@galacean/effects-threejs 2.2.5 → 2.2.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.2.5
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+ * Version: v2.2.6
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  */
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  import * as THREE from 'three';
@@ -955,7 +955,7 @@ var pluginInfoMap = {
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  "video": "@galacean/effects-plugin-multimedia",
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  "audio": "@galacean/effects-plugin-multimedia",
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  "orientation-transformer": "@galacean/effects-plugin-orientation-transformer",
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- "richtext": "@galacean/effects-plugin-rich-text",
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+ "rich-text": "@galacean/effects-plugin-rich-text",
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  "spine": "@galacean/effects-plugin-spine"
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  };
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  function getPluginUsageInfo(name) {
@@ -11717,25 +11717,35 @@ function numberToFix(a, fixed) {
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  }
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  var keyframeInfo = {
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+ pointIndexCache: {
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+ xIndex: 0,
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+ yIndex: 0
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+ },
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  /**
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  * 根据不同关键帧类型,获取位于曲线上的点
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  */ getPointInCurve: function getPointInCurve(keyframe) {
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  keyframe[0]; var data = keyframe[1];
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- var _this_getPointIndexInCurve = this.getPointIndexInCurve(keyframe), xIndex = _this_getPointIndexInCurve.xIndex, yIndex = _this_getPointIndexInCurve.yIndex;
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+ var _this_getPointIndexInCurve = this.getPointIndexInCurve(keyframe, this.pointIndexCache), xIndex = _this_getPointIndexInCurve.xIndex, yIndex = _this_getPointIndexInCurve.yIndex;
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  var time = data[xIndex];
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  var value = data[yIndex];
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  return new Vector2(time, value);
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  },
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  /**
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  * 根据不同关键帧类型,获取位于曲线上的点的索引
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- */ getPointIndexInCurve: function getPointIndexInCurve(keyframe) {
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+ */ getPointIndexInCurve: function getPointIndexInCurve(keyframe, res) {
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  var type = keyframe[0], markType = keyframe[2];
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  // 不同类型,存放的时间不同
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  var index = type === BezierKeyframeType.LINE ? 0 : type === BezierKeyframeType.EASE_OUT ? 0 : type === BezierKeyframeType.EASE_IN ? 2 : type === BezierKeyframeType.EASE ? 2 : type === BezierKeyframeType.HOLD ? markType === BezierKeyframeType.EASE_IN ? 2 : 0 : 0;
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- return {
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- xIndex: index,
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- yIndex: index + 1
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- };
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+ if (res) {
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+ res.xIndex = index;
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+ res.yIndex = index + 1;
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+ return res;
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+ } else {
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+ return {
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+ xIndex: index,
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+ yIndex: index + 1
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+ };
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+ }
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  },
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  /**
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  * 关键帧左侧是否为缓动类型(否则为线段)
@@ -12642,6 +12652,8 @@ var BezierCurve = /*#__PURE__*/ function(ValueGetter) {
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  timeEnd: Number(e.x)
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  };
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  }
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+ this.startKeyframe = keyframes[0];
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+ this.endKeyframe = keyframes[keyframes.length - 1];
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  this.keyTimeData = Object.keys(this.curveMap);
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  };
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  _proto.getValue = function getValue(time) {
@@ -12649,12 +12661,18 @@ var BezierCurve = /*#__PURE__*/ function(ValueGetter) {
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  var keyTimeData = this.keyTimeData;
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  var keyTimeStart = this.curveMap[keyTimeData[0]].timeStart;
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  var keyTimeEnd = this.curveMap[keyTimeData[keyTimeData.length - 1]].timeEnd;
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- // const keyTimeStart = Number(keyTimeData[0].split('&')[0]);
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- // const keyTimeEnd = Number(keyTimeData[keyTimeData.length - 1].split('&')[1]);
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  if (time <= keyTimeStart) {
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+ if (this.startKeyframe[0] === BezierKeyframeType.LINE || this.startKeyframe[0] === BezierKeyframeType.HOLD) {
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+ keyframeInfo.getPointIndexInCurve(this.startKeyframe, keyframeInfo.pointIndexCache);
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+ return this.endKeyframe[1][keyframeInfo.pointIndexCache.yIndex];
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+ }
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  return this.getCurveValue(keyTimeData[0], keyTimeStart);
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  }
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  if (time >= keyTimeEnd) {
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+ if (this.endKeyframe[0] === BezierKeyframeType.LINE || this.endKeyframe[0] === BezierKeyframeType.HOLD) {
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+ keyframeInfo.getPointIndexInCurve(this.endKeyframe, keyframeInfo.pointIndexCache);
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+ return this.endKeyframe[1][keyframeInfo.pointIndexCache.yIndex];
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+ }
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  return this.getCurveValue(keyTimeData[keyTimeData.length - 1], keyTimeEnd);
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  }
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  for(var i = 0; i < keyTimeData.length; i++){
@@ -16258,7 +16276,7 @@ var EventSystem = /*#__PURE__*/ function() {
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  var vy = 0;
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  var ts = performance.now();
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  if (!_this.target) {
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- logger.error("Trigger TouchEvent after EventSystem is disposed.");
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+ logger.warn("Trigger TouchEvent after EventSystem is disposed.");
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  return {
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  x: x,
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  y: y,
@@ -26000,6 +26018,18 @@ function getStandardInteractContent(ui) {
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  });
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  return json;
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  }
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+ /**
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+ * 3.1 版本数据适配
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+ * - 富文本插件名称的适配
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+ */ function version31Migration(json) {
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+ var _json_plugins;
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+ (_json_plugins = json.plugins) == null ? void 0 : _json_plugins.forEach(function(plugin, index) {
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+ if (plugin === "richtext") {
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+ json.plugins[index] = "rich-text";
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+ }
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+ });
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+ return json;
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+ }
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  /**
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  * 3.0 以下版本数据适配(runtime 2.0及以上版本支持)
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  */ function version30Migration(json) {
@@ -26827,6 +26857,8 @@ function getStandardJSON(json) {
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  }
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  // 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
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  version22Migration(json);
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+ // 修正老版本数据中,富文本插件名称的问题
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+ version31Migration(json);
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  if (v0.test(json.version)) {
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  var _exec;
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  reverseParticle = ((_exec = /^(\d+)/.exec(json.version)) == null ? void 0 : _exec[0]) === "0";
@@ -31369,7 +31401,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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  registerPlugin("particle", ParticleLoader, VFXItem, true);
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  registerPlugin("cal", CalculateLoader, VFXItem, true);
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  registerPlugin("interact", InteractLoader, VFXItem, true);
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- var version$1 = "2.2.5";
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+ var version$1 = "2.2.6";
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  logger.info("Core version: " + version$1 + ".");
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  var _obj;
@@ -33002,7 +33034,7 @@ setMaxSpriteMeshItemCount(8);
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  */ Mesh.create = function(engine, props) {
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  return new ThreeMesh(engine, props);
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  };
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- var version = "2.2.5";
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+ var version = "2.2.6";
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  logger.info("THREEJS plugin version: " + version + ".");
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  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };