@galacean/effects-threejs 2.4.8 → 2.5.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +303 -302
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +303 -303
- package/dist/index.mjs.map +1 -1
- package/dist/three-sprite-component.d.ts +3 -3
- package/dist/three-text-component.d.ts +2 -2
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Description: Galacean Effects runtime threejs plugin for the web
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
|
|
6
|
-
* Version: v2.
|
|
6
|
+
* Version: v2.5.0-alpha.1
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
import * as THREE from 'three';
|
|
@@ -343,11 +343,6 @@ function colorToArr$1(hex, normalized) {
|
|
|
343
343
|
parseInt(m[2], 16),
|
|
344
344
|
parseInt(m[3], 16),
|
|
345
345
|
255
|
|
346
|
-
] || [
|
|
347
|
-
0,
|
|
348
|
-
0,
|
|
349
|
-
0,
|
|
350
|
-
255
|
|
351
346
|
];
|
|
352
347
|
}
|
|
353
348
|
} else if (_instanceof1(hex, Array)) {
|
|
@@ -683,6 +678,17 @@ function asserts(condition, msg) {
|
|
|
683
678
|
return /^[^\d.][\w-]*$/.test(fontFamily);
|
|
684
679
|
}
|
|
685
680
|
|
|
681
|
+
/**
|
|
682
|
+
* Simple implementation of the deferred pattern.
|
|
683
|
+
* An object that exposes a promise and functions to resolve and reject it.
|
|
684
|
+
*/ var Deferred = function Deferred() {
|
|
685
|
+
var _this = this;
|
|
686
|
+
this.promise = new Promise(function(resolve, reject) {
|
|
687
|
+
_this.resolve = resolve;
|
|
688
|
+
_this.reject = reject;
|
|
689
|
+
});
|
|
690
|
+
};
|
|
691
|
+
|
|
686
692
|
var prefix = "[Galacean Effects]";
|
|
687
693
|
var localLogger;
|
|
688
694
|
function format(message) {
|
|
@@ -7628,6 +7634,8 @@ var MaterialRenderType;
|
|
|
7628
7634
|
var MaskProcessor = /*#__PURE__*/ function() {
|
|
7629
7635
|
function MaskProcessor(engine) {
|
|
7630
7636
|
this.engine = engine;
|
|
7637
|
+
this.alphaMaskEnabled = false;
|
|
7638
|
+
this.maskMode = MaskMode.NONE;
|
|
7631
7639
|
this.maskable = null;
|
|
7632
7640
|
this.stencilClearAction = {
|
|
7633
7641
|
stencilAction: TextureLoadAction.clear
|
|
@@ -7638,19 +7646,17 @@ var MaskProcessor = /*#__PURE__*/ function() {
|
|
|
7638
7646
|
return 1;
|
|
7639
7647
|
};
|
|
7640
7648
|
_proto.getMaskMode = function getMaskMode(data) {
|
|
7641
|
-
var
|
|
7642
|
-
|
|
7643
|
-
|
|
7644
|
-
|
|
7645
|
-
|
|
7646
|
-
|
|
7647
|
-
|
|
7648
|
-
|
|
7649
|
-
this.maskable = ref;
|
|
7650
|
-
}
|
|
7649
|
+
var _data_isMask = data.isMask, isMask = _data_isMask === void 0 ? false : _data_isMask, _data_inverted = data.inverted, inverted = _data_inverted === void 0 ? false : _data_inverted, reference = data.reference, _data_alphaMaskEnabled = data.alphaMaskEnabled, alphaMaskEnabled = _data_alphaMaskEnabled === void 0 ? false : _data_alphaMaskEnabled;
|
|
7650
|
+
this.alphaMaskEnabled = alphaMaskEnabled;
|
|
7651
|
+
if (isMask) {
|
|
7652
|
+
this.maskMode = MaskMode.MASK;
|
|
7653
|
+
} else {
|
|
7654
|
+
this.maskMode = inverted ? MaskMode.REVERSE_OBSCURED : MaskMode.OBSCURED;
|
|
7655
|
+
if (reference) {
|
|
7656
|
+
this.maskable = this.engine.findObject(reference);
|
|
7651
7657
|
}
|
|
7652
7658
|
}
|
|
7653
|
-
return maskMode;
|
|
7659
|
+
return this.maskMode;
|
|
7654
7660
|
};
|
|
7655
7661
|
_proto.drawStencilMask = function drawStencilMask(renderer) {
|
|
7656
7662
|
if (this.maskable) {
|
|
@@ -10210,7 +10216,7 @@ var itemFrame_frag = "#version 100\nprecision highp float;vec4 blendColor(vec4 c
|
|
|
10210
10216
|
|
|
10211
10217
|
var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4){float movement=0.0;float h=(t-p1.x)*0.05;for(int i=0;i<=20;i++){float t=float(i)*h;float nt=binarySearchT(t,p1.x,p2.x,p3.x,p4.x);float y=cubicBezier(nt,p1.y,p2.y,p3.y,p4.y);float weight=(i==0||i==20)? 1.0 :(mod(float(i),2.)!=0.)? 4.0 : 2.0;movement+=weight*y;}movement*=h/3.;return movement;}float integrateFromBezierCurveFrames(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i+=2){vec4 k0=lookup_curve(i+start);vec4 k1=lookup_curve(i+1+start);if(i==0&&time<k0.x){return ret;}vec2 p1=vec2(k0.x,k0.y);vec2 p2=vec2(k0.z,k0.w);vec2 p3=vec2(k1.z,k1.w);vec2 p4=vec2(k1.x,k1.y);if(time>=k1.x){ret+=calculateMovement(k1.x,p1,p2,p3,p4);}if(time>=k0.x&&time<k1.x){return ret+calculateMovement(time,p1,p2,p3,p4);}}return ret;}float integrateByTimeLineSeg(float t,vec2 p0,vec2 p1){float t0=p0.x;float t1=p1.x;float y0=p0.y;float y1=p1.y;vec4 tSqr=vec4(t,t,t0,t0);tSqr=tSqr*tSqr;vec4 a=vec4(2.*t,3.,-t0,3.)*tSqr;float t1y0=t1*y0;vec4 b=vec4(y0-y1,t0*y1-t1y0,2.*y0+y1,t1y0);float r=dot(a,b);return r/(t0-t1)*0.16666667;}float integrateLineSeg(float time,vec2 p0,vec2 p1){float h=time-p0.x;float y0=p0.y;return(y0+y0+(p1.y-y0)*h/(p1.x-p0.x))*h/2.;}float integrateFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateLineSeg(time,k0,k1);}ret+=integrateLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateLineSeg(time,k1,k2);}ret+=integrateLineSeg(k2.x,k1,k2);}return ret;}float integrateByTimeFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateByTimeLineSeg(time,k0,k1);}ret+=integrateByTimeLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateByTimeLineSeg(time,k1,k2);}ret+=integrateByTimeLineSeg(k2.x,k1,k2);}return ret;}float getIntegrateFromTime0(float t1,vec4 value){float type=value.x;if(type==0.){return value.y*t1;}if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateLineSeg(t1,p0,p1);}if(type==3.){return integrateFromLineSeg(t1,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*t1;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w);}return 0.;}float getIntegrateByTimeFromTime(float t0,float t1,vec4 value){float type=value.x;if(type==0.){return value.y*(t1*t1-t0*t0)/2.;}else if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateByTimeLineSeg(t1,p0,p1)-integrateByTimeLineSeg(t0,p0,p1);}if(type==3.){return integrateByTimeFromLineSeg(t1,value.y,value.z)-integrateByTimeFromLineSeg(t0,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*(t1*t1-t0*t0)/2.;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w)-integrateFromBezierCurveFrames(t0,value.z,value.w);}return 0.;}";
|
|
10212
10218
|
|
|
10213
|
-
var itemVert = "precision highp float;attribute vec2
|
|
10219
|
+
var itemVert = "precision highp float;attribute vec2 aUV;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec3 _Scale;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixV;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(aUV.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(texParams.w,texParams.y,texParams.x);if(texParams.z==1.0){vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}else{mat4 view=effects_MatrixV;vec3 camRight=vec3(view[0][0],view[1][0],view[2][0]);vec3 camUp=vec3(view[0][1],view[1][1],view[2][1]);vec3 worldPosition=vec3(effects_ObjectToWorld*vec4(0.0,0.0,0.0,1.0));vec3 vertexPosition=worldPosition+camRight*aPos.x*_Size.x*_Scale.x+camUp*aPos.y*_Size.y*_Scale.y;gl_Position=effects_MatrixVP*vec4(vertexPosition,1.0);}\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
|
|
10214
10220
|
|
|
10215
10221
|
var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);\n#ifdef TRANSPARENT_VIDEO\nfloat halfX=vTexCoord.x*0.5;vec2 uv_rgb=vec2(halfX,vTexCoord.y);vec2 uv_alpha=vec2(halfX+0.5,vTexCoord.y);vec3 rgb=texture2D(_MainTex,uv_rgb).rgb;float alpha=max(texture2D(_MainTex,uv_alpha).r,1e-5);vec4 texColor=vec4(rgb/alpha,alpha);\n#else\nvec4 texColor=texture2D(_MainTex,vTexCoord.xy);\n#endif\ncolor=blendColor(texColor,vColor,floor(0.5+vParams.y));\n#ifdef ALPHA_CLIP\nif(color.a<0.04){discard;}\n#endif\ncolor.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
|
|
10216
10222
|
|
|
@@ -12446,6 +12452,15 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12446
12452
|
return out;
|
|
12447
12453
|
}
|
|
12448
12454
|
|
|
12455
|
+
var singleSplits = [
|
|
12456
|
+
[
|
|
12457
|
+
0,
|
|
12458
|
+
0,
|
|
12459
|
+
1,
|
|
12460
|
+
1,
|
|
12461
|
+
undefined
|
|
12462
|
+
]
|
|
12463
|
+
];
|
|
12449
12464
|
/**
|
|
12450
12465
|
* @since 2.1.0
|
|
12451
12466
|
*/ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
@@ -12453,11 +12468,12 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12453
12468
|
function BaseRenderComponent(engine) {
|
|
12454
12469
|
var _this;
|
|
12455
12470
|
_this = RendererComponent.call(this, engine) || this;
|
|
12456
|
-
_this.color = new Color(1, 1, 1, 1);
|
|
12457
12471
|
_this.visible = true;
|
|
12472
|
+
_this.splits = singleSplits;
|
|
12458
12473
|
/**
|
|
12459
12474
|
* 用于点击测试的碰撞器
|
|
12460
12475
|
*/ _this.meshCollider = new MeshCollider();
|
|
12476
|
+
_this._color = new Color(1, 1, 1, 1);
|
|
12461
12477
|
// TODO 点击测试后续抽象一个 Collider 组件
|
|
12462
12478
|
_this.getHitTestParams = function(force) {
|
|
12463
12479
|
var sizeMatrix = Matrix4.fromScale(_this.transform.size.x, _this.transform.size.y, 1);
|
|
@@ -12484,10 +12500,60 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12484
12500
|
occlusion: false,
|
|
12485
12501
|
transparentOcclusion: false,
|
|
12486
12502
|
side: SideMode.DOUBLE,
|
|
12487
|
-
|
|
12488
|
-
mask: 0,
|
|
12489
|
-
alphaMask: false
|
|
12503
|
+
mask: 0
|
|
12490
12504
|
};
|
|
12505
|
+
_this.defaultGeometry = Geometry.create(_this.engine, {
|
|
12506
|
+
attributes: {
|
|
12507
|
+
aPos: {
|
|
12508
|
+
type: glContext.FLOAT,
|
|
12509
|
+
size: 3,
|
|
12510
|
+
data: new Float32Array([
|
|
12511
|
+
-0.5,
|
|
12512
|
+
0.5,
|
|
12513
|
+
0,
|
|
12514
|
+
-0.5,
|
|
12515
|
+
-0.5,
|
|
12516
|
+
0,
|
|
12517
|
+
0.5,
|
|
12518
|
+
0.5,
|
|
12519
|
+
0,
|
|
12520
|
+
0.5,
|
|
12521
|
+
-0.5,
|
|
12522
|
+
0
|
|
12523
|
+
])
|
|
12524
|
+
},
|
|
12525
|
+
aUV: {
|
|
12526
|
+
size: 2,
|
|
12527
|
+
offset: 0,
|
|
12528
|
+
releasable: true,
|
|
12529
|
+
type: glContext.FLOAT,
|
|
12530
|
+
data: new Float32Array([
|
|
12531
|
+
0,
|
|
12532
|
+
1,
|
|
12533
|
+
0,
|
|
12534
|
+
0,
|
|
12535
|
+
1,
|
|
12536
|
+
1,
|
|
12537
|
+
1,
|
|
12538
|
+
0
|
|
12539
|
+
])
|
|
12540
|
+
}
|
|
12541
|
+
},
|
|
12542
|
+
indices: {
|
|
12543
|
+
data: new Uint16Array([
|
|
12544
|
+
0,
|
|
12545
|
+
1,
|
|
12546
|
+
2,
|
|
12547
|
+
2,
|
|
12548
|
+
1,
|
|
12549
|
+
3
|
|
12550
|
+
]),
|
|
12551
|
+
releasable: true
|
|
12552
|
+
},
|
|
12553
|
+
mode: glContext.TRIANGLES,
|
|
12554
|
+
drawCount: 6
|
|
12555
|
+
});
|
|
12556
|
+
_this.geometry = _this.defaultGeometry;
|
|
12491
12557
|
var material = Material.create(_this.engine, {
|
|
12492
12558
|
shader: {
|
|
12493
12559
|
fragment: itemFrag,
|
|
@@ -12496,12 +12562,7 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12496
12562
|
}
|
|
12497
12563
|
});
|
|
12498
12564
|
_this.material = material;
|
|
12499
|
-
_this.material.setColor("_Color", new Color()
|
|
12500
|
-
1,
|
|
12501
|
-
1,
|
|
12502
|
-
1,
|
|
12503
|
-
1
|
|
12504
|
-
]));
|
|
12565
|
+
_this.material.setColor("_Color", new Color(1, 1, 1, 1));
|
|
12505
12566
|
_this.maskManager = new MaskProcessor(engine);
|
|
12506
12567
|
return _this;
|
|
12507
12568
|
}
|
|
@@ -12521,11 +12582,11 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12521
12582
|
};
|
|
12522
12583
|
_proto.setColor = function setColor(color) {
|
|
12523
12584
|
if (_instanceof1(color, Color)) {
|
|
12524
|
-
this.
