@galacean/effects-threejs 2.5.0-alpha.0 → 2.5.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +65 -43
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +65 -44
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.5.0-alpha.
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* Version: v2.5.0-alpha.1
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*/
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import * as THREE from 'three';
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@@ -678,6 +678,17 @@ function asserts(condition, msg) {
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return /^[^\d.][\w-]*$/.test(fontFamily);
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}
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/**
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* Simple implementation of the deferred pattern.
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* An object that exposes a promise and functions to resolve and reject it.
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*/ var Deferred = function Deferred() {
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var _this = this;
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this.promise = new Promise(function(resolve, reject) {
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_this.resolve = resolve;
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_this.reject = reject;
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});
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};
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var prefix = "[Galacean Effects]";
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var localLogger;
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function format(message) {
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@@ -7623,6 +7634,8 @@ var MaterialRenderType;
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var MaskProcessor = /*#__PURE__*/ function() {
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function MaskProcessor(engine) {
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this.engine = engine;
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this.alphaMaskEnabled = false;
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this.maskMode = MaskMode.NONE;
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this.maskable = null;
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this.stencilClearAction = {
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stencilAction: TextureLoadAction.clear
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@@ -7633,19 +7646,17 @@ var MaskProcessor = /*#__PURE__*/ function() {
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return 1;
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};
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_proto.getMaskMode = function getMaskMode(data) {
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var
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this.maskable = ref;
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}
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var _data_isMask = data.isMask, isMask = _data_isMask === void 0 ? false : _data_isMask, _data_inverted = data.inverted, inverted = _data_inverted === void 0 ? false : _data_inverted, reference = data.reference, _data_alphaMaskEnabled = data.alphaMaskEnabled, alphaMaskEnabled = _data_alphaMaskEnabled === void 0 ? false : _data_alphaMaskEnabled;
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this.alphaMaskEnabled = alphaMaskEnabled;
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if (isMask) {
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this.maskMode = MaskMode.MASK;
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} else {
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this.maskMode = inverted ? MaskMode.REVERSE_OBSCURED : MaskMode.OBSCURED;
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if (reference) {
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this.maskable = this.engine.findObject(reference);
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}
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}
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-
return maskMode;
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return this.maskMode;
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};
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_proto.drawStencilMask = function drawStencilMask(renderer) {
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if (this.maskable) {
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@@ -12489,9 +12500,7 @@ var singleSplits = [
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occlusion: false,
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transparentOcclusion: false,
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side: SideMode.DOUBLE,
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-
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mask: 0,
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alphaMask: false
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mask: 0
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};
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_this.defaultGeometry = Geometry.create(_this.engine, {
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attributes: {
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@@ -12781,7 +12790,8 @@ var singleSplits = [
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return geometry;
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};
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_proto.configureMaterial = function configureMaterial(renderer) {
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var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending,
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var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending, mask = renderer.mask, texture = renderer.texture;
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var maskMode = this.maskManager.maskMode;
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var material = this.material;
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material.blending = true;
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material.depthTest = true;
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@@ -12802,9 +12812,9 @@ var singleSplits = [
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texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
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texParams.y = preMultiAlpha;
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texParams.z = renderer.renderMode;
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texParams.w =
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texParams.w = maskMode;
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material.setVector4("_TexParams", texParams);
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if (texParams.x === 0 ||
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if (texParams.x === 0 || this.maskManager.alphaMaskEnabled) {
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material.enableMacro("ALPHA_CLIP");
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} else {
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material.disableMacro("ALPHA_CLIP");
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@@ -12831,11 +12841,10 @@ var singleSplits = [
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var renderer = (_baseRenderComponentData_renderer = baseRenderComponentData.renderer) != null ? _baseRenderComponentData_renderer : {};
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var splits = baseRenderComponentData.splits;
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var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
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var
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if (
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var maskOptions = baseRenderComponentData.mask;
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if (maskOptions) {
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this.maskManager.getMaskMode(maskOptions);
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}
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var maskMode = this.maskManager.getMaskMode(data);
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// TODO 新蒙板上线后移除
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//-------------------------------------------------------------------------
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var shapeData = renderer.shape;
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@@ -12847,19 +12856,16 @@ var singleSplits = [
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//-------------------------------------------------------------------------
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this.splits = splits || singleSplits;
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this.textureSheetAnimation = textureSheetAnimation;
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var _renderer_renderMode, _renderer_blending, _renderer_side
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var _renderer_renderMode, _renderer_blending, _renderer_side;
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this.renderer = {
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renderMode: (_renderer_renderMode = renderer.renderMode) != null ? _renderer_renderMode : RenderMode.MESH,
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blending: (_renderer_blending = renderer.blending) != null ? _renderer_blending : BlendingMode.ALPHA,
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texture: renderer.texture ? this.engine.findObject(renderer.texture) : this.engine.emptyTexture,
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occlusion: !!renderer.occlusion,
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transparentOcclusion: !!renderer.transparentOcclusion || maskMode === MaskMode.MASK,
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transparentOcclusion: !!renderer.transparentOcclusion || this.maskManager.maskMode === MaskMode.MASK,
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side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
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mask: this.maskManager.getRefValue(),
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shape: shapeGeometry
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maskMode: maskMode,
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//@ts-expect-error TODO 新蒙版兼容老数据需要增加纹理透明度蒙版是否开启参数
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alphaMask: (_renderer_alphaMask = renderer.alphaMask) != null ? _renderer_alphaMask : false
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shape: shapeGeometry
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};
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this.configureMaterial(this.renderer);
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if (baseRenderComponentData.geometry) {
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@@ -13202,17 +13208,15 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
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break;
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}
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}
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maskProps.ref = this.engine.findObject(maskProps.ref);
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if (data.mask) {
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this.maskManager.getMaskMode(data.mask);
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}
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var maskMode = this.maskManager.getMaskMode(data);
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var maskRef = this.maskManager.getRefValue();
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this.material.stencilRef = maskRef !== undefined ? [
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maskRef,
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maskRef
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] : undefined;
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setMaskMode(this.material, maskMode);
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setMaskMode(this.material, this.maskManager.maskMode);
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};
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_create_class(ShapeComponent, [
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{
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@@ -19687,11 +19691,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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var maskMode = MaskMode.NONE;
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var maskRef = 0;
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if (data.mask) {
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if (maskProps && maskProps.ref) {
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maskProps.ref = this.engine.findObject(maskProps.ref);
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}
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maskMode = this.maskManager.getMaskMode(data);
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maskMode = this.maskManager.getMaskMode(data.mask);
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maskRef = this.maskManager.getRefValue();
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}
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return {
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}
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if (maskMode === MaskMode.MASK) {
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renderContent.mask = {
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isMask: true
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};
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currentMaskComponent = renderContent.id;
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} else if (maskMode === ObscuredMode.OBSCURED || maskMode === ObscuredMode.REVERSE_OBSCURED) {
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renderContent.mask = {
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inverted: maskMode === ObscuredMode.REVERSE_OBSCURED ? true : false,
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reference: {
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"id": currentMaskComponent
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}
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};
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@@ -28374,6 +28374,7 @@ function getStandardSpriteContent(sprite, transform) {
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return ret;
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}
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var version$2 = "2.5.0-alpha.1";
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var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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@@ -28381,6 +28382,11 @@ function getStandardJSON(json) {
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if (!json || typeof json !== "object") {
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throw new Error("Invalid input: Expected a JSON object.");
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}
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// 如果 JSON 中的 runtime 版本高于当前运行时版本,则发出警告
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if (checkRuntimeVersion(json)) {
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var _json_playerVersion;
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console.warn("The JSON need higher than " + ((_json_playerVersion = json.playerVersion) == null ? void 0 : _json_playerVersion.web) + " runtime version(current: " + version$2 + "). Some features may not work as expected.");
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}
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// 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
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version22Migration(json);
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if (v0.test(json.version)) {
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return {};
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}
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}
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/**
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* 检查 json.playerVersion.web 的版本号是否低于当前 runtime 的版本
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*/ function checkRuntimeVersion(json) {
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var _ref = json.playerVersion || {}, _ref_web = _ref.web, web = _ref_web === void 0 ? "" : _ref_web;
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if (web) {
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var _v0_exec;
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var jsonVersionMatch = (_v0_exec = v0.exec(web)) != null ? _v0_exec : [];
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var _v0_exec1;
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var runtimeVersionMatch = (_v0_exec1 = v0.exec(version$2)) != null ? _v0_exec1 : [];
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var major = jsonVersionMatch[1], minor = jsonVersionMatch[2];
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var currentMajor = runtimeVersionMatch[1], currentMinor = runtimeVersionMatch[2];
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return Number(currentMajor) < Number(major) || Number(currentMajor) === Number(major) && Number(currentMinor) < Number(minor);
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}
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return false;
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}
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var _obj$1;
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/**
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registerPlugin("particle", ParticleLoader, VFXItem);
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registerPlugin("cal", CalculateLoader, VFXItem);
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registerPlugin("interact", InteractLoader, VFXItem);
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var version$1 = "2.5.0-alpha.
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var version$1 = "2.5.0-alpha.1";
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logger.info("Core version: " + version$1 + ".");
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var _obj;
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*/ Mesh.create = function(engine, props) {
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return new ThreeMesh(engine, props);
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};
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var version = "2.5.0-alpha.
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var version = "2.5.0-alpha.1";
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logger.info("THREEJS plugin version: " + version + ".");
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-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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