@galacean/effects-threejs 2.5.0-alpha.0 → 2.5.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +101 -62
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +101 -63
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Description: Galacean Effects runtime threejs plugin for the web
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
|
|
6
|
-
* Version: v2.5.0-alpha.
|
|
6
|
+
* Version: v2.5.0-alpha.2
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
import * as THREE from 'three';
|
|
@@ -678,6 +678,17 @@ function asserts(condition, msg) {
|
|
|
678
678
|
return /^[^\d.][\w-]*$/.test(fontFamily);
|
|
679
679
|
}
|
|
680
680
|
|
|
681
|
+
/**
|
|
682
|
+
* Simple implementation of the deferred pattern.
|
|
683
|
+
* An object that exposes a promise and functions to resolve and reject it.
|
|
684
|
+
*/ var Deferred = function Deferred() {
|
|
685
|
+
var _this = this;
|
|
686
|
+
this.promise = new Promise(function(resolve, reject) {
|
|
687
|
+
_this.resolve = resolve;
|
|
688
|
+
_this.reject = reject;
|
|
689
|
+
});
|
|
690
|
+
};
|
|
691
|
+
|
|
681
692
|
var prefix = "[Galacean Effects]";
|
|
682
693
|
var localLogger;
|
|
683
694
|
function format(message) {
|
|
@@ -7623,6 +7634,8 @@ var MaterialRenderType;
|
|
|
7623
7634
|
var MaskProcessor = /*#__PURE__*/ function() {
|
|
7624
7635
|
function MaskProcessor(engine) {
|
|
7625
7636
|
this.engine = engine;
|
|
7637
|
+
this.alphaMaskEnabled = false;
|
|
7638
|
+
this.maskMode = MaskMode.NONE;
|
|
7626
7639
|
this.maskable = null;
|
|
7627
7640
|
this.stencilClearAction = {
|
|
7628
7641
|
stencilAction: TextureLoadAction.clear
|
|
@@ -7633,19 +7646,17 @@ var MaskProcessor = /*#__PURE__*/ function() {
|
|
|
7633
7646
|
return 1;
|
|
7634
7647
|
};
|
|
7635
7648
|
_proto.getMaskMode = function getMaskMode(data) {
|
|
7636
|
-
var
|
|
7637
|
-
|
|
7638
|
-
|
|
7639
|
-
|
|
7640
|
-
|
|
7641
|
-
|
|
7642
|
-
|
|
7643
|
-
|
|
7644
|
-
this.maskable = ref;
|
|
7645
|
-
}
|
|
7649
|
+
var _data_isMask = data.isMask, isMask = _data_isMask === void 0 ? false : _data_isMask, _data_inverted = data.inverted, inverted = _data_inverted === void 0 ? false : _data_inverted, reference = data.reference, _data_alphaMaskEnabled = data.alphaMaskEnabled, alphaMaskEnabled = _data_alphaMaskEnabled === void 0 ? false : _data_alphaMaskEnabled;
|
|
7650
|
+
this.alphaMaskEnabled = alphaMaskEnabled;
|
|
7651
|
+
if (isMask) {
|
|
7652
|
+
this.maskMode = MaskMode.MASK;
|
|
7653
|
+
} else {
|
|
7654
|
+
this.maskMode = inverted ? MaskMode.REVERSE_OBSCURED : MaskMode.OBSCURED;
|
|
7655
|
+
if (reference) {
|
|
7656
|
+
this.maskable = this.engine.findObject(reference);
|
|
7646
7657
|
}
|
|
7647
7658
|
}
|
|
7648
|
-
return maskMode;
|
|
7659
|
+
return this.maskMode;
|
|
7649
7660
|
};
|
|
7650
7661
|
_proto.drawStencilMask = function drawStencilMask(renderer) {
|
|
7651
7662
|
if (this.maskable) {
|
|
@@ -12489,9 +12500,7 @@ var singleSplits = [
|
|
|
12489
12500
|
occlusion: false,
|
|
12490
12501
|
transparentOcclusion: false,
|
|
12491
12502
|
side: SideMode.DOUBLE,
|
|
12492
|
-
|
|
12493
|
-
mask: 0,
|
|
12494
|
-
alphaMask: false
|
|
12503
|
+
mask: 0
|
|
12495
12504
|
};
|
|
12496
12505
|
_this.defaultGeometry = Geometry.create(_this.engine, {
|
|
12497
12506
|
attributes: {
|
|
@@ -12781,7 +12790,8 @@ var singleSplits = [
|
|
|
12781
12790
|
return geometry;
|
|
12782
12791
|
};
|
|
12783
12792
|
