@galacean/effects-threejs 2.10.0-alpha.5 → 2.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +136 -70
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +136 -70
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.10.0
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* Version: v2.10.0
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*/
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'use strict';
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@@ -2259,10 +2259,10 @@ var Color = /*#__PURE__*/ function() {
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};
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_proto.toHexString = function toHexString(includeAlpha) {
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if (includeAlpha === void 0) includeAlpha = true;
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var R = Color.ToHex(Math.round(this.r * 255));
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var G = Color.ToHex(Math.round(this.g * 255));
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var B = Color.ToHex(Math.round(this.b * 255));
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var A = Color.ToHex(Math.round(this.a * 255));
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var R = Color.ToHex(Math.round(Math.min(Math.max(this.r, 0), 1) * 255));
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var G = Color.ToHex(Math.round(Math.min(Math.max(this.g, 0), 1) * 255));
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var B = Color.ToHex(Math.round(Math.min(Math.max(this.b, 0), 1) * 255));
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var A = Color.ToHex(Math.round(Math.min(Math.max(this.a, 0), 1) * 255));
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if (includeAlpha) {
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return "#" + R + G + B + A;
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} else {
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@@ -2308,30 +2308,14 @@ var Color = /*#__PURE__*/ function() {
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* @param v - Gamma 空间颜色值
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* @returns 线性空间颜色值
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*/ Color.gammaToLinear = function gammaToLinear(v) {
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return 0.0;
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} else if (v <= 0.04045) {
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return v / 12.92;
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} else if (v < 1.0) {
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return Math.pow((v + 0.055) / 1.055, 2.4);
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} else {
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return Math.pow(v, 2.4);
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}
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return v < 0.04045 ? v * 0.0773993808 : Math.pow(v * 0.9478672986 + 0.0521327014, 2.4);
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};
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/**
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* 颜色值从线性空间转到 Gamma 空间
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* @param value - 线性空间颜色值
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* @returns Gamma 空间颜色值
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*/ Color.linearToGamma = function linearToGamma(value) {
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return 0.0;
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} else if (value < 0.0031308) {
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return 12.92 * value;
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} else if (value < 1.0) {
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return 1.055 * Math.pow(value, 0.41666) - 0.055;
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} else {
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return Math.pow(value, 0.41666);
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}
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return value < 0.0031308 ? value * 12.92 : 1.055 * Math.pow(value, 0.41666) - 0.055;
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};
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Color.ToHex = function ToHex(i) {
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var str = i.toString(16);
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@@ -3129,7 +3113,8 @@ function _inherits(subClass, superClass) {
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JSONSceneVersion["3_5"] = "3.5";
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JSONSceneVersion["3_6"] = "3.6";
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JSONSceneVersion["3_7"] = "3.7";
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JSONSceneVersion["
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JSONSceneVersion["3_8"] = "3.8";
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JSONSceneVersion["LATEST"] = "3.8";
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})(JSONSceneVersion || (JSONSceneVersion = {}));
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/*********************************************/ /* 元素属性参数类型 */ /*********************************************/ /**
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@@ -3525,6 +3510,9 @@ var CameraClipMode;
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/**
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* Vector3 曲线
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*/ ValueType[ValueType["VECTOR3_CURVE"] = 27] = "VECTOR3_CURVE";
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/**
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* 对象引用阶梯曲线(不插值)
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*/ ValueType[ValueType["REFERENCE_CURVE"] = 28] = "REFERENCE_CURVE";
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})(ValueType || (ValueType = {}));
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/**
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* 关键帧类型
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@@ -3768,6 +3756,15 @@ var BuiltinObjectGUID = {
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UnlitShader: "unlit000000000000000000000000000"
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};
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/**
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* Sprite UV 旋转方式。序列化为整数(兼容老 splits 的 flip 0/1)。
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* None 不旋转、Rotate90 将 UV 顺时针旋转 90°(width/height 互换)。
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*/ var SpriteRotation;
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(function(SpriteRotation) {
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/** 不旋转 */ SpriteRotation[SpriteRotation["None"] = 0] = "None";
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/** UV 旋转 90°(对应老 splits flip=1) */ SpriteRotation[SpriteRotation["Rotate90"] = 1] = "Rotate90";
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})(SpriteRotation || (SpriteRotation = {}));
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var FillType;
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(function(FillType) {
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FillType[FillType["Solid"] = 0] = "Solid";
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@@ -3879,6 +3876,7 @@ var DataType;
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DataType["Image"] = "Image";
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DataType["AnimationClip"] = "AnimationClip";
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DataType["BinaryAsset"] = "BinaryAsset";
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DataType["Sprite"] = "Sprite";
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// Timeline
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DataType["TrackAsset"] = "TrackAsset";
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DataType["TimelineAsset"] = "TimelineAsset";
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@@ -3892,6 +3890,7 @@ var DataType;
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DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
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DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
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DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
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DataType["SpritePropertyTrack"] = "SpritePropertyTrack";
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DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
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DataType["ActivationPlayableAsset"] = "ActivationPlayableAsset";
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@@ -3901,6 +3900,7 @@ var DataType;
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DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
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DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
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DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
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DataType["SpritePropertyPlayableAsset"] = "SpritePropertyPlayableAsset";
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// Components
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DataType["MeshComponent"] = "MeshComponent";
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DataType["SkyboxComponent"] = "SkyboxComponent";
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@@ -3927,6 +3927,42 @@ var DataType;
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DataType["FFDComponent"] = "FFDComponent";
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DataType["FrameComponent"] = "FrameComponent";
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DataType["Animator"] = "Animator";
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DataType["DomContentComponent"] = "DomContentComponent";
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DataType["UIControl"] = "UIControl";
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// GUI Controls
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DataType["Control"] = "Control";
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DataType["Container"] = "Container";
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DataType["HBoxContainer"] = "HBoxContainer";
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DataType["VBoxContainer"] = "VBoxContainer";
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DataType["GridContainer"] = "GridContainer";
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DataType["PanelContainer"] = "PanelContainer";
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DataType["MarginContainer"] = "MarginContainer";
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DataType["CenterContainer"] = "CenterContainer";
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DataType["AspectRatioContainer"] = "AspectRatioContainer";
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DataType["ScrollContainer"] = "ScrollContainer";
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DataType["HScrollBar"] = "HScrollBar";
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DataType["VScrollBar"] = "VScrollBar";
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DataType["HSeparator"] = "HSeparator";
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DataType["VSeparator"] = "VSeparator";
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DataType["Label"] = "Label";
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DataType["LineEdit"] = "LineEdit";
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DataType["TextEdit"] = "TextEdit";
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DataType["PopupPanel"] = "PopupPanel";
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DataType["PopupMenu"] = "PopupMenu";
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DataType["MenuButton"] = "MenuButton";
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DataType["OptionButton"] = "OptionButton";
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DataType["ColorPicker"] = "ColorPicker";
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DataType["ColorPickerButton"] = "ColorPickerButton";
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DataType["TextureRect"] = "TextureRect";
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DataType["NinePatchRect"] = "NinePatchRect";
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DataType["ColorRect"] = "ColorRect";
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DataType["Panel"] = "Panel";
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DataType["ProgressBar"] = "ProgressBar";
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DataType["Button"] = "Button";
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DataType["Checkbox"] = "Checkbox";
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DataType["CheckButton"] = "CheckButton";
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DataType["HSlider"] = "HSlider";
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DataType["VSlider"] = "VSlider";
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// Non-EffectObject
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DataType["TimelineClip"] = "TimelineClip";
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})(DataType || (DataType = {}));
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@@ -4065,6 +4101,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
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get TextWeight () { return TextWeight; },
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get FontStyle () { return FontStyle; },
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BuiltinObjectGUID: BuiltinObjectGUID,
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get SpriteRotation () { return SpriteRotation; },
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get FillType () { return FillType; },
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get TexturePaintScaleMode () { return TexturePaintScaleMode; },
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get ShapePrimitiveType () { return ShapePrimitiveType; },
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return v.set(this.elements[i * 4], this.elements[i * 4 + 1], this.elements[i * 4 + 2], this.elements[i * 4 + 3]);
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};
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/**
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*
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* 设置矩阵的朝向旋转部分
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* @param eye - 相机位置
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* @param target - 目标位置
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* @param up - 相机方向
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var vY = Matrix4.tempVec1;
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var vZ = Matrix4.tempVec2;
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vZ.subtractVectors(eye, target);
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if (vZ.lengthSquared() === 0) {
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vZ.z = 1;
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}
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vZ.normalize();
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vX.crossVectors(up, vZ);
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if (vX.lengthSquared() === 0) {
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if (Math.abs(up.z) === 1) {
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vZ.x += 0.0001;
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} else {
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vZ.z += 0.0001;
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}
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vZ.normalize();
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vX.crossVectors(up, vZ);
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}
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vX.normalize();
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vY.crossVectors(vZ, vX);
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var te = this.elements;
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te[0] = vX.x;
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te[
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te[
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te[
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te[4] = vX.y;
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te[4] = vY.x;
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te[8] = vZ.x;
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te[1] = vX.y;
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te[5] = vY.y;
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te[
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te[
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te[
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te[9] = vY.z;
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te[9] = vZ.y;
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te[2] = vX.z;
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te[6] = vY.z;
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te[10] = vZ.z;
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te[11] = 0;
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te[12] = -vX.dot(eye);
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te[13] = -vY.dot(eye);
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te[14] = -vZ.dot(eye);
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te[15] = 1;
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return this;
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};
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/**
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te[12] = l * te[0] + m * te[4] + n * te[8] - l + translation.x;
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te[13] = l * te[1] + m * te[5] + n * te[9] - m + translation.y;
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te[14] = l * te[2] + m * te[6] + n * te[10] - n + translation.z;
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te[15] = 1;
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return this;
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};
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/**
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return new Matrix4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
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};
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/**
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*
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* 创建朝向旋转矩阵
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* @param eye - 相机位置
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* @param target - 目标位置
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* @param up - 相机方向
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* @param [out] - 交点
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* @returns
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*/ _proto.intersectSphere = function intersectSphere(sphere, out) {
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if (sphere.radius < 0) {
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return;
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}
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var center = sphere.center;
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var vector = Ray.tempVec0.subtractVectors(center, this.origin);
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var tca = vector.dot(this.direction);
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* @returns
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*/ _proto.intersectsSphere = function intersectsSphere(sphere) {
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// Find the point on the AABB closest to the sphere center.
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var vector =
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var vector = Box3.tempVec0;
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this.clampPoint(sphere.center, vector);
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// If that point is inside the sphere, the AABB and sphere intersect.
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return vector.distanceSquared(sphere.center) <= sphere.radius * sphere.radius;
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* @param target
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* @returns
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*/ _proto.getBoundingSphere = function getBoundingSphere(target) {
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if (this.isEmpty()) {
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return target.makeEmpty();
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}
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this.getCenter(target.center);
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|
-
target.radius = this.getSize(vector).length() * 0.5;
|
|
11468
|
+
target.radius = this.getSize(Box3.tempVec0).length() * 0.5;
|
|
11421
11469
|
return target;
|
|
11422
11470
|
};
|
|
11423
11471
|
/**
|
|
@@ -11438,6 +11486,7 @@ Ray.tempVec3 = new Vector3();
|
|
|
11438
11486
|
};
|
|
11439
11487
|
return Box3;
|
|
11440
11488
|
}();
|
|
11489
|
+
Box3.tempVec0 = new Vector3();
|
|
11441
11490
|
|
|
11442
11491
|
/**
|
|
11443
11492
|
* 球
|
|
@@ -11468,16 +11517,15 @@ Ray.tempVec3 = new Vector3();
|
|
|
11468
11517
|
var center = this.center;
|
|
11469
11518
|
if (optionalCenter !== undefined) {
|
|
11470
11519
|
center.copyFrom(optionalCenter);
|
|
11471
|
-
var maxRadiusSq = 0;
|
|
11472
|
-
for(var i = 0; i < points.length; i++){
|
|
11473
|
-
maxRadiusSq = Math.max(maxRadiusSq, center.distanceSquared(points[i]));
|
|
11474
|
-
}
|
|
11475
|
-
this.radius = Math.sqrt(maxRadiusSq);
|
|
11476
11520
|
} else {
|
|
11477
|
-
var box =
|
|
11521
|
+
var box = Sphere.tempBox.setFromPoints(points);
|
|
11478
11522
|
box.getCenter(center);
|
|
11479
|
-
this.radius = box.getSize().length() / 2;
|
|
11480
11523
|
}
|
|
11524
|
+
var maxRadiusSq = 0;
|
|
11525
|
+
for(var i = 0; i < points.length; i++){
|
|
11526
|
+
maxRadiusSq = Math.max(maxRadiusSq, center.distanceSquared(points[i]));
|
|
11527
|
+
}
|
|
11528
|
+
this.radius = Math.sqrt(maxRadiusSq);
|
|
11481
11529
|
return this;
|
|
11482
11530
|
};
|
|
11483
11531
|
/**
|
|
@@ -11594,7 +11642,10 @@ Ray.tempVec3 = new Vector3();
|
|
|
11594
11642
|
* @param point - 扩展点
|
|
11595
11643
|
* @returns 扩展结果
|
|
11596
11644
|
*/ _proto.expandByPoint = function expandByPoint(point) {
|
|
11597
|
-
|
|
11645
|
+
if (this.isEmpty()) {
|
|
11646
|
+
return this.set(point, 0);
|
|
11647
|
+
}
|
|
11648
|
+
var vector = Sphere.tempVec0.subtractVectors(point, this.center);
|
|
11598
11649
|
var lengthSquared = vector.lengthSquared();
|
|
11599
11650
|
if (lengthSquared > this.radius * this.radius) {
|
|
11600
11651
|
var length = Math.sqrt(lengthSquared);
|
|
@@ -11612,30 +11663,42 @@ Ray.tempVec3 = new Vector3();
|
|
|
11612
11663
|
* @param sphere - 包围球
|
|
11613
11664
|
* @returns 求并结果
|
|
11614
11665
|
*/ _proto.union = function union(sphere) {
|
|
11615
|
-
|
|
11616
|
-
|
|
11617
|
-
|
|
11618
|
-
|
|
11619
|
-
|
|
11620
|
-
|
|
11621
|
-
this.
|
|
11622
|
-
|
|
11666
|
+
if (sphere.isEmpty()) {
|
|
11667
|
+
return this;
|
|
11668
|
+
}
|
|
11669
|
+
if (this.isEmpty()) {
|
|
11670
|
+
return this.copyFrom(sphere);
|
|
11671
|
+
}
|
|
11672
|
+
if (this.center.equals(sphere.center)) {
|
|
11673
|
+
this.radius = Math.max(this.radius, sphere.radius);
|
|
11674
|
+
} else {
|
|
11675
|
+
var point = Sphere.tempVec0;
|
|
11676
|
+
var offset = Sphere.tempVec1.subtractVectors(sphere.center, this.center).setLength(sphere.radius);
|
|
11677
|
+
this.expandByPoint(point.copyFrom(sphere.center).add(offset));
|
|
11678
|
+
this.expandByPoint(point.copyFrom(sphere.center).subtract(offset));
|
|
11679
|
+
}
|
|
11623
11680
|
return this;
|
|
11624
11681
|
};
|
|
11625
11682
|
/**
|
|
11626
|
-
*
|
|
11683
|
+
* 获取两个包围球交集的保守包围球。部分重叠时,真实交集为透镜形,
|
|
11684
|
+
* 因此结果取两个输入中较小的包围球,并不精确表示交集。
|
|
11627
11685
|
* @param other - 其它包围球
|
|
11628
11686
|
* @returns 求交结果
|
|
11629
11687
|
*/ _proto.intersect = function intersect(other) {
|
|
11630
|
-
|
|
11631
|
-
var distance = vector.length();
|
|
11632
|
-
var radiusSum = this.radius + other.radius;
|
|
11633
|
-
if (distance > radiusSum) {
|
|
11688
|
+
if (this.isEmpty() || other.isEmpty()) {
|
|
11634
11689
|
return this.makeEmpty();
|
|
11635
11690
|
}
|
|
11636
|
-
|
|
11637
|
-
|
|
11638
|
-
|
|
11691
|
+
var distance = this.center.distance(other.center);
|
|
11692
|
+
if (distance > this.radius + other.radius) {
|
|
11693
|
+
return this.makeEmpty();
|
|
11694
|
+
}
|
|
11695
|
+
if (this.radius >= distance + other.radius) {
|
|
11696
|
+
return this.copyFrom(other);
|
|
11697
|
+
}
|
|
11698
|
+
if (other.radius >= distance + this.radius) {
|
|
11699
|
+
return this;
|
|
11700
|
+
}
|
|
11701
|
+
return this.radius <= other.radius ? this : this.copyFrom(other);
|
|
11639
11702
|
};
|
|
11640
11703
|
/**
|
|
11641
11704
|
* 包围球判等
|
|
@@ -11652,6 +11715,9 @@ Ray.tempVec3 = new Vector3();
|
|
|
11652
11715
|
};
|
|
11653
11716
|
return Sphere;
|
|
11654
11717
|
}();
|
|
11718
|
+
Sphere$1.tempBox = new Box3();
|
|
11719
|
+
Sphere$1.tempVec0 = new Vector3();
|
|
11720
|
+
Sphere$1.tempVec1 = new Vector3();
|
|
11655
11721
|
|
|
11656
11722
|
var index = /*#__PURE__*/Object.freeze({
|
|
11657
11723
|
__proto__: null,
|
|
@@ -22855,7 +22921,7 @@ var canvasPool = new CanvasPool();
|
|
|
22855
22921
|
ctx.textBaseline = "alphabetic";
|
|
22856
22922
|
ctx.fillStyle = "#ffffff";
|
|
22857
22923
|
this.paddingPx = GLYPH_PADDING * resolution;
|
|
22858
|
-
this.italicScale = fontStyle === "italic" ? 2 : 1;
|
|
22924
|
+
this.italicScale = fontStyle === "italic" || fontStyle === "oblique" ? 2 : 1;
|
|
22859
22925
|
// ascent/descent 由探针 '|ÉqÅM' 测得 actualBoundingBox(重音字已抬高 ink 顶),
|
|
22860
22926
|
// 两者内部保持浮点,仅 cell 高做一次外层 ceil — 与 padding 共同保证 cell 内不裁切
|
|
22861
22927
|
var fontHeightPx = ascentPx + descentPx;
|
|
@@ -37815,7 +37881,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
37815
37881
|
return ret;
|
|
37816
37882
|
}
|
|
37817
37883
|
|
|
37818
|
-
var version$2 = "2.10.0
|
|
37884
|
+
var version$2 = "2.10.0";
|
|
37819
37885
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
37820
37886
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
37821
37887
|
var reverseParticle = false;
|
|
@@ -43044,7 +43110,7 @@ registerPlugin("text", TextLoader);
|
|
|
43044
43110
|
registerPlugin("sprite", SpriteLoader);
|
|
43045
43111
|
registerPlugin("particle", ParticleLoader);
|
|
43046
43112
|
registerPlugin("interact", InteractLoader);
|
|
43047
|
-
var version$1 = "2.10.0
|
|
43113
|
+
var version$1 = "2.10.0";
|
|
43048
43114
|
logger.info("Core version: " + version$1 + ".");
|
|
43049
43115
|
|
|
43050
43116
|
var _obj;
|
|
@@ -44537,7 +44603,7 @@ applyMixins(exports.ThreeTextComponent, [
|
|
|
44537
44603
|
*/ Mesh.create = function(engine, props) {
|
|
44538
44604
|
return new ThreeMesh(engine, props);
|
|
44539
44605
|
};
|
|
44540
|
-
var version = "2.10.0
|
|
44606
|
+
var version = "2.10.0";
|
|
44541
44607
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
44542
44608
|
|
|
44543
44609
|
exports.ATLAS_SIZE = ATLAS_SIZE;
|