@galacean/effects-threejs 2.3.0-beta.3 → 2.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +80 -126
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +80 -126
- package/dist/index.mjs.map +1 -1
- package/dist/three-display-object.d.ts +3 -3
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v2.3.0
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* Version: v2.3.0
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*/
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import * as THREE from 'three';
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@@ -32077,7 +32077,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
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registerPlugin("particle", ParticleLoader, VFXItem);
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registerPlugin("cal", CalculateLoader, VFXItem);
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registerPlugin("interact", InteractLoader, VFXItem);
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var version$1 = "2.3.0
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var version$1 = "2.3.0";
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logger.info("Core version: " + version$1 + ".");
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var _obj;
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@@ -33337,6 +33337,7 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
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_this.baseCompositionIndex = 0;
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var width = options.width, height = options.height, camera = options.camera;
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_this.renderer = new ThreeRenderer(context);
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_this.assetService = new AssetService(_this.renderer.engine);
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_this.width = width;
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_this.height = height;
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_this.camera = camera;
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@@ -33346,63 +33347,109 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
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_proto.loadScene = function loadScene(scene, options) {
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var _this = this;
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return _async_to_generator(function() {
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var
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var last, scenes, compositions, _options_autoplay, autoplay, baseOrder, _scenes, i, compositionNames, firstFrameTime, _iterator, _step, composition;
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return __generator(this, function(_state) {
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switch(_state.label){
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case 0:
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assertExist(_this.renderer, "Renderer is not exist, maybe the Player has been disabled or in gl 'debug-disable' mode.");
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last = performance.now();
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scenes = [];
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compositions = [];
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autoplay = (_options_autoplay = options == null ? void 0 : options.autoplay) != null ? _options_autoplay : true;
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baseOrder = _this.baseCompositionIndex;
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if (
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-
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if (isArray(scene)) {
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(_scenes = scenes).push.apply(_scenes, [].concat(scene));
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} else {
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scenes.push(scene);
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}
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return [
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4,
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Promise.all(
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var
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Promise.all(scenes.map(/*#__PURE__*/ _async_to_generator(function(url, index) {
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var _this_assetService_assembleSceneLoadOptions, source, opts, assetManager, _$scene, composition;
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return __generator(this, function(_state) {
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switch(_state.label){
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case 0:
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_this_assetService_assembleSceneLoadOptions = _this.assetService.assembleSceneLoadOptions(url, _extends({
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autoplay: autoplay
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}, options)), source = _this_assetService_assembleSceneLoadOptions.source, opts = _this_assetService_assembleSceneLoadOptions.options;
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assetManager = new AssetManager(opts);
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return [
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4,
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assetManager.loadScene(source, _this.renderer, {
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env: _this.env
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})
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];
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case 1:
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-
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_$scene = _state.sent();
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_this.assetService.prepareAssets(_$scene, assetManager.getAssets());
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_this.assetService.updateTextVariables(_$scene, assetManager.options.variables);
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_this.assetService.initializeTexture(_$scene);
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_$scene.pluginSystem.precompile(_$scene.jsonScene.compositions, _this.renderer, options);
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composition = _this.createComposition(_$scene, opts);
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_this.baseCompositionIndex += 1;
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composition.setIndex(baseOrder + index);
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compositions[index] = composition;
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return [
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2
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res
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2
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];
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}
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});
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})))
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];
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case 1:
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_state.sent();
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for(i = 0; i < compositions.length; i++){
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if (autoplay) {
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compositions[i].play();
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} else {
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compositions[i].pause();
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}
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}
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compositionNames = compositions.map(function(composition) {
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return composition.name;
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});
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firstFrameTime = performance.now() - last;
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for(_iterator = _create_for_of_iterator_helper_loose(compositions); !(_step = _iterator()).done;){
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composition = _step.value;
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composition.statistic.firstFrameTime = firstFrameTime;
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}
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logger.info("First frame [" + compositionNames + "]: " + firstFrameTime.toFixed(4) + "ms.");
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return [
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-
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isArray(scene) ? compositions : compositions[0]
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];
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}
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});
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})();
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};
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_proto.createComposition = function createComposition(scene, options) {
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var _this = this;
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if (options === void 0) options = {};
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var composition = new ThreeComposition(_extends({}, options, {
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width: this.width,
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height: this.height,
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renderer: this.renderer,
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handleItemMessage: function(message) {
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_this.dispatchEvent({
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type: "message",
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message: message
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});
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}
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}), scene);
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composition.on("end", function() {
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_this.dispatchEvent({
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type: "end",
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composition: composition
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});
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});
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this.renderer.engine.setOptions({
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threeCamera: this.camera,
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threeGroup: this,
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composition: composition
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});
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this.compositions.push(composition);
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return composition;
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};
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_proto.pause = function pause() {
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this.dispatchEvent({
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type: "pause"
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@@ -33416,99 +33463,6 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
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composition.resume();
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});
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};
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_proto.createComposition = function createComposition(url, options) {
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if (options === void 0) options = {};
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var _this = this;
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return _async_to_generator(function() {
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var last, opts, source, scene, engine, i, composition, firstFrameTime;
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return __generator(this, function(_state) {
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switch(_state.label){
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case 0:
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last = performance.now();
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opts = _extends({
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autoplay: true
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}, options);
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source = url;
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if (Scene.isURL(url)) {
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if (!Scene.isJSONObject(url)) {
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source = url.url;
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}
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if (Scene.isWithOptions(url)) {
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opts = _extends({}, opts, url.options || {});
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}
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}
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if (_this.assetManager) {
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_this.assetManager.updateOptions(opts);
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} else {
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_this.assetManager = new AssetManager(opts);
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}
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return [
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_this.assetManager.loadScene(source, _this.renderer, {
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env: _this.env
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})
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];
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case 1:
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scene = _state.sent();
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engine = _this.renderer.engine;
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// TODO 多 json 之间目前不共用资源,如果后续需要多 json 共用,这边缓存机制需要额外处理
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engine.clearResources();
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engine.addPackageDatas(scene);
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for(i = 0; i < scene.textureOptions.length; i++){
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scene.textureOptions[i] = engine.assetLoader.loadGUID(scene.textureOptions[i].id);
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scene.textureOptions[i].initialize();
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}
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if (!engine.database) return [
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];
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return [
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engine.createVFXItems(scene)
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];
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case 2:
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_state.sent();
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_state.label = 3;
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case 3:
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composition = new ThreeComposition(_extends({}, opts, {
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width: _this.width,
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height: _this.height,
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renderer: _this.renderer,
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handleItemMessage: function(message) {
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_this.dispatchEvent({
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type: "message",
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message: message
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});
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}
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}), scene);
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composition.on("end", function() {
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_this.dispatchEvent({
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type: "end",
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composition: composition
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});
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});
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_this.renderer.engine.setOptions({
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threeCamera: _this.camera,
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threeGroup: _this,
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composition: composition
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});
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if (opts.autoplay) {
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composition.play();
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} else {
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composition.pause();
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}
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firstFrameTime = performance.now() - last + composition.statistic.loadTime;
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composition.statistic.firstFrameTime = firstFrameTime;
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logger.info("First frame: [" + composition.name + "]" + firstFrameTime.toFixed(4) + "ms.");
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_this.compositions.push(composition);
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return [
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composition
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];
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}
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});
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})();
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};
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/**
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*
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* @param delta
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*/ Mesh.create = function(engine, props) {
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return new ThreeMesh(engine, props);
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};
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var version = "2.3.0
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var version = "2.3.0";
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logger.info("THREEJS plugin version: " + version + ".");
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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