_proto.configureMaterial = function configureMaterial(renderer) {
|
|
12784
|
-
var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending,
|
|
12793
|
+
var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending, mask = renderer.mask, texture = renderer.texture;
|
|
12794
|
+
var maskMode = this.maskManager.maskMode;
|
|
12785
12795
|
var material = this.material;
|
|
12786
12796
|
material.blending = true;
|
|
12787
12797
|
material.depthTest = true;
|
|
@@ -12802,9 +12812,9 @@ var singleSplits = [
|
|
|
12802
12812
|
texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
|
|
12803
12813
|
texParams.y = preMultiAlpha;
|
|
12804
12814
|
texParams.z = renderer.renderMode;
|
|
12805
|
-
texParams.w =
|
|
12815
|
+
texParams.w = maskMode;
|
|
12806
12816
|
material.setVector4("_TexParams", texParams);
|
|
12807
|
-
if (texParams.x === 0 ||
|
|
12817
|
+
if (texParams.x === 0 || this.maskManager.alphaMaskEnabled) {
|
|
12808
12818
|
material.enableMacro("ALPHA_CLIP");
|
|
12809
12819
|
} else {
|
|
12810
12820
|
material.disableMacro("ALPHA_CLIP");
|
|
@@ -12831,11 +12841,10 @@ var singleSplits = [
|
|
|
12831
12841
|
var renderer = (_baseRenderComponentData_renderer = baseRenderComponentData.renderer) != null ? _baseRenderComponentData_renderer : {};
|
|
12832
12842
|
var splits = baseRenderComponentData.splits;
|
|
12833
12843
|
var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
|
|
12834
|
-
var
|
|
12835
|
-
if (
|
|
12836
|
-
|
|
12844
|
+
var maskOptions = baseRenderComponentData.mask;
|
|
12845
|
+
if (maskOptions) {
|
|
12846
|
+
this.maskManager.getMaskMode(maskOptions);
|
|
12837
12847
|
}
|
|
12838
|
-
var maskMode = this.maskManager.getMaskMode(data);
|
|
12839
12848
|
// TODO 新蒙板上线后移除
|
|
12840
12849
|
//-------------------------------------------------------------------------
|
|
12841
12850
|
var shapeData = renderer.shape;
|
|
@@ -12847,23 +12856,39 @@ var singleSplits = [
|
|
|
12847
12856
|
//-------------------------------------------------------------------------
|
|
12848
12857
|
this.splits = splits || singleSplits;
|
|
12849
12858
|
this.textureSheetAnimation = textureSheetAnimation;
|
|
12850
|
-
var _renderer_renderMode, _renderer_blending, _renderer_side
|
|
12859
|
+
var _renderer_renderMode, _renderer_blending, _renderer_side;
|
|
12851
12860
|
this.renderer = {
|
|
12852
12861
|
renderMode: (_renderer_renderMode = renderer.renderMode) != null ? _renderer_renderMode : RenderMode.MESH,
|
|
12853
12862
|
blending: (_renderer_blending = renderer.blending) != null ? _renderer_blending : BlendingMode.ALPHA,
|
|
12854
12863
|
texture: renderer.texture ? this.engine.findObject(renderer.texture) : this.engine.emptyTexture,
|
|
12855
12864
|
occlusion: !!renderer.occlusion,
|
|
12856
|
-
transparentOcclusion: !!renderer.transparentOcclusion || maskMode === MaskMode.MASK,
|
|
12865
|
+
transparentOcclusion: !!renderer.transparentOcclusion || this.maskManager.maskMode === MaskMode.MASK,
|
|
12857
12866
|
side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
|
|
12858
12867
|
mask: this.maskManager.getRefValue(),
|
|
12859
|
-
shape: shapeGeometry
|
|
12860
|
-
maskMode: maskMode,
|
|
12861
|
-
//@ts-expect-error TODO 新蒙版兼容老数据需要增加纹理透明度蒙版是否开启参数
|
|
12862
|
-
alphaMask: (_renderer_alphaMask = renderer.alphaMask) != null ? _renderer_alphaMask : false
|
|
12868
|
+
shape: shapeGeometry
|
|
12863
12869
|
};
|
|
12864
12870
|
this.configureMaterial(this.renderer);
