@galacean/effects-threejs 2.4.8 → 2.5.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +242 -263
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +242 -263
- package/dist/index.mjs.map +1 -1
- package/dist/three-sprite-component.d.ts +3 -3
- package/dist/three-text-component.d.ts +2 -2
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.
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6
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+
* Version: v2.5.0-alpha.0
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*/
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import * as THREE from 'three';
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@@ -343,11 +343,6 @@ function colorToArr$1(hex, normalized) {
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parseInt(m[2], 16),
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parseInt(m[3], 16),
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255
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] || [
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0,
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0,
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0,
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-
255
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];
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}
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} else if (_instanceof1(hex, Array)) {
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@@ -10210,7 +10205,7 @@ var itemFrame_frag = "#version 100\nprecision highp float;vec4 blendColor(vec4 c
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var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4){float movement=0.0;float h=(t-p1.x)*0.05;for(int i=0;i<=20;i++){float t=float(i)*h;float nt=binarySearchT(t,p1.x,p2.x,p3.x,p4.x);float y=cubicBezier(nt,p1.y,p2.y,p3.y,p4.y);float weight=(i==0||i==20)? 1.0 :(mod(float(i),2.)!=0.)? 4.0 : 2.0;movement+=weight*y;}movement*=h/3.;return movement;}float integrateFromBezierCurveFrames(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i+=2){vec4 k0=lookup_curve(i+start);vec4 k1=lookup_curve(i+1+start);if(i==0&&time<k0.x){return ret;}vec2 p1=vec2(k0.x,k0.y);vec2 p2=vec2(k0.z,k0.w);vec2 p3=vec2(k1.z,k1.w);vec2 p4=vec2(k1.x,k1.y);if(time>=k1.x){ret+=calculateMovement(k1.x,p1,p2,p3,p4);}if(time>=k0.x&&time<k1.x){return ret+calculateMovement(time,p1,p2,p3,p4);}}return ret;}float integrateByTimeLineSeg(float t,vec2 p0,vec2 p1){float t0=p0.x;float t1=p1.x;float y0=p0.y;float y1=p1.y;vec4 tSqr=vec4(t,t,t0,t0);tSqr=tSqr*tSqr;vec4 a=vec4(2.*t,3.,-t0,3.)*tSqr;float t1y0=t1*y0;vec4 b=vec4(y0-y1,t0*y1-t1y0,2.*y0+y1,t1y0);float r=dot(a,b);return r/(t0-t1)*0.16666667;}float integrateLineSeg(float time,vec2 p0,vec2 p1){float h=time-p0.x;float y0=p0.y;return(y0+y0+(p1.y-y0)*h/(p1.x-p0.x))*h/2.;}float integrateFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateLineSeg(time,k0,k1);}ret+=integrateLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateLineSeg(time,k1,k2);}ret+=integrateLineSeg(k2.x,k1,k2);}return ret;}float integrateByTimeFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateByTimeLineSeg(time,k0,k1);}ret+=integrateByTimeLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateByTimeLineSeg(time,k1,k2);}ret+=integrateByTimeLineSeg(k2.x,k1,k2);}return ret;}float getIntegrateFromTime0(float t1,vec4 value){float type=value.x;if(type==0.){return value.y*t1;}if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateLineSeg(t1,p0,p1);}if(type==3.){return integrateFromLineSeg(t1,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*t1;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w);}return 0.;}float getIntegrateByTimeFromTime(float t0,float t1,vec4 value){float type=value.x;if(type==0.){return value.y*(t1*t1-t0*t0)/2.;}else if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateByTimeLineSeg(t1,p0,p1)-integrateByTimeLineSeg(t0,p0,p1);}if(type==3.){return integrateByTimeFromLineSeg(t1,value.y,value.z)-integrateByTimeFromLineSeg(t0,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*(t1*t1-t0*t0)/2.;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w)-integrateFromBezierCurveFrames(t0,value.z,value.w);}return 0.;}";
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-
var itemVert = "precision highp float;attribute vec2
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var itemVert = "precision highp float;attribute vec2 aUV;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec3 _Scale;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixV;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(aUV.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(texParams.w,texParams.y,texParams.x);if(texParams.z==1.0){vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}else{mat4 view=effects_MatrixV;vec3 camRight=vec3(view[0][0],view[1][0],view[2][0]);vec3 camUp=vec3(view[0][1],view[1][1],view[2][1]);vec3 worldPosition=vec3(effects_ObjectToWorld*vec4(0.0,0.0,0.0,1.0));vec3 vertexPosition=worldPosition+camRight*aPos.x*_Size.x*_Scale.x+camUp*aPos.y*_Size.y*_Scale.y;gl_Position=effects_MatrixVP*vec4(vertexPosition,1.0);}\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);\n#ifdef TRANSPARENT_VIDEO\nfloat halfX=vTexCoord.x*0.5;vec2 uv_rgb=vec2(halfX,vTexCoord.y);vec2 uv_alpha=vec2(halfX+0.5,vTexCoord.y);vec3 rgb=texture2D(_MainTex,uv_rgb).rgb;float alpha=max(texture2D(_MainTex,uv_alpha).r,1e-5);vec4 texColor=vec4(rgb/alpha,alpha);\n#else\nvec4 texColor=texture2D(_MainTex,vTexCoord.xy);\n#endif\ncolor=blendColor(texColor,vColor,floor(0.5+vParams.y));\n#ifdef ALPHA_CLIP\nif(color.a<0.04){discard;}\n#endif\ncolor.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
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@@ -12446,6 +12441,15 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
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return out;
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}
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var singleSplits = [
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[
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0,
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0,
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1,
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1,
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undefined
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]
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];
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/**
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* @since 2.1.0
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*/ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
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@@ -12453,11 +12457,12 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
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function BaseRenderComponent(engine) {
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var _this;
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_this = RendererComponent.call(this, engine) || this;
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-
_this.color = new Color(1, 1, 1, 1);
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_this.visible = true;
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_this.splits = singleSplits;
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/**
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* 用于点击测试的碰撞器
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*/ _this.meshCollider = new MeshCollider();
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_this._color = new Color(1, 1, 1, 1);
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// TODO 点击测试后续抽象一个 Collider 组件
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_this.getHitTestParams = function(force) {
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var sizeMatrix = Matrix4.fromScale(_this.transform.size.x, _this.transform.size.y, 1);
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@@ -12488,6 +12493,58 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
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mask: 0,
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alphaMask: false
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};
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_this.defaultGeometry = Geometry.create(_this.engine, {
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attributes: {
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aPos: {
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type: glContext.FLOAT,
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size: 3,
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data: new Float32Array([
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])
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},
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aUV: {
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size: 2,
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offset: 0,
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releasable: true,
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type: glContext.FLOAT,
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data: new Float32Array([
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])
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}
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},
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indices: {
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data: new Uint16Array([
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]),
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releasable: true
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},
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mode: glContext.TRIANGLES,
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drawCount: 6
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});
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_this.geometry = _this.defaultGeometry;
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var material = Material.create(_this.engine, {
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shader: {
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fragment: itemFrag,
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}
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});
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_this.material = material;
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_this.material.setColor("_Color", new Color()
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]));
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_this.material.setColor("_Color", new Color(1, 1, 1, 1));
