@galacean/effects-threejs 2.2.0-alpha.0 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.2.0-alpha.0
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+ * Version: v2.2.0
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  */
8
8
 
9
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  import * as THREE from 'three';
@@ -5719,22 +5719,6 @@ var TextureSourceType;
5719
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  TextureSourceType[TextureSourceType["mipmaps"] = 7] = "mipmaps";
5720
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  })(TextureSourceType || (TextureSourceType = {}));
5721
5721
 
5722
- var RUNTIME_ENV = "runtime_env";
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- var RENDER_PREFER_LOOKUP_TEXTURE = "lookup_texture";
5724
- // 文本元素使用 offscreen canvas 绘制
5725
- var TEMPLATE_USE_OFFSCREEN_CANVAS = "offscreen_canvas";
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- // 后处理配置相关
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- var POST_PROCESS_SETTINGS = "post_process_settings";
5728
- // 加载图片时是否使用 ImageBitmap
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- var LOAD_PREFER_IMAGE_BITMAP = "load_image_bitmap";
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- var config = {};
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- function getConfig(name) {
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- return config[name];
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- }
5734
- function setConfig(name, value) {
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- return config[name] = value;
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- }
5737
-
5738
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  /**
5739
5723
  * 负责下载各种资源,并提供了一些异步加载和缓存管理的功能
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  */ var Downloader = /*#__PURE__*/ function() {
@@ -5823,11 +5807,11 @@ var avifFailed = false;
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5807
  * 异步加载一个 WebP 图片文件,如果不支持 WebP,则加载 PNG 图片文件
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5808
  * @param png - PNG 图片文件的 URL
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5809
  * @param webp - WebP 图片文件的 URL
5826
- */ function loadWebPOptional(png, webp, options) {
5810
+ */ function loadWebPOptional(png, webp) {
5827
5811
  return _loadWebPOptional.apply(this, arguments);
5828
5812
  }
5829
5813
  function _loadWebPOptional() {
5830
- _loadWebPOptional = _async_to_generator(function(png, webp, options) {
5814
+ _loadWebPOptional = _async_to_generator(function(png, webp) {
5831
5815
  var image, image1, image2;
5832
5816
  return __generator(this, function(_state) {
5833
5817
  switch(_state.label){
@@ -5838,7 +5822,7 @@ function _loadWebPOptional() {
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  ];
5839
5823
  return [
5840
5824
  4,
5841
- loadImageBitmap(png, options)
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+ loadImage(png)
5842
5826
  ];
5843
5827
  case 1:
5844
5828
  image = _state.sent();
@@ -5858,7 +5842,7 @@ function _loadWebPOptional() {
5858
5842
  ]);
5859
5843
  return [
5860
5844
  4,
5861
- loadImageBitmap(webp, options)
5845
+ loadImage(webp)
5862
5846
  ];
5863
5847
  case 3:
5864
5848
  image1 = _state.sent();
@@ -5874,7 +5858,7 @@ function _loadWebPOptional() {
5874
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  webPFailed = true;
5875
5859
  return [
5876
5860
  4,
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- loadImageBitmap(png, options)
5861
+ loadImage(png)
5878
5862
  ];
5879
5863
  case 5:
5880
5864
  image2 = _state.sent();
@@ -5898,11 +5882,11 @@ function _loadWebPOptional() {
5898
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  * 异步加载一个 AVIF 图片文件,如果不支持 AVIF,则加载 PNG 图片文件
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  * @param png - PNG 图片文件的 URL
5900
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  * @param avif - AVIF 图片文件的 URL
5901
- */ function loadAVIFOptional(png, avif, options) {
5885
+ */ function loadAVIFOptional(png, avif) {
5902
5886
  return _loadAVIFOptional.apply(this, arguments);
5903
5887
  }
5904
5888
  function _loadAVIFOptional() {
5905
- _loadAVIFOptional = _async_to_generator(function(png, avif, options) {
5889
+ _loadAVIFOptional = _async_to_generator(function(png, avif) {
5906
5890
  var image, image1, image2;
5907
5891
  return __generator(this, function(_state) {
5908
5892
  switch(_state.label){
@@ -5913,7 +5897,7 @@ function _loadAVIFOptional() {
5913
5897
  ];
5914
5898
  return [
5915
5899
  4,
5916
- loadImageBitmap(png, options)
5900
+ loadImage(png)
5917
5901
  ];
5918
5902
  case 1:
5919
5903
  image = _state.sent();
@@ -5933,7 +5917,7 @@ function _loadAVIFOptional() {
5933
5917
  ]);
5934
5918
  return [
5935
5919
  4,
5936
- loadImageBitmap(avif, options)
5920
+ loadImage(avif)
5937
5921
  ];
5938
5922
  case 3:
5939
5923
  image1 = _state.sent();
@@ -5949,7 +5933,7 @@ function _loadAVIFOptional() {
5949
5933
  avifFailed = true;
5950
5934
  return [
5951
5935
  4,
5952
- loadImageBitmap(png, options)
5936
+ loadImage(png)
5953
5937
  ];
5954
5938
  case 5:
5955
5939
  image2 = _state.sent();
@@ -6164,80 +6148,6 @@ function _loadMedia() {
6164
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  });
6165
6149
  return _loadMedia.apply(this, arguments);
6166
6150
  }
6167
- var imageBitMapAvailable = typeof createImageBitmap === "function";
6168
- /**
6169
- * 异步加载一个图片文件,如果支持 ImageBitmap 则返回 ImageBitmap 对象
6170
- * @param source
6171
- * @param options
6172
- * @returns
6173
- */ function loadImageBitmap(source, options) {
6174
- return _loadImageBitmap.apply(this, arguments);
6175
- }
6176
- function _loadImageBitmap() {
6177
- _loadImageBitmap = _async_to_generator(function(source, options) {
6178
- var blob;
6179
- return __generator(this, function(_state) {
6180
- switch(_state.label){
6181
- case 0:
6182
- if (!(imageBitMapAvailable && getConfig(LOAD_PREFER_IMAGE_BITMAP))) return [
6183
- 3,
6184
- 4
6185
- ];
6186
- if (!(typeof source === "string")) return [
6187
- 3,
6188
- 2
6189
- ];
6190
- return [
6191
- 4,
6192
- loadBlob(source)
6193
- ];
6194
- case 1:
6195
- blob = _state.sent();
6196
- return [
6197
- 3,
6198
- 3
6199
- ];
6200
- case 2:
6201
- if (_instanceof1(source, Blob)) {
6202
- blob = source;
6203
- } else {
6204
- return [
6205
- 2,
6206
- loadImage(source)
6207
- ];
6208
- }
6209
- _state.label = 3;
6210
- case 3:
6211
- return [
6212
- 2,
6213
- createImageBitmap(blob, options)
6214
- ];
6215
- case 4:
6216
- return [
6217
- 2,
6218
- loadImage(source)
6219
- ];
6220
- case 5:
6221
- return [
6222
- 2
6223
- ];
6224
- }
6225
- });
6226
- });
6227
- return _loadImageBitmap.apply(this, arguments);
6228
- }
6229
- /**
6230
- * 关闭 ImageBitMap,释放内存
6231
- * @param imgs
6232
- */ function closeImageBitMap(imgs) {
6233
- if (imageBitMapAvailable) {
6234
- if (_instanceof1(imgs, ImageBitmap)) {
6235
- imgs.close();
6236
- } else if (_instanceof1(imgs, Array)) {
6237
- imgs.forEach(closeImageBitMap);
6238
- }
6239
- }
6240
- }
6241
6151
 
6242
6152
  function deserializeMipmapTexture(textureOptions, bins, assets) {
6243
6153
  return _deserializeMipmapTexture.apply(this, arguments);
@@ -17892,7 +17802,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17892
17802
  };
17893
17803
  /**
17894
17804
  * 添加组件
17895
- * @param classConstructor - 要添加的组件类型
17805
+ * @param classConstructor - 要添加的组件
17896
17806
  */ _proto.addComponent = function addComponent(classConstructor) {
17897
17807
  var newComponent = new classConstructor(this.engine);
17898
17808
  this.components.push(newComponent);
@@ -18135,7 +18045,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
18135
18045
  };
18136
18046
  _proto.fromData = function fromData(data) {
18137
18047
  EffectsObject.prototype.fromData.call(this, data);
18138
- var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_listIndex = data.listIndex, listIndex = _data_listIndex === void 0 ? 0 : _data_listIndex, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
18048
+ var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
18139
18049
  this.props = data;
18140
18050
  //@ts-expect-error
18141
18051
  this.type = data.type;
@@ -18197,8 +18107,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
18197
18107
  this.rendererComponents.push(component.renderer);
18198
18108
  }
18199
18109
  }
18200
- // renderOrder 在 component 初始化后设置。确保能拿到 rendererComponent。
18201
- this.renderOrder = listIndex;
18202
18110
  };
18203
18111
  _proto.toData = function toData() {
18204
18112
  var _this_parent;
@@ -18806,6 +18714,20 @@ SpriteComponent = __decorate([
18806
18714
  effectsClass(DataType.SpriteComponent)
18807
18715
  ], SpriteComponent);
18808
18716
 
18717
+ var RUNTIME_ENV = "runtime_env";
18718
+ var RENDER_PREFER_LOOKUP_TEXTURE = "lookup_texture";
18719
+ // 文本元素使用 offscreen canvas 绘制
18720
+ var TEMPLATE_USE_OFFSCREEN_CANVAS = "offscreen_canvas";
18721
+ // 后处理配置相关
18722
+ var POST_PROCESS_SETTINGS = "post_process_settings";
18723
+ var config = {};
18724
+ function getConfig(name) {
18725
+ return config[name];
18726
+ }
18727
+ function setConfig(name, value) {
18728
+ return config[name] = value;
18729
+ }
18730
+
18809
18731
  var Cone = /*#__PURE__*/ function() {
18810
18732
  function Cone(props) {
18811
18733
  var _this = this;
@@ -23877,6 +23799,20 @@ var SerializationHelper = /*#__PURE__*/ function() {
23877
23799
  }
23878
23800
  return regions;
23879
23801
  };
23802
+ /**
23803
+ * 设置当前合成子元素的渲染顺序
23804
+ * @internal
23805
+ */ _proto.setChildrenRenderOrder = function setChildrenRenderOrder(startOrder) {
23806
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
23807
+ var item = _step.value;
23808
+ item.renderOrder = startOrder++;
23809
+ var subCompositionComponent = item.getComponent(CompositionComponent);
23810
+ if (subCompositionComponent) {
23811
+ startOrder = subCompositionComponent.setChildrenRenderOrder(startOrder);
23812
+ }
23813
+ }
23814
+ return startOrder;
23815
+ };
23880
23816
  _proto.fromData = function fromData(data) {
23881
23817
  Behaviour.prototype.fromData.call(this, data);
23882
23818
  this.items = data.items;
@@ -24691,7 +24627,7 @@ var TextLayout = /*#__PURE__*/ function() {
24691
24627
  function TextLayout(options) {
24692
24628
  this.width = 0;
24693
24629
  this.height = 0;
24694
- var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
24630
+ var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.clip : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
24695
24631
  var tempWidth = fontSize + letterSpace;
24696
24632
  this.autoWidth = autoWidth;
24697
24633
  this.maxTextWidth = text.length * tempWidth;
@@ -27313,7 +27249,6 @@ var seed$1 = 1;
27313
27249
  this.downloader = downloader;
27314
27250
  this.assets = {};
27315
27251
  this.sourceFrom = {};
27316
- this.imageBitmapOptions = {};
27317
27252
  this.id = seed$1++;
27318
27253
  this.timers = [];
27319
27254
  this.updateOptions(options);
@@ -27571,12 +27506,12 @@ var seed$1 = 1;
27571
27506
  _proto.processJSON = function processJSON(json) {
27572
27507
  var _this = this;
27573
27508
  return _async_to_generator(function() {
27574
- var jsonScene, _jsonScene_plugins, plugins, textures, pluginSystem;
27509
+ var jsonScene, _jsonScene_plugins, plugins, pluginSystem;
27575
27510
  return __generator(this, function(_state) {
27576
27511
  switch(_state.label){
27577
27512
  case 0:
27578
27513
  jsonScene = getStandardJSON(json);
27579
- _jsonScene_plugins = jsonScene.plugins, plugins = _jsonScene_plugins === void 0 ? [] : _jsonScene_plugins, textures = jsonScene.textures;
27514
+ _jsonScene_plugins = jsonScene.plugins, plugins = _jsonScene_plugins === void 0 ? [] : _jsonScene_plugins;
27580
27515
  pluginSystem = new PluginSystem(plugins);
27581
27516
  return [
27582
27517
  4,
@@ -27584,7 +27519,6 @@ var seed$1 = 1;
27584
27519
  ];
27585
27520
  case 1:
27586
27521
  _state.sent();
27587
- _this.assignImageBitmapOptions(textures);
27588
27522
  return [
27589
27523
  2,
27590
27524
  {
@@ -27816,7 +27750,7 @@ var seed$1 = 1;
27816
27750
  ];
27817
27751
  return [
27818
27752
  4,
27819
- loadAVIFOptional(imageURL, avifURL, _this.imageBitmapOptions[id])
27753
+ loadAVIFOptional(imageURL, avifURL)
27820
27754
  ];
27821
27755
  case 10:
27822
27756
  _tmp = _state.sent();
@@ -27827,7 +27761,7 @@ var seed$1 = 1;
27827
27761
  case 11:
27828
27762
  return [
27829
27763
  4,
27830
- loadWebPOptional(imageURL, webpURL, _this.imageBitmapOptions[id])
27764
+ loadWebPOptional(imageURL, webpURL)
27831
27765
  ];
27832
27766
  case 12:
27833
27767
  _tmp = _state.sent();
@@ -28039,21 +27973,6 @@ var seed$1 = 1;
28039
27973
  this.assets[images[i].id] = loadedImages[i];
28040
27974
  }
28041
27975
  };
28042
- _proto.assignImageBitmapOptions = function assignImageBitmapOptions(textures) {
28043
- var _this = this;
28044
- if (textures === void 0) textures = [];
28045
- textures.forEach(function(texture) {
28046
- if (!(_instanceof1(texture, Texture) || "mipmaps" in texture)) {
28047
- var source = texture.source;
28048
- if (isObject(source)) {
28049
- _this.imageBitmapOptions[source.id] = {
28050
- imageOrientation: texture.flipY ? "flipY" : "none",
28051
- premultiplyAlpha: texture.premultiplyAlpha ? "premultiply" : "none"
28052
- };
28053
- }
28054
- }
28055
- });
28056
- };
28057
27976
  _proto.removeTimer = function removeTimer(id) {
28058
27977
  var index = this.timers.indexOf(id);
28059
27978
  if (index !== -1) {
@@ -28063,15 +27982,11 @@ var seed$1 = 1;
28063
27982
  /**
28064
27983
  * 销毁方法
28065
27984
  */ _proto.dispose = function dispose() {
28066
- var _this = this;
28067
27985
  if (this.timers.length) {
28068
27986
  this.timers.map(function(id) {
28069
27987
  return window.clearTimeout(id);
28070
27988
  });
28071
27989
  }
28072
- closeImageBitMap(Object.keys(this.assets).map(function(key) {
28073
- return _this.assets[key];
28074
- }));
28075
27990
  this.assets = {};
28076
27991
  this.sourceFrom = {};
28077
27992
  this.timers = [];
@@ -28088,7 +28003,7 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
28088
28003
  };
28089
28004
  if (_instanceof1(image, Texture)) {
28090
28005
  return _extends({}, image.source, options);
28091
- } else if (_instanceof1(image, HTMLImageElement) || _instanceof1(image, ImageBitmap) || isCanvas(image)) {
28006
+ } else if (_instanceof1(image, HTMLImageElement) || isCanvas(image)) {
28092
28007
  return _extends({
28093
28008
  image: image,
28094
28009
  sourceType: TextureSourceType.image,
@@ -28415,7 +28330,6 @@ var tmpScale = new Vector3(1, 1, 1);
28415
28330
  return Camera;
28416
28331
  }();
28417
28332
 
28418
- var listOrder = 0;
28419
28333
  /**
28420
28334
  * 合成资源管理
28421
28335
  */ var CompositionSourceManager = /*#__PURE__*/ function() {
@@ -28448,7 +28362,6 @@ var listOrder = 0;
28448
28362
  this.pluginSystem = pluginSystem;
28449
28363
  this.totalTime = totalTime != null ? totalTime : 0;
28450
28364
  this.textures = cachedTextures;
28451
- listOrder = 0;
28452
28365
  this.sourceContent = this.getContent(this.composition);
28453
28366
  }
28454
28367
  var _proto = CompositionSourceManager.prototype;
@@ -28479,7 +28392,6 @@ var listOrder = 0;
28479
28392
  var sourceItemData = this.engine.jsonSceneData[itemDataPath.id];
28480
28393
  var itemProps = sourceItemData;
28481
28394
  if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
28482
- itemProps.listIndex = listOrder++;
28483
28395
  if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
28484
28396
  itemProps.type === ItemType.shape) {
28485
28397
  for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
@@ -28782,6 +28694,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28782
28694
  SerializationHelper.deserialize(sourceContent, _this.rootComposition);
28783
28695
  _this.rootComposition.createContent();
28784
28696
  _this.buildItemTree(_this.rootItem);
28697
+ _this.rootComposition.setChildrenRenderOrder(0);
28785
28698
  _this.pluginSystem.resetComposition(_assert_this_initialized(_this), _this.renderFrame);
28786
28699
  return _this;
28787
28700
  }
@@ -31421,7 +31334,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
31421
31334
  registerPlugin("particle", ParticleLoader, VFXItem, true);
31422
31335
  registerPlugin("cal", CalculateLoader, VFXItem, true);
31423
31336
  registerPlugin("interact", InteractLoader, VFXItem, true);
31424
- var version$1 = "2.2.0-alpha.0";
31337
+ var version$1 = "2.2.0";
31425
31338
  logger.info("Core version: " + version$1 + ".");
31426
31339
 
31427
31340
  var _obj;
@@ -31478,6 +31391,7 @@ var _obj3;
31478
31391
  /**
31479
31392
  * 储存 uniform 变量名及对应的 THREE uniform 对象
31480
31393
  */ _this.uniforms = {};
31394
+ _this.macrosDirty = true;
31481
31395
  var shader = props == null ? void 0 : props.shader;
31482
31396
  var level = engine.gpuCapability.level;
31483
31397
  _this.shader = new Shader(engine);
@@ -31717,15 +31631,20 @@ var _obj3;
31717
31631
  var uniform = new THREE.Uniform(value);
31718
31632
  this.uniforms[name] = this.material.uniforms[name] = uniform;
31719
31633
  };
31720
- // 下列三个方法暂时不需要实现
31721
- _proto.enableMacro = function enableMacro(keyword) {
31722
- throw new Error("Method not implemented.");
31634
+ _proto.enableMacro = function enableMacro(keyword, value) {
31635
+ if (!this.isMacroEnabled(keyword) || this.enabledMacros[keyword] !== value) {
31636
+ this.enabledMacros[keyword] = value != null ? value : true;
31637
+ this.macrosDirty = true;
31638
+ }
31723
31639
  };
31724
31640
  _proto.disableMacro = function disableMacro(keyword) {
31725
- throw new Error("Method not implemented.");
31641
+ if (this.isMacroEnabled(keyword)) {
31642
+ delete this.enabledMacros[keyword];
31643
+ this.macrosDirty = true;
31644
+ }
31726
31645
  };
31727
31646
  _proto.isMacroEnabled = function isMacroEnabled(keyword) {
31728
- throw new Error("Method not implemented.");
31647
+ return this.enabledMacros[keyword] !== undefined;
31729
31648
  };
31730
31649
  _proto.clone = function clone(props) {
31731
31650
  //FIXME: 暂时不实现
@@ -33048,8 +32967,8 @@ setMaxSpriteMeshItemCount(8);
33048
32967
  */ Mesh.create = function(engine, props) {
33049
32968
  return new ThreeMesh(engine, props);
33050
32969
  };
33051
- var version = "2.2.0-alpha.0";
32970
+ var version = "2.2.0";
33052
32971
  logger.info("THREEJS plugin version: " + version + ".");
33053
32972
 
33054
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LOAD_PREFER_IMAGE_BITMAP, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, closeImageBitMap, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadImageBitmap, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
32973
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
33055
32974
  //# sourceMappingURL=index.mjs.map