|
|
12865
12871
|
if (baseRenderComponentData.geometry) {
|
|
12866
12872
|
this.geometry = this.engine.findObject(baseRenderComponentData.geometry);
|
|
12873
|
+
var uvTransform = baseRenderComponentData.splits && !baseRenderComponentData.textureSheetAnimation ? baseRenderComponentData.splits[0] : singleSplits[0];
|
|
12874
|
+
var x = uvTransform[0];
|
|
12875
|
+
var y = uvTransform[1];
|
|
12876
|
+
var isRotate90 = uvTransform[4];
|
|
12877
|
+
var width = isRotate90 ? uvTransform[3] : uvTransform[2];
|
|
12878
|
+
var height = isRotate90 ? uvTransform[2] : uvTransform[3];
|
|
12879
|
+
var aUV = this.geometry.getAttributeData("aUV");
|
|
12880
|
+
var aPos = this.geometry.getAttributeData("aPos");
|
|
12881
|
+
if (aUV && aPos) {
|
|
12882
|
+
var vertexCount = aUV.length / 2;
|
|
12883
|
+
for(var i = 0; i < vertexCount; i++){
|
|
12884
|
+
var positionOffset = i * 3;
|
|
12885
|
+
var uvOffset = i * 2;
|
|
12886
|
+
var positionX = aPos[positionOffset];
|
|
12887
|
+
var positionY = aPos[positionOffset + 1];
|
|
12888
|
+
aUV[uvOffset] = (positionX + 0.5) * width + x;
|
|
12889
|
+
aUV[uvOffset + 1] = (positionY + 0.5) * height + y;
|
|
12890
|
+
}
|
|
12891
|
+
}
|
|
12867
12892
|
} else {
|
|
12868
12893
|
this.geometry = this.defaultGeometry;
|
|
12869
12894
|
this.configureDefaultGeometry(this.renderer);
|
|
@@ -13202,17 +13227,15 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
13202
13227
|
break;
|
|
13203
13228
|
}
|
|
13204
13229
|
}
|
|
13205
|
-
|
|
13206
|
-
|
|
13207
|
-
maskProps.ref = this.engine.findObject(maskProps.ref);
|
|
13230
|
+
if (data.mask) {
|
|
13231
|
+
this.maskManager.getMaskMode(data.mask);
|
|
13208
13232
|
}
|
|
13209
|
-
var maskMode = this.maskManager.getMaskMode(data);
|
|
13210
13233
|
var maskRef = this.maskManager.getRefValue();
|
|
13211
13234
|
this.material.stencilRef = maskRef !== undefined ? [
|
|
13212
13235
|
maskRef,
|
|
13213
13236
|
maskRef
|
|
13214
13237
|
] : undefined;
|
|
13215
|
-
setMaskMode(this.material, maskMode);
|
|
13238
|
+
setMaskMode(this.material, this.maskManager.maskMode);
|
|
13216
13239
|
};
|
|
13217
13240
|
_create_class(ShapeComponent, [
|
|
13218
13241
|
{
|
|
@@ -19687,11 +19710,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
19687
19710
|
var maskMode = MaskMode.NONE;
|
|
19688
19711
|
var maskRef = 0;
|
|
19689
19712
|
if (data.mask) {
|
|
19690
|
-
|
|
19691
|
-
if (maskProps && maskProps.ref) {
|
|
19692
|
-
maskProps.ref = this.engine.findObject(maskProps.ref);
|
|
19693
|
-
}
|
|
19694
|
-
maskMode = this.maskManager.getMaskMode(data);
|
|
19713
|
+
maskMode = this.maskManager.getMaskMode(data.mask);
|
|
19695
19714
|
maskRef = this.maskManager.getRefValue();
|
|
19696
19715
|
}
|
|
19697
19716
|
return {
|
|
@@ -20232,7 +20251,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
|
|
|
20232
20251
|
this.playable.play();
|
|
20233
20252
|
}
|
|
20234
20253
|
this.parentMixer.setClipWeight(this.playable, weight);
|
|
20235
|
-
var clipTime =
|
|
20254
|
+
var clipTime = clip.toLocalTime(localTime);
|
|
20236
20255
|
this.playable.setTime(clipTime);
|
|
20237
20256
|
// 判断动画是否结束
|
|
20238
20257
|
if (ended) {
|
|
@@ -21421,11 +21440,12 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21421
21440
|
* 前进合成到指定时间
|
|
21422
21441
|
* @param time - 相对0时刻的时间
|
|
21423
21442
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
21424
|
-
var deltaTime = time * 1000 - this.
