@galacean/effects-threejs 2.2.0-alpha.0 → 2.2.1-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +74 -150
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +75 -148
- package/dist/index.mjs.map +1 -1
- package/dist/material/three-material.d.ts +2 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.2.
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* Version: v2.2.1-alpha.0
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*/
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import * as THREE from 'three';
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@@ -5719,22 +5719,6 @@ var TextureSourceType;
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TextureSourceType[TextureSourceType["mipmaps"] = 7] = "mipmaps";
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})(TextureSourceType || (TextureSourceType = {}));
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var RUNTIME_ENV = "runtime_env";
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var RENDER_PREFER_LOOKUP_TEXTURE = "lookup_texture";
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// 文本元素使用 offscreen canvas 绘制
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var TEMPLATE_USE_OFFSCREEN_CANVAS = "offscreen_canvas";
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// 后处理配置相关
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var POST_PROCESS_SETTINGS = "post_process_settings";
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// 加载图片时是否使用 ImageBitmap
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var LOAD_PREFER_IMAGE_BITMAP = "load_image_bitmap";
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var config = {};
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function getConfig(name) {
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return config[name];
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}
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function setConfig(name, value) {
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return config[name] = value;
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}
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-
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/**
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* 负责下载各种资源,并提供了一些异步加载和缓存管理的功能
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*/ var Downloader = /*#__PURE__*/ function() {
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@@ -5823,11 +5807,11 @@ var avifFailed = false;
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* 异步加载一个 WebP 图片文件,如果不支持 WebP,则加载 PNG 图片文件
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* @param png - PNG 图片文件的 URL
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* @param webp - WebP 图片文件的 URL
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*/ function loadWebPOptional(png, webp
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*/ function loadWebPOptional(png, webp) {
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return _loadWebPOptional.apply(this, arguments);
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}
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function _loadWebPOptional() {
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_loadWebPOptional = _async_to_generator(function(png, webp
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_loadWebPOptional = _async_to_generator(function(png, webp) {
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var image, image1, image2;
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return __generator(this, function(_state) {
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switch(_state.label){
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@@ -5838,7 +5822,7 @@ function _loadWebPOptional() {
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];
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return [
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4,
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-
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loadImage(png)
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];
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case 1:
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image = _state.sent();
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@@ -5858,7 +5842,7 @@ function _loadWebPOptional() {
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]);
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return [
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-
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loadImage(webp)
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];
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case 3:
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image1 = _state.sent();
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@@ -5874,7 +5858,7 @@ function _loadWebPOptional() {
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webPFailed = true;
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return [
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-
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loadImage(png)
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];
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case 5:
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image2 = _state.sent();
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@@ -5898,11 +5882,11 @@ function _loadWebPOptional() {
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* 异步加载一个 AVIF 图片文件,如果不支持 AVIF,则加载 PNG 图片文件
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* @param png - PNG 图片文件的 URL
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* @param avif - AVIF 图片文件的 URL
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*/ function loadAVIFOptional(png, avif
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*/ function loadAVIFOptional(png, avif) {
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return _loadAVIFOptional.apply(this, arguments);
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}
