@galacean/effects-threejs 2.10.0-alpha.3 → 2.10.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.10.0-alpha.3
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+ * Version: v2.10.0-alpha.5
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  */
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  import * as THREE from 'three';
@@ -2934,6 +2934,11 @@ var PluginSystem = /*#__PURE__*/ function() {
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  PluginSystem.getPlugins = function getPlugins() {
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  return plugins;
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  };
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+ PluginSystem.notifyCompositionCreating = function notifyCompositionCreating(composition, scene) {
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+ plugins.forEach(function(plugin) {
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+ return plugin.onCompositionCreating(composition, scene);
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+ });
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+ };
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  PluginSystem.notifyCompositionCreated = function notifyCompositionCreated(composition, scene) {
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  plugins.forEach(function(plugin) {
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  return plugin.onCompositionCreated(composition, scene);
@@ -3026,6 +3031,12 @@ function getPluginUsageInfo(name) {
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  * @param engine - 引擎实例
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  */ _proto.onAssetsLoadFinish = function onAssetsLoadFinish(scene, options, engine) {};
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  /**
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+ * 合成内容开始创建前触发。
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+ * 此时 root、pluginRoot 和 sceneRoot 已创建,但场景内容尚未实例化。
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+ * @param composition - 正在创建的合成对象
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+ * @param scene - 场景对象
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+ */ _proto.onCompositionCreating = function onCompositionCreating(composition, scene) {};
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+ /**
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  * 合成创建完成后触发。
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  * @param composition - 合成对象
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  * @param scene - 场景对象
@@ -15634,35 +15645,35 @@ function vecMulCombine(out, a, b) {
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  }
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  return out;
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  }
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- var _obj$7;
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- var particleOriginTranslateMap$1 = (_obj$7 = {}, _obj$7[ParticleOrigin.PARTICLE_ORIGIN_CENTER] = [
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+ var _obj$6;
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+ var particleOriginTranslateMap$1 = (_obj$6 = {}, _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER] = [
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  0,
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  0
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_CENTER_BOTTOM] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER_BOTTOM] = [
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  0,
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  -0.5
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_CENTER_TOP] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER_TOP] = [
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  0,
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  0.5
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_LEFT_TOP] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_TOP] = [
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  -0.5,
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  0.5
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_LEFT_CENTER] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_CENTER] = [
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  -0.5,
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  0
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_LEFT_BOTTOM] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_BOTTOM] = [
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  -0.5,
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  -0.5
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_CENTER] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_CENTER] = [
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  0.5,
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  0
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [
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  0.5,
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  -0.5
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- ], _obj$7[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_TOP] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_TOP] = [
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  0.5,
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  0.5
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- ], _obj$7);
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+ ], _obj$6);
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  function nearestPowerOfTwo(value) {
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  return Math.pow(2, Math.round(Math.log(value) / Math.LN2));
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  }
@@ -17400,27 +17411,27 @@ function oldBezierKeyFramesToNew(props) {
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  * 对象引用阶梯曲线(spec ValueType.REFERENCE_CURVE)。
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  * props 为 [[time, value], ...],value 为已解析的对象引用实例。
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  */ var REFERENCE_CURVE = 28;
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- var _obj$6;
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- var map$1 = (_obj$6 = {}, _obj$6[ValueType.RANDOM] = function(props) {
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+ var _obj$5;
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+ var map$1 = (_obj$5 = {}, _obj$5[ValueType.RANDOM] = function(props) {
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  if (_instanceof1(props[0], Array)) {
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  return new RandomVectorValue(props);
17407
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  }
17408
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  return new RandomValue(props);
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- }, _obj$6[ValueType.CONSTANT] = function(props) {
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+ }, _obj$5[ValueType.CONSTANT] = function(props) {
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  return new StaticValue(props);
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- }, _obj$6[ValueType.CONSTANT_VEC2] = function(props) {
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+ }, _obj$5[ValueType.CONSTANT_VEC2] = function(props) {
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  return new StaticValue(props);
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- }, _obj$6[ValueType.CONSTANT_VEC3] = function(props) {
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+ }, _obj$5[ValueType.CONSTANT_VEC3] = function(props) {
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  return new StaticValue(props);
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- }, _obj$6[ValueType.CONSTANT_VEC4] = function(props) {
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+ }, _obj$5[ValueType.CONSTANT_VEC4] = function(props) {
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  return new StaticValue(props);
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- }, _obj$6[ValueType.RGBA_COLOR] = function(props) {
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+ }, _obj$5[ValueType.RGBA_COLOR] = function(props) {
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  return new StaticValue(props);
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- }, _obj$6[ValueType.COLORS] = function(props) {
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+ }, _obj$5[ValueType.COLORS] = function(props) {
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  return new RandomSetValue(props.map(function(c) {
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  return colorToArr$1(c, false);
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  }));
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- }, _obj$6[ValueType.LINE] = function(props) {
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+ }, _obj$5[ValueType.LINE] = function(props) {
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  if (props.length === 2 && props[0][0] === 0 && props[1][0] === 1) {
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  return new LinearValue([
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  props[0][1],
@@ -17428,38 +17439,38 @@ var map$1 = (_obj$6 = {}, _obj$6[ValueType.RANDOM] = function(props) {
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  ]);
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  }
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  return new LineSegments(props);
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- }, _obj$6[ValueType.GRADIENT_COLOR] = function(props) {
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+ }, _obj$5[ValueType.GRADIENT_COLOR] = function(props) {
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  return new GradientValue(props);
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- }, _obj$6[ValueType.LINEAR_PATH] = function(pros) {
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+ }, _obj$5[ValueType.LINEAR_PATH] = function(pros) {
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  return new PathSegments(pros);
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- }, _obj$6[ValueType.BEZIER_CURVE] = function(props) {
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+ }, _obj$5[ValueType.BEZIER_CURVE] = function(props) {
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17447
  if (props.length === 1) {
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  return new StaticValue(props[0][1][1]);
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17449
  }
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  return new BezierCurve(props);
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- }, _obj$6[ValueType.BEZIER_CURVE_PATH] = function(props) {
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+ }, _obj$5[ValueType.BEZIER_CURVE_PATH] = function(props) {
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  if (props[0].length === 1) {
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  return new StaticValue(_construct(Vector3, [].concat(props[1][0])));
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  }
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  return new BezierCurvePath(props);
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- }, _obj$6[ValueType.BEZIER_CURVE_QUAT] = function(props) {
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+ }, _obj$5[ValueType.BEZIER_CURVE_QUAT] = function(props) {
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17457
  if (props[0].length === 1) {
17447
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  return new StaticValue(_construct(Quaternion, [].concat(props[1][0])));
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  }
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  return new BezierCurveQuat(props);
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- }, _obj$6[ValueType.COLOR_CURVE] = function(props) {
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+ }, _obj$5[ValueType.COLOR_CURVE] = function(props) {
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  return new ColorCurve(props);
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- }, _obj$6[ValueType.VECTOR4_CURVE] = function(props) {
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+ }, _obj$5[ValueType.VECTOR4_CURVE] = function(props) {
17453
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  return new Vector4Curve(props);
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- }, _obj$6[ValueType.VECTOR2_CURVE] = function(props) {
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+ }, _obj$5[ValueType.VECTOR2_CURVE] = function(props) {
17455
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  return new Vector2Curve(props);
17456
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  }, // TODO: add spec
17457
- _obj$6[VECTOR3_CURVE] = function(props) {
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+ _obj$5[VECTOR3_CURVE] = function(props) {
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  return new Vector3Curve(props);
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  }, // 对象引用阶梯曲线(不插值):props.data 为 [time, value][],value 已解析为 EffectsObject
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- _obj$6[REFERENCE_CURVE] = function(props) {
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+ _obj$5[REFERENCE_CURVE] = function(props) {
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  return new ReferenceCurve(props);
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- }, _obj$6);
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+ }, _obj$5);
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  function createValueGetter(args) {
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  if (!args || !isNaN(+args)) {
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  return new StaticValue(args || 0);
@@ -21400,8 +21411,8 @@ var vertexBufferSemanticMap = {
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  TANGENT_BS2: "aTargetTangent2",
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  TANGENT_BS3: "aTargetTangent3"
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  };
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- var _obj$5;
21404
- var BYTES_TYPE_MAP = (_obj$5 = {}, _obj$5[BufferDataType.Float] = 4, _obj$5[BufferDataType.Int] = 4, _obj$5[BufferDataType.UnsignedInt] = 4, _obj$5[BufferDataType.Short] = 2, _obj$5[BufferDataType.UnsignedShort] = 2, _obj$5[BufferDataType.Byte] = 1, _obj$5[BufferDataType.UnsignedByte] = 1, _obj$5);
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+ var _obj$4;
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+ var BYTES_TYPE_MAP = (_obj$4 = {}, _obj$4[BufferDataType.Float] = 4, _obj$4[BufferDataType.Int] = 4, _obj$4[BufferDataType.UnsignedInt] = 4, _obj$4[BufferDataType.Short] = 2, _obj$4[BufferDataType.UnsignedShort] = 2, _obj$4[BufferDataType.Byte] = 1, _obj$4[BufferDataType.UnsignedByte] = 1, _obj$4);
21405
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  function generateEmptyTypedArray(type) {
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  return createTypedArray(type, 0);
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  }
@@ -22918,7 +22929,7 @@ var canvasPool = new CanvasPool();
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  * `ATLAS_SIZE × ATLAS_SIZE` 的离屏 canvas atlas,字符按需逐个绘制并打包,
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  * `Graphics.drawText` 通过逐字 quad 引用 atlas 子矩形渲染。
22920
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  *
22921
- * - 同一段文本不同颜色不会重复 upload(颜色由顶点 `vColor` 乘上字形 alpha)
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+ * - 同一段文本不同颜色不会重复 upload(颜色由顶点 `vColor` 与字形 RGBA 相乘)
22922
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  * - 同一字体/字号下重复字符只渲染一次,显著减少 canvas → texture 上传次数
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  *
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  * 入参全部展开(避免调用方每帧创建临时 style 对象触发 GC)
@@ -22932,7 +22943,7 @@ var canvasPool = new CanvasPool();
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  /**
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  * 取(必要时新建)对应字体的字符 atlas
22934
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  */ _proto.getAtlas = function getAtlas(fontSize, fontFamily, fontWeight, fontStyle) {
22935
- // Pixi CanvasText 默认跟随 renderer.resolution;这里对应 Engine.pixelRatio。
22946
+ // 字形 atlas 跟随 Engine.pixelRatio。
22936
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  var resolution = this.engine.pixelRatio;
22937
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  if (resolution !== this.resolution) {
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  this.clear();
@@ -22953,14 +22964,11 @@ var canvasPool = new CanvasPool();
22953
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  var probeCtx = probeCanvasAndContext.context;
22954
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  var ascentPx = fontSize * 0.8 * resolution;
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  var descentPx = fontSize * 0.2 * resolution;
22956
- try {
22957
- probeCtx.font = scaledFontString;
22958
- var m = probeCtx.measureText(METRICS_STRING + BASELINE_SYMBOL);
22959
- ascentPx = m.actualBoundingBoxAscent || ascentPx;
22960
- descentPx = m.actualBoundingBoxDescent || descentPx;
22961
- } finally{
22962
- canvasPool.releaseCanvasAndContext(probeCanvasAndContext);
22963
- }
22967
+ probeCtx.font = scaledFontString;
22968
+ var m = probeCtx.measureText(METRICS_STRING + BASELINE_SYMBOL);
22969
+ ascentPx = m.actualBoundingBoxAscent || ascentPx;
22970
+ descentPx = m.actualBoundingBoxDescent || descentPx;
22971
+ canvasPool.releaseCanvasAndContext(probeCanvasAndContext);
22964
22972
  var atlas = new GlyphAtlas(this.engine, scaledFontString, ascentPx, descentPx, fontStyle, resolution);
22965
22973
  this.atlases.set(fontKey, atlas);
22966
22974
  return atlas;
@@ -22996,6 +23004,10 @@ var FULL_REGION = {
22996
23004
  u1: 1,
22997
23005
  v1: 1
22998
23006
  };
23007
+ var NINE_PATCH_DRAW_SOURCE_SIZE = "aDrawSourceSize";
23008
+ var NINE_PATCH_SOURCE_RECT = "aSourceRect";
23009
+ var NINE_PATCH_MARGINS = "aMargins";
23010
+ var NINE_PATCH_OPTIONS = "aOptions";
22999
23011
  var Graphics = /*#__PURE__*/ function() {
23000
23012
  function Graphics(engine) {
23001
23013
  this.engine = engine;
@@ -23009,6 +23021,10 @@ var Graphics = /*#__PURE__*/ function() {
23009
23021
  this.colors = [];
23010
23022
  this.uvs = [];
23011
23023
  this.indices = [];
23024
+ this.ninePatchDrawSourceSizes = [];
23025
+ this.ninePatchSourceRects = [];
23026
+ this.ninePatchMargins = [];
23027
+ this.ninePatchOptions = [];
23012
23028
  this.lineStyle = {
23013
23029
  width: 1,
23014
23030
  alignment: 0.5,
@@ -23020,6 +23036,9 @@ var Graphics = /*#__PURE__*/ function() {
23020
23036
  this.currentBatchTexture = null;
23021
23037
  this.transformStack = [];
23022
23038
  this.currentTransform = Matrix3.fromIdentity();
23039
+ this.clipStack = [];
23040
+ this.logicalWidth = 1;
23041
+ this.logicalHeight = 1;
23023
23042
  var _obj;
23024
23043
  this.geometry = Geometry.create(this.engine, {
23025
23044
  attributes: (_obj = {}, _obj[VertexBuffer.PositionKind] = {
@@ -23085,6 +23104,51 @@ var Graphics = /*#__PURE__*/ function() {
23085
23104
  drawCount: 6,
23086
23105
  bufferUsage: glContext.DYNAMIC_DRAW
23087
23106
  });
23107
+ var _obj1;
23108
+ this.ninePatchGeometry = Geometry.create(this.engine, {
23109
+ attributes: (_obj1 = {}, _obj1[VertexBuffer.PositionKind] = {
23110
+ type: glContext.FLOAT,
23111
+ size: 2,
23112
+ data: new Float32Array(8)
23113
+ }, _obj1[VertexBuffer.ColorKind] = {
23114
+ type: glContext.FLOAT,
23115
+ size: 4,
23116
+ data: new Float32Array(16)
23117
+ }, _obj1[VertexBuffer.UVKind] = {
23118
+ type: glContext.FLOAT,
23119
+ size: 2,
23120
+ data: new Float32Array(8)
23121
+ }, _obj1[NINE_PATCH_DRAW_SOURCE_SIZE] = {
23122
+ type: glContext.FLOAT,
23123
+ size: 4,
23124
+ data: new Float32Array(16)
23125
+ }, _obj1[NINE_PATCH_SOURCE_RECT] = {
23126
+ type: glContext.FLOAT,
23127
+ size: 4,
23128
+ data: new Float32Array(16)
23129
+ }, _obj1[NINE_PATCH_MARGINS] = {
23130
+ type: glContext.FLOAT,
23131
+ size: 4,
23132
+ data: new Float32Array(16)
23133
+ }, _obj1[NINE_PATCH_OPTIONS] = {
23134
+ type: glContext.FLOAT,
23135
+ size: 4,
23136
+ data: new Float32Array(16)
23137
+ }, _obj1),
23138
+ indices: {
23139
+ data: new Uint16Array([
23140
+ 0,
23141
+ 1,
23142
+ 2,
23143
+ 2,
23144
+ 1,
23145
+ 3
23146
+ ])
23147
+ },
23148
+ mode: glContext.TRIANGLES,
23149
+ drawCount: 6,
23150
+ bufferUsage: glContext.DYNAMIC_DRAW
23151
+ });
23088
23152
  this.coloredMaterial = Material.create(this.engine, {
23089
23153
  shader: {
23090
23154
  vertex: "precision highp float;\n attribute vec2 aPos;\n attribute vec4 aColor;\n varying vec4 vColor;\n\n uniform mat4 effects_MatrixVP;\n void main() {\n vColor = aColor;\n gl_Position = effects_MatrixVP * vec4(aPos, 0.0, 1.0);\n }",
@@ -23103,12 +23167,21 @@ var Graphics = /*#__PURE__*/ function() {
23103
23167
  this.texturedMaterial.depthTest = false;
23104
23168
  this.texturedMaterial.depthMask = false;
23105
23169
  this.texturedMaterial.blending = true;
23106
- // 文本 atlas 按 Pixi 的方式在上传时预乘 alpha,因此采样后只需应用顶点色和顶点 alpha。
23170
+ this.ninePatchMaterial = Material.create(this.engine, {
23171
+ shader: {
23172
+ vertex: "precision highp float;\n attribute vec2 aPos;\n attribute vec4 aColor;\n attribute vec2 aUV;\n attribute vec4 aDrawSourceSize;\n attribute vec4 aSourceRect;\n attribute vec4 aMargins;\n attribute vec4 aOptions;\n varying vec4 vColor;\n varying vec2 vUV;\n varying vec4 vDrawSourceSize;\n varying vec4 vSourceRect;\n varying vec4 vMargins;\n varying vec4 vOptions;\n\n uniform mat4 effects_MatrixVP;\n void main() {\n vColor = aColor;\n vUV = aUV;\n vDrawSourceSize = aDrawSourceSize;\n vSourceRect = aSourceRect;\n vMargins = aMargins;\n vOptions = aOptions;\n gl_Position = effects_MatrixVP * vec4(aPos, 0.0, 1.0);\n }",
23173
+ fragment: "precision highp float;\n varying vec4 vColor;\n varying vec2 vUV;\n varying vec4 vDrawSourceSize;\n varying vec4 vSourceRect;\n varying vec4 vMargins;\n varying vec4 vOptions;\n uniform sampler2D uMainTexture;\n\n float mapNinePatchAxis(\n float pixel,\n float drawSize,\n float sourceSize,\n float marginBegin,\n float marginEnd,\n float repeatMode,\n inout float drawCenter\n ) {\n if (pixel < marginBegin) {\n return pixel / sourceSize;\n } else if (pixel >= drawSize - marginEnd) {\n return (sourceSize - (drawSize - pixel)) / sourceSize;\n } else {\n if (vOptions.z < 0.5) {\n drawCenter -= 1.0;\n }\n\n if (repeatMode < 0.5) {\n float ratio = (pixel - marginBegin) / (drawSize - marginBegin - marginEnd);\n return (marginBegin + ratio * (sourceSize - marginBegin - marginEnd)) / sourceSize;\n } else if (repeatMode < 1.5) {\n float offset = mod(pixel - marginBegin, sourceSize - marginBegin - marginEnd);\n return (marginBegin + offset) / sourceSize;\n } else {\n float drawArea = drawSize - marginBegin - marginEnd;\n float sourceArea = sourceSize - marginBegin - marginEnd;\n float scale = max(1.0, floor(drawArea / max(sourceArea, 0.0000001) + 0.5));\n float ratio = mod((pixel - marginBegin) / drawArea * scale, 1.0);\n return (marginBegin + ratio * sourceArea) / sourceSize;\n }\n }\n }\n\n void main() {\n vec2 pixel = vec2(vUV.x, 1.0 - vUV.y) * vDrawSourceSize.xy;\n float drawCenter = 2.0;\n vec2 sourceUV = vec2(\n mapNinePatchAxis(\n pixel.x, vDrawSourceSize.x, vDrawSourceSize.z,\n vMargins.x, vMargins.z, vOptions.x, drawCenter\n ),\n mapNinePatchAxis(\n pixel.y, vDrawSourceSize.y, vDrawSourceSize.w,\n vMargins.y, vMargins.w, vOptions.y, drawCenter\n )\n );\n\n if (drawCenter < 0.5) {\n discard;\n }\n\n vec2 uv = vec2(\n vSourceRect.x + sourceUV.x * vSourceRect.z,\n vSourceRect.y - sourceUV.y * vSourceRect.w\n );\n vec4 color = texture2D(uMainTexture, uv) * vColor;\n color.rgb *= color.a;\n gl_FragColor = color;\n }"
23174
+ }
23175
+ });
23176
+ this.ninePatchMaterial.depthTest = false;
23177
+ this.ninePatchMaterial.depthMask = false;
23178
+ this.ninePatchMaterial.blending = true;
23179
+ // 文本 atlas 在上传时预乘 alpha,因此纹理 RGB 只需乘顶点色和顶点 alpha。
23107
23180
  // 单独使用 material,避免改变 drawTexture 对普通非预乘纹理的处理。
23108
23181
  this.textMaterial = Material.create(this.engine, {
23109
23182
  shader: {
23110
23183
  vertex: "precision highp float;\n attribute vec2 aPos;\n attribute vec4 aColor;\n attribute vec2 aUV;\n varying vec4 vColor;\n varying vec2 vUV;\n\n uniform mat4 effects_MatrixVP;\n void main() {\n vColor = aColor;\n vUV = aUV;\n gl_Position = effects_MatrixVP * vec4(aPos, 0.0, 1.0);\n }",
23111
- fragment: "precision highp float;\n varying vec4 vColor;\n varying vec2 vUV;\n uniform sampler2D uMainTexture;\n void main() {\n float alpha = texture2D(uMainTexture, vUV).a * vColor.a;\n gl_FragColor = vec4(vColor.rgb * alpha, alpha);\n }"
23184
+ fragment: "precision highp float;\n varying vec4 vColor;\n varying vec2 vUV;\n uniform sampler2D uMainTexture;\n void main() {\n vec4 textureColor = texture2D(uMainTexture, vUV);\n float alpha = textureColor.a * vColor.a;\n vec3 rgb = textureColor.rgb * vColor.rgb * vColor.a;\n gl_FragColor = vec4(rgb, alpha);\n }"
23112
23185
  }
23113
23186
  });
23114
23187
  this.textMaterial.depthTest = false;
@@ -23124,25 +23197,36 @@ var Graphics = /*#__PURE__*/ function() {
23124
23197
  this.vertices.length = 0;
23125
23198
  this.colors.length = 0;
23126
23199
  this.uvs.length = 0;
23200
+ this.ninePatchDrawSourceSizes.length = 0;
23201
+ this.ninePatchSourceRects.length = 0;
23202
+ this.ninePatchMargins.length = 0;
23203
+ this.ninePatchOptions.length = 0;
23127
23204
  this.transformStack = [];
23128
23205
  this.currentTransform = Matrix3.fromIdentity();
23206
+ this.clipStack = [];
23129
23207
  this.currentBatchType = "colored";
23130
23208
  this.currentBatchTexture = null;
23131
- // 创建从屏幕坐标到 NDC 的投影矩阵,屏幕坐标: (0, 0) 在左下角,(width, height) 在右上角
23132
- var _this_engine_canvas_getBoundingClientRect = this.engine.canvas.getBoundingClientRect(), width = _this_engine_canvas_getBoundingClientRect.width, height = _this_engine_canvas_getBoundingClientRect.height;
23209
+ this.engine.setScissorTest(false);
23210
+ // 创建从屏幕坐标到 NDC 的投影矩阵,屏幕坐标:(0, 0) 在左上角,(width, height) 在右下角,+Y 向下。
23211
+ var bounds = this.engine.canvas.getBoundingClientRect();
23212
+ var width = bounds.width || this.engine.canvas.width / this.engine.pixelRatio || 1;
23213
+ var height = bounds.height || this.engine.canvas.height / this.engine.pixelRatio || 1;
23214
+ this.logicalWidth = width;
23215
+ this.logicalHeight = height;
23133
23216
  // 正交投影矩阵:将屏幕坐标 [0, width] x [0, height] 映射到 NDC [-1, 1] x [-1, 1]
23134
- var projectionMatrix = new Matrix4(2 / width, 0, 0, 0, 0, 2 / height, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1 // 第四列
23217
+ var projectionMatrix = new Matrix4(2 / width, 0, 0, 0, 0, -2 / height, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1 // 第四列
23135
23218
  );
23136
23219
  this.coloredMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23137
23220
  this.texturedMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23138
23221
  this.textMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23222
+ this.ninePatchMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23139
23223
  };
23140
23224
  /**
23141
23225
  * 将当前变换压入栈,并设置新的变换
23142
23226
  * @param transform - 新的变换矩阵(会与当前变换相乘)
23143
23227
  */ _proto.pushTransform = function pushTransform(transform) {
23144
23228
  this.transformStack.push(this.currentTransform.clone());
23145
- this.currentTransform = this.currentTransform.premultiply(transform);
23229
+ this.currentTransform = this.currentTransform.multiply(transform);
23146
23230
  };
23147
23231
  /**
23148
23232
  * 恢复上一个变换
@@ -23154,10 +23238,81 @@ var Graphics = /*#__PURE__*/ function() {
23154
23238
  }
23155
23239
  this.currentTransform = transform;
23156
23240
  };
23241
+ /** Pushes a local rectangular child clip using a screen-space AABB scissor. */ _proto.pushClipRect = function pushClipRect(x, y, width, height) {
23242
+ var elements = this.currentTransform.elements;
23243
+ var corners = [
23244
+ [
23245
+ x,
23246
+ y
23247
+ ],
23248
+ [
23249
+ x + width,
23250
+ y
23251
+ ],
23252
+ [
23253
+ x,
23254
+ y + height
23255
+ ],
23256
+ [
23257
+ x + width,
23258
+ y + height
23259
+ ]
23260
+ ];
23261
+ var left = Infinity;
23262
+ var top = Infinity;
23263
+ var right = -Infinity;
23264
+ var bottom = -Infinity;
23265
+ for(var _iterator = _create_for_of_iterator_helper_loose(corners), _step; !(_step = _iterator()).done;){
23266
+ var corner = _step.value;
23267
+ var transformedX = elements[0] * corner[0] + elements[3] * corner[1] + elements[6];
23268
+ var transformedY = elements[1] * corner[0] + elements[4] * corner[1] + elements[7];
23269
+ left = Math.min(left, transformedX);
23270
+ top = Math.min(top, transformedY);
23271
+ right = Math.max(right, transformedX);
23272
+ bottom = Math.max(bottom, transformedY);
23273
+ }
23274
+ var parent = this.clipStack[this.clipStack.length - 1];
23275
+ if (parent) {
23276
+ left = Math.max(left, parent.x);
23277
+ top = Math.max(top, parent.y);
23278
+ right = Math.min(right, parent.x + parent.width);
23279
+ bottom = Math.min(bottom, parent.y + parent.height);
23280
+ }
23281
+ var clip = {
23282
+ x: left,
23283
+ y: top,
23284
+ width: Math.max(0, right - left),
23285
+ height: Math.max(0, bottom - top)
23286
+ };
23287
+ var previous = parent;
23288
+ this.clipStack.push(clip);
23289
+ if (!this.clipRectsEqual(previous, clip)) {
23290
+ this.flushBatch();
23291
+ this.applyClipRect(clip);
23292
+ }
23293
+ };
23294
+ /** Restores the parent rectangular clip. */ _proto.popClipRect = function popClipRect() {
23295
+ var previous = this.clipStack.pop();
23296
+ if (!previous) {
23297
+ console.warn("Graphics: clip stack is empty.");
23298
+ return;
23299
+ }
23300
+ var clip = this.clipStack[this.clipStack.length - 1];
23301
+ if (!this.clipRectsEqual(previous, clip)) {
23302
+ this.flushBatch();
23303
+ if (clip) {
23304
+ this.applyClipRect(clip);
23305
+ } else {
23306
+ this.engine.setScissorTest(false);
23307
+ }
23308
+ }
23309
+ };
23157
23310
  /**
23158
23311
  * 刷新并渲染所有累积的绘制命令
23159
23312
  */ _proto.end = function end() {
23160
23313
  this.flushBatch();
23314
+ this.clipStack = [];
23315
+ this.engine.setScissorTest(false);
23161
23316
  };
23162
23317
  /**
23163
23318
  * 切换到指定批次类型/纹理。若与当前批次不一致,先 flush 已累积顶点
@@ -23170,6 +23325,24 @@ var Graphics = /*#__PURE__*/ function() {
23170
23325
  this.currentBatchType = type;
23171
23326
  this.currentBatchTexture = texture;
23172
23327
  };
23328
+ _proto.applyClipRect = function applyClipRect(clip) {
23329
+ var framebufferWidth = this.engine.canvas.width;
23330
+ var framebufferHeight = this.engine.canvas.height;
23331
+ var scaleX = framebufferWidth / this.logicalWidth;
23332
+ var scaleY = framebufferHeight / this.logicalHeight;
23333
+ var left = Math.max(0, Math.min(framebufferWidth, Math.floor(clip.x * scaleX)));
23334
+ var top = Math.max(0, Math.min(framebufferHeight, Math.floor(clip.y * scaleY)));
23335
+ var right = Math.max(left, Math.min(framebufferWidth, Math.ceil((clip.x + clip.width) * scaleX)));
23336
+ var bottom = Math.max(top, Math.min(framebufferHeight, Math.ceil((clip.y + clip.height) * scaleY)));
23337
+ this.engine.setScissorTest(true);
23338
+ this.engine.setScissor(left, framebufferHeight - bottom, right - left, bottom - top);
23339
+ };
23340
+ _proto.clipRectsEqual = function clipRectsEqual(left, right) {
23341
+ if (!left || !right) {
23342
+ return left === right;
23343
+ }
23344
+ return left.x === right.x && left.y === right.y && left.width === right.width && left.height === right.height;
23345
+ };
23173
23346
  /**
23174
23347
  * 提交当前累积的顶点到 renderer,清空缓冲(批次内部 flush 不重置 batchType)
23175
23348
  */ _proto.flushBatch = function flushBatch() {
@@ -23183,37 +23356,48 @@ var Graphics = /*#__PURE__*/ function() {
23183
23356
  var colorsArray = new Float32Array(this.colors);
23184
23357
  var uvsArray = new Float32Array(this.uvs);
23185
23358
  var indicesArray = new Uint16Array(this.indices);
23186
- this.updateAttributeData(VertexBuffer.PositionKind, verticesArray, 2);
23187
- this.updateAttributeData(VertexBuffer.ColorKind, colorsArray, 4);
23188
- this.updateAttributeData(VertexBuffer.UVKind, uvsArray, 2);
23189
- this.geometry.setIndexData(indicesArray);
23190
- this.geometry.setDrawCount(this.currentIndexCount);
23359
+ var geometry = this.currentBatchType === "ninePatch" ? this.ninePatchGeometry : this.geometry;
23360
+ this.updateAttributeData(geometry, VertexBuffer.PositionKind, verticesArray, 2);
23361
+ this.updateAttributeData(geometry, VertexBuffer.ColorKind, colorsArray, 4);
23362
+ this.updateAttributeData(geometry, VertexBuffer.UVKind, uvsArray, 2);
23363
+ if (this.currentBatchType === "ninePatch") {
23364
+ this.updateAttributeData(geometry, NINE_PATCH_DRAW_SOURCE_SIZE, new Float32Array(this.ninePatchDrawSourceSizes), 4);
23365
+ this.updateAttributeData(geometry, NINE_PATCH_SOURCE_RECT, new Float32Array(this.ninePatchSourceRects), 4);
23366
+ this.updateAttributeData(geometry, NINE_PATCH_MARGINS, new Float32Array(this.ninePatchMargins), 4);
23367
+ this.updateAttributeData(geometry, NINE_PATCH_OPTIONS, new Float32Array(this.ninePatchOptions), 4);
23368
+ }
23369
+ geometry.setIndexData(indicesArray);
23370
+ geometry.setDrawCount(this.currentIndexCount);
23191
23371
  var material;
23192
- if (this.currentBatchType === "textured" || this.currentBatchType === "text") {
23193
- material = this.currentBatchType === "text" ? this.textMaterial : this.texturedMaterial;
23372
+ if (this.currentBatchType === "textured" || this.currentBatchType === "text" || this.currentBatchType === "ninePatch") {
23373
+ material = this.currentBatchType === "text" ? this.textMaterial : this.currentBatchType === "ninePatch" ? this.ninePatchMaterial : this.texturedMaterial;
23194
23374
  var _this_currentBatchTexture;
23195
23375
  var tex = (_this_currentBatchTexture = this.currentBatchTexture) != null ? _this_currentBatchTexture : this.engine.whiteTexture;
23196
23376
  material.setTexture("uMainTexture", tex);
23197
23377
  } else {
23198
23378
  material = this.coloredMaterial;
23199
23379
  }
23200
- this.engine.renderer.drawGeometry(this.geometry, Matrix4.IDENTITY, material);
23380
+ this.engine.renderer.drawGeometry(geometry, Matrix4.IDENTITY, material);
23201
23381
  this.indices.length = 0;
23202
23382
  this.vertices.length = 0;
23203
23383
  this.colors.length = 0;
23204
23384
  this.uvs.length = 0;
23205
- };
23206
- _proto.updateAttributeData = function updateAttributeData(name, data, size) {
23207
- var _this_geometry_getVertexBuffer;
23208
- var dataBuffer = (_this_geometry_getVertexBuffer = this.geometry.getVertexBuffer(name)) == null ? void 0 : _this_geometry_getVertexBuffer.getBuffer();
23385
+ this.ninePatchDrawSourceSizes.length = 0;
23386
+ this.ninePatchSourceRects.length = 0;
23387
+ this.ninePatchMargins.length = 0;
23388
+ this.ninePatchOptions.length = 0;
23389
+ };
23390
+ _proto.updateAttributeData = function updateAttributeData(geometry, name, data, size) {
23391
+ var _geometry_getVertexBuffer;
23392
+ var dataBuffer = (_geometry_getVertexBuffer = geometry.getVertexBuffer(name)) == null ? void 0 : _geometry_getVertexBuffer.getBuffer();
23209
23393
  if (dataBuffer && data.byteLength > dataBuffer.capacity) {
23210
- this.geometry.setVerticesBuffer(new VertexBuffer(this.engine, data, name, {
23394
+ geometry.setVerticesBuffer(new VertexBuffer(this.engine, data, name, {
23211
23395
  updatable: true,
23212
23396
  size: size
23213
23397
  }));
23214
23398
  return;
23215
23399
  }
23216
- this.geometry.setAttributeData(name, data);
23400
+ geometry.setAttributeData(name, data);
23217
23401
  };
23218
23402
  /**
23219
23403
  * 线段顶点按顺序连接 (p0-p1, p1-p2, p2-p3, ...)