|
|
12585
|
+
this._color.copyFrom(color);
|
|
12525
12586
|
} else {
|
|
12526
|
-
this.
|
|
12587
|
+
this._color.setFromArray(color);
|
|
12527
12588
|
}
|
|
12528
|
-
this.material.setColor("_Color", this.
|
|
12589
|
+
this.material.setColor("_Color", this._color);
|
|
12529
12590
|
};
|
|
12530
12591
|
_proto.setTexture = function setTexture(input) {
|
|
12531
12592
|
var _this = this;
|
|
@@ -12588,103 +12649,149 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12588
12649
|
var boundingBox = this.meshCollider.getBoundingBox();
|
|
12589
12650
|
return boundingBox;
|
|
12590
12651
|
};
|
|
12591
|
-
_proto.getItemGeometryData = function getItemGeometryData(
|
|
12592
|
-
var
|
|
12652
|
+
_proto.getItemGeometryData = function getItemGeometryData(renderer) {
|
|
12653
|
+
var _this = this, splits = _this.splits, textureSheetAnimation = _this.textureSheetAnimation;
|
|
12654
|
+
var sx = 1, sy = 1;
|
|
12655
|
+
var geometry = this.defaultGeometry;
|
|
12593
12656
|
if (renderer.shape) {
|
|
12594
12657
|
var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
|
|
12595
12658
|
var point = new Float32Array(aPoint);
|
|
12596
12659
|
var position = [];
|
|
12597
|
-
var
|
|
12660
|
+
var aUV = [];
|
|
12598
12661
|
for(var i = 0; i < point.length; i += 6){
|
|
12599
|
-
|
|
12662
|
+
point[i] *= sx;
|
|
12663
|
+
point[i + 1] *= sy;
|
|
12664
|
+
aUV.push(aPoint[i + 2], aPoint[i + 3]);
|
|
12600
12665
|
position.push(point[i], point[i + 1], 0.0);
|
|
12601
12666
|
}
|
|
12602
12667
|
geometry.setAttributeData("aPos", new Float32Array(position));
|
|
12603
12668
|
return {
|
|
12604
12669
|
index: index,
|
|
12605
|
-
|
|
12670
|
+
aUV: aUV
|
|
12606
12671
|
};
|
|
12607
|
-
}
|
|
12608
|
-
|
|
12609
|
-
|
|
12610
|
-
|
|
12672
|
+
}
|
|
12673
|
+
var originData = [
|
|
12674
|
+
-.5,
|
|
12675
|
+
.5,
|
|
12676
|
+
-.5,
|
|
12677
|
+
-.5,
|
|
12678
|
+
.5,
|
|
12679
|
+
.5,
|
|
12680
|
+
.5,
|
|
12681
|
+
-.5
|
|
12682
|
+
];
|
|
12683
|
+
var aUV1 = [];
|
|
12684
|
+
var index1 = [];
|
|
12685
|
+
var position1 = [];
|
|
12686
|
+
if (splits.length === 1) {
|
|
12687
|
+
var split = textureSheetAnimation ? [
|
|
12611
12688
|
0,
|
|
12612
|
-
-0.5,
|
|
12613
|
-
-0.5,
|
|
12614
12689
|
0,
|
|
12615
|
-
|
|
12616
|
-
|
|
12690
|
+
1,
|
|
12691
|
+
1,
|
|
12692
|
+
splits[0][4]
|
|
12693
|
+
] : splits[0];
|
|
12694
|
+
var texOffset = split[4] ? [
|
|
12617
12695
|
0,
|
|
12618
|
-
0
|
|
12619
|
-
|
|
12696
|
+
0,
|
|
12697
|
+
1,
|
|
12698
|
+
0,
|
|
12699
|
+
0,
|
|
12700
|
+
1,
|
|
12701
|
+
1,
|
|
12702
|
+
1
|
|
12703
|
+
] : [
|
|
12704
|
+
0,
|
|
12705
|
+
1,
|
|
12706
|
+
0,
|
|
12707
|
+
0,
|
|
12708
|
+
1,
|
|
12709
|
+
1,
|
|
12710
|
+
1,
|
|
12620
12711
|
0
|
|
12621
|
-
]
|
|
12622
|
-
|
|
12623
|
-
|
|
12624
|
-
|
|
12625
|
-
|
|
12626
|
-
|
|
12627
|
-
|
|
12628
|
-
|
|
12629
|
-
|
|
12630
|
-
|
|
12631
|
-
|
|
12632
|
-
|
|
12633
|
-
|
|
12634
|
-
|
|
12635
|
-
|
|
12636
|
-
|
|
12637
|
-
|
|
12638
|
-
|
|
12639
|
-
0
|
|
12640
|
-
]
|
|
12641
|
-
};
|
|
12642
|
-
}
|
|
12643
|
-
};
|
|
12644
|
-
_proto.createGeometry = function createGeometry() {
|
|
12645
|
-
var geometry = Geometry.create(this.engine, {
|
|
12646
|
-
attributes: {
|
|
12647
|
-
aPos: {
|
|
12648
|
-
type: glContext.FLOAT,
|
|
12649
|
-
size: 3,
|
|
12650
|
-
data: new Float32Array([
|
|
12651
|
-
-0.5,
|
|
12652
|
-
0.5,
|
|
12712
|
+
];
|
|
12713
|
+
var tox = split[0];
|
|
12714
|
+
var toy = split[1];
|
|
12715
|
+
var tsx = split[4] ? split[3] : split[2];
|
|
12716
|
+
var tsy = split[4] ? split[2] : split[3];
|
|
12717
|
+
aUV1.push(texOffset[0] * tsx + tox, texOffset[1] * tsy + toy, texOffset[2] * tsx + tox, texOffset[3] * tsy + toy, texOffset[4] * tsx + tox, texOffset[5] * tsy + toy, texOffset[6] * tsx + tox, texOffset[7] * tsy + toy);
|
|
12718
|
+
position1.push(originData[0], originData[1], 0.0, originData[2], originData[3], 0.0, originData[4], originData[5], 0.0, originData[6], originData[7], 0.0);
|
|
12719
|
+
index1.push(0, 1, 2, 2, 1, 3);
|
|
12720
|
+
} else {
|
|
12721
|
+
// TODO: 原有打包纹理拆分逻辑,待移除
|
|
12722
|
+
//-------------------------------------------------------------------------
|
|
12723
|
+
var col = 2;
|
|
12724
|
+
var row = 2;
|
|
12725
|
+
for(var x = 0; x < col; x++){
|
|
12726
|
+
for(var y = 0; y < row; y++){
|
|
12727
|
+
var base = (y * 2 + x) * 4;
|
|
12728
|
+
// @ts-expect-error
|
|
12729
|
+
var split1 = textureSheetAnimation ? [
|
|
12653
12730
|
0,
|
|
12654
|
-
-0.5,
|
|
12655
|
-
-0.5,
|
|
12656
12731
|
0,
|
|
12657
|
-
|
|
12658
|
-
|
|
12732
|
+
1,
|
|
12733
|
+
1,
|
|
12734
|
+
splits[0][4]
|
|
12735
|
+
] : splits[y * 2 + x];
|
|
12736
|
+
var texOffset1 = split1[4] ? [
|
|
12659
12737
|
0,
|
|
12660
|
-
0
|
|
12661
|
-
|
|
12738
|
+
0,
|
|
12739
|
+
1,
|
|
12740
|
+
0,
|
|
12741
|
+
0,
|
|
12742
|
+
1,
|
|
12743
|
+
1,
|
|
12744
|
+
1
|
|
12745
|
+
] : [
|
|
12746
|
+
0,
|
|
12747
|
+
1,
|
|
12748
|
+
0,
|
|
12749
|
+
0,
|
|
12750
|
+
1,
|
|
12751
|
+
1,
|
|
12752
|
+
1,
|
|
12662
12753
|
0
|
|
12663
|
-
]
|
|
12664
|
-
|
|
12665
|
-
|
|
12666
|
-
|
|
12667
|
-
|
|
12668
|
-
|
|
12669
|
-
|
|
12670
|
-
|
|
12754
|
+
];
|
|
12755
|
+
var dw = ((x + x + 1) / col - 1) / 2;
|
|
12756
|
+
var dh = ((y + y + 1) / row - 1) / 2;
|
|
12757
|
+
var tox1 = split1[0];
|
|
12758
|
+
var toy1 = split1[1];
|
|
12759
|
+
var tsx1 = split1[4] ? split1[3] : split1[2];
|
|
12760
|
+
var tsy1 = split1[4] ? split1[2] : split1[3];
|
|
12761
|
+
var origin = [
|
|
12762
|
+
originData[0] / col + dw,
|
|
12763
|
+
originData[1] / row + dh,
|
|
12764
|
+
originData[2] / col + dw,
|
|
12765
|
+
originData[3] / row + dh,
|
|
12766
|
+
originData[4] / col + dw,
|
|
12767
|
+
originData[5] / row + dh,
|
|
12768
|
+
originData[6] / col + dw,
|
|
12769
|
+
originData[7] / row + dh
|
|
12770
|
+
];
|
|
12771
|
+
aUV1.push(texOffset1[0] * tsx1 + tox1, texOffset1[1] * tsy1 + toy1, texOffset1[2] * tsx1 + tox1, texOffset1[3] * tsy1 + toy1, texOffset1[4] * tsx1 + tox1, texOffset1[5] * tsy1 + toy1, texOffset1[6] * tsx1 + tox1, texOffset1[7] * tsy1 + toy1);
|
|
12772
|
+
position1.push(origin[0] * sx, origin[1] * sy, 0.0, origin[2] * sx, origin[3] * sy, 0.0, origin[4] * sx, origin[5] * sy, 0.0, origin[6] * sx, origin[7] * sy, 0.0);
|
|
12773
|
+
index1.push(base, 1 + base, 2 + base, 2 + base, 1 + base, 3 + base);
|
|
12671
12774
|
}
|
|
12672
|
-
}
|
|
12673
|
-
|
|
12674
|
-
|
|
12675
|
-
|
|
12676
|
-
|
|
12677
|
-
|
|
12678
|
-
}
|
|
12679
|
-
|
|
12680
|
-
|
|
12775
|
+
}
|
|
12776
|
+
}
|
|
12777
|
+
geometry.setAttributeData("aPos", new Float32Array(position1));
|
|
12778
|
+
return {
|
|
12779
|
+
index: index1,
|
|
12780
|
+
aUV: aUV1
|
|
12781
|
+
};
|
|
12782
|
+
};
|
|
12783
|
+
_proto.configureDefaultGeometry = function configureDefaultGeometry(renderer) {
|
|
12784
|
+
var geoData = this.getItemGeometryData(renderer);
|
|
12785
|
+
var index = geoData.index, aUV = geoData.aUV;
|
|
12786
|
+
var geometry = this.defaultGeometry;
|
|
12681
12787
|
geometry.setIndexData(new Uint16Array(index));
|
|
12682
|
-
geometry.setAttributeData("
|
|
12788
|
+
geometry.setAttributeData("aUV", new Float32Array(aUV));
|
|
12683
12789
|
geometry.setDrawCount(index.length);
|
|
12684
12790
|
return geometry;
|
|
12685
12791
|
};
|
|
12686
12792
|
_proto.configureMaterial = function configureMaterial(renderer) {
|
|
12687
|
-
var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending,
|
|
12793
|
+
var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending, mask = renderer.mask, texture = renderer.texture;
|
|
12794
|
+
var maskMode = this.maskManager.maskMode;
|
|
12688
12795
|
var material = this.material;
|
|
12689
12796
|
material.blending = true;
|
|
12690
12797
|
material.depthTest = true;
|
|
@@ -12698,17 +12805,16 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12698
12805
|
setMaskMode(material, maskMode);
|
|
12699
12806
|
setSideMode(material, side);
|
|
12700
12807
|
material.shader.shaderData.properties = '_MainTex("_MainTex",2D) = "white" {}';
|
|
12701
|
-
material.setColor("_Color", new Color(0, 0, 0, 1));
|
|
12702
12808
|
material.setVector4("_TexOffset", new Vector4(0, 0, 1, 1));
|
|
12703
12809
|
material.setTexture("_MainTex", texture);
|
|
12704
|
-
|
|
12810
|
+
var preMultiAlpha = getPreMultiAlpha(blendMode);
|
|
12705
12811
|
var texParams = new Vector4();
|
|
12706
12812
|
texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
|
|
12707
|
-
texParams.y =
|
|
12813
|
+
texParams.y = preMultiAlpha;
|
|
12708
12814
|
texParams.z = renderer.renderMode;
|
|
12709
|
-
texParams.w =
|
|
12815
|
+
texParams.w = maskMode;
|
|
12710
12816
|
material.setVector4("_TexParams", texParams);
|
|
12711
|
-
if (texParams.x === 0 ||
|
|
12817
|
+
if (texParams.x === 0 || this.maskManager.alphaMaskEnabled) {
|
|
12712
12818
|
material.enableMacro("ALPHA_CLIP");
|
|
12713
12819
|
} else {
|
|
12714
12820
|
material.disableMacro("ALPHA_CLIP");
|
|
@@ -12730,39 +12836,63 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12730
12836
|
};
|
|
12731
12837
|
_proto.fromData = function fromData(data) {
|
|
12732
12838
|
RendererComponent.prototype.fromData.call(this, data);
|
|
12733
|
-
var
|
|
12734
|
-
var
|
|
12735
|
-
var
|
|
12736
|
-
|
|
12737
|
-
|
|
12839
|
+
var baseRenderComponentData = data;
|
|
12840
|
+
var _baseRenderComponentData_renderer;
|
|
12841
|
+
var renderer = (_baseRenderComponentData_renderer = baseRenderComponentData.renderer) != null ? _baseRenderComponentData_renderer : {};
|
|
12842
|
+
var splits = baseRenderComponentData.splits;
|
|
12843
|
+
var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
|
|
12844
|
+
var maskOptions = baseRenderComponentData.mask;
|
|
12845
|
+
if (maskOptions) {
|
|
12846
|
+
this.maskManager.getMaskMode(maskOptions);
|
|
12738
12847
|
}
|
|
12739
|
-
var maskMode = this.maskManager.getMaskMode(data);
|
|
12740
12848
|
// TODO 新蒙板上线后移除
|
|
12741
12849
|
//-------------------------------------------------------------------------
|
|
12742
12850
|
var shapeData = renderer.shape;
|
|
12743
|
-
|
|
12744
|
-
var split = data.splits && !data.textureSheetAnimation ? data.splits[0] : undefined;
|
|
12851
|
+
var split = splits && !textureSheetAnimation ? splits[0] : undefined;
|
|
12745
12852
|
var shapeGeometry = undefined;
|
|
12746
12853
|
if (shapeData !== undefined && shapeData !== null && !("aPoint" in shapeData && "index" in shapeData)) {
|
|
12747
12854
|
shapeGeometry = getGeometryByShape(shapeData, split);
|
|
12748
12855
|
}
|
|
12749
|
-
var _renderer_renderMode, _renderer_blending, _renderer_side, _renderer_alphaMask;
|
|
12750
12856
|
//-------------------------------------------------------------------------
|
|
12857
|
+
this.splits = splits || singleSplits;
|
|
12858
|
+
this.textureSheetAnimation = textureSheetAnimation;
|
|
12859
|
+
var _renderer_renderMode, _renderer_blending, _renderer_side;
|
|
12751
12860
|
this.renderer = {
|
|
12752
12861
|
renderMode: (_renderer_renderMode = renderer.renderMode) != null ? _renderer_renderMode : RenderMode.MESH,
|
|
12753
12862
|
blending: (_renderer_blending = renderer.blending) != null ? _renderer_blending : BlendingMode.ALPHA,
|
|
12754
12863
|
texture: renderer.texture ? this.engine.findObject(renderer.texture) : this.engine.emptyTexture,
|
|
12755
12864
|
occlusion: !!renderer.occlusion,
|
|
12756
|
-
transparentOcclusion: !!renderer.transparentOcclusion || maskMode === MaskMode.MASK,
|
|
12865
|
+
transparentOcclusion: !!renderer.transparentOcclusion || this.maskManager.maskMode === MaskMode.MASK,
|
|
12757
12866
|
side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
|
|
12758
12867
|
mask: this.maskManager.getRefValue(),
|
|
12759
|
-
shape: shapeGeometry
|
|
12760
|
-
maskMode: maskMode,
|
|
12761
|
-
//@ts-expect-error TODO 新蒙版兼容老数据需要增加纹理透明度蒙版是否开启参数
|
|
12762
|
-
alphaMask: (_renderer_alphaMask = renderer.alphaMask) != null ? _renderer_alphaMask : false
|
|
12868
|
+
shape: shapeGeometry
|
|
12763
12869
|
};
|
|
12764
12870
|
this.configureMaterial(this.renderer);
|
|
12871
|
+
if (baseRenderComponentData.geometry) {
|
|
12872
|
+
this.geometry = this.engine.findObject(baseRenderComponentData.geometry);
|
|
12873
|
+
} else {
|
|
12874
|
+
this.geometry = this.defaultGeometry;
|
|
12875
|
+
this.configureDefaultGeometry(this.renderer);
|
|
12876
|
+
}
|
|
12765
12877
|
};
|
|
12878
|
+
_create_class(BaseRenderComponent, [
|
|
12879
|
+
{
|
|
12880
|
+
key: "color",
|
|
12881
|
+
get: /**
|
|
12882
|
+
* 获取当前图层的颜色
|
|
12883
|
+
* @since 2.5.0
|
|
12884
|
+
*/ function get() {
|
|
12885
|
+
return this._color;
|
|
12886
|
+
},
|
|
12887
|
+
set: /**
|
|
12888
|
+
* 设置当前图层的颜色
|
|
12889
|
+
* @since 2.5.0
|
|
12890
|
+
*/ function set(value) {
|
|
12891
|
+
this._color = value;
|
|
12892
|
+
this.material.setColor("_Color", this._color);
|
|
12893
|
+
}
|
|
12894
|
+
}
|
|
12895
|
+
]);
|
|
12766
12896
|
return BaseRenderComponent;
|
|
12767
12897
|
}(RendererComponent);
|
|
12768
12898
|
|
|
@@ -12777,37 +12907,8 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
12777
12907
|
_this.graphicsPath = new GraphicsPath();
|
|
12778
12908
|
_this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
|
|
12779
12909
|
_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
|
|
12780
|
-
//
|
|
12910
|
+
// Add Geometry SubMesh
|
|
12781
12911
|
//-------------------------------------------------------------------------
|
|
12782
|
-
_this.geometry = Geometry.create(engine, {
|
|
12783
|
-
attributes: {
|
|
12784
|
-
aPos: {
|
|
12785
|
-
type: glContext.FLOAT,
|
|
12786
|
-
size: 3,
|
|
12787
|
-
data: new Float32Array([
|
|
12788
|
-
-0.5,
|
|
12789
|
-
0.5,
|
|
12790
|
-
0,
|
|
12791
|
-
-0.5,
|
|
12792
|
-
-0.5,
|
|
12793
|
-
0,
|
|
12794
|
-
0.5,
|
|
12795
|
-
0.5,
|
|
12796
|
-
0,
|
|
12797
|
-
0.5,
|
|
12798
|
-
-0.5,
|
|
12799
|
-
0
|
|
12800
|
-
])
|
|
12801
|
-
},
|
|
12802
|
-
aUV: {
|
|
12803
|
-
type: glContext.FLOAT,
|
|
12804
|
-
size: 2,
|
|
12805
|
-
data: new Float32Array()
|
|
12806
|
-
}
|
|
12807
|
-
},
|
|
12808
|
-
mode: glContext.TRIANGLES,
|
|
12809
|
-
drawCount: 4
|
|
12810
|
-
});
|
|
12811
12912
|
_this.geometry.subMeshes.push({
|
|
12812
12913
|
offset: 0,
|
|
12813
12914
|
indexCount: 0,
|
|
@@ -13107,17 +13208,15 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
13107
13208
|
break;
|
|
13108
13209
|
}
|
|
13109
13210
|
}
|
|
13110
|
-
|
|
13111
|
-
|
|
13112
|
-
maskProps.ref = this.engine.findObject(maskProps.ref);
|
|
13211
|
+
if (data.mask) {
|
|
13212
|
+
this.maskManager.getMaskMode(data.mask);
|
|
13113
13213
|
}
|
|
13114
|
-
var maskMode = this.maskManager.getMaskMode(data);
|
|
13115
13214
|
var maskRef = this.maskManager.getRefValue();
|
|
13116
13215
|
this.material.stencilRef = maskRef !== undefined ? [
|
|
13117
13216
|
maskRef,
|
|
13118
13217
|
maskRef
|
|
13119
13218
|
] : undefined;
|
|
13120
|
-
setMaskMode(this.material, maskMode);
|
|
13219
|
+
setMaskMode(this.material, this.maskManager.maskMode);
|
|
13121
13220
|
};
|
|
13122
13221
|
_create_class(ShapeComponent, [
|
|
13123
13222
|
{
|
|
@@ -19592,11 +19691,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
19592
19691
|
var maskMode = MaskMode.NONE;
|
|
19593
19692
|
var maskRef = 0;
|
|
19594
19693
|
if (data.mask) {
|
|
19595
|
-
|
|
19596
|
-
if (maskProps && maskProps.ref) {
|
|
19597
|
-
maskProps.ref = this.engine.findObject(maskProps.ref);
|
|
19598
|
-
}
|
|
19599
|
-
maskMode = this.maskManager.getMaskMode(data);
|
|
19694
|
+
maskMode = this.maskManager.getMaskMode(data.mask);
|
|
19600
19695
|
maskRef = this.maskManager.getRefValue();
|
|
19601
19696
|
}
|
|
19602
19697
|
return {
|
|
@@ -20137,7 +20232,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
|
|
|
20137
20232
|
this.playable.play();
|
|
20138
20233
|
}
|
|
20139
20234
|
this.parentMixer.setClipWeight(this.playable, weight);
|
|
20140
|
-
var clipTime = clip.toLocalTime(localTime);
|
|
20235
|
+
var clipTime = parseFloat(clip.toLocalTime(localTime).toFixed(3));
|
|
20141
20236
|
this.playable.setTime(clipTime);
|
|
20142
20237
|
// 判断动画是否结束
|
|
20143
20238
|
if (ended) {
|
|
@@ -21326,12 +21421,11 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21326
21421
|
* 前进合成到指定时间
|
|
21327
21422
|
* @param time - 相对0时刻的时间
|
|
21328
21423
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
21329
|
-
var deltaTime = time * 1000 - this.time * 1000;
|
|
21424
|
+
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
21330
21425
|
var reverse = deltaTime < 0;
|
|
21331
21426
|
var step = 15;
|
|
21332
21427
|
var t = Math.abs(deltaTime);
|
|
21333
21428
|
var ss = reverse ? -step : step;
|
|
21334
|
-
// FIXME Update 中可能会修改合成时间,这边需要优化更新逻辑
|
|
21335
21429
|
for(t; t > step; t -= step){
|
|
21336
21430
|
this.update(ss);
|
|
21337
21431
|
}
|
|
@@ -21371,14 +21465,13 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21371
21465
|
this.callAwake(this.rootItem);
|
|
21372
21466
|
this.rootItem.beginPlay();
|
|
21373
21467
|
}
|
|
21374
|
-
var
|
|
21375
|
-
this.
|
|
21376
|
-
var deltaTimeInMs = (this.time - previousCompositionTime) * 1000;
|
|
21468
|
+
var dt = parseFloat(this.getUpdateTime(deltaTime * this.speed).toFixed(0));
|
|
21469
|
+
this.updateRootComposition(dt / 1000);
|
|
21377
21470
|
this.updateVideo();
|
|
21378
21471
|
// 更新 model-tree-plugin
|
|
21379
|
-
this.updatePluginLoaders(
|
|
21380
|
-
this.sceneTicking.update.tick(
|
|
21381
|
-
this.sceneTicking.lateUpdate.tick(
|
|
21472
|
+
this.updatePluginLoaders(deltaTime);
|
|
21473
|
+
this.sceneTicking.update.tick(dt);
|
|
21474
|
+
this.sceneTicking.lateUpdate.tick(dt);
|
|
21382
21475
|
this.updateCamera();
|
|
21383
21476
|
this.prepareRender();
|
|
21384
21477
|
if (this.isEnded && !this.isEndCalled) {
|
|
@@ -21394,6 +21487,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21394
21487
|
_proto.shouldDispose = function shouldDispose() {
|
|
21395
21488
|
return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
|
|
21396
21489
|
};
|
|
21490
|
+
_proto.getUpdateTime = function getUpdateTime(t) {
|
|
21491
|
+
var startTimeInMs = this.startTime * 1000;
|
|
21492
|
+
var now = this.rootComposition.time * 1000;
|
|
21493
|
+
if (t < 0 && now + t < startTimeInMs) {
|
|
21494
|
+
return startTimeInMs - now;
|
|
21495
|
+
}
|
|
21496
|
+
return t;
|
|
21497
|
+
};
|
|
21397
21498
|
_proto.callAwake = function callAwake(item) {
|
|
21398
21499
|
for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
|
|
21399
21500
|
var component = _step.value;
|
|
@@ -21438,18 +21539,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21438
21539
|
};
|
|
21439
21540
|
/**
|
|
21440
21541
|
* 更新主合成组件
|
|
21441
|
-
*/ _proto.
|
|
21542
|
+
*/ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
|
|
21442
21543
|
if (this.rootComposition.state === PlayState.Paused || !this.rootComposition.isActiveAndEnabled) {
|
|
21443
21544
|
return;
|
|
21444
21545
|
}
|
|
21445
|
-
|
|
21446
|
-
var
|
|
21447
|
-
if (deltaTime < 0 && localTime < 0) {
|
|
21448
|
-
localTime = 0;
|
|
21449
|
-
}
|
|
21546
|
+
var localTime = parseFloat((this.time + deltaTime - this.rootItem.start).toFixed(3));
|
|
21547
|
+
var isEnded = false;
|
|
21450
21548
|
var duration = this.rootItem.duration;
|
|
21451
21549
|
var endBehavior = this.rootItem.endBehavior;
|
|
21452
|
-
var isEnded = false;
|
|
21453
21550
|
if (localTime - duration > 0.001) {
|
|
21454
21551
|
isEnded = true;
|
|
21455
21552
|
switch(endBehavior){
|
|
@@ -21474,7 +21571,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21474
21571
|
}
|
|
21475
21572
|
}
|
|
21476
21573
|
}
|
|
21477
|
-
this.rootComposition.time = localTime
|
|
21574
|
+
this.rootComposition.time = localTime;
|
|
21478
21575
|
// end state changed, handle onEnd flags
|
|
21479
21576
|
if (this.isEnded !== isEnded) {
|
|
21480
21577
|
if (isEnded) {
|
|
@@ -22630,15 +22727,6 @@ var ColorPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
22630
22727
|
return ColorPlayable;
|
|
22631
22728
|
}(Playable);
|
|
22632
22729
|
|
|
22633
|
-
var singleSplits = [
|
|
22634
|
-
[
|
|
22635
|
-
0,
|
|
22636
|
-
0,
|
|
22637
|
-
1,
|
|
22638
|
-
1,
|
|
22639
|
-
undefined
|
|
22640
|
-
]
|
|
22641
|
-
];
|
|
22642
22730
|
var seed$3 = 0;
|
|
22643
22731
|
var SpriteColorPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
22644
22732
|
_inherits(SpriteColorPlayableAsset, PlayableAsset);
|
|
@@ -22664,10 +22752,8 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
22664
22752
|
function SpriteComponent(engine, props) {
|
|
22665
22753
|
var _this;
|
|
22666
22754
|
_this = BaseRenderComponent.call(this, engine) || this;
|
|
22667
|
-
_this.splits = singleSplits;
|
|
22668
22755
|
_this.frameAnimationLoop = false;
|
|
22669
22756
|
_this.name = "MSprite" + seed$3++;
|
|
22670
|
-
_this.geometry = _this.createGeometry();
|
|
22671
22757
|
if (props) {
|
|
22672
22758
|
_this.fromData(props);
|
|
22673
22759
|
}
|
|
@@ -22757,111 +22843,10 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
22757
22843
|
source.video.load();
|
|
22758
22844
|
}
|
|
22759
22845
|
};
|
|
22760
|
-
_proto.getItemGeometryData = function getItemGeometryData(geometry) {
|
|
22761
|
-
var _this = this, splits = _this.splits, textureSheetAnimation = _this.textureSheetAnimation;
|
|
22762
|
-
var sx = 1, sy = 1;
|
|
22763
|
-
var renderer = this.renderer;
|
|
22764
|
-
if (renderer.shape) {
|
|
22765
|
-
var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
|
|
22766
|
-
var point = new Float32Array(aPoint);
|
|
22767
|
-
var position = [];
|
|
22768
|
-
var atlasOffset = [];
|
|
22769
|
-
for(var i = 0; i < point.length; i += 6){
|
|
22770
|
-
point[i] *= sx;
|
|
22771
|
-
point[i + 1] *= sy;
|
|
22772
|
-
atlasOffset.push(aPoint[i + 2], aPoint[i + 3]);
|
|
22773
|
-
position.push(point[i], point[i + 1], 0.0);
|
|
22774
|
-
}
|
|
22775
|
-
geometry.setAttributeData("aPos", new Float32Array(position));
|
|
22776
|
-
return {
|
|
22777
|
-
index: index,
|
|
22778
|
-
atlasOffset: atlasOffset
|
|
22779
|
-
};
|
|
22780
|
-
}
|
|
22781
|
-
var originData = [
|
|
22782
|
-
-.5,
|
|
22783
|
-
.5,
|
|
22784
|
-
-.5,
|
|
22785
|
-
-.5,
|
|
22786
|
-
.5,
|
|
22787
|
-
.5,
|
|
22788
|
-
.5,
|
|
22789
|
-
-.5
|
|
22790
|
-
];
|
|
22791
|
-
var atlasOffset1 = [];
|
|
22792
|
-
var index1 = [];
|
|
22793
|
-
var col = 2;
|
|
22794
|
-
var row = 2;
|
|
22795
|
-
if (splits.length === 1) {
|
|
22796
|
-
col = 1;
|
|
22797
|
-
row = 1;
|
|
22798
|
-
}
|
|
22799
|
-
var position1 = [];
|
|
22800
|
-
for(var x = 0; x < col; x++){
|
|
22801
|
-
for(var y = 0; y < row; y++){
|
|
22802
|
-
var base = (y * 2 + x) * 4;
|
|
22803
|
-
// @ts-expect-error
|
|
22804
|
-
var split = textureSheetAnimation ? [
|
|
22805
|
-
0,
|
|
22806
|
-
0,
|
|
22807
|
-
1,
|
|
22808
|
-
1,
|
|
22809
|
-
splits[0][4]
|
|
22810
|
-
] : splits[y * 2 + x];
|
|
22811
|
-
var texOffset = split[4] ? [
|
|
22812
|
-
0,
|
|
22813
|
-
0,
|
|
22814
|
-
1,
|
|
22815
|
-
0,
|
|
22816
|
-
0,
|
|
22817
|
-
1,
|
|
22818
|
-
1,
|
|
22819
|
-
1
|
|
22820
|
-
] : [
|
|
22821
|
-
0,
|
|
22822
|
-
1,
|
|
22823
|
-
0,
|
|
22824
|
-
0,
|
|
22825
|
-
1,
|
|
22826
|
-
1,
|
|
22827
|
-
1,
|
|
22828
|
-
0
|
|
22829
|
-
];
|
|
22830
|
-
var dw = ((x + x + 1) / col - 1) / 2;
|
|
22831
|
-
var dh = ((y + y + 1) / row - 1) / 2;
|
|
22832
|
-
var tox = split[0];
|
|
22833
|
-
var toy = split[1];
|
|
22834
|
-
var tsx = split[4] ? split[3] : split[2];
|
|
22835
|
-
var tsy = split[4] ? split[2] : split[3];
|
|
22836
|
-
var origin = [
|
|
22837
|
-
originData[0] / col + dw,
|
|
22838
|
-
originData[1] / row + dh,
|
|
22839
|
-
originData[2] / col + dw,
|
|
22840
|
-
originData[3] / row + dh,
|
|
22841
|
-
originData[4] / col + dw,
|
|
22842
|
-
originData[5] / row + dh,
|
|
22843
|
-
originData[6] / col + dw,
|
|
22844
|
-
originData[7] / row + dh
|
|
22845
|
-
];
|
|
22846
|
-
atlasOffset1.push(texOffset[0] * tsx + tox, texOffset[1] * tsy + toy, texOffset[2] * tsx + tox, texOffset[3] * tsy + toy, texOffset[4] * tsx + tox, texOffset[5] * tsy + toy, texOffset[6] * tsx + tox, texOffset[7] * tsy + toy);
|
|
22847
|
-
position1.push(origin[0] * sx, origin[1] * sy, 0.0, origin[2] * sx, origin[3] * sy, 0.0, origin[4] * sx, origin[5] * sy, 0.0, origin[6] * sx, origin[7] * sy, 0.0);
|