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function _loadAVIFOptional() {
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_loadAVIFOptional = _async_to_generator(function(png, avif
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_loadAVIFOptional = _async_to_generator(function(png, avif) {
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var image, image1, image2;
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return __generator(this, function(_state) {
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switch(_state.label){
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@@ -5913,7 +5897,7 @@ function _loadAVIFOptional() {
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];
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return [
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-
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loadImage(png)
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];
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case 1:
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image = _state.sent();
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@@ -5933,7 +5917,7 @@ function _loadAVIFOptional() {
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]);
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return [
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-
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loadImage(avif)
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];
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case 3:
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image1 = _state.sent();
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@@ -5949,7 +5933,7 @@ function _loadAVIFOptional() {
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avifFailed = true;
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return [
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-
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loadImage(png)
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];
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case 5:
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image2 = _state.sent();
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@@ -6164,80 +6148,6 @@ function _loadMedia() {
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});
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return _loadMedia.apply(this, arguments);
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}
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var imageBitMapAvailable = typeof createImageBitmap === "function";
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/**
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* 异步加载一个图片文件,如果支持 ImageBitmap 则返回 ImageBitmap 对象
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* @param source
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* @param options
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* @returns
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*/ function loadImageBitmap(source, options) {
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return _loadImageBitmap.apply(this, arguments);
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}
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function _loadImageBitmap() {
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_loadImageBitmap = _async_to_generator(function(source, options) {
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var blob;
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return __generator(this, function(_state) {
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switch(_state.label){
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case 0:
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if (!(imageBitMapAvailable && getConfig(LOAD_PREFER_IMAGE_BITMAP))) return [
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];
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if (!(typeof source === "string")) return [
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];
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return [
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loadBlob(source)
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];
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case 1:
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blob = _state.sent();
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return [
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];
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case 2:
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if (_instanceof1(source, Blob)) {
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blob = source;
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} else {
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return [
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loadImage(source)
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];
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}
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_state.label = 3;
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case 3:
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return [
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createImageBitmap(blob, options)
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];
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case 4:
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return [
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loadImage(source)
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];
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case 5:
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return [
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}
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});
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});
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return _loadImageBitmap.apply(this, arguments);
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}
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/**
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* 关闭 ImageBitMap,释放内存
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* @param imgs
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*/ function closeImageBitMap(imgs) {
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imgs.close();
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} else if (_instanceof1(imgs, Array)) {
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imgs.forEach(closeImageBitMap);
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}
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}
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function deserializeMipmapTexture(textureOptions, bins, assets) {
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return _deserializeMipmapTexture.apply(this, arguments);
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@@ -16901,9 +16811,11 @@ function shouldIgnoreBouncing(arg, mul) {
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*/ var MeshCollider = /*#__PURE__*/ function() {
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function MeshCollider() {
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this.triangles = [];
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this.worldMatrix = new Matrix4();
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}
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var _proto = MeshCollider.prototype;
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_proto.getBoundingBoxData = function getBoundingBoxData() {
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this.applyWorldMatrix(this.boundingBoxData.area);
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return this.boundingBoxData;
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};
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_proto.getBoundingBox = function getBoundingBox() {
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p1: point2,
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p2: point3
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});
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this.applyWorldMatrix(area);
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return {
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type: HitTestType.triangle,
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area: area
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});
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}
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if (worldMatrix) {
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triangle.p0 = worldMatrix.transformPoint(triangle.p0, new Vector3());
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triangle.p1 = worldMatrix.transformPoint(triangle.p1, new Vector3());
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triangle.p2 = worldMatrix.transformPoint(triangle.p2, new Vector3());
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});
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this.worldMatrix.copyFrom(worldMatrix);
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}
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this.boundingBoxData = {
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type: HitTestType.triangle,
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}
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return res;
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};
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_proto.applyWorldMatrix = function applyWorldMatrix(area) {
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var _this = this;
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area.forEach(function(triangle) {
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triangle.p0 = _this.worldMatrix.transformPoint(triangle.p0, new Vector3());
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triangle.p1 = _this.worldMatrix.transformPoint(triangle.p1, new Vector3());
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triangle.p2 = _this.worldMatrix.transformPoint(triangle.p2, new Vector3());
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});
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return area;
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};
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return MeshCollider;
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}();
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};
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/**
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* 添加组件
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* @param classConstructor -
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* @param classConstructor - 要添加的组件
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*/ _proto.addComponent = function addComponent(classConstructor) {
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var newComponent = new classConstructor(this.engine);
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this.components.push(newComponent);
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};
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_proto.fromData = function fromData(data) {
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EffectsObject.prototype.fromData.call(this, data);
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var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform,
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var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
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this.props = data;
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//@ts-expect-error
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this.type = data.type;
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this.rendererComponents.push(component.renderer);
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}
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}
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// renderOrder 在 component 初始化后设置。确保能拿到 rendererComponent。
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this.renderOrder = listIndex;
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};
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_proto.toData = function toData() {
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var _this_parent;
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effectsClass(DataType.SpriteComponent)
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], SpriteComponent);
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var RUNTIME_ENV = "runtime_env";
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var RENDER_PREFER_LOOKUP_TEXTURE = "lookup_texture";
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// 文本元素使用 offscreen canvas 绘制
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+
var TEMPLATE_USE_OFFSCREEN_CANVAS = "offscreen_canvas";
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+
// 后处理配置相关
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+
var POST_PROCESS_SETTINGS = "post_process_settings";
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var config = {};
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function getConfig(name) {
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return config[name];
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}
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function setConfig(name, value) {
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return config[name] = value;
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}
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var Cone = /*#__PURE__*/ function() {
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function Cone(props) {
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var _this = this;
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@@ -23877,6 +23807,20 @@ var SerializationHelper = /*#__PURE__*/ function() {
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}
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return regions;
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};
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/**
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* 设置当前合成子元素的渲染顺序
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* @internal
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*/ _proto.setChildrenRenderOrder = function setChildrenRenderOrder(startOrder) {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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|
+
var item = _step.value;
|
|
23816
|
+
item.renderOrder = startOrder++;
|
|
23817
|
+
var subCompositionComponent = item.getComponent(CompositionComponent);
|
|
23818
|
+
if (subCompositionComponent) {
|
|
23819
|
+
startOrder = subCompositionComponent.setChildrenRenderOrder(startOrder);
|
|
23820
|
+
}
|
|
23821
|
+
}
|
|
23822
|
+
return startOrder;
|
|
23823
|
+
};
|
|
23880
23824
|
_proto.fromData = function fromData(data) {
|
|
23881
23825
|
Behaviour.prototype.fromData.call(this, data);
|
|
23882
23826
|
this.items = data.items;
|
|
@@ -24691,7 +24635,7 @@ var TextLayout = /*#__PURE__*/ function() {
|
|
|
24691
24635
|
function TextLayout(options) {
|
|
24692
24636
|
this.width = 0;
|
|
24693
24637
|
this.height = 0;
|
|
24694
|
-
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.
|
|
24638
|
+
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.clip : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
|
|
24695
24639
|
var tempWidth = fontSize + letterSpace;
|
|
24696
24640
|
this.autoWidth = autoWidth;
|
|
24697
24641
|
this.maxTextWidth = text.length * tempWidth;
|
|
@@ -27313,7 +27257,6 @@ var seed$1 = 1;
|
|
|
27313
27257
|
this.downloader = downloader;
|
|
27314
27258
|
this.assets = {};
|
|
27315
27259
|
this.sourceFrom = {};
|
|
27316
|
-
this.imageBitmapOptions = {};
|
|
27317
27260
|
this.id = seed$1++;
|
|
27318
27261
|
this.timers = [];
|
|
27319
27262
|
this.updateOptions(options);
|
|
@@ -27571,12 +27514,12 @@ var seed$1 = 1;
|
|
|
27571
27514
|
_proto.processJSON = function processJSON(json) {
|
|
27572
27515
|
var _this = this;
|
|
27573
27516
|
return _async_to_generator(function() {
|
|
27574
|
-
var jsonScene, _jsonScene_plugins, plugins,
|
|
27517
|
+
var jsonScene, _jsonScene_plugins, plugins, pluginSystem;
|
|
27575
27518
|
return __generator(this, function(_state) {
|
|
27576
27519
|
switch(_state.label){
|
|
27577
27520
|
case 0:
|
|
27578
27521
|
jsonScene = getStandardJSON(json);
|
|
27579
|
-
_jsonScene_plugins = jsonScene.plugins, plugins = _jsonScene_plugins === void 0 ? [] : _jsonScene_plugins
|
|
27522
|
+
_jsonScene_plugins = jsonScene.plugins, plugins = _jsonScene_plugins === void 0 ? [] : _jsonScene_plugins;
|
|
27580
27523
|
pluginSystem = new PluginSystem(plugins);
|
|
27581
27524
|
return [
|
|
27582
27525
|
4,
|
|
@@ -27584,7 +27527,6 @@ var seed$1 = 1;
|
|
|
27584
27527
|
];
|
|
27585
27528
|
case 1:
|
|
27586
27529
|
_state.sent();
|
|
27587
|
-
_this.assignImageBitmapOptions(textures);
|
|
27588
27530
|
return [
|
|
27589
27531
|
2,
|
|
27590
27532
|
{
|
|
@@ -27816,7 +27758,7 @@ var seed$1 = 1;
|
|
|
27816
27758
|
];
|
|
27817
27759
|
return [
|
|
27818
27760
|
4,
|
|
27819
|
-
loadAVIFOptional(imageURL, avifURL
|
|
27761
|
+
loadAVIFOptional(imageURL, avifURL)
|
|
27820
27762
|
];
|
|
27821
27763
|
case 10:
|
|
27822
27764
|
_tmp = _state.sent();
|
|
@@ -27827,7 +27769,7 @@ var seed$1 = 1;
|
|
|
27827
27769
|
case 11:
|
|
27828
27770
|
return [
|
|
27829
27771
|
4,
|
|
27830
|
-
loadWebPOptional(imageURL, webpURL
|
|
27772
|
+
loadWebPOptional(imageURL, webpURL)
|
|
27831
27773
|
];
|
|
27832
27774
|
case 12:
|
|
27833
27775
|
_tmp = _state.sent();
|
|
@@ -28039,21 +27981,6 @@ var seed$1 = 1;
|
|
|
28039
27981
|
this.assets[images[i].id] = loadedImages[i];
|
|
28040
27982
|
}
|
|
28041
27983
|
};
|
|
28042
|
-
_proto.assignImageBitmapOptions = function assignImageBitmapOptions(textures) {
|
|
28043
|
-
var _this = this;
|
|
28044
|
-
if (textures === void 0) textures = [];
|
|
28045
|
-
textures.forEach(function(texture) {
|
|
28046
|
-
if (!(_instanceof1(texture, Texture) || "mipmaps" in texture)) {
|
|
28047
|
-
var source = texture.source;
|
|
28048
|
-
if (isObject(source)) {
|
|
28049
|
-
_this.imageBitmapOptions[source.id] = {
|
|
28050
|
-
imageOrientation: texture.flipY ? "flipY" : "none",
|
|
28051
|
-
premultiplyAlpha: texture.premultiplyAlpha ? "premultiply" : "none"
|
|
28052
|
-
};
|
|
28053
|
-
}
|
|
28054
|
-
}
|
|
28055
|
-
});
|
|
28056
|
-
};
|
|
28057
27984
|
_proto.removeTimer = function removeTimer(id) {
|
|
28058
27985
|
var index = this.timers.indexOf(id);
|
|
28059
27986
|
if (index !== -1) {
|
|
@@ -28063,15 +27990,11 @@ var seed$1 = 1;
|
|
|
28063
27990
|
/**
|
|
28064
27991
|
* 销毁方法
|
|
28065
27992
|
*/ _proto.dispose = function dispose() {
|
|
28066
|
-
var _this = this;
|
|
28067
27993
|
if (this.timers.length) {
|
|
28068
27994
|
this.timers.map(function(id) {
|
|
28069
27995
|
return window.clearTimeout(id);
|
|
28070
27996
|
});
|
|
28071
27997
|
}
|
|
28072
|
-
closeImageBitMap(Object.keys(this.assets).map(function(key) {
|
|
28073
|
-
return _this.assets[key];
|
|
28074
|
-
}));
|
|
28075
27998
|
this.assets = {};
|
|
28076
27999
|
this.sourceFrom = {};
|
|
28077
28000
|
this.timers = [];
|
|
@@ -28088,7 +28011,7 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
|
|
|
28088
28011
|
};
|
|
28089
28012
|
if (_instanceof1(image, Texture)) {
|
|
28090
28013
|
return _extends({}, image.source, options);
|
|
28091
|
-
} else if (_instanceof1(image, HTMLImageElement) ||
|
|
28014
|
+
} else if (_instanceof1(image, HTMLImageElement) || isCanvas(image)) {
|
|
28092
28015
|
return _extends({
|
|
28093
28016
|
image: image,
|
|
28094
28017
|
sourceType: TextureSourceType.image,
|
|
@@ -28415,7 +28338,6 @@ var tmpScale = new Vector3(1, 1, 1);
|
|
|
28415
28338
|
return Camera;
|
|
28416
28339
|
}();
|
|
28417
28340
|
|
|
28418
|
-
var listOrder = 0;
|
|
28419
28341
|
/**
|
|
28420
28342
|
* 合成资源管理
|
|
28421
28343
|
*/ var CompositionSourceManager = /*#__PURE__*/ function() {
|
|
@@ -28448,7 +28370,6 @@ var listOrder = 0;
|
|
|
28448
28370
|
this.pluginSystem = pluginSystem;
|
|
28449
28371
|
this.totalTime = totalTime != null ? totalTime : 0;
|
|
28450
28372
|
this.textures = cachedTextures;
|
|
28451
|
-
listOrder = 0;
|
|
28452
28373
|
this.sourceContent = this.getContent(this.composition);
|
|
28453
28374
|
}
|
|
28454
28375
|
var _proto = CompositionSourceManager.prototype;
|
|
@@ -28479,7 +28400,6 @@ var listOrder = 0;
|
|
|
28479
28400
|
var sourceItemData = this.engine.jsonSceneData[itemDataPath.id];
|
|
28480
28401
|
var itemProps = sourceItemData;
|
|
28481
28402
|
if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
|
|
28482
|
-
itemProps.listIndex = listOrder++;
|
|
28483
28403
|
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
|
|
28484
28404
|
itemProps.type === ItemType.shape) {
|
|
28485
28405
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
|
|
@@ -28782,6 +28702,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28782
28702
|
SerializationHelper.deserialize(sourceContent, _this.rootComposition);
|
|
28783
28703
|
_this.rootComposition.createContent();
|
|
28784
28704
|
_this.buildItemTree(_this.rootItem);
|
|
28705
|
+
_this.rootComposition.setChildrenRenderOrder(0);
|
|
28785
28706
|
_this.pluginSystem.resetComposition(_assert_this_initialized(_this), _this.renderFrame);
|
|
28786
28707
|
return _this;
|
|
28787
28708
|
}
|
|
@@ -31421,7 +31342,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
31421
31342
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
31422
31343
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
31423
31344
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
31424
|
-
var version$1 = "2.2.
|
|
31345
|
+
var version$1 = "2.2.1-alpha.0";
|
|
31425
31346
|
logger.info("Core version: " + version$1 + ".");
|
|
31426
31347
|
|
|
31427
31348
|
var _obj;
|
|
@@ -31478,6 +31399,7 @@ var _obj3;
|
|
|
31478
31399
|
/**
|
|
31479
31400
|
* 储存 uniform 变量名及对应的 THREE uniform 对象
|
|
31480
31401
|
*/ _this.uniforms = {};
|
|
31402
|
+
_this.macrosDirty = true;
|
|
31481
31403
|
var shader = props == null ? void 0 : props.shader;
|
|
31482
31404
|
var level = engine.gpuCapability.level;
|
|
31483
31405
|
_this.shader = new Shader(engine);
|
|
@@ -31717,15 +31639,20 @@ var _obj3;
|
|
|
31717
31639
|
var uniform = new THREE.Uniform(value);
|
|
31718
31640
|
this.uniforms[name] = this.material.uniforms[name] = uniform;
|
|
31719
31641
|
};
|
|
31720
|
-
|
|
31721
|
-
|
|
31722
|
-
|
|
31642
|
+
_proto.enableMacro = function enableMacro(keyword, value) {
|
|
31643
|
+
if (!this.isMacroEnabled(keyword) || this.enabledMacros[keyword] !== value) {
|
|
31644
|
+
this.enabledMacros[keyword] = value != null ? value : true;
|
|
31645
|
+
this.macrosDirty = true;
|
|
31646
|
+
}
|
|
31723
31647
|
};
|
|
31724
31648
|
_proto.disableMacro = function disableMacro(keyword) {
|
|
31725
|
-
|
|
31649
|
+
if (this.isMacroEnabled(keyword)) {
|
|
31650
|
+
delete this.enabledMacros[keyword];
|
|
31651
|
+
this.macrosDirty = true;
|
|
31652
|
+
}
|
|
31726
31653
|
};
|
|
31727
31654
|
_proto.isMacroEnabled = function isMacroEnabled(keyword) {
|
|
31728
|
-
|
|
31655
|
+
return this.enabledMacros[keyword] !== undefined;
|
|
31729
31656
|
};
|
|
31730
31657
|
_proto.clone = function clone(props) {
|
|
31731
31658
|
//FIXME: 暂时不实现
|
|
@@ -33048,8 +32975,8 @@ setMaxSpriteMeshItemCount(8);
|
|
|
33048
32975
|
*/ Mesh.create = function(engine, props) {
|
|
33049
32976
|
return new ThreeMesh(engine, props);
|
|
33050
32977
|
};
|
|
33051
|
-
var version = "2.2.
|
|
32978
|
+
var version = "2.2.1-alpha.0";
|
|
33052
32979
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
33053
32980
|
|
|
33054
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture,
|
|
32981
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
33055
32982
|
//# sourceMappingURL=index.mjs.map
|