|
|
21443
|
+
var deltaTime = time * 1000 - this.time * 1000;
|
|
21425
21444
|
var reverse = deltaTime < 0;
|
|
21426
21445
|
var step = 15;
|
|
21427
21446
|
var t = Math.abs(deltaTime);
|
|
21428
21447
|
var ss = reverse ? -step : step;
|
|
21448
|
+
// FIXME Update 中可能会修改合成时间,这边需要优化更新逻辑
|
|
21429
21449
|
for(t; t > step; t -= step){
|
|
21430
21450
|
this.update(ss);
|
|
21431
21451
|
}
|
|
@@ -21465,13 +21485,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21465
21485
|
this.callAwake(this.rootItem);
|
|
21466
21486
|
this.rootItem.beginPlay();
|
|
21467
21487
|
}
|
|
21468
|
-
var
|
|
21469
|
-
this.
|
|
21488
|
+
var previousCompositionTime = this.time;
|
|
21489
|
+
this.updateCompositionTime(deltaTime * this.speed / 1000);
|
|
21490
|
+
var deltaTimeInMs = (this.time - previousCompositionTime) * 1000;
|
|
21470
21491
|
this.updateVideo();
|
|
21471
21492
|
// 更新 model-tree-plugin
|
|
21472
|
-
this.updatePluginLoaders(
|
|
21473
|
-
this.sceneTicking.update.tick(
|
|
21474
|
-
this.sceneTicking.lateUpdate.tick(
|
|
21493
|
+
this.updatePluginLoaders(deltaTimeInMs);
|
|
21494
|
+
this.sceneTicking.update.tick(deltaTimeInMs);
|
|
21495
|
+
this.sceneTicking.lateUpdate.tick(deltaTimeInMs);
|
|
21475
21496
|
this.updateCamera();
|
|
21476
21497
|
this.prepareRender();
|
|
21477
21498
|
if (this.isEnded && !this.isEndCalled) {
|
|
@@ -21487,14 +21508,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21487
21508
|
_proto.shouldDispose = function shouldDispose() {
|
|
21488
21509
|
return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
|
|
21489
21510
|
};
|
|
21490
|
-
_proto.getUpdateTime = function getUpdateTime(t) {
|
|
21491
|
-
var startTimeInMs = this.startTime * 1000;
|
|
21492
|
-
var now = this.rootComposition.time * 1000;
|
|
21493
|
-
if (t < 0 && now + t < startTimeInMs) {
|
|
21494
|
-
return startTimeInMs - now;
|
|
21495
|
-
}
|
|
21496
|
-
return t;
|
|
21497
|
-
};
|
|
21498
21511
|
_proto.callAwake = function callAwake(item) {
|
|
21499
21512
|
for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
|
|
21500
21513
|
var component = _step.value;
|
|
@@ -21539,14 +21552,18 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21539
21552
|
};
|
|
21540
21553
|
/**
|
|
21541
21554
|
* 更新主合成组件
|
|
21542
|
-
*/ _proto.
|
|
21555
|
+
*/ _proto.updateCompositionTime = function updateCompositionTime(deltaTime) {
|
|
21543
21556
|
if (this.rootComposition.state === PlayState.Paused || !this.rootComposition.isActiveAndEnabled) {
|
|
21544
21557
|
return;
|
|
21545
21558
|
}
|
|
21546
|
-
|
|
21547
|
-
var
|
|
21559
|
+
// 相对于合成开始时间的时间
|
|
21560
|
+
var localTime = this.time + deltaTime - this.startTime;
|
|
21561
|
+
if (deltaTime < 0 && localTime < 0) {
|
|
21562
|
+
localTime = 0;
|
|
21563
|
+
}
|
|
21548
21564
|
var duration = this.rootItem.duration;
|
|
21549
21565
|
var endBehavior = this.rootItem.endBehavior;
|
|
21566
|
+
var isEnded = false;
|
|
21550
21567
|
if (localTime - duration > 0.001) {
|
|
21551
21568
|
isEnded = true;
|
|
21552
21569
|
switch(endBehavior){
|
|
@@ -21571,7 +21588,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21571
21588
|
}
|
|
21572
21589
|
}
|
|
21573
21590
|
}
|
|
21574
|
-
this.rootComposition.time = localTime;
|
|
21591
|
+
this.rootComposition.time = localTime + this.startTime;
|
|
21575
21592
|
// end state changed, handle onEnd flags
|
|
21576
21593
|
if (this.isEnded !== isEnded) {
|
|
21577
21594
|
if (isEnded) {
|
|
@@ -27544,13 +27561,13 @@ function processMask(renderContent) {
|
|
|
27544
27561
|
}
|
|
27545
27562
|
if (maskMode === MaskMode.MASK) {
|
|
27546
27563
|
renderContent.mask = {
|
|
27547
|
-
|
|
27564
|
+
isMask: true
|
|
27548
27565
|
};
|