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_this.maskManager = new MaskProcessor(engine);
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return _this;
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}
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};
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_proto.setColor = function setColor(color) {
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if (_instanceof1(color, Color)) {
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this.
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this._color.copyFrom(color);
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} else {
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this.
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this._color.setFromArray(color);
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}
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this.material.setColor("_Color", this.
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this.material.setColor("_Color", this._color);
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};
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_proto.setTexture = function setTexture(input) {
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var _this = this;
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var boundingBox = this.meshCollider.getBoundingBox();
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return boundingBox;
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};
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_proto.getItemGeometryData = function getItemGeometryData(
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var
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_proto.getItemGeometryData = function getItemGeometryData(renderer) {
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var _this = this, splits = _this.splits, textureSheetAnimation = _this.textureSheetAnimation;
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var sx = 1, sy = 1;
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var geometry = this.defaultGeometry;
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if (renderer.shape) {
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var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
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var point = new Float32Array(aPoint);
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var position = [];
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var
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var aUV = [];
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for(var i = 0; i < point.length; i += 6){
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point[i] *= sx;
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point[i + 1] *= sy;
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aUV.push(aPoint[i + 2], aPoint[i + 3]);
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position.push(point[i], point[i + 1], 0.0);
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}
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geometry.setAttributeData("aPos", new Float32Array(position));
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return {
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index: index,
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-
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aUV: aUV
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};
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}
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}
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var originData = [
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-.5
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];
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var aUV1 = [];
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var index1 = [];
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var position1 = [];
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if (splits.length === 1) {
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var split = textureSheetAnimation ? [
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splits[0][4]
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] : splits[0];
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var texOffset = split[4] ? [
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1
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] : [
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|
|
12698
|
+
0,
|
|
12699
|
+
1,
|
|
12700
|
+
1,
|
|
12701
|
+
1,
|
|
12620
12702
|
0
|
|
12621
|
-
]
|
|
12622
|
-
|
|
12623
|
-
|
|
12624
|
-
|
|
12625
|
-
|
|
12626
|
-
|
|
12627
|
-
|
|
12628
|
-
|
|
12629
|
-
|
|
12630
|
-
|
|
12631
|
-
|
|
12632
|
-
|
|
12633
|
-
|
|
12634
|
-
|
|
12635
|
-
|
|
12636
|
-
|
|
12637
|
-
|
|
12638
|
-
|
|
12639
|
-
0
|
|
12640
|
-
]
|
|
12641
|
-
};
|
|
12642
|
-
}
|
|
12643
|
-
};
|
|
12644
|
-
_proto.createGeometry = function createGeometry() {
|
|
12645
|
-
var geometry = Geometry.create(this.engine, {
|
|
12646
|
-
attributes: {
|
|
12647
|
-
aPos: {
|
|
12648
|
-
type: glContext.FLOAT,
|
|
12649
|
-
size: 3,
|
|
12650
|
-
data: new Float32Array([
|
|
12651
|
-
-0.5,
|
|
12652
|
-
0.5,
|
|
12703
|
+
];
|
|
12704
|
+
var tox = split[0];
|
|
12705
|
+
var toy = split[1];
|
|
12706
|
+
var tsx = split[4] ? split[3] : split[2];
|
|
12707
|
+
var tsy = split[4] ? split[2] : split[3];
|
|
12708
|
+
aUV1.push(texOffset[0] * tsx + tox, texOffset[1] * tsy + toy, texOffset[2] * tsx + tox, texOffset[3] * tsy + toy, texOffset[4] * tsx + tox, texOffset[5] * tsy + toy, texOffset[6] * tsx + tox, texOffset[7] * tsy + toy);
|
|
12709
|
+
position1.push(originData[0], originData[1], 0.0, originData[2], originData[3], 0.0, originData[4], originData[5], 0.0, originData[6], originData[7], 0.0);
|
|
12710
|
+
index1.push(0, 1, 2, 2, 1, 3);
|
|
12711
|
+
} else {
|
|
12712
|
+
// TODO: 原有打包纹理拆分逻辑,待移除
|
|
12713
|
+
//-------------------------------------------------------------------------
|
|
12714
|
+
var col = 2;
|
|
12715
|
+
var row = 2;
|
|
12716
|
+
for(var x = 0; x < col; x++){
|
|
12717
|
+
for(var y = 0; y < row; y++){
|
|
12718
|
+
var base = (y * 2 + x) * 4;
|
|
12719
|
+
// @ts-expect-error
|
|
12720
|
+
var split1 = textureSheetAnimation ? [
|
|
12653
12721
|
0,
|
|
12654
|
-
-0.5,
|
|
12655
|
-
-0.5,
|
|
12656
12722
|
0,
|
|
12657
|
-
|
|
12658
|
-
|
|
12723
|
+
1,
|
|
12724
|
+
1,
|
|
12725
|
+
splits[0][4]
|
|
12726
|
+
] : splits[y * 2 + x];
|
|
12727
|
+
var texOffset1 = split1[4] ? [
|
|
12659
12728
|
0,
|
|
12660
|
-
0
|
|
12661
|
-
|
|
12729
|
+
0,
|
|
12730
|
+
1,
|
|
12731
|
+
0,
|
|
12732
|
+
0,
|
|
12733
|
+
1,
|
|
12734
|
+
1,
|
|
12735
|
+
1
|
|
12736
|
+
] : [
|
|
12737
|
+
0,
|
|
12738
|
+
1,
|
|
12739
|
+
0,
|
|
12740
|
+
0,
|
|
12741
|
+
1,
|
|
12742
|
+
1,
|
|
12743
|
+
1,
|
|
12662
12744
|
0
|
|
12663
|
-
]
|
|
12664
|
-
|
|
12665
|
-
|
|
12666
|
-
|
|
12667
|
-
|
|
12668
|
-
|
|
12669
|
-
|
|
12670
|
-
|
|
12745
|
+
];
|
|
12746
|
+
var dw = ((x + x + 1) / col - 1) / 2;
|
|
12747
|
+
var dh = ((y + y + 1) / row - 1) / 2;
|
|
12748
|
+
var tox1 = split1[0];
|
|
12749
|
+
var toy1 = split1[1];
|
|
12750
|
+
var tsx1 = split1[4] ? split1[3] : split1[2];
|
|
12751
|
+
var tsy1 = split1[4] ? split1[2] : split1[3];
|
|
12752
|
+
var origin = [
|
|
12753
|
+
originData[0] / col + dw,
|
|
12754
|
+
originData[1] / row + dh,
|
|
12755
|
+
originData[2] / col + dw,
|
|
12756
|
+
originData[3] / row + dh,
|
|
12757
|
+
originData[4] / col + dw,
|
|
12758
|
+
originData[5] / row + dh,
|
|
12759
|
+
originData[6] / col + dw,
|
|
12760
|
+
originData[7] / row + dh
|
|
12761
|
+
];
|
|
12762
|
+
aUV1.push(texOffset1[0] * tsx1 + tox1, texOffset1[1] * tsy1 + toy1, texOffset1[2] * tsx1 + tox1, texOffset1[3] * tsy1 + toy1, texOffset1[4] * tsx1 + tox1, texOffset1[5] * tsy1 + toy1, texOffset1[6] * tsx1 + tox1, texOffset1[7] * tsy1 + toy1);
|
|
12763
|
+
position1.push(origin[0] * sx, origin[1] * sy, 0.0, origin[2] * sx, origin[3] * sy, 0.0, origin[4] * sx, origin[5] * sy, 0.0, origin[6] * sx, origin[7] * sy, 0.0);
|
|
12764
|
+
index1.push(base, 1 + base, 2 + base, 2 + base, 1 + base, 3 + base);
|
|
12671
12765
|
}
|
|
12672
|
-
}
|
|
12673
|
-
|
|
12674
|
-
|
|
12675
|
-
|
|
12676
|
-
|
|
12677
|
-
|
|
12678
|
-
}
|
|
12679
|
-
|
|
12680
|
-
|
|
12766
|
+
}
|
|
12767
|
+
}
|
|
12768
|
+
geometry.setAttributeData("aPos", new Float32Array(position1));
|
|
12769
|
+
return {
|
|
12770
|
+
index: index1,
|
|
12771
|
+
aUV: aUV1
|
|
12772
|
+
};
|
|
12773
|
+
};
|
|
12774
|
+
_proto.configureDefaultGeometry = function configureDefaultGeometry(renderer) {
|
|
12775
|
+
var geoData = this.getItemGeometryData(renderer);
|
|
12776
|
+
var index = geoData.index, aUV = geoData.aUV;
|
|
12777
|
+
var geometry = this.defaultGeometry;
|
|
12681
12778
|
geometry.setIndexData(new Uint16Array(index));
|
|
12682
|
-
geometry.setAttributeData("
|
|
12779
|
+
geometry.setAttributeData("aUV", new Float32Array(aUV));
|
|
12683
12780
|
geometry.setDrawCount(index.length);
|
|
12684
12781
|
return geometry;
|
|
12685
12782
|
};
|
|
@@ -12698,13 +12795,12 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12698
12795
|
setMaskMode(material, maskMode);
|
|
12699
12796
|
setSideMode(material, side);
|
|
12700
12797
|
material.shader.shaderData.properties = '_MainTex("_MainTex",2D) = "white" {}';
|
|
12701
|
-
material.setColor("_Color", new Color(0, 0, 0, 1));
|
|
12702
12798
|
material.setVector4("_TexOffset", new Vector4(0, 0, 1, 1));
|
|
12703
12799
|
material.setTexture("_MainTex", texture);
|
|
12704
|
-
|
|
12800
|
+
var preMultiAlpha = getPreMultiAlpha(blendMode);
|
|
12705
12801
|
var texParams = new Vector4();
|
|
12706
12802
|
texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
|
|
12707
|
-
texParams.y =
|
|
12803
|
+
texParams.y = preMultiAlpha;
|
|
12708
12804
|
texParams.z = renderer.renderMode;
|
|
12709
12805
|
texParams.w = renderer.maskMode;
|
|
12710
12806
|
material.setVector4("_TexParams", texParams);
|
|
@@ -12730,8 +12826,11 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12730
12826
|
};
|
|
12731
12827
|
_proto.fromData = function fromData(data) {
|
|
12732
12828
|
RendererComponent.prototype.fromData.call(this, data);
|
|
12733
|
-
var
|
|
12734
|
-
var
|
|
12829
|
+
var baseRenderComponentData = data;
|
|
12830
|
+
var _baseRenderComponentData_renderer;
|
|
12831
|
+
var renderer = (_baseRenderComponentData_renderer = baseRenderComponentData.renderer) != null ? _baseRenderComponentData_renderer : {};
|
|
12832
|
+
var splits = baseRenderComponentData.splits;
|
|
12833
|
+
var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
|
|
12735
12834
|
var maskProps = data.mask;
|
|
12736
12835
|
if (maskProps && maskProps.ref) {
|
|
12737
12836
|
maskProps.ref = this.engine.findObject(maskProps.ref);
|
|
@@ -12740,14 +12839,15 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12740
12839
|
// TODO 新蒙板上线后移除
|
|
12741
12840
|
//-------------------------------------------------------------------------
|
|
12742
12841
|
var shapeData = renderer.shape;
|
|
12743
|
-
|
|
12744
|
-
var split = data.splits && !data.textureSheetAnimation ? data.splits[0] : undefined;
|
|
12842
|
+
var split = splits && !textureSheetAnimation ? splits[0] : undefined;
|
|
12745
12843
|
var shapeGeometry = undefined;
|
|
12746
12844
|
if (shapeData !== undefined && shapeData !== null && !("aPoint" in shapeData && "index" in shapeData)) {
|
|
12747
12845
|
shapeGeometry = getGeometryByShape(shapeData, split);
|
|
12748
12846
|
}
|
|
12749
|
-
var _renderer_renderMode, _renderer_blending, _renderer_side, _renderer_alphaMask;
|
|
12750
12847
|
//-------------------------------------------------------------------------
|
|
12848
|
+
this.splits = splits || singleSplits;
|
|
12849
|
+
this.textureSheetAnimation = textureSheetAnimation;
|
|
12850
|
+
var _renderer_renderMode, _renderer_blending, _renderer_side, _renderer_alphaMask;
|
|
12751
12851
|
this.renderer = {
|
|
12752
12852
|
renderMode: (_renderer_renderMode = renderer.renderMode) != null ? _renderer_renderMode : RenderMode.MESH,
|
|
12753
12853
|
blending: (_renderer_blending = renderer.blending) != null ? _renderer_blending : BlendingMode.ALPHA,
|
|
@@ -12762,7 +12862,31 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12762
12862
|
alphaMask: (_renderer_alphaMask = renderer.alphaMask) != null ? _renderer_alphaMask : false
|
|
12763
12863
|
};
|
|
12764
12864
|
this.configureMaterial(this.renderer);
|
|
12865
|
+
if (baseRenderComponentData.geometry) {
|
|
12866
|
+
this.geometry = this.engine.findObject(baseRenderComponentData.geometry);
|
|
12867
|
+
} else {
|
|
12868
|
+
this.geometry = this.defaultGeometry;
|
|
12869
|
+
this.configureDefaultGeometry(this.renderer);
|
|
12870
|
+
}
|
|
12765
12871
|
};
|
|
12872
|
+
_create_class(BaseRenderComponent, [
|
|
12873
|
+
{
|
|
12874
|
+
key: "color",
|
|
12875
|
+
get: /**
|
|
12876
|
+
* 获取当前图层的颜色
|
|
12877
|
+
* @since 2.5.0
|
|
12878
|
+
*/ function get() {
|
|
12879
|
+
return this._color;
|
|
12880
|
+
},
|
|
12881
|
+
set: /**
|
|
12882
|
+
* 设置当前图层的颜色
|
|
12883
|
+
* @since 2.5.0
|
|
12884
|
+
*/ function set(value) {
|
|
12885
|
+
this._color = value;
|
|
12886
|
+
this.material.setColor("_Color", this._color);
|
|
12887
|
+
}
|
|
12888
|
+
}
|
|
12889
|
+
]);
|
|
12766
12890
|
return BaseRenderComponent;
|
|
12767
12891
|
}(RendererComponent);
|
|
12768
12892
|
|
|
@@ -12777,37 +12901,8 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
12777
12901
|
_this.graphicsPath = new GraphicsPath();
|
|
12778
12902
|
_this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
|
|
12779
12903
|
_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
|
|
12780
|
-
//
|
|
12904
|
+
// Add Geometry SubMesh
|
|
12781
12905
|
//-------------------------------------------------------------------------
|
|
12782
|
-
_this.geometry = Geometry.create(engine, {
|
|
12783
|
-
attributes: {
|
|
12784
|
-
aPos: {
|
|
12785
|
-
type: glContext.FLOAT,
|
|
12786
|
-
size: 3,
|
|
12787
|
-
data: new Float32Array([
|
|
12788
|
-
-0.5,
|
|
12789
|
-
0.5,
|
|
12790
|
-
0,
|
|
12791
|
-
-0.5,
|
|
12792
|
-
-0.5,
|
|
12793
|
-
0,
|
|
12794
|
-
0.5,
|
|
12795
|
-
0.5,
|
|
12796
|
-
0,
|
|
12797
|
-
0.5,
|
|
12798
|
-
-0.5,
|
|
12799
|
-
0
|
|
12800
|
-
])
|
|
12801
|
-
},
|
|
12802
|
-
aUV: {
|
|
12803
|
-
type: glContext.FLOAT,
|
|
12804
|
-
size: 2,
|
|
12805
|
-
data: new Float32Array()
|
|
12806
|
-
}
|
|
12807
|
-
},
|
|
12808
|
-
mode: glContext.TRIANGLES,
|
|
12809
|
-
drawCount: 4
|
|
12810
|
-
});
|
|
12811
12906
|
_this.geometry.subMeshes.push({
|
|
12812
12907
|
offset: 0,
|
|
12813
12908
|
indexCount: 0,
|
|
@@ -20137,7 +20232,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
|
|
|
20137
20232
|
this.playable.play();
|
|
20138
20233
|
}
|
|
20139
20234
|
this.parentMixer.setClipWeight(this.playable, weight);
|
|
20140
|
-
var clipTime = clip.toLocalTime(localTime);
|
|
20235
|
+
var clipTime = parseFloat(clip.toLocalTime(localTime).toFixed(3));
|
|
20141
20236
|
this.playable.setTime(clipTime);
|
|
20142
20237
|
// 判断动画是否结束
|
|
20143
20238
|
if (ended) {
|
|
@@ -21326,12 +21421,11 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21326
21421
|
* 前进合成到指定时间
|
|
21327
21422
|
* @param time - 相对0时刻的时间
|
|
21328
21423
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
21329
|
-
var deltaTime = time * 1000 - this.time * 1000;
|
|
21424
|
+
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
21330
21425
|
var reverse = deltaTime < 0;
|
|
21331
21426
|
var step = 15;
|
|
21332
21427
|
var t = Math.abs(deltaTime);
|
|
21333
21428
|
var ss = reverse ? -step : step;
|
|
21334
|
-
// FIXME Update 中可能会修改合成时间,这边需要优化更新逻辑
|
|
21335
21429
|
for(t; t > step; t -= step){
|
|
21336
21430
|
this.update(ss);
|
|
21337
21431
|
}
|
|
@@ -21371,14 +21465,13 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21371
21465
|
this.callAwake(this.rootItem);
|
|
21372
21466
|
this.rootItem.beginPlay();
|
|
21373
21467
|
}
|
|
21374
|
-
var
|
|
21375
|
-
this.
|
|
21376
|
-
var deltaTimeInMs = (this.time - previousCompositionTime) * 1000;
|
|
21468
|
+
var dt = parseFloat(this.getUpdateTime(deltaTime * this.speed).toFixed(0));
|
|
21469
|
+
this.updateRootComposition(dt / 1000);
|
|
21377
21470
|
this.updateVideo();
|
|
21378
21471
|
// 更新 model-tree-plugin
|
|
21379
|
-
this.updatePluginLoaders(
|
|
21380
|
-
this.sceneTicking.update.tick(
|
|
21381
|
-
this.sceneTicking.lateUpdate.tick(
|
|
21472
|
+
this.updatePluginLoaders(deltaTime);
|
|
21473
|
+
this.sceneTicking.update.tick(dt);
|
|
21474
|
+
this.sceneTicking.lateUpdate.tick(dt);
|
|
21382
21475
|
this.updateCamera();
|
|
21383
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|
this.prepareRender();
|
|
21384
21477
|
if (this.isEnded && !this.isEndCalled) {
|
|
@@ -21394,6 +21487,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21394
21487
|
_proto.shouldDispose = function shouldDispose() {
|
|
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|
return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
|
|
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21489
|
};
|
|
21490
|
+
_proto.getUpdateTime = function getUpdateTime(t) {
|
|
21491
|
+
var startTimeInMs = this.startTime * 1000;
|
|
21492
|
+
var now = this.rootComposition.time * 1000;
|
|
21493
|
+
if (t < 0 && now + t < startTimeInMs) {
|
|
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|
+
return startTimeInMs - now;
|
|
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|
+
}
|
|
21496
|
+
return t;
|
|
21497
|
+
};
|
|
21397
21498
|
_proto.callAwake = function callAwake(item) {
|
|
21398
21499
|
for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
|
|
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21500
|
var component = _step.value;
|
|
@@ -21438,18 +21539,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21438
21539
|
};
|
|
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21540
|
/**
|
|
21440
21541
|
* 更新主合成组件
|
|
21441
|
-
*/ _proto.
|
|
21542
|
+
*/ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
|
|
21442
21543
|
if (this.rootComposition.state === PlayState.Paused || !this.rootComposition.isActiveAndEnabled) {
|
|
21443
21544
|
return;
|
|
21444
21545
|
}
|
|
21445
|
-
|
|
21446
|
-
var
|
|
21447
|
-
if (deltaTime < 0 && localTime < 0) {
|
|
21448
|
-
localTime = 0;
|
|
21449
|
-
}
|
|
21546
|
+
var localTime = parseFloat((this.time + deltaTime - this.rootItem.start).toFixed(3));
|
|
21547
|
+
var isEnded = false;
|
|
21450
21548
|
var duration = this.rootItem.duration;
|
|
21451
21549
|
var endBehavior = this.rootItem.endBehavior;
|
|
21452
|
-
var isEnded = false;
|
|
21453
21550
|
if (localTime - duration > 0.001) {
|
|
21454
21551
|
isEnded = true;
|
|
21455
21552
|
switch(endBehavior){
|
|
@@ -21474,7 +21571,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21474
21571
|
}
|
|
21475
21572
|
}
|
|
21476
21573
|
}
|
|
21477
|
-
this.rootComposition.time = localTime
|
|
21574
|
+
this.rootComposition.time = localTime;
|
|
21478
21575
|
// end state changed, handle onEnd flags
|
|
21479
21576
|
if (this.isEnded !== isEnded) {
|
|
21480
21577
|
if (isEnded) {
|
|
@@ -22630,15 +22727,6 @@ var ColorPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
22630
22727
|
return ColorPlayable;
|
|
22631
22728
|
}(Playable);
|
|
22632
22729
|
|
|
22633
|
-
var singleSplits = [
|
|
22634
|
-
[
|
|
22635
|
-
0,
|
|
22636
|
-
0,
|
|
22637
|
-
1,
|
|
22638
|
-
1,
|
|
22639
|
-
undefined
|
|
22640
|
-
]
|
|
22641
|
-
];
|
|
22642
22730
|
var seed$3 = 0;
|
|
22643
22731
|
var SpriteColorPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
22644
22732
|
_inherits(SpriteColorPlayableAsset, PlayableAsset);
|
|
@@ -22664,10 +22752,8 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
22664
22752
|
function SpriteComponent(engine, props) {
|
|
22665
22753
|
var _this;
|
|
22666
22754
|
_this = BaseRenderComponent.call(this, engine) || this;
|
|
22667
|
-
_this.splits = singleSplits;
|
|
22668
22755
|
_this.frameAnimationLoop = false;
|
|
22669
22756
|
_this.name = "MSprite" + seed$3++;
|
|
22670
|
-
_this.geometry = _this.createGeometry();
|
|
22671
22757
|
if (props) {
|
|
22672
22758
|
_this.fromData(props);
|
|
22673
22759
|
}
|
|
@@ -22757,111 +22843,10 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
22757
22843
|
source.video.load();
|
|
22758
22844
|
}
|
|
22759
22845
|
};
|
|
22760
|
-
_proto.getItemGeometryData = function getItemGeometryData(geometry) {
|
|
22761
|
-
var _this = this, splits = _this.splits, textureSheetAnimation = _this.textureSheetAnimation;
|
|
22762
|
-
var sx = 1, sy = 1;
|
|
22763
|
-
var renderer = this.renderer;
|
|
22764
|
-
if (renderer.shape) {
|
|
22765
|
-
var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
|
|
22766
|
-
var point = new Float32Array(aPoint);
|
|
22767
|
-
var position = [];
|
|
22768
|
-
var atlasOffset = [];
|
|
22769
|
-
for(var i = 0; i < point.length; i += 6){
|
|
22770
|
-
point[i] *= sx;
|
|
22771
|
-
point[i + 1] *= sy;
|
|
22772
|
-
atlasOffset.push(aPoint[i + 2], aPoint[i + 3]);
|
|
22773
|
-
position.push(point[i], point[i + 1], 0.0);
|
|
22774
|
-
}
|
|
22775
|
-
geometry.setAttributeData("aPos", new Float32Array(position));
|
|
22776
|
-
return {
|
|
22777
|
-
index: index,
|
|
22778
|
-
atlasOffset: atlasOffset
|
|
22779
|
-
};
|
|
22780
|
-
}
|
|
22781
|
-
var originData = [
|
|
22782
|
-
-.5,
|
|
22783
|
-
.5,
|
|
22784
|
-
-.5,
|
|
22785
|
-
-.5,
|
|
22786
|
-
.5,
|
|
22787
|
-
.5,
|
|
22788
|
-
.5,
|
|
22789
|
-
-.5
|
|
22790
|
-
];
|
|
22791
|
-
var atlasOffset1 = [];
|
|
22792
|
-
var index1 = [];
|
|
22793
|
-
var col = 2;
|
|
22794
|
-
var row = 2;
|
|
22795
|
-
if (splits.length === 1) {
|
|
22796
|
-
col = 1;
|
|
22797
|
-
row = 1;
|
|
22798
|
-
}
|
|
22799
|
-
var position1 = [];
|
|
22800
|
-
for(var x = 0; x < col; x++){
|
|
22801
|
-
for(var y = 0; y < row; y++){
|
|
22802
|
-
var base = (y * 2 + x) * 4;
|
|
22803
|
-
// @ts-expect-error
|
|
22804
|
-
var split = textureSheetAnimation ? [
|
|
22805
|
-
0,
|
|
22806
|
-
0,
|
|
22807
|
-
1,
|
|
22808
|
-
1,
|
|
22809
|
-
splits[0][4]
|
|
22810
|
-
] : splits[y * 2 + x];
|
|
22811
|
-
var texOffset = split[4] ? [
|
|
22812
|
-
0,
|
|
22813
|
-
0,
|
|
22814
|
-
1,
|
|
22815
|
-
0,
|
|
22816
|
-
0,
|
|
22817
|
-
1,
|
|
22818
|
-
1,
|
|
22819
|
-
1
|
|
22820
|
-
] : [
|
|
22821
|
-
0,
|
|
22822
|
-
1,
|
|
22823
|
-
0,
|
|
22824
|
-
0,
|
|
22825
|
-
1,
|
|
22826
|
-
1,
|
|
22827
|
-
1,
|
|
22828
|
-
0
|
|
22829
|
-
];
|
|
22830
|
-
var dw = ((x + x + 1) / col - 1) / 2;
|
|
22831
|
-
var dh = ((y + y + 1) / row - 1) / 2;
|
|
22832
|
-
var tox = split[0];
|
|
22833
|
-
var toy = split[1];
|
|
22834
|
-
var tsx = split[4] ? split[3] : split[2];
|
|
22835
|
-
