@galacean/effects-threejs 2.5.0-alpha.0 → 2.5.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v2.5.0-alpha.0
6
+ * Version: v2.5.0-alpha.1
7
7
  */
8
8
 
9
9
  import * as THREE from 'three';
@@ -678,6 +678,17 @@ function asserts(condition, msg) {
678
678
  return /^[^\d.][\w-]*$/.test(fontFamily);
679
679
  }
680
680
 
681
+ /**
682
+ * Simple implementation of the deferred pattern.
683
+ * An object that exposes a promise and functions to resolve and reject it.
684
+ */ var Deferred = function Deferred() {
685
+ var _this = this;
686
+ this.promise = new Promise(function(resolve, reject) {
687
+ _this.resolve = resolve;
688
+ _this.reject = reject;
689
+ });
690
+ };
691
+
681
692
  var prefix = "[Galacean Effects]";
682
693
  var localLogger;
683
694
  function format(message) {
@@ -7623,6 +7634,8 @@ var MaterialRenderType;
7623
7634
  var MaskProcessor = /*#__PURE__*/ function() {
7624
7635
  function MaskProcessor(engine) {
7625
7636
  this.engine = engine;
7637
+ this.alphaMaskEnabled = false;
7638
+ this.maskMode = MaskMode.NONE;
7626
7639
  this.maskable = null;
7627
7640
  this.stencilClearAction = {
7628
7641
  stencilAction: TextureLoadAction.clear
@@ -7633,19 +7646,17 @@ var MaskProcessor = /*#__PURE__*/ function() {
7633
7646
  return 1;
7634
7647
  };
7635
7648
  _proto.getMaskMode = function getMaskMode(data) {
7636
- var maskMode = MaskMode.NONE;
7637
- if (data.mask) {
7638
- var _data_mask = data.mask, _data_mask_mask = _data_mask.mask, mask = _data_mask_mask === void 0 ? false : _data_mask_mask, _data_mask_mode = _data_mask.mode, mode = _data_mask_mode === void 0 ? MaskMode.NONE : _data_mask_mode, ref = _data_mask.ref;
7639
- if (mask) {
7640
- maskMode = MaskMode.MASK;
7641
- } else if (mode === ObscuredMode.OBSCURED || mode === ObscuredMode.REVERSE_OBSCURED) {
7642
- maskMode = mode === ObscuredMode.OBSCURED ? MaskMode.OBSCURED : MaskMode.REVERSE_OBSCURED;
7643
- if (ref) {
7644
- this.maskable = ref;
7645
- }
7649
+ var _data_isMask = data.isMask, isMask = _data_isMask === void 0 ? false : _data_isMask, _data_inverted = data.inverted, inverted = _data_inverted === void 0 ? false : _data_inverted, reference = data.reference, _data_alphaMaskEnabled = data.alphaMaskEnabled, alphaMaskEnabled = _data_alphaMaskEnabled === void 0 ? false : _data_alphaMaskEnabled;
7650
+ this.alphaMaskEnabled = alphaMaskEnabled;
7651
+ if (isMask) {
7652
+ this.maskMode = MaskMode.MASK;
7653
+ } else {
7654
+ this.maskMode = inverted ? MaskMode.REVERSE_OBSCURED : MaskMode.OBSCURED;
7655
+ if (reference) {
7656
+ this.maskable = this.engine.findObject(reference);
7646
7657
  }
7647
7658
  }
7648
- return maskMode;
7659
+ return this.maskMode;
7649
7660
  };
7650
7661
  _proto.drawStencilMask = function drawStencilMask(renderer) {
7651
7662
  if (this.maskable) {
@@ -12489,9 +12500,7 @@ var singleSplits = [
12489
12500
  occlusion: false,
12490
12501
  transparentOcclusion: false,
12491
12502
  side: SideMode.DOUBLE,
12492
- maskMode: MaskMode.NONE,
12493
- mask: 0,
12494
- alphaMask: false
12503
+ mask: 0
12495
12504
  };
12496
12505
  _this.defaultGeometry = Geometry.create(_this.engine, {
12497
12506
  attributes: {
@@ -12781,7 +12790,8 @@ var singleSplits = [
12781
12790
  return geometry;
12782
12791
  };
12783
12792
  _proto.configureMaterial = function configureMaterial(renderer) {
12784
- var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending, maskMode = renderer.maskMode, mask = renderer.mask, texture = renderer.texture;
12793
+ var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending, mask = renderer.mask, texture = renderer.texture;
12794
+ var maskMode = this.maskManager.maskMode;
12785
12795
  var material = this.material;
12786
12796
  material.blending = true;
12787
12797
  material.depthTest = true;
@@ -12802,9 +12812,9 @@ var singleSplits = [
12802
12812
  texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
12803
12813
  texParams.y = preMultiAlpha;
12804
12814
  texParams.z = renderer.renderMode;
12805
- texParams.w = renderer.maskMode;
12815
+ texParams.w = maskMode;
12806
12816
  material.setVector4("_TexParams", texParams);
12807
- if (texParams.x === 0 || renderer.alphaMask) {
12817
+ if (texParams.x === 0 || this.maskManager.alphaMaskEnabled) {
12808
12818
  material.enableMacro("ALPHA_CLIP");
12809
12819
  } else {
12810
12820
  material.disableMacro("ALPHA_CLIP");
@@ -12831,11 +12841,10 @@ var singleSplits = [
12831
12841
  var renderer = (_baseRenderComponentData_renderer = baseRenderComponentData.renderer) != null ? _baseRenderComponentData_renderer : {};
12832
12842
  var splits = baseRenderComponentData.splits;
12833
12843
  var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
12834
- var maskProps = data.mask;
12835
- if (maskProps && maskProps.ref) {
12836
- maskProps.ref = this.engine.findObject(maskProps.ref);
12844
+ var maskOptions = baseRenderComponentData.mask;
12845
+ if (maskOptions) {
12846
+ this.maskManager.getMaskMode(maskOptions);
12837
12847
  }
12838
- var maskMode = this.maskManager.getMaskMode(data);
12839
12848
  // TODO 新蒙板上线后移除
12840
12849
  //-------------------------------------------------------------------------
12841
12850
  var shapeData = renderer.shape;
@@ -12847,19 +12856,16 @@ var singleSplits = [
12847
12856
  //-------------------------------------------------------------------------
12848
12857
  this.splits = splits || singleSplits;
12849
12858
  this.textureSheetAnimation = textureSheetAnimation;
12850
- var _renderer_renderMode, _renderer_blending, _renderer_side, _renderer_alphaMask;
12859
+ var _renderer_renderMode, _renderer_blending, _renderer_side;
12851
12860
  this.renderer = {
12852
12861
  renderMode: (_renderer_renderMode = renderer.renderMode) != null ? _renderer_renderMode : RenderMode.MESH,
12853
12862
  blending: (_renderer_blending = renderer.blending) != null ? _renderer_blending : BlendingMode.ALPHA,
12854
12863
  texture: renderer.texture ? this.engine.findObject(renderer.texture) : this.engine.emptyTexture,
12855
12864
  occlusion: !!renderer.occlusion,
12856
- transparentOcclusion: !!renderer.transparentOcclusion || maskMode === MaskMode.MASK,
12865
+ transparentOcclusion: !!renderer.transparentOcclusion || this.maskManager.maskMode === MaskMode.MASK,
12857
12866
  side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
12858
12867
  mask: this.maskManager.getRefValue(),
12859
- shape: shapeGeometry,
12860
- maskMode: maskMode,
12861
- //@ts-expect-error TODO 新蒙版兼容老数据需要增加纹理透明度蒙版是否开启参数
12862
- alphaMask: (_renderer_alphaMask = renderer.alphaMask) != null ? _renderer_alphaMask : false
12868
+ shape: shapeGeometry
12863
12869
  };
12864
12870
  this.configureMaterial(this.renderer);
12865
12871
  if (baseRenderComponentData.geometry) {
@@ -13202,17 +13208,15 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
13202
13208
  break;
13203
13209
  }
13204
13210
  }
13205
- var maskProps = data.mask;
13206
- if (maskProps && maskProps.ref) {
13207
- maskProps.ref = this.engine.findObject(maskProps.ref);
13211
+ if (data.mask) {
13212
+ this.maskManager.getMaskMode(data.mask);
13208
13213
  }
13209
- var maskMode = this.maskManager.getMaskMode(data);
13210
13214
  var maskRef = this.maskManager.getRefValue();
13211
13215
  this.material.stencilRef = maskRef !== undefined ? [
13212
13216
  maskRef,
13213
13217
  maskRef
13214
13218
  ] : undefined;
13215
- setMaskMode(this.material, maskMode);
13219
+ setMaskMode(this.material, this.maskManager.maskMode);
13216
13220
  };
13217
13221
  _create_class(ShapeComponent, [
13218
13222
  {
@@ -19687,11 +19691,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
19687
19691
  var maskMode = MaskMode.NONE;
19688
19692
  var maskRef = 0;
19689
19693
  if (data.mask) {
19690
- var maskProps = data.mask;
19691
- if (maskProps && maskProps.ref) {
19692
- maskProps.ref = this.engine.findObject(maskProps.ref);
19693
- }
19694
- maskMode = this.maskManager.getMaskMode(data);
19694
+ maskMode = this.maskManager.getMaskMode(data.mask);
19695
19695
  maskRef = this.maskManager.getRefValue();
19696
19696
  }
19697
19697
  return {
@@ -27544,13 +27544,13 @@ function processMask(renderContent) {
27544
27544
  }
27545
27545
  if (maskMode === MaskMode.MASK) {
27546
27546
  renderContent.mask = {
27547
- mask: true
27547
+ isMask: true
27548
27548
  };
27549
27549
  currentMaskComponent = renderContent.id;
27550
27550
  } else if (maskMode === ObscuredMode.OBSCURED || maskMode === ObscuredMode.REVERSE_OBSCURED) {
27551
27551
  renderContent.mask = {
27552
- mode: maskMode,
27553
- ref: {
27552
+ inverted: maskMode === ObscuredMode.REVERSE_OBSCURED ? true : false,
27553
+ reference: {
27554
27554
  "id": currentMaskComponent
27555
27555
  }
27556
27556
  };
@@ -28374,6 +28374,7 @@ function getStandardSpriteContent(sprite, transform) {
28374
28374
  return ret;
28375
28375
  }
28376
28376
 
28377
+ var version$2 = "2.5.0-alpha.1";
28377
28378
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
28378
28379
  var standardVersion = /^(\d+)\.(\d+)$/;
28379
28380
  var reverseParticle = false;
@@ -28381,6 +28382,11 @@ function getStandardJSON(json) {
28381
28382
  if (!json || typeof json !== "object") {
28382
28383
  throw new Error("Invalid input: Expected a JSON object.");
28383
28384
  }
28385
+ // 如果 JSON 中的 runtime 版本高于当前运行时版本,则发出警告
28386
+ if (checkRuntimeVersion(json)) {
28387
+ var _json_playerVersion;
28388
+ console.warn("The JSON need higher than " + ((_json_playerVersion = json.playerVersion) == null ? void 0 : _json_playerVersion.web) + " runtime version(current: " + version$2 + "). Some features may not work as expected.");
28389
+ }
28384
28390
  // 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
28385
28391
  version22Migration(json);
28386
28392
  if (v0.test(json.version)) {
@@ -28696,6 +28702,21 @@ function getStandardItem(item, opt) {
28696
28702
  return {};
28697
28703
  }
28698
28704
  }
28705
+ /**
28706
+ * 检查 json.playerVersion.web 的版本号是否低于当前 runtime 的版本
28707
+ */ function checkRuntimeVersion(json) {
28708
+ var _ref = json.playerVersion || {}, _ref_web = _ref.web, web = _ref_web === void 0 ? "" : _ref_web;
28709
+ if (web) {
28710
+ var _v0_exec;
28711
+ var jsonVersionMatch = (_v0_exec = v0.exec(web)) != null ? _v0_exec : [];
28712
+ var _v0_exec1;
28713
+ var runtimeVersionMatch = (_v0_exec1 = v0.exec(version$2)) != null ? _v0_exec1 : [];
28714
+ var major = jsonVersionMatch[1], minor = jsonVersionMatch[2];
28715
+ var currentMajor = runtimeVersionMatch[1], currentMinor = runtimeVersionMatch[2];
28716
+ return Number(currentMajor) < Number(major) || Number(currentMajor) === Number(major) && Number(currentMinor) < Number(minor);
28717
+ }
28718
+ return false;
28719
+ }
28699
28720
 
28700
28721
  var _obj$1;
28701
28722
  /**
@@ -31603,7 +31624,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
31603
31624
  registerPlugin("particle", ParticleLoader, VFXItem);
31604
31625
  registerPlugin("cal", CalculateLoader, VFXItem);
31605
31626
  registerPlugin("interact", InteractLoader, VFXItem);
31606
- var version$1 = "2.5.0-alpha.0";
31627
+ var version$1 = "2.5.0-alpha.1";
31607
31628
  logger.info("Core version: " + version$1 + ".");
31608
31629
 
31609
31630
  var _obj;
@@ -33205,8 +33226,8 @@ setMaxSpriteMeshItemCount(8);
33205
33226
  */ Mesh.create = function(engine, props) {
33206
33227
  return new ThreeMesh(engine, props);
33207
33228
  };
33208
- var version = "2.5.0-alpha.0";
33229
+ var version = "2.5.0-alpha.1";
33209
33230
  logger.info("THREEJS plugin version: " + version + ".");
33210
33231
 
33211
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
33232
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
33212
33233
  //# sourceMappingURL=index.mjs.map