@galacean/effects-threejs 2.3.0-beta.0 → 2.3.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +125 -289
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +125 -289
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.3.0-beta.
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* Version: v2.3.0-beta.2
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*/
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import * as THREE from 'three';
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@@ -35,6 +35,41 @@ function _async_to_generator(fn) {
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};
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}
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function _array_like_to_array(arr, len) {
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if (len == null || len > arr.length) len = arr.length;
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for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
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return arr2;
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}
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function _unsupported_iterable_to_array(o, minLen) {
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if (!o) return;
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if (typeof o === "string") return _array_like_to_array(o, minLen);
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var n = Object.prototype.toString.call(o).slice(8, -1);
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if (n === "Object" && o.constructor) n = o.constructor.name;
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if (n === "Map" || n === "Set") return Array.from(n);
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if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
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}
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function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
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if (it) return (it = it.call(o)).next.bind(it);
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// Fallback for engines without symbol support
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if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
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if (it) o = it;
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var i = 0;
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return function() {
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if (i >= o.length) return {
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done: true
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};
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return {
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done: false,
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value: o[i++]
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};
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};
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}
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throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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}
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function _instanceof1(left, right) {
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if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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return !!right[Symbol.hasInstance](left);
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@@ -818,16 +853,13 @@ var pluginCtrlMap = {};
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* @param pluginClass class of plugin
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* @param itemClass class of item
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* @param isDefault load
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*/
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function registerPlugin(name, pluginClass, itemClass, isDefault) {
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*/ function registerPlugin(name, pluginClass, itemClass) {
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if (pluginCtrlMap[name]) {
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logger.error("Duplicate registration for plugin " + name + ".");
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}
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pluginCtrlMap[name] = itemClass;
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pluginLoaderMap[name] = pluginClass;
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addItem(defaultPlugins, name);
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}
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addItem(defaultPlugins, name);
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}
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function unregisterPlugin(name) {
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delete pluginCtrlMap[name];
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@@ -835,7 +867,7 @@ function unregisterPlugin(name) {
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removeItem(defaultPlugins, name);
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}
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var PluginSystem = /*#__PURE__*/ function() {
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function PluginSystem(
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function PluginSystem() {
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var loaders = {};
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var loaded = [];
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var addLoader = function(name) {
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@@ -846,7 +878,6 @@ var PluginSystem = /*#__PURE__*/ function() {
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}
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};
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defaultPlugins.forEach(addLoader);
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pluginNames.forEach(addLoader);
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this.plugins = Object.keys(loaders).map(function(name) {
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var CTRL = pluginLoaderMap[name];
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if (!CTRL) {
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@@ -898,15 +929,10 @@ var PluginSystem = /*#__PURE__*/ function() {
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})();
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};
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_proto.precompile = function precompile(compositions, renderer, options) {
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var
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2,
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_this.callStatic("precompile", compositions, renderer, options)
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];
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});
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})();
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for(var _iterator = _create_for_of_iterator_helper_loose(this.plugins), _step; !(_step = _iterator()).done;){
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var plugin = _step.value;
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plugin.precompile(compositions, renderer, options);
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}
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};
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_proto.loadResources = function loadResources(scene, options) {
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var _this = this;
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@@ -976,6 +1002,11 @@ function getPluginUsageInfo(name) {
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this.name = "";
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}
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var _proto = AbstractPlugin.prototype;
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/**
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* 在加载到 JSON 后,就可以进行提前编译
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* @param json
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* @param player
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*/ _proto.precompile = function precompile(compositions, renderer, options) {};
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_proto.onCompositionConstructed = function onCompositionConstructed(composition, scene) {};
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_proto.onCompositionItemLifeBegin = function onCompositionItemLifeBegin(composition, item) {};
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_proto.onCompositionItemLifeEnd = function onCompositionItemLifeEnd(composition, item) {};
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return false;
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};
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_proto.postProcessFrame = function postProcessFrame(composition, frame) {};
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/**
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* 在加载到 JSON 后,就可以进行提前编译
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* @param json
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* @param player
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*/ AbstractPlugin.precompile = function precompile(compositions, renderer) {
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return Promise.resolve();
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};
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return AbstractPlugin;
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}();
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@@ -6669,41 +6693,6 @@ function setDefaultTextureFactory(factory) {
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g = factory;
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}
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function _array_like_to_array(arr, len) {
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if (len == null || len > arr.length) len = arr.length;
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for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
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return arr2;
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}
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function _unsupported_iterable_to_array(o, minLen) {
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if (!o) return;
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if (typeof o === "string") return _array_like_to_array(o, minLen);
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var n = Object.prototype.toString.call(o).slice(8, -1);
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if (n === "Object" && o.constructor) n = o.constructor.name;
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if (n === "Map" || n === "Set") return Array.from(n);
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if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
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}
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function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
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if (it) return (it = it.call(o)).next.bind(it);
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// Fallback for engines without symbol support
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if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
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if (it) o = it;
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var i = 0;
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return function() {
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};
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return {
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value: o[i++]
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};
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};
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}
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throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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}
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var ShaderCompileResultStatus;
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(function(ShaderCompileResultStatus) {
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ShaderCompileResultStatus[ShaderCompileResultStatus["noShader"] = 0] = "noShader";
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var perpY = x0 - x1;
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var perp1x = 0;
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var perp1y = 0;
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var dist = Math.sqrt(perpX * perpX + perpY * perpY) + NumberEpsilon;
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perpX /= dist;
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perpY /= dist;
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perpX *= width;
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y2 = points[(i + 1) * 2 + 1];
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perpX = -(y0 - y1);
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perpY = x0 - x1;
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dist = Math.sqrt(perpX * perpX + perpY * perpY);
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dist = Math.sqrt(perpX * perpX + perpY * perpY) + NumberEpsilon;
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perpX /= dist;
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perpY /= dist;
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perpX *= width;
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perpY *= width;
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perp1x = -(y1 - y2);
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perp1y = x1 - x2;
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dist = Math.sqrt(perp1x * perp1x + perp1y * perp1y);
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dist = Math.sqrt(perp1x * perp1x + perp1y * perp1y) + NumberEpsilon;
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perp1x /= dist;
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perp1x *= width;
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y1 = points[(length - 1) * 2 + 1];
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perpX = -(y0 - y1);
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perpY = x0 - x1;
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dist = Math.sqrt(perpX * perpX + perpY * perpY);
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dist = Math.sqrt(perpX * perpX + perpY * perpY) + NumberEpsilon;
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perpX /= dist;
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perpY /= dist;
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perpX *= width;
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indices.length;
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var vertOffset1 = vertices.length / 2;
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var lineStyle = this.strokeAttributes;
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var close =
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var close = true;
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close = shape1.closePath;
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}
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camera.far = this.options.far;
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camera.fov = this.options.fov;
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camera.clipMode = this.options.clipMode;
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camera.
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camera.transform.parentTransform = this.transform.parentTransform;
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camera.position = this.transform.position;
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camera.setQuat(this.transform.getQuaternion().clone().conjugate());
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};
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_proto.fromData = function fromData(data) {
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}();
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function setSpriteMeshMaxItemCountByGPU(gpuCapability) {
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function spriteMeshShaderFromFilter(level, options) {
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var _ref = options != null ? options : {}, _ref_env = _ref.env, env = _ref_env === void 0 ? "" : _ref_env, wireframe = _ref.wireframe;
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var macros = [
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var fragment = wireframe ? itemFrameFrag : itemFrag;
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function spriteMeshShaderIdFromRenderInfo(renderInfo, count) {
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function spriteMeshShaderFromRenderInfo(renderInfo, count, level, env) {
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var wireframe = renderInfo.wireframe;
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var shader = spriteMeshShaderFromFilter(level, {
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shader.shared = true;
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// if (!wireframe) {
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// }
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return shader;
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}
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// TODO: 只有单测用
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function setMaxSpriteMeshItemCount(count) {
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maxSpriteMeshItemCount = count;
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}
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var defRenderInfo = {
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blending: 0,
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cacheId: "-",
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mask: 0,
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maskMode: 0,
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occlusion: false,
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side: 0,
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17635
|
-
cachePrefix: "-"
|
|
17636
|
-
};
|
|
17637
17575
|
var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
|
|
17638
17576
|
_inherits(SpriteLoader, AbstractPlugin);
|
|
17639
17577
|
function SpriteLoader() {
|
|
@@ -17642,19 +17580,6 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
|
|
|
17642
17580
|
_this.name = "sprite";
|
|
17643
17581
|
return _this;
|
|
17644
17582
|
}
|
|
17645
|
-
SpriteLoader.precompile = function precompile(compositions, render, options) {
|
|
17646
|
-
var shaderLibrary = render.getShaderLibrary();
|
|
17647
|
-
var _render_engine_gpuCapability = render.engine.gpuCapability, level = _render_engine_gpuCapability.level, detail = _render_engine_gpuCapability.detail;
|
|
17648
|
-
var env = (options != null ? options : {}).env;
|
|
17649
|
-
if (!(shaderLibrary == null ? void 0 : shaderLibrary.shaderResults[spriteMeshShaderIdFromRenderInfo(defRenderInfo, 2)])) {
|
|
17650
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(spriteMeshShaderFromRenderInfo(defRenderInfo, 2, 1, env));
|
|
17651
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(spriteMeshShaderFromRenderInfo(defRenderInfo, maxSpriteMeshItemCount, 1, env));
|
|
17652
|
-
if (detail.writableFragDepth) {
|
|
17653
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(createCopyShader(level, true));
|
|
17654
|
-
}
|
|
17655
|
-
}
|
|
17656
|
-
return Promise.resolve();
|
|
17657
|
-
};
|
|
17658
17583
|
return SpriteLoader;
|
|
17659
17584
|
}(AbstractPlugin);
|
|
17660
17585
|
|
|
@@ -19856,66 +19781,6 @@ function calculateDirection(prePoint, point, nextPoint) {
|
|
|
19856
19781
|
}
|
|
19857
19782
|
return dir.normalize().toArray();
|
|
19858
19783
|
}
|
|
19859
|
-
function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env) {
|
|
19860
|
-
if (env === void 0) env = "";
|
|
19861
|
-
var shaderCacheId = 0;
|
|
19862
|
-
var lookUpTexture = getConfig(RENDER_PREFER_LOOKUP_TEXTURE) ? 1 : 0;
|
|
19863
|
-
var enableVertexTexture = gpuCapability.detail.maxVertexTextures > 0;
|
|
19864
|
-
var macros = [
|
|
19865
|
-
[
|
|
19866
|
-
"ENABLE_VERTEX_TEXTURE",
|
|
19867
|
-
enableVertexTexture
|
|
19868
|
-
],
|
|
19869
|
-
[
|
|
19870
|
-
"LOOKUP_TEXTURE_CURVE",
|
|
19871
|
-
lookUpTexture
|
|
19872
|
-
],
|
|
19873
|
-
[
|
|
19874
|
-
"ENV_EDITOR",
|
|
19875
|
-
env === PLAYER_OPTIONS_ENV_EDITOR
|
|
19876
|
-
]
|
|
19877
|
-
];
|
|
19878
|
-
var keyFrameMeta = createKeyFrameMeta();
|
|
19879
|
-
if (trails.colorOverLifetime) {
|
|
19880
|
-
macros.push([
|
|
19881
|
-
"COLOR_OVER_LIFETIME",
|
|
19882
|
-
true
|
|
19883
|
-
]);
|
|
19884
|
-
shaderCacheId |= 1;
|
|
19885
|
-
}
|
|
19886
|
-
if (trails.colorOverTrail) {
|
|
19887
|
-
macros.push([
|
|
19888
|
-
"COLOR_OVER_TRAIL",
|
|
19889
|
-
true
|
|
19890
|
-
]);
|
|
19891
|
-
shaderCacheId |= 1 << 2;
|
|
19892
|
-
}
|
|
19893
|
-
var useAttributeTrailStart = particleMaxCount > 64;
|
|
19894
|
-
if (useAttributeTrailStart) {
|
|
19895
|
-
macros.push([
|
|
19896
|
-
"ATTR_TRAIL_START",
|
|
19897
|
-
1
|
|
19898
|
-
]);
|
|
19899
|
-
shaderCacheId |= 1 << 3;
|
|
19900
|
-
}
|
|
19901
|
-
getKeyFrameMetaByRawValue(keyFrameMeta, trails.opacityOverLifetime);
|
|
19902
|
-
getKeyFrameMetaByRawValue(keyFrameMeta, trails.widthOverTrail);
|
|
19903
|
-
macros.push([
|
|
19904
|
-
"VERT_CURVE_VALUE_COUNT",
|
|
19905
|
-
keyFrameMeta.index
|
|
19906
|
-
], [
|
|
19907
|
-
"VERT_MAX_KEY_FRAME_COUNT",
|
|
19908
|
-
keyFrameMeta.max
|
|
19909
|
-
]);
|
|
19910
|
-
return {
|
|
19911
|
-
vertex: trailVert,
|
|
19912
|
-
fragment: particleFrag,
|
|
19913
|
-
macros: macros,
|
|
19914
|
-
shared: true,
|
|
19915
|
-
name: "trail#" + name,
|
|
19916
|
-
cacheId: "-t:+" + shaderCacheId + "+" + keyFrameMeta.index + "+" + keyFrameMeta.max
|
|
19917
|
-
};
|
|
19918
|
-
}
|
|
19919
19784
|
|
|
19920
19785
|
/**
|
|
19921
19786
|
* @since 2.0.0
|
|
@@ -24939,59 +24804,57 @@ SpriteComponent = __decorate([
|
|
|
24939
24804
|
effectsClass(DataType.SpriteComponent)
|
|
24940
24805
|
], SpriteComponent);
|
|
24941
24806
|
|
|
24807
|
+
var maxSpriteMeshItemCount = 8;
|
|
24808
|
+
function setSpriteMeshMaxItemCountByGPU(gpuCapability) {
|
|
24809
|
+
if (gpuCapability.maxVertexUniforms >= 256) {
|
|
24810
|
+
return maxSpriteMeshItemCount = 32;
|
|
24811
|
+
} else if (gpuCapability.maxVertexUniforms >= 128) {
|
|
24812
|
+
return maxSpriteMeshItemCount = 16;
|
|
24813
|
+
}
|
|
24814
|
+
}
|
|
24815
|
+
function spriteMeshShaderFromFilter(level, options) {
|
|
24816
|
+
var _ref = options != null ? options : {}, _ref_env = _ref.env, env = _ref_env === void 0 ? "" : _ref_env, wireframe = _ref.wireframe;
|
|
24817
|
+
var macros = [
|
|
24818
|
+
[
|
|
24819
|
+
"ENV_EDITOR",
|
|
24820
|
+
env === PLAYER_OPTIONS_ENV_EDITOR
|
|
24821
|
+
]
|
|
24822
|
+
];
|
|
24823
|
+
var fragment = wireframe ? itemFrameFrag : itemFrag;
|
|
24824
|
+
var vertex = itemVert;
|
|
24825
|
+
return {
|
|
24826
|
+
fragment: fragment,
|
|
24827
|
+
vertex: vertex,
|
|
24828
|
+
glslVersion: level === 1 ? GLSLVersion.GLSL1 : GLSLVersion.GLSL3,
|
|
24829
|
+
macros: macros,
|
|
24830
|
+
shared: true
|
|
24831
|
+
};
|
|
24832
|
+
}
|
|
24833
|
+
function spriteMeshShaderIdFromRenderInfo(renderInfo, count) {
|
|
24834
|
+
return renderInfo.cachePrefix + "_effects_sprite_" + count;
|
|
24835
|
+
}
|
|
24836
|
+
function spriteMeshShaderFromRenderInfo(renderInfo, count, level, env) {
|
|
24837
|
+
var wireframe = renderInfo.wireframe;
|
|
24838
|
+
var shader = spriteMeshShaderFromFilter(level, {
|
|
24839
|
+
wireframe: wireframe,
|
|
24840
|
+
env: env
|
|
24841
|
+
});
|
|
24842
|
+
shader.shared = true;
|
|
24843
|
+
// if (!wireframe) {
|
|
24844
|
+
// shader.cacheId = spriteMeshShaderIdFromRenderInfo(renderInfo, count);
|
|
24845
|
+
// }
|
|
24846
|
+
return shader;
|
|
24847
|
+
}
|
|
24848
|
+
// TODO: 只有单测用
|
|
24849
|
+
function setMaxSpriteMeshItemCount(count) {
|
|
24850
|
+
maxSpriteMeshItemCount = count;
|
|
24851
|
+
}
|
|
24852
|
+
|
|
24942
24853
|
var ParticleLoader = /*#__PURE__*/ function(AbstractPlugin) {
|
|
24943
24854
|
_inherits(ParticleLoader, AbstractPlugin);
|
|
24944
24855
|
function ParticleLoader() {
|
|
24945
24856
|
return AbstractPlugin.apply(this, arguments);
|
|
24946
24857
|
}
|
|
24947
|
-
ParticleLoader.precompile = function precompile(compositions, renderer, options) {
|
|
24948
|
-
var gpuCapability = renderer.engine.gpuCapability;
|
|
24949
|
-
var level = gpuCapability.level;
|
|
24950
|
-
var env = (options != null ? options : {}).env;
|
|
24951
|
-
var shaderLibrary = renderer.getShaderLibrary();
|
|
24952
|
-
var items = [];
|
|
24953
|
-
var shaders = [];
|
|
24954
|
-
var maxFragmentCount = 0;
|
|
24955
|
-
var maxVertexCount = 0;
|
|
24956
|
-
// 增加预合成中的粒子处理
|
|
24957
|
-
compositions.forEach(function(comp) {
|
|
24958
|
-
comp.items.forEach(function(item) {
|
|
24959
|
-
if (Item.isParticle(item)) {
|
|
24960
|
-
items.push(item);
|
|
24961
|
-
}
|
|
24962
|
-
});
|
|
24963
|
-
});
|
|
24964
|
-
items.forEach(function(item) {
|
|
24965
|
-
var _getParticleMeshShader = getParticleMeshShader(item, gpuCapability, env), shader = _getParticleMeshShader.shader, fragment = _getParticleMeshShader.fragment, vertex = _getParticleMeshShader.vertex;
|
|
24966
|
-
shaders.push(shader);
|
|
24967
|
-
maxFragmentCount = Math.max(maxFragmentCount, fragment);
|
|
24968
|
-
maxVertexCount = Math.max(maxVertexCount, vertex);
|
|
24969
|
-
// TODO 此处add是否有意义?shader变量似乎没有加到this.shaders数组。
|
|
24970
|
-
if (item.content.trails) {
|
|
24971
|
-
var shader1 = getTrailMeshShader(item.content.trails, item.content.options.maxCount, item.name, gpuCapability, env);
|
|
24972
|
-
shader1.glslVersion = level === 2 ? GLSLVersion.GLSL3 : GLSLVersion.GLSL1;
|
|
24973
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(shader1);
|
|
24974
|
-
}
|
|
24975
|
-
});
|
|
24976
|
-
shaders.forEach(function(shader) {
|
|
24977
|
-
if (level === 2) {
|
|
24978
|
-
modifyMaxKeyframeShader(shader, maxVertexCount, maxFragmentCount);
|
|
24979
|
-
shader.glslVersion = GLSLVersion.GLSL3;
|
|
24980
|
-
} else {
|
|
24981
|
-
shader.glslVersion = GLSLVersion.GLSL1;
|
|
24982
|
-
}
|
|
24983
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(shader);
|
|
24984
|
-
});
|
|
24985
|
-
if (level === 2) {
|
|
24986
|
-
items.forEach(function(item) {
|
|
24987
|
-
item.content.options.meshSlots = [
|
|
24988
|
-
maxVertexCount,
|
|
24989
|
-
maxFragmentCount
|
|
24990
|
-
];
|
|
24991
|
-
});
|
|
24992
|
-
}
|
|
24993
|
-
return Promise.resolve();
|
|
24994
|
-
};
|
|
24995
24858
|
return ParticleLoader;
|
|
24996
24859
|
}(AbstractPlugin);
|
|
24997
24860
|
|
|
@@ -28169,7 +28032,7 @@ var seed$1 = 1;
|
|
|
28169
28032
|
});
|
|
28170
28033
|
});
|
|
28171
28034
|
loadResourcePromise = /*#__PURE__*/ _async_to_generator(function() {
|
|
28172
|
-
var scene, link, jsonScene, pluginSystem, loadedImages,
|
|
28035
|
+
var scene, link, jsonScene, pluginSystem, loadedImages, images, _ref, jsonScene1, pluginSystem1, _jsonScene_bins, bins, images1, fonts, _ref1, loadedBins, loadedImages1, loadedTextures, totalTime;
|
|
28173
28036
|
return __generator(this, function(_state) {
|
|
28174
28037
|
switch(_state.label){
|
|
28175
28038
|
case 0:
|
|
@@ -28205,16 +28068,13 @@ var seed$1 = 1;
|
|
|
28205
28068
|
// 已经加载过的 可能需要更新数据模板
|
|
28206
28069
|
scene = _extends({}, rawJSON);
|
|
28207
28070
|
jsonScene = scene.jsonScene, pluginSystem = scene.pluginSystem, loadedImages = scene.images;
|
|
28208
|
-
|
|
28071
|
+
images = jsonScene.images;
|
|
28209
28072
|
_this.assignImagesToAssets(images, loadedImages);
|
|
28210
28073
|
return [
|
|
28211
28074
|
4,
|
|
28212
28075
|
Promise.all([
|
|
28213
28076
|
hookTimeInfo("plugin:processAssets", function() {
|
|
28214
28077
|
return _this.processPluginAssets(jsonScene, pluginSystem, options);
|
|
28215
|
-
}),
|
|
28216
|
-
hookTimeInfo("plugin:precompile", function() {
|
|
28217
|
-
return _this.precompile(compositions, pluginSystem, renderer, options);
|
|
28218
28078
|
})
|
|
28219
28079
|
])
|
|
28220
28080
|
];
|
|
@@ -28233,7 +28093,7 @@ var seed$1 = 1;
|
|
|
28233
28093
|
];
|
|
28234
28094
|
case 6:
|
|
28235
28095
|
_ref = _state.sent(), jsonScene1 = _ref.jsonScene, pluginSystem1 = _ref.pluginSystem;
|
|
28236
|
-
_jsonScene_bins = jsonScene1.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images1 = jsonScene1.images,
|
|
28096
|
+
_jsonScene_bins = jsonScene1.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images1 = jsonScene1.images, fonts = jsonScene1.fonts;
|
|
28237
28097
|
return [
|
|
28238
28098
|
4,
|
|
28239
28099
|
Promise.all([
|
|
@@ -28246,9 +28106,6 @@ var seed$1 = 1;
|
|
|
28246
28106
|
hookTimeInfo("plugin:processAssets", function() {
|
|
28247
28107
|
return _this.processPluginAssets(jsonScene1, pluginSystem1, options);
|
|
28248
28108
|
}),
|
|
28249
|
-
hookTimeInfo("plugin:precompile", function() {
|
|
28250
|
-
return _this.precompile(compositions1, pluginSystem1, renderer, options);
|
|
28251
|
-
}),
|
|
28252
28109
|
hookTimeInfo("processFontURL", function() {
|
|
28253
28110
|
return _this.processFontURL(fonts);
|
|
28254
28111
|
})
|
|
@@ -28314,39 +28171,15 @@ var seed$1 = 1;
|
|
|
28314
28171
|
_proto.getAssets = function getAssets() {
|
|
28315
28172
|
return this.assets;
|
|
28316
28173
|
};
|
|
28317
|
-
_proto.precompile = function precompile(compositions, pluginSystem, renderer, options) {
|
|
28318
|
-
return _async_to_generator(function() {
|
|
28319
|
-
return __generator(this, function(_state) {
|
|
28320
|
-
switch(_state.label){
|
|
28321
|
-
case 0:
|
|
28322
|
-
if (!renderer || !renderer.getShaderLibrary()) {
|
|
28323
|
-
return [
|
|
28324
|
-
2
|
|
28325
|
-
];
|
|
28326
|
-
}
|
|
28327
|
-
return [
|
|
28328
|
-
4,
|
|
28329
|
-
pluginSystem.precompile(compositions, renderer, options)
|
|
28330
|
-
];
|
|
28331
|
-
case 1:
|
|
28332
|
-
_state.sent();
|
|
28333
|
-
return [
|
|
28334
|
-
2
|
|
28335
|
-
];
|
|
28336
|
-
}
|
|
28337
|
-
});
|
|
28338
|
-
})();
|
|
28339
|
-
};
|
|
28340
28174
|
_proto.processJSON = function processJSON(json) {
|
|
28341
28175
|
var _this = this;
|
|
28342
28176
|
return _async_to_generator(function() {
|
|
28343
|
-
var jsonScene,
|
|
28177
|
+
var jsonScene, pluginSystem;
|
|
28344
28178
|
return __generator(this, function(_state) {
|
|
28345
28179
|
switch(_state.label){
|
|
28346
28180
|
case 0:
|
|
28347
28181
|
jsonScene = getStandardJSON(json);
|
|
28348
|
-
|
|
28349
|
-
pluginSystem = new PluginSystem(plugins);
|
|
28182
|
+
pluginSystem = new PluginSystem();
|
|
28350
28183
|
return [
|
|
28351
28184
|
4,
|
|
28352
28185
|
pluginSystem.processRawJSON(jsonScene, _this.options)
|
|
@@ -28858,7 +28691,6 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
|
|
|
28858
28691
|
}
|
|
28859
28692
|
var _proto = AssetService.prototype;
|
|
28860
28693
|
/**
|
|
28861
|
-
* @internal
|
|
28862
28694
|
* @param url
|
|
28863
28695
|
* @param options
|
|
28864
28696
|
* @returns
|
|
@@ -28883,7 +28715,6 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
|
|
|
28883
28715
|
* 根据用户参数修改文本元素的原始数据
|
|
28884
28716
|
* @param scene
|
|
28885
28717
|
* @param options
|
|
28886
|
-
* @internal
|
|
28887
28718
|
*/ _proto.updateTextVariables = function updateTextVariables(scene, variables) {
|
|
28888
28719
|
var _this = this;
|
|
28889
28720
|
if (variables === void 0) variables = {};
|
|
@@ -28965,12 +28796,14 @@ var tmpScale = new Vector3(1, 1, 1);
|
|
|
28965
28796
|
function Camera(name, options) {
|
|
28966
28797
|
if (options === void 0) options = {};
|
|
28967
28798
|
this.name = name;
|
|
28799
|
+
this./**
|
|
28800
|
+
* @internal
|
|
28801
|
+
*/ transform = new Transform();
|
|
28968
28802
|
this.viewportMatrix = Matrix4.fromIdentity();
|
|
28969
28803
|
this.viewMatrix = Matrix4.fromIdentity();
|
|
28970
28804
|
this.projectionMatrix = Matrix4.fromIdentity();
|
|
28971
28805
|
this.viewProjectionMatrix = Matrix4.fromIdentity();
|
|
28972
28806
|
this.inverseViewMatrix = Matrix4.fromIdentity();
|
|
28973
|
-
this.transform = new Transform();
|
|
28974
28807
|
this.dirty = true;
|
|
28975
28808
|
var _options_near = options.near, near = _options_near === void 0 ? 0.1 : _options_near, _options_far = options.far, far = _options_far === void 0 ? 20 : _options_far, _options_fov = options.fov, fov = _options_fov === void 0 ? 60 : _options_fov, _options_aspect = options.aspect, aspect = _options_aspect === void 0 ? 1 : _options_aspect, _options_clipMode = options.clipMode, clipMode = _options_clipMode === void 0 ? CameraClipMode.portrait : _options_clipMode, _options_position = options.position, position = _options_position === void 0 ? [
|
|
28976
28809
|
0,
|
|
@@ -29084,7 +28917,10 @@ var tmpScale = new Vector3(1, 1, 1);
|
|
|
29084
28917
|
* 设置相机的旋转四元数
|
|
29085
28918
|
* @param value - 旋转四元数
|
|
29086
28919
|
*/ _proto.setQuat = function setQuat(value) {
|
|
29087
|
-
this.transform.
|
|
28920
|
+
if (!this.transform.getQuaternion().equals(value)) {
|
|
28921
|
+
this.transform.setQuaternion(value.x, value.y, value.z, value.w);
|
|
28922
|
+
this.dirty = true;
|
|
28923
|
+
}
|
|
29088
28924
|
};
|
|
29089
28925
|
/**
|
|
29090
28926
|
* 获取相机旋转对应的四元数
|
|
@@ -29122,7 +28958,7 @@ var tmpScale = new Vector3(1, 1, 1);
|
|
|
29122
28958
|
var _this_options = this.options, fov = _this_options.fov, aspect = _this_options.aspect, near = _this_options.near, far = _this_options.far, clipMode = _this_options.clipMode;
|
|
29123
28959
|
this.projectionMatrix.perspective(fov * DEG2RAD, aspect, near, far, clipMode === CameraClipMode.portrait);
|
|
29124
28960
|
this.projectionMatrix.premultiply(this.viewportMatrix);
|
|
29125
|
-
this.inverseViewMatrix.compose(this.position, this.getQuat()
|
|
28961
|
+
this.inverseViewMatrix.compose(this.position, this.getQuat(), tmpScale);
|
|
29126
28962
|
var _this_transform_getParentMatrix;
|
|
29127
28963
|
this.inverseViewMatrix.premultiply((_this_transform_getParentMatrix = this.transform.getParentMatrix()) != null ? _this_transform_getParentMatrix : Matrix4.IDENTITY);
|
|
29128
28964
|
this.viewMatrix.copyFrom(this.inverseViewMatrix).invert();
|
|
@@ -32234,13 +32070,13 @@ var DEFAULT_FPS = 60;
|
|
|
32234
32070
|
return Ticker;
|
|
32235
32071
|
}();
|
|
32236
32072
|
|
|
32237
|
-
registerPlugin("camera", CameraVFXItemLoader, VFXItem
|
|
32238
|
-
registerPlugin("text", TextLoader, VFXItem
|
|
32239
|
-
registerPlugin("sprite", SpriteLoader, VFXItem
|
|
32240
|
-
registerPlugin("particle", ParticleLoader, VFXItem
|
|
32241
|
-
registerPlugin("cal", CalculateLoader, VFXItem
|
|
32242
|
-
registerPlugin("interact", InteractLoader, VFXItem
|
|
32243
|
-
var version$1 = "2.3.0-beta.
|
|
32073
|
+
registerPlugin("camera", CameraVFXItemLoader, VFXItem);
|
|
32074
|
+
registerPlugin("text", TextLoader, VFXItem);
|
|
32075
|
+
registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
32076
|
+
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
32077
|
+
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
32078
|
+
registerPlugin("interact", InteractLoader, VFXItem);
|
|
32079
|
+
var version$1 = "2.3.0-beta.2";
|
|
32244
32080
|
logger.info("Core version: " + version$1 + ".");
|
|
32245
32081
|
|
|
32246
32082
|
var _obj;
|
|
@@ -33886,7 +33722,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
33886
33722
|
*/ Mesh.create = function(engine, props) {
|
|
33887
33723
|
return new ThreeMesh(engine, props);
|
|
33888
33724
|
};
|
|
33889
|
-
var version = "2.3.0-beta.
|
|
33725
|
+
var version = "2.3.0-beta.2";
|
|
33890
33726
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
33891
33727
|
|
|
33892
33728
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|