@galacean/effects-threejs 2.4.6 → 2.4.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.4.6
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+ * Version: v2.4.7
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  */
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  import * as THREE from 'three';
@@ -21137,13 +21137,12 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  _this._textures = [];
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  var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, event = props.event, width = props.width, height = props.height, handleItemMessage = props.handleItemMessage;
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  _this.renderer = renderer;
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- _this._textures = scene.textureOptions;
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+ _this._textures = scene.textures;
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  var _scene_jsonScene_renderSettings_postProcessingEnabled;
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  _this.postProcessingEnabled = (_scene_jsonScene_renderSettings_postProcessingEnabled = (_scene_jsonScene_renderSettings = scene.jsonScene.renderSettings) == null ? void 0 : _scene_jsonScene_renderSettings.postProcessingEnabled) != null ? _scene_jsonScene_renderSettings_postProcessingEnabled : false;
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  _this.getEngine().renderLevel = scene.renderLevel;
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  if (reusable) {
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  _this.keepResource = true;
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- scene.textures = undefined;
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  scene.consumed = true;
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  }
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  var sourceContent = scene.jsonScene.compositions[0];
@@ -26260,8 +26259,9 @@ var TextComponentBase = /*#__PURE__*/ function() {
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  this.isDirty = true;
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  };
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  /**
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- * 设置字体类型
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- * @param value 字体类型
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+ * 设置字体样式
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+ * @param value 设置字体样式
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+ * @default "normal"
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  * @returns
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  */ _proto.setFontStyle = function setFontStyle(value) {
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  if (this.textStyle.fontStyle === value) {
@@ -27412,7 +27412,6 @@ function getStandardInteractContent(ui) {
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  var currentMaskComponent;
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  var componentMap = new Map();
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  var itemMap = new Map();
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- var refCompositions = new Map();
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  /**
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  * 3.1 版本数据适配
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  * - 富文本插件名称的适配
@@ -27460,27 +27459,20 @@ var refCompositions = new Map();
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  function version32Migration(json) {
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  componentMap.clear();
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  itemMap.clear();
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- refCompositions.clear();
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  var compositions = json.compositions, items = json.items, components = json.components;
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  // 处理旧蒙版数据
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- var mainComp = compositions[0];
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  for(var _iterator = _create_for_of_iterator_helper_loose(components), _step; !(_step = _iterator()).done;){
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  var component = _step.value;
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  componentMap.set(component.id, component);
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  }
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- for(var _iterator1 = _create_for_of_iterator_helper_loose(compositions), _step1; !(_step1 = _iterator1()).done;){
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- var comp = _step1.value;
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- if (comp.id === json.compositionId) {
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- mainComp = comp;
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- } else {
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- refCompositions.set(comp.id, comp);
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- }
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- }
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- for(var _iterator2 = _create_for_of_iterator_helper_loose(items), _step2; !(_step2 = _iterator2()).done;){
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- var item = _step2.value;
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+ for(var _iterator1 = _create_for_of_iterator_helper_loose(items), _step1; !(_step1 = _iterator1()).done;){
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+ var item = _step1.value;
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  itemMap.set(item.id, item);
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  }
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- processContent(mainComp);
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+ for(var _iterator2 = _create_for_of_iterator_helper_loose(compositions), _step2; !(_step2 = _iterator2()).done;){
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+ var comp = _step2.value;
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+ processContent(comp);
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+ }
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  return json;
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  }
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  function version33Migration(json) {
@@ -27565,12 +27557,6 @@ function processContent(composition) {
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  processMask(component);
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  }
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  }
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- // 处理预合成的渲染顺序
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- if (itemProps.type === ItemType.composition) {
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- var refId = itemProps.content.options.refId;
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- var comp = refCompositions.get(refId);
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- comp && processContent(comp);
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- }
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  }
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  }
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  function processMask(renderContent) {
@@ -28959,7 +28945,7 @@ var seed$1 = 1;
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  });
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  });
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  loadResourcePromise = /*#__PURE__*/ _async_to_generator(function() {
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- var scene, link, jsonScene, pluginSystem, loadedImages, images, _ref, jsonScene1, pluginSystem1, _jsonScene_bins, bins, images1, fonts, _ref1, loadedBins, loadedImages1, loadedTextures, totalTime;
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+ var scene, link, _ref, jsonScene, pluginSystem, _jsonScene_bins, bins, images, fonts, _ref1, loadedBins, loadedImages, loadedTextures, totalTime;
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  return __generator(this, function(_state) {
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  switch(_state.label){
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  case 0:
@@ -28990,37 +28976,23 @@ var seed$1 = 1;
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  case 3:
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  if (!Scene.isJSONObject(rawJSON)) return [
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  3,
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- 5
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+ 4
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  ];
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- // 已经加载过的 可能需要更新数据模板
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  scene = _extends({}, rawJSON);
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- jsonScene = scene.jsonScene, pluginSystem = scene.pluginSystem, loadedImages = scene.images;
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- images = jsonScene.images;
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- _this.assignImagesToAssets(images, loadedImages);
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- return [
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- 4,
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- Promise.all([
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- hookTimeInfo("plugin:processAssets", function() {
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- return _this.processPluginAssets(jsonScene, pluginSystem, options);
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- })
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- ])
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- ];
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- case 4:
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- _state.sent();
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  return [
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  3,
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- 10
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+ 9
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  ];
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- case 5:
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+ case 4:
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  return [
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  4,
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  hookTimeInfo("processJSON", function() {
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  return _this.processJSON(rawJSON);
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  })
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  ];
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- case 6:
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- _ref = _state.sent(), jsonScene1 = _ref.jsonScene, pluginSystem1 = _ref.pluginSystem;
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- _jsonScene_bins = jsonScene1.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images1 = jsonScene1.images, fonts = jsonScene1.fonts;
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+ case 5:
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+ _ref = _state.sent(), jsonScene = _ref.jsonScene, pluginSystem = _ref.pluginSystem;
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+ _jsonScene_bins = jsonScene.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images = jsonScene.images, fonts = jsonScene.fonts;
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  return [
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  4,
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  Promise.all([
@@ -29028,48 +29000,50 @@ var seed$1 = 1;
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  return _this.processBins(bins);
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  }),
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  hookTimeInfo("processImages", function() {
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- return _this.processImages(images1, compressedTexture);
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+ return _this.processImages(images, compressedTexture);
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  }),
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  hookTimeInfo("plugin:processAssets", function() {
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- return _this.processPluginAssets(jsonScene1, pluginSystem1, options);
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+ return _this.processPluginAssets(jsonScene, pluginSystem, options);
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  }),
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  hookTimeInfo("processFontURL", function() {
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  return _this.processFontURL(fonts);
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  })
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  ])
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  ];
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- case 7:
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- _ref1 = _state.sent(), loadedBins = _ref1[0], loadedImages1 = _ref1[1];
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+ case 6:
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+ _ref1 = _state.sent(), loadedBins = _ref1[0], loadedImages = _ref1[1];
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  return [
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  4,
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  hookTimeInfo("processTextures", function() {
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- return _this.processTextures(loadedImages1, loadedBins, jsonScene1);
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+ return _this.processTextures(loadedImages, loadedBins, jsonScene);
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  })
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  ];
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- case 8:
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+ case 7:
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  loadedTextures = _state.sent();
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  scene = {
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  timeInfos: timeInfos,
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  url: url,
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  renderLevel: _this.options.renderLevel,
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  storage: {},
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- pluginSystem: pluginSystem1,
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- jsonScene: jsonScene1,
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+ pluginSystem: pluginSystem,
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+ jsonScene: jsonScene,
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  bins: loadedBins,
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- images: loadedImages1,
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- textureOptions: loadedTextures
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+ textureOptions: loadedTextures,
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+ textures: [],
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+ images: loadedImages,
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+ assets: _this.assets
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  };
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  // 触发插件系统 pluginSystem 的回调 prepareResource
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  return [
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  4,
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  hookTimeInfo("plugin:prepareResource", function() {
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- return pluginSystem1.loadResources(scene, _this.options);
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+ return pluginSystem.loadResources(scene, _this.options);
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  })
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  ];
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- case 9:
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+ case 8:
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  _state.sent();
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- _state.label = 10;
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- case 10:
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+ _state.label = 9;
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+ case 9:
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  totalTime = performance.now() - startTime;
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  logger.info("Load asset: totalTime: " + totalTime.toFixed(4) + "ms " + timeInfoMessages.join(" ") + ", url: " + assetUrl + ".");
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  window.clearTimeout(loadTimer);
@@ -29664,16 +29638,10 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
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  };
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  _proto.initializeTexture = function initializeTexture(scene) {
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  for(var i = 0; i < scene.textureOptions.length; i++){
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- var textureOptions = scene.textureOptions[i];
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- if (_instanceof1(textureOptions, Texture)) {
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- this.engine.addInstance(textureOptions);
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- } else {
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- textureOptions = this.engine.findObject({
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- id: scene.textureOptions[i].id
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- });
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- scene.textureOptions[i] = textureOptions;
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- }
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- textureOptions.initialize();
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+ scene.textures[i] = this.engine.findObject({
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+ id: scene.textureOptions[i].id
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+ });
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+ scene.textures[i].initialize();
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  }
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  };
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  _proto.prepareAssets = function prepareAssets(scene, assets) {
@@ -31658,7 +31626,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
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  registerPlugin("particle", ParticleLoader, VFXItem);
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  registerPlugin("cal", CalculateLoader, VFXItem);
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  registerPlugin("interact", InteractLoader, VFXItem);
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- var version$1 = "2.4.6";
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+ var version$1 = "2.4.7";
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  logger.info("Core version: " + version$1 + ".");
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  var _obj;
@@ -33260,7 +33228,7 @@ setMaxSpriteMeshItemCount(8);
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  */ Mesh.create = function(engine, props) {
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  return new ThreeMesh(engine, props);
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  };
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- var version = "2.4.6";
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+ var version = "2.4.7";
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  logger.info("THREEJS plugin version: " + version + ".");
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33233
 
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  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };