@galacean/effects-threejs 2.2.2-alpha.0 → 2.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +130 -110
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +130 -110
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.2.
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* Version: v2.2.3
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*/
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import * as THREE from 'three';
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@@ -16584,17 +16584,10 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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];
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};
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_proto.onStart = function onStart() {
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var _this = this;
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var _this_item_composition;
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var options = this.item.props.content.options;
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var env = this.item.engine.renderer.env;
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var composition = this.item.composition;
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var _this_interactData_options = this.interactData.options, type = _this_interactData_options.type, showPreview = _this_interactData_options.showPreview;
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(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.on("goto", function() {
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if (_this.item.time > 0) {
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_this.duringPlay = true;
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}
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});
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if (type === InteractType.CLICK) {
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this.clickable = true;
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if (showPreview && env === PLAYER_OPTIONS_ENV_EDITOR) {
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@@ -16629,18 +16622,26 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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_proto.onEnable = function onEnable() {
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RendererComponent.prototype.onEnable.call(this);
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var type = this.interactData.options.type;
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var env = this.item.engine.renderer.env;
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if (type === InteractType.CLICK) {
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this.clickable = true;
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} else if (type === InteractType.DRAG) {
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var options = this.interactData.options;
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var enableInEditor = options.enableInEditor;
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if (env !== PLAYER_OPTIONS_ENV_EDITOR || enableInEditor) {
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var _this_item_composition;
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((_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.event) && this.beginDragTarget(options, this.item.composition.event);
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}
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}
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};
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_proto.onUpdate = function onUpdate(dt) {
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var _this_previewContent;
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this.duringPlay = true;
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// trigger messageBegin when item enter
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-
if (this.item.time > 0 &&
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if (this.item.time > 0 && this.item.time - dt / 1000 <= 0) {
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var _this_item_composition;
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var options = this.item.props.content.options;
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(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.addInteractiveItem(this.item, options.type);
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this.duringPlay = true;
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}
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(_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.updateMesh();
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if (!this.dragEvent || !this.bouncingArg) {
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@@ -17166,6 +17167,83 @@ var PlayState;
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PlayState[PlayState["Paused"] = 1] = "Paused";
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})(PlayState || (PlayState = {}));
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/**
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*
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*/ /**
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* 事件监听器
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*/ var EventEmitter = function EventEmitter() {
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var _this = this;
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var _this1 = this;
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this.listeners = {};
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/**
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* 移除事件监听器
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @returns
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*/ this.off = function(eventName, listener) {
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if (!_this.listeners[eventName]) {
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return;
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}
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_this.listeners[eventName] = _this.listeners[eventName].filter(function(param) {
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var l = param.listener;
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return l !== listener;
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});
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};
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/**
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* 监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @param options - 事件监听器选项
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* @returns
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*/ this.on = function(eventName, listener, options) {
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_this.listeners[eventName] = _this.listeners[eventName] || [];
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_this.listeners[eventName].push({
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listener: listener,
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options: options
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});
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return function() {
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return _this.off(eventName, listener);
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};
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};
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/**
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* 一次性监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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*/ this.once = function(eventName, listener) {
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_this.on(eventName, listener, {
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once: true
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});
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};
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/**
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* 触发事件
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* @param eventName - 事件名称
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* @param args - 事件参数
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*/ this.emit = function(eventName) {
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for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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}
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var _this_listeners_eventName;
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(_this_listeners_eventName = _this1.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.forEach(function(param) {
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var listener = param.listener, options = param.options;
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listener.apply(void 0, [].concat(args));
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if (options == null ? void 0 : options.once) {
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_this1.off(eventName, listener);
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}
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});
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};
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/**
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* 获取事件名称对应的所有监听器
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* @param eventName - 事件名称
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* @returns - 返回事件名称对应的所有监听器
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*/ this.getListeners = function(eventName) {
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var _this_listeners_eventName;
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return ((_this_listeners_eventName = _this.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.map(function(param) {
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var listener = param.listener;
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return listener;
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})) || [];
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};
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};
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var tempQuat$1 = new Quaternion();
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var seed$4 = 1;
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// TODO 继承 Component
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@@ -17636,83 +17714,6 @@ var seed$4 = 1;
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return Transform;
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}();
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/**
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*
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*/ /**
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* 事件监听器
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*/ var EventEmitter = function EventEmitter() {
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var _this = this;
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var _this1 = this;
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this.listeners = {};
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/**
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* 移除事件监听器
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @returns
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*/ this.off = function(eventName, listener) {
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if (!_this.listeners[eventName]) {
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return;
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}
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_this.listeners[eventName] = _this.listeners[eventName].filter(function(param) {
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var l = param.listener;
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return l !== listener;
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});
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};
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/**
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* 监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @param options - 事件监听器选项
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* @returns
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*/ this.on = function(eventName, listener, options) {
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_this.listeners[eventName] = _this.listeners[eventName] || [];
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_this.listeners[eventName].push({
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listener: listener,
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options: options
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});
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return function() {
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return _this.off(eventName, listener);
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};
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};
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/**
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* 一次性监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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*/ this.once = function(eventName, listener) {
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_this.on(eventName, listener, {
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once: true
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});
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};
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/**
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* 触发事件
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* @param eventName - 事件名称
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* @param args - 事件参数
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*/ this.emit = function(eventName) {
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for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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}
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var _this_listeners_eventName;
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(_this_listeners_eventName = _this1.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.forEach(function(param) {
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var listener = param.listener, options = param.options;
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listener.apply(void 0, [].concat(args));
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if (options == null ? void 0 : options.once) {
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_this1.off(eventName, listener);
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}
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});
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};
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/**
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* 获取事件名称对应的所有监听器
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* @param eventName - 事件名称
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* @returns - 返回事件名称对应的所有监听器
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*/ this.getListeners = function(eventName) {
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var _this_listeners_eventName;
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return ((_this_listeners_eventName = _this.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.map(function(param) {
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var listener = param.listener;
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return listener;
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})) || [];
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};
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};
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var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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_inherits(VFXItem, EffectsObject);
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function VFXItem(engine, props) {
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EffectsObject.prototype.fromData.call(this, data);
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var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
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this.props = data;
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//@ts-expect-error
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this.type = data.type;
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this.id = id.toString(); // TODO 老数据 id 是 number,需要转换
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this.name = name;
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this.start = delay ? delay : this.start;
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var transformProps = {};
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if (transform) {
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transform.position = new Vector3().copyFrom(transform.position);
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transformProps.position = new Vector3().copyFrom(transform.position);
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// FIXME: transform.rotation待删除
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//@ts-expect-error
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if (transform.quat) {
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//@ts-expect-error
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transformProps.quat = new Quaternion(transform.quat.x, transform.quat.y, transform.quat.z, transform.quat.w);
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} else {
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var _transform_eulerHint;
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//@ts-expect-error
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transformProps.rotation = new Euler().copyFrom((_transform_eulerHint = transform.eulerHint) != null ? _transform_eulerHint : transform.rotation);
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}
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transform.scale = new Vector3().copyFrom(transform.scale);
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transformProps.scale = new Vector3().copyFrom(transform.scale);
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if (transform.size) {
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transform.size = new Vector2().copyFrom(transform.size);
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transformProps.size = new Vector2().copyFrom(transform.size);
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}
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//@ts-expect-error
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if (transform.anchor) {
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transform.anchor = new Vector2().copyFrom(transform.anchor);
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transformProps.anchor = new Vector2().copyFrom(transform.anchor);
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}
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this.transform.setTransform(
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this.transform.setTransform(transformProps);
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}
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this.transform.name = this.name;
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this.transform.engine = this.engine;
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this.parentId = parentId;
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this.duration = duration;
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// TODO spec endbehavior 类型修正
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this.endBehavior = endBehavior;
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if (!data.content) {
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data.content = {
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@@ -24889,9 +24884,23 @@ var TextComponent = /*#__PURE__*/ function(BaseRenderComponent) {
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order: listIndex
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};
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this.interaction = interaction;
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this.cachePrefix = "-";
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this.renderInfo = getImageItemRenderInfo(this);
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var material = this.createMaterial(this.renderInfo, 2);
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this.worldMatrix = Matrix4.fromIdentity();
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this.material = material;
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+
this.material.setVector4("_TexOffset", new Vector4().setFromArray([
|
|
24893
|
+
0,
|
|
24894
|
+
0,
|
|
24895
|
+
1,
|
|
24896
|
+
1
|
|
24897
|
+
]));
|
|
24898
|
+
// TextComponentBase
|
|
24892
24899
|
this.updateWithOptions(options);
|
|
24893
|
-
// Text
|
|
24894
24900
|
this.updateTexture();
|
|
24901
|
+
this.setItem();
|
|
24902
|
+
// 恢复默认颜色
|
|
24903
|
+
this.material.setVector4("_Color", new Vector4(1, 1, 1, 1));
|
|
24895
24904
|
};
|
|
24896
24905
|
_proto.updateWithOptions = function updateWithOptions(options) {
|
|
24897
24906
|
// OVERRIDE by mixins
|
|
@@ -25209,7 +25218,7 @@ var TextComponentBase = /*#__PURE__*/ function() {
|
|
|
25209
25218
|
}
|
|
25210
25219
|
//与 toDataURL() 两种方式都需要像素读取操作
|
|
25211
25220
|
var imageData = context.getImageData(0, 0, this.canvas.width, this.canvas.height);
|
|
25212
|
-
|
|
25221
|
+
var texture = Texture.createWithData(this.engine, {
|
|
25213
25222
|
data: new Uint8Array(imageData.data),
|
|
25214
25223
|
width: imageData.width,
|
|
25215
25224
|
height: imageData.height
|
|
@@ -25219,7 +25228,8 @@ var TextComponentBase = /*#__PURE__*/ function() {
|
|
|
25219
25228
|
minFilter: glContext.LINEAR,
|
|
25220
25229
|
wrapS: glContext.CLAMP_TO_EDGE,
|
|
25221
25230
|
wrapT: glContext.CLAMP_TO_EDGE
|
|
25222
|
-
})
|
|
25231
|
+
});
|
|
25232
|
+
this.renderer.texture = texture;
|
|
25223
25233
|
this.isDirty = false;
|
|
25224
25234
|
};
|
|
25225
25235
|
_proto.getFontDesc = function getFontDesc() {
|
|
@@ -28407,7 +28417,7 @@ var tmpScale = new Vector3(1, 1, 1);
|
|
|
28407
28417
|
var sourceItemData = this.engine.jsonSceneData[itemDataPath.id];
|
|
28408
28418
|
var itemProps = sourceItemData;
|
|
28409
28419
|
if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
|
|
28410
|
-
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
|
|
28420
|
+
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || itemProps.type === ItemType.text || itemProps.type === ItemType.video || //@ts-expect-error
|
|
28411
28421
|
itemProps.type === ItemType.shape) {
|
|
28412
28422
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
|
|
28413
28423
|
var componentPath = _step2.value;
|
|
@@ -28428,6 +28438,13 @@ var tmpScale = new Vector3(1, 1, 1);
|
|
|
28428
28438
|
}
|
|
28429
28439
|
}
|
|
28430
28440
|
items.push(itemDataPath);
|
|
28441
|
+
} else {
|
|
28442
|
+
// 非预合成元素未达到渲染等级的转化为空节点。
|
|
28443
|
+
// 预合成元素有根据 item type 的子元素加载判断,没法保留空节点,这边先整体过滤掉。
|
|
28444
|
+
if (itemProps.type !== ItemType.composition) {
|
|
28445
|
+
itemProps.components = [];
|
|
28446
|
+
items.push(itemDataPath);
|
|
28447
|
+
}
|
|
28431
28448
|
}
|
|
28432
28449
|
}
|
|
28433
28450
|
composition.items = items;
|
|
@@ -28672,10 +28689,13 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28672
28689
|
assertExist(sourceContent);
|
|
28673
28690
|
_this.renderer = renderer;
|
|
28674
28691
|
_this.refCompositionProps = refCompositionProps;
|
|
28675
|
-
|
|
28692
|
+
// Instantiate composition rootItem
|
|
28693
|
+
_this.rootItem = new VFXItem(_this.getEngine());
|
|
28676
28694
|
_this.rootItem.name = "rootItem";
|
|
28695
|
+
_this.rootItem.duration = sourceContent.duration;
|
|
28696
|
+
_this.rootItem.endBehavior = sourceContent.endBehavior;
|
|
28677
28697
|
_this.rootItem.composition = _assert_this_initialized(_this);
|
|
28678
|
-
//
|
|
28698
|
+
// Create rootCompositionComponent
|
|
28679
28699
|
_this.rootComposition = _this.rootItem.addComponent(CompositionComponent);
|
|
28680
28700
|
_this.width = width;
|
|
28681
28701
|
_this.height = height;
|
|
@@ -31349,7 +31369,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
31349
31369
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
31350
31370
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
31351
31371
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
31352
|
-
var version$1 = "2.2.
|
|
31372
|
+
var version$1 = "2.2.3";
|
|
31353
31373
|
logger.info("Core version: " + version$1 + ".");
|
|
31354
31374
|
|
|
31355
31375
|
var _obj;
|
|
@@ -32982,7 +33002,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
32982
33002
|
*/ Mesh.create = function(engine, props) {
|
|
32983
33003
|
return new ThreeMesh(engine, props);
|
|
32984
33004
|
};
|
|
32985
|
-
var version = "2.2.
|
|
33005
|
+
var version = "2.2.3";
|
|
32986
33006
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
32987
33007
|
|
|
32988
33008
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|