|
22848
|
-
index1.push(base, 1 + base, 2 + base, 2 + base, 1 + base, 3 + base);
|
|
22849
|
-
}
|
|
22850
|
-
}
|
|
22851
|
-
geometry.setAttributeData("aPos", new Float32Array(position1));
|
|
22852
|
-
return {
|
|
22853
|
-
index: index1,
|
|
22854
|
-
atlasOffset: atlasOffset1
|
|
22855
|
-
};
|
|
22856
|
-
};
|
|
22857
22846
|
_proto.fromData = function fromData(data) {
|
|
22858
22847
|
BaseRenderComponent.prototype.fromData.call(this, data);
|
|
22859
22848
|
var interaction = data.interaction, options = data.options;
|
|
22860
22849
|
this.interaction = interaction;
|
|
22861
|
-
this.splits = data.splits || singleSplits;
|
|
22862
|
-
this.textureSheetAnimation = data.textureSheetAnimation;
|
|
22863
|
-
var geometry = this.createGeometry();
|
|
22864
|
-
this.geometry = geometry;
|
|
22865
22850
|
var startColor = options.startColor || [
|
|
22866
22851
|
1,
|
|
22867
22852
|
1,
|
|
@@ -26140,7 +26125,6 @@ var TextComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
26140
26125
|
_this.SCALE_FACTOR = 0.1;
|
|
26141
26126
|
_this.ALPHA_FIX_VALUE = 1 / 255;
|
|
26142
26127
|
_this.name = "MText" + seed$2++;
|
|
26143
|
-
_this.geometry = _this.createGeometry();
|
|
26144
26128
|
if (props) {
|
|
26145
26129
|
_this.fromData(props);
|
|
26146
26130
|
}
|
|
@@ -27021,11 +27005,6 @@ function colorToArr(hex, normalized) {
|
|
|
27021
27005
|
parseInt(m[2], 16),
|
|
27022
27006
|
parseInt(m[3], 16),
|
|
27023
27007
|
255
|
|
27024
|
-
] || [
|
|
27025
|
-
0,
|
|
27026
|
-
0,
|
|
27027
|
-
0,
|
|
27028
|
-
255
|
|
27029
27008
|
];
|
|
27030
27009
|
}
|
|
27031
27010
|
} else if (_instanceof1(hex, Array)) {
|
|
@@ -27565,13 +27544,13 @@ function processMask(renderContent) {
|
|
|
27565
27544
|
}
|
|
27566
27545
|
if (maskMode === MaskMode.MASK) {
|
|
27567
27546
|
renderContent.mask = {
|
|
27568
|
-
|
|
27547
|
+
isMask: true
|
|
27569
27548
|
};
|
|
27570
27549
|
currentMaskComponent = renderContent.id;
|
|
27571
27550
|
} else if (maskMode === ObscuredMode.OBSCURED || maskMode === ObscuredMode.REVERSE_OBSCURED) {
|
|
27572
27551
|
renderContent.mask = {
|
|
27573
|
-
|
|
27574
|
-
|
|
27552
|
+
inverted: maskMode === ObscuredMode.REVERSE_OBSCURED ? true : false,
|
|
27553
|
+
reference: {
|
|
27575
27554
|
"id": currentMaskComponent
|
|
27576
27555
|
}
|
|
27577
27556
|
};
|
|
@@ -28395,6 +28374,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
28395
28374
|
return ret;
|
|
28396
28375
|
}
|
|
28397
28376
|
|
|
28377
|
+
var version$2 = "2.5.0-alpha.1";
|
|
28398
28378
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
28399
28379
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
28400
28380
|
var reverseParticle = false;
|
|
@@ -28402,6 +28382,11 @@ function getStandardJSON(json) {
|
|
|
28402
28382
|
if (!json || typeof json !== "object") {
|
|
28403
28383
|
throw new Error("Invalid input: Expected a JSON object.");
|
|
28404
28384
|
}
|
|
28385
|
+
// 如果 JSON 中的 runtime 版本高于当前运行时版本,则发出警告
|
|
28386
|
+
if (checkRuntimeVersion(json)) {
|
|
28387
|
+
var _json_playerVersion;
|
|
28388
|
+
console.warn("The JSON need higher than " + ((_json_playerVersion = json.playerVersion) == null ? void 0 : _json_playerVersion.web) + " runtime version(current: " + version$2 + "). Some features may not work as expected.");
|
|
28389
|
+
}
|
|
28405
28390
|
// 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
|
|
28406
28391
|
version22Migration(json);
|
|
28407
28392
|
if (v0.test(json.version)) {
|
|
@@ -28717,6 +28702,21 @@ function getStandardItem(item, opt) {
|
|
|
28717
28702
|
return {};
|
|
28718
28703
|
}
|
|
28719
28704
|
}
|
|
28705
|
+
/**
|
|
28706
|
+
* 检查 json.playerVersion.web 的版本号是否低于当前 runtime 的版本
|
|
28707
|
+
*/ function checkRuntimeVersion(json) {
|
|
28708
|
+
var _ref = json.playerVersion || {}, _ref_web = _ref.web, web = _ref_web === void 0 ? "" : _ref_web;
|
|
28709
|
+
if (web) {
|
|
28710
|
+
var _v0_exec;
|
|
28711
|
+
var jsonVersionMatch = (_v0_exec = v0.exec(web)) != null ? _v0_exec : [];
|
|
28712
|
+
var _v0_exec1;
|
|
28713
|
+
var runtimeVersionMatch = (_v0_exec1 = v0.exec(version$2)) != null ? _v0_exec1 : [];
|
|
28714
|
+
var major = jsonVersionMatch[1], minor = jsonVersionMatch[2];
|
|
28715
|
+
var currentMajor = runtimeVersionMatch[1], currentMinor = runtimeVersionMatch[2];
|
|
28716
|
+
return Number(currentMajor) < Number(major) || Number(currentMajor) === Number(major) && Number(currentMinor) < Number(minor);
|
|
28717
|
+
}
|
|
28718
|
+
return false;
|
|
28719
|
+
}
|
|
28720
28720
|
|
|
28721
28721
|
var _obj$1;
|
|
28722
28722
|
/**
|
|
@@ -31624,7 +31624,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
31624
31624
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
31625
31625
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
31626
31626
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
31627
|
-
var version$1 = "2.
|
|
31627
|
+
var version$1 = "2.5.0-alpha.1";
|
|
31628
31628
|
logger.info("Core version: " + version$1 + ".");
|
|
31629
31629
|
|
|
31630
31630
|
var _obj;
|
|
@@ -33226,8 +33226,8 @@ setMaxSpriteMeshItemCount(8);
|
|
|
33226
33226
|
*/ Mesh.create = function(engine, props) {
|
|
33227
33227
|
return new ThreeMesh(engine, props);
|
|
33228
33228
|
};
|
|
33229
|
-
var version = "2.
|
|
33229
|
+
var version = "2.5.0-alpha.1";
|
|
33230
33230
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
33231
33231
|
|
|
33232
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
33232
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
33233
33233
|
//# sourceMappingURL=index.mjs.map
|