@galacean/effects-threejs 2.4.6 → 2.4.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
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  * Description: Galacean Effects runtime threejs plugin for the web
4
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.4.6
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+ * Version: v2.4.8
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  */
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  import * as THREE from 'three';
@@ -20137,7 +20137,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
20137
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  this.playable.play();
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  }
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  this.parentMixer.setClipWeight(this.playable, weight);
20140
- var clipTime = parseFloat(clip.toLocalTime(localTime).toFixed(3));
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+ var clipTime = clip.toLocalTime(localTime);
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  this.playable.setTime(clipTime);
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  // 判断动画是否结束
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  if (ended) {
@@ -21137,13 +21137,12 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  _this._textures = [];
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  var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, event = props.event, width = props.width, height = props.height, handleItemMessage = props.handleItemMessage;
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  _this.renderer = renderer;
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- _this._textures = scene.textureOptions;
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+ _this._textures = scene.textures;
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  var _scene_jsonScene_renderSettings_postProcessingEnabled;
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  _this.postProcessingEnabled = (_scene_jsonScene_renderSettings_postProcessingEnabled = (_scene_jsonScene_renderSettings = scene.jsonScene.renderSettings) == null ? void 0 : _scene_jsonScene_renderSettings.postProcessingEnabled) != null ? _scene_jsonScene_renderSettings_postProcessingEnabled : false;
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  _this.getEngine().renderLevel = scene.renderLevel;
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  if (reusable) {
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  _this.keepResource = true;
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- scene.textures = undefined;
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  scene.consumed = true;
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  }
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  var sourceContent = scene.jsonScene.compositions[0];
@@ -21327,11 +21326,12 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  * 前进合成到指定时间
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  * @param time - 相对0时刻的时间
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  */ _proto.forwardTime = function forwardTime(time) {
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- var deltaTime = time * 1000 - this.rootComposition.time * 1000;
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+ var deltaTime = time * 1000 - this.time * 1000;
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  var reverse = deltaTime < 0;
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  var step = 15;
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  var t = Math.abs(deltaTime);
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  var ss = reverse ? -step : step;
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+ // FIXME Update 中可能会修改合成时间,这边需要优化更新逻辑
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  for(t; t > step; t -= step){
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  this.update(ss);
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  }
@@ -21371,13 +21371,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  this.callAwake(this.rootItem);
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  this.rootItem.beginPlay();
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  }
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- var dt = parseFloat(this.getUpdateTime(deltaTime * this.speed).toFixed(0));
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- this.updateRootComposition(dt / 1000);
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+ var previousCompositionTime = this.time;
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+ this.updateCompositionTime(deltaTime * this.speed / 1000);
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+ var deltaTimeInMs = (this.time - previousCompositionTime) * 1000;
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  this.updateVideo();
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  // 更新 model-tree-plugin
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- this.updatePluginLoaders(deltaTime);
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- this.sceneTicking.update.tick(dt);
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- this.sceneTicking.lateUpdate.tick(dt);
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+ this.updatePluginLoaders(deltaTimeInMs);
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+ this.sceneTicking.update.tick(deltaTimeInMs);
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+ this.sceneTicking.lateUpdate.tick(deltaTimeInMs);
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  this.updateCamera();
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  this.prepareRender();
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  if (this.isEnded && !this.isEndCalled) {
@@ -21393,14 +21394,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  _proto.shouldDispose = function shouldDispose() {
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  return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
21395
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  };
21396
- _proto.getUpdateTime = function getUpdateTime(t) {
21397
- var startTimeInMs = this.startTime * 1000;
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- var now = this.rootComposition.time * 1000;
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- if (t < 0 && now + t < startTimeInMs) {
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- return startTimeInMs - now;
21401
- }
21402
- return t;
21403
- };
21404
21397
  _proto.callAwake = function callAwake(item) {
21405
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  for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
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  var component = _step.value;
@@ -21445,14 +21438,18 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  };
21446
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  /**
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  * 更新主合成组件
21448
- */ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
21441
+ */ _proto.updateCompositionTime = function updateCompositionTime(deltaTime) {
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21442
  if (this.rootComposition.state === PlayState.Paused || !this.rootComposition.isActiveAndEnabled) {
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  return;
21451
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  }
21452
- var localTime = parseFloat((this.time + deltaTime - this.rootItem.start).toFixed(3));
21453
- var isEnded = false;
21445
+ // 相对于合成开始时间的时间
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+ var localTime = this.time + deltaTime - this.startTime;
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+ if (deltaTime < 0 && localTime < 0) {
21448
+ localTime = 0;
21449
+ }
21454
21450
  var duration = this.rootItem.duration;
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  var endBehavior = this.rootItem.endBehavior;
21452
+ var isEnded = false;
21456
21453
  if (localTime - duration > 0.001) {
21457
21454
  isEnded = true;
21458
21455
  switch(endBehavior){
@@ -21477,7 +21474,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
21477
21474
  }
21478
21475
  }
21479
21476
  }
21480
- this.rootComposition.time = localTime;
21477
+ this.rootComposition.time = localTime + this.startTime;
21481
21478
  // end state changed, handle onEnd flags
21482
21479
  if (this.isEnded !== isEnded) {
21483
21480
  if (isEnded) {
@@ -26260,8 +26257,9 @@ var TextComponentBase = /*#__PURE__*/ function() {
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  this.isDirty = true;
26261
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  };
26262
26259
  /**
26263
- * 设置字体类型
26264
- * @param value 字体类型
26260
+ * 设置字体样式
26261
+ * @param value 设置字体样式
26262
+ * @default "normal"
26265
26263
  * @returns
26266
26264
  */ _proto.setFontStyle = function setFontStyle(value) {
26267
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  if (this.textStyle.fontStyle === value) {
@@ -27412,7 +27410,6 @@ function getStandardInteractContent(ui) {
27412
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  var currentMaskComponent;
27413
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  var componentMap = new Map();
27414
27412
  var itemMap = new Map();
27415
- var refCompositions = new Map();
27416
27413
  /**
27417
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  * 3.1 版本数据适配
27418
27415
  * - 富文本插件名称的适配
@@ -27460,27 +27457,20 @@ var refCompositions = new Map();
27460
27457
  function version32Migration(json) {
27461
27458
  componentMap.clear();
27462
27459
  itemMap.clear();
27463
- refCompositions.clear();
27464
27460
  var compositions = json.compositions, items = json.items, components = json.components;
27465
27461
  // 处理旧蒙版数据
27466
- var mainComp = compositions[0];
27467
27462
  for(var _iterator = _create_for_of_iterator_helper_loose(components), _step; !(_step = _iterator()).done;){
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27463
  var component = _step.value;
27469
27464
  componentMap.set(component.id, component);
27470
27465
  }
27471
- for(var _iterator1 = _create_for_of_iterator_helper_loose(compositions), _step1; !(_step1 = _iterator1()).done;){
27472
- var comp = _step1.value;
27473
- if (comp.id === json.compositionId) {
27474
- mainComp = comp;
27475
- } else {
27476
- refCompositions.set(comp.id, comp);
27477
- }
27478
- }
27479
- for(var _iterator2 = _create_for_of_iterator_helper_loose(items), _step2; !(_step2 = _iterator2()).done;){
27480
- var item = _step2.value;
27466
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(items), _step1; !(_step1 = _iterator1()).done;){
27467
+ var item = _step1.value;
27481
27468
  itemMap.set(item.id, item);
27482
27469
  }
27483
- processContent(mainComp);
27470
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(compositions), _step2; !(_step2 = _iterator2()).done;){
27471
+ var comp = _step2.value;
27472
+ processContent(comp);
27473
+ }
27484
27474
  return json;
27485
27475
  }
27486
27476
  function version33Migration(json) {
@@ -27565,12 +27555,6 @@ function processContent(composition) {
27565
27555
  processMask(component);
27566
27556
  }
27567
27557
  }
27568
- // 处理预合成的渲染顺序
27569
- if (itemProps.type === ItemType.composition) {
27570
- var refId = itemProps.content.options.refId;
27571
- var comp = refCompositions.get(refId);
27572
- comp && processContent(comp);
27573
- }
27574
27558
  }
27575
27559
  }
27576
27560
  function processMask(renderContent) {
@@ -28959,7 +28943,7 @@ var seed$1 = 1;
28959
28943
  });
28960
28944
  });
28961
28945
  loadResourcePromise = /*#__PURE__*/ _async_to_generator(function() {
28962
- var scene, link, jsonScene, pluginSystem, loadedImages, images, _ref, jsonScene1, pluginSystem1, _jsonScene_bins, bins, images1, fonts, _ref1, loadedBins, loadedImages1, loadedTextures, totalTime;
28946
+ var scene, link, _ref, jsonScene, pluginSystem, _jsonScene_bins, bins, images, fonts, _ref1, loadedBins, loadedImages, loadedTextures, totalTime;
28963
28947
  return __generator(this, function(_state) {
28964
28948
  switch(_state.label){
28965
28949
  case 0:
@@ -28990,37 +28974,23 @@ var seed$1 = 1;
28990
28974
  case 3:
28991
28975
  if (!Scene.isJSONObject(rawJSON)) return [
28992
28976
  3,
28993
- 5
28977
+ 4
28994
28978
  ];
28995
- // 已经加载过的 可能需要更新数据模板
28996
28979
  scene = _extends({}, rawJSON);
28997
- jsonScene = scene.jsonScene, pluginSystem = scene.pluginSystem, loadedImages = scene.images;
28998
- images = jsonScene.images;
28999
- _this.assignImagesToAssets(images, loadedImages);
29000
- return [
29001
- 4,
29002
- Promise.all([
29003
- hookTimeInfo("plugin:processAssets", function() {
29004
- return _this.processPluginAssets(jsonScene, pluginSystem, options);
29005
- })
29006
- ])
29007
- ];
29008
- case 4:
29009
- _state.sent();
29010
28980
  return [
29011
28981
  3,
29012
- 10
28982
+ 9
29013
28983
  ];
29014
- case 5:
28984
+ case 4:
29015
28985
  return [
29016
28986
  4,
29017
28987
  hookTimeInfo("processJSON", function() {
29018
28988
  return _this.processJSON(rawJSON);
29019
28989
  })
29020
28990
  ];
29021
- case 6:
29022
- _ref = _state.sent(), jsonScene1 = _ref.jsonScene, pluginSystem1 = _ref.pluginSystem;
29023
- _jsonScene_bins = jsonScene1.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images1 = jsonScene1.images, fonts = jsonScene1.fonts;
28991
+ case 5:
28992
+ _ref = _state.sent(), jsonScene = _ref.jsonScene, pluginSystem = _ref.pluginSystem;
28993
+ _jsonScene_bins = jsonScene.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images = jsonScene.images, fonts = jsonScene.fonts;
29024
28994
  return [
29025
28995
  4,
29026
28996
  Promise.all([
@@ -29028,48 +28998,50 @@ var seed$1 = 1;
29028
28998
  return _this.processBins(bins);
29029
28999
  }),
29030
29000
  hookTimeInfo("processImages", function() {
29031
- return _this.processImages(images1, compressedTexture);
29001
+ return _this.processImages(images, compressedTexture);
29032
29002
  }),
29033
29003
  hookTimeInfo("plugin:processAssets", function() {
29034
- return _this.processPluginAssets(jsonScene1, pluginSystem1, options);
29004
+ return _this.processPluginAssets(jsonScene, pluginSystem, options);
29035
29005
  }),
29036
29006
  hookTimeInfo("processFontURL", function() {
29037
29007
  return _this.processFontURL(fonts);
29038
29008
  })
29039
29009
  ])
29040
29010
  ];
29041
- case 7:
29042
- _ref1 = _state.sent(), loadedBins = _ref1[0], loadedImages1 = _ref1[1];
29011
+ case 6:
29012
+ _ref1 = _state.sent(), loadedBins = _ref1[0], loadedImages = _ref1[1];
29043
29013
  return [
29044
29014
  4,
29045
29015
  hookTimeInfo("processTextures", function() {
29046
- return _this.processTextures(loadedImages1, loadedBins, jsonScene1);
29016
+ return _this.processTextures(loadedImages, loadedBins, jsonScene);
29047
29017
  })
29048
29018
  ];
29049
- case 8:
29019
+ case 7:
29050
29020
  loadedTextures = _state.sent();
29051
29021
  scene = {
29052
29022
  timeInfos: timeInfos,
29053
29023
  url: url,
29054
29024
  renderLevel: _this.options.renderLevel,
29055
29025
  storage: {},
29056
- pluginSystem: pluginSystem1,
29057
- jsonScene: jsonScene1,
29026
+ pluginSystem: pluginSystem,
29027
+ jsonScene: jsonScene,
29058
29028
  bins: loadedBins,
29059
- images: loadedImages1,
29060
- textureOptions: loadedTextures
29029
+ textureOptions: loadedTextures,
29030
+ textures: [],
29031
+ images: loadedImages,
29032
+ assets: _this.assets
29061
29033
  };
29062
29034
  // 触发插件系统 pluginSystem 的回调 prepareResource
29063
29035
  return [
29064
29036
  4,
29065
29037
  hookTimeInfo("plugin:prepareResource", function() {
29066
- return pluginSystem1.loadResources(scene, _this.options);
29038
+ return pluginSystem.loadResources(scene, _this.options);
29067
29039
  })
29068
29040
  ];
29069
- case 9:
29041
+ case 8:
29070
29042
  _state.sent();
29071
- _state.label = 10;
29072
- case 10:
29043
+ _state.label = 9;
29044
+ case 9:
29073
29045
  totalTime = performance.now() - startTime;
29074
29046
  logger.info("Load asset: totalTime: " + totalTime.toFixed(4) + "ms " + timeInfoMessages.join(" ") + ", url: " + assetUrl + ".");
29075
29047
  window.clearTimeout(loadTimer);
@@ -29664,16 +29636,10 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
29664
29636
  };
29665
29637
  _proto.initializeTexture = function initializeTexture(scene) {
29666
29638
  for(var i = 0; i < scene.textureOptions.length; i++){
29667
- var textureOptions = scene.textureOptions[i];
29668
- if (_instanceof1(textureOptions, Texture)) {
29669
- this.engine.addInstance(textureOptions);
29670
- } else {
29671
- textureOptions = this.engine.findObject({
29672
- id: scene.textureOptions[i].id
29673
- });
29674
- scene.textureOptions[i] = textureOptions;
29675
- }
29676
- textureOptions.initialize();
29639
+ scene.textures[i] = this.engine.findObject({
29640
+ id: scene.textureOptions[i].id
29641
+ });
29642
+ scene.textures[i].initialize();
29677
29643
  }
29678
29644
  };
29679
29645
  _proto.prepareAssets = function prepareAssets(scene, assets) {
@@ -31658,7 +31624,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
31658
31624
  registerPlugin("particle", ParticleLoader, VFXItem);
31659
31625
  registerPlugin("cal", CalculateLoader, VFXItem);
31660
31626
  registerPlugin("interact", InteractLoader, VFXItem);
31661
- var version$1 = "2.4.6";
31627
+ var version$1 = "2.4.8";
31662
31628
  logger.info("Core version: " + version$1 + ".");
31663
31629
 
31664
31630
  var _obj;
@@ -33260,7 +33226,7 @@ setMaxSpriteMeshItemCount(8);
33260
33226
  */ Mesh.create = function(engine, props) {
33261
33227
  return new ThreeMesh(engine, props);
33262
33228
  };
33263
- var version = "2.4.6";
33229
+ var version = "2.4.8";
33264
33230
  logger.info("THREEJS plugin version: " + version + ".");
33265
33231
 
33266
33232
  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };