@galacean/effects-threejs 2.2.6 → 2.3.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1137 -552
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +1137 -553
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.
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* Version: v2.3.0-alpha.0
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*/
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'use strict';
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@@ -1044,6 +1044,26 @@ function _inherits(subClass, superClass) {
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if (superClass) _set_prototype_of(subClass, superClass);
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}
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/**
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* JSON 版本
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*/ var JSONSceneVersion;
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(function(JSONSceneVersion) {
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JSONSceneVersion["1_0"] = "1.0";
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JSONSceneVersion["1_1"] = "1.1";
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JSONSceneVersion["1_2"] = "1.2";
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JSONSceneVersion["1_3"] = "1.3";
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JSONSceneVersion["1_5"] = "1.5";
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JSONSceneVersion["1_8"] = "1.8";
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JSONSceneVersion["2_0"] = "2.0";
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JSONSceneVersion["2_1"] = "2.1";
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JSONSceneVersion["2_2"] = "2.2";
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JSONSceneVersion["2_3"] = "2.3";
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JSONSceneVersion["2_4"] = "2.4";
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JSONSceneVersion["3_0"] = "3.0";
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JSONSceneVersion["3_1"] = "3.1";
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JSONSceneVersion["LATEST"] = "3.1";
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})(JSONSceneVersion || (JSONSceneVersion = {}));
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/*********************************************/ /* 元素属性参数类型 */ /*********************************************/ /**
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* 渲染等级
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*/ var RenderLevel;
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@@ -1349,8 +1369,12 @@ var RenderFace;
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*/ var END_BEHAVIOR_DESTROY_CHILDREN = 6;
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var CAMERA_CLIP_MODE_VERTICAL = 1;
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var CAMERA_CLIP_MODE_NORMAL = 0;
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-
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-
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/**
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* 消息开始
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*/ var MESSAGE_ITEM_PHRASE_BEGIN = 2;
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/**
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* 消息结束
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*/ var MESSAGE_ITEM_PHRASE_END = 1;
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var CameraClipMode;
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(function(CameraClipMode) {
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@@ -1424,6 +1448,9 @@ var CameraClipMode;
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/**
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* Vector4 曲线
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*/ ValueType[ValueType["VECTOR4_CURVE"] = 25] = "VECTOR4_CURVE";
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/**
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* Vector2 曲线
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*/ ValueType[ValueType["VECTOR2_CURVE"] = 26] = "VECTOR2_CURVE";
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})(ValueType || (ValueType = {}));
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/**
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* 关键帧类型
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@@ -1692,19 +1719,13 @@ var ShapePointType;
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var DataType;
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(function(DataType) {
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DataType["VFXItemData"] = "VFXItemData";
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-
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// Assets
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DataType["Material"] = "Material";
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DataType["Shader"] = "Shader";
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DataType["SpriteComponent"] = "SpriteComponent";
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DataType["ParticleSystem"] = "ParticleSystem";
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DataType["InteractComponent"] = "InteractComponent";
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DataType["CameraController"] = "CameraController";
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DataType["PostProcessVolume"] = "PostProcessVolume";
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DataType["Geometry"] = "Geometry";
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DataType["Texture"] = "Texture";
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DataType["Image"] = "Image";
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DataType["AnimationClip"] = "AnimationClip";
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DataType["TextComponent"] = "TextComponent";
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DataType["BinaryAsset"] = "BinaryAsset";
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// Timeline
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DataType["TrackAsset"] = "TrackAsset";
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@@ -1716,6 +1737,7 @@ var DataType;
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DataType["SubCompositionTrack"] = "SubCompositionTrack";
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DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
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DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
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DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
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DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
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DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
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@@ -1723,6 +1745,9 @@ var DataType;
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DataType["SubCompositionPlayableAsset"] = "SubCompositionPlayableAsset";
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DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
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DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
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DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
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DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
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// Components
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DataType["MeshComponent"] = "MeshComponent";
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DataType["SkyboxComponent"] = "SkyboxComponent";
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DataType["LightComponent"] = "LightComponent";
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@@ -1736,6 +1761,13 @@ var DataType;
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DataType["RichTextComponent"] = "RichTextComponent";
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DataType["OrientationComponent"] = "OrientationComponent";
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DataType["ShapeComponent"] = "ShapeComponent";
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DataType["SpriteComponent"] = "SpriteComponent";
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DataType["ParticleSystem"] = "ParticleSystem";
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DataType["InteractComponent"] = "InteractComponent";
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DataType["CameraController"] = "CameraController";
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DataType["PostProcessVolume"] = "PostProcessVolume";
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DataType["EffectComponent"] = "EffectComponent";
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DataType["TextComponent"] = "TextComponent";
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// Non-EffectObject
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DataType["TimelineClip"] = "TimelineClip";
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})(DataType || (DataType = {}));
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@@ -1824,8 +1856,11 @@ var VertexBufferSemantic;
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VertexBufferSemantic["TangentBS3"] = "TANGENT_BS3";
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})(VertexBufferSemantic || (VertexBufferSemantic = {}));
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var LATEST_VERSION = JSONSceneVersion.LATEST;
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var index$1 = /*#__PURE__*/Object.freeze({
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__proto__: null,
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LATEST_VERSION: LATEST_VERSION,
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get RenderLevel () { return RenderLevel; },
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get BlendingMode () { return BlendingMode; },
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get SideMode () { return SideMode; },
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@@ -1853,6 +1888,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
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MESSAGE_ITEM_PHRASE_END: MESSAGE_ITEM_PHRASE_END,
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get ValueType () { return ValueType; },
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get BezierKeyframeType () { return BezierKeyframeType; },
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get JSONSceneVersion () { return JSONSceneVersion; },
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get EndBehavior () { return EndBehavior; },
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get ParentItemEndBehavior () { return ParentItemEndBehavior; },
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get ParticleInteractionBehavior () { return ParticleInteractionBehavior; },
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@@ -5300,418 +5336,6 @@ Matrix4.tempVec1 = new Vector3();
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Matrix4.tempVec2 = new Vector3();
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Matrix4.tempMat0 = new Matrix4();
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function _array_like_to_array(arr, len) {
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if (len == null || len > arr.length) len = arr.length;
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for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
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return arr2;
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}
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function _unsupported_iterable_to_array(o, minLen) {
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if (!o) return;
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if (typeof o === "string") return _array_like_to_array(o, minLen);
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var n = Object.prototype.toString.call(o).slice(8, -1);
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if (n === "Object" && o.constructor) n = o.constructor.name;
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if (n === "Map" || n === "Set") return Array.from(n);
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if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
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}
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function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
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if (it) return (it = it.call(o)).next.bind(it);
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// Fallback for engines without symbol support
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if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
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if (it) o = it;
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var i = 0;
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return function() {
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if (i >= o.length) return {
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done: true
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};
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return {
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done: false,
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value: o[i++]
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};
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};
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}
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throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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}
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exports.ShaderCompileResultStatus = void 0;
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(function(ShaderCompileResultStatus) {
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ShaderCompileResultStatus[ShaderCompileResultStatus["noShader"] = 0] = "noShader";
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ShaderCompileResultStatus[ShaderCompileResultStatus["success"] = 1] = "success";
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ShaderCompileResultStatus[ShaderCompileResultStatus["fail"] = 2] = "fail";
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ShaderCompileResultStatus[ShaderCompileResultStatus["compiling"] = 3] = "compiling";
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})(exports.ShaderCompileResultStatus || (exports.ShaderCompileResultStatus = {}));
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exports.GLSLVersion = void 0;
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(function(GLSLVersion) {
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GLSLVersion["GLSL1"] = "100";
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GLSLVersion["GLSL3"] = "300 es";
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})(exports.GLSLVersion || (exports.GLSLVersion = {}));
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var ShaderVariant = /*#__PURE__*/ function(EffectsObject) {
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_inherits(ShaderVariant, EffectsObject);
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function ShaderVariant(engine, source) {
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var _this;
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_this = EffectsObject.call(this, engine) || this;
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_this.source = source;
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return _this;
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}
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return ShaderVariant;
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}(EffectsObject);
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exports.Shader = /*#__PURE__*/ function(EffectsObject) {
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_inherits(Shader, EffectsObject);
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function Shader() {
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return EffectsObject.apply(this, arguments);
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}
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var _proto = Shader.prototype;
|
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_proto.createVariant = function createVariant(macros) {
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var shaderMacros = [];
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if (macros) {
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for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(macros)), _step; !(_step = _iterator()).done;){
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var key = _step.value;
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shaderMacros.push([
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key,
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macros[key]
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]);
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}
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}
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var shaderVariant = this.engine.getShaderLibrary().createShader(this.shaderData, shaderMacros);
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shaderVariant.shader = this;
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return shaderVariant;
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};
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_proto.fromData = function fromData(data) {
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EffectsObject.prototype.fromData.call(this, data);
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this.shaderData = data;
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};
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return Shader;
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}(EffectsObject);
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exports.Shader = __decorate([
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effectsClass(DataType.Shader)
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], exports.Shader);
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var EFFECTS_COPY_MESH_NAME = "effects-internal-copy";
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var COPY_MESH_SHADER_ID = "effects-internal-copy-mesh";
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var COPY_VERTEX_SHADER = "\nprecision highp float;\nattribute vec2 aPos;\nvarying vec2 vTex;\nvoid main(){\n gl_Position = vec4(aPos,0.,1.0);\n vTex = (aPos + vec2(1.0))/2.;\n}";
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var COPY_FRAGMENT_SHADER = "precision mediump float;\nvarying vec2 vTex;\n\n#ifdef DEPTH_TEXTURE\nuniform sampler2D uDepth;\n#extension GL_EXT_frag_depth : enable\n#endif\nvoid main(){\n #ifdef DEPTH_TEXTURE\n gl_FragDepthEXT = texture2D(uDepth,vTex).r;\n #endif\n}\n";
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function createCopyShader(level, writeDepth) {
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var webgl2 = level === 2;
|
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return {
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name: EFFECTS_COPY_MESH_NAME,
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vertex: COPY_VERTEX_SHADER,
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fragment: COPY_FRAGMENT_SHADER,
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glslVersion: webgl2 ? exports.GLSLVersion.GLSL3 : exports.GLSLVersion.GLSL1,
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macros: [
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[
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"DEPTH_TEXTURE",
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!!writeDepth
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]
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],
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// @ts-expect-error
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cacheId: COPY_MESH_SHADER_ID + +writeDepth
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};
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}
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/**
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* Helper class to create a WebGL Context
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*
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* @param canvas
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* @param glType
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* @param options
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* @returns
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*/ function createGLContext(canvas, glType, options) {
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if (glType === void 0) glType = "webgl";
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var context;
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if (glType === "webgl2") {
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context = canvas.getContext("webgl2", options);
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if (!context) {
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console.debug("WebGL2 context retrieval failed, falling back to WebGL context.");
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}
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}
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if (!context || glType === "webgl") {
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context = canvas.getContext("webgl", options);
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}
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if (!context) {
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throw new Error("This browser does not support WebGL or the WebGL version is incorrect. Please check your WebGL version.");
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}
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return context;
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}
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function gpuTimer(gl) {
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var ext = gl.getExtension("EXT_disjoint_timer_query_webgl2");
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if (ext) {
|
|
5441
|
-
var query = gl.createQuery();
|
|
5442
|
-
var getTime = /*#__PURE__*/ _async_to_generator(function() {
|
|
5443
|
-
return __generator(this, function(_state) {
|
|
5444
|
-
return [
|
|
5445
|
-
2,
|
|
5446
|
-
new Promise(function(resolve, reject) {
|
|
5447
|
-
if (query) {
|
|
5448
|
-
var available = gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE);
|
|
5449
|
-
var disjoint = gl.getParameter(ext.GPU_DISJOINT_EXT);
|
|
5450
|
-
if (available && !disjoint) {
|
|
5451
|
-
// See how much time the rendering of the object took in nanoseconds.
|
|
5452
|
-
var timeElapsed = gl.getQueryParameter(query, gl.QUERY_RESULT); // Do something useful with the time. Note that care should be
|
|
5453
|
-
// taken to use all significant bits of the result, not just the
|
|
5454
|
-
// least significant 32 bits.
|
|
5455
|
-
resolve(timeElapsed / 1000 / 1000);
|
|
5456
|
-
}
|
|
5457
|
-
if (available || disjoint) {
|
|
5458
|
-
// Clean up the query object.
|
|
5459
|
-
gl.deleteQuery(query); // Don't re-enter this polling loop.
|
|
5460
|
-
query = null;
|
|
5461
|
-
}
|
|
5462
|
-
available !== null && query && window.setTimeout(function() {
|
|
5463
|
-
getTime().then(resolve).catch;
|
|
5464
|
-
}, 1);
|
|
5465
|
-
}
|
|
5466
|
-
})
|
|
5467
|
-
];
|
|
5468
|
-
});
|
|
5469
|
-
});
|
|
5470
|
-
if (!query) {
|
|
5471
|
-
return;
|
|
5472
|
-
}
|
|
5473
|
-
return {
|
|
5474
|
-
begin: function() {
|
|
5475
|
-
query && gl.beginQuery(ext.TIME_ELAPSED_EXT, query);
|
|
5476
|
-
},
|
|
5477
|
-
end: function() {
|
|
5478
|
-
gl.endQuery(ext.TIME_ELAPSED_EXT);
|
|
5479
|
-
},
|
|
5480
|
-
getTime: getTime
|
|
5481
|
-
};
|
|
5482
|
-
}
|
|
5483
|
-
}
|
|
5484
|
-
|
|
5485
|
-
var initErrors = [];
|
|
5486
|
-
// @ts-expect-error
|
|
5487
|
-
var glContext = {};
|
|
5488
|
-
if (!initErrors.length) {
|
|
5489
|
-
initGLContext();
|
|
5490
|
-
}
|
|
5491
|
-
function initGLContext() {
|
|
5492
|
-
// 重要:iOS 9/10 低版本需要拷贝 gl context 的 prototype,要不然会有属性值的缺失
|
|
5493
|
-
if (typeof WebGL2RenderingContext === "function") {
|
|
5494
|
-
copy(WebGL2RenderingContext);
|
|
5495
|
-
} else if (typeof WebGLRenderingContext !== "undefined") {
|
|
5496
|
-
copy(WebGLRenderingContext);
|
|
5497
|
-
copy(WebGLRenderingContext.prototype);
|
|
5498
|
-
} else {
|
|
5499
|
-
initErrors.push(// iOS 16 lockdown mode
|
|
5500
|
-
"iOS16 lockdown mode, WebGL Constants not in global");
|
|
5501
|
-
}
|
|
5502
|
-
if (!initErrors.length && !("HALF_FLOAT" in glContext)) {
|
|
5503
|
-
// @ts-expect-error set default value
|
|
5504
|
-
glContext["HALF_FLOAT"] = 5131;
|
|
5505
|
-
}
|
|
5506
|
-
}
|
|
5507
|
-
function isWebGL2(gl) {
|
|
5508
|
-
return typeof WebGL2RenderingContext !== "undefined" && gl.constructor.name === "WebGL2RenderingContext";
|
|
5509
|
-
}
|
|
5510
|
-
function copy(target) {
|
|
5511
|
-
for(var name in target){
|
|
5512
|
-
if (/^[A-Z_]/.test(name)) {
|
|
5513
|
-
// @ts-expect-error safe to assign
|
|
5514
|
-
glContext[name] = target[name];
|
|
5515
|
-
}
|
|
5516
|
-
}
|
|
5517
|
-
}
|
|
5518
|
-
function vertexFormatType2GLType(formatType) {
|
|
5519
|
-
switch(formatType){
|
|
5520
|
-
case VertexFormatType.Float32:
|
|
5521
|
-
return WebGLRenderingContext["FLOAT"];
|
|
5522
|
-
case VertexFormatType.Int16:
|
|
5523
|
-
return WebGLRenderingContext["SHORT"];
|
|
5524
|
-
case VertexFormatType.Int8:
|
|
5525
|
-
return WebGLRenderingContext["BYTE"];
|
|
5526
|
-
case VertexFormatType.UInt16:
|
|
5527
|
-
return WebGLRenderingContext["UNSIGNED_SHORT"];
|
|
5528
|
-
case VertexFormatType.UInt8:
|
|
5529
|
-
return WebGLRenderingContext["UNSIGNED_BYTE"];
|
|
5530
|
-
default:
|
|
5531
|
-
return WebGLRenderingContext["FLOAT"];
|
|
5532
|
-
}
|
|
5533
|
-
}
|
|
5534
|
-
function glType2VertexFormatType(webglType) {
|
|
5535
|
-
switch(webglType){
|
|
5536
|
-
case WebGLRenderingContext["FLOAT"]:
|
|
5537
|
-
return VertexFormatType.Float32;
|
|
5538
|
-
case WebGLRenderingContext["SHORT"]:
|
|
5539
|
-
return VertexFormatType.Int16;
|
|
5540
|
-
case WebGLRenderingContext["BYTE"]:
|
|
5541
|
-
return VertexFormatType.Int8;
|
|
5542
|
-
case WebGLRenderingContext["UNSIGNED_SHORT"]:
|
|
5543
|
-
return VertexFormatType.UInt16;
|
|
5544
|
-
case WebGLRenderingContext["UNSIGNED_BYTE"]:
|
|
5545
|
-
return VertexFormatType.UInt8;
|
|
5546
|
-
default:
|
|
5547
|
-
return VertexFormatType.Float32;
|
|
5548
|
-
}
|
|
5549
|
-
}
|
|
5550
|
-
|
|
5551
|
-
exports.ShaderType = void 0;
|
|
5552
|
-
(function(ShaderType) {
|
|
5553
|
-
ShaderType[ShaderType["vertex"] = 0] = "vertex";
|
|
5554
|
-
ShaderType[ShaderType["fragment"] = 1] = "fragment";
|
|
5555
|
-
})(exports.ShaderType || (exports.ShaderType = {}));
|
|
5556
|
-
|
|
5557
|
-
function valIfUndefined(val, def) {
|
|
5558
|
-
if (val === undefined || val === null) {
|
|
5559
|
-
return def;
|
|
5560
|
-
}
|
|
5561
|
-
return val;
|
|
5562
|
-
}
|
|
5563
|
-
function getPreMultiAlpha(blending) {
|
|
5564
|
-
switch(blending){
|
|
5565
|
-
case BlendingMode.ALPHA:
|
|
5566
|
-
return 1;
|
|
5567
|
-
case BlendingMode.ADD:
|
|
5568
|
-
return 1;
|
|
5569
|
-
case BlendingMode.SUBTRACTION:
|
|
5570
|
-
return 1;
|
|
5571
|
-
case BlendingMode.STRONG_LIGHT:
|
|
5572
|
-
return 1;
|
|
5573
|
-
case BlendingMode.WEAK_LIGHT:
|
|
5574
|
-
return 1;
|
|
5575
|
-
case BlendingMode.SUPERPOSITION:
|
|
5576
|
-
return 2;
|
|
5577
|
-
case BlendingMode.BRIGHTNESS:
|
|
5578
|
-
return 3;
|
|
5579
|
-
case BlendingMode.MULTIPLY:
|
|
5580
|
-
return 0;
|
|
5581
|
-
default:
|
|
5582
|
-
// 处理undefined
|
|
5583
|
-
return 1;
|
|
5584
|
-
}
|
|
5585
|
-
}
|
|
5586
|
-
function setBlendMode(material, blendMode) {
|
|
5587
|
-
switch(blendMode){
|
|
5588
|
-
case undefined:
|
|
5589
|
-
material.blendFunction = [
|
|
5590
|
-
glContext.ONE,
|
|
5591
|
-
glContext.ONE_MINUS_SRC_ALPHA,
|
|
5592
|
-
glContext.ONE,
|
|
5593
|
-
glContext.ONE_MINUS_SRC_ALPHA
|
|
5594
|
-
];
|
|
5595
|
-
break;
|
|
5596
|
-
case BlendingMode.ALPHA:
|
|
5597
|
-
material.blendFunction = [
|
|
5598
|
-
glContext.ONE,
|
|
5599
|
-
glContext.ONE_MINUS_SRC_ALPHA,
|
|
5600
|
-
glContext.ONE,
|
|
5601
|
-
glContext.ONE_MINUS_SRC_ALPHA
|
|
5602
|
-
];
|
|
5603
|
-
break;
|
|
5604
|
-
case BlendingMode.ADD:
|
|
5605
|
-
material.blendFunction = [
|
|
5606
|
-
glContext.ONE,
|
|
5607
|
-
glContext.ONE,
|
|
5608
|
-
glContext.ONE,
|
|
5609
|
-
glContext.ONE
|
|
5610
|
-
];
|
|
5611
|
-
break;
|
|
5612
|
-
case BlendingMode.SUBTRACTION:
|
|
5613
|
-
material.blendFunction = [
|
|
5614
|
-
glContext.ONE,
|
|
5615
|
-
glContext.ONE,
|
|
5616
|
-
glContext.ZERO,
|
|
5617
|
-
glContext.ONE
|
|
5618
|
-
];
|
|
5619
|
-
material.blendEquation = [
|
|
5620
|
-
glContext.FUNC_REVERSE_SUBTRACT,
|
|
5621
|
-
glContext.FUNC_REVERSE_SUBTRACT
|
|
5622
|
-
];
|
|
5623
|
-
break;
|
|
5624
|
-
case BlendingMode.SUPERPOSITION:
|
|
5625
|
-
material.blendFunction = [
|
|
5626
|
-
glContext.ONE,
|
|
5627
|
-
glContext.ONE,
|
|
5628
|
-
glContext.ONE,
|
|
5629
|
-
glContext.ONE
|
|
5630
|
-
];
|
|
5631
|
-
break;
|
|
5632
|
-
case BlendingMode.MULTIPLY:
|
|
5633
|
-
material.blendFunction = [
|
|
5634
|
-
glContext.DST_COLOR,
|
|
5635
|
-
glContext.ONE_MINUS_SRC_ALPHA,
|
|
5636
|
-
glContext.DST_COLOR,
|
|
5637
|
-
glContext.ONE_MINUS_SRC_ALPHA
|
|
5638
|
-
];
|
|
5639
|
-
break;
|
|
5640
|
-
case BlendingMode.BRIGHTNESS:
|
|
5641
|
-
material.blendFunction = [
|
|
5642
|
-
glContext.ONE,
|
|
5643
|
-
glContext.ONE_MINUS_SRC_ALPHA,
|
|
5644
|
-
glContext.ONE,
|
|
5645
|
-
glContext.ONE_MINUS_SRC_ALPHA
|
|
5646
|
-
];
|
|
5647
|
-
break;
|
|
5648
|
-
case BlendingMode.STRONG_LIGHT:
|
|
5649
|
-
material.blendFunction = [
|
|
5650
|
-
glContext.DST_COLOR,
|
|
5651
|
-
glContext.DST_ALPHA,
|
|
5652
|
-
glContext.ZERO,
|
|
5653
|
-
glContext.ONE
|
|
5654
|
-
];
|
|
5655
|
-
break;
|
|
5656
|
-
case BlendingMode.WEAK_LIGHT:
|
|
5657
|
-
material.blendFunction = [
|
|
5658
|
-
glContext.DST_COLOR,
|
|
5659
|
-
glContext.ZERO,
|
|
5660
|
-
glContext.ZERO,
|
|
5661
|
-
glContext.ONE
|
|
5662
|
-
];
|
|
5663
|
-
break;
|
|
5664
|
-
default:
|
|
5665
|
-
console.warn("BlendMode " + blendMode + " not in specification, please set blend params separately.");
|
|
5666
|
-
}
|
|
5667
|
-
}
|
|
5668
|
-
function setSideMode(material, side) {
|
|
5669
|
-
if (side === SideMode.DOUBLE) {
|
|
5670
|
-
material.culling = false;
|
|
5671
|
-
} else {
|
|
5672
|
-
material.culling = true;
|
|
5673
|
-
material.frontFace = glContext.CW;
|
|
5674
|
-
material.cullFace = side === SideMode.BACK ? glContext.BACK : glContext.FRONT;
|
|
5675
|
-
}
|
|
5676
|
-
}
|
|
5677
|
-
function setMaskMode(material, maskMode) {
|
|
5678
|
-
switch(maskMode){
|
|
5679
|
-
case undefined:
|
|
5680
|
-
material.stencilTest = false;
|
|
5681
|
-
break;
|
|
5682
|
-
case MaskMode.MASK:
|
|
5683
|
-
material.stencilTest = true;
|
|
5684
|
-
material.stencilFunc = [
|
|
5685
|
-
glContext.ALWAYS,
|
|
5686
|
-
glContext.ALWAYS
|
|
5687
|
-
];
|
|
5688
|
-
material.stencilOpZPass = [
|
|
5689
|
-
glContext.REPLACE,
|
|
5690
|
-
glContext.REPLACE
|
|
5691
|
-
];
|
|
5692
|
-
break;
|
|
5693
|
-
case MaskMode.OBSCURED:
|
|
5694
|
-
material.stencilTest = true;
|
|
5695
|
-
material.stencilFunc = [
|
|
5696
|
-
glContext.EQUAL,
|
|
5697
|
-
glContext.EQUAL
|
|
5698
|
-
];
|
|
5699
|
-
break;
|
|
5700
|
-
case MaskMode.REVERSE_OBSCURED:
|
|
5701
|
-
material.stencilTest = true;
|
|
5702
|
-
material.stencilFunc = [
|
|
5703
|
-
glContext.NOTEQUAL,
|
|
5704
|
-
glContext.NOTEQUAL
|
|
5705
|
-
];
|
|
5706
|
-
break;
|
|
5707
|
-
case MaskMode.NONE:
|
|
5708
|
-
material.stencilTest = false;
|
|
5709
|
-
break;
|
|
5710
|
-
default:
|
|
5711
|
-
console.warn("MaskMode " + maskMode + " not in specification, please set stencil params seperately.");
|
|
5712
|
-
}
|
|
5713
|
-
}
|
|
5714
|
-
|
|
5715
5339
|
function _extends() {
|
|
5716
5340
|
_extends = Object.assign || function assign(target) {
|
|
5717
5341
|
for(var i = 1; i < arguments.length; i++){
|
|
@@ -6122,7 +5746,12 @@ function _loadVideo() {
|
|
|
6122
5746
|
});
|
|
6123
5747
|
return _loadVideo.apply(this, arguments);
|
|
6124
5748
|
}
|
|
6125
|
-
|
|
5749
|
+
/**
|
|
5750
|
+
* 异步加载一个媒体文件
|
|
5751
|
+
* @param url
|
|
5752
|
+
* @param loadFn
|
|
5753
|
+
* @returns
|
|
5754
|
+
*/ function loadMedia(url, loadFn) {
|
|
6126
5755
|
return _loadMedia.apply(this, arguments);
|
|
6127
5756
|
}
|
|
6128
5757
|
function _loadMedia() {
|
|
@@ -6284,6 +5913,144 @@ function _loadMipmapImage() {
|
|
|
6284
5913
|
return _loadMipmapImage.apply(this, arguments);
|
|
6285
5914
|
}
|
|
6286
5915
|
|
|
5916
|
+
/**
|
|
5917
|
+
* Helper class to create a WebGL Context
|
|
5918
|
+
*
|
|
5919
|
+
* @param canvas
|
|
5920
|
+
* @param glType
|
|
5921
|
+
* @param options
|
|
5922
|
+
* @returns
|
|
5923
|
+
*/ function createGLContext(canvas, glType, options) {
|
|
5924
|
+
if (glType === void 0) glType = "webgl";
|
|
5925
|
+
var context;
|
|
5926
|
+
if (glType === "webgl2") {
|
|
5927
|
+
context = canvas.getContext("webgl2", options);
|
|
5928
|
+
if (!context) {
|
|
5929
|
+
console.debug("WebGL2 context retrieval failed, falling back to WebGL context.");
|
|
5930
|
+
}
|
|
5931
|
+
}
|
|
5932
|
+
if (!context || glType === "webgl") {
|
|
5933
|
+
context = canvas.getContext("webgl", options);
|
|
5934
|
+
}
|
|
5935
|
+
if (!context) {
|
|
5936
|
+
throw new Error("This browser does not support WebGL or the WebGL version is incorrect. Please check your WebGL version.");
|
|
5937
|
+
}
|
|
5938
|
+
return context;
|
|
5939
|
+
}
|
|
5940
|
+
|
|
5941
|
+
function gpuTimer(gl) {
|
|
5942
|
+
var ext = gl.getExtension("EXT_disjoint_timer_query_webgl2");
|
|
5943
|
+
if (ext) {
|
|
5944
|
+
var query = gl.createQuery();
|
|
5945
|
+
var getTime = /*#__PURE__*/ _async_to_generator(function() {
|
|
5946
|
+
return __generator(this, function(_state) {
|
|
5947
|
+
return [
|
|
5948
|
+
2,
|
|
5949
|
+
new Promise(function(resolve, reject) {
|
|
5950
|
+
if (query) {
|
|
5951
|
+
var available = gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE);
|
|
5952
|
+
var disjoint = gl.getParameter(ext.GPU_DISJOINT_EXT);
|
|
5953
|
+
if (available && !disjoint) {
|
|
5954
|
+
// See how much time the rendering of the object took in nanoseconds.
|
|
5955
|
+
var timeElapsed = gl.getQueryParameter(query, gl.QUERY_RESULT); // Do something useful with the time. Note that care should be
|
|
5956
|
+
// taken to use all significant bits of the result, not just the
|
|
5957
|
+
// least significant 32 bits.
|
|
5958
|
+
resolve(timeElapsed / 1000 / 1000);
|
|
5959
|
+
}
|
|
5960
|
+
if (available || disjoint) {
|
|
5961
|
+
// Clean up the query object.
|
|
5962
|
+
gl.deleteQuery(query); // Don't re-enter this polling loop.
|
|
5963
|
+
query = null;
|
|
5964
|
+
}
|
|
5965
|
+
available !== null && query && window.setTimeout(function() {
|
|
5966
|
+
getTime().then(resolve).catch;
|
|
5967
|
+
}, 1);
|
|
5968
|
+
}
|
|
5969
|
+
})
|
|
5970
|
+
];
|
|
5971
|
+
});
|
|
5972
|
+
});
|
|
5973
|
+
if (!query) {
|
|
5974
|
+
return;
|
|
5975
|
+
}
|
|
5976
|
+
return {
|
|
5977
|
+
begin: function() {
|
|
5978
|
+
query && gl.beginQuery(ext.TIME_ELAPSED_EXT, query);
|
|
5979
|
+
},
|
|
5980
|
+
end: function() {
|
|
5981
|
+
gl.endQuery(ext.TIME_ELAPSED_EXT);
|
|
5982
|
+
},
|
|
5983
|
+
getTime: getTime
|
|
5984
|
+
};
|
|
5985
|
+
}
|
|
5986
|
+
}
|
|
5987
|
+
|
|
5988
|
+
var initErrors = [];
|
|
5989
|
+
// @ts-expect-error
|
|
5990
|
+
var glContext = {};
|
|
5991
|
+
if (!initErrors.length) {
|
|
5992
|
+
initGLContext();
|
|
5993
|
+
}
|
|
5994
|
+
function initGLContext() {
|
|
5995
|
+
// 重要:iOS 9/10 低版本需要拷贝 gl context 的 prototype,要不然会有属性值的缺失
|
|
5996
|
+
if (typeof WebGL2RenderingContext === "function") {
|
|
5997
|
+
copy(WebGL2RenderingContext);
|
|
5998
|
+
} else if (typeof WebGLRenderingContext !== "undefined") {
|
|
5999
|
+
copy(WebGLRenderingContext);
|
|
6000
|
+
copy(WebGLRenderingContext.prototype);
|
|
6001
|
+
} else {
|
|
6002
|
+
initErrors.push(// iOS 16 lockdown mode
|
|
6003
|
+
"iOS16 lockdown mode, WebGL Constants not in global");
|
|
6004
|
+
}
|
|
6005
|
+
if (!initErrors.length && !("HALF_FLOAT" in glContext)) {
|
|
6006
|
+
// @ts-expect-error set default value
|
|
6007
|
+
glContext["HALF_FLOAT"] = 5131;
|
|
6008
|
+
}
|
|
6009
|
+
}
|
|
6010
|
+
function isWebGL2(gl) {
|
|
6011
|
+
return typeof WebGL2RenderingContext !== "undefined" && gl.constructor.name === "WebGL2RenderingContext";
|
|
6012
|
+
}
|
|
6013
|
+
function copy(target) {
|
|
6014
|
+
for(var name in target){
|
|
6015
|
+
if (/^[A-Z_]/.test(name)) {
|
|
6016
|
+
// @ts-expect-error safe to assign
|
|
6017
|
+
glContext[name] = target[name];
|
|
6018
|
+
}
|
|
6019
|
+
}
|
|
6020
|
+
}
|
|
6021
|
+
function vertexFormatType2GLType(formatType) {
|
|
6022
|
+
switch(formatType){
|
|
6023
|
+
case VertexFormatType.Float32:
|
|
6024
|
+
return WebGLRenderingContext["FLOAT"];
|
|
6025
|
+
case VertexFormatType.Int16:
|
|
6026
|
+
return WebGLRenderingContext["SHORT"];
|
|
6027
|
+
case VertexFormatType.Int8:
|
|
6028
|
+
return WebGLRenderingContext["BYTE"];
|
|
6029
|
+
case VertexFormatType.UInt16:
|
|
6030
|
+
return WebGLRenderingContext["UNSIGNED_SHORT"];
|
|
6031
|
+
case VertexFormatType.UInt8:
|
|
6032
|
+
return WebGLRenderingContext["UNSIGNED_BYTE"];
|
|
6033
|
+
default:
|
|
6034
|
+
return WebGLRenderingContext["FLOAT"];
|
|
6035
|
+
}
|
|
6036
|
+
}
|
|
6037
|
+
function glType2VertexFormatType(webglType) {
|
|
6038
|
+
switch(webglType){
|
|
6039
|
+
case WebGLRenderingContext["FLOAT"]:
|
|
6040
|
+
return VertexFormatType.Float32;
|
|
6041
|
+
case WebGLRenderingContext["SHORT"]:
|
|
6042
|
+
return VertexFormatType.Int16;
|
|
6043
|
+
case WebGLRenderingContext["BYTE"]:
|
|
6044
|
+
return VertexFormatType.Int8;
|
|
6045
|
+
case WebGLRenderingContext["UNSIGNED_SHORT"]:
|
|
6046
|
+
return VertexFormatType.UInt16;
|
|
6047
|
+
case WebGLRenderingContext["UNSIGNED_BYTE"]:
|
|
6048
|
+
return VertexFormatType.UInt8;
|
|
6049
|
+
default:
|
|
6050
|
+
return VertexFormatType.Float32;
|
|
6051
|
+
}
|
|
6052
|
+
}
|
|
6053
|
+
|
|
6287
6054
|
var seed$a = 1;
|
|
6288
6055
|
/**
|
|
6289
6056
|
* Texture 抽象类
|
|
@@ -6918,6 +6685,280 @@ function setDefaultTextureFactory(factory) {
|
|
|
6918
6685
|
g = factory;
|
|
6919
6686
|
}
|
|
6920
6687
|
|
|
6688
|
+
function _array_like_to_array(arr, len) {
|
|
6689
|
+
if (len == null || len > arr.length) len = arr.length;
|
|
6690
|
+
for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
|
|
6691
|
+
return arr2;
|
|
6692
|
+
}
|
|
6693
|
+
|
|
6694
|
+
function _unsupported_iterable_to_array(o, minLen) {
|
|
6695
|
+
if (!o) return;
|
|
6696
|
+
if (typeof o === "string") return _array_like_to_array(o, minLen);
|
|
6697
|
+
var n = Object.prototype.toString.call(o).slice(8, -1);
|
|
6698
|
+
if (n === "Object" && o.constructor) n = o.constructor.name;
|
|
6699
|
+
if (n === "Map" || n === "Set") return Array.from(n);
|
|
6700
|
+
if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
|
|
6701
|
+
}
|
|
6702
|
+
|
|
6703
|
+
function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
|
|
6704
|
+
var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
|
|
6705
|
+
if (it) return (it = it.call(o)).next.bind(it);
|
|
6706
|
+
// Fallback for engines without symbol support
|
|
6707
|
+
if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
|
|
6708
|
+
if (it) o = it;
|
|
6709
|
+
var i = 0;
|
|
6710
|
+
return function() {
|
|
6711
|
+
if (i >= o.length) return {
|
|
6712
|
+
done: true
|
|
6713
|
+
};
|
|
6714
|
+
return {
|
|
6715
|
+
done: false,
|
|
6716
|
+
value: o[i++]
|
|
6717
|
+
};
|
|
6718
|
+
};
|
|
6719
|
+
}
|
|
6720
|
+
throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
|
|
6721
|
+
}
|
|
6722
|
+
|
|
6723
|
+
exports.ShaderCompileResultStatus = void 0;
|
|
6724
|
+
(function(ShaderCompileResultStatus) {
|
|
6725
|
+
ShaderCompileResultStatus[ShaderCompileResultStatus["noShader"] = 0] = "noShader";
|
|
6726
|
+
ShaderCompileResultStatus[ShaderCompileResultStatus["success"] = 1] = "success";
|
|
6727
|
+
ShaderCompileResultStatus[ShaderCompileResultStatus["fail"] = 2] = "fail";
|
|
6728
|
+
ShaderCompileResultStatus[ShaderCompileResultStatus["compiling"] = 3] = "compiling";
|
|
6729
|
+
})(exports.ShaderCompileResultStatus || (exports.ShaderCompileResultStatus = {}));
|
|
6730
|
+
exports.GLSLVersion = void 0;
|
|
6731
|
+
(function(GLSLVersion) {
|
|
6732
|
+
GLSLVersion["GLSL1"] = "100";
|
|
6733
|
+
GLSLVersion["GLSL3"] = "300 es";
|
|
6734
|
+
})(exports.GLSLVersion || (exports.GLSLVersion = {}));
|
|
6735
|
+
var ShaderVariant = /*#__PURE__*/ function(EffectsObject) {
|
|
6736
|
+
_inherits(ShaderVariant, EffectsObject);
|
|
6737
|
+
function ShaderVariant(engine, source) {
|
|
6738
|
+
var _this;
|
|
6739
|
+
_this = EffectsObject.call(this, engine) || this;
|
|
6740
|
+
_this.source = source;
|
|
6741
|
+
return _this;
|
|
6742
|
+
}
|
|
6743
|
+
return ShaderVariant;
|
|
6744
|
+
}(EffectsObject);
|
|
6745
|
+
exports.Shader = /*#__PURE__*/ function(EffectsObject) {
|
|
6746
|
+
_inherits(Shader, EffectsObject);
|
|
6747
|
+
function Shader() {
|
|
6748
|
+
return EffectsObject.apply(this, arguments);
|
|
6749
|
+
}
|
|
6750
|
+
var _proto = Shader.prototype;
|
|
6751
|
+
_proto.createVariant = function createVariant(macros) {
|
|
6752
|
+
var shaderMacros = [];
|
|
6753
|
+
if (macros) {
|
|
6754
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(macros)), _step; !(_step = _iterator()).done;){
|
|
6755
|
+
var key = _step.value;
|
|
6756
|
+
shaderMacros.push([
|
|
6757
|
+
key,
|
|
6758
|
+
macros[key]
|
|
6759
|
+
]);
|
|
6760
|
+
}
|
|
6761
|
+
}
|
|
6762
|
+
var shaderVariant = this.engine.getShaderLibrary().createShader(this.shaderData, shaderMacros);
|
|
6763
|
+
shaderVariant.shader = this;
|
|
6764
|
+
return shaderVariant;
|
|
6765
|
+
};
|
|
6766
|
+
_proto.fromData = function fromData(data) {
|
|
6767
|
+
EffectsObject.prototype.fromData.call(this, data);
|
|
6768
|
+
this.shaderData = data;
|
|
6769
|
+
};
|
|
6770
|
+
return Shader;
|
|
6771
|
+
}(EffectsObject);
|
|
6772
|
+
exports.Shader = __decorate([
|
|
6773
|
+
effectsClass(DataType.Shader)
|
|
6774
|
+
], exports.Shader);
|
|
6775
|
+
|
|
6776
|
+
var EFFECTS_COPY_MESH_NAME = "effects-internal-copy";
|
|
6777
|
+
var COPY_MESH_SHADER_ID = "effects-internal-copy-mesh";
|
|
6778
|
+
var COPY_VERTEX_SHADER = "\nprecision highp float;\nattribute vec2 aPos;\nvarying vec2 vTex;\nvoid main(){\n gl_Position = vec4(aPos,0.,1.0);\n vTex = (aPos + vec2(1.0))/2.;\n}";
|
|
6779
|
+
var COPY_FRAGMENT_SHADER = "precision mediump float;\nvarying vec2 vTex;\n\n#ifdef DEPTH_TEXTURE\nuniform sampler2D uDepth;\n#extension GL_EXT_frag_depth : enable\n#endif\nvoid main(){\n #ifdef DEPTH_TEXTURE\n gl_FragDepthEXT = texture2D(uDepth,vTex).r;\n #endif\n}\n";
|
|
6780
|
+
function createCopyShader(level, writeDepth) {
|
|
6781
|
+
var webgl2 = level === 2;
|
|
6782
|
+
return {
|
|
6783
|
+
name: EFFECTS_COPY_MESH_NAME,
|
|
6784
|
+
vertex: COPY_VERTEX_SHADER,
|
|
6785
|
+
fragment: COPY_FRAGMENT_SHADER,
|
|
6786
|
+
glslVersion: webgl2 ? exports.GLSLVersion.GLSL3 : exports.GLSLVersion.GLSL1,
|
|
6787
|
+
macros: [
|
|
6788
|
+
[
|
|
6789
|
+
"DEPTH_TEXTURE",
|
|
6790
|
+
!!writeDepth
|
|
6791
|
+
]
|
|
6792
|
+
],
|
|
6793
|
+
// @ts-expect-error
|
|
6794
|
+
cacheId: COPY_MESH_SHADER_ID + +writeDepth
|
|
6795
|
+
};
|
|
6796
|
+
}
|
|
6797
|
+
|
|
6798
|
+
exports.ShaderType = void 0;
|
|
6799
|
+
(function(ShaderType) {
|
|
6800
|
+
ShaderType[ShaderType["vertex"] = 0] = "vertex";
|
|
6801
|
+
ShaderType[ShaderType["fragment"] = 1] = "fragment";
|
|
6802
|
+
})(exports.ShaderType || (exports.ShaderType = {}));
|
|
6803
|
+
|
|
6804
|
+
function valIfUndefined(val, def) {
|
|
6805
|
+
if (val === undefined || val === null) {
|
|
6806
|
+
return def;
|
|
6807
|
+
}
|
|
6808
|
+
return val;
|
|
6809
|
+
}
|
|
6810
|
+
function getPreMultiAlpha(blending) {
|
|
6811
|
+
switch(blending){
|
|
6812
|
+
case BlendingMode.ALPHA:
|
|
6813
|
+
return 1;
|
|
6814
|
+
case BlendingMode.ADD:
|
|
6815
|
+
return 1;
|
|
6816
|
+
case BlendingMode.SUBTRACTION:
|
|
6817
|
+
return 1;
|
|
6818
|
+
case BlendingMode.STRONG_LIGHT:
|
|
6819
|
+
return 1;
|
|
6820
|
+
case BlendingMode.WEAK_LIGHT:
|
|
6821
|
+
return 1;
|
|
6822
|
+
case BlendingMode.SUPERPOSITION:
|
|
6823
|
+
return 2;
|
|
6824
|
+
case BlendingMode.BRIGHTNESS:
|
|
6825
|
+
return 3;
|
|
6826
|
+
case BlendingMode.MULTIPLY:
|
|
6827
|
+
return 0;
|
|
6828
|
+
default:
|
|
6829
|
+
// 处理undefined
|
|
6830
|
+
return 1;
|
|
6831
|
+
}
|
|
6832
|
+
}
|
|
6833
|
+
function setBlendMode(material, blendMode) {
|
|
6834
|
+
switch(blendMode){
|
|
6835
|
+
case undefined:
|
|
6836
|
+
material.blendFunction = [
|
|
6837
|
+
glContext.ONE,
|
|
6838
|
+
glContext.ONE_MINUS_SRC_ALPHA,
|
|
6839
|
+
glContext.ONE,
|
|
6840
|
+
glContext.ONE_MINUS_SRC_ALPHA
|
|
6841
|
+
];
|
|
6842
|
+
break;
|
|
6843
|
+
case BlendingMode.ALPHA:
|
|
6844
|
+
material.blendFunction = [
|
|
6845
|
+
glContext.ONE,
|
|
6846
|
+
glContext.ONE_MINUS_SRC_ALPHA,
|
|
6847
|
+
glContext.ONE,
|
|
6848
|
+
glContext.ONE_MINUS_SRC_ALPHA
|
|
6849
|
+
];
|
|
6850
|
+
break;
|
|
6851
|
+
case BlendingMode.ADD:
|
|
6852
|
+
material.blendFunction = [
|
|
6853
|
+
glContext.ONE,
|
|
6854
|
+
glContext.ONE,
|
|
6855
|
+
glContext.ONE,
|
|
6856
|
+
glContext.ONE
|
|
6857
|
+
];
|
|
6858
|
+
break;
|
|
6859
|
+
case BlendingMode.SUBTRACTION:
|
|
6860
|
+
material.blendFunction = [
|
|
6861
|
+
glContext.ONE,
|
|
6862
|
+
glContext.ONE,
|
|
6863
|
+
glContext.ZERO,
|
|
6864
|
+
glContext.ONE
|
|
6865
|
+
];
|
|
6866
|
+
material.blendEquation = [
|
|
6867
|
+
glContext.FUNC_REVERSE_SUBTRACT,
|
|
6868
|
+
glContext.FUNC_REVERSE_SUBTRACT
|
|
6869
|
+
];
|
|
6870
|
+
break;
|
|
6871
|
+
case BlendingMode.SUPERPOSITION:
|
|
6872
|
+
material.blendFunction = [
|
|
6873
|
+
glContext.ONE,
|
|
6874
|
+
glContext.ONE,
|
|
6875
|
+
glContext.ONE,
|
|
6876
|
+
glContext.ONE
|
|
6877
|
+
];
|
|
6878
|
+
break;
|
|
6879
|
+
case BlendingMode.MULTIPLY:
|
|
6880
|
+
material.blendFunction = [
|
|
6881
|
+
glContext.DST_COLOR,
|
|
6882
|
+
glContext.ONE_MINUS_SRC_ALPHA,
|
|
6883
|
+
glContext.DST_COLOR,
|
|
6884
|
+
glContext.ONE_MINUS_SRC_ALPHA
|
|
6885
|
+
];
|
|
6886
|
+
break;
|
|
6887
|
+
case BlendingMode.BRIGHTNESS:
|
|
6888
|
+
material.blendFunction = [
|
|
6889
|
+
glContext.ONE,
|
|
6890
|
+
glContext.ONE_MINUS_SRC_ALPHA,
|
|
6891
|
+
glContext.ONE,
|
|
6892
|
+
glContext.ONE_MINUS_SRC_ALPHA
|
|
6893
|
+
];
|
|
6894
|
+
break;
|
|
6895
|
+
case BlendingMode.STRONG_LIGHT:
|
|
6896
|
+
material.blendFunction = [
|
|
6897
|
+
glContext.DST_COLOR,
|
|
6898
|
+
glContext.DST_ALPHA,
|
|
6899
|
+
glContext.ZERO,
|
|
6900
|
+
glContext.ONE
|
|
6901
|
+
];
|
|
6902
|
+
break;
|
|
6903
|
+
case BlendingMode.WEAK_LIGHT:
|
|
6904
|
+
material.blendFunction = [
|
|
6905
|
+
glContext.DST_COLOR,
|
|
6906
|
+
glContext.ZERO,
|
|
6907
|
+
glContext.ZERO,
|
|
6908
|
+
glContext.ONE
|
|
6909
|
+
];
|
|
6910
|
+
break;
|
|
6911
|
+
default:
|
|
6912
|
+
console.warn("BlendMode " + blendMode + " not in specification, please set blend params separately.");
|
|
6913
|
+
}
|
|
6914
|
+
}
|
|
6915
|
+
function setSideMode(material, side) {
|
|
6916
|
+
if (side === SideMode.DOUBLE) {
|
|
6917
|
+
material.culling = false;
|
|
6918
|
+
} else {
|
|
6919
|
+
material.culling = true;
|
|
6920
|
+
material.frontFace = glContext.CW;
|
|
6921
|
+
material.cullFace = side === SideMode.BACK ? glContext.BACK : glContext.FRONT;
|
|
6922
|
+
}
|
|
6923
|
+
}
|
|
6924
|
+
function setMaskMode(material, maskMode) {
|
|
6925
|
+
switch(maskMode){
|
|
6926
|
+
case undefined:
|
|
6927
|
+
material.stencilTest = false;
|
|
6928
|
+
break;
|
|
6929
|
+
case MaskMode.MASK:
|
|
6930
|
+
material.stencilTest = true;
|
|
6931
|
+
material.stencilFunc = [
|
|
6932
|
+
glContext.ALWAYS,
|
|
6933
|
+
glContext.ALWAYS
|
|
6934
|
+
];
|
|
6935
|
+
material.stencilOpZPass = [
|
|
6936
|
+
glContext.REPLACE,
|
|
6937
|
+
glContext.REPLACE
|
|
6938
|
+
];
|
|
6939
|
+
break;
|
|
6940
|
+
case MaskMode.OBSCURED:
|
|
6941
|
+
material.stencilTest = true;
|
|
6942
|
+
material.stencilFunc = [
|
|
6943
|
+
glContext.EQUAL,
|
|
6944
|
+
glContext.EQUAL
|
|
6945
|
+
];
|
|
6946
|
+
break;
|
|
6947
|
+
case MaskMode.REVERSE_OBSCURED:
|
|
6948
|
+
material.stencilTest = true;
|
|
6949
|
+
material.stencilFunc = [
|
|
6950
|
+
glContext.NOTEQUAL,
|
|
6951
|
+
glContext.NOTEQUAL
|
|
6952
|
+
];
|
|
6953
|
+
break;
|
|
6954
|
+
case MaskMode.NONE:
|
|
6955
|
+
material.stencilTest = false;
|
|
6956
|
+
break;
|
|
6957
|
+
default:
|
|
6958
|
+
console.warn("MaskMode " + maskMode + " not in specification, please set stencil params seperately.");
|
|
6959
|
+
}
|
|
6960
|
+
}
|
|
6961
|
+
|
|
6921
6962
|
/**
|
|
6922
6963
|
* 引擎接入暂时不需要实现
|
|
6923
6964
|
*/ var MaterialDataBlock = /*#__PURE__*/ function() {
|
|
@@ -13128,6 +13169,27 @@ var Vector4Curve = /*#__PURE__*/ function(ValueGetter) {
|
|
|
13128
13169
|
};
|
|
13129
13170
|
return Vector4Curve;
|
|
13130
13171
|
}(ValueGetter);
|
|
13172
|
+
var Vector2Curve = /*#__PURE__*/ function(ValueGetter) {
|
|
13173
|
+
_inherits(Vector2Curve, ValueGetter);
|
|
13174
|
+
function Vector2Curve() {
|
|
13175
|
+
var _this;
|
|
13176
|
+
_this = ValueGetter.apply(this, arguments) || this;
|
|
13177
|
+
_this.value = new Vector2();
|
|
13178
|
+
return _this;
|
|
13179
|
+
}
|
|
13180
|
+
var _proto = Vector2Curve.prototype;
|
|
13181
|
+
_proto.onCreate = function onCreate(arg) {
|
|
13182
|
+
this.xCurve = createValueGetter(arg[0]);
|
|
13183
|
+
this.yCurve = createValueGetter(arg[1]);
|
|
13184
|
+
};
|
|
13185
|
+
_proto.getValue = function getValue(t) {
|
|
13186
|
+
var x = this.xCurve.getValue(t);
|
|
13187
|
+
var y = this.yCurve.getValue(t);
|
|
13188
|
+
this.value.set(x, y);
|
|
13189
|
+
return this.value;
|
|
13190
|
+
};
|
|
13191
|
+
return Vector2Curve;
|
|
13192
|
+
}(ValueGetter);
|
|
13131
13193
|
|
|
13132
13194
|
var SPRITE_VERTEX_STRIDE = 6;
|
|
13133
13195
|
var SEMANTIC_PRE_COLOR_ATTACHMENT_0 = "PRE_COLOR_0";
|
|
@@ -13191,6 +13253,8 @@ var map$1 = (_obj$4 = {}, _obj$4[ValueType.RANDOM] = function(props) {
|
|
|
13191
13253
|
return new ColorCurve(props);
|
|
13192
13254
|
}, _obj$4[ValueType.VECTOR4_CURVE] = function(props) {
|
|
13193
13255
|
return new Vector4Curve(props);
|
|
13256
|
+
}, _obj$4[ValueType.VECTOR2_CURVE] = function(props) {
|
|
13257
|
+
return new Vector2Curve(props);
|
|
13194
13258
|
}, _obj$4);
|
|
13195
13259
|
function createValueGetter(args) {
|
|
13196
13260
|
if (!args || !isNaN(+args)) {
|
|
@@ -13315,13 +13379,39 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
|
|
|
13315
13379
|
this.color = color;
|
|
13316
13380
|
this.material.setVector4("_Color", new Vector4().setFromArray(color));
|
|
13317
13381
|
};
|
|
13318
|
-
|
|
13319
|
-
|
|
13320
|
-
|
|
13321
|
-
|
|
13322
|
-
|
|
13323
|
-
|
|
13324
|
-
|
|
13382
|
+
_proto.setTexture = function setTexture(input) {
|
|
13383
|
+
var _this = this;
|
|
13384
|
+
return _async_to_generator(function() {
|
|
13385
|
+
var texture;
|
|
13386
|
+
return __generator(this, function(_state) {
|
|
13387
|
+
switch(_state.label){
|
|
13388
|
+
case 0:
|
|
13389
|
+
if (!(typeof input === "string")) return [
|
|
13390
|
+
3,
|
|
13391
|
+
2
|
|
13392
|
+
];
|
|
13393
|
+
return [
|
|
13394
|
+
4,
|
|
13395
|
+
Texture.fromImage(input, _this.item.engine)
|
|
13396
|
+
];
|
|
13397
|
+
case 1:
|
|
13398
|
+
texture = _state.sent();
|
|
13399
|
+
return [
|
|
13400
|
+
3,
|
|
13401
|
+
3
|
|
13402
|
+
];
|
|
13403
|
+
case 2:
|
|
13404
|
+
texture = input;
|
|
13405
|
+
_state.label = 3;
|
|
13406
|
+
case 3:
|
|
13407
|
+
_this.renderer.texture = texture;
|
|
13408
|
+
_this.material.setTexture("_MainTex", texture);
|
|
13409
|
+
return [
|
|
13410
|
+
2
|
|
13411
|
+
];
|
|
13412
|
+
}
|
|
13413
|
+
});
|
|
13414
|
+
})();
|
|
13325
13415
|
};
|
|
13326
13416
|
/**
|
|
13327
13417
|
* @internal
|
|
@@ -13583,6 +13673,8 @@ function getImageItemRenderInfo(item) {
|
|
|
13583
13673
|
};
|
|
13584
13674
|
}
|
|
13585
13675
|
|
|
13676
|
+
// Based on:
|
|
13677
|
+
// https://github.com/pixijs/pixijs/blob/dev/src/maths/shapes/ShapePrimitive.ts
|
|
13586
13678
|
var ShapePrimitive = function ShapePrimitive() {
|
|
13587
13679
|
};
|
|
13588
13680
|
|
|
@@ -14688,6 +14780,7 @@ function triangulate(contours) {
|
|
|
14688
14780
|
return triangleVerts;
|
|
14689
14781
|
}
|
|
14690
14782
|
|
|
14783
|
+
// Based on:
|
|
14691
14784
|
/**
|
|
14692
14785
|
* A class to define a shape via user defined coordinates.
|
|
14693
14786
|
*/ var Polygon = /*#__PURE__*/ function(ShapePrimitive) {
|
|
@@ -14787,12 +14880,13 @@ function triangulate(contours) {
|
|
|
14787
14880
|
var triangles = triangulate([
|
|
14788
14881
|
points
|
|
14789
14882
|
]);
|
|
14883
|
+
var indexStart = vertices.length / 2;
|
|
14790
14884
|
for(var i = 0; i < triangles.length; i++){
|
|
14791
|
-
vertices[verticesOffset + i] = triangles[i];
|
|
14885
|
+
vertices[verticesOffset * 2 + i] = triangles[i];
|
|
14792
14886
|
}
|
|
14793
14887
|
var vertexCount = triangles.length / 2;
|
|
14794
14888
|
for(var i1 = 0; i1 < vertexCount; i1++){
|
|
14795
|
-
indices[indicesOffset + i1] = i1;
|
|
14889
|
+
indices[indicesOffset + i1] = indexStart + i1;
|
|
14796
14890
|
}
|
|
14797
14891
|
};
|
|
14798
14892
|
_create_class(Polygon, [
|
|
@@ -14914,6 +15008,7 @@ function recursive(x1, y1, x2, y2, x3, y3, x4, y4, points, distanceTolerance, le
|
|
|
14914
15008
|
recursive(x1234, y1234, x234, y234, x34, y34, x4, y4, points, distanceTolerance, level + 1);
|
|
14915
15009
|
}
|
|
14916
15010
|
|
|
15011
|
+
// Based on:
|
|
14917
15012
|
/**
|
|
14918
15013
|
* The Ellipse object is used to help draw graphics and can also be used to specify a hit area for containers.
|
|
14919
15014
|
*/ var Ellipse = /*#__PURE__*/ function(ShapePrimitive) {
|
|
@@ -15120,6 +15215,7 @@ function recursive(x1, y1, x2, y2, x3, y3, x4, y4, points, distanceTolerance, le
|
|
|
15120
15215
|
return Ellipse;
|
|
15121
15216
|
}(ShapePrimitive);
|
|
15122
15217
|
|
|
15218
|
+
// Based on:
|
|
15123
15219
|
var StarType;
|
|
15124
15220
|
(function(StarType) {
|
|
15125
15221
|
StarType[StarType["Star"] = 0] = "Star";
|
|
@@ -15188,12 +15284,13 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
|
|
|
15188
15284
|
var triangles = triangulate([
|
|
15189
15285
|
points
|
|
15190
15286
|
]);
|
|
15287
|
+
var indexStart = vertices.length / 2;
|
|
15191
15288
|
for(var i = 0; i < triangles.length; i++){
|
|
15192
|
-
vertices[verticesOffset + i] = triangles[i];
|
|
15289
|
+
vertices[verticesOffset * 2 + i] = triangles[i];
|
|
15193
15290
|
}
|
|
15194
15291
|
var vertexCount = triangles.length / 2;
|
|
15195
15292
|
for(var i1 = 0; i1 < vertexCount; i1++){
|
|
15196
|
-
indices[indicesOffset + i1] = i1;
|
|
15293
|
+
indices[indicesOffset + i1] = indexStart + i1;
|
|
15197
15294
|
}
|
|
15198
15295
|
};
|
|
15199
15296
|
_proto.buildStarPath = function buildStarPath() {
|
|
@@ -15264,6 +15361,7 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
|
|
|
15264
15361
|
return PolyStar;
|
|
15265
15362
|
}(ShapePrimitive);
|
|
15266
15363
|
|
|
15364
|
+
// Based on:
|
|
15267
15365
|
// const tempPoints = [new Point(), new Point(), new Point(), new Point()];
|
|
15268
15366
|
/**
|
|
15269
15367
|
* The `Rectangle` object is an area defined by its position, as indicated by its upper-left corner
|
|
@@ -15587,6 +15685,7 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
|
|
|
15587
15685
|
return Rectangle;
|
|
15588
15686
|
}(ShapePrimitive);
|
|
15589
15687
|
|
|
15688
|
+
// Based on:
|
|
15590
15689
|
var ShapePath = /*#__PURE__*/ function() {
|
|
15591
15690
|
function ShapePath(graphicsPath) {
|
|
15592
15691
|
this.graphicsPath = graphicsPath;
|
|
@@ -15745,6 +15844,7 @@ var ShapePath = /*#__PURE__*/ function() {
|
|
|
15745
15844
|
return ShapePath;
|
|
15746
15845
|
}();
|
|
15747
15846
|
|
|
15847
|
+
// Based on:
|
|
15748
15848
|
var GraphicsPath = /*#__PURE__*/ function() {
|
|
15749
15849
|
function GraphicsPath() {
|
|
15750
15850
|
this.instructions = [];
|
|
@@ -15882,14 +15982,433 @@ var GraphicsPath = /*#__PURE__*/ function() {
|
|
|
15882
15982
|
return GraphicsPath;
|
|
15883
15983
|
}();
|
|
15884
15984
|
|
|
15985
|
+
// Based on:
|
|
15986
|
+
/**
|
|
15987
|
+
* The Point object represents a location in a two-dimensional coordinate system, where `x` represents
|
|
15988
|
+
* the position on the horizontal axis and `y` represents the position on the vertical axis.
|
|
15989
|
+
*/ var Point = /*#__PURE__*/ function() {
|
|
15990
|
+
function Point(x, y) {
|
|
15991
|
+
if (x === void 0) x = 0;
|
|
15992
|
+
if (y === void 0) y = 0;
|
|
15993
|
+
/**
|
|
15994
|
+
* Position of the point on the x axis
|
|
15995
|
+
*/ this.x = 0;
|
|
15996
|
+
/**
|
|
15997
|
+
* Position of the point on the y axis
|
|
15998
|
+
*/ this.y = 0;
|
|
15999
|
+
this.x = x;
|
|
16000
|
+
this.y = y;
|
|
16001
|
+
}
|
|
16002
|
+
var _proto = Point.prototype;
|
|
16003
|
+
/**
|
|
16004
|
+
* Creates a clone of this point
|
|
16005
|
+
* @returns A clone of this point
|
|
16006
|
+
*/ _proto.clone = function clone() {
|
|
16007
|
+
return new Point(this.x, this.y);
|
|
16008
|
+
};
|
|
16009
|
+
/**
|
|
16010
|
+
* Copies `x` and `y` from the given point into this point
|
|
16011
|
+
* @param p - The point to copy from
|
|
16012
|
+
* @returns The point instance itself
|
|
16013
|
+
*/ _proto.copyFrom = function copyFrom(p) {
|
|
16014
|
+
this.set(p.x, p.y);
|
|
16015
|
+
return this;
|
|
16016
|
+
};
|
|
16017
|
+
/**
|
|
16018
|
+
* Copies this point's x and y into the given point (`p`).
|
|
16019
|
+
* @param p - The point to copy to. Can be any of type that is or extends `PointData`
|
|
16020
|
+
* @returns The point (`p`) with values updated
|
|
16021
|
+
*/ _proto.copyTo = function copyTo(p) {
|
|
16022
|
+
p.set(this.x, this.y);
|
|
16023
|
+
return p;
|
|
16024
|
+
};
|
|
16025
|
+
/**
|
|
16026
|
+
* Accepts another point (`p`) and returns `true` if the given point is equal to this point
|
|
16027
|
+
* @param p - The point to check
|
|
16028
|
+
* @returns Returns `true` if both `x` and `y` are equal
|
|
16029
|
+
*/ _proto.equals = function equals(p) {
|
|
16030
|
+
return p.x === this.x && p.y === this.y;
|
|
16031
|
+
};
|
|
16032
|
+
/**
|
|
16033
|
+
* Sets the point to a new `x` and `y` position.
|
|
16034
|
+
* If `y` is omitted, both `x` and `y` will be set to `x`.
|
|
16035
|
+
* @param {number} [x=0] - position of the point on the `x` axis
|
|
16036
|
+
* @param {number} [y=x] - position of the point on the `y` axis
|
|
16037
|
+
* @returns The point instance itself
|
|
16038
|
+
*/ _proto.set = function set(x, y) {
|
|
16039
|
+
if (x === void 0) x = 0;
|
|
16040
|
+
if (y === void 0) y = x;
|
|
16041
|
+
this.x = x;
|
|
16042
|
+
this.y = y;
|
|
16043
|
+
return this;
|
|
16044
|
+
};
|
|
16045
|
+
_create_class(Point, null, [
|
|
16046
|
+
{
|
|
16047
|
+
key: "shared",
|
|
16048
|
+
get: /**
|
|
16049
|
+
* A static Point object with `x` and `y` values of `0`. Can be used to avoid creating new objects multiple times.
|
|
16050
|
+
* @readonly
|
|
16051
|
+
*/ function get() {
|
|
16052
|
+
tempPoint.x = 0;
|
|
16053
|
+
tempPoint.y = 0;
|
|
16054
|
+
return tempPoint;
|
|
16055
|
+
}
|
|
16056
|
+
}
|
|
16057
|
+
]);
|
|
16058
|
+
return Point;
|
|
16059
|
+
}();
|
|
16060
|
+
var tempPoint = new Point();
|
|
16061
|
+
|
|
16062
|
+
// Based on:
|
|
16063
|
+
var closePointEps = 1e-4;
|
|
16064
|
+
var curveEps = 0.0001;
|
|
16065
|
+
/**
|
|
16066
|
+
* Buffers vertices to draw a square cap.
|
|
16067
|
+
*
|
|
16068
|
+
* @internal
|
|
16069
|
+
* @private
|
|
16070
|
+
* @param x - X-coord of end point
|
|
16071
|
+
* @param y - Y-coord of end point
|
|
16072
|
+
* @param nx - X-coord of line normal pointing inside
|
|
16073
|
+
* @param ny - Y-coord of line normal pointing inside
|
|
16074
|
+
* @param innerWeight - Weight of inner points
|
|
16075
|
+
* @param outerWeight - Weight of outer points
|
|
16076
|
+
* @param clockwise - Whether the cap is drawn clockwise
|
|
16077
|
+
* @param verts - vertex buffer
|
|
16078
|
+
* @returns - no. of vertices pushed
|
|
16079
|
+
*/ function square(x, y, nx, ny, innerWeight, outerWeight, clockwise, /* rotation for square (true at left end, false at right end) */ verts) {
|
|
16080
|
+
var ix = x - nx * innerWeight;
|
|
16081
|
+
var iy = y - ny * innerWeight;
|
|
16082
|
+
var ox = x + nx * outerWeight;
|
|
16083
|
+
var oy = y + ny * outerWeight;
|
|
16084
|
+
/* Rotate nx,ny for extension vector */ var exx;
|
|
16085
|
+
var eyy;
|
|
16086
|
+
if (clockwise) {
|
|
16087
|
+
exx = ny;
|
|
16088
|
+
eyy = -nx;
|
|
16089
|
+
} else {
|
|
16090
|
+
exx = -ny;
|
|
16091
|
+
eyy = nx;
|
|
16092
|
+
}
|
|
16093
|
+
/* [i|0]x,y extended at cap */ var eix = ix + exx;
|
|
16094
|
+
var eiy = iy + eyy;
|
|
16095
|
+
var eox = ox + exx;
|
|
16096
|
+
var eoy = oy + eyy;
|
|
16097
|
+
/* Square itself must be inserted clockwise*/ verts.push(eix, eiy);
|
|
16098
|
+
verts.push(eox, eoy);
|
|
16099
|
+
return 2;
|
|
16100
|
+
}
|
|
16101
|
+
/**
|
|
16102
|
+
* Buffers vertices to draw an arc at the line joint or cap.
|
|
16103
|
+
*
|
|
16104
|
+
* @internal
|
|
16105
|
+
* @private
|
|
16106
|
+
* @param cx - X-coord of center
|
|
16107
|
+
* @param cy - Y-coord of center
|
|
16108
|
+
* @param sx - X-coord of arc start
|
|
16109
|
+
* @param sy - Y-coord of arc start
|
|
16110
|
+
* @param ex - X-coord of arc end
|
|
16111
|
+
* @param ey - Y-coord of arc end
|
|
16112
|
+
* @param verts - buffer of vertices
|
|
16113
|
+
* @param clockwise - orientation of vertices
|
|
16114
|
+
* @returns - no. of vertices pushed
|
|
16115
|
+
*/ function round(cx, cy, sx, sy, ex, ey, verts, clockwise) {
|
|
16116
|
+
var cx2p0x = sx - cx;
|
|
16117
|
+
var cy2p0y = sy - cy;
|
|
16118
|
+
var angle0 = Math.atan2(cx2p0x, cy2p0y);
|
|
16119
|
+
var angle1 = Math.atan2(ex - cx, ey - cy);
|
|
16120
|
+
if (clockwise && angle0 < angle1) {
|
|
16121
|
+
angle0 += Math.PI * 2;
|
|
16122
|
+
} else if (!clockwise && angle0 > angle1) {
|
|
16123
|
+
angle1 += Math.PI * 2;
|
|
16124
|
+
}
|
|
16125
|
+
var startAngle = angle0;
|
|
16126
|
+
var angleDiff = angle1 - angle0;
|
|
16127
|
+
var absAngleDiff = Math.abs(angleDiff);
|
|
16128
|
+
var radius = Math.sqrt(cx2p0x * cx2p0x + cy2p0y * cy2p0y);
|
|
16129
|
+
var segCount = (15 * absAngleDiff * Math.sqrt(radius) / Math.PI >> 0) + 1;
|
|
16130
|
+
var angleInc = angleDiff / segCount;
|
|
16131
|
+
startAngle += angleInc;
|
|
16132
|
+
if (clockwise) {
|
|
16133
|
+
verts.push(cx, cy);
|
|
16134
|
+
verts.push(sx, sy);
|
|
16135
|
+
for(var i = 1, angle = startAngle; i < segCount; i++, angle += angleInc){
|
|
16136
|
+
verts.push(cx, cy);
|
|
16137
|
+
verts.push(cx + Math.sin(angle) * radius, cy + Math.cos(angle) * radius);
|
|
16138
|
+
}
|
|
16139
|
+
verts.push(cx, cy);
|
|
16140
|
+
verts.push(ex, ey);
|
|
16141
|
+
} else {
|
|
16142
|
+
verts.push(sx, sy);
|
|
16143
|
+
verts.push(cx, cy);
|
|
16144
|
+
for(var i1 = 1, angle2 = startAngle; i1 < segCount; i1++, angle2 += angleInc){
|
|
16145
|
+
verts.push(cx + Math.sin(angle2) * radius, cy + Math.cos(angle2) * radius);
|
|
16146
|
+
verts.push(cx, cy);
|
|
16147
|
+
}
|
|
16148
|
+
verts.push(ex, ey);
|
|
16149
|
+
verts.push(cx, cy);
|
|
16150
|
+
}
|
|
16151
|
+
return segCount * 2;
|
|
16152
|
+
}
|
|
16153
|
+
function getOrientationOfPoints(points) {
|
|
16154
|
+
var m = points.length;
|
|
16155
|
+
if (m < 6) {
|
|
16156
|
+
return 1;
|
|
16157
|
+
}
|
|
16158
|
+
var area = 0;
|
|
16159
|
+
for(var i = 0, x1 = points[m - 2], y1 = points[m - 1]; i < m; i += 2){
|
|
16160
|
+
var x2 = points[i];
|
|
16161
|
+
var y2 = points[i + 1];
|
|
16162
|
+
area += (x2 - x1) * (y2 + y1);
|
|
16163
|
+
x1 = x2;
|
|
16164
|
+
y1 = y2;
|
|
16165
|
+
}
|
|
16166
|
+
if (area < 0) {
|
|
16167
|
+
return -1;
|
|
16168
|
+
}
|
|
16169
|
+
return 1;
|
|
16170
|
+
}
|
|
16171
|
+
/**
|
|
16172
|
+
* Builds a line to draw using the polygon method.
|
|
16173
|
+
* @param points
|
|
16174
|
+
* @param lineStyle
|
|
16175
|
+
* @param flipAlignment
|
|
16176
|
+
* @param closed
|
|
16177
|
+
* @param vertices
|
|
16178
|
+
* @param _verticesStride
|
|
16179
|
+
* @param _verticesOffset
|
|
16180
|
+
* @param indices
|
|
16181
|
+
* @param _indicesOffset
|
|
16182
|
+
*/ function buildLine(points, lineStyle, flipAlignment, closed, // alignment:number,
|
|
16183
|
+
vertices, _verticesStride, _verticesOffset, indices, _indicesOffset) {
|
|
16184
|
+
// const shape = graphicsData.shape as Polygon;
|
|
16185
|
+
// let points = graphicsData.points || shape.points.slice();
|
|
16186
|
+
var eps = closePointEps;
|
|
16187
|
+
if (points.length === 0) {
|
|
16188
|
+
return;
|
|
16189
|
+
}
|
|
16190
|
+
var style = lineStyle;
|
|
16191
|
+
var alignment = style.alignment;
|
|
16192
|
+
if (lineStyle.alignment !== 0.5) {
|
|
16193
|
+
// rotate the points!
|
|
16194
|
+
var orientation = getOrientationOfPoints(points);
|
|
16195
|
+
if (flipAlignment) {
|
|
16196
|
+
orientation *= -1;
|
|
16197
|
+
}
|
|
16198
|
+
alignment = (alignment - 0.5) * orientation + 0.5;
|
|
16199
|
+
}
|
|
16200
|
+
// get first and last point.. figure out the middle!
|
|
16201
|
+
var firstPoint = new Point(points[0], points[1]);
|
|
16202
|
+
var lastPoint = new Point(points[points.length - 2], points[points.length - 1]);
|
|
16203
|
+
var closedShape = closed;
|
|
16204
|
+
var closedPath = Math.abs(firstPoint.x - lastPoint.x) < eps && Math.abs(firstPoint.y - lastPoint.y) < eps;
|
|
16205
|
+
// if the first point is the last point - gonna have issues :)
|
|
16206
|
+
if (closedShape) {
|
|
16207
|
+
// need to clone as we are going to slightly modify the shape..
|
|
16208
|
+
points = points.slice();
|
|
16209
|
+
if (closedPath) {
|
|
16210
|
+
points.pop();
|
|
16211
|
+
points.pop();
|
|
16212
|
+
lastPoint.set(points[points.length - 2], points[points.length - 1]);
|
|
16213
|
+
}
|
|
16214
|
+
var midPointX = (firstPoint.x + lastPoint.x) * 0.5;
|
|
16215
|
+
var midPointY = (lastPoint.y + firstPoint.y) * 0.5;
|
|
16216
|
+
points.unshift(midPointX, midPointY);
|
|
16217
|
+
points.push(midPointX, midPointY);
|
|
16218
|
+
}
|
|
16219
|
+
var verts = vertices;
|
|
16220
|
+
var length = points.length / 2;
|
|
16221
|
+
var indexCount = points.length;
|
|
16222
|
+
var indexStart = verts.length / 2;
|
|
16223
|
+
// Max. inner and outer width
|
|
16224
|
+
var width = style.width / 2;
|
|
16225
|
+
var widthSquared = width * width;
|
|
16226
|
+
var miterLimitSquared = style.miterLimit * style.miterLimit;
|
|
16227
|
+
/* Line segments of interest where (x1,y1) forms the corner. */ var x0 = points[0];
|
|
16228
|
+
var y0 = points[1];
|
|
16229
|
+
var x1 = points[2];
|
|
16230
|
+
var y1 = points[3];
|
|
16231
|
+
var x2 = 0;
|
|
16232
|
+
var y2 = 0;
|
|
16233
|
+
/* perp[?](x|y) = the line normal with magnitude lineWidth. */ var perpX = -(y0 - y1);
|
|
16234
|
+
var perpY = x0 - x1;
|
|
16235
|
+
var perp1x = 0;
|
|
16236
|
+
var perp1y = 0;
|
|
16237
|
+
var dist = Math.sqrt(perpX * perpX + perpY * perpY);
|
|
16238
|
+
perpX /= dist;
|
|
16239
|
+
perpY /= dist;
|
|
16240
|
+
perpX *= width;
|
|
16241
|
+
perpY *= width;
|
|
16242
|
+
var ratio = alignment; // 0.5;
|
|
16243
|
+
var innerWeight = (1 - ratio) * 2;
|
|
16244
|
+
var outerWeight = ratio * 2;
|
|
16245
|
+
if (!closedShape) {
|
|
16246
|
+
if (style.cap === "round") {
|
|
16247
|
+
indexCount += round(x0 - perpX * (innerWeight - outerWeight) * 0.5, y0 - perpY * (innerWeight - outerWeight) * 0.5, x0 - perpX * innerWeight, y0 - perpY * innerWeight, x0 + perpX * outerWeight, y0 + perpY * outerWeight, verts, true) + 2;
|
|
16248
|
+
} else if (style.cap === "square") {
|
|
16249
|
+
indexCount += square(x0, y0, perpX, perpY, innerWeight, outerWeight, true, verts);
|
|
16250
|
+
}
|
|
16251
|
+
}
|
|
16252
|
+
// Push first point (below & above vertices)
|
|
16253
|
+
verts.push(x0 - perpX * innerWeight, y0 - perpY * innerWeight);
|
|
16254
|
+
verts.push(x0 + perpX * outerWeight, y0 + perpY * outerWeight);
|
|
16255
|
+
for(var i = 1; i < length - 1; ++i){
|
|
16256
|
+
x0 = points[(i - 1) * 2];
|
|
16257
|
+
y0 = points[(i - 1) * 2 + 1];
|
|
16258
|
+
x1 = points[i * 2];
|
|
16259
|
+
y1 = points[i * 2 + 1];
|
|
16260
|
+
x2 = points[(i + 1) * 2];
|
|
16261
|
+
y2 = points[(i + 1) * 2 + 1];
|
|
16262
|
+
perpX = -(y0 - y1);
|
|
16263
|
+
perpY = x0 - x1;
|
|
16264
|
+
dist = Math.sqrt(perpX * perpX + perpY * perpY);
|
|
16265
|
+
perpX /= dist;
|
|
16266
|
+
perpY /= dist;
|
|
16267
|
+
perpX *= width;
|
|
16268
|
+
perpY *= width;
|
|
16269
|
+
perp1x = -(y1 - y2);
|
|
16270
|
+
perp1y = x1 - x2;
|
|
16271
|
+
dist = Math.sqrt(perp1x * perp1x + perp1y * perp1y);
|
|
16272
|
+
perp1x /= dist;
|
|
16273
|
+
perp1y /= dist;
|
|
16274
|
+
perp1x *= width;
|
|
16275
|
+
perp1y *= width;
|
|
16276
|
+
/* d[x|y](0|1) = the component displacement between points p(0,1|1,2) */ var dx0 = x1 - x0;
|
|
16277
|
+
var dy0 = y0 - y1;
|
|
16278
|
+
var dx1 = x1 - x2;
|
|
16279
|
+
var dy1 = y2 - y1;
|
|
16280
|
+
/* +ve if internal angle < 90 degree, -ve if internal angle > 90 degree. */ var dot = dx0 * dx1 + dy0 * dy1;
|
|
16281
|
+
/* +ve if internal angle counterclockwise, -ve if internal angle clockwise. */ var cross = dy0 * dx1 - dy1 * dx0;
|
|
16282
|
+
var clockwise = cross < 0;
|
|
16283
|
+
/* Going nearly parallel? */ /* atan(0.001) ~= 0.001 rad ~= 0.057 degree */ if (Math.abs(cross) < 0.001 * Math.abs(dot)) {
|
|
16284
|
+
verts.push(x1 - perpX * innerWeight, y1 - perpY * innerWeight);
|
|
16285
|
+
verts.push(x1 + perpX * outerWeight, y1 + perpY * outerWeight);
|
|
16286
|
+
/* 180 degree corner? */ if (dot >= 0) {
|
|
16287
|
+
if (style.join === "round") {
|
|
16288
|
+
indexCount += round(x1, y1, x1 - perpX * innerWeight, y1 - perpY * innerWeight, x1 - perp1x * innerWeight, y1 - perp1y * innerWeight, verts, false) + 4;
|
|
16289
|
+
} else {
|
|
16290
|
+
indexCount += 2;
|
|
16291
|
+
}
|
|
16292
|
+
verts.push(x1 - perp1x * outerWeight, y1 - perp1y * outerWeight);
|
|
16293
|
+
verts.push(x1 + perp1x * innerWeight, y1 + perp1y * innerWeight);
|
|
16294
|
+
}
|
|
16295
|
+
continue;
|
|
16296
|
+
}
|
|
16297
|
+
/* p[x|y] is the miter point. pDist is the distance between miter point and p1. */ var c1 = (-perpX + x0) * (-perpY + y1) - (-perpX + x1) * (-perpY + y0);
|
|
16298
|
+
var c2 = (-perp1x + x2) * (-perp1y + y1) - (-perp1x + x1) * (-perp1y + y2);
|
|
16299
|
+
var px = (dx0 * c2 - dx1 * c1) / cross;
|
|
16300
|
+
var py = (dy1 * c1 - dy0 * c2) / cross;
|
|
16301
|
+
var pDist = (px - x1) * (px - x1) + (py - y1) * (py - y1);
|
|
16302
|
+
/* Inner miter point */ var imx = x1 + (px - x1) * innerWeight;
|
|
16303
|
+
var imy = y1 + (py - y1) * innerWeight;
|
|
16304
|
+
/* Outer miter point */ var omx = x1 - (px - x1) * outerWeight;
|
|
16305
|
+
var omy = y1 - (py - y1) * outerWeight;
|
|
16306
|
+
/* Is the inside miter point too far away, creating a spike? */ var smallerInsideSegmentSq = Math.min(dx0 * dx0 + dy0 * dy0, dx1 * dx1 + dy1 * dy1);
|
|
16307
|
+
var insideWeight = clockwise ? innerWeight : outerWeight;
|
|
16308
|
+
var smallerInsideDiagonalSq = smallerInsideSegmentSq + insideWeight * insideWeight * widthSquared;
|
|
16309
|
+
var insideMiterOk = pDist <= smallerInsideDiagonalSq;
|
|
16310
|
+
if (insideMiterOk) {
|
|
16311
|
+
if (style.join === "bevel" || pDist / widthSquared > miterLimitSquared) {
|
|
16312
|
+
if (clockwise) /* rotating at inner angle */ {
|
|
16313
|
+
verts.push(imx, imy); // inner miter point
|
|
16314
|
+
verts.push(x1 + perpX * outerWeight, y1 + perpY * outerWeight); // first segment's outer vertex
|
|
16315
|
+
verts.push(imx, imy); // inner miter point
|
|
16316
|
+
verts.push(x1 + perp1x * outerWeight, y1 + perp1y * outerWeight); // second segment's outer vertex
|
|
16317
|
+
} else /* rotating at outer angle */ {
|
|
16318
|
+
verts.push(x1 - perpX * innerWeight, y1 - perpY * innerWeight); // first segment's inner vertex
|
|
16319
|
+
verts.push(omx, omy); // outer miter point
|
|
16320
|
+
verts.push(x1 - perp1x * innerWeight, y1 - perp1y * innerWeight); // second segment's outer vertex
|
|
16321
|
+
verts.push(omx, omy); // outer miter point
|
|
16322
|
+
}
|
|
16323
|
+
indexCount += 2;
|
|
16324
|
+
} else if (style.join === "round") {
|
|
16325
|
+
if (clockwise) /* arc is outside */ {
|
|
16326
|
+
verts.push(imx, imy);
|
|
16327
|
+
verts.push(x1 + perpX * outerWeight, y1 + perpY * outerWeight);
|
|
16328
|
+
indexCount += round(x1, y1, x1 + perpX * outerWeight, y1 + perpY * outerWeight, x1 + perp1x * outerWeight, y1 + perp1y * outerWeight, verts, true) + 4;
|
|
16329
|
+
verts.push(imx, imy);
|
|
16330
|
+
verts.push(x1 + perp1x * outerWeight, y1 + perp1y * outerWeight);
|
|
16331
|
+
} else /* arc is inside */ {
|
|
16332
|
+
verts.push(x1 - perpX * innerWeight, y1 - perpY * innerWeight);
|
|
16333
|
+
verts.push(omx, omy);
|
|
16334
|
+
indexCount += round(x1, y1, x1 - perpX * innerWeight, y1 - perpY * innerWeight, x1 - perp1x * innerWeight, y1 - perp1y * innerWeight, verts, false) + 4;
|
|
16335
|
+
verts.push(x1 - perp1x * innerWeight, y1 - perp1y * innerWeight);
|
|
16336
|
+
verts.push(omx, omy);
|
|
16337
|
+
}
|
|
16338
|
+
} else {
|
|
16339
|
+
verts.push(imx, imy);
|
|
16340
|
+
verts.push(omx, omy);
|
|
16341
|
+
}
|
|
16342
|
+
} else {
|
|
16343
|
+
verts.push(x1 - perpX * innerWeight, y1 - perpY * innerWeight); // first segment's inner vertex
|
|
16344
|
+
verts.push(x1 + perpX * outerWeight, y1 + perpY * outerWeight); // first segment's outer vertex
|
|
16345
|
+
if (style.join === "round") {
|
|
16346
|
+
if (clockwise) /* arc is outside */ {
|
|
16347
|
+
indexCount += round(x1, y1, x1 + perpX * outerWeight, y1 + perpY * outerWeight, x1 + perp1x * outerWeight, y1 + perp1y * outerWeight, verts, true) + 2;
|
|
16348
|
+
} else /* arc is inside */ {
|
|
16349
|
+
indexCount += round(x1, y1, x1 - perpX * innerWeight, y1 - perpY * innerWeight, x1 - perp1x * innerWeight, y1 - perp1y * innerWeight, verts, false) + 2;
|
|
16350
|
+
}
|
|
16351
|
+
} else if (style.join === "miter" && pDist / widthSquared <= miterLimitSquared) {
|
|
16352
|
+
if (clockwise) {
|
|
16353
|
+
verts.push(omx, omy); // inner miter point
|
|
16354
|
+
verts.push(omx, omy); // inner miter point
|
|
16355
|
+
} else {
|
|
16356
|
+
verts.push(imx, imy); // outer miter point
|
|
16357
|
+
verts.push(imx, imy); // outer miter point
|
|
16358
|
+
}
|
|
16359
|
+
indexCount += 2;
|
|
16360
|
+
}
|
|
16361
|
+
verts.push(x1 - perp1x * innerWeight, y1 - perp1y * innerWeight); // second segment's inner vertex
|
|
16362
|
+
verts.push(x1 + perp1x * outerWeight, y1 + perp1y * outerWeight); // second segment's outer vertex
|
|
16363
|
+
indexCount += 2;
|
|
16364
|
+
}
|
|
16365
|
+
}
|
|
16366
|
+
x0 = points[(length - 2) * 2];
|
|
16367
|
+
y0 = points[(length - 2) * 2 + 1];
|
|
16368
|
+
x1 = points[(length - 1) * 2];
|
|
16369
|
+
y1 = points[(length - 1) * 2 + 1];
|
|
16370
|
+
perpX = -(y0 - y1);
|
|
16371
|
+
perpY = x0 - x1;
|
|
16372
|
+
dist = Math.sqrt(perpX * perpX + perpY * perpY);
|
|
16373
|
+
perpX /= dist;
|
|
16374
|
+
perpY /= dist;
|
|
16375
|
+
perpX *= width;
|
|
16376
|
+
perpY *= width;
|
|
16377
|
+
verts.push(x1 - perpX * innerWeight, y1 - perpY * innerWeight);
|
|
16378
|
+
verts.push(x1 + perpX * outerWeight, y1 + perpY * outerWeight);
|
|
16379
|
+
if (!closedShape) {
|
|
16380
|
+
if (style.cap === "round") {
|
|
16381
|
+
indexCount += round(x1 - perpX * (innerWeight - outerWeight) * 0.5, y1 - perpY * (innerWeight - outerWeight) * 0.5, x1 - perpX * innerWeight, y1 - perpY * innerWeight, x1 + perpX * outerWeight, y1 + perpY * outerWeight, verts, false) + 2;
|
|
16382
|
+
} else if (style.cap === "square") {
|
|
16383
|
+
indexCount += square(x1, y1, perpX, perpY, innerWeight, outerWeight, false, verts);
|
|
16384
|
+
}
|
|
16385
|
+
}
|
|
16386
|
+
// const indices = graphicsGeometry.indices;
|
|
16387
|
+
var eps2 = curveEps * curveEps;
|
|
16388
|
+
// indices.push(indexStart);
|
|
16389
|
+
for(var i1 = indexStart; i1 < indexCount + indexStart - 2; ++i1){
|
|
16390
|
+
x0 = verts[i1 * 2];
|
|
16391
|
+
y0 = verts[i1 * 2 + 1];
|
|
16392
|
+
x1 = verts[(i1 + 1) * 2];
|
|
16393
|
+
y1 = verts[(i1 + 1) * 2 + 1];
|
|
16394
|
+
x2 = verts[(i1 + 2) * 2];
|
|
16395
|
+
y2 = verts[(i1 + 2) * 2 + 1];
|
|
16396
|
+
/* Skip zero area triangles */ if (Math.abs(x0 * (y1 - y2) + x1 * (y2 - y0) + x2 * (y0 - y1)) < eps2) {
|
|
16397
|
+
continue;
|
|
16398
|
+
}
|
|
16399
|
+
indices.push(i1, i1 + 1, i1 + 2);
|
|
16400
|
+
}
|
|
16401
|
+
}
|
|
16402
|
+
|
|
15885
16403
|
exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
15886
16404
|
_inherits(ShapeComponent, MeshComponent);
|
|
15887
16405
|
function ShapeComponent(engine) {
|
|
15888
16406
|
var _this;
|
|
15889
16407
|
_this = MeshComponent.call(this, engine) || this;
|
|
15890
|
-
_this.
|
|
16408
|
+
_this.isStroke = false;
|
|
16409
|
+
_this.graphicsPath = new GraphicsPath();
|
|
15891
16410
|
_this.curveValues = [];
|
|
15892
|
-
_this.
|
|
16411
|
+
_this.shapeDirty = true;
|
|
15893
16412
|
_this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
|
|
15894
16413
|
_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
|
|
15895
16414
|
if (!_this.geometry) {
|
|
@@ -15937,6 +16456,13 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15937
16456
|
_this.material.depthTest = true;
|
|
15938
16457
|
_this.material.blending = true;
|
|
15939
16458
|
}
|
|
16459
|
+
_this.strokeAttributes = {
|
|
16460
|
+
width: 1,
|
|
16461
|
+
alignment: 0.5,
|
|
16462
|
+
cap: "butt",
|
|
16463
|
+
join: "miter",
|
|
16464
|
+
miterLimit: 10
|
|
16465
|
+
};
|
|
15940
16466
|
return _this;
|
|
15941
16467
|
}
|
|
15942
16468
|
var _proto = ShapeComponent.prototype;
|
|
@@ -15944,10 +16470,10 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15944
16470
|
this.item.getHitTestParams = this.getHitTestParams;
|
|
15945
16471
|
};
|
|
15946
16472
|
_proto.onUpdate = function onUpdate(dt) {
|
|
15947
|
-
if (this.
|
|
16473
|
+
if (this.shapeDirty) {
|
|
15948
16474
|
this.buildPath(this.data);
|
|
15949
|
-
this.buildGeometryFromPath(this.
|
|
15950
|
-
this.
|
|
16475
|
+
this.buildGeometryFromPath(this.graphicsPath.shapePath);
|
|
16476
|
+
this.shapeDirty = false;
|
|
15951
16477
|
}
|
|
15952
16478
|
};
|
|
15953
16479
|
_proto.buildGeometryFromPath = function buildGeometryFromPath(shapePath) {
|
|
@@ -15962,7 +16488,13 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15962
16488
|
var indexOffset = indices.length;
|
|
15963
16489
|
var vertOffset = vertices.length / 2;
|
|
15964
16490
|
shape.build(points);
|
|
15965
|
-
|
|
16491
|
+
if (!this.isStroke) {
|
|
16492
|
+
shape.triangulate(points, vertices, vertOffset, indices, indexOffset);
|
|
16493
|
+
} else {
|
|
16494
|
+
var close = true;
|
|
16495
|
+
var lineStyle = this.strokeAttributes;
|
|
16496
|
+
buildLine(points, lineStyle, false, close, vertices, 2, vertOffset, indices);
|
|
16497
|
+
}
|
|
15966
16498
|
}
|
|
15967
16499
|
var vertexCount = vertices.length / 2;
|
|
15968
16500
|
// get the current attribute and index arrays from the geometry, avoiding re-creation
|
|
@@ -15975,7 +16507,7 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15975
16507
|
if (!uvArray || uvArray.length < vertexCount * 2) {
|
|
15976
16508
|
uvArray = new Float32Array(vertexCount * 2);
|
|
15977
16509
|
}
|
|
15978
|
-
if (!indexArray) {
|
|
16510
|
+
if (!indexArray || indexArray.length < indices.length) {
|
|
15979
16511
|
indexArray = new Uint16Array(indices.length);
|
|
15980
16512
|
}
|
|
15981
16513
|
// set position and uv attribute array
|
|
@@ -15998,7 +16530,7 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15998
16530
|
this.geometry.setDrawCount(indices.length);
|
|
15999
16531
|
};
|
|
16000
16532
|
_proto.buildPath = function buildPath(data) {
|
|
16001
|
-
this.
|
|
16533
|
+
this.graphicsPath.clear();
|
|
16002
16534
|
var shapeData = data;
|
|
16003
16535
|
switch(shapeData.type){
|
|
16004
16536
|
case ShapePrimitiveType.Custom:
|
|
@@ -16007,9 +16539,9 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16007
16539
|
var points = customData.points;
|
|
16008
16540
|
var easingIns = customData.easingIns;
|
|
16009
16541
|
var easingOuts = customData.easingOuts;
|
|
16010
|
-
this.curveValues = [];
|
|
16011
16542
|
for(var _iterator = _create_for_of_iterator_helper_loose(customData.shapes), _step; !(_step = _iterator()).done;){
|
|
16012
16543
|
var shape = _step.value;
|
|
16544
|
+
this.curveValues = [];
|
|
16013
16545
|
this.setFillColor(shape.fill);
|
|
16014
16546
|
var indices = shape.indexes;
|
|
16015
16547
|
for(var i = 1; i < indices.length; i++){
|
|
@@ -16027,42 +16559,42 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16027
16559
|
controlPoint1: easingOuts[indices[indices.length - 1].easingOut],
|
|
16028
16560
|
controlPoint2: easingIns[indices[0].easingIn]
|
|
16029
16561
|
});
|
|
16030
|
-
|
|
16031
|
-
|
|
16032
|
-
|
|
16033
|
-
|
|
16034
|
-
|
|
16035
|
-
|
|
16036
|
-
|
|
16037
|
-
|
|
16562
|
+
this.graphicsPath.moveTo(this.curveValues[this.curveValues.length - 1].point.x, this.curveValues[this.curveValues.length - 1].point.y);
|
|
16563
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(this.curveValues), _step1; !(_step1 = _iterator1()).done;){
|
|
16564
|
+
var curveValue = _step1.value;
|
|
16565
|
+
var point = curveValue.point;
|
|
16566
|
+
var control1 = curveValue.controlPoint1;
|
|
16567
|
+
var control2 = curveValue.controlPoint2;
|
|
16568
|
+
this.graphicsPath.bezierCurveTo(control1.x, control1.y, control2.x, control2.y, point.x, point.y, 1);
|
|
16569
|
+
}
|
|
16038
16570
|
}
|
|
16039
16571
|
break;
|
|
16040
16572
|
}
|
|
16041
16573
|
case ShapePrimitiveType.Ellipse:
|
|
16042
16574
|
{
|
|
16043
16575
|
var ellipseData = shapeData;
|
|
16044
|
-
this.
|
|
16576
|
+
this.graphicsPath.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
|
|
16045
16577
|
this.setFillColor(ellipseData.fill);
|
|
16046
16578
|
break;
|
|
16047
16579
|
}
|
|
16048
16580
|
case ShapePrimitiveType.Rectangle:
|
|
16049
16581
|
{
|
|
16050
16582
|
var rectangleData = shapeData;
|
|
16051
|
-
this.
|
|
16583
|
+
this.graphicsPath.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
|
|
16052
16584
|
this.setFillColor(rectangleData.fill);
|
|
16053
16585
|
break;
|
|
16054
16586
|
}
|
|
16055
16587
|
case ShapePrimitiveType.Star:
|
|
16056
16588
|
{
|
|
16057
16589
|
var starData = shapeData;
|
|
16058
|
-
this.
|
|
16590
|
+
this.graphicsPath.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
|
|
16059
16591
|
this.setFillColor(starData.fill);
|
|
16060
16592
|
break;
|
|
16061
16593
|
}
|
|
16062
16594
|
case ShapePrimitiveType.Polygon:
|
|
16063
16595
|
{
|
|
16064
16596
|
var polygonData = shapeData;
|
|
16065
|
-
this.
|
|
16597
|
+
this.graphicsPath.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
|
|
16066
16598
|
this.setFillColor(polygonData.fill);
|
|
16067
16599
|
break;
|
|
16068
16600
|
}
|
|
@@ -16077,6 +16609,12 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16077
16609
|
_proto.fromData = function fromData(data) {
|
|
16078
16610
|
MeshComponent.prototype.fromData.call(this, data);
|
|
16079
16611
|
this.data = data;
|
|
16612
|
+
this.shapeDirty = true;
|
|
16613
|
+
var strokeParam = data.stroke;
|
|
16614
|
+
if (strokeParam) {
|
|
16615
|
+
this.isStroke = true;
|
|
16616
|
+
this.strokeAttributes.width = strokeParam.width;
|
|
16617
|
+
}
|
|
16080
16618
|
var material = this.material;
|
|
16081
16619
|
//@ts-expect-error // TODO 新版蒙版上线后重构
|
|
16082
16620
|
material.stencilRef = data.renderer.mask !== undefined ? [
|
|
@@ -16086,6 +16624,15 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16086
16624
|
//@ts-expect-error // TODO 新版蒙版上线后重构
|
|
16087
16625
|
setMaskMode(material, data.renderer.maskMode);
|
|
16088
16626
|
};
|
|
16627
|
+
_create_class(ShapeComponent, [
|
|
16628
|
+
{
|
|
16629
|
+
key: "path",
|
|
16630
|
+
get: function get() {
|
|
16631
|
+
this.shapeDirty = true;
|
|
16632
|
+
return this.data;
|
|
16633
|
+
}
|
|
16634
|
+
}
|
|
16635
|
+
]);
|
|
16089
16636
|
return ShapeComponent;
|
|
16090
16637
|
}(MeshComponent);
|
|
16091
16638
|
exports.ShapeComponent = __decorate([
|
|
@@ -18773,10 +19320,19 @@ var TEMPLATE_USE_OFFSCREEN_CANVAS = "offscreen_canvas";
|
|
|
18773
19320
|
// 后处理配置相关
|
|
18774
19321
|
var POST_PROCESS_SETTINGS = "post_process_settings";
|
|
18775
19322
|
var config = {};
|
|
18776
|
-
|
|
19323
|
+
/**
|
|
19324
|
+
* 获取全局配置项
|
|
19325
|
+
* @param name
|
|
19326
|
+
* @returns
|
|
19327
|
+
*/ function getConfig(name) {
|
|
18777
19328
|
return config[name];
|
|
18778
19329
|
}
|
|
18779
|
-
|
|
19330
|
+
/**
|
|
19331
|
+
* 设置全局配置项
|
|
19332
|
+
* @param name
|
|
19333
|
+
* @param value
|
|
19334
|
+
* @returns
|
|
19335
|
+
*/ function setConfig(name, value) {
|
|
18780
19336
|
return config[name] = value;
|
|
18781
19337
|
}
|
|
18782
19338
|
|
|
@@ -23123,88 +23679,81 @@ var PropertyClipPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
23123
23679
|
return PropertyClipPlayable;
|
|
23124
23680
|
}(Playable);
|
|
23125
23681
|
|
|
23126
|
-
var
|
|
23127
|
-
_inherits(
|
|
23128
|
-
function
|
|
23682
|
+
var PropertyMixerPlayable = /*#__PURE__*/ function(TrackMixerPlayable) {
|
|
23683
|
+
_inherits(PropertyMixerPlayable, TrackMixerPlayable);
|
|
23684
|
+
function PropertyMixerPlayable() {
|
|
23129
23685
|
var _this;
|
|
23130
23686
|
_this = TrackMixerPlayable.apply(this, arguments) || this;
|
|
23131
23687
|
_this.propertyName = "";
|
|
23132
23688
|
return _this;
|
|
23133
23689
|
}
|
|
23134
|
-
var _proto =
|
|
23690
|
+
var _proto = PropertyMixerPlayable.prototype;
|
|
23135
23691
|
_proto.evaluate = function evaluate(context) {
|
|
23136
23692
|
var boundObject = context.output.getUserData();
|
|
23137
23693
|
if (!boundObject) {
|
|
23138
23694
|
return;
|
|
23139
23695
|
}
|
|
23140
23696
|
var hasInput = false;
|
|
23141
|
-
|
|
23142
|
-
if (
|
|
23697
|
+
this.propertyValue = boundObject[this.propertyName];
|
|
23698
|
+
if (this.propertyValue === undefined || this.propertyValue === null) {
|
|
23143
23699
|
return;
|
|
23144
23700
|
}
|
|
23145
|
-
|
|
23701
|
+
this.resetPropertyValue();
|
|
23146
23702
|
// evaluate the curve
|
|
23147
23703
|
for(var i = 0; i < this.clipPlayables.length; i++){
|
|
23148
23704
|
var weight = this.getClipWeight(i);
|
|
23149
23705
|
if (weight > 0) {
|
|
23150
23706
|
var propertyClipPlayable = this.getClipPlayable(i);
|
|
23151
23707
|
if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
|
|
23152
|
-
console.error("
|
|
23708
|
+
console.error("PropertyTrack added non-PropertyPlayableAsset");
|
|
23153
23709
|
continue;
|
|
23154
23710
|
}
|
|
23155
23711
|
var curveValue = propertyClipPlayable.value;
|
|
23156
|
-
|
|
23157
|
-
value.g += curveValue.g * weight;
|
|
23158
|
-
value.b += curveValue.b * weight;
|
|
23159
|
-
value.a += curveValue.a * weight;
|
|
23712
|
+
this.addWeightedValue(curveValue, weight);
|
|
23160
23713
|
hasInput = true;
|
|
23161
23714
|
}
|
|
23162
23715
|
}
|
|
23163
23716
|
// set value
|
|
23164
23717
|
if (hasInput) {
|
|
23165
|
-
boundObject[this.propertyName] =
|
|
23718
|
+
boundObject[this.propertyName] = this.propertyValue;
|
|
23166
23719
|
}
|
|
23167
23720
|
};
|
|
23168
|
-
return
|
|
23721
|
+
return PropertyMixerPlayable;
|
|
23169
23722
|
}(TrackMixerPlayable);
|
|
23170
23723
|
|
|
23171
|
-
var
|
|
23172
|
-
_inherits(
|
|
23724
|
+
var ColorPropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
|
|
23725
|
+
_inherits(ColorPropertyMixerPlayable, PropertyMixerPlayable);
|
|
23726
|
+
function ColorPropertyMixerPlayable() {
|
|
23727
|
+
return PropertyMixerPlayable.apply(this, arguments);
|
|
23728
|
+
}
|
|
23729
|
+
var _proto = ColorPropertyMixerPlayable.prototype;
|
|
23730
|
+
_proto.resetPropertyValue = function resetPropertyValue() {
|
|
23731
|
+
this.propertyValue.setZero();
|
|
23732
|
+
};
|
|
23733
|
+
_proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
|
|
23734
|
+
var result = this.propertyValue;
|
|
23735
|
+
result.r += curveValue.r * weight;
|
|
23736
|
+
result.g += curveValue.g * weight;
|
|
23737
|
+
result.b += curveValue.b * weight;
|
|
23738
|
+
result.a += curveValue.a * weight;
|
|
23739
|
+
};
|
|
23740
|
+
return ColorPropertyMixerPlayable;
|
|
23741
|
+
}(PropertyMixerPlayable);
|
|
23742
|
+
|
|
23743
|
+
var FloatPropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
|
|
23744
|
+
_inherits(FloatPropertyMixerPlayable, PropertyMixerPlayable);
|
|
23173
23745
|
function FloatPropertyMixerPlayable() {
|
|
23174
|
-
|
|
23175
|
-
_this = TrackMixerPlayable.apply(this, arguments) || this;
|
|
23176
|
-
_this.propertyName = "";
|
|
23177
|
-
return _this;
|
|
23746
|
+
return PropertyMixerPlayable.apply(this, arguments);
|
|
23178
23747
|
}
|
|
23179
23748
|
var _proto = FloatPropertyMixerPlayable.prototype;
|
|
23180
|
-
_proto.
|
|
23181
|
-
|
|
23182
|
-
|
|
23183
|
-
|
|
23184
|
-
|
|
23185
|
-
var hasInput = false;
|
|
23186
|
-
var value = 0;
|
|
23187
|
-
// evaluate the curve
|
|
23188
|
-
for(var i = 0; i < this.clipPlayables.length; i++){
|
|
23189
|
-
var weight = this.getClipWeight(i);
|
|
23190
|
-
if (weight > 0) {
|
|
23191
|
-
var propertyClipPlayable = this.getClipPlayable(i);
|
|
23192
|
-
if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
|
|
23193
|
-
console.error("FloatPropertyTrack added non-FloatPropertyPlayableAsset");
|
|
23194
|
-
continue;
|
|
23195
|
-
}
|
|
23196
|
-
var curveValue = propertyClipPlayable.value;
|
|
23197
|
-
value += curveValue * weight;
|
|
23198
|
-
hasInput = true;
|
|
23199
|
-
}
|
|
23200
|
-
}
|
|
23201
|
-
// set value
|
|
23202
|
-
if (hasInput) {
|
|
23203
|
-
boundObject[this.propertyName] = value;
|
|
23204
|
-
}
|
|
23749
|
+
_proto.resetPropertyValue = function resetPropertyValue() {
|
|
23750
|
+
this.propertyValue = 0;
|
|
23751
|
+
};
|
|
23752
|
+
_proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
|
|
23753
|
+
this.propertyValue += curveValue * weight;
|
|
23205
23754
|
};
|
|
23206
23755
|
return FloatPropertyMixerPlayable;
|
|
23207
|
-
}(
|
|
23756
|
+
}(PropertyMixerPlayable);
|
|
23208
23757
|
|
|
23209
23758
|
var ParticleMixerPlayable = /*#__PURE__*/ function(TrackMixerPlayable) {
|
|
23210
23759
|
_inherits(ParticleMixerPlayable, TrackMixerPlayable);
|
|
@@ -23948,50 +24497,40 @@ var TransformMixerPlayable = /*#__PURE__*/ function(TrackMixerPlayable) {
|
|
|
23948
24497
|
return TransformMixerPlayable;
|
|
23949
24498
|
}(TrackMixerPlayable);
|
|
23950
24499
|
|
|
23951
|
-
var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(
|
|
23952
|
-
_inherits(Vector4PropertyMixerPlayable,
|
|
24500
|
+
var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
|
|
24501
|
+
_inherits(Vector4PropertyMixerPlayable, PropertyMixerPlayable);
|
|
23953
24502
|
function Vector4PropertyMixerPlayable() {
|
|
23954
|
-
|
|
23955
|
-
_this = TrackMixerPlayable.apply(this, arguments) || this;
|
|
23956
|
-
_this.propertyName = "";
|
|
23957
|
-
return _this;
|
|
24503
|
+
return PropertyMixerPlayable.apply(this, arguments);
|
|
23958
24504
|
}
|
|
23959
24505
|
var _proto = Vector4PropertyMixerPlayable.prototype;
|
|
23960
|
-
_proto.
|
|
23961
|
-
|
|
23962
|
-
|
|
23963
|
-
|
|
23964
|
-
|
|
23965
|
-
|
|
23966
|
-
|
|
23967
|
-
|
|
23968
|
-
|
|
23969
|
-
}
|
|
23970
|
-
value.setZero();
|
|
23971
|
-
// evaluate the curve
|
|
23972
|
-
for(var i = 0; i < this.clipPlayables.length; i++){
|
|
23973
|
-
var weight = this.getClipWeight(i);
|
|
23974
|
-
if (weight > 0) {
|
|
23975
|
-
var propertyClipPlayable = this.getClipPlayable(i);
|
|
23976
|
-
if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
|
|
23977
|
-
console.error("Vector4PropertyTrack added non-Vector4PropertyPlayableAsset");
|
|
23978
|
-
continue;
|
|
23979
|
-
}
|
|
23980
|
-
var curveValue = propertyClipPlayable.value;
|
|
23981
|
-
value.x += curveValue.x * weight;
|
|
23982
|
-
value.y += curveValue.y * weight;
|
|
23983
|
-
value.z += curveValue.z * weight;
|
|
23984
|
-
value.w += curveValue.w * weight;
|
|
23985
|
-
hasInput = true;
|
|
23986
|
-
}
|
|
23987
|
-
}
|
|
23988
|
-
// set value
|
|
23989
|
-
if (hasInput) {
|
|
23990
|
-
boundObject[this.propertyName] = value;
|
|
23991
|
-
}
|
|
24506
|
+
_proto.resetPropertyValue = function resetPropertyValue() {
|
|
24507
|
+
this.propertyValue.setZero();
|
|
24508
|
+
};
|
|
24509
|
+
_proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
|
|
24510
|
+
var result = this.propertyValue;
|
|
24511
|
+
result.x += curveValue.x * weight;
|
|
24512
|
+
result.y += curveValue.y * weight;
|
|
24513
|
+
result.z += curveValue.z * weight;
|
|
24514
|
+
result.w += curveValue.w * weight;
|
|
23992
24515
|
};
|
|
23993
24516
|
return Vector4PropertyMixerPlayable;
|
|
23994
|
-
}(
|
|
24517
|
+
}(PropertyMixerPlayable);
|
|
24518
|
+
var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
|
|
24519
|
+
_inherits(Vector2PropertyMixerPlayable, PropertyMixerPlayable);
|
|
24520
|
+
function Vector2PropertyMixerPlayable() {
|
|
24521
|
+
return PropertyMixerPlayable.apply(this, arguments);
|
|
24522
|
+
}
|
|
24523
|
+
var _proto = Vector2PropertyMixerPlayable.prototype;
|
|
24524
|
+
_proto.resetPropertyValue = function resetPropertyValue() {
|
|
24525
|
+
this.propertyValue.setZero();
|
|
24526
|
+
};
|
|
24527
|
+
_proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
|
|
24528
|
+
var result = this.propertyValue;
|
|
24529
|
+
result.x += curveValue.x * weight;
|
|
24530
|
+
result.y += curveValue.y * weight;
|
|
24531
|
+
};
|
|
24532
|
+
return Vector2PropertyMixerPlayable;
|
|
24533
|
+
}(PropertyMixerPlayable);
|
|
23995
24534
|
|
|
23996
24535
|
/**
|
|
23997
24536
|
* @since 2.0.0
|
|
@@ -24372,6 +24911,26 @@ exports.Vector4PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
|
24372
24911
|
exports.Vector4PropertyTrack = __decorate([
|
|
24373
24912
|
effectsClass(DataType.Vector4PropertyTrack)
|
|
24374
24913
|
], exports.Vector4PropertyTrack);
|
|
24914
|
+
exports.Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
24915
|
+
_inherits(Vector2PropertyTrack, PropertyTrack);
|
|
24916
|
+
function Vector2PropertyTrack() {
|
|
24917
|
+
return PropertyTrack.apply(this, arguments);
|
|
24918
|
+
}
|
|
24919
|
+
var _proto = Vector2PropertyTrack.prototype;
|
|
24920
|
+
_proto.createTrackMixer = function createTrackMixer(graph) {
|
|
24921
|
+
var mixer = new Vector2PropertyMixerPlayable(graph);
|
|
24922
|
+
var propertyNames = this.propertyNames;
|
|
24923
|
+
if (propertyNames.length > 0) {
|
|
24924
|
+
var propertyName = propertyNames[propertyNames.length - 1];
|
|
24925
|
+
mixer.propertyName = propertyName;
|
|
24926
|
+
}
|
|
24927
|
+
return mixer;
|
|
24928
|
+
};
|
|
24929
|
+
return Vector2PropertyTrack;
|
|
24930
|
+
}(PropertyTrack);
|
|
24931
|
+
exports.Vector2PropertyTrack = __decorate([
|
|
24932
|
+
effectsClass("Vector2PropertyTrack")
|
|
24933
|
+
], exports.Vector2PropertyTrack);
|
|
24375
24934
|
|
|
24376
24935
|
exports.ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
24377
24936
|
_inherits(ColorPropertyTrack, PropertyTrack);
|
|
@@ -24638,8 +25197,28 @@ __decorate([
|
|
|
24638
25197
|
serialize()
|
|
24639
25198
|
], exports.Vector4PropertyPlayableAsset.prototype, "curveData", void 0);
|
|
24640
25199
|
exports.Vector4PropertyPlayableAsset = __decorate([
|
|
24641
|
-
effectsClass(
|
|
25200
|
+
effectsClass(DataType.Vector4PropertyPlayableAsset)
|
|
24642
25201
|
], exports.Vector4PropertyPlayableAsset);
|
|
25202
|
+
exports.Vector2PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
25203
|
+
_inherits(Vector2PropertyPlayableAsset, PlayableAsset);
|
|
25204
|
+
function Vector2PropertyPlayableAsset() {
|
|
25205
|
+
return PlayableAsset.apply(this, arguments);
|
|
25206
|
+
}
|
|
25207
|
+
var _proto = Vector2PropertyPlayableAsset.prototype;
|
|
25208
|
+
_proto.createPlayable = function createPlayable(graph) {
|
|
25209
|
+
var clipPlayable = new PropertyClipPlayable(graph);
|
|
25210
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
25211
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
25212
|
+
return clipPlayable;
|
|
25213
|
+
};
|
|
25214
|
+
return Vector2PropertyPlayableAsset;
|
|
25215
|
+
}(PlayableAsset);
|
|
25216
|
+
__decorate([
|
|
25217
|
+
serialize()
|
|
25218
|
+
], exports.Vector2PropertyPlayableAsset.prototype, "curveData", void 0);
|
|
25219
|
+
exports.Vector2PropertyPlayableAsset = __decorate([
|
|
25220
|
+
effectsClass(DataType.Vector2PropertyPlayableAsset)
|
|
25221
|
+
], exports.Vector2PropertyPlayableAsset);
|
|
24643
25222
|
|
|
24644
25223
|
exports.ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
24645
25224
|
_inherits(ObjectBindingTrack, TrackAsset);
|
|
@@ -26022,7 +26601,7 @@ function getStandardInteractContent(ui) {
|
|
|
26022
26601
|
}
|
|
26023
26602
|
});
|
|
26024
26603
|
});
|
|
26025
|
-
json.version = "
|
|
26604
|
+
json.version = JSONSceneVersion["2_1"];
|
|
26026
26605
|
return json;
|
|
26027
26606
|
}
|
|
26028
26607
|
/**
|
|
@@ -26361,7 +26940,7 @@ function getStandardInteractContent(ui) {
|
|
|
26361
26940
|
break;
|
|
26362
26941
|
}
|
|
26363
26942
|
}
|
|
26364
|
-
result.version = "
|
|
26943
|
+
result.version = JSONSceneVersion["3_0"];
|
|
26365
26944
|
return result;
|
|
26366
26945
|
}
|
|
26367
26946
|
/**
|
|
@@ -26903,13 +27482,13 @@ function getStandardJSON(json) {
|
|
|
26903
27482
|
}
|
|
26904
27483
|
throw new Error("Invalid JSON version: " + json.version + ".");
|
|
26905
27484
|
}
|
|
26906
|
-
var currentVersion = "
|
|
27485
|
+
var currentVersion = JSONSceneVersion["1_0"];
|
|
26907
27486
|
function getStandardJSONFromV0(json) {
|
|
26908
27487
|
var _json_bins;
|
|
26909
|
-
currentVersion = "
|
|
27488
|
+
currentVersion = JSONSceneVersion["1_0"];
|
|
26910
27489
|
var plugins = json.plugins || [];
|
|
26911
27490
|
if ((_json_bins = json.bins) == null ? void 0 : _json_bins.length) {
|
|
26912
|
-
currentVersion = "
|
|
27491
|
+
currentVersion = JSONSceneVersion["1_3"];
|
|
26913
27492
|
}
|
|
26914
27493
|
var requires = (json.requires || []).slice();
|
|
26915
27494
|
var images = json.images.map(function(img, index) {
|
|
@@ -28832,7 +29411,9 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28832
29411
|
*/ _proto.getSpeed = function getSpeed() {
|
|
28833
29412
|
return this.speed;
|
|
28834
29413
|
};
|
|
28835
|
-
|
|
29414
|
+
/**
|
|
29415
|
+
*
|
|
29416
|
+
*/ _proto.play = function play() {
|
|
28836
29417
|
if (this.isEnded && this.reusable) {
|
|
28837
29418
|
this.restart();
|
|
28838
29419
|
}
|
|
@@ -28847,7 +29428,10 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28847
29428
|
*/ _proto.pause = function pause() {
|
|
28848
29429
|
this.paused = true;
|
|
28849
29430
|
};
|
|
28850
|
-
|
|
29431
|
+
/**
|
|
29432
|
+
*
|
|
29433
|
+
* @returns
|
|
29434
|
+
*/ _proto.getPaused = function getPaused() {
|
|
28851
29435
|
return this.paused;
|
|
28852
29436
|
};
|
|
28853
29437
|
/**
|
|
@@ -31425,7 +32009,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
|
|
|
31425
32009
|
registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
|
|
31426
32010
|
registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
|
|
31427
32011
|
registerPlugin("interact", InteractLoader, exports.VFXItem, true);
|
|
31428
|
-
var version$1 = "2.
|
|
32012
|
+
var version$1 = "2.3.0-alpha.0";
|
|
31429
32013
|
logger.info("Core version: " + version$1 + ".");
|
|
31430
32014
|
|
|
31431
32015
|
var _obj;
|
|
@@ -33058,7 +33642,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
33058
33642
|
*/ Mesh.create = function(engine, props) {
|
|
33059
33643
|
return new ThreeMesh(engine, props);
|
|
33060
33644
|
};
|
|
33061
|
-
var version = "2.
|
|
33645
|
+
var version = "2.3.0-alpha.0";
|
|
33062
33646
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
33063
33647
|
|
|
33064
33648
|
exports.AbstractPlugin = AbstractPlugin;
|
|
@@ -33177,6 +33761,7 @@ exports.TrackSortWrapper = TrackSortWrapper;
|
|
|
33177
33761
|
exports.Transform = Transform;
|
|
33178
33762
|
exports.TransformAnimationPlayable = TransformAnimationPlayable;
|
|
33179
33763
|
exports.ValueGetter = ValueGetter;
|
|
33764
|
+
exports.Vector2Curve = Vector2Curve;
|
|
33180
33765
|
exports.Vector4Curve = Vector4Curve;
|
|
33181
33766
|
exports.addByOrder = addByOrder;
|
|
33182
33767
|
exports.addItem = addItem;
|