@galacean/effects-threejs 2.2.2 → 2.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +129 -101
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +129 -101
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.2.
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* Version: v2.2.4
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*/
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import * as THREE from 'three';
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@@ -16622,8 +16622,16 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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_proto.onEnable = function onEnable() {
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RendererComponent.prototype.onEnable.call(this);
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var type = this.interactData.options.type;
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var env = this.item.engine.renderer.env;
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if (type === InteractType.CLICK) {
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this.clickable = true;
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} else if (type === InteractType.DRAG) {
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var options = this.interactData.options;
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var enableInEditor = options.enableInEditor;
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if (env !== PLAYER_OPTIONS_ENV_EDITOR || enableInEditor) {
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var _this_item_composition;
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((_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.event) && this.beginDragTarget(options, this.item.composition.event);
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}
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}
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};
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_proto.onUpdate = function onUpdate(dt) {
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@@ -17159,6 +17167,83 @@ var PlayState;
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PlayState[PlayState["Paused"] = 1] = "Paused";
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})(PlayState || (PlayState = {}));
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/**
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*
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*/ /**
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* 事件监听器
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*/ var EventEmitter = function EventEmitter() {
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var _this = this;
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var _this1 = this;
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this.listeners = {};
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/**
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* 移除事件监听器
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @returns
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*/ this.off = function(eventName, listener) {
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if (!_this.listeners[eventName]) {
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return;
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}
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_this.listeners[eventName] = _this.listeners[eventName].filter(function(param) {
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var l = param.listener;
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return l !== listener;
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});
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};
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/**
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* 监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @param options - 事件监听器选项
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* @returns
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*/ this.on = function(eventName, listener, options) {
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_this.listeners[eventName] = _this.listeners[eventName] || [];
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_this.listeners[eventName].push({
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listener: listener,
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options: options
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});
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return function() {
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return _this.off(eventName, listener);
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};
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};
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/**
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* 一次性监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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*/ this.once = function(eventName, listener) {
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_this.on(eventName, listener, {
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once: true
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});
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};
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/**
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* 触发事件
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* @param eventName - 事件名称
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* @param args - 事件参数
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*/ this.emit = function(eventName) {
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for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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}
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var _this_listeners_eventName;
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(_this_listeners_eventName = _this1.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.forEach(function(param) {
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var listener = param.listener, options = param.options;
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listener.apply(void 0, [].concat(args));
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if (options == null ? void 0 : options.once) {
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_this1.off(eventName, listener);
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}
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});
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};
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/**
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* 获取事件名称对应的所有监听器
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* @param eventName - 事件名称
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* @returns - 返回事件名称对应的所有监听器
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*/ this.getListeners = function(eventName) {
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var _this_listeners_eventName;
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return ((_this_listeners_eventName = _this.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.map(function(param) {
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var listener = param.listener;
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return listener;
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})) || [];
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};
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};
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var tempQuat$1 = new Quaternion();
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var seed$4 = 1;
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// TODO 继承 Component
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@@ -17629,83 +17714,6 @@ var seed$4 = 1;
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return Transform;
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}();
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/**
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*
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*/ /**
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* 事件监听器
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*/ var EventEmitter = function EventEmitter() {
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var _this = this;
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var _this1 = this;
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this.listeners = {};
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/**
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* 移除事件监听器
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @returns
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*/ this.off = function(eventName, listener) {
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if (!_this.listeners[eventName]) {
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return;
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}
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_this.listeners[eventName] = _this.listeners[eventName].filter(function(param) {
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var l = param.listener;
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return l !== listener;
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});
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};
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/**
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* 监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @param options - 事件监听器选项
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* @returns
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*/ this.on = function(eventName, listener, options) {
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_this.listeners[eventName] = _this.listeners[eventName] || [];
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_this.listeners[eventName].push({
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listener: listener,
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options: options
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});
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return function() {
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return _this.off(eventName, listener);
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};
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};
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/**
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* 一次性监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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*/ this.once = function(eventName, listener) {
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_this.on(eventName, listener, {
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once: true
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});
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};
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/**
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* 触发事件
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* @param eventName - 事件名称
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* @param args - 事件参数
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*/ this.emit = function(eventName) {
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for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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}
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var _this_listeners_eventName;
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(_this_listeners_eventName = _this1.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.forEach(function(param) {
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var listener = param.listener, options = param.options;
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listener.apply(void 0, [].concat(args));
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if (options == null ? void 0 : options.once) {
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_this1.off(eventName, listener);
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}
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});
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};
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/**
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* 获取事件名称对应的所有监听器
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* @param eventName - 事件名称
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* @returns - 返回事件名称对应的所有监听器
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*/ this.getListeners = function(eventName) {
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var _this_listeners_eventName;
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return ((_this_listeners_eventName = _this.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.map(function(param) {
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var listener = param.listener;
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return listener;
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})) || [];
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};
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};
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var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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_inherits(VFXItem, EffectsObject);
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function VFXItem(engine, props) {
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EffectsObject.prototype.fromData.call(this, data);
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var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
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this.props = data;
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this.type = data.type;
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this.id = id.toString(); // TODO 老数据 id 是 number,需要转换
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this.name = name;
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this.start = delay ? delay : this.start;
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var transformProps = {};
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if (transform) {
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transform.position = new Vector3().copyFrom(transform.position);
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transformProps.position = new Vector3().copyFrom(transform.position);
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// FIXME: transform.rotation待删除
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//@ts-expect-error
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if (transform.quat) {
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//@ts-expect-error
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transformProps.quat = new Quaternion(transform.quat.x, transform.quat.y, transform.quat.z, transform.quat.w);
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} else {
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var _transform_eulerHint;
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//@ts-expect-error
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transformProps.rotation = new Euler().copyFrom((_transform_eulerHint = transform.eulerHint) != null ? _transform_eulerHint : transform.rotation);
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}
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transform.scale = new Vector3().copyFrom(transform.scale);
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transformProps.scale = new Vector3().copyFrom(transform.scale);
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if (transform.size) {
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transform.size = new Vector2().copyFrom(transform.size);
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transformProps.size = new Vector2().copyFrom(transform.size);
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}
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if (transform.anchor) {
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transform.anchor = new Vector2().copyFrom(transform.anchor);
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transformProps.anchor = new Vector2().copyFrom(transform.anchor);
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}
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this.transform.setTransform(
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this.transform.setTransform(transformProps);
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}
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this.transform.name = this.name;
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this.transform.engine = this.engine;
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this.parentId = parentId;
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this.duration = duration;
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this.endBehavior = endBehavior;
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if (!data.content) {
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data.content = {
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order: listIndex
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};
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this.interaction = interaction;
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this.cachePrefix = "-";
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this.renderInfo = getImageItemRenderInfo(this);
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var material = this.createMaterial(this.renderInfo, 2);
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this.worldMatrix = Matrix4.fromIdentity();
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this.material = material;
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this.material.setVector4("_TexOffset", new Vector4().setFromArray([
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]));
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// TextComponentBase
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this.updateWithOptions(options);
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this.updateTexture();
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this.setItem();
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// 恢复默认颜色
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this.material.setVector4("_Color", new Vector4(1, 1, 1, 1));
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};
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_proto.updateWithOptions = function updateWithOptions(options) {
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// OVERRIDE by mixins
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}
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//与 toDataURL() 两种方式都需要像素读取操作
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var imageData = context.getImageData(0, 0, this.canvas.width, this.canvas.height);
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var texture = Texture.createWithData(this.engine, {
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data: new Uint8Array(imageData.data),
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width: imageData.width,
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height: imageData.height
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minFilter: glContext.LINEAR,
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wrapS: glContext.CLAMP_TO_EDGE,
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wrapT: glContext.CLAMP_TO_EDGE
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})
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});
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this.renderer.texture = texture;
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this.material.setTexture("_MainTex", texture);
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this.isDirty = false;
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};
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25236
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_proto.getFontDesc = function getFontDesc() {
|
|
@@ -28400,7 +28418,7 @@ var tmpScale = new Vector3(1, 1, 1);
|
|
|
28400
28418
|
var sourceItemData = this.engine.jsonSceneData[itemDataPath.id];
|
|
28401
28419
|
var itemProps = sourceItemData;
|
|
28402
28420
|
if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
|
|
28403
|
-
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
|
|
28421
|
+
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || itemProps.type === ItemType.text || itemProps.type === ItemType.video || //@ts-expect-error
|
|
28404
28422
|
itemProps.type === ItemType.shape) {
|
|
28405
28423
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
|
|
28406
28424
|
var componentPath = _step2.value;
|
|
@@ -28421,6 +28439,13 @@ var tmpScale = new Vector3(1, 1, 1);
|
|
|
28421
28439
|
}
|
|
28422
28440
|
}
|
|
28423
28441
|
items.push(itemDataPath);
|
|
28442
|
+
} else {
|
|
28443
|
+
// 非预合成元素未达到渲染等级的转化为空节点。
|
|
28444
|
+
// 预合成元素有根据 item type 的子元素加载判断,没法保留空节点,这边先整体过滤掉。
|
|
28445
|
+
if (itemProps.type !== ItemType.composition) {
|
|
28446
|
+
itemProps.components = [];
|
|
28447
|
+
items.push(itemDataPath);
|
|
28448
|
+
}
|
|
28424
28449
|
}
|
|
28425
28450
|
}
|
|
28426
28451
|
composition.items = items;
|
|
@@ -28665,10 +28690,13 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28665
28690
|
assertExist(sourceContent);
|
|
28666
28691
|
_this.renderer = renderer;
|
|
28667
28692
|
_this.refCompositionProps = refCompositionProps;
|
|
28668
|
-
|
|
28693
|
+
// Instantiate composition rootItem
|
|
28694
|
+
_this.rootItem = new VFXItem(_this.getEngine());
|
|
28669
28695
|
_this.rootItem.name = "rootItem";
|
|
28696
|
+
_this.rootItem.duration = sourceContent.duration;
|
|
28697
|
+
_this.rootItem.endBehavior = sourceContent.endBehavior;
|
|
28670
28698
|
_this.rootItem.composition = _assert_this_initialized(_this);
|
|
28671
|
-
//
|
|
28699
|
+
// Create rootCompositionComponent
|
|
28672
28700
|
_this.rootComposition = _this.rootItem.addComponent(CompositionComponent);
|
|
28673
28701
|
_this.width = width;
|
|
28674
28702
|
_this.height = height;
|
|
@@ -31342,7 +31370,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
31342
31370
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
31343
31371
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
31344
31372
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
31345
|
-
var version$1 = "2.2.
|
|
31373
|
+
var version$1 = "2.2.4";
|
|
31346
31374
|
logger.info("Core version: " + version$1 + ".");
|
|
31347
31375
|
|
|
31348
31376
|
var _obj;
|
|
@@ -32975,7 +33003,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
32975
33003
|
*/ Mesh.create = function(engine, props) {
|
|
32976
33004
|
return new ThreeMesh(engine, props);
|
|
32977
33005
|
};
|
|
32978
|
-
var version = "2.2.
|
|
33006
|
+
var version = "2.2.4";
|
|
32979
33007
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
32980
33008
|
|
|
32981
33009
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|