|
27549
27566
|
currentMaskComponent = renderContent.id;
|
|
27550
27567
|
} else if (maskMode === ObscuredMode.OBSCURED || maskMode === ObscuredMode.REVERSE_OBSCURED) {
|
|
27551
27568
|
renderContent.mask = {
|
|
27552
|
-
|
|
27553
|
-
|
|
27569
|
+
inverted: maskMode === ObscuredMode.REVERSE_OBSCURED ? true : false,
|
|
27570
|
+
reference: {
|
|
27554
27571
|
"id": currentMaskComponent
|
|
27555
27572
|
}
|
|
27556
27573
|
};
|
|
@@ -28374,6 +28391,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
28374
28391
|
return ret;
|
|
28375
28392
|
}
|
|
28376
28393
|
|
|
28394
|
+
var version$2 = "2.5.0-alpha.2";
|
|
28377
28395
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
28378
28396
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
28379
28397
|
var reverseParticle = false;
|
|
@@ -28381,6 +28399,11 @@ function getStandardJSON(json) {
|
|
|
28381
28399
|
if (!json || typeof json !== "object") {
|
|
28382
28400
|
throw new Error("Invalid input: Expected a JSON object.");
|
|
28383
28401
|
}
|
|
28402
|
+
// 如果 JSON 中的 runtime 版本高于当前运行时版本,则发出警告
|
|
28403
|
+
if (checkRuntimeVersion(json)) {
|
|
28404
|
+
var _json_playerVersion;
|
|
28405
|
+
console.warn("The JSON need higher than " + ((_json_playerVersion = json.playerVersion) == null ? void 0 : _json_playerVersion.web) + " runtime version(current: " + version$2 + "). Some features may not work as expected.");
|
|
28406
|
+
}
|
|
28384
28407
|
// 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
|
|
28385
28408
|
version22Migration(json);
|
|
28386
28409
|
if (v0.test(json.version)) {
|
|
@@ -28696,6 +28719,21 @@ function getStandardItem(item, opt) {
|
|
|
28696
28719
|
return {};
|
|
28697
28720
|
}
|
|
28698
28721
|
}
|
|
28722
|
+
/**
|
|
28723
|
+
* 检查 json.playerVersion.web 的版本号是否低于当前 runtime 的版本
|
|
28724
|
+
*/ function checkRuntimeVersion(json) {
|
|
28725
|
+
var _ref = json.playerVersion || {}, _ref_web = _ref.web, web = _ref_web === void 0 ? "" : _ref_web;
|
|
28726
|
+
if (web) {
|
|
28727
|
+
var _v0_exec;
|
|
28728
|
+
var jsonVersionMatch = (_v0_exec = v0.exec(web)) != null ? _v0_exec : [];
|
|
28729
|
+
var _v0_exec1;
|
|
28730
|
+
var runtimeVersionMatch = (_v0_exec1 = v0.exec(version$2)) != null ? _v0_exec1 : [];
|
|
28731
|
+
var major = jsonVersionMatch[1], minor = jsonVersionMatch[2];
|
|
28732
|
+
var currentMajor = runtimeVersionMatch[1], currentMinor = runtimeVersionMatch[2];
|
|
28733
|
+
return Number(currentMajor) < Number(major) || Number(currentMajor) === Number(major) && Number(currentMinor) < Number(minor);
|
|
28734
|
+
}
|
|
28735
|
+
return false;
|
|
28736
|
+
}
|
|
28699
28737
|
|
|
28700
28738
|
var _obj$1;
|
|
28701
28739
|
/**
|
|
@@ -31603,7 +31641,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
31603
31641
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
31604
31642
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
31605
31643
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
31606
|
-
var version$1 = "2.5.0-alpha.
|
|
31644
|
+
var version$1 = "2.5.0-alpha.2";
|
|
31607
31645
|
logger.info("Core version: " + version$1 + ".");
|
|
31608
31646
|
|
|
31609
31647
|
var _obj;
|
|
@@ -33205,8 +33243,8 @@ setMaxSpriteMeshItemCount(8);
|
|
|
33205
33243
|
*/ Mesh.create = function(engine, props) {
|
|
33206
33244
|
return new ThreeMesh(engine, props);
|
|
33207
33245
|
};
|
|
33208
|
-
var version = "2.5.0-alpha.
|
|
33246
|
+
var version = "2.5.0-alpha.2";
|
|
33209
33247
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
33210
33248
|
|
|
33211
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
33249
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
33212
33250
|
//# sourceMappingURL=index.mjs.map
|