@galacean/effects-threejs 2.4.7 → 2.4.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +20 -22
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +20 -22
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.4.
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+
* Version: v2.4.8
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*/
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'use strict';
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@@ -20161,7 +20161,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
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this.playable.play();
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}
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this.parentMixer.setClipWeight(this.playable, weight);
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-
var clipTime =
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var clipTime = clip.toLocalTime(localTime);
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this.playable.setTime(clipTime);
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// 判断动画是否结束
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if (ended) {
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@@ -21350,11 +21350,12 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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* 前进合成到指定时间
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* @param time - 相对0时刻的时间
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*/ _proto.forwardTime = function forwardTime(time) {
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-
var deltaTime = time * 1000 - this.
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var deltaTime = time * 1000 - this.time * 1000;
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var reverse = deltaTime < 0;
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var step = 15;
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var t = Math.abs(deltaTime);
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var ss = reverse ? -step : step;
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// FIXME Update 中可能会修改合成时间,这边需要优化更新逻辑
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for(t; t > step; t -= step){
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this.update(ss);
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}
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@@ -21394,13 +21395,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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this.callAwake(this.rootItem);
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this.rootItem.beginPlay();
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}
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var
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this.
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var previousCompositionTime = this.time;
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this.updateCompositionTime(deltaTime * this.speed / 1000);
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var deltaTimeInMs = (this.time - previousCompositionTime) * 1000;
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this.updateVideo();
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// 更新 model-tree-plugin
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this.updatePluginLoaders(
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this.sceneTicking.update.tick(
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-
this.sceneTicking.lateUpdate.tick(
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this.updatePluginLoaders(deltaTimeInMs);
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this.sceneTicking.update.tick(deltaTimeInMs);
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this.sceneTicking.lateUpdate.tick(deltaTimeInMs);
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this.updateCamera();
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this.prepareRender();
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if (this.isEnded && !this.isEndCalled) {
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@@ -21416,14 +21418,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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_proto.shouldDispose = function shouldDispose() {
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return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
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};
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_proto.getUpdateTime = function getUpdateTime(t) {
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var startTimeInMs = this.startTime * 1000;
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var now = this.rootComposition.time * 1000;
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if (t < 0 && now + t < startTimeInMs) {
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return startTimeInMs - now;
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}
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return t;
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};
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_proto.callAwake = function callAwake(item) {
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for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
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var component = _step.value;
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@@ -21468,14 +21462,18 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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};
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/**
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* 更新主合成组件
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*/ _proto.
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*/ _proto.updateCompositionTime = function updateCompositionTime(deltaTime) {
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if (this.rootComposition.state === PlayState.Paused || !this.rootComposition.isActiveAndEnabled) {
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return;
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}
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-
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var
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// 相对于合成开始时间的时间
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var localTime = this.time + deltaTime - this.startTime;
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if (deltaTime < 0 && localTime < 0) {
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localTime = 0;
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}
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var duration = this.rootItem.duration;
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var endBehavior = this.rootItem.endBehavior;
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var isEnded = false;
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if (localTime - duration > 0.001) {
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isEnded = true;
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switch(endBehavior){
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@@ -21500,7 +21498,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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}
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}
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}
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this.rootComposition.time = localTime;
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this.rootComposition.time = localTime + this.startTime;
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// end state changed, handle onEnd flags
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if (this.isEnded !== isEnded) {
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if (isEnded) {
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@@ -31650,7 +31648,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem);
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registerPlugin("particle", ParticleLoader, exports.VFXItem);
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registerPlugin("cal", CalculateLoader, exports.VFXItem);
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registerPlugin("interact", InteractLoader, exports.VFXItem);
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var version$1 = "2.4.
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var version$1 = "2.4.8";
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logger.info("Core version: " + version$1 + ".");
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var _obj;
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@@ -33252,7 +33250,7 @@ setMaxSpriteMeshItemCount(8);
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*/ Mesh.create = function(engine, props) {
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return new ThreeMesh(engine, props);
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};
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var version = "2.4.
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var version = "2.4.8";
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logger.info("THREEJS plugin version: " + version + ".");
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exports.AbstractPlugin = AbstractPlugin;
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