var tsy = split[4] ? split[2] : split[3];
|
|
22836
|
-
var origin = [
|
|
22837
|
-
originData[0] / col + dw,
|
|
22838
|
-
originData[1] / row + dh,
|
|
22839
|
-
originData[2] / col + dw,
|
|
22840
|
-
originData[3] / row + dh,
|
|
22841
|
-
originData[4] / col + dw,
|
|
22842
|
-
originData[5] / row + dh,
|
|
22843
|
-
originData[6] / col + dw,
|
|
22844
|
-
originData[7] / row + dh
|
|
22845
|
-
];
|
|
22846
|
-
atlasOffset1.push(texOffset[0] * tsx + tox, texOffset[1] * tsy + toy, texOffset[2] * tsx + tox, texOffset[3] * tsy + toy, texOffset[4] * tsx + tox, texOffset[5] * tsy + toy, texOffset[6] * tsx + tox, texOffset[7] * tsy + toy);
|
|
22847
|
-
position1.push(origin[0] * sx, origin[1] * sy, 0.0, origin[2] * sx, origin[3] * sy, 0.0, origin[4] * sx, origin[5] * sy, 0.0, origin[6] * sx, origin[7] * sy, 0.0);
|
|
22848
|
-
index1.push(base, 1 + base, 2 + base, 2 + base, 1 + base, 3 + base);
|
|
22849
|
-
}
|
|
22850
|
-
}
|
|
22851
|
-
geometry.setAttributeData("aPos", new Float32Array(position1));
|
|
22852
|
-
return {
|
|
22853
|
-
index: index1,
|
|
22854
|
-
atlasOffset: atlasOffset1
|
|
22855
|
-
};
|
|
22856
|
-
};
|
|
22857
22846
|
_proto.fromData = function fromData(data) {
|
|
22858
22847
|
BaseRenderComponent.prototype.fromData.call(this, data);
|
|
22859
22848
|
var interaction = data.interaction, options = data.options;
|
|
22860
22849
|
this.interaction = interaction;
|
|
22861
|
-
this.splits = data.splits || singleSplits;
|
|
22862
|
-
this.textureSheetAnimation = data.textureSheetAnimation;
|
|
22863
|
-
var geometry = this.createGeometry();
|
|
22864
|
-
this.geometry = geometry;
|
|
22865
22850
|
var startColor = options.startColor || [
|
|
22866
22851
|
1,
|
|
22867
22852
|
1,
|
|
@@ -26140,7 +26125,6 @@ var TextComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
26140
26125
|
_this.SCALE_FACTOR = 0.1;
|
|
26141
26126
|
_this.ALPHA_FIX_VALUE = 1 / 255;
|
|
26142
26127
|
_this.name = "MText" + seed$2++;
|
|
26143
|
-
_this.geometry = _this.createGeometry();
|
|
26144
26128
|
if (props) {
|
|
26145
26129
|
_this.fromData(props);
|
|
26146
26130
|
}
|
|
@@ -27021,11 +27005,6 @@ function colorToArr(hex, normalized) {
|
|
|
27021
27005
|
parseInt(m[2], 16),
|
|
27022
27006
|
parseInt(m[3], 16),
|
|
27023
27007
|
255
|
|
27024
|
-
] || [
|
|
27025
|
-
0,
|
|
27026
|
-
0,
|
|
27027
|
-
0,
|
|
27028
|
-
255
|
|
27029
27008
|
];
|
|
27030
27009
|
}
|
|
27031
27010
|
} else if (_instanceof1(hex, Array)) {
|
|
@@ -31624,7 +31603,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
31624
31603
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
31625
31604
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
31626
31605
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
31627
|
-
var version$1 = "2.
|
|
31606
|
+
var version$1 = "2.5.0-alpha.0";
|
|
31628
31607
|
logger.info("Core version: " + version$1 + ".");
|
|
31629
31608
|
|
|
31630
31609
|
var _obj;
|
|
@@ -33226,7 +33205,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
33226
33205
|
*/ Mesh.create = function(engine, props) {
|
|
33227
33206
|
return new ThreeMesh(engine, props);
|
|
33228
33207
|
};
|
|
33229
|
-
var version = "2.
|
|
33208
|
+
var version = "2.5.0-alpha.0";
|
|
33230
33209
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
33231
33210
|
|
|
33232
33211
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|