@galacean/effects-threejs 2.10.1 → 2.10.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +12 -7
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +12 -7
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.10.
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* Version: v2.10.2
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*/
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import * as THREE from 'three';
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@@ -25310,16 +25310,19 @@ var EventSystem = /*#__PURE__*/ function(EventEmitter) {
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*
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* Rebind or unbind only while there are no active key, mouse, touch, or drag sessions.
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*/ _proto.bindListeners = function bindListeners(target) {
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var _target_style;
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this.unbindListeners();
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this.target = target;
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if (!target || typeof window === "undefined") {
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return;
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}
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-
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// Mini-program canvas adapters support input events but may not implement
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// the full HTMLElement attribute and CSSStyleDeclaration APIs.
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if (typeof target.hasAttribute === "function" && typeof target.removeAttribute === "function" && !target.hasAttribute("tabindex")) {
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target.tabIndex = 0;
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this.addedTabIndex = true;
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}
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if (!target.style.outline) {
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if (typeof ((_target_style = target.style) == null ? void 0 : _target_style.removeProperty) === "function" && !target.style.outline) {
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target.style.outline = "none";
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this.addedOutlineStyle = true;
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}
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@@ -25720,7 +25723,9 @@ var EventSystem = /*#__PURE__*/ function(EventEmitter) {
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};
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_proto.focusTarget = function focusTarget() {
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var _this_target;
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(_this_target = this.target) == null ? void 0 : _this_target.focus
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if (typeof ((_this_target = this.target) == null ? void 0 : _this_target.focus) === "function") {
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this.target.focus();
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}
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};
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_proto.resetInputState = function resetInputState() {
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this.mouseState = null;
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@@ -37857,7 +37862,7 @@ function getStandardSpriteContent(sprite, transform) {
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return ret;
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}
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var version$2 = "2.10.
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var version$2 = "2.10.2";
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var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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@@ -43088,7 +43093,7 @@ registerPlugin("text", TextLoader);
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registerPlugin("sprite", SpriteLoader);
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registerPlugin("particle", ParticleLoader);
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registerPlugin("interact", InteractLoader);
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var version$1 = "2.10.
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var version$1 = "2.10.2";
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logger.info("Core version: " + version$1 + ".");
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var _obj;
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@@ -44581,7 +44586,7 @@ applyMixins(ThreeTextComponent, [
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*/ Mesh.create = function(engine, props) {
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return new ThreeMesh(engine, props);
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};
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var version = "2.10.
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var version = "2.10.2";
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logger.info("THREEJS plugin version: " + version + ".");
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export { ATLAS_SIZE, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationEvent, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BezierDataMap, BezierEasing, BezierLengthData, BezierMap, BezierPath, BezierQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, BoundingBoxInfo, Buffer, BufferDataType, BufferUsage, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, Circle$1 as Circle, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, DataBuffer, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, FrameComponent, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GlyphAtlas, GradientValue, GraphInstance, GraphNode, GraphNodeData, Graphics, GreaterNodeData, HELP_LINK, HitTestType, InputEvent, InputEventKey, InputEventMouse, InputEventMouseButton, InputEventMouseMotion, InputEventScreenDrag, InputEventScreenTouch, InputEventWithModifiers, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KeyLocation, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialState, MaterialTrack, Mesh, MouseButton, MouseButtonMask, NodeTransform, NotNode, NotNodeData, NotifyEvent, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, Precomposition, PrecompositionManager, PropertyClipPlayable, PropertyTrack, REFERENCE_CURVE, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, Rectangle$1 as Rectangle, ReferenceCurve, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SourceType, Sprite, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, SpritePropertyMixerPlayable, SpritePropertyPlayableAsset, SpritePropertyTrack, SpriteRotation, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextCache, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, Triangle, TrimPath, TrimPathMode, UpdateModes, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, VertexBuffer, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, breakOpportunityAfter, buildBezierData, buildEasingCurve, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createTypedArray, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, extractMinAndMax, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTexture, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateWhiteTexture, getBackgroundImage, getBytesPerElement, getClass, getColorFromGradientStops, getConfig, getControlPoints, getDataByteLength, getDataType, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isBreakChar, isCJKLike, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, setUniformValue, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, toBufferView, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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