@galacean/effects-threejs 2.10.0-alpha.4 → 2.10.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.10.0-alpha.4
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+ * Version: v2.10.0-alpha.5
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  */
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  'use strict';
@@ -2958,6 +2958,11 @@ var PluginSystem = /*#__PURE__*/ function() {
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  PluginSystem.getPlugins = function getPlugins() {
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  return plugins;
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  };
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+ PluginSystem.notifyCompositionCreating = function notifyCompositionCreating(composition, scene) {
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+ plugins.forEach(function(plugin) {
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+ return plugin.onCompositionCreating(composition, scene);
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+ });
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+ };
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  PluginSystem.notifyCompositionCreated = function notifyCompositionCreated(composition, scene) {
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  plugins.forEach(function(plugin) {
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  return plugin.onCompositionCreated(composition, scene);
@@ -3050,6 +3055,12 @@ function getPluginUsageInfo(name) {
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  * @param engine - 引擎实例
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  */ _proto.onAssetsLoadFinish = function onAssetsLoadFinish(scene, options, engine) {};
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  /**
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+ * 合成内容开始创建前触发。
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+ * 此时 root、pluginRoot 和 sceneRoot 已创建,但场景内容尚未实例化。
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+ * @param composition - 正在创建的合成对象
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+ * @param scene - 场景对象
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+ */ _proto.onCompositionCreating = function onCompositionCreating(composition, scene) {};
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+ /**
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  * 合成创建完成后触发。
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  * @param composition - 合成对象
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  * @param scene - 场景对象
@@ -15658,35 +15669,35 @@ function vecMulCombine(out, a, b) {
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  }
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  return out;
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  }
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- var _obj$7;
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- var particleOriginTranslateMap$1 = (_obj$7 = {}, _obj$7[ParticleOrigin.PARTICLE_ORIGIN_CENTER] = [
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+ var _obj$6;
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+ var particleOriginTranslateMap$1 = (_obj$6 = {}, _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER] = [
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  0,
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  0
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_CENTER_BOTTOM] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER_BOTTOM] = [
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  0,
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  -0.5
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_CENTER_TOP] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER_TOP] = [
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  0,
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  0.5
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_LEFT_TOP] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_TOP] = [
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  -0.5,
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  0.5
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_LEFT_CENTER] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_CENTER] = [
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  -0.5,
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  0
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_LEFT_BOTTOM] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_BOTTOM] = [
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  -0.5,
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  -0.5
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_CENTER] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_CENTER] = [
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  0.5,
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  0
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [
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  0.5,
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  -0.5
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_TOP] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_TOP] = [
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  0.5,
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  0.5
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- ], _obj$7);
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+ ], _obj$6);
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  function nearestPowerOfTwo(value) {
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  return Math.pow(2, Math.round(Math.log(value) / Math.LN2));
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  }
@@ -17424,27 +17435,27 @@ function oldBezierKeyFramesToNew(props) {
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  * 对象引用阶梯曲线(spec ValueType.REFERENCE_CURVE)。
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  * props 为 [[time, value], ...],value 为已解析的对象引用实例。
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  */ var REFERENCE_CURVE = 28;
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- var _obj$6;
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- var map$1 = (_obj$6 = {}, _obj$6[ValueType.RANDOM] = function(props) {
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+ var _obj$5;
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+ var map$1 = (_obj$5 = {}, _obj$5[ValueType.RANDOM] = function(props) {
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  if (_instanceof1(props[0], Array)) {
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  return new RandomVectorValue(props);
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  }
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  return new RandomValue(props);
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- }, _obj$6[ValueType.CONSTANT] = function(props) {
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+ }, _obj$5[ValueType.CONSTANT] = function(props) {
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  return new StaticValue(props);
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- }, _obj$6[ValueType.CONSTANT_VEC2] = function(props) {
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+ }, _obj$5[ValueType.CONSTANT_VEC2] = function(props) {
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  return new StaticValue(props);
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- }, _obj$6[ValueType.CONSTANT_VEC3] = function(props) {
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+ }, _obj$5[ValueType.CONSTANT_VEC3] = function(props) {
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  return new StaticValue(props);
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- }, _obj$6[ValueType.CONSTANT_VEC4] = function(props) {
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+ }, _obj$5[ValueType.CONSTANT_VEC4] = function(props) {
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  return new StaticValue(props);
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- }, _obj$6[ValueType.RGBA_COLOR] = function(props) {
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+ }, _obj$5[ValueType.RGBA_COLOR] = function(props) {
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  return new StaticValue(props);
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- }, _obj$6[ValueType.COLORS] = function(props) {
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+ }, _obj$5[ValueType.COLORS] = function(props) {
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  return new RandomSetValue(props.map(function(c) {
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  return colorToArr$1(c, false);
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  }));
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- }, _obj$6[ValueType.LINE] = function(props) {
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+ }, _obj$5[ValueType.LINE] = function(props) {
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  if (props.length === 2 && props[0][0] === 0 && props[1][0] === 1) {
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  return new LinearValue([
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  props[0][1],
@@ -17452,38 +17463,38 @@ var map$1 = (_obj$6 = {}, _obj$6[ValueType.RANDOM] = function(props) {
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  ]);
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  }
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  return new LineSegments(props);
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- }, _obj$6[ValueType.GRADIENT_COLOR] = function(props) {
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+ }, _obj$5[ValueType.GRADIENT_COLOR] = function(props) {
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  return new GradientValue(props);
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- }, _obj$6[ValueType.LINEAR_PATH] = function(pros) {
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+ }, _obj$5[ValueType.LINEAR_PATH] = function(pros) {
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  return new PathSegments(pros);
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- }, _obj$6[ValueType.BEZIER_CURVE] = function(props) {
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+ }, _obj$5[ValueType.BEZIER_CURVE] = function(props) {
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  if (props.length === 1) {
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  return new StaticValue(props[0][1][1]);
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  }
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  return new BezierCurve(props);
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- }, _obj$6[ValueType.BEZIER_CURVE_PATH] = function(props) {
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+ }, _obj$5[ValueType.BEZIER_CURVE_PATH] = function(props) {
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  if (props[0].length === 1) {
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  return new StaticValue(_construct(Vector3, [].concat(props[1][0])));
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  }
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  return new BezierCurvePath(props);
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- }, _obj$6[ValueType.BEZIER_CURVE_QUAT] = function(props) {
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+ }, _obj$5[ValueType.BEZIER_CURVE_QUAT] = function(props) {
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  if (props[0].length === 1) {
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  return new StaticValue(_construct(Quaternion, [].concat(props[1][0])));
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  }
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  return new BezierCurveQuat(props);
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- }, _obj$6[ValueType.COLOR_CURVE] = function(props) {
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+ }, _obj$5[ValueType.COLOR_CURVE] = function(props) {
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  return new ColorCurve(props);
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- }, _obj$6[ValueType.VECTOR4_CURVE] = function(props) {
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+ }, _obj$5[ValueType.VECTOR4_CURVE] = function(props) {
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  return new Vector4Curve(props);
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- }, _obj$6[ValueType.VECTOR2_CURVE] = function(props) {
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+ }, _obj$5[ValueType.VECTOR2_CURVE] = function(props) {
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  return new Vector2Curve(props);
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  }, // TODO: add spec
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- _obj$6[VECTOR3_CURVE] = function(props) {
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+ _obj$5[VECTOR3_CURVE] = function(props) {
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  return new Vector3Curve(props);
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  }, // 对象引用阶梯曲线(不插值):props.data 为 [time, value][],value 已解析为 EffectsObject
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- _obj$6[REFERENCE_CURVE] = function(props) {
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+ _obj$5[REFERENCE_CURVE] = function(props) {
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  return new ReferenceCurve(props);
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- }, _obj$6);
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+ }, _obj$5);
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  function createValueGetter(args) {
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  if (!args || !isNaN(+args)) {
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  return new StaticValue(args || 0);
@@ -21424,8 +21435,8 @@ var vertexBufferSemanticMap = {
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  TANGENT_BS2: "aTargetTangent2",
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  TANGENT_BS3: "aTargetTangent3"
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  };
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- var _obj$5;
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- var BYTES_TYPE_MAP = (_obj$5 = {}, _obj$5[exports.BufferDataType.Float] = 4, _obj$5[exports.BufferDataType.Int] = 4, _obj$5[exports.BufferDataType.UnsignedInt] = 4, _obj$5[exports.BufferDataType.Short] = 2, _obj$5[exports.BufferDataType.UnsignedShort] = 2, _obj$5[exports.BufferDataType.Byte] = 1, _obj$5[exports.BufferDataType.UnsignedByte] = 1, _obj$5);
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+ var _obj$4;
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+ var BYTES_TYPE_MAP = (_obj$4 = {}, _obj$4[exports.BufferDataType.Float] = 4, _obj$4[exports.BufferDataType.Int] = 4, _obj$4[exports.BufferDataType.UnsignedInt] = 4, _obj$4[exports.BufferDataType.Short] = 2, _obj$4[exports.BufferDataType.UnsignedShort] = 2, _obj$4[exports.BufferDataType.Byte] = 1, _obj$4[exports.BufferDataType.UnsignedByte] = 1, _obj$4);
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  function generateEmptyTypedArray(type) {
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  return createTypedArray(type, 0);
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  }
@@ -22942,7 +22953,7 @@ var canvasPool = new CanvasPool();
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  * `ATLAS_SIZE × ATLAS_SIZE` 的离屏 canvas atlas,字符按需逐个绘制并打包,
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  * `Graphics.drawText` 通过逐字 quad 引用 atlas 子矩形渲染。
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  *
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- * - 同一段文本不同颜色不会重复 upload(颜色由顶点 `vColor` 乘上字形 alpha)
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+ * - 同一段文本不同颜色不会重复 upload(颜色由顶点 `vColor` 与字形 RGBA 相乘)
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  * - 同一字体/字号下重复字符只渲染一次,显著减少 canvas → texture 上传次数
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  *
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  * 入参全部展开(避免调用方每帧创建临时 style 对象触发 GC)
@@ -22956,7 +22967,7 @@ var canvasPool = new CanvasPool();
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  /**
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  * 取(必要时新建)对应字体的字符 atlas
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  */ _proto.getAtlas = function getAtlas(fontSize, fontFamily, fontWeight, fontStyle) {
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- // Pixi CanvasText 默认跟随 renderer.resolution;这里对应 Engine.pixelRatio。
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+ // 字形 atlas 跟随 Engine.pixelRatio。
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  var resolution = this.engine.pixelRatio;
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  if (resolution !== this.resolution) {
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  this.clear();
@@ -22977,14 +22988,11 @@ var canvasPool = new CanvasPool();
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  var probeCtx = probeCanvasAndContext.context;
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  var ascentPx = fontSize * 0.8 * resolution;
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  var descentPx = fontSize * 0.2 * resolution;
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- try {
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- probeCtx.font = scaledFontString;
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- var m = probeCtx.measureText(METRICS_STRING + BASELINE_SYMBOL);
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- ascentPx = m.actualBoundingBoxAscent || ascentPx;
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- descentPx = m.actualBoundingBoxDescent || descentPx;
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- } finally{
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- canvasPool.releaseCanvasAndContext(probeCanvasAndContext);
22987
- }
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+ probeCtx.font = scaledFontString;
22992
+ var m = probeCtx.measureText(METRICS_STRING + BASELINE_SYMBOL);
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+ ascentPx = m.actualBoundingBoxAscent || ascentPx;
22994
+ descentPx = m.actualBoundingBoxDescent || descentPx;
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+ canvasPool.releaseCanvasAndContext(probeCanvasAndContext);
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  var atlas = new GlyphAtlas(this.engine, scaledFontString, ascentPx, descentPx, fontStyle, resolution);
22989
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  this.atlases.set(fontKey, atlas);
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  return atlas;
@@ -23020,6 +23028,10 @@ var FULL_REGION = {
23020
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  u1: 1,
23021
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  v1: 1
23022
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  };
23031
+ var NINE_PATCH_DRAW_SOURCE_SIZE = "aDrawSourceSize";
23032
+ var NINE_PATCH_SOURCE_RECT = "aSourceRect";
23033
+ var NINE_PATCH_MARGINS = "aMargins";
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+ var NINE_PATCH_OPTIONS = "aOptions";
23023
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  var Graphics = /*#__PURE__*/ function() {
23024
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  function Graphics(engine) {
23025
23037
  this.engine = engine;
@@ -23033,6 +23045,10 @@ var Graphics = /*#__PURE__*/ function() {
23033
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  this.colors = [];
23034
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  this.uvs = [];
23035
23047
  this.indices = [];
23048
+ this.ninePatchDrawSourceSizes = [];
23049
+ this.ninePatchSourceRects = [];
23050
+ this.ninePatchMargins = [];
23051
+ this.ninePatchOptions = [];
23036
23052
  this.lineStyle = {
23037
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  width: 1,
23038
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  alignment: 0.5,
@@ -23044,6 +23060,9 @@ var Graphics = /*#__PURE__*/ function() {
23044
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  this.currentBatchTexture = null;
23045
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  this.transformStack = [];
23046
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  this.currentTransform = Matrix3.fromIdentity();
23063
+ this.clipStack = [];
23064
+ this.logicalWidth = 1;
23065
+ this.logicalHeight = 1;
23047
23066
  var _obj;
23048
23067
  this.geometry = Geometry.create(this.engine, {
23049
23068
  attributes: (_obj = {}, _obj[VertexBuffer.PositionKind] = {
@@ -23109,6 +23128,51 @@ var Graphics = /*#__PURE__*/ function() {
23109
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  drawCount: 6,
23110
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  bufferUsage: glContext.DYNAMIC_DRAW
23111
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  });
23131
+ var _obj1;
23132
+ this.ninePatchGeometry = Geometry.create(this.engine, {
23133
+ attributes: (_obj1 = {}, _obj1[VertexBuffer.PositionKind] = {
23134
+ type: glContext.FLOAT,
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+ size: 2,
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+ data: new Float32Array(8)
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+ }, _obj1[VertexBuffer.ColorKind] = {
23138
+ type: glContext.FLOAT,
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+ size: 4,
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+ data: new Float32Array(16)
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+ }, _obj1[VertexBuffer.UVKind] = {
23142
+ type: glContext.FLOAT,
23143
+ size: 2,
23144
+ data: new Float32Array(8)
23145
+ }, _obj1[NINE_PATCH_DRAW_SOURCE_SIZE] = {
23146
+ type: glContext.FLOAT,
23147
+ size: 4,
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+ data: new Float32Array(16)
23149
+ }, _obj1[NINE_PATCH_SOURCE_RECT] = {
23150
+ type: glContext.FLOAT,
23151
+ size: 4,
23152
+ data: new Float32Array(16)
23153
+ }, _obj1[NINE_PATCH_MARGINS] = {
23154
+ type: glContext.FLOAT,
23155
+ size: 4,
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+ data: new Float32Array(16)
23157
+ }, _obj1[NINE_PATCH_OPTIONS] = {
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+ type: glContext.FLOAT,
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+ size: 4,
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+ data: new Float32Array(16)
23161
+ }, _obj1),
23162
+ indices: {
23163
+ data: new Uint16Array([
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+ 0,
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+ 1,
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+ 2,
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+ 2,
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+ 1,
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+ 3
23170
+ ])
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+ },
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+ mode: glContext.TRIANGLES,
23173
+ drawCount: 6,
23174
+ bufferUsage: glContext.DYNAMIC_DRAW
23175
+ });
23112
23176
  this.coloredMaterial = Material.create(this.engine, {
23113
23177
  shader: {
23114
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  vertex: "precision highp float;\n attribute vec2 aPos;\n attribute vec4 aColor;\n varying vec4 vColor;\n\n uniform mat4 effects_MatrixVP;\n void main() {\n vColor = aColor;\n gl_Position = effects_MatrixVP * vec4(aPos, 0.0, 1.0);\n }",
@@ -23127,12 +23191,21 @@ var Graphics = /*#__PURE__*/ function() {
23127
23191
  this.texturedMaterial.depthTest = false;
23128
23192
  this.texturedMaterial.depthMask = false;
23129
23193
  this.texturedMaterial.blending = true;
23130
- // 文本 atlas 按 Pixi 的方式在上传时预乘 alpha,因此采样后只需应用顶点色和顶点 alpha。
23194
+ this.ninePatchMaterial = Material.create(this.engine, {
23195
+ shader: {
23196
+ vertex: "precision highp float;\n attribute vec2 aPos;\n attribute vec4 aColor;\n attribute vec2 aUV;\n attribute vec4 aDrawSourceSize;\n attribute vec4 aSourceRect;\n attribute vec4 aMargins;\n attribute vec4 aOptions;\n varying vec4 vColor;\n varying vec2 vUV;\n varying vec4 vDrawSourceSize;\n varying vec4 vSourceRect;\n varying vec4 vMargins;\n varying vec4 vOptions;\n\n uniform mat4 effects_MatrixVP;\n void main() {\n vColor = aColor;\n vUV = aUV;\n vDrawSourceSize = aDrawSourceSize;\n vSourceRect = aSourceRect;\n vMargins = aMargins;\n vOptions = aOptions;\n gl_Position = effects_MatrixVP * vec4(aPos, 0.0, 1.0);\n }",
23197
+ fragment: "precision highp float;\n varying vec4 vColor;\n varying vec2 vUV;\n varying vec4 vDrawSourceSize;\n varying vec4 vSourceRect;\n varying vec4 vMargins;\n varying vec4 vOptions;\n uniform sampler2D uMainTexture;\n\n float mapNinePatchAxis(\n float pixel,\n float drawSize,\n float sourceSize,\n float marginBegin,\n float marginEnd,\n float repeatMode,\n inout float drawCenter\n ) {\n if (pixel < marginBegin) {\n return pixel / sourceSize;\n } else if (pixel >= drawSize - marginEnd) {\n return (sourceSize - (drawSize - pixel)) / sourceSize;\n } else {\n if (vOptions.z < 0.5) {\n drawCenter -= 1.0;\n }\n\n if (repeatMode < 0.5) {\n float ratio = (pixel - marginBegin) / (drawSize - marginBegin - marginEnd);\n return (marginBegin + ratio * (sourceSize - marginBegin - marginEnd)) / sourceSize;\n } else if (repeatMode < 1.5) {\n float offset = mod(pixel - marginBegin, sourceSize - marginBegin - marginEnd);\n return (marginBegin + offset) / sourceSize;\n } else {\n float drawArea = drawSize - marginBegin - marginEnd;\n float sourceArea = sourceSize - marginBegin - marginEnd;\n float scale = max(1.0, floor(drawArea / max(sourceArea, 0.0000001) + 0.5));\n float ratio = mod((pixel - marginBegin) / drawArea * scale, 1.0);\n return (marginBegin + ratio * sourceArea) / sourceSize;\n }\n }\n }\n\n void main() {\n vec2 pixel = vec2(vUV.x, 1.0 - vUV.y) * vDrawSourceSize.xy;\n float drawCenter = 2.0;\n vec2 sourceUV = vec2(\n mapNinePatchAxis(\n pixel.x, vDrawSourceSize.x, vDrawSourceSize.z,\n vMargins.x, vMargins.z, vOptions.x, drawCenter\n ),\n mapNinePatchAxis(\n pixel.y, vDrawSourceSize.y, vDrawSourceSize.w,\n vMargins.y, vMargins.w, vOptions.y, drawCenter\n )\n );\n\n if (drawCenter < 0.5) {\n discard;\n }\n\n vec2 uv = vec2(\n vSourceRect.x + sourceUV.x * vSourceRect.z,\n vSourceRect.y - sourceUV.y * vSourceRect.w\n );\n vec4 color = texture2D(uMainTexture, uv) * vColor;\n color.rgb *= color.a;\n gl_FragColor = color;\n }"
23198
+ }
23199
+ });
23200
+ this.ninePatchMaterial.depthTest = false;
23201
+ this.ninePatchMaterial.depthMask = false;
23202
+ this.ninePatchMaterial.blending = true;
23203
+ // 文本 atlas 在上传时预乘 alpha,因此纹理 RGB 只需乘顶点色和顶点 alpha。
23131
23204
  // 单独使用 material,避免改变 drawTexture 对普通非预乘纹理的处理。
23132
23205
  this.textMaterial = Material.create(this.engine, {
23133
23206
  shader: {
23134
23207
  vertex: "precision highp float;\n attribute vec2 aPos;\n attribute vec4 aColor;\n attribute vec2 aUV;\n varying vec4 vColor;\n varying vec2 vUV;\n\n uniform mat4 effects_MatrixVP;\n void main() {\n vColor = aColor;\n vUV = aUV;\n gl_Position = effects_MatrixVP * vec4(aPos, 0.0, 1.0);\n }",
23135
- fragment: "precision highp float;\n varying vec4 vColor;\n varying vec2 vUV;\n uniform sampler2D uMainTexture;\n void main() {\n float alpha = texture2D(uMainTexture, vUV).a * vColor.a;\n gl_FragColor = vec4(vColor.rgb * alpha, alpha);\n }"
23208
+ fragment: "precision highp float;\n varying vec4 vColor;\n varying vec2 vUV;\n uniform sampler2D uMainTexture;\n void main() {\n vec4 textureColor = texture2D(uMainTexture, vUV);\n float alpha = textureColor.a * vColor.a;\n vec3 rgb = textureColor.rgb * vColor.rgb * vColor.a;\n gl_FragColor = vec4(rgb, alpha);\n }"
23136
23209
  }
23137
23210
  });
23138
23211
  this.textMaterial.depthTest = false;
@@ -23148,25 +23221,36 @@ var Graphics = /*#__PURE__*/ function() {
23148
23221
  this.vertices.length = 0;
23149
23222
  this.colors.length = 0;
23150
23223
  this.uvs.length = 0;
23224
+ this.ninePatchDrawSourceSizes.length = 0;
23225
+ this.ninePatchSourceRects.length = 0;
23226
+ this.ninePatchMargins.length = 0;
23227
+ this.ninePatchOptions.length = 0;
23151
23228
  this.transformStack = [];
23152
23229
  this.currentTransform = Matrix3.fromIdentity();
23230
+ this.clipStack = [];
23153
23231
  this.currentBatchType = "colored";
23154
23232
  this.currentBatchTexture = null;
23233
+ this.engine.setScissorTest(false);
23155
23234
  // 创建从屏幕坐标到 NDC 的投影矩阵,屏幕坐标:(0, 0) 在左上角,(width, height) 在右下角,+Y 向下。
23156
- var _this_engine_canvas_getBoundingClientRect = this.engine.canvas.getBoundingClientRect(), width = _this_engine_canvas_getBoundingClientRect.width, height = _this_engine_canvas_getBoundingClientRect.height;
23235
+ var bounds = this.engine.canvas.getBoundingClientRect();
23236
+ var width = bounds.width || this.engine.canvas.width / this.engine.pixelRatio || 1;
23237
+ var height = bounds.height || this.engine.canvas.height / this.engine.pixelRatio || 1;
23238
+ this.logicalWidth = width;
23239
+ this.logicalHeight = height;
23157
23240
  // 正交投影矩阵:将屏幕坐标 [0, width] x [0, height] 映射到 NDC [-1, 1] x [-1, 1]
23158
23241
  var projectionMatrix = new Matrix4(2 / width, 0, 0, 0, 0, -2 / height, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1 // 第四列
23159
23242
  );
23160
23243
  this.coloredMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23161
23244
  this.texturedMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23162
23245
  this.textMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23246
+ this.ninePatchMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23163
23247
  };
23164
23248
  /**
23165
23249
  * 将当前变换压入栈,并设置新的变换
23166
23250
  * @param transform - 新的变换矩阵(会与当前变换相乘)
23167
23251
  */ _proto.pushTransform = function pushTransform(transform) {
23168
23252
  this.transformStack.push(this.currentTransform.clone());
23169
- this.currentTransform = this.currentTransform.premultiply(transform);
23253
+ this.currentTransform = this.currentTransform.multiply(transform);
23170
23254
  };
23171
23255
  /**
23172
23256
  * 恢复上一个变换
@@ -23178,10 +23262,81 @@ var Graphics = /*#__PURE__*/ function() {
23178
23262
  }
23179
23263
  this.currentTransform = transform;
23180
23264
  };
23265
+ /** Pushes a local rectangular child clip using a screen-space AABB scissor. */ _proto.pushClipRect = function pushClipRect(x, y, width, height) {
23266
+ var elements = this.currentTransform.elements;
23267
+ var corners = [
23268
+ [
23269
+ x,
23270
+ y
23271
+ ],
23272
+ [
23273
+ x + width,
23274
+ y
23275
+ ],
23276
+ [
23277
+ x,
23278
+ y + height
23279
+ ],
23280
+ [
23281
+ x + width,
23282
+ y + height
23283
+ ]
23284
+ ];
23285
+ var left = Infinity;
23286
+ var top = Infinity;
23287
+ var right = -Infinity;
23288
+ var bottom = -Infinity;
23289
+ for(var _iterator = _create_for_of_iterator_helper_loose(corners), _step; !(_step = _iterator()).done;){
23290
+ var corner = _step.value;
23291
+ var transformedX = elements[0] * corner[0] + elements[3] * corner[1] + elements[6];
23292
+ var transformedY = elements[1] * corner[0] + elements[4] * corner[1] + elements[7];
23293
+ left = Math.min(left, transformedX);
23294
+ top = Math.min(top, transformedY);
23295
+ right = Math.max(right, transformedX);
23296
+ bottom = Math.max(bottom, transformedY);
23297
+ }
23298
+ var parent = this.clipStack[this.clipStack.length - 1];
23299
+ if (parent) {
23300
+ left = Math.max(left, parent.x);
23301
+ top = Math.max(top, parent.y);
23302
+ right = Math.min(right, parent.x + parent.width);
23303
+ bottom = Math.min(bottom, parent.y + parent.height);
23304
+ }
23305
+ var clip = {
23306
+ x: left,
23307
+ y: top,
23308
+ width: Math.max(0, right - left),
23309
+ height: Math.max(0, bottom - top)
23310
+ };
23311
+ var previous = parent;
23312
+ this.clipStack.push(clip);
23313
+ if (!this.clipRectsEqual(previous, clip)) {
23314
+ this.flushBatch();
23315
+ this.applyClipRect(clip);
23316
+ }
23317
+ };
23318
+ /** Restores the parent rectangular clip. */ _proto.popClipRect = function popClipRect() {
23319
+ var previous = this.clipStack.pop();
23320
+ if (!previous) {
23321
+ console.warn("Graphics: clip stack is empty.");
23322
+ return;
23323
+ }
23324
+ var clip = this.clipStack[this.clipStack.length - 1];
23325
+ if (!this.clipRectsEqual(previous, clip)) {
23326
+ this.flushBatch();
23327
+ if (clip) {
23328
+ this.applyClipRect(clip);
23329
+ } else {
23330
+ this.engine.setScissorTest(false);
23331
+ }
23332
+ }
23333
+ };
23181
23334
  /**
23182
23335
  * 刷新并渲染所有累积的绘制命令
23183
23336
  */ _proto.end = function end() {
23184
23337
  this.flushBatch();
23338
+ this.clipStack = [];
23339
+ this.engine.setScissorTest(false);
23185
23340
  };
23186
23341
  /**
23187
23342
  * 切换到指定批次类型/纹理。若与当前批次不一致,先 flush 已累积顶点
@@ -23194,6 +23349,24 @@ var Graphics = /*#__PURE__*/ function() {
23194
23349
  this.currentBatchType = type;
23195
23350
  this.currentBatchTexture = texture;
23196
23351
  };
23352
+ _proto.applyClipRect = function applyClipRect(clip) {
23353
+ var framebufferWidth = this.engine.canvas.width;
23354
+ var framebufferHeight = this.engine.canvas.height;
23355
+ var scaleX = framebufferWidth / this.logicalWidth;
23356
+ var scaleY = framebufferHeight / this.logicalHeight;
23357
+ var left = Math.max(0, Math.min(framebufferWidth, Math.floor(clip.x * scaleX)));
23358
+ var top = Math.max(0, Math.min(framebufferHeight, Math.floor(clip.y * scaleY)));
23359
+ var right = Math.max(left, Math.min(framebufferWidth, Math.ceil((clip.x + clip.width) * scaleX)));
23360
+ var bottom = Math.max(top, Math.min(framebufferHeight, Math.ceil((clip.y + clip.height) * scaleY)));
23361
+ this.engine.setScissorTest(true);
23362
+ this.engine.setScissor(left, framebufferHeight - bottom, right - left, bottom - top);
23363
+ };
23364
+ _proto.clipRectsEqual = function clipRectsEqual(left, right) {
23365
+ if (!left || !right) {
23366
+ return left === right;
23367
+ }
23368
+ return left.x === right.x && left.y === right.y && left.width === right.width && left.height === right.height;
23369
+ };
23197
23370
  /**
23198
23371
  * 提交当前累积的顶点到 renderer,清空缓冲(批次内部 flush 不重置 batchType)
23199
23372
  */ _proto.flushBatch = function flushBatch() {
@@ -23207,37 +23380,48 @@ var Graphics = /*#__PURE__*/ function() {
23207
23380
  var colorsArray = new Float32Array(this.colors);
23208
23381
  var uvsArray = new Float32Array(this.uvs);
23209
23382
  var indicesArray = new Uint16Array(this.indices);
23210
- this.updateAttributeData(VertexBuffer.PositionKind, verticesArray, 2);
23211
- this.updateAttributeData(VertexBuffer.ColorKind, colorsArray, 4);
23212
- this.updateAttributeData(VertexBuffer.UVKind, uvsArray, 2);
23213
- this.geometry.setIndexData(indicesArray);
23214
- this.geometry.setDrawCount(this.currentIndexCount);
23383
+ var geometry = this.currentBatchType === "ninePatch" ? this.ninePatchGeometry : this.geometry;
23384
+ this.updateAttributeData(geometry, VertexBuffer.PositionKind, verticesArray, 2);
23385
+ this.updateAttributeData(geometry, VertexBuffer.ColorKind, colorsArray, 4);
23386
+ this.updateAttributeData(geometry, VertexBuffer.UVKind, uvsArray, 2);
23387
+ if (this.currentBatchType === "ninePatch") {
23388
+ this.updateAttributeData(geometry, NINE_PATCH_DRAW_SOURCE_SIZE, new Float32Array(this.ninePatchDrawSourceSizes), 4);
23389
+ this.updateAttributeData(geometry, NINE_PATCH_SOURCE_RECT, new Float32Array(this.ninePatchSourceRects), 4);
23390
+ this.updateAttributeData(geometry, NINE_PATCH_MARGINS, new Float32Array(this.ninePatchMargins), 4);
23391
+ this.updateAttributeData(geometry, NINE_PATCH_OPTIONS, new Float32Array(this.ninePatchOptions), 4);
23392
+ }
23393
+ geometry.setIndexData(indicesArray);
23394
+ geometry.setDrawCount(this.currentIndexCount);
23215
23395
  var material;
23216
- if (this.currentBatchType === "textured" || this.currentBatchType === "text") {
23217
- material = this.currentBatchType === "text" ? this.textMaterial : this.texturedMaterial;
23396
+ if (this.currentBatchType === "textured" || this.currentBatchType === "text" || this.currentBatchType === "ninePatch") {
23397
+ material = this.currentBatchType === "text" ? this.textMaterial : this.currentBatchType === "ninePatch" ? this.ninePatchMaterial : this.texturedMaterial;
23218
23398
  var _this_currentBatchTexture;
23219
23399
  var tex = (_this_currentBatchTexture = this.currentBatchTexture) != null ? _this_currentBatchTexture : this.engine.whiteTexture;
23220
23400
  material.setTexture("uMainTexture", tex);
23221
23401
  } else {
23222
23402
  material = this.coloredMaterial;
23223
23403
  }
23224
- this.engine.renderer.drawGeometry(this.geometry, Matrix4.IDENTITY, material);
23404
+ this.engine.renderer.drawGeometry(geometry, Matrix4.IDENTITY, material);
23225
23405
  this.indices.length = 0;
23226
23406
  this.vertices.length = 0;
23227
23407
  this.colors.length = 0;
23228
23408
  this.uvs.length = 0;
23229
- };
23230
- _proto.updateAttributeData = function updateAttributeData(name, data, size) {
23231
- var _this_geometry_getVertexBuffer;
23232
- var dataBuffer = (_this_geometry_getVertexBuffer = this.geometry.getVertexBuffer(name)) == null ? void 0 : _this_geometry_getVertexBuffer.getBuffer();
23409
+ this.ninePatchDrawSourceSizes.length = 0;
23410
+ this.ninePatchSourceRects.length = 0;
23411
+ this.ninePatchMargins.length = 0;
23412
+ this.ninePatchOptions.length = 0;
23413
+ };
23414
+ _proto.updateAttributeData = function updateAttributeData(geometry, name, data, size) {
23415
+ var _geometry_getVertexBuffer;
23416
+ var dataBuffer = (_geometry_getVertexBuffer = geometry.getVertexBuffer(name)) == null ? void 0 : _geometry_getVertexBuffer.getBuffer();
23233
23417
  if (dataBuffer && data.byteLength > dataBuffer.capacity) {
23234
- this.geometry.setVerticesBuffer(new VertexBuffer(this.engine, data, name, {
23418
+ geometry.setVerticesBuffer(new VertexBuffer(this.engine, data, name, {
23235
23419
  updatable: true,
23236
23420
  size: size
23237
23421
  }));
23238
23422
  return;
23239
23423
  }
23240
- this.geometry.setAttributeData(name, data);
23424
+ geometry.setAttributeData(name, data);
23241
23425
  };
23242
23426
  /**
23243
23427
  * 线段顶点按顺序连接 (p0-p1, p1-p2, p2-p3, ...)
@@ -23406,10 +23590,37 @@ var Graphics = /*#__PURE__*/ function() {
23406
23590
  this.pushQuad(x, y, width, height, color, region);
23407
23591
  };
23408
23592
  /**
23593
+ * Draws a nine-patch as one quad. Stretching and repetition are resolved in the fragment shader,
23594
+ * so Tile and TileFit do not expand into CPU-side geometry.
23595
+ */ _proto.drawNinePatch = function drawNinePatch(x, y, width, height, texture, options, color) {
23596
+ if (color === void 0) color = Color.WHITE;
23597
+ if (width <= 0 || height <= 0 || options.sourceWidth <= 0 || options.sourceHeight <= 0) {
23598
+ return;
23599
+ }
23600
+ this.ensureBatch("ninePatch", texture);
23601
+ var sourceU = options.sourceX / texture.width;
23602
+ var sourceV = 1 - options.sourceY / texture.height;
23603
+ var sourceUSize = options.sourceWidth / texture.width;
23604
+ var sourceVSize = options.sourceHeight / texture.height;
23605
+ var _options_horizontalMode;
23606
+ var horizontalMode = (_options_horizontalMode = options.horizontalMode) != null ? _options_horizontalMode : 0;
23607
+ var _options_verticalMode;
23608
+ var verticalMode = (_options_verticalMode = options.verticalMode) != null ? _options_verticalMode : 0;
23609
+ var _options_drawCenter;
23610
+ var drawCenter = Number((_options_drawCenter = options.drawCenter) != null ? _options_drawCenter : true);
23611
+ this.pushQuad(x, y, width, height, color, FULL_REGION);
23612
+ for(var i = 0; i < 4; i++){
23613
+ this.ninePatchDrawSourceSizes.push(width, height, options.sourceWidth, options.sourceHeight);
23614
+ this.ninePatchSourceRects.push(sourceU, sourceV, sourceUSize, sourceVSize);
23615
+ this.ninePatchMargins.push(options.marginLeft, options.marginTop, options.marginRight, options.marginBottom);
23616
+ this.ninePatchOptions.push(horizontalMode, verticalMode, drawCenter, 0);
23617
+ }
23618
+ };
23619
+ /**
23409
23620
  * 绘制文本(本地坐标,Y 向下,(x, y) 为文本 cell 左上角)。
23410
23621
  *
23411
23622
  * 文本走字符级 bitmap atlas(同一字体下每个字只渲染一次,任意文本组合复用 atlas);
23412
- * `color` 作为乘色与白色字形 alpha 相乘,任意颜色都不会污染 atlas。
23623
+ * `color` atlas 字形 RGBA 相乘,任意颜色都不会污染 atlas。
23413
23624
  *
23414
23625
  * 字体参数全部展开,避免调用方每帧创建临时 style 对象触发 GC
23415
23626
  * @param x - 文本左上角 X 坐标(首字 ink 起始处,含 padding 的 quad 会向左延伸)
@@ -23432,10 +23643,11 @@ var Graphics = /*#__PURE__*/ function() {
23432
23643
  this.ensureBatch("text", atlas.texture);
23433
23644
  var lineHeight = atlas.lineHeight;
23434
23645
  var cursorX = x;
23646
+ var characters = Array.from(text);
23435
23647
  // ensureChar 可能往 atlas canvas 写新字并打 dirty 标;实际 upload 推迟到
23436
23648
  // flushBatch 统一处理,这样一帧多次 drawText 共写同一 atlas 只 upload 一次
23437
- for(var i = 0; i < text.length; i++){
23438
- var info = atlas.ensureChar(text[i]);
23649
+ for(var i = 0; i < characters.length; i++){
23650
+ var info = atlas.ensureChar(characters[i]);
23439
23651
  if (!info) {
23440
23652
  continue;
23441
23653
  }
@@ -23457,11 +23669,35 @@ var Graphics = /*#__PURE__*/ function() {
23457
23669
  cursorX += info.advance;
23458
23670
  }
23459
23671
  };
23672
+ /** Measures text with the same glyph metrics used by {@link drawText}. */ _proto.measureText = function measureText(text, fontSize, fontFamily, fontWeight, fontStyle) {
23673
+ if (fontFamily === void 0) fontFamily = "sans-serif";
23674
+ if (fontWeight === void 0) fontWeight = "normal";
23675
+ if (fontStyle === void 0) fontStyle = "normal";
23676
+ var atlas = this.textCache.getAtlas(fontSize, fontFamily, fontWeight, fontStyle);
23677
+ var characters = Array.from(text);
23678
+ var advances = [];
23679
+ var width = 0;
23680
+ for(var _iterator = _create_for_of_iterator_helper_loose(characters), _step; !(_step = _iterator()).done;){
23681
+ var character = _step.value;
23682
+ var _atlas_ensureChar;
23683
+ var _atlas_ensureChar_advance;
23684
+ var advance = (_atlas_ensureChar_advance = (_atlas_ensureChar = atlas.ensureChar(character)) == null ? void 0 : _atlas_ensureChar.advance) != null ? _atlas_ensureChar_advance : 0;
23685
+ advances.push(advance);
23686
+ width += advance;
23687
+ }
23688
+ return {
23689
+ width: width,
23690
+ lineHeight: atlas.lineHeight,
23691
+ advances: advances
23692
+ };
23693
+ };
23460
23694
  _proto.dispose = function dispose() {
23461
23695
  this.geometry.dispose();
23696
+ this.ninePatchGeometry.dispose();
23462
23697
  this.coloredMaterial.dispose();
23463
23698
  this.texturedMaterial.dispose();
23464
23699
  this.textMaterial.dispose();
23700
+ this.ninePatchMaterial.dispose();
23465
23701
  this.textCache.dispose();
23466
23702
  };
23467
23703
  _proto.buildShape = function buildShape(shape, color) {
@@ -23469,7 +23705,7 @@ var Graphics = /*#__PURE__*/ function() {
23469
23705
  var indexOffset = this.indices.length;
23470
23706
  var vertexOffset = this.vertices.length / 2;
23471
23707
  buildPoints.length = 0;
23472
- shape.build(buildPoints);
23708
+ shape.build(buildPoints, this.getScreenScale());
23473
23709
  shape.triangulate(buildPoints, this.vertices, vertexOffset, this.indices, indexOffset);
23474
23710
  this.applyTransformAndColor(vertexOffset, this.vertices.length / 2 - vertexOffset, color);
23475
23711
  };
@@ -23479,11 +23715,19 @@ var Graphics = /*#__PURE__*/ function() {
23479
23715
  this.indices.length;
23480
23716
  var vertexOffset = this.vertices.length / 2;
23481
23717
  buildPoints.length = 0;
23482
- shape.build(buildPoints);
23718
+ shape.build(buildPoints, this.getScreenScale());
23483
23719
  this.lineStyle.width = thickness;
23484
23720
  buildLine(buildPoints, this.lineStyle, false, closed, this.vertices, 2, vertexOffset, this.indices);
23485
23721
  this.applyTransformAndColor(vertexOffset, this.vertices.length / 2 - vertexOffset, color);
23486
23722
  };
23723
+ _proto.getScreenScale = function getScreenScale() {
23724
+ var transform = this.currentTransform.elements;
23725
+ var transformScaleX = Math.hypot(transform[0], transform[1]);
23726
+ var transformScaleY = Math.hypot(transform[3], transform[4]);
23727
+ var framebufferScaleX = this.engine.canvas.width / this.logicalWidth;
23728
+ var framebufferScaleY = this.engine.canvas.height / this.logicalHeight;
23729
+ return Math.max(transformScaleX * framebufferScaleX, transformScaleY * framebufferScaleY, 1);
23730
+ };
23487
23731
  _proto.setTriangleShape = function setTriangleShape(x1, y1, x2, y2, x3, y3) {
23488
23732
  this.triangleShape.x = x1;
23489
23733
  this.triangleShape.y = y1;
@@ -24532,2107 +24776,6 @@ exports.FrameComponent = __decorate([
24532
24776
  // 第四列 (位移) 乘 1,无需修改
24533
24777
  }
24534
24778
 
24535
- function _assert_this_initialized(self) {
24536
- if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
24537
- return self;
24538
- }
24539
-
24540
- exports.MouseFilter = void 0;
24541
- (function(MouseFilter) {
24542
- MouseFilter[MouseFilter["Stop"] = 0] = "Stop";
24543
- MouseFilter[MouseFilter["Pass"] = 1] = "Pass";
24544
- MouseFilter[MouseFilter["Ignore"] = 2] = "Ignore";
24545
- })(exports.MouseFilter || (exports.MouseFilter = {}));
24546
- exports.MouseBehaviorRecursive = void 0;
24547
- (function(MouseBehaviorRecursive) {
24548
- MouseBehaviorRecursive[MouseBehaviorRecursive["Inherited"] = 0] = "Inherited";
24549
- MouseBehaviorRecursive[MouseBehaviorRecursive["Disabled"] = 1] = "Disabled";
24550
- MouseBehaviorRecursive[MouseBehaviorRecursive["Enabled"] = 2] = "Enabled";
24551
- })(exports.MouseBehaviorRecursive || (exports.MouseBehaviorRecursive = {}));
24552
- exports.MouseButton = void 0;
24553
- (function(MouseButton) {
24554
- MouseButton[MouseButton["None"] = 0] = "None";
24555
- MouseButton[MouseButton["Left"] = 1] = "Left";
24556
- MouseButton[MouseButton["Right"] = 2] = "Right";
24557
- MouseButton[MouseButton["Middle"] = 3] = "Middle";
24558
- MouseButton[MouseButton["WheelUp"] = 4] = "WheelUp";
24559
- MouseButton[MouseButton["WheelDown"] = 5] = "WheelDown";
24560
- MouseButton[MouseButton["WheelLeft"] = 6] = "WheelLeft";
24561
- MouseButton[MouseButton["WheelRight"] = 7] = "WheelRight";
24562
- MouseButton[MouseButton["Xbutton1"] = 8] = "Xbutton1";
24563
- MouseButton[MouseButton["Xbutton2"] = 9] = "Xbutton2";
24564
- })(exports.MouseButton || (exports.MouseButton = {}));
24565
- exports.MouseButtonMask = void 0;
24566
- (function(MouseButtonMask) {
24567
- MouseButtonMask[MouseButtonMask["None"] = 0] = "None";
24568
- MouseButtonMask[MouseButtonMask["Left"] = 1] = "Left";
24569
- MouseButtonMask[MouseButtonMask["Right"] = 2] = "Right";
24570
- MouseButtonMask[MouseButtonMask["Middle"] = 4] = "Middle";
24571
- MouseButtonMask[MouseButtonMask["Xbutton1"] = 128] = "Xbutton1";
24572
- MouseButtonMask[MouseButtonMask["Xbutton2"] = 256] = "Xbutton2";
24573
- })(exports.MouseButtonMask || (exports.MouseButtonMask = {}));
24574
- exports.FocusMode = void 0;
24575
- (function(FocusMode) {
24576
- FocusMode[FocusMode["None"] = 0] = "None";
24577
- FocusMode[FocusMode["Click"] = 1] = "Click";
24578
- FocusMode[FocusMode["All"] = 2] = "All";
24579
- FocusMode[FocusMode["Accessibility"] = 3] = "Accessibility";
24580
- })(exports.FocusMode || (exports.FocusMode = {}));
24581
- exports.FocusBehaviorRecursive = void 0;
24582
- (function(FocusBehaviorRecursive) {
24583
- FocusBehaviorRecursive[FocusBehaviorRecursive["Inherited"] = 0] = "Inherited";
24584
- FocusBehaviorRecursive[FocusBehaviorRecursive["Disabled"] = 1] = "Disabled";
24585
- FocusBehaviorRecursive[FocusBehaviorRecursive["Enabled"] = 2] = "Enabled";
24586
- })(exports.FocusBehaviorRecursive || (exports.FocusBehaviorRecursive = {}));
24587
- exports.KeyLocation = void 0;
24588
- (function(KeyLocation) {
24589
- KeyLocation[KeyLocation["Unspecified"] = 0] = "Unspecified";
24590
- KeyLocation[KeyLocation["Left"] = 1] = "Left";
24591
- KeyLocation[KeyLocation["Right"] = 2] = "Right";
24592
- })(exports.KeyLocation || (exports.KeyLocation = {}));
24593
- exports.CursorShape = void 0;
24594
- (function(CursorShape) {
24595
- CursorShape[CursorShape["Arrow"] = 0] = "Arrow";
24596
- CursorShape[CursorShape["Ibeam"] = 1] = "Ibeam";
24597
- CursorShape[CursorShape["PointingHand"] = 2] = "PointingHand";
24598
- CursorShape[CursorShape["Cross"] = 3] = "Cross";
24599
- CursorShape[CursorShape["Wait"] = 4] = "Wait";
24600
- CursorShape[CursorShape["Busy"] = 5] = "Busy";
24601
- CursorShape[CursorShape["Drag"] = 6] = "Drag";
24602
- CursorShape[CursorShape["CanDrop"] = 7] = "CanDrop";
24603
- CursorShape[CursorShape["Forbidden"] = 8] = "Forbidden";
24604
- CursorShape[CursorShape["Vsize"] = 9] = "Vsize";
24605
- CursorShape[CursorShape["Hsize"] = 10] = "Hsize";
24606
- CursorShape[CursorShape["Bdiagsize"] = 11] = "Bdiagsize";
24607
- CursorShape[CursorShape["Fdiagsize"] = 12] = "Fdiagsize";
24608
- CursorShape[CursorShape["Move"] = 13] = "Move";
24609
- CursorShape[CursorShape["Vsplit"] = 14] = "Vsplit";
24610
- CursorShape[CursorShape["Hsplit"] = 15] = "Hsplit";
24611
- CursorShape[CursorShape["Help"] = 16] = "Help";
24612
- })(exports.CursorShape || (exports.CursorShape = {}));
24613
-
24614
- function _get_prototype_of(o) {
24615
- _get_prototype_of = Object.setPrototypeOf ? Object.getPrototypeOf : function getPrototypeOf(o) {
24616
- return o.__proto__ || Object.getPrototypeOf(o);
24617
- };
24618
- return _get_prototype_of(o);
24619
- }
24620
-
24621
- function _is_native_function(fn) {
24622
- return Function.toString.call(fn).indexOf("[native code]") !== -1;
24623
- }
24624
-
24625
- function _wrap_native_super(Class) {
24626
- var _cache = typeof Map === "function" ? new Map() : undefined;
24627
- _wrap_native_super = function _wrap_native_super(Class) {
24628
- if (Class === null || !_is_native_function(Class)) return Class;
24629
- if (typeof Class !== "function") throw new TypeError("Super expression must either be null or a function");
24630
- if (typeof _cache !== "undefined") {
24631
- if (_cache.has(Class)) return _cache.get(Class);
24632
- _cache.set(Class, Wrapper);
24633
- }
24634
- function Wrapper() {
24635
- return _construct(Class, arguments, _get_prototype_of(this).constructor);
24636
- }
24637
- Wrapper.prototype = Object.create(Class.prototype, {
24638
- constructor: {
24639
- value: Wrapper,
24640
- enumerable: false,
24641
- writable: true,
24642
- configurable: true
24643
- }
24644
- });
24645
- return _set_prototype_of(Wrapper, Class);
24646
- };
24647
- return _wrap_native_super(Class);
24648
- }
24649
-
24650
- function transformPoint(transform, value) {
24651
- var elements = transform.elements;
24652
- return new Vector2(elements[0] * value.x + elements[3] * value.y + elements[6], elements[1] * value.x + elements[4] * value.y + elements[7]);
24653
- }
24654
- function transformVector(transform, value) {
24655
- var elements = transform.elements;
24656
- return new Vector2(elements[0] * value.x + elements[3] * value.y, elements[1] * value.x + elements[4] * value.y);
24657
- }
24658
- var InputEvent = /*#__PURE__*/ function() {
24659
- function InputEvent() {
24660
- this.device = 0;
24661
- this.pressed = false;
24662
- this.canceled = false;
24663
- this._accepted = false;
24664
- }
24665
- var _proto = InputEvent.prototype;
24666
- _proto.accept = function accept() {
24667
- this._accepted = true;
24668
- };
24669
- _proto.clearAccepted = function clearAccepted() {
24670
- this._accepted = false;
24671
- };
24672
- _proto.isAccepted = function isAccepted() {
24673
- return this._accepted;
24674
- };
24675
- _proto.isPressed = function isPressed() {
24676
- return this.pressed && !this.canceled;
24677
- };
24678
- _proto.isReleased = function isReleased() {
24679
- return !this.pressed && !this.canceled;
24680
- };
24681
- _proto.isCanceled = function isCanceled() {
24682
- return this.canceled;
24683
- };
24684
- _proto.isEcho = function isEcho() {
24685
- return false;
24686
- };
24687
- _proto.xformedBy = function xformedBy(transform) {
24688
- return this;
24689
- };
24690
- return InputEvent;
24691
- }();
24692
- InputEvent.deviceIdEmulation = -1;
24693
- InputEvent.deviceIdInternal = -2;
24694
- InputEvent.deviceIdKeyboard = 16;
24695
- InputEvent.deviceIdMouse = 32;
24696
- var InputEventWithModifiers = /*#__PURE__*/ function(InputEvent) {
24697
- _inherits(InputEventWithModifiers, InputEvent);
24698
- function InputEventWithModifiers() {
24699
- var _this;
24700
- _this = InputEvent.apply(this, arguments) || this;
24701
- _this.commandOrControlAutoremap = false;
24702
- _this.shiftPressed = false;
24703
- _this.altPressed = false;
24704
- _this.metaPressed = false;
24705
- _this.ctrlPressed = false;
24706
- return _this;
24707
- }
24708
- var _proto = InputEventWithModifiers.prototype;
24709
- _proto.copyModifiersTo = function copyModifiersTo(event) {
24710
- event.device = this.device;
24711
- event.pressed = this.pressed;
24712
- event.canceled = this.canceled;
24713
- event.commandOrControlAutoremap = this.commandOrControlAutoremap;
24714
- event.shiftPressed = this.shiftPressed;
24715
- event.altPressed = this.altPressed;
24716
- event.metaPressed = this.metaPressed;
24717
- event.ctrlPressed = this.ctrlPressed;
24718
- };
24719
- return InputEventWithModifiers;
24720
- }(_wrap_native_super(InputEvent));
24721
- var InputEventKey = /*#__PURE__*/ function(InputEventWithModifiers) {
24722
- _inherits(InputEventKey, InputEventWithModifiers);
24723
- function InputEventKey() {
24724
- var _this;
24725
- _this = InputEventWithModifiers.apply(this, arguments) || this;
24726
- _this.keycode = "";
24727
- _this.physicalKeycode = "";
24728
- _this.keyLabel = "";
24729
- _this.unicode = 0;
24730
- _this.location = exports.KeyLocation.Unspecified;
24731
- _this.echo = false;
24732
- return _this;
24733
- }
24734
- var _proto = InputEventKey.prototype;
24735
- _proto.isEcho = function isEcho() {
24736
- return this.echo;
24737
- };
24738
- return InputEventKey;
24739
- }(InputEventWithModifiers);
24740
- var InputEventMouse = /*#__PURE__*/ function(InputEventWithModifiers) {
24741
- _inherits(InputEventMouse, InputEventWithModifiers);
24742
- function InputEventMouse() {
24743
- var _this;
24744
- _this = InputEventWithModifiers.apply(this, arguments) || this;
24745
- _this.buttonMask = exports.MouseButtonMask.None;
24746
- _this.position = new Vector2();
24747
- _this.globalPosition = new Vector2();
24748
- return _this;
24749
- }
24750
- var _proto = InputEventMouse.prototype;
24751
- _proto.copyMouseTo = function copyMouseTo(event) {
24752
- this.copyModifiersTo(event);
24753
- event.buttonMask = this.buttonMask;
24754
- event.position.copyFrom(this.position);
24755
- event.globalPosition.copyFrom(this.globalPosition);
24756
- };
24757
- return InputEventMouse;
24758
- }(InputEventWithModifiers);
24759
- var InputEventMouseButton = /*#__PURE__*/ function(InputEventMouse) {
24760
- _inherits(InputEventMouseButton, InputEventMouse);
24761
- function InputEventMouseButton() {
24762
- var _this;
24763
- _this = InputEventMouse.apply(this, arguments) || this;
24764
- _this.factor = 1;
24765
- _this.buttonIndex = exports.MouseButton.None;
24766
- _this.doubleClick = false;
24767
- return _this;
24768
- }
24769
- var _proto = InputEventMouseButton.prototype;
24770
- _proto.xformedBy = function xformedBy(transform) {
24771
- var event = new InputEventMouseButton();
24772
- this.copyMouseTo(event);
24773
- event.position.copyFrom(transformPoint(transform, this.position));
24774
- event.factor = this.factor;
24775
- event.buttonIndex = this.buttonIndex;
24776
- event.doubleClick = this.doubleClick;
24777
- return event;
24778
- };
24779
- return InputEventMouseButton;
24780
- }(InputEventMouse);
24781
- var InputEventMouseMotion = /*#__PURE__*/ function(InputEventMouse) {
24782
- _inherits(InputEventMouseMotion, InputEventMouse);
24783
- function InputEventMouseMotion() {
24784
- var _this;
24785
- _this = InputEventMouse.apply(this, arguments) || this;
24786
- _this.tilt = new Vector2();
24787
- _this.pressure = 0;
24788
- _this.relative = new Vector2();
24789
- _this.screenRelative = new Vector2();
24790
- _this.velocity = new Vector2();
24791
- _this.screenVelocity = new Vector2();
24792
- _this.penInverted = false;
24793
- return _this;
24794
- }
24795
- var _proto = InputEventMouseMotion.prototype;
24796
- _proto.xformedBy = function xformedBy(transform) {
24797
- var event = new InputEventMouseMotion();
24798
- this.copyMouseTo(event);
24799
- event.position.copyFrom(transformPoint(transform, this.position));
24800
- event.tilt.copyFrom(this.tilt);
24801
- event.pressure = this.pressure;
24802
- event.relative.copyFrom(transformVector(transform, this.relative));
24803
- event.screenRelative.copyFrom(this.screenRelative);
24804
- event.velocity.copyFrom(transformVector(transform, this.velocity));
24805
- event.screenVelocity.copyFrom(this.screenVelocity);
24806
- event.penInverted = this.penInverted;
24807
- return event;
24808
- };
24809
- return InputEventMouseMotion;
24810
- }(InputEventMouse);
24811
- var InputEventScreenTouch = /*#__PURE__*/ function(InputEvent) {
24812
- _inherits(InputEventScreenTouch, InputEvent);
24813
- function InputEventScreenTouch() {
24814
- var _this;
24815
- _this = InputEvent.apply(this, arguments) || this;
24816
- _this.index = 0;
24817
- _this.position = new Vector2();
24818
- _this.doubleTap = false;
24819
- return _this;
24820
- }
24821
- var _proto = InputEventScreenTouch.prototype;
24822
- _proto.xformedBy = function xformedBy(transform) {
24823
- var event = new InputEventScreenTouch();
24824
- event.device = this.device;
24825
- event.pressed = this.pressed;
24826
- event.canceled = this.canceled;
24827
- event.index = this.index;
24828
- event.position.copyFrom(transformPoint(transform, this.position));
24829
- event.doubleTap = this.doubleTap;
24830
- return event;
24831
- };
24832
- return InputEventScreenTouch;
24833
- }(_wrap_native_super(InputEvent));
24834
- var InputEventScreenDrag = /*#__PURE__*/ function(InputEvent) {
24835
- _inherits(InputEventScreenDrag, InputEvent);
24836
- function InputEventScreenDrag() {
24837
- var _this;
24838
- _this = InputEvent.apply(this, arguments) || this;
24839
- _this.index = 0;
24840
- _this.position = new Vector2();
24841
- _this.relative = new Vector2();
24842
- _this.screenRelative = new Vector2();
24843
- _this.velocity = new Vector2();
24844
- _this.screenVelocity = new Vector2();
24845
- _this.pressure = 0;
24846
- _this.tilt = new Vector2();
24847
- _this.penInverted = false;
24848
- return _this;
24849
- }
24850
- var _proto = InputEventScreenDrag.prototype;
24851
- _proto.xformedBy = function xformedBy(transform) {
24852
- var event = new InputEventScreenDrag();
24853
- event.device = this.device;
24854
- event.pressed = this.pressed;
24855
- event.canceled = this.canceled;
24856
- event.index = this.index;
24857
- event.position.copyFrom(transformPoint(transform, this.position));
24858
- event.relative.copyFrom(transformVector(transform, this.relative));
24859
- event.screenRelative.copyFrom(this.screenRelative);
24860
- event.velocity.copyFrom(transformVector(transform, this.velocity));
24861
- event.screenVelocity.copyFrom(this.screenVelocity);
24862
- event.pressure = this.pressure;
24863
- event.tilt.copyFrom(this.tilt);
24864
- event.penInverted = this.penInverted;
24865
- return event;
24866
- };
24867
- return InputEventScreenDrag;
24868
- }(_wrap_native_super(InputEvent));
24869
-
24870
- var ANCHOR_PRESET_TABLE = {
24871
- topLeft: [
24872
- 0,
24873
- 0,
24874
- 0,
24875
- 0
24876
- ],
24877
- topRight: [
24878
- 1,
24879
- 0,
24880
- 1,
24881
- 0
24882
- ],
24883
- bottomLeft: [
24884
- 0,
24885
- 1,
24886
- 0,
24887
- 1
24888
- ],
24889
- bottomRight: [
24890
- 1,
24891
- 1,
24892
- 1,
24893
- 1
24894
- ],
24895
- centerLeft: [
24896
- 0,
24897
- 0.5,
24898
- 0,
24899
- 0.5
24900
- ],
24901
- centerTop: [
24902
- 0.5,
24903
- 0,
24904
- 0.5,
24905
- 0
24906
- ],
24907
- centerRight: [
24908
- 1,
24909
- 0.5,
24910
- 1,
24911
- 0.5
24912
- ],
24913
- centerBottom: [
24914
- 0.5,
24915
- 1,
24916
- 0.5,
24917
- 1
24918
- ],
24919
- center: [
24920
- 0.5,
24921
- 0.5,
24922
- 0.5,
24923
- 0.5
24924
- ],
24925
- leftWide: [
24926
- 0,
24927
- 0,
24928
- 0,
24929
- 1
24930
- ],
24931
- topWide: [
24932
- 0,
24933
- 0,
24934
- 1,
24935
- 0
24936
- ],
24937
- rightWide: [
24938
- 1,
24939
- 0,
24940
- 1,
24941
- 1
24942
- ],
24943
- bottomWide: [
24944
- 0,
24945
- 1,
24946
- 1,
24947
- 1
24948
- ],
24949
- vcenterWide: [
24950
- 0.5,
24951
- 0,
24952
- 0.5,
24953
- 1
24954
- ],
24955
- hcenterWide: [
24956
- 0,
24957
- 0.5,
24958
- 1,
24959
- 0.5
24960
- ],
24961
- fullRect: [
24962
- 0,
24963
- 0,
24964
- 1,
24965
- 1
24966
- ]
24967
- };
24968
- /**
24969
- * A drawable GUI object. Controls form a tree independent from the VFXItem
24970
- * scene tree. UIControl is the bridge between both trees.
24971
- */ var Control = /*#__PURE__*/ function() {
24972
- function Control(engine) {
24973
- this.engine = engine;
24974
- this._parent = null;
24975
- this._visible = true;
24976
- this._enabled = true;
24977
- this._mouseFilter = exports.MouseFilter.Stop;
24978
- this._mouseBehaviorRecursive = exports.MouseBehaviorRecursive.Inherited;
24979
- this._focusMode = exports.FocusMode.None;
24980
- this._focusBehaviorRecursive = exports.FocusBehaviorRecursive.Inherited;
24981
- this._defaultCursorShape = exports.CursorShape.Arrow;
24982
- this._rotation = 0;
24983
- this.transformDirty = true;
24984
- this.cachedTransform = new Matrix3();
24985
- this.eventEmitter = new EventEmitter();
24986
- this.disposed = false;
24987
- this./** Scene-tree bridge that owns this GUI object, if any. */ owner = null;
24988
- this.position = new Vector2();
24989
- this.size = new Vector2(1, 1);
24990
- this.anchorMin = new Vector2();
24991
- this.anchorMax = new Vector2();
24992
- this.offsetMin = new Vector2();
24993
- this.offsetMax = new Vector2(1, 1);
24994
- this.pivot = new Vector2(0.5, 0.5);
24995
- this.scale = new Vector2(1, 1);
24996
- this.shear = new Vector2();
24997
- this.mouseForcePassScrollEvents = true;
24998
- this.clipContents = false;
24999
- }
25000
- var _proto = Control.prototype;
25001
- _proto.on = function on(eventName, listener, options) {
25002
- this.eventEmitter.on(eventName, listener, options);
25003
- };
25004
- _proto.off = function off(eventName, listener) {
25005
- this.eventEmitter.off(eventName, listener);
25006
- };
25007
- _proto.setPosition = function setPosition(x, y, keepOffsets) {
25008
- if (keepOffsets === void 0) keepOffsets = false;
25009
- if (this.position.x === x && this.position.y === y) {
25010
- return;
25011
- }
25012
- var rect = {
25013
- position: new Vector2(x, y),
25014
- size: this.size.clone()
25015
- };
25016
- if (keepOffsets && this.parent) {
25017
- this.computeAnchors(rect, this.getParentRect());
25018
- } else {
25019
- this.computeOffsets(rect, this.getParentRect());
25020
- }
25021
- this.updateLayout();
25022
- };
25023
- _proto.setSize = function setSize(width, height) {
25024
- if (this.size.x === width && this.size.y === height) {
25025
- return;
25026
- }
25027
- var rect = {
25028
- position: this.position.clone(),
25029
- size: new Vector2(width, height)
25030
- };
25031
- this.computeOffsets(rect, this.getParentRect());
25032
- this.updateLayout();
25033
- };
25034
- _proto.setScale = function setScale(x, y) {
25035
- if (this.scale.x !== x || this.scale.y !== y) {
25036
- this.scale.set(x, y);
25037
- this.markTransformDirty();
25038
- }
25039
- };
25040
- _proto.setRotation = function setRotation(degrees) {
25041
- if (this._rotation !== degrees) {
25042
- this._rotation = degrees;
25043
- this.markTransformDirty();
25044
- }
25045
- };
25046
- _proto.setShear = function setShear(x, y) {
25047
- if (this.shear.x !== x || this.shear.y !== y) {
25048
- this.shear.set(x, y);
25049
- this.markTransformDirty();
25050
- }
25051
- };
25052
- _proto.setPivot = function setPivot(x, y) {
25053
- if (this.pivot.x !== x || this.pivot.y !== y) {
25054
- this.pivot.set(x, y);
25055
- this.markTransformDirty();
25056
- }
25057
- };
25058
- _proto.setAnchorMin = function setAnchorMin(x, y) {
25059
- if (this.anchorMin.x !== x || this.anchorMin.y !== y) {
25060
- this.anchorMin.set(x, y);
25061
- this.updateLayout();
25062
- }
25063
- };
25064
- _proto.setAnchorMax = function setAnchorMax(x, y) {
25065
- if (this.anchorMax.x !== x || this.anchorMax.y !== y) {
25066
- this.anchorMax.set(x, y);
25067
- this.updateLayout();
25068
- }
25069
- };
25070
- _proto.setOffsetMin = function setOffsetMin(x, y) {
25071
- if (this.offsetMin.x !== x || this.offsetMin.y !== y) {
25072
- this.offsetMin.set(x, y);
25073
- this.updateLayout();
25074
- }
25075
- };
25076
- _proto.setOffsetMax = function setOffsetMax(x, y) {
25077
- if (this.offsetMax.x !== x || this.offsetMax.y !== y) {
25078
- this.offsetMax.set(x, y);
25079
- this.updateLayout();
25080
- }
25081
- };
25082
- _proto.getRect = function getRect() {
25083
- return {
25084
- position: this.position.clone(),
25085
- size: this.size.clone()
25086
- };
25087
- };
25088
- _proto.getTransform2D = function getTransform2D() {
25089
- if (this.transformDirty) {
25090
- var radians = this._rotation * Math.PI / 180;
25091
- var sin = Math.sin(radians);
25092
- var cos = Math.cos(radians);
25093
- var shearX = Math.tan(Math.max(-89, Math.min(89, this.shear.x)) * Math.PI / 180);
25094
- var shearY = Math.tan(Math.max(-89, Math.min(89, this.shear.y)) * Math.PI / 180);
25095
- var a = this.scale.x * (cos - sin * shearY);
25096
- var b = this.scale.x * (sin + cos * shearY);
25097
- var c = this.scale.y * (cos * shearX - sin);
25098
- var d = this.scale.y * (sin * shearX + cos);
25099
- var pivotX = this.pivot.x * this.size.x;
25100
- var pivotY = this.pivot.y * this.size.y;
25101
- var tx = this.position.x + pivotX - a * pivotX - c * pivotY;
25102
- var ty = this.position.y + pivotY - b * pivotX - d * pivotY;
25103
- this.cachedTransform.set(a, b, 0, c, d, 0, tx, ty, 1);
25104
- this.transformDirty = false;
25105
- }
25106
- return this.cachedTransform;
25107
- };
25108
- _proto.setAnchorsPreset = function setAnchorsPreset(preset, keepOffsets) {
25109
- if (keepOffsets === void 0) keepOffsets = true;
25110
- var _ANCHOR_PRESET_TABLE_preset = ANCHOR_PRESET_TABLE[preset], minX = _ANCHOR_PRESET_TABLE_preset[0], minY = _ANCHOR_PRESET_TABLE_preset[1], maxX = _ANCHOR_PRESET_TABLE_preset[2], maxY = _ANCHOR_PRESET_TABLE_preset[3];
25111
- if (keepOffsets) {
25112
- this.anchorMin.set(minX, minY);
25113
- this.anchorMax.set(maxX, maxY);
25114
- } else {
25115
- var rect = this.getRect();
25116
- this.anchorMin.set(minX, minY);
25117
- this.anchorMax.set(maxX, maxY);
25118
- this.computeOffsets(rect, this.getParentRect());
25119
- }
25120
- this.updateLayout();
25121
- };
25122
- _proto.setOffsetsPreset = function setOffsetsPreset(preset, margin) {
25123
- if (margin === void 0) margin = 0;
25124
- if (!this.parent) {
25125
- return;
25126
- }
25127
- var parentSize = this.parent.size;
25128
- var width = this.size.x;
25129
- var height = this.size.y;
25130
- var a = this.anchorMin;
25131
- var b = this.anchorMax;
25132
- var minX = 0, maxX = 0, minY = 0, maxY = 0;
25133
- // Left edge.
25134
- switch(preset){
25135
- case "topLeft":
25136
- case "bottomLeft":
25137
- case "centerLeft":
25138
- case "topWide":
25139
- case "bottomWide":
25140
- case "leftWide":
25141
- case "hcenterWide":
25142
- case "fullRect":
25143
- minX = margin - a.x * parentSize.x;
25144
- break;
25145
- case "centerTop":
25146
- case "centerBottom":
25147
- case "center":
25148
- case "vcenterWide":
25149
- minX = 0.5 * parentSize.x - width / 2 - a.x * parentSize.x;
25150
- break;
25151
- default:
25152
- minX = parentSize.x - margin - width - a.x * parentSize.x;
25153
- break;
25154
- }
25155
- switch(preset){
25156
- case "topLeft":
25157
- case "bottomLeft":
25158
- case "centerLeft":
25159
- case "leftWide":
25160
- maxX = margin + width - b.x * parentSize.x;
25161
- break;
25162
- case "centerTop":
25163
- case "centerBottom":
25164
- case "center":
25165
- case "vcenterWide":
25166
- maxX = 0.5 * parentSize.x + width / 2 - b.x * parentSize.x;
25167
- break;
25168
- default:
25169
- maxX = parentSize.x - margin - b.x * parentSize.x;
25170
- break;
25171
- }
25172
- // Top edge.
25173
- switch(preset){
25174
- case "topLeft":
25175
- case "topRight":
25176
- case "centerTop":
25177
- case "leftWide":
25178
- case "rightWide":
25179
- case "topWide":
25180
- case "vcenterWide":
25181
- case "fullRect":
25182
- minY = margin - a.y * parentSize.y;
25183
- break;
25184
- case "centerLeft":
25185
- case "centerRight":
25186
- case "center":
25187
- case "hcenterWide":
25188
- minY = 0.5 * parentSize.y - height / 2 - a.y * parentSize.y;
25189
- break;
25190
- default:
25191
- minY = parentSize.y - margin - height - a.y * parentSize.y;
25192
- break;
25193
- }
25194
- // Bottom edge.
25195
- switch(preset){
25196
- case "topLeft":
25197
- case "topRight":
25198
- case "centerTop":
25199
- case "topWide":
25200
- maxY = margin + height - b.y * parentSize.y;
25201
- break;
25202
- case "centerLeft":
25203
- case "centerRight":
25204
- case "center":
25205
- case "hcenterWide":
25206
- maxY = 0.5 * parentSize.y + height / 2 - b.y * parentSize.y;
25207
- break;
25208
- default:
25209
- maxY = parentSize.y - margin - b.y * parentSize.y;
25210
- break;
25211
- }
25212
- this.offsetMin.set(minX, minY);
25213
- this.offsetMax.set(maxX, maxY);
25214
- this.updateLayout();
25215
- };
25216
- _proto.setAnchorsAndOffsetsPreset = function setAnchorsAndOffsetsPreset(preset, margin) {
25217
- if (margin === void 0) margin = 0;
25218
- this.setAnchorsPreset(preset, false);
25219
- this.setOffsetsPreset(preset, margin);
25220
- };
25221
- _proto.getGlobalTransform2D = function getGlobalTransform2D() {
25222
- var local = this.getTransform2D();
25223
- return this.parent ? new Matrix3().multiplyMatrices(this.parent.getGlobalTransform2D(), local) : local.clone();
25224
- };
25225
- _proto.hasPoint = function hasPoint(point) {
25226
- return point.x >= 0 && point.y >= 0 && point.x <= this.size.x && point.y <= this.size.y;
25227
- };
25228
- _proto.getEffectiveMouseFilter = function getEffectiveMouseFilter() {
25229
- return this.enabledInHierarchy && this.isMouseRecursiveEnabled() ? this.mouseFilter : exports.MouseFilter.Ignore;
25230
- };
25231
- _proto.getFocusModeWithOverride = function getFocusModeWithOverride() {
25232
- return this.enabledInHierarchy && this.isFocusRecursiveEnabled() ? this.focusMode : exports.FocusMode.None;
25233
- };
25234
- _proto.getCursorShape = function getCursorShape(position) {
25235
- return this.defaultCursorShape;
25236
- };
25237
- _proto.focus = function focus() {
25238
- var _this_root;
25239
- (_this_root = this.root) == null ? void 0 : _this_root.grabControlFocus(this);
25240
- };
25241
- _proto.grabFocus = function grabFocus() {
25242
- this.focus();
25243
- };
25244
- _proto.grabClickFocus = function grabClickFocus() {
25245
- var _this_root;
25246
- (_this_root = this.root) == null ? void 0 : _this_root.grabControlClickFocus(this);
25247
- };
25248
- _proto.releaseFocus = function releaseFocus() {
25249
- var _this_root;
25250
- (_this_root = this.root) == null ? void 0 : _this_root.releaseControlFocus(this);
25251
- };
25252
- _proto.warpMouse = function warpMouse(position) {
25253
- var _this_root;
25254
- var matrix = this.getGlobalTransform2D().elements;
25255
- (_this_root = this.root) == null ? void 0 : _this_root.warpControlMouse(new Vector2(matrix[0] * position.x + matrix[3] * position.y + matrix[6], matrix[1] * position.x + matrix[4] * position.y + matrix[7]));
25256
- };
25257
- /** Converts a window-space position into this control's local coordinates. */ _proto.makePositionLocal = function makePositionLocal(position) {
25258
- var transform = this.getGlobalTransform2D().clone();
25259
- if (Math.abs(transform.determinant()) < 1e-12) {
25260
- return new Vector2();
25261
- }
25262
- var elements = transform.invert().elements;
25263
- return new Vector2(elements[0] * position.x + elements[3] * position.y + elements[6], elements[1] * position.x + elements[4] * position.y + elements[7]);
25264
- };
25265
- /** Gets the current mouse position transformed into this control's coordinates. */ _proto.getLocalMousePosition = function getLocalMousePosition() {
25266
- var root = this.root;
25267
- return root ? this.makePositionLocal(root.getMousePosition()) : new Vector2();
25268
- };
25269
- _proto.update = function update(deltaTime) {};
25270
- _proto.draw = function draw() {
25271
- // OVERRIDE
25272
- };
25273
- _proto.onDestroy = function onDestroy() {};
25274
- /** @internal */ _proto.drawInternal = function drawInternal() {
25275
- if (!this.visibleInHierarchy || this.disposed) {
25276
- return;
25277
- }
25278
- var graphics = this.engine.graphics;
25279
- graphics.pushTransform(this.getTransform2D());
25280
- this.draw();
25281
- graphics.popTransform();
25282
- };
25283
- _proto.drawLine = function drawLine(x1, y1, x2, y2, color, thickness) {
25284
- this.engine.graphics.drawLine(x1, y1, x2, y2, color, thickness);
25285
- };
25286
- _proto.drawPolyline = function drawPolyline(points, color, thickness) {
25287
- this.engine.graphics.drawLines(points, color, thickness);
25288
- };
25289
- _proto.drawBezier = function drawBezier(x1, y1, x2, y2, x3, y3, x4, y4, color, thickness) {
25290
- this.engine.graphics.drawBezier(x1, y1, x2, y2, x3, y3, x4, y4, color, thickness);
25291
- };
25292
- _proto.drawTriangle = function drawTriangle(x1, y1, x2, y2, x3, y3, color, thickness) {
25293
- this.engine.graphics.drawTriangle(x1, y1, x2, y2, x3, y3, color, thickness);
25294
- };
25295
- _proto.drawRect = function drawRect(x, y, width, height, color, thickness) {
25296
- this.engine.graphics.drawRectangle(x, y, width, height, color, thickness);
25297
- };
25298
- _proto.drawCircle = function drawCircle(cx, cy, radius, color, thickness) {
25299
- this.engine.graphics.drawCircle(cx, cy, radius, color, thickness);
25300
- };
25301
- _proto.fillTriangle = function fillTriangle(x1, y1, x2, y2, x3, y3, color) {
25302
- this.engine.graphics.fillTriangle(x1, y1, x2, y2, x3, y3, color);
25303
- };
25304
- _proto.fillRect = function fillRect(x, y, width, height, color) {
25305
- this.engine.graphics.fillRectangle(x, y, width, height, color);
25306
- };
25307
- _proto.fillCircle = function fillCircle(cx, cy, radius, color) {
25308
- this.engine.graphics.fillCircle(cx, cy, radius, color);
25309
- };
25310
- _proto.drawTexture = function drawTexture(x, y, width, height, texture, region, color) {
25311
- this.engine.graphics.drawTexture(x, y, width, height, texture, region, color);
25312
- };
25313
- _proto.drawText = function drawText(x, y, text, fontSize, color, fontFamily, fontWeight, fontStyle) {
25314
- this.engine.graphics.drawText(x, y, text, fontSize, color, fontFamily, fontWeight, fontStyle);
25315
- };
25316
- _proto.onMouseEnter = function onMouseEnter(location) {};
25317
- _proto.onMouseMove = function onMouseMove(event) {};
25318
- _proto.onMouseLeave = function onMouseLeave() {};
25319
- _proto.onMouseWheel = function onMouseWheel(event) {};
25320
- _proto.onMouseDown = function onMouseDown(event) {};
25321
- _proto.onMouseUp = function onMouseUp(event) {};
25322
- _proto.onTouchDown = function onTouchDown(event) {};
25323
- _proto.onTouchMove = function onTouchMove(event) {};
25324
- _proto.onTouchUp = function onTouchUp(event) {};
25325
- _proto.onKeyDown = function onKeyDown(event) {};
25326
- _proto.onKeyUp = function onKeyUp(event) {};
25327
- _proto.onGotFocus = function onGotFocus() {};
25328
- _proto.onLostFocus = function onLostFocus() {};
25329
- /** @internal */ _proto.invokeGetDragData = function invokeGetDragData(position) {
25330
- return this.getDragData(position);
25331
- };
25332
- /** @internal */ _proto.invokeCanDropData = function invokeCanDropData(position, data) {
25333
- return this.canDropData(position, data);
25334
- };
25335
- /** @internal */ _proto.invokeDropData = function invokeDropData(position, data) {
25336
- this.dropData(position, data);
25337
- };
25338
- _proto.getDragData = function getDragData(position) {
25339
- return null;
25340
- };
25341
- _proto.canDropData = function canDropData(position, data) {
25342
- return false;
25343
- };
25344
- _proto.dropData = function dropData(position, data) {};
25345
- _proto.dispose = function dispose() {
25346
- if (this.disposed) {
25347
- return;
25348
- }
25349
- this.disposed = true;
25350
- this.onDestroy();
25351
- this.parent = null;
25352
- this.owner = null;
25353
- };
25354
- /** @internal */ _proto.updateLayout = function updateLayout() {
25355
- var _this_parent;
25356
- var _this_parent_size;
25357
- var parentSize = (_this_parent_size = (_this_parent = this.parent) == null ? void 0 : _this_parent.size) != null ? _this_parent_size : new Vector2();
25358
- var left = this.offsetMin.x + this.anchorMin.x * parentSize.x;
25359
- var top = this.offsetMin.y + this.anchorMin.y * parentSize.y;
25360
- var right = this.offsetMax.x + this.anchorMax.x * parentSize.x;
25361
- var bottom = this.offsetMax.y + this.anchorMax.y * parentSize.y;
25362
- this.applyBounds(left, top, right - left, bottom - top);
25363
- };
25364
- _proto.applyBounds = function applyBounds(x, y, width, height) {
25365
- var locationChanged = this.position.x !== x || this.position.y !== y;
25366
- var sizeChanged = this.size.x !== width || this.size.y !== height;
25367
- if (!locationChanged && !sizeChanged) {
25368
- return;
25369
- }
25370
- this.position.set(x, y);
25371
- this.size.set(width, height);
25372
- this.markTransformDirty();
25373
- if (locationChanged) {
25374
- this.eventEmitter.emit("locationChanged", this);
25375
- }
25376
- if (sizeChanged) {
25377
- this.eventEmitter.emit("sizeChanged", this);
25378
- if (_instanceof1(this, ContainerControl)) {
25379
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25380
- var child = _step.value;
25381
- child.updateLayout();
25382
- }
25383
- }
25384
- }
25385
- };
25386
- _proto.markTransformDirty = function markTransformDirty() {
25387
- var _this_root;
25388
- this.transformDirty = true;
25389
- (_this_root = this.root) == null ? void 0 : _this_root.controlTreeChanged();
25390
- };
25391
- _proto.getParentRect = function getParentRect() {
25392
- var _this_parent;
25393
- var _this_parent_size_clone;
25394
- return {
25395
- position: new Vector2(),
25396
- size: (_this_parent_size_clone = (_this_parent = this.parent) == null ? void 0 : _this_parent.size.clone()) != null ? _this_parent_size_clone : new Vector2()
25397
- };
25398
- };
25399
- _proto.computeOffsets = function computeOffsets(rect, parentRect) {
25400
- this.offsetMin.set(rect.position.x - parentRect.position.x - this.anchorMin.x * parentRect.size.x, rect.position.y - parentRect.position.y - this.anchorMin.y * parentRect.size.y);
25401
- this.offsetMax.set(rect.position.x + rect.size.x - parentRect.position.x - this.anchorMax.x * parentRect.size.x, rect.position.y + rect.size.y - parentRect.position.y - this.anchorMax.y * parentRect.size.y);
25402
- };
25403
- _proto.computeAnchors = function computeAnchors(rect, parentRect) {
25404
- if (parentRect.size.x !== 0) {
25405
- this.anchorMin.x = (rect.position.x - parentRect.position.x - this.offsetMin.x) / parentRect.size.x;
25406
- this.anchorMax.x = (rect.position.x + rect.size.x - parentRect.position.x - this.offsetMax.x) / parentRect.size.x;
25407
- }
25408
- if (parentRect.size.y !== 0) {
25409
- this.anchorMin.y = (rect.position.y - parentRect.position.y - this.offsetMin.y) / parentRect.size.y;
25410
- this.anchorMax.y = (rect.position.y + rect.size.y - parentRect.position.y - this.offsetMax.y) / parentRect.size.y;
25411
- }
25412
- };
25413
- _proto.isMouseRecursiveEnabled = function isMouseRecursiveEnabled() {
25414
- if (this.mouseBehaviorRecursive === exports.MouseBehaviorRecursive.Inherited) {
25415
- var _this_parent;
25416
- var _this_parent_isMouseRecursiveEnabled;
25417
- return (_this_parent_isMouseRecursiveEnabled = (_this_parent = this.parent) == null ? void 0 : _this_parent.isMouseRecursiveEnabled()) != null ? _this_parent_isMouseRecursiveEnabled : true;
25418
- }
25419
- return this.mouseBehaviorRecursive === exports.MouseBehaviorRecursive.Enabled;
25420
- };
25421
- _proto.isFocusRecursiveEnabled = function isFocusRecursiveEnabled() {
25422
- if (this.focusBehaviorRecursive === exports.FocusBehaviorRecursive.Inherited) {
25423
- var _this_parent;
25424
- var _this_parent_isFocusRecursiveEnabled;
25425
- return (_this_parent_isFocusRecursiveEnabled = (_this_parent = this.parent) == null ? void 0 : _this_parent.isFocusRecursiveEnabled()) != null ? _this_parent_isFocusRecursiveEnabled : true;
25426
- }
25427
- return this.focusBehaviorRecursive === exports.FocusBehaviorRecursive.Enabled;
25428
- };
25429
- _create_class(Control, [
25430
- {
25431
- key: "parent",
25432
- get: function get() {
25433
- return this._parent;
25434
- },
25435
- set: function set(value) {
25436
- var _this__parent;
25437
- if (value === this._parent) {
25438
- return;
25439
- }
25440
- var previousRoot = this.root;
25441
- (_this__parent = this._parent) == null ? void 0 : _this__parent.removeChildInternal(this);
25442
- this._parent = value;
25443
- value == null ? void 0 : value.addChildInternal(this);
25444
- this.updateLayout();
25445
- var nextRoot = this.root;
25446
- if (previousRoot && previousRoot !== nextRoot) {
25447
- previousRoot.controlRemoved(this);
25448
- }
25449
- nextRoot == null ? void 0 : nextRoot.controlTreeChanged();
25450
- this.eventEmitter.emit("parentChanged", this);
25451
- }
25452
- },
25453
- {
25454
- key: "item",
25455
- get: /** Scene item exposed through the optional UIControl bridge. */ function get() {
25456
- var _this_owner;
25457
- var _this_owner_item;
25458
- return (_this_owner_item = (_this_owner = this.owner) == null ? void 0 : _this_owner.item) != null ? _this_owner_item : null;
25459
- }
25460
- },
25461
- {
25462
- key: "indexInParent",
25463
- get: function get() {
25464
- var _this_parent;
25465
- var _this_parent_getChildIndex;
25466
- return (_this_parent_getChildIndex = (_this_parent = this.parent) == null ? void 0 : _this_parent.getChildIndex(this)) != null ? _this_parent_getChildIndex : -1;
25467
- },
25468
- set: function set(value) {
25469
- var _this_parent;
25470
- (_this_parent = this.parent) == null ? void 0 : _this_parent.changeChildIndex(this, value);
25471
- }
25472
- },
25473
- {
25474
- key: "visible",
25475
- get: function get() {
25476
- return this._visible;
25477
- },
25478
- set: function set(value) {
25479
- if (this._visible !== value) {
25480
- var _this_root;
25481
- this._visible = value;
25482
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25483
- }
25484
- }
25485
- },
25486
- {
25487
- key: "visibleInHierarchy",
25488
- get: function get() {
25489
- var _this_parent;
25490
- var _this_parent_visibleInHierarchy;
25491
- return this.visible && ((_this_parent_visibleInHierarchy = (_this_parent = this.parent) == null ? void 0 : _this_parent.visibleInHierarchy) != null ? _this_parent_visibleInHierarchy : true);
25492
- }
25493
- },
25494
- {
25495
- key: "enabled",
25496
- get: function get() {
25497
- return this._enabled;
25498
- },
25499
- set: function set(value) {
25500
- if (this._enabled !== value) {
25501
- var _this_root;
25502
- this._enabled = value;
25503
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25504
- }
25505
- }
25506
- },
25507
- {
25508
- key: "enabledInHierarchy",
25509
- get: function get() {
25510
- var _this_parent;
25511
- var _this_parent_enabledInHierarchy;
25512
- return this.enabled && ((_this_parent_enabledInHierarchy = (_this_parent = this.parent) == null ? void 0 : _this_parent.enabledInHierarchy) != null ? _this_parent_enabledInHierarchy : true);
25513
- }
25514
- },
25515
- {
25516
- key: "mouseFilter",
25517
- get: function get() {
25518
- return this._mouseFilter;
25519
- },
25520
- set: function set(value) {
25521
- if (this._mouseFilter !== value) {
25522
- var _this_root;
25523
- this._mouseFilter = value;
25524
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25525
- }
25526
- }
25527
- },
25528
- {
25529
- key: "mouseBehaviorRecursive",
25530
- get: function get() {
25531
- return this._mouseBehaviorRecursive;
25532
- },
25533
- set: function set(value) {
25534
- if (this._mouseBehaviorRecursive !== value) {
25535
- var _this_root;
25536
- this._mouseBehaviorRecursive = value;
25537
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25538
- }
25539
- }
25540
- },
25541
- {
25542
- key: "focusMode",
25543
- get: function get() {
25544
- return this._focusMode;
25545
- },
25546
- set: function set(value) {
25547
- if (this._focusMode !== value) {
25548
- var _this_root;
25549
- this._focusMode = value;
25550
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25551
- }
25552
- }
25553
- },
25554
- {
25555
- key: "focusBehaviorRecursive",
25556
- get: function get() {
25557
- return this._focusBehaviorRecursive;
25558
- },
25559
- set: function set(value) {
25560
- if (this._focusBehaviorRecursive !== value) {
25561
- var _this_root;
25562
- this._focusBehaviorRecursive = value;
25563
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25564
- }
25565
- }
25566
- },
25567
- {
25568
- key: "defaultCursorShape",
25569
- get: function get() {
25570
- return this._defaultCursorShape;
25571
- },
25572
- set: function set(value) {
25573
- var _this_root;
25574
- if (this._defaultCursorShape === value) {
25575
- return;
25576
- }
25577
- this._defaultCursorShape = value;
25578
- (_this_root = this.root) == null ? void 0 : _this_root.updateMouseCursorState();
25579
- }
25580
- },
25581
- {
25582
- key: "location",
25583
- get: function get() {
25584
- return this.position;
25585
- },
25586
- set: function set(value) {
25587
- this.setPosition(value.x, value.y);
25588
- }
25589
- },
25590
- {
25591
- key: "rotation",
25592
- get: function get() {
25593
- return this._rotation;
25594
- }
25595
- },
25596
- {
25597
- key: "x",
25598
- get: function get() {
25599
- return this.position.x;
25600
- },
25601
- set: function set(value) {
25602
- this.setPosition(value, this.position.y);
25603
- }
25604
- },
25605
- {
25606
- key: "y",
25607
- get: function get() {
25608
- return this.position.y;
25609
- },
25610
- set: function set(value) {
25611
- this.setPosition(this.position.x, value);
25612
- }
25613
- },
25614
- {
25615
- key: "width",
25616
- get: function get() {
25617
- return this.size.x;
25618
- },
25619
- set: function set(value) {
25620
- this.setSize(value, this.size.y);
25621
- }
25622
- },
25623
- {
25624
- key: "height",
25625
- get: function get() {
25626
- return this.size.y;
25627
- },
25628
- set: function set(value) {
25629
- this.setSize(this.size.x, value);
25630
- }
25631
- },
25632
- {
25633
- key: "root",
25634
- get: function get() {
25635
- var _this_parent;
25636
- var _this_parent_root;
25637
- return _instanceof1(this, RootControl) ? this : (_this_parent_root = (_this_parent = this.parent) == null ? void 0 : _this_parent.root) != null ? _this_parent_root : null;
25638
- }
25639
- },
25640
- {
25641
- key: "isDisposed",
25642
- get: function get() {
25643
- return this.disposed;
25644
- }
25645
- }
25646
- ]);
25647
- return Control;
25648
- }();
25649
- /** A Control that owns child Controls. */ var ContainerControl = /*#__PURE__*/ function(Control) {
25650
- _inherits(ContainerControl, Control);
25651
- function ContainerControl() {
25652
- var _this;
25653
- _this = Control.apply(this, arguments) || this;
25654
- _this.children = [];
25655
- return _this;
25656
- }
25657
- var _proto = ContainerControl.prototype;
25658
- _proto.addChild = function addChild(child) {
25659
- child.parent = this;
25660
- return child;
25661
- };
25662
- _proto.removeChild = function removeChild(child) {
25663
- if (child.parent === this) {
25664
- child.parent = null;
25665
- }
25666
- };
25667
- _proto.getChildIndex = function getChildIndex(child) {
25668
- return this.children.indexOf(child);
25669
- };
25670
- /** @internal */ _proto.changeChildIndex = function changeChildIndex(child, newIndex) {
25671
- var _this_root;
25672
- var oldIndex = this.children.indexOf(child);
25673
- if (oldIndex === newIndex || oldIndex === -1) {
25674
- return;
25675
- }
25676
- this.children.splice(oldIndex, 1);
25677
- if (newIndex < 0 || newIndex >= this.children.length) {
25678
- this.children.push(child);
25679
- } else {
25680
- this.children.splice(newIndex, 0, child);
25681
- }
25682
- (_this_root = this.root) == null ? void 0 : _this_root.controlTreeChanged();
25683
- };
25684
- /** @internal */ _proto.addChildInternal = function addChildInternal(child) {
25685
- if (!this.children.includes(child)) {
25686
- this.children.push(child);
25687
- }
25688
- };
25689
- /** @internal */ _proto.removeChildInternal = function removeChildInternal(child) {
25690
- var index = this.children.indexOf(child);
25691
- if (index !== -1) {
25692
- this.children.splice(index, 1);
25693
- }
25694
- };
25695
- _proto.drawSelf = function drawSelf() {
25696
- Control.prototype.draw.call(this);
25697
- };
25698
- _proto.draw = function draw() {
25699
- this.drawSelf();
25700
- this.drawChildren();
25701
- };
25702
- _proto.drawChildren = function drawChildren() {
25703
- var graphics = this.engine.graphics;
25704
- if (this.clipContents) ;
25705
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
25706
- var child = _step.value;
25707
- if (!child.visible || child.isDisposed) {
25708
- continue;
25709
- }
25710
- graphics.pushTransform(child.getTransform2D());
25711
- child.draw();
25712
- graphics.popTransform();
25713
- }
25714
- };
25715
- _proto.update = function update(deltaTime) {
25716
- Control.prototype.update.call(this, deltaTime);
25717
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25718
- var child = _step.value;
25719
- if (child.enabled && !child.isDisposed) {
25720
- child.update(deltaTime);
25721
- }
25722
- }
25723
- };
25724
- _proto.dispose = function dispose() {
25725
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25726
- var child = _step.value;
25727
- child.dispose();
25728
- }
25729
- Control.prototype.dispose.call(this);
25730
- };
25731
- return ContainerControl;
25732
- }(Control);
25733
- /** Base class for GUI tree roots and input dispatchers. */ var RootControl = /*#__PURE__*/ function(ContainerControl) {
25734
- _inherits(RootControl, ContainerControl);
25735
- function RootControl() {
25736
- return ContainerControl.apply(this, arguments);
25737
- }
25738
- return RootControl;
25739
- }(ContainerControl);
25740
-
25741
- var _obj$4;
25742
- var cursorNames = (_obj$4 = {}, _obj$4[exports.CursorShape.Arrow] = "default", _obj$4[exports.CursorShape.Ibeam] = "text", _obj$4[exports.CursorShape.PointingHand] = "pointer", _obj$4[exports.CursorShape.Cross] = "crosshair", _obj$4[exports.CursorShape.Wait] = "wait", _obj$4[exports.CursorShape.Busy] = "progress", _obj$4[exports.CursorShape.Drag] = "grab", _obj$4[exports.CursorShape.CanDrop] = "copy", _obj$4[exports.CursorShape.Forbidden] = "not-allowed", _obj$4[exports.CursorShape.Vsize] = "ns-resize", _obj$4[exports.CursorShape.Hsize] = "ew-resize", _obj$4[exports.CursorShape.Bdiagsize] = "nesw-resize", _obj$4[exports.CursorShape.Fdiagsize] = "nwse-resize", _obj$4[exports.CursorShape.Move] = "move", _obj$4[exports.CursorShape.Vsplit] = "row-resize", _obj$4[exports.CursorShape.Hsplit] = "col-resize", _obj$4[exports.CursorShape.Help] = "help", _obj$4);
25743
- function getButtonMask(button) {
25744
- switch(button){
25745
- case exports.MouseButton.Left:
25746
- return exports.MouseButtonMask.Left;
25747
- case exports.MouseButton.Right:
25748
- return exports.MouseButtonMask.Right;
25749
- case exports.MouseButton.Middle:
25750
- return exports.MouseButtonMask.Middle;
25751
- case exports.MouseButton.Xbutton1:
25752
- return exports.MouseButtonMask.Xbutton1;
25753
- case exports.MouseButton.Xbutton2:
25754
- return exports.MouseButtonMask.Xbutton2;
25755
- default:
25756
- return exports.MouseButtonMask.None;
25757
- }
25758
- }
25759
- function isWheelButton(button) {
25760
- return button >= exports.MouseButton.WheelUp && button <= exports.MouseButton.WheelRight;
25761
- }
25762
- /** CanvasLayer-like boundary for a single UICanvas GUI tree. */ var CanvasRootControl = /*#__PURE__*/ function(ContainerControl) {
25763
- _inherits(CanvasRootControl, ContainerControl);
25764
- function CanvasRootControl(engine, canvas) {
25765
- var _this;
25766
- _this = ContainerControl.call(this, engine) || this;
25767
- _this.canvas = canvas;
25768
- _this.mouseFilter = exports.MouseFilter.Ignore;
25769
- _this.setSize(engine.canvas.width, engine.canvas.height);
25770
- return _this;
25771
- }
25772
- _create_class(CanvasRootControl, [
25773
- {
25774
- key: "inputDisabled",
25775
- get: function get() {
25776
- var _this_canvas_item;
25777
- return !this.canvas.receivesEvents || !this.canvas.enabled || !((_this_canvas_item = this.canvas.item) == null ? void 0 : _this_canvas_item.isActive);
25778
- }
25779
- }
25780
- ]);
25781
- return CanvasRootControl;
25782
- }(ContainerControl);
25783
- /** Global ordered collection of UICanvas roots. */ var CanvasContainer = /*#__PURE__*/ function(ContainerControl) {
25784
- _inherits(CanvasContainer, ContainerControl);
25785
- function CanvasContainer(engine) {
25786
- var _this;
25787
- _this = ContainerControl.call(this, engine) || this;
25788
- _this.mouseFilter = exports.MouseFilter.Ignore;
25789
- _this.setSize(engine.canvas.width, engine.canvas.height);
25790
- return _this;
25791
- }
25792
- var _proto = CanvasContainer.prototype;
25793
- _proto.sortCanvases = function sortCanvases() {
25794
- this.children.sort(function(left, right) {
25795
- return left.canvas.order - right.canvas.order;
25796
- });
25797
- };
25798
- _proto.addChildInternal = function addChildInternal(child) {
25799
- ContainerControl.prototype.addChildInternal.call(this, child);
25800
- this.sortCanvases();
25801
- };
25802
- _proto.draw = function draw() {
25803
- this.sortCanvases();
25804
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
25805
- var child = _step.value;
25806
- var root = child;
25807
- if (root.canvas.isVisible) {
25808
- root.draw();
25809
- }
25810
- }
25811
- };
25812
- return CanvasContainer;
25813
- }(ContainerControl);
25814
- /** Engine window GUI root. Routes events across all UICanvas roots. */ var WindowRootControl = /*#__PURE__*/ function(RootControl) {
25815
- _inherits(WindowRootControl, RootControl);
25816
- function WindowRootControl(engine) {
25817
- var _this;
25818
- _this = RootControl.call(this, engine) || this;
25819
- _this.dragThreshold = 10;
25820
- _this.lastInput = null;
25821
- _this.gui = {
25822
- mouseFocus: null,
25823
- mouseClickGrabber: null,
25824
- mouseFocusMask: exports.MouseButtonMask.None,
25825
- mouseOver: null,
25826
- mouseOverHierarchy: [],
25827
- touchFocus: new Map(),
25828
- keyFocus: null,
25829
- dragAccum: new Vector2(),
25830
- dragAttempted: false,
25831
- dragging: false,
25832
- dragData: null,
25833
- dragMouseOver: null,
25834
- dragSuccessful: false,
25835
- lastMousePosition: new Vector2(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY),
25836
- sendingMouseEnterExit: false,
25837
- mouseOverUpdatePending: false
25838
- };
25839
- _this.mouseFilter = exports.MouseFilter.Ignore;
25840
- _this.setSize(engine.canvas.width, engine.canvas.height);
25841
- _this.canvases = new CanvasContainer(engine);
25842
- _this.canvases.parent = _assert_this_initialized(_this);
25843
- return _this;
25844
- }
25845
- var _proto = WindowRootControl.prototype;
25846
- _proto.pushInput = function pushInput(event) {
25847
- event.clearAccepted();
25848
- this.lastInput = event;
25849
- this.cleanupInternalState();
25850
- this.processGUIInput(event);
25851
- this.postGrabClickFocus();
25852
- };
25853
- _proto.isInputHandled = function isInputHandled() {
25854
- var _this_lastInput;
25855
- var _this_lastInput_isAccepted;
25856
- return (_this_lastInput_isAccepted = (_this_lastInput = this.lastInput) == null ? void 0 : _this_lastInput.isAccepted()) != null ? _this_lastInput_isAccepted : false;
25857
- };
25858
- _proto.getMousePosition = function getMousePosition() {
25859
- return this.gui.lastMousePosition.clone();
25860
- };
25861
- _proto.guiGetFocusOwner = function guiGetFocusOwner() {
25862
- return this.isFocusTargetUsable(this.gui.keyFocus) ? this.gui.keyFocus : null;
25863
- };
25864
- _proto.guiReleaseFocus = function guiReleaseFocus() {
25865
- this.releaseControlFocus();
25866
- };
25867
- _proto.guiIsDragging = function guiIsDragging() {
25868
- return this.gui.dragging;
25869
- };
25870
- _proto.guiGetDragData = function guiGetDragData() {
25871
- return this.gui.dragData;
25872
- };
25873
- _proto.guiIsDragSuccessful = function guiIsDragSuccessful() {
25874
- return this.gui.dragSuccessful;
25875
- };
25876
- _proto.guiCancelDrag = function guiCancelDrag() {
25877
- this.endDragging(false);
25878
- };
25879
- _proto.grabControlFocus = function grabControlFocus(control) {
25880
- if (!this.isFocusTargetUsable(control) || this.gui.keyFocus === control) {
25881
- return;
25882
- }
25883
- var previous = this.gui.keyFocus;
25884
- this.gui.keyFocus = control;
25885
- if (previous && !previous.isDisposed) {
25886
- previous.onLostFocus();
25887
- }
25888
- control.onGotFocus();
25889
- };
25890
- _proto.grabControlClickFocus = function grabControlClickFocus(control) {
25891
- var _this = this;
25892
- if (this.isControlValid(control)) {
25893
- this.gui.mouseClickGrabber = control;
25894
- queueMicrotask(function() {
25895
- return _this.postGrabClickFocus();
25896
- });
25897
- }
25898
- };
25899
- _proto.releaseControlFocus = function releaseControlFocus(control) {
25900
- var previous = this.gui.keyFocus;
25901
- if (!previous || control && previous !== control) {
25902
- return;
25903
- }
25904
- this.gui.keyFocus = null;
25905
- if (!previous.isDisposed) {
25906
- previous.onLostFocus();
25907
- }
25908
- };
25909
- _proto.warpControlMouse = function warpControlMouse(position) {
25910
- this.gui.lastMousePosition.copyFrom(position);
25911
- this.updateMouseOver(position);
25912
- this.updateMouseCursorState();
25913
- };
25914
- _proto.updateMouseCursorState = function updateMouseCursorState() {
25915
- var position = this.gui.lastMousePosition;
25916
- var target = this.isControlUsable(this.gui.mouseFocus) ? this.gui.mouseFocus : this.isControlUsable(this.gui.mouseOver) ? this.gui.mouseOver : null;
25917
- this.updateCursor(target, position);
25918
- };
25919
- _proto.controlStateChanged = function controlStateChanged(control) {
25920
- if (!this.isControlUsable(control)) {
25921
- this.dropControlState(control);
25922
- }
25923
- this.requestMouseOverUpdate();
25924
- };
25925
- _proto.controlRemoved = function controlRemoved(control) {
25926
- this.dropControlState(control);
25927
- this.cleanupInternalState();
25928
- this.requestMouseOverUpdate();
25929
- };
25930
- _proto.controlTreeChanged = function controlTreeChanged() {
25931
- this.requestMouseOverUpdate();
25932
- };
25933
- _proto.cancelPointerInput = function cancelPointerInput() {
25934
- this.dropMouseFocus();
25935
- this.dropMouseOver();
25936
- this.gui.touchFocus.clear();
25937
- this.endDragging(false);
25938
- this.releaseControlFocus();
25939
- };
25940
- _proto.resize = function resize(width, height) {
25941
- this.setSize(width, height);
25942
- this.canvases.setSize(width, height);
25943
- for(var _iterator = _create_for_of_iterator_helper_loose(this.canvases.children), _step; !(_step = _iterator()).done;){
25944
- var root = _step.value;
25945
- root.setSize(width, height);
25946
- }
25947
- };
25948
- _proto.render = function render() {
25949
- if (this.canvases.children.length === 0) {
25950
- return;
25951
- }
25952
- this.engine.graphics.begin();
25953
- this.draw();
25954
- this.engine.graphics.end();
25955
- };
25956
- _proto.update = function update(deltaTime) {
25957
- if (this.gui.mouseOverUpdatePending) {
25958
- this.gui.mouseOverUpdatePending = false;
25959
- this.updateMouseOver(this.gui.lastMousePosition);
25960
- }
25961
- RootControl.prototype.update.call(this, deltaTime);
25962
- };
25963
- _proto.dispose = function dispose() {
25964
- this.cancelPointerInput();
25965
- RootControl.prototype.dispose.call(this);
25966
- };
25967
- _proto.processGUIInput = function processGUIInput(event) {
25968
- if (_instanceof1(event, InputEventKey)) {
25969
- var target = this.guiGetFocusOwner();
25970
- if (target) {
25971
- this.callControlInput(target, event);
25972
- }
25973
- } else if (_instanceof1(event, InputEventMouse)) {
25974
- this.gui.lastMousePosition.copyFrom(event.globalPosition);
25975
- this.updateMouseOver(event.globalPosition);
25976
- if (_instanceof1(event, InputEventMouseButton)) {
25977
- this.processMouseButton(event);
25978
- } else if (_instanceof1(event, InputEventMouseMotion)) {
25979
- this.processMouseMotion(event);
25980
- }
25981
- } else if (_instanceof1(event, InputEventScreenTouch)) {
25982
- this.processScreenTouch(event);
25983
- } else if (_instanceof1(event, InputEventScreenDrag)) {
25984
- this.processScreenDrag(event);
25985
- }
25986
- };
25987
- _proto.processMouseButton = function processMouseButton(event) {
25988
- if (isWheelButton(event.buttonIndex)) {
25989
- var target = this.findInputControl(event.globalPosition);
25990
- if (target) {
25991
- this.callGUIInput(target, event);
25992
- }
25993
- return;
25994
- }
25995
- var mask = getButtonMask(event.buttonIndex);
25996
- if (event.isPressed()) {
25997
- var target1 = this.gui.mouseFocusMask !== 0 ? this.gui.mouseFocus : this.findInputControl(event.globalPosition);
25998
- this.gui.mouseFocus = target1;
25999
- if (!target1) {
26000
- return;
26001
- }
26002
- this.gui.mouseFocusMask |= mask;
26003
- if (event.buttonIndex === exports.MouseButton.Left) {
26004
- this.gui.dragAccum.setZero();
26005
- this.gui.dragAttempted = false;
26006
- this.findClickFocus(target1);
26007
- }
26008
- this.callGUIInput(target1, event);
26009
- } else {
26010
- if (event.buttonIndex === exports.MouseButton.Left && this.gui.dragging) {
26011
- this.finishDrop(event.globalPosition);
26012
- }
26013
- this.gui.mouseFocusMask &= ~mask;
26014
- var target2 = this.gui.mouseFocus;
26015
- if (this.gui.mouseFocusMask === 0) {
26016
- this.gui.mouseFocus = null;
26017
- }
26018
- if (this.isControlUsable(target2)) {
26019
- this.callGUIInput(target2, event);
26020
- }
26021
- }
26022
- };
26023
- _proto.processMouseMotion = function processMouseMotion(event) {
26024
- if (!this.gui.dragging && !this.gui.dragAttempted && this.gui.mouseFocus && (this.gui.mouseFocusMask & exports.MouseButtonMask.Left) !== 0) {
26025
- this.gui.dragAccum.add(event.relative);
26026
- if (this.gui.dragAccum.length() > this.dragThreshold) {
26027
- var origin = event.globalPosition.clone().subtract(this.gui.dragAccum);
26028
- this.beginDragging(this.gui.mouseFocus, origin);
26029
- this.gui.dragAttempted = true;
26030
- }
26031
- }
26032
- var target = this.isControlUsable(this.gui.mouseFocus) ? this.gui.mouseFocus : this.findInputControl(event.globalPosition);
26033
- if (target) {
26034
- this.callGUIInput(target, event);
26035
- }
26036
- if (this.gui.dragging) {
26037
- this.gui.dragMouseOver = this.findDropTarget(this.findInputControl(event.globalPosition), event.globalPosition);
26038
- }
26039
- this.updateCursor(target, event.globalPosition);
26040
- };
26041
- _proto.processScreenTouch = function processScreenTouch(event) {
26042
- var target;
26043
- if (event.isPressed()) {
26044
- target = this.findInputControl(event.position);
26045
- if (target) {
26046
- this.gui.touchFocus.set(event.index, target);
26047
- }
26048
- } else {
26049
- var _this_gui_touchFocus_get;
26050
- target = (_this_gui_touchFocus_get = this.gui.touchFocus.get(event.index)) != null ? _this_gui_touchFocus_get : null;
26051
- this.gui.touchFocus.delete(event.index);
26052
- }
26053
- if (this.isControlUsable(target)) {
26054
- this.callGUIInput(target, event);
26055
- }
26056
- };
26057
- _proto.processScreenDrag = function processScreenDrag(event) {
26058
- var _this_gui_touchFocus_get;
26059
- var target = (_this_gui_touchFocus_get = this.gui.touchFocus.get(event.index)) != null ? _this_gui_touchFocus_get : this.findInputControl(event.position);
26060
- if (this.isControlUsable(target)) {
26061
- this.callGUIInput(target, event);
26062
- }
26063
- };
26064
- _proto.callGUIInput = function callGUIInput(target, event) {
26065
- var current = target;
26066
- var pointerEvent = _instanceof1(event, InputEventMouse) || _instanceof1(event, InputEventScreenTouch) || _instanceof1(event, InputEventScreenDrag);
26067
- while(current && current !== this && this.isControlUsable(current)){
26068
- var filter = current.getEffectiveMouseFilter();
26069
- if (filter !== exports.MouseFilter.Ignore) {
26070
- var localEvent = event.xformedBy(this.getGlobalInverse(current));
26071
- this.callControlInput(current, localEvent);
26072
- if (localEvent.isAccepted()) {
26073
- event.accept();
26074
- }
26075
- }
26076
- var forcePassWheel = _instanceof1(event, InputEventMouseButton) && isWheelButton(event.buttonIndex) && current.mouseForcePassScrollEvents;
26077
- if (event.isAccepted() || filter === exports.MouseFilter.Stop && pointerEvent && !forcePassWheel) {
26078
- event.accept();
26079
- return;
26080
- }
26081
- current = current.parent;
26082
- }
26083
- };
26084
- _proto.callControlInput = function callControlInput(control, event) {
26085
- if (_instanceof1(event, InputEventMouseButton)) {
26086
- if (isWheelButton(event.buttonIndex)) {
26087
- control.onMouseWheel(event);
26088
- } else if (event.isPressed()) {
26089
- control.onMouseDown(event);
26090
- } else {
26091
- control.onMouseUp(event);
26092
- }
26093
- } else if (_instanceof1(event, InputEventMouseMotion)) {
26094
- control.onMouseMove(event);
26095
- } else if (_instanceof1(event, InputEventScreenTouch)) {
26096
- if (event.isPressed()) {
26097
- control.onTouchDown(event);
26098
- } else {
26099
- control.onTouchUp(event);
26100
- }
26101
- } else if (_instanceof1(event, InputEventScreenDrag)) {
26102
- control.onTouchMove(event);
26103
- } else if (_instanceof1(event, InputEventKey)) {
26104
- if (event.isPressed()) {
26105
- control.onKeyDown(event);
26106
- } else if (event.isReleased()) {
26107
- control.onKeyUp(event);
26108
- }
26109
- }
26110
- };
26111
- _proto.findInputControl = function findInputControl(position) {
26112
- this.canvases.sortCanvases();
26113
- for(var index = this.canvases.children.length - 1; index >= 0; index--){
26114
- var root = this.canvases.children[index];
26115
- if (!root.canvas.isVisible || root.inputDisabled) {
26116
- continue;
26117
- }
26118
- var target = this.findControlAtPosition(root, position, true);
26119
- if (target) {
26120
- return target;
26121
- }
26122
- }
26123
- return null;
26124
- };
26125
- _proto.findControlAtPosition = function findControlAtPosition(container, position, skipSelf) {
26126
- if (skipSelf === void 0) skipSelf = false;
26127
- if (!container.visibleInHierarchy || container.isDisposed) {
26128
- return null;
26129
- }
26130
- var localPosition = this.toLocal(container, position);
26131
- if (container.clipContents && !container.hasPoint(localPosition)) {
26132
- return null;
26133
- }
26134
- for(var index = container.children.length - 1; index >= 0; index--){
26135
- var child = container.children[index];
26136
- if (!child.visibleInHierarchy || child.isDisposed) {
26137
- continue;
26138
- }
26139
- if (_instanceof1(child, ContainerControl)) {
26140
- var found = this.findControlAtPosition(child, position);
26141
- if (found) {
26142
- return found;
26143
- }
26144
- } else if (child.getEffectiveMouseFilter() !== exports.MouseFilter.Ignore && child.hasPoint(this.toLocal(child, position))) {
26145
- return child;
26146
- }
26147
- }
26148
- if (!skipSelf && container.getEffectiveMouseFilter() !== exports.MouseFilter.Ignore && container.hasPoint(localPosition)) {
26149
- return container;
26150
- }
26151
- return null;
26152
- };
26153
- _proto.updateMouseOver = function updateMouseOver(position) {
26154
- if (this.gui.sendingMouseEnterExit) {
26155
- this.gui.mouseOverUpdatePending = true;
26156
- return;
26157
- }
26158
- this.gui.mouseOverUpdatePending = false;
26159
- var target = this.findInputControl(position);
26160
- var next = this.buildHoverHierarchy(target);
26161
- var previous = this.gui.mouseOverHierarchy;
26162
- var common = 0;
26163
- while(common < previous.length && common < next.length && previous[common] === next[common]){
26164
- common++;
26165
- }
26166
- this.gui.sendingMouseEnterExit = true;
26167
- for(var index = previous.length - 1; index >= common; index--){
26168
- if (!previous[index].isDisposed) {
26169
- previous[index].onMouseLeave();
26170
- }
26171
- }
26172
- for(var index1 = common; index1 < next.length; index1++){
26173
- next[index1].onMouseEnter(this.toLocal(next[index1], position));
26174
- }
26175
- this.gui.sendingMouseEnterExit = false;
26176
- this.gui.mouseOver = target;
26177
- this.gui.mouseOverHierarchy = next;
26178
- };
26179
- _proto.buildHoverHierarchy = function buildHoverHierarchy(target) {
26180
- var hierarchy = [];
26181
- var current = target;
26182
- while(current && current !== this){
26183
- if (current.getEffectiveMouseFilter() !== exports.MouseFilter.Ignore) {
26184
- hierarchy.push(current);
26185
- }
26186
- if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26187
- break;
26188
- }
26189
- current = current.parent;
26190
- }
26191
- hierarchy.reverse();
26192
- return hierarchy;
26193
- };
26194
- _proto.findClickFocus = function findClickFocus(target) {
26195
- var current = target;
26196
- while(current && current !== this){
26197
- var mode = current.getFocusModeWithOverride();
26198
- if (mode === exports.FocusMode.Click || mode === exports.FocusMode.All) {
26199
- this.grabControlFocus(current);
26200
- return;
26201
- }
26202
- if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26203
- return;
26204
- }
26205
- current = current.parent;
26206
- }
26207
- };
26208
- _proto.beginDragging = function beginDragging(source, position) {
26209
- var current = source;
26210
- while(current && current !== this){
26211
- var data = current.invokeGetDragData(this.toLocal(current, position));
26212
- if (data !== null && data !== undefined) {
26213
- this.gui.dragging = true;
26214
- this.gui.dragData = data;
26215
- this.gui.mouseFocus = null;
26216
- this.gui.mouseFocusMask = exports.MouseButtonMask.None;
26217
- return;
26218
- }
26219
- if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26220
- return;
26221
- }
26222
- current = current.parent;
26223
- }
26224
- };
26225
- _proto.finishDrop = function finishDrop(position) {
26226
- var target = this.findDropTarget(this.findInputControl(position), position);
26227
- if (target) {
26228
- target.invokeDropData(this.toLocal(target, position), this.gui.dragData);
26229
- }
26230
- this.endDragging(!!target);
26231
- };
26232
- _proto.findDropTarget = function findDropTarget(target, position) {
26233
- var current = target;
26234
- while(current && current !== this){
26235
- if (current.invokeCanDropData(this.toLocal(current, position), this.gui.dragData)) {
26236
- return current;
26237
- }
26238
- if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26239
- return null;
26240
- }
26241
- current = current.parent;
26242
- }
26243
- return null;
26244
- };
26245
- _proto.endDragging = function endDragging(successful) {
26246
- this.gui.dragSuccessful = successful;
26247
- this.gui.dragging = false;
26248
- this.gui.dragData = null;
26249
- this.gui.dragMouseOver = null;
26250
- };
26251
- _proto.updateCursor = function updateCursor(target, position) {
26252
- var current = target;
26253
- var cursor = exports.CursorShape.Arrow;
26254
- while(current && current !== this){
26255
- var candidate = current.getCursorShape(this.toLocal(current, position));
26256
- if (candidate !== exports.CursorShape.Arrow) {
26257
- cursor = candidate;
26258
- break;
26259
- }
26260
- if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26261
- break;
26262
- }
26263
- current = current.parent;
26264
- }
26265
- this.engine.canvas.style.cursor = typeof cursor === "string" ? cursor : cursorNames[cursor];
26266
- };
26267
- _proto.postGrabClickFocus = function postGrabClickFocus() {
26268
- var target = this.gui.mouseClickGrabber;
26269
- this.gui.mouseClickGrabber = null;
26270
- if (this.isControlUsable(target)) {
26271
- this.gui.mouseFocus = target;
26272
- }
26273
- };
26274
- _proto.cleanupInternalState = function cleanupInternalState() {
26275
- if (!this.isControlUsable(this.gui.mouseFocus)) {
26276
- this.dropMouseFocus();
26277
- }
26278
- if (this.gui.keyFocus && !this.isFocusTargetUsable(this.gui.keyFocus)) {
26279
- this.releaseControlFocus(this.gui.keyFocus);
26280
- }
26281
- for(var _iterator = _create_for_of_iterator_helper_loose(this.gui.touchFocus), _step; !(_step = _iterator()).done;){
26282
- var _step_value = _step.value, index = _step_value[0], control = _step_value[1];
26283
- if (!this.isControlUsable(control)) {
26284
- this.gui.touchFocus.delete(index);
26285
- }
26286
- }
26287
- };
26288
- _proto.dropMouseFocus = function dropMouseFocus() {
26289
- this.gui.mouseFocus = null;
26290
- this.gui.mouseFocusMask = exports.MouseButtonMask.None;
26291
- };
26292
- _proto.dropMouseOver = function dropMouseOver() {
26293
- for(var index = this.gui.mouseOverHierarchy.length - 1; index >= 0; index--){
26294
- var control = this.gui.mouseOverHierarchy[index];
26295
- if (!control.isDisposed) {
26296
- control.onMouseLeave();
26297
- }
26298
- }
26299
- this.gui.mouseOver = null;
26300
- this.gui.mouseOverHierarchy = [];
26301
- };
26302
- _proto.dropControlState = function dropControlState(control) {
26303
- if (this.controlBelongsToSubtree(this.gui.mouseFocus, control)) {
26304
- this.dropMouseFocus();
26305
- }
26306
- if (this.controlBelongsToSubtree(this.gui.mouseClickGrabber, control)) {
26307
- this.gui.mouseClickGrabber = null;
26308
- }
26309
- if (this.controlBelongsToSubtree(this.gui.keyFocus, control)) {
26310
- var _this_gui_keyFocus;
26311
- this.releaseControlFocus((_this_gui_keyFocus = this.gui.keyFocus) != null ? _this_gui_keyFocus : undefined);
26312
- }
26313
- if (this.controlBelongsToSubtree(this.gui.mouseOver, control)) {
26314
- this.dropMouseOver();
26315
- }
26316
- if (this.controlBelongsToSubtree(this.gui.dragMouseOver, control)) {
26317
- this.gui.dragMouseOver = null;
26318
- }
26319
- for(var _iterator = _create_for_of_iterator_helper_loose(this.gui.touchFocus), _step; !(_step = _iterator()).done;){
26320
- var _step_value = _step.value, index = _step_value[0], target = _step_value[1];
26321
- if (this.controlBelongsToSubtree(target, control)) {
26322
- this.gui.touchFocus.delete(index);
26323
- }
26324
- }
26325
- };
26326
- _proto.requestMouseOverUpdate = function requestMouseOverUpdate() {
26327
- if (Number.isFinite(this.gui.lastMousePosition.x)) {
26328
- this.updateMouseOver(this.gui.lastMousePosition);
26329
- }
26330
- };
26331
- _proto.getGlobalInverse = function getGlobalInverse(control) {
26332
- var transform = control.getGlobalTransform2D().clone();
26333
- return Math.abs(transform.determinant()) < 1e-12 ? new Matrix3() : transform.invert();
26334
- };
26335
- _proto.toLocal = function toLocal(control, position) {
26336
- var elements = this.getGlobalInverse(control).elements;
26337
- return new Vector2(elements[0] * position.x + elements[3] * position.y + elements[6], elements[1] * position.x + elements[4] * position.y + elements[7]);
26338
- };
26339
- _proto.controlBelongsToSubtree = function controlBelongsToSubtree(control, subtree) {
26340
- var current = control;
26341
- while(current){
26342
- if (current === subtree) {
26343
- return true;
26344
- }
26345
- current = current.parent;
26346
- }
26347
- return false;
26348
- };
26349
- _proto.isControlValid = function isControlValid(control) {
26350
- return !!control && !control.isDisposed && control.root === this;
26351
- };
26352
- _proto.isControlUsable = function isControlUsable(control) {
26353
- if (!this.isControlValid(control) || !control.visibleInHierarchy || !control.enabledInHierarchy) {
26354
- return false;
26355
- }
26356
- var root = this.findCanvasRoot(control);
26357
- return !root || !root.inputDisabled;
26358
- };
26359
- _proto.findCanvasRoot = function findCanvasRoot(control) {
26360
- var current = control;
26361
- while(current && current !== this){
26362
- if (_instanceof1(current, CanvasRootControl)) {
26363
- return current;
26364
- }
26365
- current = current.parent;
26366
- }
26367
- return null;
26368
- };
26369
- _proto.isFocusTargetUsable = function isFocusTargetUsable(control) {
26370
- return this.isControlUsable(control) && control.getFocusModeWithOverride() !== exports.FocusMode.None;
26371
- };
26372
- return WindowRootControl;
26373
- }(RootControl);
26374
-
26375
- exports.CanvasRenderMode = void 0;
26376
- (function(CanvasRenderMode) {
26377
- CanvasRenderMode[CanvasRenderMode["ScreenSpace"] = 0] = "ScreenSpace";
26378
- CanvasRenderMode[CanvasRenderMode["CameraSpace"] = 1] = "CameraSpace";
26379
- CanvasRenderMode[CanvasRenderMode["WorldSpace"] = 2] = "WorldSpace";
26380
- CanvasRenderMode[CanvasRenderMode["WorldSpaceFaceCamera"] = 3] = "WorldSpaceFaceCamera";
26381
- })(exports.CanvasRenderMode || (exports.CanvasRenderMode = {}));
26382
- /** Canvas-layer boundary attached to a VFXItem. Input state remains owned by the window root. */ var UICanvas = /*#__PURE__*/ function(Component) {
26383
- _inherits(UICanvas, Component);
26384
- function UICanvas(engine) {
26385
- var _this;
26386
- _this = Component.call(this, engine) || this;
26387
- _this.renderMode = 0;
26388
- _this.receivesEvents = true;
26389
- _this._order = 0;
26390
- _this.registered = false;
26391
- _this.rootControl = new CanvasRootControl(engine, _assert_this_initialized(_this));
26392
- return _this;
26393
- }
26394
- var _proto = UICanvas.prototype;
26395
- _proto.onEnable = function onEnable() {
26396
- this.register();
26397
- };
26398
- _proto.onDisable = function onDisable() {
26399
- this.unregister();
26400
- };
26401
- _proto.onDestroy = function onDestroy() {
26402
- this.destroyCanvas();
26403
- };
26404
- _proto.dispose = function dispose() {
26405
- this.destroyCanvas();
26406
- Component.prototype.dispose.call(this);
26407
- };
26408
- _proto.register = function register() {
26409
- if (!this.registered) {
26410
- this.rootControl.parent = this.engine.windowRoot.canvases;
26411
- this.registered = true;
26412
- }
26413
- };
26414
- _proto.unregister = function unregister() {
26415
- if (this.registered) {
26416
- this.rootControl.parent = null;
26417
- this.registered = false;
26418
- }
26419
- };
26420
- _proto.destroyCanvas = function destroyCanvas() {
26421
- this.unregister();
26422
- if (!this.rootControl.isDisposed) {
26423
- this.rootControl.dispose();
26424
- }
26425
- };
26426
- _create_class(UICanvas, [
26427
- {
26428
- key: "order",
26429
- get: function get() {
26430
- return this._order;
26431
- },
26432
- set: function set(value) {
26433
- if (this._order !== value) {
26434
- this._order = value;
26435
- this.engine.windowRoot.canvases.sortCanvases();
26436
- }
26437
- }
26438
- },
26439
- {
26440
- key: "isVisible",
26441
- get: function get() {
26442
- var _this_item;
26443
- return this.renderMode === 0 && this.enabled && !!((_this_item = this.item) == null ? void 0 : _this_item.isActive);
26444
- }
26445
- }
26446
- ]);
26447
- return UICanvas;
26448
- }(Component);
26449
-
26450
- /**
26451
- * Scene-tree bridge for a GUI Control. The VFXItem tree owns lifecycle and
26452
- * serialization while the Control tree owns layout, drawing and input.
26453
- */ var UIControl = /*#__PURE__*/ function(Component) {
26454
- _inherits(UIControl, Component);
26455
- function UIControl(engine) {
26456
- var _this;
26457
- _this = Component.call(this, engine) || this;
26458
- _this.controlNode = null;
26459
- _this.linkedItemTransform = null;
26460
- _this.linkedControl = null;
26461
- _this.syncingLocation = false;
26462
- _this.itemTransformChanged = function() {
26463
- return _this.syncItemLocationToControl();
26464
- };
26465
- _this.controlLocationChanged = function() {
26466
- return _this.syncControlLocationToItem();
26467
- };
26468
- return _this;
26469
- }
26470
- var _proto = UIControl.prototype;
26471
- _proto.onAwake = function onAwake() {
26472
- this.syncControl();
26473
- };
26474
- _proto.onEnable = function onEnable() {
26475
- if (this.controlNode) {
26476
- this.controlNode.visible = this.item.isActive;
26477
- this.controlNode.enabled = true;
26478
- }
26479
- };
26480
- _proto.onDisable = function onDisable() {
26481
- if (this.controlNode) {
26482
- this.controlNode.visible = this.item.isActive;
26483
- this.controlNode.enabled = false;
26484
- }
26485
- };
26486
- _proto.onParentChanged = function onParentChanged() {
26487
- this.syncControl();
26488
- };
26489
- _proto.onOrderInParentChanged = function onOrderInParentChanged() {
26490
- this.syncControlOrder();
26491
- };
26492
- _proto.onDestroy = function onDestroy() {
26493
- this.disposeControl();
26494
- };
26495
- _proto.dispose = function dispose() {
26496
- this.disposeControl();
26497
- Component.prototype.dispose.call(this);
26498
- };
26499
- /** Unlinks the GUI object without disposing or modifying it. */ _proto.unlinkControl = function unlinkControl() {
26500
- if (this.controlNode) {
26501
- this.unbindLocationSync();
26502
- this.controlNode = null;
26503
- }
26504
- };
26505
- _proto.disposeControl = function disposeControl() {
26506
- var control = this.controlNode;
26507
- if (control) {
26508
- this.unbindLocationSync();
26509
- this.controlNode = null;
26510
- control.dispose();
26511
- }
26512
- };
26513
- _proto.syncControl = function syncControl() {
26514
- var control = this.controlNode;
26515
- if (!control || !this.item) {
26516
- return;
26517
- }
26518
- this.syncingLocation = true;
26519
- try {
26520
- control.visible = this.item.isActive;
26521
- control.enabled = this.enabled;
26522
- control.parent = this.resolveParent();
26523
- this.syncControlOrder();
26524
- this.copyItemLocationToControl();
26525
- } finally{
26526
- this.syncingLocation = false;
26527
- }
26528
- this.bindLocationSync();
26529
- };
26530
- _proto.syncControlOrder = function syncControlOrder() {
26531
- if (this.controlNode && this.item) {
26532
- this.controlNode.indexInParent = this.item.orderInParent;
26533
- }
26534
- };
26535
- _proto.resolveParent = function resolveParent() {
26536
- var parentItem = this.item.parent;
26537
- if (!parentItem) {
26538
- var _UIControl_fallbackParentGetDelegate;
26539
- return (_UIControl_fallbackParentGetDelegate = UIControl.fallbackParentGetDelegate == null ? void 0 : UIControl.fallbackParentGetDelegate.call(UIControl, this)) != null ? _UIControl_fallbackParentGetDelegate : null;
26540
- }
26541
- var uiControl = parentItem.getComponent(UIControl);
26542
- if ((uiControl == null ? void 0 : uiControl.control) && "children" in uiControl.control) {
26543
- return uiControl.control;
26544
- }
26545
- var canvas = parentItem.getComponent(UICanvas);
26546
- var _canvas_rootControl, _ref;
26547
- return (_ref = (_canvas_rootControl = canvas == null ? void 0 : canvas.rootControl) != null ? _canvas_rootControl : UIControl.fallbackParentGetDelegate == null ? void 0 : UIControl.fallbackParentGetDelegate.call(UIControl, this)) != null ? _ref : null;
26548
- };
26549
- _proto.bindLocationSync = function bindLocationSync() {
26550
- var itemTransform = this.item.transform;
26551
- var control = this.controlNode;
26552
- if (this.linkedItemTransform === itemTransform && this.linkedControl === control) {
26553
- return;
26554
- }
26555
- this.unbindLocationSync();
26556
- if (control) {
26557
- this.linkedItemTransform = itemTransform;
26558
- this.linkedControl = control;
26559
- itemTransform.on("changed", this.itemTransformChanged);
26560
- control.on("locationChanged", this.controlLocationChanged);
26561
- }
26562
- };
26563
- _proto.unbindLocationSync = function unbindLocationSync() {
26564
- var _this_linkedItemTransform, _this_linkedControl;
26565
- (_this_linkedItemTransform = this.linkedItemTransform) == null ? void 0 : _this_linkedItemTransform.off("changed", this.itemTransformChanged);
26566
- (_this_linkedControl = this.linkedControl) == null ? void 0 : _this_linkedControl.off("locationChanged", this.controlLocationChanged);
26567
- this.linkedItemTransform = null;
26568
- this.linkedControl = null;
26569
- };
26570
- _proto.syncItemLocationToControl = function syncItemLocationToControl() {
26571
- if (!this.syncingLocation && this.controlNode) {
26572
- this.syncingLocation = true;
26573
- try {
26574
- this.copyItemLocationToControl();
26575
- } finally{
26576
- this.syncingLocation = false;
26577
- }
26578
- }
26579
- };
26580
- _proto.syncControlLocationToItem = function syncControlLocationToItem() {
26581
- var control = this.controlNode;
26582
- if (!this.syncingLocation && control) {
26583
- var source = control.location;
26584
- var target = this.item.transform.position;
26585
- if (source.x !== target.x || source.y !== target.y) {
26586
- this.syncingLocation = true;
26587
- try {
26588
- this.item.transform.setPosition(source.x, source.y, target.z);
26589
- } finally{
26590
- this.syncingLocation = false;
26591
- }
26592
- }
26593
- }
26594
- };
26595
- _proto.copyItemLocationToControl = function copyItemLocationToControl() {
26596
- var control = this.controlNode;
26597
- if (control) {
26598
- var source = this.item.transform.position;
26599
- var target = control.location;
26600
- if (source.x !== target.x || source.y !== target.y) {
26601
- control.setPosition(source.x, source.y);
26602
- }
26603
- }
26604
- };
26605
- _create_class(UIControl, [
26606
- {
26607
- key: "control",
26608
- get: function get() {
26609
- return this.controlNode;
26610
- },
26611
- set: function set(value) {
26612
- if (value === this.controlNode) {
26613
- return;
26614
- }
26615
- this.disposeControl();
26616
- if (value) {
26617
- if (value.owner && value.owner !== this && value.owner.control === value) {
26618
- throw new Error("A Control can only be owned by one UIControl.");
26619
- }
26620
- this.controlNode = value;
26621
- value.owner = this;
26622
- this.syncControl();
26623
- }
26624
- }
26625
- },
26626
- {
26627
- key: "hasControl",
26628
- get: function get() {
26629
- return this.controlNode !== null;
26630
- }
26631
- }
26632
- ]);
26633
- return UIControl;
26634
- }(Component);
26635
-
26636
24779
  exports.CameraController = /*#__PURE__*/ function(Component) {
26637
24780
  _inherits(CameraController, Component);
26638
24781
  function CameraController(engine, props) {
@@ -26667,6 +24810,42 @@ exports.CameraController = __decorate([
26667
24810
  effectsClass(DataType.CameraController)
26668
24811
  ], exports.CameraController);
26669
24812
 
24813
+ function _get_prototype_of(o) {
24814
+ _get_prototype_of = Object.setPrototypeOf ? Object.getPrototypeOf : function getPrototypeOf(o) {
24815
+ return o.__proto__ || Object.getPrototypeOf(o);
24816
+ };
24817
+ return _get_prototype_of(o);
24818
+ }
24819
+
24820
+ function _is_native_function(fn) {
24821
+ return Function.toString.call(fn).indexOf("[native code]") !== -1;
24822
+ }
24823
+
24824
+ function _wrap_native_super(Class) {
24825
+ var _cache = typeof Map === "function" ? new Map() : undefined;
24826
+ _wrap_native_super = function _wrap_native_super(Class) {
24827
+ if (Class === null || !_is_native_function(Class)) return Class;
24828
+ if (typeof Class !== "function") throw new TypeError("Super expression must either be null or a function");
24829
+ if (typeof _cache !== "undefined") {
24830
+ if (_cache.has(Class)) return _cache.get(Class);
24831
+ _cache.set(Class, Wrapper);
24832
+ }
24833
+ function Wrapper() {
24834
+ return _construct(Class, arguments, _get_prototype_of(this).constructor);
24835
+ }
24836
+ Wrapper.prototype = Object.create(Class.prototype, {
24837
+ constructor: {
24838
+ value: Wrapper,
24839
+ enumerable: false,
24840
+ writable: true,
24841
+ configurable: true
24842
+ }
24843
+ });
24844
+ return _set_prototype_of(Wrapper, Class);
24845
+ };
24846
+ return _wrap_native_super(Class);
24847
+ }
24848
+
26670
24849
  var CameraVFXItemLoader = /*#__PURE__*/ function(Plugin) {
26671
24850
  _inherits(CameraVFXItemLoader, Plugin);
26672
24851
  function CameraVFXItemLoader() {
@@ -26675,6 +24854,255 @@ var CameraVFXItemLoader = /*#__PURE__*/ function(Plugin) {
26675
24854
  return CameraVFXItemLoader;
26676
24855
  }(_wrap_native_super(Plugin));
26677
24856
 
24857
+ exports.MouseButton = void 0;
24858
+ (function(MouseButton) {
24859
+ MouseButton[MouseButton["None"] = 0] = "None";
24860
+ MouseButton[MouseButton["Left"] = 1] = "Left";
24861
+ MouseButton[MouseButton["Right"] = 2] = "Right";
24862
+ MouseButton[MouseButton["Middle"] = 3] = "Middle";
24863
+ MouseButton[MouseButton["WheelUp"] = 4] = "WheelUp";
24864
+ MouseButton[MouseButton["WheelDown"] = 5] = "WheelDown";
24865
+ MouseButton[MouseButton["WheelLeft"] = 6] = "WheelLeft";
24866
+ MouseButton[MouseButton["WheelRight"] = 7] = "WheelRight";
24867
+ MouseButton[MouseButton["Xbutton1"] = 8] = "Xbutton1";
24868
+ MouseButton[MouseButton["Xbutton2"] = 9] = "Xbutton2";
24869
+ })(exports.MouseButton || (exports.MouseButton = {}));
24870
+ exports.MouseButtonMask = void 0;
24871
+ (function(MouseButtonMask) {
24872
+ MouseButtonMask[MouseButtonMask["None"] = 0] = "None";
24873
+ MouseButtonMask[MouseButtonMask["Left"] = 1] = "Left";
24874
+ MouseButtonMask[MouseButtonMask["Right"] = 2] = "Right";
24875
+ MouseButtonMask[MouseButtonMask["Middle"] = 4] = "Middle";
24876
+ MouseButtonMask[MouseButtonMask["Xbutton1"] = 128] = "Xbutton1";
24877
+ MouseButtonMask[MouseButtonMask["Xbutton2"] = 256] = "Xbutton2";
24878
+ })(exports.MouseButtonMask || (exports.MouseButtonMask = {}));
24879
+ exports.KeyLocation = void 0;
24880
+ (function(KeyLocation) {
24881
+ KeyLocation[KeyLocation["Unspecified"] = 0] = "Unspecified";
24882
+ KeyLocation[KeyLocation["Left"] = 1] = "Left";
24883
+ KeyLocation[KeyLocation["Right"] = 2] = "Right";
24884
+ })(exports.KeyLocation || (exports.KeyLocation = {}));
24885
+
24886
+ function transformPoint(transform, value) {
24887
+ var elements = transform.elements;
24888
+ return new Vector2(elements[0] * value.x + elements[3] * value.y + elements[6], elements[1] * value.x + elements[4] * value.y + elements[7]);
24889
+ }
24890
+ function transformVector(transform, value) {
24891
+ var elements = transform.elements;
24892
+ return new Vector2(elements[0] * value.x + elements[3] * value.y, elements[1] * value.x + elements[4] * value.y);
24893
+ }
24894
+ var InputEvent = /*#__PURE__*/ function() {
24895
+ function InputEvent() {
24896
+ this.device = 0;
24897
+ this.pressed = false;
24898
+ this.canceled = false;
24899
+ this._accepted = false;
24900
+ }
24901
+ var _proto = InputEvent.prototype;
24902
+ _proto.accept = function accept() {
24903
+ this._accepted = true;
24904
+ };
24905
+ _proto.clearAccepted = function clearAccepted() {
24906
+ this._accepted = false;
24907
+ };
24908
+ _proto.isAccepted = function isAccepted() {
24909
+ return this._accepted;
24910
+ };
24911
+ _proto.isPressed = function isPressed() {
24912
+ return this.pressed && !this.canceled;
24913
+ };
24914
+ _proto.isReleased = function isReleased() {
24915
+ return !this.pressed && !this.canceled;
24916
+ };
24917
+ _proto.isCanceled = function isCanceled() {
24918
+ return this.canceled;
24919
+ };
24920
+ _proto.isEcho = function isEcho() {
24921
+ return false;
24922
+ };
24923
+ _proto.xformedBy = function xformedBy(transform) {
24924
+ return this;
24925
+ };
24926
+ return InputEvent;
24927
+ }();
24928
+ InputEvent.deviceIdEmulation = -1;
24929
+ InputEvent.deviceIdInternal = -2;
24930
+ InputEvent.deviceIdKeyboard = 16;
24931
+ InputEvent.deviceIdMouse = 32;
24932
+ var InputEventWithModifiers = /*#__PURE__*/ function(InputEvent) {
24933
+ _inherits(InputEventWithModifiers, InputEvent);
24934
+ function InputEventWithModifiers() {
24935
+ var _this;
24936
+ _this = InputEvent.apply(this, arguments) || this;
24937
+ _this.commandOrControlAutoremap = false;
24938
+ _this.shiftPressed = false;
24939
+ _this.altPressed = false;
24940
+ _this.metaPressed = false;
24941
+ _this.ctrlPressed = false;
24942
+ return _this;
24943
+ }
24944
+ var _proto = InputEventWithModifiers.prototype;
24945
+ _proto.copyModifiersTo = function copyModifiersTo(event) {
24946
+ event.device = this.device;
24947
+ event.pressed = this.pressed;
24948
+ event.canceled = this.canceled;
24949
+ event.commandOrControlAutoremap = this.commandOrControlAutoremap;
24950
+ event.shiftPressed = this.shiftPressed;
24951
+ event.altPressed = this.altPressed;
24952
+ event.metaPressed = this.metaPressed;
24953
+ event.ctrlPressed = this.ctrlPressed;
24954
+ };
24955
+ return InputEventWithModifiers;
24956
+ }(_wrap_native_super(InputEvent));
24957
+ var InputEventKey = /*#__PURE__*/ function(InputEventWithModifiers) {
24958
+ _inherits(InputEventKey, InputEventWithModifiers);
24959
+ function InputEventKey() {
24960
+ var _this;
24961
+ _this = InputEventWithModifiers.apply(this, arguments) || this;
24962
+ _this.keycode = "";
24963
+ _this.physicalKeycode = "";
24964
+ _this.keyLabel = "";
24965
+ _this.unicode = 0;
24966
+ _this.location = exports.KeyLocation.Unspecified;
24967
+ _this.echo = false;
24968
+ return _this;
24969
+ }
24970
+ var _proto = InputEventKey.prototype;
24971
+ _proto.isEcho = function isEcho() {
24972
+ return this.echo;
24973
+ };
24974
+ return InputEventKey;
24975
+ }(InputEventWithModifiers);
24976
+ var InputEventMouse = /*#__PURE__*/ function(InputEventWithModifiers) {
24977
+ _inherits(InputEventMouse, InputEventWithModifiers);
24978
+ function InputEventMouse() {
24979
+ var _this;
24980
+ _this = InputEventWithModifiers.apply(this, arguments) || this;
24981
+ _this.buttonMask = exports.MouseButtonMask.None;
24982
+ _this.position = new Vector2();
24983
+ _this.globalPosition = new Vector2();
24984
+ return _this;
24985
+ }
24986
+ var _proto = InputEventMouse.prototype;
24987
+ _proto.copyMouseTo = function copyMouseTo(event) {
24988
+ this.copyModifiersTo(event);
24989
+ event.buttonMask = this.buttonMask;
24990
+ event.position.copyFrom(this.position);
24991
+ event.globalPosition.copyFrom(this.globalPosition);
24992
+ };
24993
+ return InputEventMouse;
24994
+ }(InputEventWithModifiers);
24995
+ var InputEventMouseButton = /*#__PURE__*/ function(InputEventMouse) {
24996
+ _inherits(InputEventMouseButton, InputEventMouse);
24997
+ function InputEventMouseButton() {
24998
+ var _this;
24999
+ _this = InputEventMouse.apply(this, arguments) || this;
25000
+ _this.factor = 1;
25001
+ _this.buttonIndex = exports.MouseButton.None;
25002
+ _this.doubleClick = false;
25003
+ return _this;
25004
+ }
25005
+ var _proto = InputEventMouseButton.prototype;
25006
+ _proto.xformedBy = function xformedBy(transform) {
25007
+ var event = new InputEventMouseButton();
25008
+ this.copyMouseTo(event);
25009
+ event.position.copyFrom(transformPoint(transform, this.position));
25010
+ event.factor = this.factor;
25011
+ event.buttonIndex = this.buttonIndex;
25012
+ event.doubleClick = this.doubleClick;
25013
+ return event;
25014
+ };
25015
+ return InputEventMouseButton;
25016
+ }(InputEventMouse);
25017
+ var InputEventMouseMotion = /*#__PURE__*/ function(InputEventMouse) {
25018
+ _inherits(InputEventMouseMotion, InputEventMouse);
25019
+ function InputEventMouseMotion() {
25020
+ var _this;
25021
+ _this = InputEventMouse.apply(this, arguments) || this;
25022
+ _this.tilt = new Vector2();
25023
+ _this.pressure = 0;
25024
+ _this.relative = new Vector2();
25025
+ _this.screenRelative = new Vector2();
25026
+ _this.velocity = new Vector2();
25027
+ _this.screenVelocity = new Vector2();
25028
+ _this.penInverted = false;
25029
+ return _this;
25030
+ }
25031
+ var _proto = InputEventMouseMotion.prototype;
25032
+ _proto.xformedBy = function xformedBy(transform) {
25033
+ var event = new InputEventMouseMotion();
25034
+ this.copyMouseTo(event);
25035
+ event.position.copyFrom(transformPoint(transform, this.position));
25036
+ event.tilt.copyFrom(this.tilt);
25037
+ event.pressure = this.pressure;
25038
+ event.relative.copyFrom(transformVector(transform, this.relative));
25039
+ event.screenRelative.copyFrom(this.screenRelative);
25040
+ event.velocity.copyFrom(transformVector(transform, this.velocity));
25041
+ event.screenVelocity.copyFrom(this.screenVelocity);
25042
+ event.penInverted = this.penInverted;
25043
+ return event;
25044
+ };
25045
+ return InputEventMouseMotion;
25046
+ }(InputEventMouse);
25047
+ var InputEventScreenTouch = /*#__PURE__*/ function(InputEvent) {
25048
+ _inherits(InputEventScreenTouch, InputEvent);
25049
+ function InputEventScreenTouch() {
25050
+ var _this;
25051
+ _this = InputEvent.apply(this, arguments) || this;
25052
+ _this.index = 0;
25053
+ _this.position = new Vector2();
25054
+ _this.doubleTap = false;
25055
+ return _this;
25056
+ }
25057
+ var _proto = InputEventScreenTouch.prototype;
25058
+ _proto.xformedBy = function xformedBy(transform) {
25059
+ var event = new InputEventScreenTouch();
25060
+ event.device = this.device;
25061
+ event.pressed = this.pressed;
25062
+ event.canceled = this.canceled;
25063
+ event.index = this.index;
25064
+ event.position.copyFrom(transformPoint(transform, this.position));
25065
+ event.doubleTap = this.doubleTap;
25066
+ return event;
25067
+ };
25068
+ return InputEventScreenTouch;
25069
+ }(_wrap_native_super(InputEvent));
25070
+ var InputEventScreenDrag = /*#__PURE__*/ function(InputEvent) {
25071
+ _inherits(InputEventScreenDrag, InputEvent);
25072
+ function InputEventScreenDrag() {
25073
+ var _this;
25074
+ _this = InputEvent.apply(this, arguments) || this;
25075
+ _this.index = 0;
25076
+ _this.position = new Vector2();
25077
+ _this.relative = new Vector2();
25078
+ _this.screenRelative = new Vector2();
25079
+ _this.velocity = new Vector2();
25080
+ _this.screenVelocity = new Vector2();
25081
+ _this.pressure = 0;
25082
+ _this.tilt = new Vector2();
25083
+ _this.penInverted = false;
25084
+ return _this;
25085
+ }
25086
+ var _proto = InputEventScreenDrag.prototype;
25087
+ _proto.xformedBy = function xformedBy(transform) {
25088
+ var event = new InputEventScreenDrag();
25089
+ event.device = this.device;
25090
+ event.pressed = this.pressed;
25091
+ event.canceled = this.canceled;
25092
+ event.index = this.index;
25093
+ event.position.copyFrom(transformPoint(transform, this.position));
25094
+ event.relative.copyFrom(transformVector(transform, this.relative));
25095
+ event.screenRelative.copyFrom(this.screenRelative);
25096
+ event.velocity.copyFrom(transformVector(transform, this.velocity));
25097
+ event.screenVelocity.copyFrom(this.screenVelocity);
25098
+ event.pressure = this.pressure;
25099
+ event.tilt.copyFrom(this.tilt);
25100
+ event.penInverted = this.penInverted;
25101
+ return event;
25102
+ };
25103
+ return InputEventScreenDrag;
25104
+ }(_wrap_native_super(InputEvent));
25105
+
26678
25106
  var EVENT_TYPE_CLICK = "click";
26679
25107
  var EVENT_TYPE_TOUCH_START = "touchstart";
26680
25108
  var EVENT_TYPE_TOUCH_MOVE = "touchmove";
@@ -26685,49 +25113,52 @@ exports.PointerEventType = void 0;
26685
25113
  PointerEventType[PointerEventType["PointerUp"] = 1] = "PointerUp";
26686
25114
  PointerEventType[PointerEventType["PointerMove"] = 2] = "PointerMove";
26687
25115
  })(exports.PointerEventType || (exports.PointerEventType = {}));
26688
- var EventSystem = /*#__PURE__*/ function() {
25116
+ var EventSystem = /*#__PURE__*/ function(EventEmitter) {
25117
+ _inherits(EventSystem, EventEmitter);
26689
25118
  function EventSystem(engine, allowPropagation) {
26690
- var _this = this;
26691
25119
  if (allowPropagation === void 0) allowPropagation = false;
26692
- this.engine = engine;
26693
- this.allowPropagation = allowPropagation;
26694
- this.skipPointerMovePicking = true;
26695
- this.emulateMouseFromTouch = true;
26696
- this.emulateTouchFromMouse = false;
26697
- this._enabled = true;
26698
- this.handlers = {};
26699
- this.nativeHandlers = [];
26700
- this.target = null;
26701
- this.mouseState = null;
26702
- this.touchStates = new Map();
26703
- this.mouseFromTouchIndex = null;
26704
- this.touchFromMousePressed = false;
26705
- this.addedTabIndex = false;
26706
- this.addedOutlineStyle = false;
26707
- this.onNativeWheel = function(event) {
25120
+ var _this;
25121
+ _this = EventEmitter.call(this) || this;
25122
+ _this.engine = engine;
25123
+ _this.allowPropagation = allowPropagation;
25124
+ _this.skipPointerMovePicking = true;
25125
+ _this.emulateMouseFromTouch = true;
25126
+ _this.emulateTouchFromMouse = false;
25127
+ _this._enabled = true;
25128
+ _this.handlers = {};
25129
+ _this.nativeHandlers = [];
25130
+ _this.target = null;
25131
+ _this.mouseState = null;
25132
+ _this.mouseButtonMask = exports.MouseButtonMask.None;
25133
+ _this.touchStates = new Map();
25134
+ _this.mouseFromTouchIndex = null;
25135
+ _this.touchFromMousePressed = false;
25136
+ _this.addedTabIndex = false;
25137
+ _this.addedOutlineStyle = false;
25138
+ _this.onNativeWheel = function(event) {
26708
25139
  if (!_this.enabled || !_this.target) {
26709
25140
  return;
26710
25141
  }
26711
25142
  var position = _this.getCanvasPosition(event.clientX, event.clientY);
26712
25143
  var handled = false;
26713
25144
  if (event.deltaY !== 0) {
26714
- handled = _this.pushWheelButton(event.deltaY < 0 ? exports.MouseButton.WheelUp : exports.MouseButton.WheelDown, Math.abs(event.deltaY), position, event) || handled;
25145
+ handled = _this.pushWheelButton(event.deltaY < 0 ? exports.MouseButton.WheelUp : exports.MouseButton.WheelDown, normalizeWheelFactor(event.deltaY, event.deltaMode), position, event) || handled;
26715
25146
  }
26716
25147
  if (event.deltaX !== 0) {
26717
- handled = _this.pushWheelButton(event.deltaX < 0 ? exports.MouseButton.WheelLeft : exports.MouseButton.WheelRight, Math.abs(event.deltaX), position, event) || handled;
25148
+ handled = _this.pushWheelButton(event.deltaX < 0 ? exports.MouseButton.WheelLeft : exports.MouseButton.WheelRight, normalizeWheelFactor(event.deltaX, event.deltaMode), position, event) || handled;
26718
25149
  }
26719
25150
  _this.consumeNativeEvent(event, handled);
26720
25151
  };
26721
- this.onNativeKeyDown = function(event) {
25152
+ _this.onNativeKeyDown = function(event) {
26722
25153
  _this.handleNativeKey(event, true);
26723
25154
  };
26724
- this.onNativeKeyUp = function(event) {
25155
+ _this.onNativeKeyUp = function(event) {
26725
25156
  _this.handleNativeKey(event, false);
26726
25157
  };
26727
- this.onNativeMouseDown = function(event) {
25158
+ _this.onNativeMouseDown = function(event) {
26728
25159
  _this.handleNativeMouseDown(event);
26729
25160
  };
26730
- this.onNativeMouseMove = function(event) {
25161
+ _this.onNativeMouseMove = function(event) {
26731
25162
  var _state;
26732
25163
  if (!_this.enabled || !_this.target) {
26733
25164
  return;
@@ -26739,18 +25170,22 @@ var EventSystem = /*#__PURE__*/ function() {
26739
25170
  var relative = new Vector2(position.x - state.last.x, position.y - state.last.y);
26740
25171
  var velocity = _this.getVelocity(state, position);
26741
25172
  var handled = _this.pushNativeMouseMotion(event, position, relative, velocity);
26742
- (_state = state).controlHandled || (_state.controlHandled = handled);
26743
- if (!handled && (!state.pressed || !state.controlHandled)) {
25173
+ (_state = state).inputHandled || (_state.inputHandled = handled);
25174
+ if (!handled && (!state.pressed || !state.inputHandled)) {
26744
25175
  var pointerEvent = _this.createPointerEvent(event, position, state, velocity);
26745
25176
  _this.dispatchEvent(EVENT_TYPE_TOUCH_MOVE, pointerEvent);
26746
25177
  }
26747
25178
  _this.updatePointerState(state, position);
26748
25179
  _this.consumeNativeEvent(event, handled);
26749
25180
  };
26750
- this.onNativeMouseUp = function(event) {
25181
+ _this.onNativeMouseUp = function(event) {
26751
25182
  if (!_this.enabled || !_this.target) {
26752
25183
  return;
26753
25184
  }
25185
+ // Keep the canonical mask in sync even when mouseState already ended on a
25186
+ // previous button release. The target and Window listeners may see the
25187
+ // same mouseup, but clearing a bit twice is intentionally idempotent.
25188
+ _this.setMouseButtonPressed(event.button, false);
26754
25189
  var position = _this.getCanvasPosition(event.clientX, event.clientY);
26755
25190
  var existingState = _this.mouseState;
26756
25191
  if (!(existingState == null ? void 0 : existingState.pressed)) {
@@ -26759,16 +25194,16 @@ var EventSystem = /*#__PURE__*/ function() {
26759
25194
  var state = existingState;
26760
25195
  var handled = _this.pushNativeMouseButton(event, position, false);
26761
25196
  var pointerEvent = _this.createPointerEvent(event, position, state);
26762
- if (!state.controlHandled && !handled && _this.isClick(state, position)) {
25197
+ if (!state.inputHandled && !handled && _this.isClick(state, position)) {
26763
25198
  _this.dispatchEvent(EVENT_TYPE_CLICK, pointerEvent);
26764
25199
  }
26765
- if (!handled && !state.controlHandled) {
25200
+ if (!handled && !state.inputHandled) {
26766
25201
  _this.dispatchEvent(EVENT_TYPE_TOUCH_END, pointerEvent);
26767
25202
  }
26768
25203
  _this.mouseState = null;
26769
- _this.consumeNativeEvent(event, handled || state.controlHandled || !_this.allowPropagation);
25204
+ _this.consumeNativeEvent(event, handled || state.inputHandled || !_this.allowPropagation);
26770
25205
  };
26771
- this.onNativeTouchStart = function(event) {
25206
+ _this.onNativeTouchStart = function(event) {
26772
25207
  if (!_this.enabled) {
26773
25208
  return;
26774
25209
  }
@@ -26780,7 +25215,7 @@ var EventSystem = /*#__PURE__*/ function() {
26780
25215
  _this.touchStates.set(touch.identifier, state);
26781
25216
  state.pressed = true;
26782
25217
  var handled = _this.pushNativeScreenTouch(touch.identifier, position, true, false, false);
26783
- state.controlHandled = handled;
25218
+ state.inputHandled = handled;
26784
25219
  if (!handled) {
26785
25220
  var pointerEvent = _this.createPointerEvent(event, position, state);
26786
25221
  _this.dispatchEvent(EVENT_TYPE_TOUCH_START, pointerEvent);
@@ -26789,7 +25224,7 @@ var EventSystem = /*#__PURE__*/ function() {
26789
25224
  }
26790
25225
  _this.preventTouchDefaults(event);
26791
25226
  };
26792
- this.onNativeTouchMove = function(event) {
25227
+ _this.onNativeTouchMove = function(event) {
26793
25228
  if (!_this.enabled) {
26794
25229
  return;
26795
25230
  }
@@ -26803,8 +25238,8 @@ var EventSystem = /*#__PURE__*/ function() {
26803
25238
  var relative = new Vector2(position.x - state.last.x, position.y - state.last.y);
26804
25239
  var velocity = _this.getVelocity(state, position);
26805
25240
  var handled = _this.pushNativeScreenDrag(touch.identifier, position, relative, velocity);
26806
- (_state = state).controlHandled || (_state.controlHandled = handled);
26807
- if (!handled && !state.controlHandled) {
25241
+ (_state = state).inputHandled || (_state.inputHandled = handled);
25242
+ if (!handled && !state.inputHandled) {
26808
25243
  var pointerEvent = _this.createPointerEvent(event, position, state, velocity);
26809
25244
  _this.dispatchEvent(EVENT_TYPE_TOUCH_MOVE, pointerEvent);
26810
25245
  }
@@ -26813,24 +25248,26 @@ var EventSystem = /*#__PURE__*/ function() {
26813
25248
  }
26814
25249
  _this.preventTouchDefaults(event);
26815
25250
  };
26816
- this.onNativeTouchEnd = function(event) {
25251
+ _this.onNativeTouchEnd = function(event) {
26817
25252
  _this.handleNativeTouchEnd(event, false);
26818
25253
  };
26819
- this.onNativeTouchCancel = function(event) {
25254
+ _this.onNativeTouchCancel = function(event) {
26820
25255
  _this.handleNativeTouchEnd(event, true);
26821
25256
  };
26822
- this.onWindowBlur = function() {
26823
- if (_this.enabled) {
26824
- _this.mouseState = null;
26825
- _this.touchStates.clear();
26826
- _this.mouseFromTouchIndex = null;
26827
- _this.touchFromMousePressed = false;
26828
- _this.engine.windowRoot.cancelPointerInput();
26829
- }
25257
+ _this.onCanvasFocus = function() {
25258
+ _this.emit("canvasFocus");
26830
25259
  };
25260
+ _this.onCanvasBlur = function() {
25261
+ _this.emit("canvasBlur");
25262
+ };
25263
+ return _this;
26831
25264
  }
26832
25265
  var _proto = EventSystem.prototype;
26833
- _proto.bindListeners = function bindListeners(target) {
25266
+ /**
25267
+ * Rebinds native input listeners to a canvas.
25268
+ *
25269
+ * Rebind or unbind only while there are no active key, mouse, touch, or drag sessions.
25270
+ */ _proto.bindListeners = function bindListeners(target) {
26834
25271
  this.unbindListeners();
26835
25272
  this.target = target;
26836
25273
  if (!target || typeof window === "undefined") {
@@ -26867,7 +25304,8 @@ var EventSystem = /*#__PURE__*/ function() {
26867
25304
  });
26868
25305
  this.addNativeHandler(target, "keydown", this.onNativeKeyDown);
26869
25306
  this.addNativeHandler(target, "keyup", this.onNativeKeyUp);
26870
- this.addNativeHandler(window, "blur", this.onWindowBlur);
25307
+ this.addNativeHandler(target, "focus", this.onCanvasFocus);
25308
+ this.addNativeHandler(target, "blur", this.onCanvasBlur);
26871
25309
  };
26872
25310
  _proto.dispatchEvent = function dispatchEvent(type, event) {
26873
25311
  var handlers = this.handlers[type];
@@ -26901,11 +25339,7 @@ var EventSystem = /*#__PURE__*/ function() {
26901
25339
  }
26902
25340
  };
26903
25341
  _proto.dispose = function dispose() {
26904
- this.engine.windowRoot.cancelPointerInput();
26905
- this.mouseState = null;
26906
- this.touchStates.clear();
26907
- this.mouseFromTouchIndex = null;
26908
- this.touchFromMousePressed = false;
25342
+ this.resetInputState();
26909
25343
  this.handlers = {};
26910
25344
  this.unbindListeners();
26911
25345
  this.target = null;
@@ -26914,13 +25348,14 @@ var EventSystem = /*#__PURE__*/ function() {
26914
25348
  if (!this.enabled || !this.target) {
26915
25349
  return;
26916
25350
  }
25351
+ this.setMouseButtonPressed(event.button, true);
26917
25352
  var position = this.getCanvasPosition(event.clientX, event.clientY);
26918
25353
  this.focusTarget();
26919
25354
  var state = this.createPointerState(position);
26920
25355
  this.mouseState = state;
26921
25356
  state.pressed = true;
26922
25357
  var handled = this.pushNativeMouseButton(event, position, true);
26923
- state.controlHandled = handled;
25358
+ state.inputHandled = handled;
26924
25359
  if (!handled) {
26925
25360
  var pointerEvent = this.createPointerEvent(event, position, state);
26926
25361
  this.dispatchEvent(EVENT_TYPE_TOUCH_START, pointerEvent);
@@ -26944,8 +25379,7 @@ var EventSystem = /*#__PURE__*/ function() {
26944
25379
  input.altPressed = event.altKey;
26945
25380
  input.metaPressed = event.metaKey;
26946
25381
  input.ctrlPressed = event.ctrlKey;
26947
- this.engine.windowRoot.pushInput(input);
26948
- this.consumeNativeEvent(event, this.engine.windowRoot.isInputHandled());
25382
+ this.consumeNativeEvent(event, this.pushInput(input));
26949
25383
  };
26950
25384
  _proto.handleNativeTouchEnd = function handleNativeTouchEnd(event, canceled) {
26951
25385
  if (!this.enabled) {
@@ -26960,14 +25394,14 @@ var EventSystem = /*#__PURE__*/ function() {
26960
25394
  }
26961
25395
  var handled = this.pushNativeScreenTouch(touch.identifier, position, false, canceled, false);
26962
25396
  var pointerEvent = this.createPointerEvent(event, position, state);
26963
- if (!canceled && !state.controlHandled && !handled && this.isClick(state, position)) {
25397
+ if (!canceled && !state.inputHandled && !handled && this.isClick(state, position)) {
26964
25398
  this.dispatchEvent(EVENT_TYPE_CLICK, pointerEvent);
26965
25399
  }
26966
- if (!handled && !canceled && !state.controlHandled) {
25400
+ if (!handled && !canceled && !state.inputHandled) {
26967
25401
  this.dispatchEvent(EVENT_TYPE_TOUCH_END, pointerEvent);
26968
25402
  }
26969
25403
  this.touchStates.delete(touch.identifier);
26970
- this.consumeNativeEvent(event, handled || state.controlHandled || !this.allowPropagation);
25404
+ this.consumeNativeEvent(event, handled || state.inputHandled || !this.allowPropagation);
26971
25405
  }
26972
25406
  this.preventTouchDefaults(event);
26973
25407
  };
@@ -26987,7 +25421,7 @@ var EventSystem = /*#__PURE__*/ function() {
26987
25421
  };
26988
25422
  _proto.pushNativeMouseMotion = function pushNativeMouseMotion(event, position, relative, velocity) {
26989
25423
  var handled = false;
26990
- if (this.touchFromMousePressed && (event.buttons & 1) !== 0) {
25424
+ if (this.touchFromMousePressed && (this.mouseButtonMask & exports.MouseButtonMask.Left) !== 0) {
26991
25425
  handled = this.pushScreenDrag(0, position, relative, velocity, InputEvent.deviceIdEmulation);
26992
25426
  }
26993
25427
  return this.pushMouseMotion(event, position, relative, velocity) || handled;
@@ -27024,8 +25458,7 @@ var EventSystem = /*#__PURE__*/ function() {
27024
25458
  input.pressed = pressed;
27025
25459
  input.canceled = canceled;
27026
25460
  input.doubleClick = doubleClick;
27027
- this.engine.windowRoot.pushInput(input);
27028
- return this.engine.windowRoot.isInputHandled();
25461
+ return this.pushInput(input);
27029
25462
  };
27030
25463
  _proto.pushEmulatedMouseMotion = function pushEmulatedMouseMotion(position, relative, velocity) {
27031
25464
  var input = new InputEventMouseMotion();
@@ -27038,42 +25471,42 @@ var EventSystem = /*#__PURE__*/ function() {
27038
25471
  input.screenRelative.copyFrom(relative);
27039
25472
  input.velocity.copyFrom(velocity);
27040
25473
  input.screenVelocity.copyFrom(velocity);
27041
- this.engine.windowRoot.pushInput(input);
27042
- return this.engine.windowRoot.isInputHandled();
25474
+ return this.pushInput(input);
27043
25475
  };
27044
25476
  _proto.pushMouseButton = function pushMouseButton(event, position, pressed) {
27045
25477
  var input = new InputEventMouseButton();
27046
25478
  this.copyMouseFields(input, event, position);
27047
25479
  input.device = InputEvent.deviceIdMouse;
27048
25480
  input.buttonIndex = getMouseButton(event.button);
27049
- input.buttonMask = getMouseButtonMask(event.buttons);
25481
+ input.buttonMask = this.mouseButtonMask;
25482
+ input.pressed = pressed;
25483
+ input.doubleClick = event.detail > 1;
25484
+ return this.pushInput(input);
25485
+ };
25486
+ _proto.setMouseButtonPressed = function setMouseButtonPressed(button, pressed) {
25487
+ var buttonBit = getMouseButtonBit(getMouseButton(button));
27050
25488
  if (pressed) {
27051
- input.buttonMask |= getMouseButtonBit(input.buttonIndex);
25489
+ this.mouseButtonMask |= buttonBit;
27052
25490
  } else {
27053
- input.buttonMask &= ~getMouseButtonBit(input.buttonIndex);
25491
+ this.mouseButtonMask &= ~buttonBit;
27054
25492
  }
27055
- input.pressed = pressed;
27056
- input.doubleClick = event.detail > 1;
27057
- this.engine.windowRoot.pushInput(input);
27058
- return this.engine.windowRoot.isInputHandled();
27059
25493
  };
27060
25494
  _proto.pushWheelButton = function pushWheelButton(button, factor, position, event) {
27061
25495
  var input = new InputEventMouseButton();
27062
25496
  this.copyMouseFields(input, event, position);
27063
25497
  input.device = InputEvent.deviceIdMouse;
27064
25498
  input.buttonIndex = button;
27065
- input.buttonMask = getMouseButtonMask(event.buttons);
25499
+ input.buttonMask = this.mouseButtonMask;
27066
25500
  input.factor = factor;
27067
25501
  input.pressed = true;
27068
- this.engine.windowRoot.pushInput(input);
27069
- return this.engine.windowRoot.isInputHandled();
25502
+ return this.pushInput(input);
27070
25503
  };
27071
25504
  _proto.pushMouseMotion = function pushMouseMotion(event, position, relative, velocity) {
27072
25505
  var input = new InputEventMouseMotion();
27073
25506
  this.copyMouseFields(input, event, position);
27074
25507
  input.device = InputEvent.deviceIdMouse;
27075
- input.buttonMask = getMouseButtonMask(event.buttons);
27076
- input.pressed = event.buttons !== 0;
25508
+ input.buttonMask = this.mouseButtonMask;
25509
+ input.pressed = this.mouseButtonMask !== exports.MouseButtonMask.None;
27077
25510
  input.relative.copyFrom(relative);
27078
25511
  input.screenRelative.copyFrom(relative);
27079
25512
  input.velocity.copyFrom(velocity);
@@ -27082,8 +25515,7 @@ var EventSystem = /*#__PURE__*/ function() {
27082
25515
  input.pressure = event.pressure;
27083
25516
  input.tilt.set(event.tiltX, event.tiltY);
27084
25517
  }
27085
- this.engine.windowRoot.pushInput(input);
27086
- return this.engine.windowRoot.isInputHandled();
25518
+ return this.pushInput(input);
27087
25519
  };
27088
25520
  _proto.pushScreenTouch = function pushScreenTouch(index, position, pressed, canceled, doubleTap, device) {
27089
25521
  var input = new InputEventScreenTouch();
@@ -27093,8 +25525,7 @@ var EventSystem = /*#__PURE__*/ function() {
27093
25525
  input.pressed = pressed;
27094
25526
  input.canceled = canceled;
27095
25527
  input.doubleTap = doubleTap;
27096
- this.engine.windowRoot.pushInput(input);
27097
- return this.engine.windowRoot.isInputHandled();
25528
+ return this.pushInput(input);
27098
25529
  };
27099
25530
  _proto.pushScreenDrag = function pushScreenDrag(index, position, relative, velocity, device) {
27100
25531
  var input = new InputEventScreenDrag();
@@ -27106,8 +25537,7 @@ var EventSystem = /*#__PURE__*/ function() {
27106
25537
  input.velocity.copyFrom(velocity);
27107
25538
  input.screenVelocity.copyFrom(velocity);
27108
25539
  input.pressed = true;
27109
- this.engine.windowRoot.pushInput(input);
27110
- return this.engine.windowRoot.isInputHandled();
25540
+ return this.pushInput(input);
27111
25541
  };
27112
25542
  _proto.copyMouseFields = function copyMouseFields(input, event, position) {
27113
25543
  input.position.copyFrom(position);
@@ -27182,7 +25612,7 @@ var EventSystem = /*#__PURE__*/ function() {
27182
25612
  start: position.clone(),
27183
25613
  last: position.clone(),
27184
25614
  lastTime: performance.now(),
27185
- controlHandled: false,
25615
+ inputHandled: false,
27186
25616
  pressed: false
27187
25617
  };
27188
25618
  return state;
@@ -27207,8 +25637,8 @@ var EventSystem = /*#__PURE__*/ function() {
27207
25637
  var _target_width, _target_height;
27208
25638
  return {
27209
25639
  x: position.x / cssWidth * 2 - 1,
27210
- // Legacy composition picking uses bottom-left, Y-up NDC even though GUI
27211
- // input follows the DOM convention of top-left, Y-down pixels.
25640
+ // Legacy composition picking uses bottom-left, Y-up NDC even though
25641
+ // standardized input follows the DOM convention of top-left, Y-down pixels.
27212
25642
  y: 1 - position.y / cssHeight * 2,
27213
25643
  vx: velocity.x / cssWidth * 2,
27214
25644
  vy: -velocity.y / cssHeight * 2,
@@ -27236,6 +25666,11 @@ var EventSystem = /*#__PURE__*/ function() {
27236
25666
  event.stopPropagation();
27237
25667
  }
27238
25668
  };
25669
+ _proto.pushInput = function pushInput(input) {
25670
+ input.clearAccepted();
25671
+ this.emit("input", input);
25672
+ return input.isAccepted();
25673
+ };
27239
25674
  _proto.preventTouchDefaults = function preventTouchDefaults(event) {
27240
25675
  if (event.cancelable) {
27241
25676
  event.preventDefault();
@@ -27245,6 +25680,13 @@ var EventSystem = /*#__PURE__*/ function() {
27245
25680
  var _this_target;
27246
25681
  (_this_target = this.target) == null ? void 0 : _this_target.focus();
27247
25682
  };
25683
+ _proto.resetInputState = function resetInputState() {
25684
+ this.mouseState = null;
25685
+ this.mouseButtonMask = exports.MouseButtonMask.None;
25686
+ this.touchStates.clear();
25687
+ this.mouseFromTouchIndex = null;
25688
+ this.touchFromMousePressed = false;
25689
+ };
27248
25690
  _proto.addNativeHandler = function addNativeHandler(target, name, handler, options) {
27249
25691
  target.addEventListener(name, handler, options);
27250
25692
  this.nativeHandlers.push({
@@ -27275,23 +25717,20 @@ var EventSystem = /*#__PURE__*/ function() {
27275
25717
  get: function get() {
27276
25718
  return this._enabled;
27277
25719
  },
27278
- set: function set(value) {
25720
+ set: /**
25721
+ * Enables native input processing.
25722
+ *
25723
+ * Change this only while there are no active key, mouse, touch, or drag sessions.
25724
+ */ function set(value) {
27279
25725
  if (this._enabled === value) {
27280
25726
  return;
27281
25727
  }
27282
25728
  this._enabled = value;
27283
- if (!value) {
27284
- this.mouseState = null;
27285
- this.touchStates.clear();
27286
- this.mouseFromTouchIndex = null;
27287
- this.touchFromMousePressed = false;
27288
- this.engine.windowRoot.cancelPointerInput();
27289
- }
27290
25729
  }
27291
25730
  }
27292
25731
  ]);
27293
25732
  return EventSystem;
27294
- }();
25733
+ }(EventEmitter);
27295
25734
  function getKeyLocation(location) {
27296
25735
  if (location === 1) {
27297
25736
  return exports.KeyLocation.Left;
@@ -27322,25 +25761,6 @@ function getMouseButton(button) {
27322
25761
  return exports.MouseButton.None;
27323
25762
  }
27324
25763
  }
27325
- function getMouseButtonMask(buttons) {
27326
- var mask = exports.MouseButtonMask.None;
27327
- if ((buttons & 1) !== 0) {
27328
- mask |= exports.MouseButtonMask.Left;
27329
- }
27330
- if ((buttons & 2) !== 0) {
27331
- mask |= exports.MouseButtonMask.Right;
27332
- }
27333
- if ((buttons & 4) !== 0) {
27334
- mask |= exports.MouseButtonMask.Middle;
27335
- }
27336
- if ((buttons & 8) !== 0) {
27337
- mask |= exports.MouseButtonMask.Xbutton1;
27338
- }
27339
- if ((buttons & 16) !== 0) {
27340
- mask |= exports.MouseButtonMask.Xbutton2;
27341
- }
27342
- return mask;
27343
- }
27344
25764
  function getMouseButtonBit(button) {
27345
25765
  switch(button){
27346
25766
  case exports.MouseButton.Left:
@@ -27357,6 +25777,16 @@ function getMouseButtonBit(button) {
27357
25777
  return exports.MouseButtonMask.None;
27358
25778
  }
27359
25779
  }
25780
+ function normalizeWheelFactor(delta, mode) {
25781
+ var magnitude = Math.abs(delta);
25782
+ if (mode === 1) {
25783
+ return magnitude / 3;
25784
+ }
25785
+ if (mode === 2) {
25786
+ return magnitude;
25787
+ }
25788
+ return magnitude / 100;
25789
+ }
27360
25790
 
27361
25791
  var InteractLoader = /*#__PURE__*/ function(Plugin) {
27362
25792
  _inherits(InteractLoader, Plugin);
@@ -29376,6 +27806,11 @@ exports.SpritePropertyTrack = __decorate([
29376
27806
  effectsClass("SpritePropertyTrack")
29377
27807
  ], exports.SpritePropertyTrack);
29378
27808
 
27809
+ function _assert_this_initialized(self) {
27810
+ if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
27811
+ return self;
27812
+ }
27813
+
29379
27814
  var Cone = /*#__PURE__*/ function() {
29380
27815
  function Cone(props) {
29381
27816
  var _this = this;
@@ -39380,7 +37815,7 @@ function getStandardSpriteContent(sprite, transform) {
39380
37815
  return ret;
39381
37816
  }
39382
37817
 
39383
- var version$2 = "2.10.0-alpha.4";
37818
+ var version$2 = "2.10.0-alpha.5";
39384
37819
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
39385
37820
  var standardVersion = /^(\d+)\.(\d+)$/;
39386
37821
  var reverseParticle = false;
@@ -41376,9 +39811,11 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
41376
39811
  // Instantiate composition rootItem
41377
39812
  _this.sceneRoot = new exports.VFXItem(_this.engine);
41378
39813
  _this.sceneRoot.setParent(_this.root);
41379
- _this.uiCanvas = _this.sceneRoot.addComponent(UICanvas);
41380
39814
  if (sourceContent) {
41381
39815
  _this.sceneRoot.setInstanceId(sourceContent.id);
39816
+ }
39817
+ PluginSystem.notifyCompositionCreating(_assert_this_initialized(_this), scene);
39818
+ if (sourceContent) {
41382
39819
  _this.sceneRoot.instantiatePreComposition(sourceContent, false);
41383
39820
  }
41384
39821
  // 在 instantiatePreComposition 后设置 rootItem 的 name,避免 name 被覆盖
@@ -41947,9 +40384,6 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
41947
40384
  },
41948
40385
  set: function set(value) {
41949
40386
  this._renderOrder = value;
41950
- if (this.uiCanvas) {
41951
- this.uiCanvas.order = value;
41952
- }
41953
40387
  }
41954
40388
  },
41955
40389
  {
@@ -41962,9 +40396,6 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
41962
40396
  },
41963
40397
  set: function set(value) {
41964
40398
  this._interactive = !!value;
41965
- if (this.uiCanvas) {
41966
- this.uiCanvas.receivesEvents = this._interactive;
41967
- }
41968
40399
  }
41969
40400
  },
41970
40401
  {
@@ -43792,7 +42223,6 @@ var DEFAULT_FPS = 60;
43792
42223
  _this.objectInstance = {};
43793
42224
  _this.root = new exports.VFXItem(_assert_this_initialized(_this));
43794
42225
  _this.root.name = "root";
43795
- _this.windowRoot = new WindowRootControl(_assert_this_initialized(_this));
43796
42226
  _this.whiteTexture = generateWhiteTexture(_assert_this_initialized(_this));
43797
42227
  _this.transparentTexture = generateEmptyTexture(_assert_this_initialized(_this));
43798
42228
  if (!(options == null ? void 0 : options.manualRender)) {
@@ -43945,7 +42375,7 @@ var DEFAULT_FPS = 60;
43945
42375
  (_this_ticker1 = this.ticker) == null ? void 0 : _this_ticker1.pause();
43946
42376
  return;
43947
42377
  }
43948
- this.windowRoot.update(dt);
42378
+ this.emit("update", dt);
43949
42379
  // Tick compositions onPreRender
43950
42380
  //-------------------------------------------------------------------------
43951
42381
  for(var _iterator1 = _create_for_of_iterator_helper_loose(compositions), _step1; !(_step1 = _iterator1()).done;){
@@ -43960,7 +42390,7 @@ var DEFAULT_FPS = 60;
43960
42390
  var composition2 = _step2.value;
43961
42391
  composition2.renderContent();
43962
42392
  }
43963
- this.windowRoot.render();
42393
+ this.emit("postrender");
43964
42394
  this.renderTargetPool.flush();
43965
42395
  };
43966
42396
  /**
@@ -44002,7 +42432,6 @@ var DEFAULT_FPS = 60;
44002
42432
  this.canvas.style.height = containerHeight + "px";
44003
42433
  logger.info("Resize engine " + this.name + " [" + canvasWidth + "," + canvasHeight + "," + containerWidth + "," + containerHeight + "].");
44004
42434
  this.setSize(canvasWidth, canvasHeight);
44005
- this.windowRoot.resize(canvasWidth, canvasHeight);
44006
42435
  }
44007
42436
  };
44008
42437
  _proto.setSize = function setSize(width, height) {
@@ -44208,6 +42637,12 @@ var DEFAULT_FPS = 60;
44208
42637
  _proto.setStencilTest = function setStencilTest(enable) {
44209
42638
  // OVERRIDE
44210
42639
  };
42640
+ _proto.setScissorTest = function setScissorTest(enable) {
42641
+ // OVERRIDE
42642
+ };
42643
+ _proto.setScissor = function setScissor(x, y, width, height) {
42644
+ // OVERRIDE
42645
+ };
44211
42646
  _proto.setCulling = function setCulling(enable) {
44212
42647
  // OVERRIDE
44213
42648
  };
@@ -44285,7 +42720,6 @@ var DEFAULT_FPS = 60;
44285
42720
  composition.dispose();
44286
42721
  }
44287
42722
  this.root.dispose();
44288
- this.windowRoot.dispose();
44289
42723
  (_this_assetService = this.assetService) == null ? void 0 : _this_assetService.dispose();
44290
42724
  (_this__graphics = this._graphics) == null ? void 0 : _this__graphics.dispose();
44291
42725
  this.renderPasses.forEach(function(pass) {
@@ -44610,7 +43044,7 @@ registerPlugin("text", TextLoader);
44610
43044
  registerPlugin("sprite", SpriteLoader);
44611
43045
  registerPlugin("particle", ParticleLoader);
44612
43046
  registerPlugin("interact", InteractLoader);
44613
- var version$1 = "2.10.0-alpha.4";
43047
+ var version$1 = "2.10.0-alpha.5";
44614
43048
  logger.info("Core version: " + version$1 + ".");
44615
43049
 
44616
43050
  var _obj;
@@ -46103,7 +44537,7 @@ applyMixins(exports.ThreeTextComponent, [
46103
44537
  */ Mesh.create = function(engine, props) {
46104
44538
  return new ThreeMesh(engine, props);
46105
44539
  };
46106
- var version = "2.10.0-alpha.4";
44540
+ var version = "2.10.0-alpha.5";
46107
44541
  logger.info("THREEJS plugin version: " + version + ".");
46108
44542
 
46109
44543
  exports.ATLAS_SIZE = ATLAS_SIZE;
@@ -46142,8 +44576,6 @@ exports.COPY_MESH_SHADER_ID = COPY_MESH_SHADER_ID;
46142
44576
  exports.COPY_VERTEX_SHADER = COPY_VERTEX_SHADER;
46143
44577
  exports.Camera = Camera;
46144
44578
  exports.CameraVFXItemLoader = CameraVFXItemLoader;
46145
- exports.CanvasContainer = CanvasContainer;
46146
- exports.CanvasRootControl = CanvasRootControl;
46147
44579
  exports.Circle = Circle$1;
46148
44580
  exports.ColorCurve = ColorCurve;
46149
44581
  exports.ColorPlayable = ColorPlayable;
@@ -46156,8 +44588,6 @@ exports.Composition = Composition;
46156
44588
  exports.ConstBoolNode = ConstBoolNode;
46157
44589
  exports.ConstFloatNode = ConstFloatNode;
46158
44590
  exports.ConstraintTarget = ConstraintTarget;
46159
- exports.ContainerControl = ContainerControl;
46160
- exports.Control = Control;
46161
44591
  exports.ControlParameterBoolNode = ControlParameterBoolNode;
46162
44592
  exports.ControlParameterFloatNode = ControlParameterFloatNode;
46163
44593
  exports.ControlParameterTriggerNode = ControlParameterTriggerNode;
@@ -46264,7 +44694,6 @@ exports.RenderTargetPool = RenderTargetPool;
46264
44694
  exports.Renderbuffer = Renderbuffer;
46265
44695
  exports.Renderer = Renderer;
46266
44696
  exports.RendererComponent = RendererComponent;
46267
- exports.RootControl = RootControl;
46268
44697
  exports.RuntimeClip = RuntimeClip;
46269
44698
  exports.SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0 = SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0;
46270
44699
  exports.SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0 = SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0;
@@ -46308,8 +44737,6 @@ exports.TransformPlayable = TransformPlayable;
46308
44737
  exports.TransitionNode = TransitionNode;
46309
44738
  exports.Triangle = Triangle;
46310
44739
  exports.TrimPath = TrimPath;
46311
- exports.UICanvas = UICanvas;
46312
- exports.UIControl = UIControl;
46313
44740
  exports.ValueGetter = ValueGetter;
46314
44741
  exports.ValueNode = ValueNode;
46315
44742
  exports.Vector2Curve = Vector2Curve;
@@ -46319,7 +44746,6 @@ exports.Vector3PropertyMixerPlayable = Vector3PropertyMixerPlayable;
46319
44746
  exports.Vector4Curve = Vector4Curve;
46320
44747
  exports.Vector4PropertyMixerPlayable = Vector4PropertyMixerPlayable;
46321
44748
  exports.VertexBuffer = VertexBuffer;
46322
- exports.WindowRootControl = WindowRootControl;
46323
44749
  exports.addByOrder = addByOrder;
46324
44750
  exports.addItem = addItem;
46325
44751
  exports.addItemWithOrder = addItemWithOrder;