@galacean/effects-threejs 2.3.0-beta.0 → 2.3.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +113 -285
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +113 -285
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.3.0-beta.
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* Version: v2.3.0-beta.1
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*/
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import * as THREE from 'three';
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@@ -35,6 +35,41 @@ function _async_to_generator(fn) {
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};
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}
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function _array_like_to_array(arr, len) {
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if (len == null || len > arr.length) len = arr.length;
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for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
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return arr2;
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}
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function _unsupported_iterable_to_array(o, minLen) {
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if (!o) return;
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if (typeof o === "string") return _array_like_to_array(o, minLen);
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var n = Object.prototype.toString.call(o).slice(8, -1);
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if (n === "Object" && o.constructor) n = o.constructor.name;
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if (n === "Map" || n === "Set") return Array.from(n);
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if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
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}
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function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
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if (it) return (it = it.call(o)).next.bind(it);
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// Fallback for engines without symbol support
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if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
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if (it) o = it;
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var i = 0;
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return function() {
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if (i >= o.length) return {
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done: true
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};
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return {
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done: false,
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value: o[i++]
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};
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};
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}
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throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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}
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function _instanceof1(left, right) {
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if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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return !!right[Symbol.hasInstance](left);
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@@ -818,16 +853,13 @@ var pluginCtrlMap = {};
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* @param pluginClass class of plugin
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* @param itemClass class of item
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* @param isDefault load
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*/
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function registerPlugin(name, pluginClass, itemClass, isDefault) {
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*/ function registerPlugin(name, pluginClass, itemClass) {
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if (pluginCtrlMap[name]) {
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logger.error("Duplicate registration for plugin " + name + ".");
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}
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pluginCtrlMap[name] = itemClass;
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pluginLoaderMap[name] = pluginClass;
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addItem(defaultPlugins, name);
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}
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addItem(defaultPlugins, name);
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}
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function unregisterPlugin(name) {
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delete pluginCtrlMap[name];
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@@ -835,7 +867,7 @@ function unregisterPlugin(name) {
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removeItem(defaultPlugins, name);
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}
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var PluginSystem = /*#__PURE__*/ function() {
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function PluginSystem(
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function PluginSystem() {
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var loaders = {};
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var loaded = [];
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var addLoader = function(name) {
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@@ -846,7 +878,6 @@ var PluginSystem = /*#__PURE__*/ function() {
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}
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};
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defaultPlugins.forEach(addLoader);
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pluginNames.forEach(addLoader);
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this.plugins = Object.keys(loaders).map(function(name) {
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var CTRL = pluginLoaderMap[name];
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if (!CTRL) {
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@@ -898,15 +929,10 @@ var PluginSystem = /*#__PURE__*/ function() {
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})();
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};
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_proto.precompile = function precompile(compositions, renderer, options) {
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var
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2,
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_this.callStatic("precompile", compositions, renderer, options)
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];
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});
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})();
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for(var _iterator = _create_for_of_iterator_helper_loose(this.plugins), _step; !(_step = _iterator()).done;){
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var plugin = _step.value;
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plugin.precompile(compositions, renderer, options);
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}
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};
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_proto.loadResources = function loadResources(scene, options) {
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var _this = this;
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@@ -976,6 +1002,11 @@ function getPluginUsageInfo(name) {
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this.name = "";
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}
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var _proto = AbstractPlugin.prototype;
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/**
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* 在加载到 JSON 后,就可以进行提前编译
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* @param json
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* @param player
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*/ _proto.precompile = function precompile(compositions, renderer, options) {};
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_proto.onCompositionConstructed = function onCompositionConstructed(composition, scene) {};
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_proto.onCompositionItemLifeBegin = function onCompositionItemLifeBegin(composition, item) {};
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_proto.onCompositionItemLifeEnd = function onCompositionItemLifeEnd(composition, item) {};
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@@ -988,13 +1019,6 @@ function getPluginUsageInfo(name) {
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return false;
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};
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_proto.postProcessFrame = function postProcessFrame(composition, frame) {};
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/**
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* 在加载到 JSON 后,就可以进行提前编译
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* @param json
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* @param player
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*/ AbstractPlugin.precompile = function precompile(compositions, renderer) {
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return Promise.resolve();
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};
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return AbstractPlugin;
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}();
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@@ -6669,41 +6693,6 @@ function setDefaultTextureFactory(factory) {
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g = factory;
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}
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function _array_like_to_array(arr, len) {
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if (len == null || len > arr.length) len = arr.length;
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for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
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return arr2;
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}
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function _unsupported_iterable_to_array(o, minLen) {
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if (!o) return;
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if (typeof o === "string") return _array_like_to_array(o, minLen);
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var n = Object.prototype.toString.call(o).slice(8, -1);
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if (n === "Object" && o.constructor) n = o.constructor.name;
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if (n === "Map" || n === "Set") return Array.from(n);
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if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
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}
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function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
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if (it) return (it = it.call(o)).next.bind(it);
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// Fallback for engines without symbol support
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if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
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if (it) o = it;
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var i = 0;
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return function() {
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if (i >= o.length) return {
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done: true
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};
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return {
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value: o[i++]
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};
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};
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}
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throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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}
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var ShaderCompileResultStatus;
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(function(ShaderCompileResultStatus) {
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ShaderCompileResultStatus[ShaderCompileResultStatus["noShader"] = 0] = "noShader";
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var perpY = x0 - x1;
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var perp1x = 0;
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var perp1y = 0;
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// 计算向量长度并添加极小值 NumberEpsilon 以避免除以零的情况。
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var dist = Math.sqrt(perpX * perpX + perpY * perpY) + NumberEpsilon;
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perpX /= dist;
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perpY /= dist;
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perpX *= width;
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y2 = points[(i + 1) * 2 + 1];
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perpX = -(y0 - y1);
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perpY = x0 - x1;
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dist = Math.sqrt(perpX * perpX + perpY * perpY);
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dist = Math.sqrt(perpX * perpX + perpY * perpY) + NumberEpsilon;
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perpX /= dist;
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perpY /= dist;
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perpX *= width;
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perpY *= width;
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perp1x = -(y1 - y2);
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perp1y = x1 - x2;
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dist = Math.sqrt(perp1x * perp1x + perp1y * perp1y);
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dist = Math.sqrt(perp1x * perp1x + perp1y * perp1y) + NumberEpsilon;
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perp1x /= dist;
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y1 = points[(length - 1) * 2 + 1];
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perpX = -(y0 - y1);
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perpY = x0 - x1;
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dist = Math.sqrt(perpX * perpX + perpY * perpY);
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dist = Math.sqrt(perpX * perpX + perpY * perpY) + NumberEpsilon;
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perpX /= dist;
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perpY /= dist;
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perpX *= width;
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indices.length;
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var vertOffset1 = vertices.length / 2;
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var lineStyle = this.strokeAttributes;
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var close =
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var close = true;
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close = shape1.closePath;
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}();
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function setSpriteMeshMaxItemCountByGPU(gpuCapability) {
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} else if (gpuCapability.maxVertexUniforms >= 128) {
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}
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}
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function spriteMeshShaderFromFilter(level, options) {
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var _ref = options != null ? options : {}, _ref_env = _ref.env, env = _ref_env === void 0 ? "" : _ref_env, wireframe = _ref.wireframe;
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var fragment = wireframe ? itemFrameFrag : itemFrag;
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var vertex = itemVert;
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fragment: fragment,
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}
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function spriteMeshShaderIdFromRenderInfo(renderInfo, count) {
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function setMaxSpriteMeshItemCount(count) {
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maxSpriteMeshItemCount = count;
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var defRenderInfo = {
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cacheId: "-",
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maskMode: 0,
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};
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var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
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_inherits(SpriteLoader, AbstractPlugin);
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function SpriteLoader() {
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_this.name = "sprite";
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SpriteLoader.precompile = function precompile(compositions, render, options) {
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var shaderLibrary = render.getShaderLibrary();
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|
-
var _render_engine_gpuCapability = render.engine.gpuCapability, level = _render_engine_gpuCapability.level, detail = _render_engine_gpuCapability.detail;
|
|
17648
|
-
var env = (options != null ? options : {}).env;
|
|
17649
|
-
if (!(shaderLibrary == null ? void 0 : shaderLibrary.shaderResults[spriteMeshShaderIdFromRenderInfo(defRenderInfo, 2)])) {
|
|
17650
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(spriteMeshShaderFromRenderInfo(defRenderInfo, 2, 1, env));
|
|
17651
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(spriteMeshShaderFromRenderInfo(defRenderInfo, maxSpriteMeshItemCount, 1, env));
|
|
17652
|
-
if (detail.writableFragDepth) {
|
|
17653
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(createCopyShader(level, true));
|
|
17654
|
-
}
|
|
17655
|
-
}
|
|
17656
|
-
return Promise.resolve();
|
|
17657
|
-
};
|
|
17658
17580
|
return SpriteLoader;
|
|
17659
17581
|
}(AbstractPlugin);
|
|
17660
17582
|
|
|
@@ -19856,66 +19778,6 @@ function calculateDirection(prePoint, point, nextPoint) {
|
|
|
19856
19778
|
}
|
|
19857
19779
|
return dir.normalize().toArray();
|
|
19858
19780
|
}
|
|
19859
|
-
function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env) {
|
|
19860
|
-
if (env === void 0) env = "";
|
|
19861
|
-
var shaderCacheId = 0;
|
|
19862
|
-
var lookUpTexture = getConfig(RENDER_PREFER_LOOKUP_TEXTURE) ? 1 : 0;
|
|
19863
|
-
var enableVertexTexture = gpuCapability.detail.maxVertexTextures > 0;
|
|
19864
|
-
var macros = [
|
|
19865
|
-
[
|
|
19866
|
-
"ENABLE_VERTEX_TEXTURE",
|
|
19867
|
-
enableVertexTexture
|
|
19868
|
-
],
|
|
19869
|
-
[
|
|
19870
|
-
"LOOKUP_TEXTURE_CURVE",
|
|
19871
|
-
lookUpTexture
|
|
19872
|
-
],
|
|
19873
|
-
[
|
|
19874
|
-
"ENV_EDITOR",
|
|
19875
|
-
env === PLAYER_OPTIONS_ENV_EDITOR
|
|
19876
|
-
]
|
|
19877
|
-
];
|
|
19878
|
-
var keyFrameMeta = createKeyFrameMeta();
|
|
19879
|
-
if (trails.colorOverLifetime) {
|
|
19880
|
-
macros.push([
|
|
19881
|
-
"COLOR_OVER_LIFETIME",
|
|
19882
|
-
true
|
|
19883
|
-
]);
|
|
19884
|
-
shaderCacheId |= 1;
|
|
19885
|
-
}
|
|
19886
|
-
if (trails.colorOverTrail) {
|
|
19887
|
-
macros.push([
|
|
19888
|
-
"COLOR_OVER_TRAIL",
|
|
19889
|
-
true
|
|
19890
|
-
]);
|
|
19891
|
-
shaderCacheId |= 1 << 2;
|
|
19892
|
-
}
|
|
19893
|
-
var useAttributeTrailStart = particleMaxCount > 64;
|
|
19894
|
-
if (useAttributeTrailStart) {
|
|
19895
|
-
macros.push([
|
|
19896
|
-
"ATTR_TRAIL_START",
|
|
19897
|
-
1
|
|
19898
|
-
]);
|
|
19899
|
-
shaderCacheId |= 1 << 3;
|
|
19900
|
-
}
|
|
19901
|
-
getKeyFrameMetaByRawValue(keyFrameMeta, trails.opacityOverLifetime);
|
|
19902
|
-
getKeyFrameMetaByRawValue(keyFrameMeta, trails.widthOverTrail);
|
|
19903
|
-
macros.push([
|
|
19904
|
-
"VERT_CURVE_VALUE_COUNT",
|
|
19905
|
-
keyFrameMeta.index
|
|
19906
|
-
], [
|
|
19907
|
-
"VERT_MAX_KEY_FRAME_COUNT",
|
|
19908
|
-
keyFrameMeta.max
|
|
19909
|
-
]);
|
|
19910
|
-
return {
|
|
19911
|
-
vertex: trailVert,
|
|
19912
|
-
fragment: particleFrag,
|
|
19913
|
-
macros: macros,
|
|
19914
|
-
shared: true,
|
|
19915
|
-
name: "trail#" + name,
|
|
19916
|
-
cacheId: "-t:+" + shaderCacheId + "+" + keyFrameMeta.index + "+" + keyFrameMeta.max
|
|
19917
|
-
};
|
|
19918
|
-
}
|
|
19919
19781
|
|
|
19920
19782
|
/**
|
|
19921
19783
|
* @since 2.0.0
|
|
@@ -24939,59 +24801,57 @@ SpriteComponent = __decorate([
|
|
|
24939
24801
|
effectsClass(DataType.SpriteComponent)
|
|
24940
24802
|
], SpriteComponent);
|
|
24941
24803
|
|
|
24804
|
+
var maxSpriteMeshItemCount = 8;
|
|
24805
|
+
function setSpriteMeshMaxItemCountByGPU(gpuCapability) {
|
|
24806
|
+
if (gpuCapability.maxVertexUniforms >= 256) {
|
|
24807
|
+
return maxSpriteMeshItemCount = 32;
|
|
24808
|
+
} else if (gpuCapability.maxVertexUniforms >= 128) {
|
|
24809
|
+
return maxSpriteMeshItemCount = 16;
|
|
24810
|
+
}
|
|
24811
|
+
}
|
|
24812
|
+
function spriteMeshShaderFromFilter(level, options) {
|
|
24813
|
+
var _ref = options != null ? options : {}, _ref_env = _ref.env, env = _ref_env === void 0 ? "" : _ref_env, wireframe = _ref.wireframe;
|
|
24814
|
+
var macros = [
|
|
24815
|
+
[
|
|
24816
|
+
"ENV_EDITOR",
|
|
24817
|
+
env === PLAYER_OPTIONS_ENV_EDITOR
|
|
24818
|
+
]
|
|
24819
|
+
];
|
|
24820
|
+
var fragment = wireframe ? itemFrameFrag : itemFrag;
|
|
24821
|
+
var vertex = itemVert;
|
|
24822
|
+
return {
|
|
24823
|
+
fragment: fragment,
|
|
24824
|
+
vertex: vertex,
|
|
24825
|
+
glslVersion: level === 1 ? GLSLVersion.GLSL1 : GLSLVersion.GLSL3,
|
|
24826
|
+
macros: macros,
|
|
24827
|
+
shared: true
|
|
24828
|
+
};
|
|
24829
|
+
}
|
|
24830
|
+
function spriteMeshShaderIdFromRenderInfo(renderInfo, count) {
|
|
24831
|
+
return renderInfo.cachePrefix + "_effects_sprite_" + count;
|
|
24832
|
+
}
|
|
24833
|
+
function spriteMeshShaderFromRenderInfo(renderInfo, count, level, env) {
|
|
24834
|
+
var wireframe = renderInfo.wireframe;
|
|
24835
|
+
var shader = spriteMeshShaderFromFilter(level, {
|
|
24836
|
+
wireframe: wireframe,
|
|
24837
|
+
env: env
|
|
24838
|
+
});
|
|
24839
|
+
shader.shared = true;
|
|
24840
|
+
// if (!wireframe) {
|
|
24841
|
+
// shader.cacheId = spriteMeshShaderIdFromRenderInfo(renderInfo, count);
|
|
24842
|
+
// }
|
|
24843
|
+
return shader;
|
|
24844
|
+
}
|
|
24845
|
+
// TODO: 只有单测用
|
|
24846
|
+
function setMaxSpriteMeshItemCount(count) {
|
|
24847
|
+
maxSpriteMeshItemCount = count;
|
|
24848
|
+
}
|
|
24849
|
+
|
|
24942
24850
|
var ParticleLoader = /*#__PURE__*/ function(AbstractPlugin) {
|
|
24943
24851
|
_inherits(ParticleLoader, AbstractPlugin);
|
|
24944
24852
|
function ParticleLoader() {
|
|
24945
24853
|
return AbstractPlugin.apply(this, arguments);
|
|
24946
24854
|
}
|
|
24947
|
-
ParticleLoader.precompile = function precompile(compositions, renderer, options) {
|
|
24948
|
-
var gpuCapability = renderer.engine.gpuCapability;
|
|
24949
|
-
var level = gpuCapability.level;
|
|
24950
|
-
var env = (options != null ? options : {}).env;
|
|
24951
|
-
var shaderLibrary = renderer.getShaderLibrary();
|
|
24952
|
-
var items = [];
|
|
24953
|
-
var shaders = [];
|
|
24954
|
-
var maxFragmentCount = 0;
|
|
24955
|
-
var maxVertexCount = 0;
|
|
24956
|
-
// 增加预合成中的粒子处理
|
|
24957
|
-
compositions.forEach(function(comp) {
|
|
24958
|
-
comp.items.forEach(function(item) {
|
|
24959
|
-
if (Item.isParticle(item)) {
|
|
24960
|
-
items.push(item);
|
|
24961
|
-
}
|
|
24962
|
-
});
|
|
24963
|
-
});
|
|
24964
|
-
items.forEach(function(item) {
|
|
24965
|
-
var _getParticleMeshShader = getParticleMeshShader(item, gpuCapability, env), shader = _getParticleMeshShader.shader, fragment = _getParticleMeshShader.fragment, vertex = _getParticleMeshShader.vertex;
|
|
24966
|
-
shaders.push(shader);
|
|
24967
|
-
maxFragmentCount = Math.max(maxFragmentCount, fragment);
|
|
24968
|
-
maxVertexCount = Math.max(maxVertexCount, vertex);
|
|
24969
|
-
// TODO 此处add是否有意义?shader变量似乎没有加到this.shaders数组。
|
|
24970
|
-
if (item.content.trails) {
|
|
24971
|
-
var shader1 = getTrailMeshShader(item.content.trails, item.content.options.maxCount, item.name, gpuCapability, env);
|
|
24972
|
-
shader1.glslVersion = level === 2 ? GLSLVersion.GLSL3 : GLSLVersion.GLSL1;
|
|
24973
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(shader1);
|
|
24974
|
-
}
|
|
24975
|
-
});
|
|
24976
|
-
shaders.forEach(function(shader) {
|
|
24977
|
-
if (level === 2) {
|
|
24978
|
-
modifyMaxKeyframeShader(shader, maxVertexCount, maxFragmentCount);
|
|
24979
|
-
shader.glslVersion = GLSLVersion.GLSL3;
|
|
24980
|
-
} else {
|
|
24981
|
-
shader.glslVersion = GLSLVersion.GLSL1;
|
|
24982
|
-
}
|
|
24983
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(shader);
|
|
24984
|
-
});
|
|
24985
|
-
if (level === 2) {
|
|
24986
|
-
items.forEach(function(item) {
|
|
24987
|
-
item.content.options.meshSlots = [
|
|
24988
|
-
maxVertexCount,
|
|
24989
|
-
maxFragmentCount
|
|
24990
|
-
];
|
|
24991
|
-
});
|
|
24992
|
-
}
|
|
24993
|
-
return Promise.resolve();
|
|
24994
|
-
};
|
|
24995
24855
|
return ParticleLoader;
|
|
24996
24856
|
}(AbstractPlugin);
|
|
24997
24857
|
|
|
@@ -28169,7 +28029,7 @@ var seed$1 = 1;
|
|
|
28169
28029
|
});
|
|
28170
28030
|
});
|
|
28171
28031
|
loadResourcePromise = /*#__PURE__*/ _async_to_generator(function() {
|
|
28172
|
-
var scene, link, jsonScene, pluginSystem, loadedImages,
|
|
28032
|
+
var scene, link, jsonScene, pluginSystem, loadedImages, images, _ref, jsonScene1, pluginSystem1, _jsonScene_bins, bins, images1, fonts, _ref1, loadedBins, loadedImages1, loadedTextures, totalTime;
|
|
28173
28033
|
return __generator(this, function(_state) {
|
|
28174
28034
|
switch(_state.label){
|
|
28175
28035
|
case 0:
|
|
@@ -28205,16 +28065,13 @@ var seed$1 = 1;
|
|
|
28205
28065
|
// 已经加载过的 可能需要更新数据模板
|
|
28206
28066
|
scene = _extends({}, rawJSON);
|
|
28207
28067
|
jsonScene = scene.jsonScene, pluginSystem = scene.pluginSystem, loadedImages = scene.images;
|
|
28208
|
-
|
|
28068
|
+
images = jsonScene.images;
|
|
28209
28069
|
_this.assignImagesToAssets(images, loadedImages);
|
|
28210
28070
|
return [
|
|
28211
28071
|
4,
|
|
28212
28072
|
Promise.all([
|
|
28213
28073
|
hookTimeInfo("plugin:processAssets", function() {
|
|
28214
28074
|
return _this.processPluginAssets(jsonScene, pluginSystem, options);
|
|
28215
|
-
}),
|
|
28216
|
-
hookTimeInfo("plugin:precompile", function() {
|
|
28217
|
-
return _this.precompile(compositions, pluginSystem, renderer, options);
|
|
28218
28075
|
})
|
|
28219
28076
|
])
|
|
28220
28077
|
];
|
|
@@ -28233,7 +28090,7 @@ var seed$1 = 1;
|
|
|
28233
28090
|
];
|
|
28234
28091
|
case 6:
|
|
28235
28092
|
_ref = _state.sent(), jsonScene1 = _ref.jsonScene, pluginSystem1 = _ref.pluginSystem;
|
|
28236
|
-
_jsonScene_bins = jsonScene1.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images1 = jsonScene1.images,
|
|
28093
|
+
_jsonScene_bins = jsonScene1.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images1 = jsonScene1.images, fonts = jsonScene1.fonts;
|
|
28237
28094
|
return [
|
|
28238
28095
|
4,
|
|
28239
28096
|
Promise.all([
|
|
@@ -28246,9 +28103,6 @@ var seed$1 = 1;
|
|
|
28246
28103
|
hookTimeInfo("plugin:processAssets", function() {
|
|
28247
28104
|
return _this.processPluginAssets(jsonScene1, pluginSystem1, options);
|
|
28248
28105
|
}),
|
|
28249
|
-
hookTimeInfo("plugin:precompile", function() {
|
|
28250
|
-
return _this.precompile(compositions1, pluginSystem1, renderer, options);
|
|
28251
|
-
}),
|
|
28252
28106
|
hookTimeInfo("processFontURL", function() {
|
|
28253
28107
|
return _this.processFontURL(fonts);
|
|
28254
28108
|
})
|
|
@@ -28314,39 +28168,15 @@ var seed$1 = 1;
|
|
|
28314
28168
|
_proto.getAssets = function getAssets() {
|
|
28315
28169
|
return this.assets;
|
|
28316
28170
|
};
|
|
28317
|
-
_proto.precompile = function precompile(compositions, pluginSystem, renderer, options) {
|
|
28318
|
-
return _async_to_generator(function() {
|
|
28319
|
-
return __generator(this, function(_state) {
|
|
28320
|
-
switch(_state.label){
|
|
28321
|
-
case 0:
|
|
28322
|
-
if (!renderer || !renderer.getShaderLibrary()) {
|
|
28323
|
-
return [
|
|
28324
|
-
2
|
|
28325
|
-
];
|
|
28326
|
-
}
|
|
28327
|
-
return [
|
|
28328
|
-
4,
|
|
28329
|
-
pluginSystem.precompile(compositions, renderer, options)
|
|
28330
|
-
];
|
|
28331
|
-
case 1:
|
|
28332
|
-
_state.sent();
|
|
28333
|
-
return [
|
|
28334
|
-
2
|
|
28335
|
-
];
|
|
28336
|
-
}
|
|
28337
|
-
});
|
|
28338
|
-
})();
|
|
28339
|
-
};
|
|
28340
28171
|
_proto.processJSON = function processJSON(json) {
|
|
28341
28172
|
var _this = this;
|
|
28342
28173
|
return _async_to_generator(function() {
|
|
28343
|
-
var jsonScene,
|
|
28174
|
+
var jsonScene, pluginSystem;
|
|
28344
28175
|
return __generator(this, function(_state) {
|
|
28345
28176
|
switch(_state.label){
|
|
28346
28177
|
case 0:
|
|
28347
28178
|
jsonScene = getStandardJSON(json);
|
|
28348
|
-
|
|
28349
|
-
pluginSystem = new PluginSystem(plugins);
|
|
28179
|
+
pluginSystem = new PluginSystem();
|
|
28350
28180
|
return [
|
|
28351
28181
|
4,
|
|
28352
28182
|
pluginSystem.processRawJSON(jsonScene, _this.options)
|
|
@@ -28858,7 +28688,6 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
|
|
|
28858
28688
|
}
|
|
28859
28689
|
var _proto = AssetService.prototype;
|
|
28860
28690
|
/**
|
|
28861
|
-
* @internal
|
|
28862
28691
|
* @param url
|
|
28863
28692
|
* @param options
|
|
28864
28693
|
* @returns
|
|
@@ -28883,7 +28712,6 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
|
|
|
28883
28712
|
* 根据用户参数修改文本元素的原始数据
|
|
28884
28713
|
* @param scene
|
|
28885
28714
|
* @param options
|
|
28886
|
-
* @internal
|
|
28887
28715
|
*/ _proto.updateTextVariables = function updateTextVariables(scene, variables) {
|
|
28888
28716
|
var _this = this;
|
|
28889
28717
|
if (variables === void 0) variables = {};
|
|
@@ -32234,13 +32062,13 @@ var DEFAULT_FPS = 60;
|
|
|
32234
32062
|
return Ticker;
|
|
32235
32063
|
}();
|
|
32236
32064
|
|
|
32237
|
-
registerPlugin("camera", CameraVFXItemLoader, VFXItem
|
|
32238
|
-
registerPlugin("text", TextLoader, VFXItem
|
|
32239
|
-
registerPlugin("sprite", SpriteLoader, VFXItem
|
|
32240
|
-
registerPlugin("particle", ParticleLoader, VFXItem
|
|
32241
|
-
registerPlugin("cal", CalculateLoader, VFXItem
|
|
32242
|
-
registerPlugin("interact", InteractLoader, VFXItem
|
|
32243
|
-
var version$1 = "2.3.0-beta.
|
|
32065
|
+
registerPlugin("camera", CameraVFXItemLoader, VFXItem);
|
|
32066
|
+
registerPlugin("text", TextLoader, VFXItem);
|
|
32067
|
+
registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
32068
|
+
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
32069
|
+
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
32070
|
+
registerPlugin("interact", InteractLoader, VFXItem);
|
|
32071
|
+
var version$1 = "2.3.0-beta.1";
|
|
32244
32072
|
logger.info("Core version: " + version$1 + ".");
|
|
32245
32073
|
|
|
32246
32074
|
var _obj;
|
|
@@ -33886,7 +33714,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
33886
33714
|
*/ Mesh.create = function(engine, props) {
|
|
33887
33715
|
return new ThreeMesh(engine, props);
|
|
33888
33716
|
};
|
|
33889
|
-
var version = "2.3.0-beta.
|
|
33717
|
+
var version = "2.3.0-beta.1";
|
|
33890
33718
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
33891
33719
|
|
|
33892
33720
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|