@@ -23296,8 +23480,8 @@ var Graphics = /*#__PURE__*/ function() {
23296
23480
  };
23297
23481
  /**
23298
23482
  * 绘制矩形边框
23299
- * @param x - 矩形左下角 X 坐标
23300
- * @param y - 矩形左下角 Y 坐标
23483
+ * @param x - 矩形左上角 X 坐标
23484
+ * @param y - 矩形左上角 Y 坐标
23301
23485
  * @param width - 矩形宽度
23302
23486
  * @param height - 矩形高度
23303
23487
  * @param color - 边框颜色,默认白色,范围 0-1
@@ -23340,8 +23524,8 @@ var Graphics = /*#__PURE__*/ function() {
23340
23524
  };
23341
23525
  /**
23342
23526
  * 绘制填充矩形
23343
- * @param x - 矩形左下角 X 坐标
23344
- * @param y - 矩形左下角 Y 坐标
23527
+ * @param x - 矩形左上角 X 坐标
23528
+ * @param y - 矩形左上角 Y 坐标
23345
23529
  * @param width - 矩形宽度
23346
23530
  * @param height - 矩形高度
23347
23531
  * @param color - 填充颜色,默认白色,范围 0-1
@@ -23367,9 +23551,9 @@ var Graphics = /*#__PURE__*/ function() {
23367
23551
  this.buildShape(this.circleShape, color);
23368
23552
  };
23369
23553
  /**
23370
- * 绘制纹理矩形(本地坐标,Y 向上,(x, y) 为左下角)
23371
- * @param x - 矩形左下角 X 坐标
23372
- * @param y - 矩形左下角 Y 坐标
23554
+ * 绘制纹理矩形(本地坐标,Y 向下,(x, y) 为左上角)
23555
+ * @param x - 矩形左上角 X 坐标
23556
+ * @param y - 矩形左上角 Y 坐标
23373
23557
  * @param width - 矩形宽度
23374
23558
  * @param height - 矩形高度
23375
23559
  * @param texture - 要采样的纹理。同纹理连续绘制会合批,纹理切换会自动 flush 当前批次
@@ -23382,14 +23566,41 @@ var Graphics = /*#__PURE__*/ function() {
23382
23566
  this.pushQuad(x, y, width, height, color, region);
23383
23567
  };
23384
23568
  /**
23385
- * 绘制文本(本地坐标,Y 向上,(x, y) 为文本左下角)。
23569
+ * Draws a nine-patch as one quad. Stretching and repetition are resolved in the fragment shader,
23570
+ * so Tile and TileFit do not expand into CPU-side geometry.
23571
+ */ _proto.drawNinePatch = function drawNinePatch(x, y, width, height, texture, options, color) {
23572
+ if (color === void 0) color = Color.WHITE;
23573
+ if (width <= 0 || height <= 0 || options.sourceWidth <= 0 || options.sourceHeight <= 0) {
23574
+ return;
23575
+ }
23576
+ this.ensureBatch("ninePatch", texture);
23577
+ var sourceU = options.sourceX / texture.width;
23578
+ var sourceV = 1 - options.sourceY / texture.height;
23579
+ var sourceUSize = options.sourceWidth / texture.width;
23580
+ var sourceVSize = options.sourceHeight / texture.height;
23581
+ var _options_horizontalMode;
23582
+ var horizontalMode = (_options_horizontalMode = options.horizontalMode) != null ? _options_horizontalMode : 0;
23583
+ var _options_verticalMode;
23584
+ var verticalMode = (_options_verticalMode = options.verticalMode) != null ? _options_verticalMode : 0;
23585
+ var _options_drawCenter;
23586
+ var drawCenter = Number((_options_drawCenter = options.drawCenter) != null ? _options_drawCenter : true);
23587
+ this.pushQuad(x, y, width, height, color, FULL_REGION);
23588
+ for(var i = 0; i < 4; i++){
23589
+ this.ninePatchDrawSourceSizes.push(width, height, options.sourceWidth, options.sourceHeight);
23590
+ this.ninePatchSourceRects.push(sourceU, sourceV, sourceUSize, sourceVSize);
23591
+ this.ninePatchMargins.push(options.marginLeft, options.marginTop, options.marginRight, options.marginBottom);
23592
+ this.ninePatchOptions.push(horizontalMode, verticalMode, drawCenter, 0);
23593
+ }
23594
+ };
23595
+ /**
23596
+ * 绘制文本(本地坐标,Y 向下,(x, y) 为文本 cell 左上角)。
23386
23597
  *
23387
23598
  * 文本走字符级 bitmap atlas(同一字体下每个字只渲染一次,任意文本组合复用 atlas);
23388
- * `color` 作为乘色与白色字形 alpha 相乘,任意颜色都不会污染 atlas。
23599
+ * `color` atlas 字形 RGBA 相乘,任意颜色都不会污染 atlas。
23389
23600
  *
23390
23601
  * 字体参数全部展开,避免调用方每帧创建临时 style 对象触发 GC
23391
- * @param x - 文本左下角 X 坐标(首字 ink 起始处,含 padding 的 quad 会向左延伸)
23392
- * @param y - 文本左下角 Y 坐标(cell 底,含底部 padding;字形 ink 在其上方 padding+ascent 处)
23602
+ * @param x - 文本左上角 X 坐标(首字 ink 起始处,含 padding 的 quad 会向左延伸)
23603
+ * @param y - 文本 cell 顶部 Y 坐标
23393
23604
  * @param text - 要绘制的文本内容,空串直接 return
23394
23605
  * @param fontSize - 字号(逻辑像素)
23395
23606
  * @param color - 乘色,默认白色,范围 0-1
@@ -23408,10 +23619,11 @@ var Graphics = /*#__PURE__*/ function() {
23408
23619
  this.ensureBatch("text", atlas.texture);
23409
23620
  var lineHeight = atlas.lineHeight;
23410
23621
  var cursorX = x;
23622
+ var characters = Array.from(text);
23411
23623
  // ensureChar 可能往 atlas canvas 写新字并打 dirty 标;实际 upload 推迟到
23412
23624
  // flushBatch 统一处理,这样一帧多次 drawText 共写同一 atlas 只 upload 一次
23413
- for(var i = 0; i < text.length; i++){
23414
- var info = atlas.ensureChar(text[i]);
23625
+ for(var i = 0; i < characters.length; i++){
23626
+ var info = atlas.ensureChar(characters[i]);
23415
23627
  if (!info) {
23416
23628
  continue;
23417
23629
  }
@@ -23433,11 +23645,35 @@ var Graphics = /*#__PURE__*/ function() {
23433
23645
  cursorX += info.advance;
23434
23646
  }
23435
23647
  };
23648
+ /** Measures text with the same glyph metrics used by {@link drawText}. */ _proto.measureText = function measureText(text, fontSize, fontFamily, fontWeight, fontStyle) {
23649
+ if (fontFamily === void 0) fontFamily = "sans-serif";
23650
+ if (fontWeight === void 0) fontWeight = "normal";
23651
+ if (fontStyle === void 0) fontStyle = "normal";
23652
+ var atlas = this.textCache.getAtlas(fontSize, fontFamily, fontWeight, fontStyle);
23653
+ var characters = Array.from(text);
23654
+ var advances = [];
23655
+ var width = 0;
23656
+ for(var _iterator = _create_for_of_iterator_helper_loose(characters), _step; !(_step = _iterator()).done;){
23657
+ var character = _step.value;
23658
+ var _atlas_ensureChar;
23659
+ var _atlas_ensureChar_advance;
23660
+ var advance = (_atlas_ensureChar_advance = (_atlas_ensureChar = atlas.ensureChar(character)) == null ? void 0 : _atlas_ensureChar.advance) != null ? _atlas_ensureChar_advance : 0;
23661
+ advances.push(advance);
23662
+ width += advance;
23663
+ }
23664
+ return {
23665
+ width: width,
23666
+ lineHeight: atlas.lineHeight,
23667
+ advances: advances
23668
+ };
23669
+ };
23436
23670
  _proto.dispose = function dispose() {
23437
23671
  this.geometry.dispose();
23672
+ this.ninePatchGeometry.dispose();
23438
23673
  this.coloredMaterial.dispose();
23439
23674
  this.texturedMaterial.dispose();
23440
23675
  this.textMaterial.dispose();
23676
+ this.ninePatchMaterial.dispose();
23441
23677
  this.textCache.dispose();
23442
23678
  };
23443
23679
  _proto.buildShape = function buildShape(shape, color) {
@@ -23445,7 +23681,7 @@ var Graphics = /*#__PURE__*/ function() {
23445
23681
  var indexOffset = this.indices.length;
23446
23682
  var vertexOffset = this.vertices.length / 2;
23447
23683
  buildPoints.length = 0;
23448
- shape.build(buildPoints);
23684
+ shape.build(buildPoints, this.getScreenScale());
23449
23685
  shape.triangulate(buildPoints, this.vertices, vertexOffset, this.indices, indexOffset);
23450
23686
  this.applyTransformAndColor(vertexOffset, this.vertices.length / 2 - vertexOffset, color);
23451
23687
  };
@@ -23455,11 +23691,19 @@ var Graphics = /*#__PURE__*/ function() {
23455
23691
  this.indices.length;
23456
23692
  var vertexOffset = this.vertices.length / 2;
23457
23693
  buildPoints.length = 0;
23458
- shape.build(buildPoints);
23694
+ shape.build(buildPoints, this.getScreenScale());
23459
23695
  this.lineStyle.width = thickness;
23460
23696
  buildLine(buildPoints, this.lineStyle, false, closed, this.vertices, 2, vertexOffset, this.indices);
23461
23697
  this.applyTransformAndColor(vertexOffset, this.vertices.length / 2 - vertexOffset, color);
23462
23698
  };
23699
+ _proto.getScreenScale = function getScreenScale() {
23700
+ var transform = this.currentTransform.elements;
23701
+ var transformScaleX = Math.hypot(transform[0], transform[1]);
23702
+ var transformScaleY = Math.hypot(transform[3], transform[4]);
23703
+ var framebufferScaleX = this.engine.canvas.width / this.logicalWidth;
23704
+ var framebufferScaleY = this.engine.canvas.height / this.logicalHeight;
23705
+ return Math.max(transformScaleX * framebufferScaleX, transformScaleY * framebufferScaleY, 1);
23706
+ };
23463
23707
  _proto.setTriangleShape = function setTriangleShape(x1, y1, x2, y2, x3, y3) {
23464
23708
  this.triangleShape.x = x1;
23465
23709
  this.triangleShape.y = y1;
@@ -23504,7 +23748,7 @@ var Graphics = /*#__PURE__*/ function() {
23504
23748
  * 在像素级亚像素精度下会暴露 1-2 像素缝隙,叠层时底层颜色透出形成可见的对角痕迹
23505
23749
  */ _proto.pushQuad = function pushQuad(x, y, width, height, color, region) {
23506
23750
  var vertexOffset = this.vertices.length / 2;
23507
- // 4 顶点(本地坐标,左下/右下/左上/右上),应用当前变换写入 vertices
23751
+ // 4 顶点(本地坐标,左上/右上/左下/右下),应用当前变换写入 vertices
23508
23752
  var corners = [
23509
23753
  [
23510
23754
  x,
@@ -23530,19 +23774,19 @@ var Graphics = /*#__PURE__*/ function() {
23530
23774
  var cornerUVs = [
23531
23775
  [
23532
23776
  u0,
23533
- v0
23777
+ v1
23534
23778
  ],
23535
23779
  [
23536
23780
  u1,
23537
- v0
23781
+ v1
23538
23782
  ],
23539
23783
  [
23540
23784
  u0,
23541
- v1
23785
+ v0
23542
23786
  ],
23543
23787
  [
23544
23788
  u1,
23545
- v1
23789
+ v0
23546
23790
  ]
23547
23791
  ];
23548
23792
  for(var i = 0; i < 4; i++){
@@ -24508,2086 +24752,6 @@ FrameComponent = __decorate([
24508
24752
  // 第四列 (位移) 乘 1,无需修改
24509
24753
  }
24510
24754
 
24511
- function _assert_this_initialized(self) {
24512
- if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
24513
- return self;
24514
- }
24515
-
24516
- var MouseFilter;
24517
- (function(MouseFilter) {
24518
- MouseFilter[MouseFilter["Stop"] = 0] = "Stop";
24519
- MouseFilter[MouseFilter["Pass"] = 1] = "Pass";
24520
- MouseFilter[MouseFilter["Ignore"] = 2] = "Ignore";
24521
- })(MouseFilter || (MouseFilter = {}));
24522
- var MouseBehaviorRecursive;
24523
- (function(MouseBehaviorRecursive) {
24524
- MouseBehaviorRecursive[MouseBehaviorRecursive["Inherited"] = 0] = "Inherited";
24525
- MouseBehaviorRecursive[MouseBehaviorRecursive["Disabled"] = 1] = "Disabled";
24526
- MouseBehaviorRecursive[MouseBehaviorRecursive["Enabled"] = 2] = "Enabled";
24527
- })(MouseBehaviorRecursive || (MouseBehaviorRecursive = {}));
24528
- var MouseButton;
24529
- (function(MouseButton) {
24530
- MouseButton[MouseButton["None"] = 0] = "None";
24531
- MouseButton[MouseButton["Left"] = 1] = "Left";
24532
- MouseButton[MouseButton["Right"] = 2] = "Right";
24533
- MouseButton[MouseButton["Middle"] = 3] = "Middle";
24534
- MouseButton[MouseButton["WheelUp"] = 4] = "WheelUp";
24535
- MouseButton[MouseButton["WheelDown"] = 5] = "WheelDown";
24536
- MouseButton[MouseButton["WheelLeft"] = 6] = "WheelLeft";
24537
- MouseButton[MouseButton["WheelRight"] = 7] = "WheelRight";
24538
- MouseButton[MouseButton["Xbutton1"] = 8] = "Xbutton1";
24539
- MouseButton[MouseButton["Xbutton2"] = 9] = "Xbutton2";
24540
- })(MouseButton || (MouseButton = {}));
24541
- var MouseButtonMask;
24542
- (function(MouseButtonMask) {
24543
- MouseButtonMask[MouseButtonMask["None"] = 0] = "None";
24544
- MouseButtonMask[MouseButtonMask["Left"] = 1] = "Left";
24545
- MouseButtonMask[MouseButtonMask["Right"] = 2] = "Right";
24546
- MouseButtonMask[MouseButtonMask["Middle"] = 4] = "Middle";
24547
- MouseButtonMask[MouseButtonMask["Xbutton1"] = 128] = "Xbutton1";
24548
- MouseButtonMask[MouseButtonMask["Xbutton2"] = 256] = "Xbutton2";
24549
- })(MouseButtonMask || (MouseButtonMask = {}));
24550
- var FocusMode;
24551
- (function(FocusMode) {
24552
- FocusMode[FocusMode["None"] = 0] = "None";
24553
- FocusMode[FocusMode["Click"] = 1] = "Click";
24554
- FocusMode[FocusMode["All"] = 2] = "All";
24555
- FocusMode[FocusMode["Accessibility"] = 3] = "Accessibility";
24556
- })(FocusMode || (FocusMode = {}));
24557
- var FocusBehaviorRecursive;
24558
- (function(FocusBehaviorRecursive) {
24559
- FocusBehaviorRecursive[FocusBehaviorRecursive["Inherited"] = 0] = "Inherited";
24560
- FocusBehaviorRecursive[FocusBehaviorRecursive["Disabled"] = 1] = "Disabled";
24561
- FocusBehaviorRecursive[FocusBehaviorRecursive["Enabled"] = 2] = "Enabled";
24562
- })(FocusBehaviorRecursive || (FocusBehaviorRecursive = {}));
24563
- var KeyLocation;
24564
- (function(KeyLocation) {
24565
- KeyLocation[KeyLocation["Unspecified"] = 0] = "Unspecified";
24566
- KeyLocation[KeyLocation["Left"] = 1] = "Left";
24567
- KeyLocation[KeyLocation["Right"] = 2] = "Right";
24568
- })(KeyLocation || (KeyLocation = {}));
24569
- var CursorShape;
24570
- (function(CursorShape) {
24571
- CursorShape[CursorShape["Arrow"] = 0] = "Arrow";
24572
- CursorShape[CursorShape["Ibeam"] = 1] = "Ibeam";
24573
- CursorShape[CursorShape["PointingHand"] = 2] = "PointingHand";
24574
- CursorShape[CursorShape["Cross"] = 3] = "Cross";
24575
- CursorShape[CursorShape["Wait"] = 4] = "Wait";
24576
- CursorShape[CursorShape["Busy"] = 5] = "Busy";
24577
- CursorShape[CursorShape["Drag"] = 6] = "Drag";
24578
- CursorShape[CursorShape["CanDrop"] = 7] = "CanDrop";
24579
- CursorShape[CursorShape["Forbidden"] = 8] = "Forbidden";
24580
- CursorShape[CursorShape["Vsize"] = 9] = "Vsize";
24581
- CursorShape[CursorShape["Hsize"] = 10] = "Hsize";
24582
- CursorShape[CursorShape["Bdiagsize"] = 11] = "Bdiagsize";
24583
- CursorShape[CursorShape["Fdiagsize"] = 12] = "Fdiagsize";
24584
- CursorShape[CursorShape["Move"] = 13] = "Move";
24585
- CursorShape[CursorShape["Vsplit"] = 14] = "Vsplit";
24586
- CursorShape[CursorShape["Hsplit"] = 15] = "Hsplit";
24587
- CursorShape[CursorShape["Help"] = 16] = "Help";
24588
- })(CursorShape || (CursorShape = {}));
24589
-
24590
- function _get_prototype_of(o) {
24591
- _get_prototype_of = Object.setPrototypeOf ? Object.getPrototypeOf : function getPrototypeOf(o) {
24592
- return o.__proto__ || Object.getPrototypeOf(o);
24593
- };
24594
- return _get_prototype_of(o);
24595
- }
24596
-
24597
- function _is_native_function(fn) {
24598
- return Function.toString.call(fn).indexOf("[native code]") !== -1;
24599
- }
24600
-
24601
- function _wrap_native_super(Class) {
24602
- var _cache = typeof Map === "function" ? new Map() : undefined;
24603
- _wrap_native_super = function _wrap_native_super(Class) {
24604
- if (Class === null || !_is_native_function(Class)) return Class;
24605
- if (typeof Class !== "function") throw new TypeError("Super expression must either be null or a function");
24606
- if (typeof _cache !== "undefined") {
24607
- if (_cache.has(Class)) return _cache.get(Class);
24608
- _cache.set(Class, Wrapper);
24609
- }
24610
- function Wrapper() {
24611
- return _construct(Class, arguments, _get_prototype_of(this).constructor);
24612
- }
24613
- Wrapper.prototype = Object.create(Class.prototype, {
24614
- constructor: {
24615
- value: Wrapper,
24616
- enumerable: false,
24617
- writable: true,
24618
- configurable: true
24619
- }
24620
- });
24621
- return _set_prototype_of(Wrapper, Class);
24622
- };
24623
- return _wrap_native_super(Class);
24624
- }
24625
-
24626
- function transformPoint(transform, value) {
24627
- var elements = transform.elements;
24628
- return new Vector2(elements[0] * value.x + elements[3] * value.y + elements[6], elements[1] * value.x + elements[4] * value.y + elements[7]);
24629
- }
24630
- function transformVector(transform, value) {
24631
- var elements = transform.elements;
24632
- return new Vector2(elements[0] * value.x + elements[3] * value.y, elements[1] * value.x + elements[4] * value.y);
24633
- }
24634
- var InputEvent = /*#__PURE__*/ function() {
24635
- function InputEvent() {
24636
- this.device = 0;
24637
- this.pressed = false;
24638
- this.canceled = false;
24639
- }
24640
- var _proto = InputEvent.prototype;
24641
- _proto.isPressed = function isPressed() {
24642
- return this.pressed && !this.canceled;
24643
- };
24644
- _proto.isReleased = function isReleased() {
24645
- return !this.pressed && !this.canceled;
24646
- };
24647
- _proto.isCanceled = function isCanceled() {
24648
- return this.canceled;
24649
- };
24650
- _proto.isEcho = function isEcho() {
24651
- return false;
24652
- };
24653
- _proto.xformedBy = function xformedBy(transform) {
24654
- var event = new InputEvent();
24655
- event.device = this.device;
24656
- event.pressed = this.pressed;
24657
- event.canceled = this.canceled;
24658
- return event;
24659
- };
24660
- return InputEvent;
24661
- }();
24662
- InputEvent.deviceIdEmulation = -1;
24663
- InputEvent.deviceIdInternal = -2;
24664
- InputEvent.deviceIdKeyboard = 16;
24665
- InputEvent.deviceIdMouse = 32;
24666
- var InputEventWithModifiers = /*#__PURE__*/ function(InputEvent) {
24667
- _inherits(InputEventWithModifiers, InputEvent);
24668
- function InputEventWithModifiers() {
24669
- var _this;
24670
- _this = InputEvent.apply(this, arguments) || this;
24671
- _this.commandOrControlAutoremap = false;
24672
- _this.shiftPressed = false;
24673
- _this.altPressed = false;
24674
- _this.metaPressed = false;
24675
- _this.ctrlPressed = false;
24676
- return _this;
24677
- }
24678
- var _proto = InputEventWithModifiers.prototype;
24679
- _proto.copyModifiersTo = function copyModifiersTo(event) {
24680
- event.device = this.device;
24681
- event.pressed = this.pressed;
24682
- event.canceled = this.canceled;
24683
- event.commandOrControlAutoremap = this.commandOrControlAutoremap;
24684
- event.shiftPressed = this.shiftPressed;
24685
- event.altPressed = this.altPressed;
24686
- event.metaPressed = this.metaPressed;
24687
- event.ctrlPressed = this.ctrlPressed;
24688
- };
24689
- _proto.xformedBy = function xformedBy(transform) {
24690
- var event = new InputEventWithModifiers();
24691
- this.copyModifiersTo(event);
24692
- return event;
24693
- };
24694
- return InputEventWithModifiers;
24695
- }(_wrap_native_super(InputEvent));
24696
- var InputEventKey = /*#__PURE__*/ function(InputEventWithModifiers) {
24697
- _inherits(InputEventKey, InputEventWithModifiers);
24698
- function InputEventKey() {
24699
- var _this;
24700
- _this = InputEventWithModifiers.apply(this, arguments) || this;
24701
- _this.keycode = "";
24702
- _this.physicalKeycode = "";
24703
- _this.keyLabel = "";
24704
- _this.unicode = 0;
24705
- _this.location = KeyLocation.Unspecified;
24706
- _this.echo = false;
24707
- return _this;
24708
- }
24709
- var _proto = InputEventKey.prototype;
24710
- _proto.isEcho = function isEcho() {
24711
- return this.echo;
24712
- };
24713
- _proto.xformedBy = function xformedBy(transform) {
24714
- var event = new InputEventKey();
24715
- this.copyModifiersTo(event);
24716
- event.keycode = this.keycode;
24717
- event.physicalKeycode = this.physicalKeycode;
24718
- event.keyLabel = this.keyLabel;
24719
- event.unicode = this.unicode;
24720
- event.location = this.location;
24721
- event.echo = this.echo;
24722
- return event;
24723
- };
24724
- return InputEventKey;
24725
- }(InputEventWithModifiers);
24726
- var InputEventMouse = /*#__PURE__*/ function(InputEventWithModifiers) {
24727
- _inherits(InputEventMouse, InputEventWithModifiers);
24728
- function InputEventMouse() {
24729
- var _this;
24730
- _this = InputEventWithModifiers.apply(this, arguments) || this;
24731
- _this.buttonMask = MouseButtonMask.None;
24732
- _this.position = new Vector2();
24733
- _this.globalPosition = new Vector2();
24734
- return _this;
24735
- }
24736
- var _proto = InputEventMouse.prototype;
24737
- _proto.copyMouseTo = function copyMouseTo(event) {
24738
- this.copyModifiersTo(event);
24739
- event.buttonMask = this.buttonMask;
24740
- event.position.copyFrom(this.position);
24741
- event.globalPosition.copyFrom(this.globalPosition);
24742
- };
24743
- _proto.xformedBy = function xformedBy(transform) {
24744
- var event = new InputEventMouse();
24745
- this.copyMouseTo(event);
24746
- event.position.copyFrom(transformPoint(transform, this.position));
24747
- return event;
24748
- };
24749
- return InputEventMouse;
24750
- }(InputEventWithModifiers);
24751
- var InputEventMouseButton = /*#__PURE__*/ function(InputEventMouse) {
24752
- _inherits(InputEventMouseButton, InputEventMouse);
24753
- function InputEventMouseButton() {
24754
- var _this;
24755
- _this = InputEventMouse.apply(this, arguments) || this;
24756
- _this.factor = 1;
24757
- _this.buttonIndex = MouseButton.None;
24758
- _this.doubleClick = false;
24759
- return _this;
24760
- }
24761
- var _proto = InputEventMouseButton.prototype;
24762
- _proto.xformedBy = function xformedBy(transform) {
24763
- var event = new InputEventMouseButton();
24764
- this.copyMouseTo(event);
24765
- event.position.copyFrom(transformPoint(transform, this.position));
24766
- event.factor = this.factor;
24767
- event.buttonIndex = this.buttonIndex;
24768
- event.doubleClick = this.doubleClick;
24769
- return event;
24770
- };
24771
- return InputEventMouseButton;
24772
- }(InputEventMouse);
24773
- var InputEventMouseMotion = /*#__PURE__*/ function(InputEventMouse) {
24774
- _inherits(InputEventMouseMotion, InputEventMouse);
24775
- function InputEventMouseMotion() {
24776
- var _this;
24777
- _this = InputEventMouse.apply(this, arguments) || this;
24778
- _this.tilt = new Vector2();
24779
- _this.pressure = 0;
24780
- _this.relative = new Vector2();
24781
- _this.screenRelative = new Vector2();
24782
- _this.velocity = new Vector2();
24783
- _this.screenVelocity = new Vector2();
24784
- _this.penInverted = false;
24785
- return _this;
24786
- }
24787
- var _proto = InputEventMouseMotion.prototype;
24788
- _proto.xformedBy = function xformedBy(transform) {
24789
- var event = new InputEventMouseMotion();
24790
- this.copyMouseTo(event);
24791
- event.position.copyFrom(transformPoint(transform, this.position));
24792
- event.tilt.copyFrom(this.tilt);
24793
- event.pressure = this.pressure;
24794
- event.relative.copyFrom(transformVector(transform, this.relative));
24795
- event.screenRelative.copyFrom(this.screenRelative);
24796
- event.velocity.copyFrom(transformVector(transform, this.velocity));
24797
- event.screenVelocity.copyFrom(this.screenVelocity);
24798
- event.penInverted = this.penInverted;
24799
- return event;
24800
- };
24801
- return InputEventMouseMotion;
24802
- }(InputEventMouse);
24803
- var InputEventScreenTouch = /*#__PURE__*/ function(InputEvent) {
24804
- _inherits(InputEventScreenTouch, InputEvent);
24805
- function InputEventScreenTouch() {
24806
- var _this;
24807
- _this = InputEvent.apply(this, arguments) || this;
24808
- _this.index = 0;
24809
- _this.position = new Vector2();
24810
- _this.doubleTap = false;
24811
- return _this;
24812
- }
24813
- var _proto = InputEventScreenTouch.prototype;
24814
- _proto.xformedBy = function xformedBy(transform) {
24815
- var event = new InputEventScreenTouch();
24816
- event.device = this.device;
24817
- event.pressed = this.pressed;
24818
- event.canceled = this.canceled;
24819
- event.index = this.index;
24820
- event.position.copyFrom(transformPoint(transform, this.position));
24821
- event.doubleTap = this.doubleTap;
24822
- return event;
24823
- };
24824
- return InputEventScreenTouch;
24825
- }(_wrap_native_super(InputEvent));
24826
- var InputEventScreenDrag = /*#__PURE__*/ function(InputEvent) {
24827
- _inherits(InputEventScreenDrag, InputEvent);
24828
- function InputEventScreenDrag() {
24829
- var _this;
24830
- _this = InputEvent.apply(this, arguments) || this;
24831
- _this.index = 0;
24832
- _this.position = new Vector2();
24833
- _this.relative = new Vector2();
24834
- _this.screenRelative = new Vector2();
24835
- _this.velocity = new Vector2();
24836
- _this.screenVelocity = new Vector2();
24837
- _this.pressure = 0;
24838
- _this.tilt = new Vector2();
24839
- _this.penInverted = false;
24840
- return _this;
24841
- }
24842
- var _proto = InputEventScreenDrag.prototype;
24843
- _proto.xformedBy = function xformedBy(transform) {
24844
- var event = new InputEventScreenDrag();
24845
- event.device = this.device;
24846
- event.pressed = this.pressed;
24847
- event.canceled = this.canceled;
24848
- event.index = this.index;
24849
- event.position.copyFrom(transformPoint(transform, this.position));
24850
- event.relative.copyFrom(transformVector(transform, this.relative));
24851
- event.screenRelative.copyFrom(this.screenRelative);
24852
- event.velocity.copyFrom(transformVector(transform, this.velocity));
24853
- event.screenVelocity.copyFrom(this.screenVelocity);
24854
- event.pressure = this.pressure;
24855
- event.tilt.copyFrom(this.tilt);
24856
- event.penInverted = this.penInverted;
24857
- return event;
24858
- };
24859
- return InputEventScreenDrag;
24860
- }(_wrap_native_super(InputEvent));
24861
-
24862
- var ANCHOR_PRESET_TABLE = {
24863
- topLeft: [
24864
- 0,
24865
- 1,
24866
- 0,
24867
- 1
24868
- ],
24869
- topRight: [
24870
- 1,
24871
- 1,
24872
- 1,
24873
- 1
24874
- ],
24875
- bottomLeft: [
24876
- 0,
24877
- 0,
24878
- 0,
24879
- 0
24880
- ],
24881
- bottomRight: [
24882
- 1,
24883
- 0,
24884
- 1,
24885
- 0
24886
- ],
24887
- centerLeft: [
24888
- 0,
24889
- 0.5,
24890
- 0,
24891
- 0.5
24892
- ],
24893
- centerTop: [
24894
- 0.5,
24895
- 1,
24896
- 0.5,
24897
- 1
24898
- ],
24899
- centerRight: [
24900
- 1,
24901
- 0.5,
24902
- 1,
24903
- 0.5
24904
- ],
24905
- centerBottom: [
24906
- 0.5,
24907
- 0,
24908
- 0.5,
24909
- 0
24910
- ],
24911
- center: [
24912
- 0.5,
24913
- 0.5,
24914
- 0.5,
24915
- 0.5
24916
- ],
24917
- leftWide: [
24918
- 0,
24919
- 0,
24920
- 0,
24921
- 1
24922
- ],
24923
- topWide: [
24924
- 0,
24925
- 1,
24926
- 1,
24927
- 1
24928
- ],
24929
- rightWide: [
24930
- 1,
24931
- 0,
24932
- 1,
24933
- 1
24934
- ],
24935
- bottomWide: [
24936
- 0,
24937
- 0,
24938
- 1,
24939
- 0
24940
- ],
24941
- vcenterWide: [
24942
- 0.5,
24943
- 0,
24944
- 0.5,
24945
- 1
24946
- ],
24947
- hcenterWide: [
24948
- 0,
24949
- 0.5,
24950
- 1,
24951
- 0.5
24952
- ],
24953
- fullRect: [
24954
- 0,
24955
- 0,
24956
- 1,
24957
- 1
24958
- ]
24959
- };
24960
- /**
24961
- * A drawable GUI object. Controls form a tree independent from the VFXItem
24962
- * scene tree. UIControl is the bridge between both trees.
24963
- */ var Control = /*#__PURE__*/ function() {
24964
- function Control(engine) {
24965
- this.engine = engine;
24966
- this._parent = null;
24967
- this._visible = true;
24968
- this._enabled = true;
24969
- this._mouseFilter = MouseFilter.Stop;
24970
- this._mouseBehaviorRecursive = MouseBehaviorRecursive.Inherited;
24971
- this._focusMode = FocusMode.None;
24972
- this._focusBehaviorRecursive = FocusBehaviorRecursive.Inherited;
24973
- this._defaultCursorShape = CursorShape.Arrow;
24974
- this._rotation = 0;
24975
- this.transformDirty = true;
24976
- this.cachedTransform = new Matrix3();
24977
- this.eventEmitter = new EventEmitter();
24978
- this.disposed = false;
24979
- this./** Scene-tree bridge that owns this GUI object, if any. */ owner = null;
24980
- this.position = new Vector2();
24981
- this.size = new Vector2(1, 1);
24982
- this.anchorMin = new Vector2();
24983
- this.anchorMax = new Vector2();
24984
- this.offsetMin = new Vector2();
24985
- this.offsetMax = new Vector2(1, 1);
24986
- this.pivot = new Vector2(0.5, 0.5);
24987
- this.scale = new Vector2(1, 1);
24988
- this.shear = new Vector2();
24989
- this.mouseForcePassScrollEvents = true;
24990
- this.clipContents = false;
24991
- }
24992
- var _proto = Control.prototype;
24993
- _proto.on = function on(eventName, listener, options) {
24994
- this.eventEmitter.on(eventName, listener, options);
24995
- };
24996
- _proto.off = function off(eventName, listener) {
24997
- this.eventEmitter.off(eventName, listener);
24998
- };
24999
- _proto.setPosition = function setPosition(x, y, keepOffsets) {
25000
- if (keepOffsets === void 0) keepOffsets = false;
25001
- if (this.position.x === x && this.position.y === y) {
25002
- return;
25003
- }
25004
- var rect = {
25005
- position: new Vector2(x, y),
25006
- size: this.size.clone()
25007
- };
25008
- if (keepOffsets && this.parent) {
25009
- this.computeAnchors(rect, this.getParentRect());
25010
- } else {
25011
- this.computeOffsets(rect, this.getParentRect());
25012
- }
25013
- this.updateLayout();
25014
- };
25015
- _proto.setSize = function setSize(width, height) {
25016
- if (this.size.x === width && this.size.y === height) {
25017
- return;
25018
- }
25019
- var rect = {
25020
- position: this.position.clone(),
25021
- size: new Vector2(width, height)
25022
- };
25023
- this.computeOffsets(rect, this.getParentRect());
25024
- this.updateLayout();
25025
- };
25026
- _proto.setScale = function setScale(x, y) {
25027
- if (this.scale.x !== x || this.scale.y !== y) {
25028
- this.scale.set(x, y);
25029
- this.markTransformDirty();
25030
- }
25031
- };
25032
- _proto.setRotation = function setRotation(degrees) {
25033
- if (this._rotation !== degrees) {
25034
- this._rotation = degrees;
25035
- this.markTransformDirty();
25036
- }
25037
- };
25038
- _proto.setShear = function setShear(x, y) {
25039
- if (this.shear.x !== x || this.shear.y !== y) {
25040
- this.shear.set(x, y);
25041
- this.markTransformDirty();
25042
- }
25043
- };
25044
- _proto.setPivot = function setPivot(x, y) {
25045
- if (this.pivot.x !== x || this.pivot.y !== y) {
25046
- this.pivot.set(x, y);
25047
- this.markTransformDirty();
25048
- }
25049
- };
25050
- _proto.setAnchorMin = function setAnchorMin(x, y) {
25051
- if (this.anchorMin.x !== x || this.anchorMin.y !== y) {
25052
- this.anchorMin.set(x, y);
25053
- this.updateLayout();
25054
- }
25055
- };
25056
- _proto.setAnchorMax = function setAnchorMax(x, y) {
25057
- if (this.anchorMax.x !== x || this.anchorMax.y !== y) {
25058
- this.anchorMax.set(x, y);
25059
- this.updateLayout();
25060
- }
25061
- };
25062
- _proto.setOffsetMin = function setOffsetMin(x, y) {
25063
- if (this.offsetMin.x !== x || this.offsetMin.y !== y) {
25064
- this.offsetMin.set(x, y);
25065
- this.updateLayout();
25066
- }
25067
- };
25068
- _proto.setOffsetMax = function setOffsetMax(x, y) {
25069
- if (this.offsetMax.x !== x || this.offsetMax.y !== y) {
25070
- this.offsetMax.set(x, y);
25071
- this.updateLayout();
25072
- }
25073
- };
25074
- _proto.getRect = function getRect() {
25075
- return {
25076
- position: this.position.clone(),
25077
- size: this.size.clone()
25078
- };
25079
- };
25080
- _proto.getTransform2D = function getTransform2D() {
25081
- if (this.transformDirty) {
25082
- var radians = this._rotation * Math.PI / 180;
25083
- var sin = Math.sin(radians);
25084
- var cos = Math.cos(radians);
25085
- var shearX = Math.tan(Math.max(-89, Math.min(89, this.shear.x)) * Math.PI / 180);
25086
- var shearY = Math.tan(Math.max(-89, Math.min(89, this.shear.y)) * Math.PI / 180);
25087
- var a = this.scale.x * (cos - sin * shearY);
25088
- var b = this.scale.x * (sin + cos * shearY);
25089
- var c = this.scale.y * (cos * shearX - sin);
25090
- var d = this.scale.y * (sin * shearX + cos);
25091
- var pivotX = this.pivot.x * this.size.x;
25092
- var pivotY = this.pivot.y * this.size.y;
25093
- var tx = this.position.x + pivotX - a * pivotX - c * pivotY;
25094
- var ty = this.position.y + pivotY - b * pivotX - d * pivotY;
25095
- this.cachedTransform.set(a, b, 0, c, d, 0, tx, ty, 1);
25096
- this.transformDirty = false;
25097
- }
25098
- return this.cachedTransform;
25099
- };
25100
- _proto.setAnchorsPreset = function setAnchorsPreset(preset, keepOffsets) {
25101
- if (keepOffsets === void 0) keepOffsets = true;
25102
- var _ANCHOR_PRESET_TABLE_preset = ANCHOR_PRESET_TABLE[preset], minX = _ANCHOR_PRESET_TABLE_preset[0], minY = _ANCHOR_PRESET_TABLE_preset[1], maxX = _ANCHOR_PRESET_TABLE_preset[2], maxY = _ANCHOR_PRESET_TABLE_preset[3];
25103
- if (keepOffsets) {
25104
- this.anchorMin.set(minX, minY);
25105
- this.anchorMax.set(maxX, maxY);
25106
- } else {
25107
- var rect = this.getRect();
25108
- this.anchorMin.set(minX, minY);
25109
- this.anchorMax.set(maxX, maxY);
25110
- this.computeOffsets(rect, this.getParentRect());
25111
- }
25112
- this.updateLayout();
25113
- };
25114
- _proto.setOffsetsPreset = function setOffsetsPreset(preset, margin) {
25115
- if (margin === void 0) margin = 0;
25116
- if (!this.parent) {
25117
- return;
25118
- }
25119
- var parentSize = this.parent.size;
25120
- var width = this.size.x;
25121
- var height = this.size.y;
25122
- var a = this.anchorMin;
25123
- var b = this.anchorMax;
25124
- var minX = 0, maxX = 0, minY = 0, maxY = 0;
25125
- switch(preset){
25126
- case "topLeft":
25127
- case "bottomLeft":
25128
- case "centerLeft":
25129
- case "topWide":
25130
- case "bottomWide":
25131
- case "leftWide":
25132
- case "hcenterWide":
25133
- case "fullRect":
25134
- minX = margin - a.x * parentSize.x;
25135
- maxX = margin + width - b.x * parentSize.x;
25136
- break;
25137
- case "centerTop":
25138
- case "centerBottom":
25139
- case "center":
25140
- case "vcenterWide":
25141
- minX = 0.5 * parentSize.x - width / 2 - a.x * parentSize.x;
25142
- maxX = 0.5 * parentSize.x + width / 2 - b.x * parentSize.x;
25143
- break;
25144
- default:
25145
- minX = parentSize.x - margin - width - a.x * parentSize.x;
25146
- maxX = parentSize.x - margin - b.x * parentSize.x;
25147
- break;
25148
- }
25149
- switch(preset){
25150
- case "bottomLeft":
25151
- case "bottomRight":
25152
- case "centerBottom":
25153
- case "leftWide":
25154
- case "rightWide":
25155
- case "bottomWide":
25156
- case "vcenterWide":
25157
- case "fullRect":
25158
- minY = margin - a.y * parentSize.y;
25159
- maxY = margin + height - b.y * parentSize.y;
25160
- break;
25161
- case "centerLeft":
25162
- case "centerRight":
25163
- case "center":
25164
- case "hcenterWide":
25165
- minY = 0.5 * parentSize.y - height / 2 - a.y * parentSize.y;
25166
- maxY = 0.5 * parentSize.y + height / 2 - b.y * parentSize.y;
25167
- break;
25168
- default:
25169
- minY = parentSize.y - margin - height - a.y * parentSize.y;
25170
- maxY = parentSize.y - margin - b.y * parentSize.y;
25171
- break;
25172
- }
25173
- this.offsetMin.set(minX, minY);
25174
- this.offsetMax.set(maxX, maxY);
25175
- this.updateLayout();
25176
- };
25177
- _proto.setAnchorsAndOffsetsPreset = function setAnchorsAndOffsetsPreset(preset, margin) {
25178
- if (margin === void 0) margin = 0;
25179
- this.setAnchorsPreset(preset, false);
25180
- this.setOffsetsPreset(preset, margin);
25181
- };
25182
- _proto.getGlobalTransform2D = function getGlobalTransform2D() {
25183
- var local = this.getTransform2D();
25184
- return this.parent ? new Matrix3().multiplyMatrices(this.parent.getGlobalTransform2D(), local) : local.clone();
25185
- };
25186
- _proto.hasPoint = function hasPoint(point) {
25187
- return point.x >= 0 && point.y >= 0 && point.x <= this.size.x && point.y <= this.size.y;
25188
- };
25189
- _proto.getEffectiveMouseFilter = function getEffectiveMouseFilter() {
25190
- return this.enabledInHierarchy && this.isMouseRecursiveEnabled() ? this.mouseFilter : MouseFilter.Ignore;
25191
- };
25192
- _proto.getFocusModeWithOverride = function getFocusModeWithOverride() {
25193
- return this.enabledInHierarchy && this.isFocusRecursiveEnabled() ? this.focusMode : FocusMode.None;
25194
- };
25195
- _proto.getCursorShape = function getCursorShape(position) {
25196
- return this.defaultCursorShape;
25197
- };
25198
- _proto.acceptEvent = function acceptEvent() {
25199
- var _this_root;
25200
- (_this_root = this.root) == null ? void 0 : _this_root.acceptControlEvent(this);
25201
- };
25202
- _proto.focus = function focus() {
25203
- var _this_root;
25204
- (_this_root = this.root) == null ? void 0 : _this_root.grabControlFocus(this);
25205
- };
25206
- _proto.grabFocus = function grabFocus() {
25207
- this.focus();
25208
- };
25209
- _proto.grabClickFocus = function grabClickFocus() {
25210
- var _this_root;
25211
- (_this_root = this.root) == null ? void 0 : _this_root.grabControlClickFocus(this);
25212
- };
25213
- _proto.releaseFocus = function releaseFocus() {
25214
- var _this_root;
25215
- (_this_root = this.root) == null ? void 0 : _this_root.releaseControlFocus(this);
25216
- };
25217
- _proto.warpMouse = function warpMouse(position) {
25218
- var _this_root;
25219
- var matrix = this.getGlobalTransform2D().elements;
25220
- (_this_root = this.root) == null ? void 0 : _this_root.warpControlMouse(new Vector2(matrix[0] * position.x + matrix[3] * position.y + matrix[6], matrix[1] * position.x + matrix[4] * position.y + matrix[7]));
25221
- };
25222
- /** Converts a window-space position into this control's local coordinates. */ _proto.makePositionLocal = function makePositionLocal(position) {
25223
- var transform = this.getGlobalTransform2D().clone();
25224
- if (Math.abs(transform.determinant()) < 1e-12) {
25225
- return new Vector2();
25226
- }
25227
- var elements = transform.invert().elements;
25228
- return new Vector2(elements[0] * position.x + elements[3] * position.y + elements[6], elements[1] * position.x + elements[4] * position.y + elements[7]);
25229
- };
25230
- /** Gets the current mouse position transformed into this control's coordinates. */ _proto.getLocalMousePosition = function getLocalMousePosition() {
25231
- var root = this.root;
25232
- return root ? this.makePositionLocal(root.getMousePosition()) : new Vector2();
25233
- };
25234
- _proto.update = function update(deltaTime) {};
25235
- _proto.draw = function draw() {
25236
- // OVERRIDE
25237
- };
25238
- _proto.onDestroy = function onDestroy() {};
25239
- /** @internal */ _proto.drawInternal = function drawInternal() {
25240
- if (!this.visibleInHierarchy || this.disposed) {
25241
- return;
25242
- }
25243
- var graphics = this.engine.graphics;
25244
- graphics.pushTransform(this.getTransform2D());
25245
- this.draw();
25246
- graphics.popTransform();
25247
- };
25248
- _proto.drawLine = function drawLine(x1, y1, x2, y2, color, thickness) {
25249
- this.engine.graphics.drawLine(x1, y1, x2, y2, color, thickness);
25250
- };
25251
- _proto.drawPolyline = function drawPolyline(points, color, thickness) {
25252
- this.engine.graphics.drawLines(points, color, thickness);
25253
- };
25254
- _proto.drawBezier = function drawBezier(x1, y1, x2, y2, x3, y3, x4, y4, color, thickness) {
25255
- this.engine.graphics.drawBezier(x1, y1, x2, y2, x3, y3, x4, y4, color, thickness);
25256
- };
25257
- _proto.drawTriangle = function drawTriangle(x1, y1, x2, y2, x3, y3, color, thickness) {
25258
- this.engine.graphics.drawTriangle(x1, y1, x2, y2, x3, y3, color, thickness);
25259
- };
25260
- _proto.drawRect = function drawRect(x, y, width, height, color, thickness) {
25261
- this.engine.graphics.drawRectangle(x, y, width, height, color, thickness);
25262
- };
25263
- _proto.drawCircle = function drawCircle(cx, cy, radius, color, thickness) {
25264
- this.engine.graphics.drawCircle(cx, cy, radius, color, thickness);
25265
- };
25266
- _proto.fillTriangle = function fillTriangle(x1, y1, x2, y2, x3, y3, color) {
25267
- this.engine.graphics.fillTriangle(x1, y1, x2, y2, x3, y3, color);
25268
- };
25269
- _proto.fillRect = function fillRect(x, y, width, height, color) {
25270
- this.engine.graphics.fillRectangle(x, y, width, height, color);
25271
- };
25272
- _proto.fillCircle = function fillCircle(cx, cy, radius, color) {
25273
- this.engine.graphics.fillCircle(cx, cy, radius, color);
25274
- };
25275
- _proto.drawTexture = function drawTexture(x, y, width, height, texture, region, color) {
25276
- this.engine.graphics.drawTexture(x, y, width, height, texture, region, color);
25277
- };
25278
- _proto.drawText = function drawText(x, y, text, fontSize, color, fontFamily, fontWeight, fontStyle) {
25279
- this.engine.graphics.drawText(x, y, text, fontSize, color, fontFamily, fontWeight, fontStyle);
25280
- };
25281
- _proto.onMouseEnter = function onMouseEnter(location) {};
25282
- _proto.onMouseMove = function onMouseMove(location, event) {};
25283
- _proto.onMouseLeave = function onMouseLeave() {};
25284
- _proto.onMouseWheel = function onMouseWheel(location, delta, event) {};
25285
- _proto.onMouseDown = function onMouseDown(location, button, event) {};
25286
- _proto.onMouseUp = function onMouseUp(location, button, event) {};
25287
- _proto.onTouchDown = function onTouchDown(location, pointerId, event) {};
25288
- _proto.onTouchMove = function onTouchMove(location, pointerId, event) {};
25289
- _proto.onTouchUp = function onTouchUp(location, pointerId, event) {};
25290
- _proto.onKeyDown = function onKeyDown(event) {};
25291
- _proto.onKeyUp = function onKeyUp(event) {};
25292
- _proto.onGotFocus = function onGotFocus() {};
25293
- _proto.onLostFocus = function onLostFocus() {};
25294
- /** @internal */ _proto.invokeGetDragData = function invokeGetDragData(position) {
25295
- return this.getDragData(position);
25296
- };
25297
- /** @internal */ _proto.invokeCanDropData = function invokeCanDropData(position, data) {
25298
- return this.canDropData(position, data);
25299
- };
25300
- /** @internal */ _proto.invokeDropData = function invokeDropData(position, data) {
25301
- this.dropData(position, data);
25302
- };
25303
- _proto.getDragData = function getDragData(position) {
25304
- return null;
25305
- };
25306
- _proto.canDropData = function canDropData(position, data) {
25307
- return false;
25308
- };
25309
- _proto.dropData = function dropData(position, data) {};
25310
- _proto.dispose = function dispose() {
25311
- if (this.disposed) {
25312
- return;
25313
- }
25314
- this.disposed = true;
25315
- this.onDestroy();
25316
- this.parent = null;
25317
- this.owner = null;
25318
- };
25319
- /** @internal */ _proto.updateLayout = function updateLayout() {
25320
- var _this_parent;
25321
- var _this_parent_size;
25322
- var parentSize = (_this_parent_size = (_this_parent = this.parent) == null ? void 0 : _this_parent.size) != null ? _this_parent_size : new Vector2();
25323
- var left = this.offsetMin.x + this.anchorMin.x * parentSize.x;
25324
- var bottom = this.offsetMin.y + this.anchorMin.y * parentSize.y;
25325
- var right = this.offsetMax.x + this.anchorMax.x * parentSize.x;
25326
- var top = this.offsetMax.y + this.anchorMax.y * parentSize.y;
25327
- this.applyBounds(left, bottom, right - left, top - bottom);
25328
- };
25329
- _proto.applyBounds = function applyBounds(x, y, width, height) {
25330
- var locationChanged = this.position.x !== x || this.position.y !== y;
25331
- var sizeChanged = this.size.x !== width || this.size.y !== height;
25332
- if (!locationChanged && !sizeChanged) {
25333
- return;
25334
- }
25335
- this.position.set(x, y);
25336
- this.size.set(width, height);
25337
- this.markTransformDirty();
25338
- if (locationChanged) {
25339
- this.eventEmitter.emit("locationChanged", this);
25340
- }
25341
- if (sizeChanged) {
25342
- this.eventEmitter.emit("sizeChanged", this);
25343
- if (_instanceof1(this, ContainerControl)) {
25344
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25345
- var child = _step.value;
25346
- child.updateLayout();
25347
- }
25348
- }
25349
- }
25350
- };
25351
- _proto.markTransformDirty = function markTransformDirty() {
25352
- var _this_root;
25353
- this.transformDirty = true;
25354
- (_this_root = this.root) == null ? void 0 : _this_root.controlTreeChanged();
25355
- };
25356
- _proto.getParentRect = function getParentRect() {
25357
- var _this_parent;
25358
- var _this_parent_size_clone;
25359
- return {
25360
- position: new Vector2(),
25361
- size: (_this_parent_size_clone = (_this_parent = this.parent) == null ? void 0 : _this_parent.size.clone()) != null ? _this_parent_size_clone : new Vector2()
25362
- };
25363
- };
25364
- _proto.computeOffsets = function computeOffsets(rect, parentRect) {
25365
- this.offsetMin.set(rect.position.x - parentRect.position.x - this.anchorMin.x * parentRect.size.x, rect.position.y - parentRect.position.y - this.anchorMin.y * parentRect.size.y);
25366
- this.offsetMax.set(rect.position.x + rect.size.x - parentRect.position.x - this.anchorMax.x * parentRect.size.x, rect.position.y + rect.size.y - parentRect.position.y - this.anchorMax.y * parentRect.size.y);
25367
- };
25368
- _proto.computeAnchors = function computeAnchors(rect, parentRect) {
25369
- if (parentRect.size.x !== 0) {
25370
- this.anchorMin.x = (rect.position.x - parentRect.position.x - this.offsetMin.x) / parentRect.size.x;
25371
- this.anchorMax.x = (rect.position.x + rect.size.x - parentRect.position.x - this.offsetMax.x) / parentRect.size.x;
25372
- }
25373
- if (parentRect.size.y !== 0) {
25374
- this.anchorMin.y = (rect.position.y - parentRect.position.y - this.offsetMin.y) / parentRect.size.y;
25375
- this.anchorMax.y = (rect.position.y + rect.size.y - parentRect.position.y - this.offsetMax.y) / parentRect.size.y;
25376
- }
25377
- };
25378
- _proto.isMouseRecursiveEnabled = function isMouseRecursiveEnabled() {
25379
- if (this.mouseBehaviorRecursive === MouseBehaviorRecursive.Inherited) {
25380
- var _this_parent;
25381
- var _this_parent_isMouseRecursiveEnabled;
25382
- return (_this_parent_isMouseRecursiveEnabled = (_this_parent = this.parent) == null ? void 0 : _this_parent.isMouseRecursiveEnabled()) != null ? _this_parent_isMouseRecursiveEnabled : true;
25383
- }
25384
- return this.mouseBehaviorRecursive === MouseBehaviorRecursive.Enabled;
25385
- };
25386
- _proto.isFocusRecursiveEnabled = function isFocusRecursiveEnabled() {
25387
- if (this.focusBehaviorRecursive === FocusBehaviorRecursive.Inherited) {
25388
- var _this_parent;
25389
- var _this_parent_isFocusRecursiveEnabled;
25390
- return (_this_parent_isFocusRecursiveEnabled = (_this_parent = this.parent) == null ? void 0 : _this_parent.isFocusRecursiveEnabled()) != null ? _this_parent_isFocusRecursiveEnabled : true;
25391
- }
25392
- return this.focusBehaviorRecursive === FocusBehaviorRecursive.Enabled;
25393
- };
25394
- _create_class(Control, [
25395
- {
25396
- key: "parent",
25397
- get: function get() {
25398
- return this._parent;
25399
- },
25400
- set: function set(value) {
25401
- var _this__parent;
25402
- if (value === this._parent) {
25403
- return;
25404
- }
25405
- var previousRoot = this.root;
25406
- (_this__parent = this._parent) == null ? void 0 : _this__parent.removeChildInternal(this);
25407
- this._parent = value;
25408
- value == null ? void 0 : value.addChildInternal(this);
25409
- this.updateLayout();
25410
- var nextRoot = this.root;
25411
- if (previousRoot && previousRoot !== nextRoot) {
25412
- previousRoot.controlRemoved(this);
25413
- }
25414
- nextRoot == null ? void 0 : nextRoot.controlTreeChanged();
25415
- this.eventEmitter.emit("parentChanged", this);
25416
- }
25417
- },
25418
- {
25419
- key: "item",
25420
- get: /** Scene item exposed through the optional UIControl bridge. */ function get() {
25421
- var _this_owner;
25422
- var _this_owner_item;
25423
- return (_this_owner_item = (_this_owner = this.owner) == null ? void 0 : _this_owner.item) != null ? _this_owner_item : null;
25424
- }
25425
- },
25426
- {
25427
- key: "indexInParent",
25428
- get: function get() {
25429
- var _this_parent;
25430
- var _this_parent_getChildIndex;
25431
- return (_this_parent_getChildIndex = (_this_parent = this.parent) == null ? void 0 : _this_parent.getChildIndex(this)) != null ? _this_parent_getChildIndex : -1;
25432
- },
25433
- set: function set(value) {
25434
- var _this_parent;
25435
- (_this_parent = this.parent) == null ? void 0 : _this_parent.changeChildIndex(this, value);
25436
- }
25437
- },
25438
- {
25439
- key: "visible",
25440
- get: function get() {
25441
- return this._visible;
25442
- },
25443
- set: function set(value) {
25444
- if (this._visible !== value) {
25445
- var _this_root;
25446
- this._visible = value;
25447
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25448
- }
25449
- }
25450
- },
25451
- {
25452
- key: "visibleInHierarchy",
25453
- get: function get() {
25454
- var _this_parent;
25455
- var _this_parent_visibleInHierarchy;
25456
- return this.visible && ((_this_parent_visibleInHierarchy = (_this_parent = this.parent) == null ? void 0 : _this_parent.visibleInHierarchy) != null ? _this_parent_visibleInHierarchy : true);
25457
- }
25458
- },
25459
- {
25460
- key: "enabled",
25461
- get: function get() {
25462
- return this._enabled;
25463
- },
25464
- set: function set(value) {
25465
- if (this._enabled !== value) {
25466
- var _this_root;
25467
- this._enabled = value;
25468
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25469
- }
25470
- }
25471
- },
25472
- {
25473
- key: "enabledInHierarchy",
25474
- get: function get() {
25475
- var _this_parent;
25476
- var _this_parent_enabledInHierarchy;
25477
- return this.enabled && ((_this_parent_enabledInHierarchy = (_this_parent = this.parent) == null ? void 0 : _this_parent.enabledInHierarchy) != null ? _this_parent_enabledInHierarchy : true);
25478
- }
25479
- },
25480
- {
25481
- key: "mouseFilter",
25482
- get: function get() {
25483
- return this._mouseFilter;
25484
- },
25485
- set: function set(value) {
25486
- if (this._mouseFilter !== value) {
25487
- var _this_root;
25488
- this._mouseFilter = value;
25489
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25490
- }
25491
- }
25492
- },
25493
- {
25494
- key: "mouseBehaviorRecursive",
25495
- get: function get() {
25496
- return this._mouseBehaviorRecursive;
25497
- },
25498
- set: function set(value) {
25499
- if (this._mouseBehaviorRecursive !== value) {
25500
- var _this_root;
25501
- this._mouseBehaviorRecursive = value;
25502
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25503
- }
25504
- }
25505
- },
25506
- {
25507
- key: "focusMode",
25508
- get: function get() {
25509
- return this._focusMode;
25510
- },
25511
- set: function set(value) {
25512
- if (this._focusMode !== value) {
25513
- var _this_root;
25514
- this._focusMode = value;
25515
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25516
- }
25517
- }
25518
- },
25519
- {
25520
- key: "focusBehaviorRecursive",
25521
- get: function get() {
25522
- return this._focusBehaviorRecursive;
25523
- },
25524
- set: function set(value) {
25525
- if (this._focusBehaviorRecursive !== value) {
25526
- var _this_root;
25527
- this._focusBehaviorRecursive = value;
25528
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25529
- }
25530
- }
25531
- },
25532
- {
25533
- key: "defaultCursorShape",
25534
- get: function get() {
25535
- return this._defaultCursorShape;
25536
- },
25537
- set: function set(value) {
25538
- this._defaultCursorShape = value;
25539
- }
25540
- },
25541
- {
25542
- key: "location",
25543
- get: function get() {
25544
- return this.position;
25545
- },
25546
- set: function set(value) {
25547
- this.setPosition(value.x, value.y);
25548
- }
25549
- },
25550
- {
25551
- key: "rotation",
25552
- get: function get() {
25553
- return this._rotation;
25554
- }
25555
- },
25556
- {
25557
- key: "x",
25558
- get: function get() {
25559
- return this.position.x;
25560
- },
25561
- set: function set(value) {
25562
- this.setPosition(value, this.position.y);
25563
- }
25564
- },
25565
- {
25566
- key: "y",
25567
- get: function get() {
25568
- return this.position.y;
25569
- },
25570
- set: function set(value) {
25571
- this.setPosition(this.position.x, value);
25572
- }
25573
- },
25574
- {
25575
- key: "width",
25576
- get: function get() {
25577
- return this.size.x;
25578
- },
25579
- set: function set(value) {
25580
- this.setSize(value, this.size.y);
25581
- }
25582
- },
25583
- {
25584
- key: "height",
25585
- get: function get() {
25586
- return this.size.y;
25587
- },
25588
- set: function set(value) {
25589
- this.setSize(this.size.x, value);
25590
- }
25591
- },
25592
- {
25593
- key: "root",
25594
- get: function get() {
25595
- var _this_parent;
25596
- var _this_parent_root;
25597
- return _instanceof1(this, RootControl) ? this : (_this_parent_root = (_this_parent = this.parent) == null ? void 0 : _this_parent.root) != null ? _this_parent_root : null;
25598
- }
25599
- },
25600
- {
25601
- key: "isDisposed",
25602
- get: function get() {
25603
- return this.disposed;
25604
- }
25605
- }
25606
- ]);
25607
- return Control;
25608
- }();
25609
- /** A Control that owns child Controls. */ var ContainerControl = /*#__PURE__*/ function(Control) {
25610
- _inherits(ContainerControl, Control);
25611
- function ContainerControl() {
25612
- var _this;
25613
- _this = Control.apply(this, arguments) || this;
25614
- _this.children = [];
25615
- return _this;
25616
- }
25617
- var _proto = ContainerControl.prototype;
25618
- _proto.addChild = function addChild(child) {
25619
- child.parent = this;
25620
- return child;
25621
- };
25622
- _proto.removeChild = function removeChild(child) {
25623
- if (child.parent === this) {
25624
- child.parent = null;
25625
- }
25626
- };
25627
- _proto.getChildIndex = function getChildIndex(child) {
25628
- return this.children.indexOf(child);
25629
- };
25630
- /** @internal */ _proto.changeChildIndex = function changeChildIndex(child, newIndex) {
25631
- var _this_root;
25632
- var oldIndex = this.children.indexOf(child);
25633
- if (oldIndex === newIndex || oldIndex === -1) {
25634
- return;
25635
- }
25636
- this.children.splice(oldIndex, 1);
25637
- if (newIndex < 0 || newIndex >= this.children.length) {
25638
- this.children.push(child);
25639
- } else {
25640
- this.children.splice(newIndex, 0, child);
25641
- }
25642
- (_this_root = this.root) == null ? void 0 : _this_root.controlTreeChanged();
25643
- };
25644
- /** @internal */ _proto.addChildInternal = function addChildInternal(child) {
25645
- if (!this.children.includes(child)) {
25646
- this.children.push(child);
25647
- }
25648
- };
25649
- /** @internal */ _proto.removeChildInternal = function removeChildInternal(child) {
25650
- var index = this.children.indexOf(child);
25651
- if (index !== -1) {
25652
- this.children.splice(index, 1);
25653
- }
25654
- };
25655
- _proto.drawSelf = function drawSelf() {
25656
- Control.prototype.draw.call(this);
25657
- };
25658
- _proto.draw = function draw() {
25659
- this.drawSelf();
25660
- this.drawChildren();
25661
- };
25662
- _proto.drawChildren = function drawChildren() {
25663
- var graphics = this.engine.graphics;
25664
- if (this.clipContents) ;
25665
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
25666
- var child = _step.value;
25667
- if (!child.visible || child.isDisposed) {
25668
- continue;
25669
- }
25670
- graphics.pushTransform(child.getTransform2D());
25671
- child.draw();
25672
- graphics.popTransform();
25673
- }
25674
- };
25675
- _proto.update = function update(deltaTime) {
25676
- Control.prototype.update.call(this, deltaTime);
25677
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25678
- var child = _step.value;
25679
- if (child.enabled && !child.isDisposed) {
25680
- child.update(deltaTime);
25681
- }
25682
- }
25683
- };
25684
- _proto.dispose = function dispose() {
25685
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25686
- var child = _step.value;
25687
- child.dispose();
25688
- }
25689
- Control.prototype.dispose.call(this);
25690
- };
25691
- return ContainerControl;
25692
- }(Control);
25693
- /** Base class for GUI tree roots and input dispatchers. */ var RootControl = /*#__PURE__*/ function(ContainerControl) {
25694
- _inherits(RootControl, ContainerControl);
25695
- function RootControl() {
25696
- return ContainerControl.apply(this, arguments);
25697
- }
25698
- return RootControl;
25699
- }(ContainerControl);
25700
-
25701
- var _obj$4;
25702
- var cursorNames = (_obj$4 = {}, _obj$4[CursorShape.Arrow] = "default", _obj$4[CursorShape.Ibeam] = "text", _obj$4[CursorShape.PointingHand] = "pointer", _obj$4[CursorShape.Cross] = "crosshair", _obj$4[CursorShape.Wait] = "wait", _obj$4[CursorShape.Busy] = "progress", _obj$4[CursorShape.Drag] = "grab", _obj$4[CursorShape.CanDrop] = "copy", _obj$4[CursorShape.Forbidden] = "not-allowed", _obj$4[CursorShape.Vsize] = "ns-resize", _obj$4[CursorShape.Hsize] = "ew-resize", _obj$4[CursorShape.Bdiagsize] = "nesw-resize", _obj$4[CursorShape.Fdiagsize] = "nwse-resize", _obj$4[CursorShape.Move] = "move", _obj$4[CursorShape.Vsplit] = "row-resize", _obj$4[CursorShape.Hsplit] = "col-resize", _obj$4[CursorShape.Help] = "help", _obj$4);
25703
- function getButtonMask(button) {
25704
- switch(button){
25705
- case MouseButton.Left:
25706
- return MouseButtonMask.Left;
25707
- case MouseButton.Right:
25708
- return MouseButtonMask.Right;
25709
- case MouseButton.Middle:
25710
- return MouseButtonMask.Middle;
25711
- case MouseButton.Xbutton1:
25712
- return MouseButtonMask.Xbutton1;
25713
- case MouseButton.Xbutton2:
25714
- return MouseButtonMask.Xbutton2;
25715
- default:
25716
- return MouseButtonMask.None;
25717
- }
25718
- }
25719
- function isWheelButton(button) {
25720
- return button >= MouseButton.WheelUp && button <= MouseButton.WheelRight;
25721
- }
25722
- function getWheelDelta(event) {
25723
- return event.buttonIndex === MouseButton.WheelUp || event.buttonIndex === MouseButton.WheelLeft ? event.factor : -event.factor;
25724
- }
25725
- /** CanvasLayer-like boundary for a single UICanvas GUI tree. */ var CanvasRootControl = /*#__PURE__*/ function(ContainerControl) {
25726
- _inherits(CanvasRootControl, ContainerControl);
25727
- function CanvasRootControl(engine, canvas) {
25728
- var _this;
25729
- _this = ContainerControl.call(this, engine) || this;
25730
- _this.canvas = canvas;
25731
- _this.mouseFilter = MouseFilter.Ignore;
25732
- _this.setSize(engine.canvas.width, engine.canvas.height);
25733
- return _this;
25734
- }
25735
- _create_class(CanvasRootControl, [
25736
- {
25737
- key: "inputDisabled",
25738
- get: function get() {
25739
- var _this_canvas_item;
25740
- return !this.canvas.receivesEvents || !this.canvas.enabled || !((_this_canvas_item = this.canvas.item) == null ? void 0 : _this_canvas_item.isActive);
25741
- }
25742
- }
25743
- ]);
25744
- return CanvasRootControl;
25745
- }(ContainerControl);
25746
- /** Global ordered collection of UICanvas roots. */ var CanvasContainer = /*#__PURE__*/ function(ContainerControl) {
25747
- _inherits(CanvasContainer, ContainerControl);
25748
- function CanvasContainer(engine) {
25749
- var _this;
25750
- _this = ContainerControl.call(this, engine) || this;
25751
- _this.mouseFilter = MouseFilter.Ignore;
25752
- _this.setSize(engine.canvas.width, engine.canvas.height);
25753
- return _this;
25754
- }
25755
- var _proto = CanvasContainer.prototype;
25756
- _proto.sortCanvases = function sortCanvases() {
25757
- this.children.sort(function(left, right) {
25758
- return left.canvas.order - right.canvas.order;
25759
- });
25760
- };
25761
- _proto.addChildInternal = function addChildInternal(child) {
25762
- ContainerControl.prototype.addChildInternal.call(this, child);
25763
- this.sortCanvases();
25764
- };
25765
- _proto.draw = function draw() {
25766
- this.sortCanvases();
25767
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
25768
- var child = _step.value;
25769
- var root = child;
25770
- if (root.canvas.isVisible) {
25771
- root.draw();
25772
- }
25773
- }
25774
- };
25775
- return CanvasContainer;
25776
- }(ContainerControl);
25777
- /** Engine window GUI root. Routes events across all UICanvas roots. */ var WindowRootControl = /*#__PURE__*/ function(RootControl) {
25778
- _inherits(WindowRootControl, RootControl);
25779
- function WindowRootControl(engine) {
25780
- var _this;
25781
- _this = RootControl.call(this, engine) || this;
25782
- _this.dragThreshold = 10;
25783
- _this.inputHandled = false;
25784
- _this.gui = {
25785
- mouseFocus: null,
25786
- mouseClickGrabber: null,
25787
- mouseFocusMask: MouseButtonMask.None,
25788
- mouseOver: null,
25789
- mouseOverHierarchy: [],
25790
- touchFocus: new Map(),
25791
- keyFocus: null,
25792
- dragAccum: new Vector2(),
25793
- dragAttempted: false,
25794
- dragging: false,
25795
- dragData: null,
25796
- dragMouseOver: null,
25797
- dragSuccessful: false,
25798
- lastMousePosition: new Vector2(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY),
25799
- sendingMouseEnterExit: false,
25800
- mouseOverUpdatePending: false
25801
- };
25802
- _this.mouseFilter = MouseFilter.Ignore;
25803
- _this.setSize(engine.canvas.width, engine.canvas.height);
25804
- _this.canvases = new CanvasContainer(engine);
25805
- _this.canvases.parent = _assert_this_initialized(_this);
25806
- return _this;
25807
- }
25808
- var _proto = WindowRootControl.prototype;
25809
- _proto.pushInput = function pushInput(event) {
25810
- this.inputHandled = false;
25811
- this.cleanupInternalState();
25812
- this.processGUIInput(event);
25813
- this.postGrabClickFocus();
25814
- };
25815
- _proto.isInputHandled = function isInputHandled() {
25816
- return this.inputHandled;
25817
- };
25818
- _proto.getMousePosition = function getMousePosition() {
25819
- return this.gui.lastMousePosition.clone();
25820
- };
25821
- _proto.guiGetFocusOwner = function guiGetFocusOwner() {
25822
- return this.isFocusTargetUsable(this.gui.keyFocus) ? this.gui.keyFocus : null;
25823
- };
25824
- _proto.guiReleaseFocus = function guiReleaseFocus() {
25825
- this.releaseControlFocus();
25826
- };
25827
- _proto.guiIsDragging = function guiIsDragging() {
25828
- return this.gui.dragging;
25829
- };
25830
- _proto.guiGetDragData = function guiGetDragData() {
25831
- return this.gui.dragData;
25832
- };
25833
- _proto.guiIsDragSuccessful = function guiIsDragSuccessful() {
25834
- return this.gui.dragSuccessful;
25835
- };
25836
- _proto.guiCancelDrag = function guiCancelDrag() {
25837
- this.endDragging(false);
25838
- };
25839
- _proto.acceptControlEvent = function acceptControlEvent(control) {
25840
- if (this.isControlUsable(control)) {
25841
- this.inputHandled = true;
25842
- }
25843
- };
25844
- _proto.grabControlFocus = function grabControlFocus(control) {
25845
- if (!this.isFocusTargetUsable(control) || this.gui.keyFocus === control) {
25846
- return;
25847
- }
25848
- var previous = this.gui.keyFocus;
25849
- this.gui.keyFocus = control;
25850
- if (previous && !previous.isDisposed) {
25851
- previous.onLostFocus();
25852
- }
25853
- control.onGotFocus();
25854
- };
25855
- _proto.grabControlClickFocus = function grabControlClickFocus(control) {
25856
- var _this = this;
25857
- if (this.isControlValid(control)) {
25858
- this.gui.mouseClickGrabber = control;
25859
- queueMicrotask(function() {
25860
- return _this.postGrabClickFocus();
25861
- });
25862
- }
25863
- };
25864
- _proto.releaseControlFocus = function releaseControlFocus(control) {
25865
- var previous = this.gui.keyFocus;
25866
- if (!previous || control && previous !== control) {
25867
- return;
25868
- }
25869
- this.gui.keyFocus = null;
25870
- if (!previous.isDisposed) {
25871
- previous.onLostFocus();
25872
- }
25873
- };
25874
- _proto.warpControlMouse = function warpControlMouse(position) {
25875
- this.gui.lastMousePosition.copyFrom(position);
25876
- this.updateMouseOver(position);
25877
- };
25878
- _proto.controlStateChanged = function controlStateChanged(control) {
25879
- if (!this.isControlUsable(control)) {
25880
- this.dropControlState(control);
25881
- }
25882
- this.requestMouseOverUpdate();
25883
- };
25884
- _proto.controlRemoved = function controlRemoved(control) {
25885
- this.dropControlState(control);
25886
- this.cleanupInternalState();
25887
- this.requestMouseOverUpdate();
25888
- };
25889
- _proto.controlTreeChanged = function controlTreeChanged() {
25890
- this.requestMouseOverUpdate();
25891
- };
25892
- _proto.cancelPointerInput = function cancelPointerInput() {
25893
- this.dropMouseFocus();
25894
- this.dropMouseOver();
25895
- this.gui.touchFocus.clear();
25896
- this.endDragging(false);
25897
- this.releaseControlFocus();
25898
- };
25899
- _proto.resize = function resize(width, height) {
25900
- this.setSize(width, height);
25901
- this.canvases.setSize(width, height);
25902
- for(var _iterator = _create_for_of_iterator_helper_loose(this.canvases.children), _step; !(_step = _iterator()).done;){
25903
- var root = _step.value;
25904
- root.setSize(width, height);
25905
- }
25906
- };
25907
- _proto.render = function render() {
25908
- if (this.canvases.children.length === 0) {
25909
- return;
25910
- }
25911
- this.engine.graphics.begin();
25912
- this.draw();
25913
- this.engine.graphics.end();
25914
- };
25915
- _proto.update = function update(deltaTime) {
25916
- if (this.gui.mouseOverUpdatePending) {
25917
- this.gui.mouseOverUpdatePending = false;
25918
- this.updateMouseOver(this.gui.lastMousePosition);
25919
- }
25920
- RootControl.prototype.update.call(this, deltaTime);
25921
- };
25922
- _proto.dispose = function dispose() {
25923
- this.cancelPointerInput();
25924
- RootControl.prototype.dispose.call(this);
25925
- };
25926
- _proto.processGUIInput = function processGUIInput(event) {
25927
- if (_instanceof1(event, InputEventKey)) {
25928
- var target = this.guiGetFocusOwner();
25929
- if (target) {
25930
- this.callControlInput(target, event);
25931
- }
25932
- } else if (_instanceof1(event, InputEventMouse)) {
25933
- this.gui.lastMousePosition.copyFrom(event.globalPosition);
25934
- this.updateMouseOver(event.globalPosition);
25935
- if (_instanceof1(event, InputEventMouseButton)) {
25936
- this.processMouseButton(event);
25937
- } else if (_instanceof1(event, InputEventMouseMotion)) {
25938
- this.processMouseMotion(event);
25939
- }
25940
- } else if (_instanceof1(event, InputEventScreenTouch)) {
25941
- this.processScreenTouch(event);
25942
- } else if (_instanceof1(event, InputEventScreenDrag)) {
25943
- this.processScreenDrag(event);
25944
- }
25945
- };
25946
- _proto.processMouseButton = function processMouseButton(event) {
25947
- if (isWheelButton(event.buttonIndex)) {
25948
- var target = this.findInputControl(event.globalPosition);
25949
- if (target) {
25950
- this.callGUIInput(target, event);
25951
- }
25952
- return;
25953
- }
25954
- var mask = getButtonMask(event.buttonIndex);
25955
- if (event.isPressed()) {
25956
- var target1 = this.gui.mouseFocusMask !== 0 ? this.gui.mouseFocus : this.findInputControl(event.globalPosition);
25957
- this.gui.mouseFocus = target1;
25958
- if (!target1) {
25959
- return;
25960
- }
25961
- this.gui.mouseFocusMask |= mask;
25962
- if (event.buttonIndex === MouseButton.Left) {
25963
- this.gui.dragAccum.setZero();
25964
- this.gui.dragAttempted = false;
25965
- this.findClickFocus(target1);
25966
- }
25967
- this.callGUIInput(target1, event);
25968
- } else {
25969
- if (event.buttonIndex === MouseButton.Left && this.gui.dragging) {
25970
- this.finishDrop(event.globalPosition);
25971
- }
25972
- this.gui.mouseFocusMask &= ~mask;
25973
- var target2 = this.gui.mouseFocus;
25974
- if (this.gui.mouseFocusMask === 0) {
25975
- this.gui.mouseFocus = null;
25976
- }
25977
- if (this.isControlUsable(target2)) {
25978
- this.callGUIInput(target2, event);
25979
- }
25980
- }
25981
- };
25982
- _proto.processMouseMotion = function processMouseMotion(event) {
25983
- if (!this.gui.dragging && !this.gui.dragAttempted && this.gui.mouseFocus && (this.gui.mouseFocusMask & MouseButtonMask.Left) !== 0) {
25984
- this.gui.dragAccum.add(event.relative);
25985
- if (this.gui.dragAccum.length() > this.dragThreshold) {
25986
- var origin = event.globalPosition.clone().subtract(this.gui.dragAccum);
25987
- this.beginDragging(this.gui.mouseFocus, origin);
25988
- this.gui.dragAttempted = true;
25989
- }
25990
- }
25991
- var target = this.isControlUsable(this.gui.mouseFocus) ? this.gui.mouseFocus : this.findInputControl(event.globalPosition);
25992
- if (target) {
25993
- this.callGUIInput(target, event);
25994
- }
25995
- if (this.gui.dragging) {
25996
- this.gui.dragMouseOver = this.findDropTarget(this.findInputControl(event.globalPosition), event.globalPosition);
25997
- }
25998
- this.updateCursor(target, event.globalPosition);
25999
- };
26000
- _proto.processScreenTouch = function processScreenTouch(event) {
26001
- var target;
26002
- if (event.isPressed()) {
26003
- target = this.findInputControl(event.position);
26004
- if (target) {
26005
- this.gui.touchFocus.set(event.index, target);
26006
- }
26007
- } else {
26008
- var _this_gui_touchFocus_get;
26009
- target = (_this_gui_touchFocus_get = this.gui.touchFocus.get(event.index)) != null ? _this_gui_touchFocus_get : null;
26010
- this.gui.touchFocus.delete(event.index);
26011
- }
26012
- if (this.isControlUsable(target)) {
26013
- this.callGUIInput(target, event);
26014
- }
26015
- };
26016
- _proto.processScreenDrag = function processScreenDrag(event) {
26017
- var _this_gui_touchFocus_get;
26018
- var target = (_this_gui_touchFocus_get = this.gui.touchFocus.get(event.index)) != null ? _this_gui_touchFocus_get : this.findInputControl(event.position);
26019
- if (this.isControlUsable(target)) {
26020
- this.callGUIInput(target, event);
26021
- }
26022
- };
26023
- _proto.callGUIInput = function callGUIInput(target, event) {
26024
- var current = target;
26025
- var pointerEvent = _instanceof1(event, InputEventMouse) || _instanceof1(event, InputEventScreenTouch) || _instanceof1(event, InputEventScreenDrag);
26026
- while(current && current !== this && this.isControlUsable(current)){
26027
- var filter = current.getEffectiveMouseFilter();
26028
- if (filter !== MouseFilter.Ignore) {
26029
- this.callControlInput(current, event.xformedBy(this.getGlobalInverse(current)));
26030
- }
26031
- var forcePassWheel = _instanceof1(event, InputEventMouseButton) && isWheelButton(event.buttonIndex) && current.mouseForcePassScrollEvents;
26032
- if (this.inputHandled || filter === MouseFilter.Stop && pointerEvent && !forcePassWheel) {
26033
- this.inputHandled = true;
26034
- return;
26035
- }
26036
- current = current.parent;
26037
- }
26038
- };
26039
- _proto.callControlInput = function callControlInput(control, event) {
26040
- if (_instanceof1(event, InputEventMouseButton)) {
26041
- if (isWheelButton(event.buttonIndex)) {
26042
- control.onMouseWheel(event.position, getWheelDelta(event), event);
26043
- } else if (event.isPressed()) {
26044
- control.onMouseDown(event.position, event.buttonIndex, event);
26045
- } else {
26046
- control.onMouseUp(event.position, event.buttonIndex, event);
26047
- }
26048
- } else if (_instanceof1(event, InputEventMouseMotion)) {
26049
- control.onMouseMove(event.position, event);
26050
- } else if (_instanceof1(event, InputEventScreenTouch)) {
26051
- if (event.isPressed()) {
26052
- control.onTouchDown(event.position, event.index, event);
26053
- } else {
26054
- control.onTouchUp(event.position, event.index, event);
26055
- }
26056
- } else if (_instanceof1(event, InputEventScreenDrag)) {
26057
- control.onTouchMove(event.position, event.index, event);
26058
- } else if (_instanceof1(event, InputEventKey)) {
26059
- if (event.isPressed()) {
26060
- control.onKeyDown(event);
26061
- } else if (event.isReleased()) {
26062
- control.onKeyUp(event);
26063
- }
26064
- }
26065
- };
26066
- _proto.findInputControl = function findInputControl(position) {
26067
- this.canvases.sortCanvases();
26068
- for(var index = this.canvases.children.length - 1; index >= 0; index--){
26069
- var root = this.canvases.children[index];
26070
- if (!root.canvas.isVisible || root.inputDisabled) {
26071
- continue;
26072
- }
26073
- var target = this.findControlAtPosition(root, position, true);
26074
- if (target) {
26075
- return target;
26076
- }
26077
- }
26078
- return null;
26079
- };
26080
- _proto.findControlAtPosition = function findControlAtPosition(container, position, skipSelf) {
26081
- if (skipSelf === void 0) skipSelf = false;
26082
- if (!container.visibleInHierarchy || container.isDisposed) {
26083
- return null;
26084
- }
26085
- var localPosition = this.toLocal(container, position);
26086
- if (container.clipContents && !container.hasPoint(localPosition)) {
26087
- return null;
26088
- }
26089
- for(var index = container.children.length - 1; index >= 0; index--){
26090
- var child = container.children[index];
26091
- if (!child.visibleInHierarchy || child.isDisposed) {
26092
- continue;
26093
- }
26094
- if (_instanceof1(child, ContainerControl)) {
26095
- var found = this.findControlAtPosition(child, position);
26096
- if (found) {
26097
- return found;
26098
- }
26099
- } else if (child.getEffectiveMouseFilter() !== MouseFilter.Ignore && child.hasPoint(this.toLocal(child, position))) {
26100
- return child;
26101
- }
26102
- }
26103
- if (!skipSelf && container.getEffectiveMouseFilter() !== MouseFilter.Ignore && container.hasPoint(localPosition)) {
26104
- return container;
26105
- }
26106
- return null;
26107
- };
26108
- _proto.updateMouseOver = function updateMouseOver(position) {
26109
- if (this.gui.sendingMouseEnterExit) {
26110
- this.gui.mouseOverUpdatePending = true;
26111
- return;
26112
- }
26113
- this.gui.mouseOverUpdatePending = false;
26114
- var target = this.findInputControl(position);
26115
- var next = this.buildHoverHierarchy(target);
26116
- var previous = this.gui.mouseOverHierarchy;
26117
- var common = 0;
26118
- while(common < previous.length && common < next.length && previous[common] === next[common]){
26119
- common++;
26120
- }
26121
- this.gui.sendingMouseEnterExit = true;
26122
- for(var index = previous.length - 1; index >= common; index--){
26123
- if (!previous[index].isDisposed) {
26124
- previous[index].onMouseLeave();
26125
- }
26126
- }
26127
- for(var index1 = common; index1 < next.length; index1++){
26128
- next[index1].onMouseEnter(this.toLocal(next[index1], position));
26129
- }
26130
- this.gui.sendingMouseEnterExit = false;
26131
- this.gui.mouseOver = target;
26132
- this.gui.mouseOverHierarchy = next;
26133
- };
26134
- _proto.buildHoverHierarchy = function buildHoverHierarchy(target) {
26135
- var hierarchy = [];
26136
- var current = target;
26137
- while(current && current !== this){
26138
- if (current.getEffectiveMouseFilter() !== MouseFilter.Ignore) {
26139
- hierarchy.push(current);
26140
- }
26141
- if (current.getEffectiveMouseFilter() === MouseFilter.Stop) {
26142
- break;
26143
- }
26144
- current = current.parent;
26145
- }
26146
- hierarchy.reverse();
26147
- return hierarchy;
26148
- };
26149
- _proto.findClickFocus = function findClickFocus(target) {
26150
- var current = target;
26151
- while(current && current !== this){
26152
- var mode = current.getFocusModeWithOverride();
26153
- if (mode === FocusMode.Click || mode === FocusMode.All) {
26154
- this.grabControlFocus(current);
26155
- return;
26156
- }
26157
- if (current.getEffectiveMouseFilter() === MouseFilter.Stop) {
26158
- return;
26159
- }
26160
- current = current.parent;
26161
- }
26162
- };
26163
- _proto.beginDragging = function beginDragging(source, position) {
26164
- var current = source;
26165
- while(current && current !== this){
26166
- var data = current.invokeGetDragData(this.toLocal(current, position));
26167
- if (data !== null && data !== undefined) {
26168
- this.gui.dragging = true;
26169
- this.gui.dragData = data;
26170
- this.gui.mouseFocus = null;
26171
- this.gui.mouseFocusMask = MouseButtonMask.None;
26172
- return;
26173
- }
26174
- if (current.getEffectiveMouseFilter() === MouseFilter.Stop) {
26175
- return;
26176
- }
26177
- current = current.parent;
26178
- }
26179
- };
26180
- _proto.finishDrop = function finishDrop(position) {
26181
- var target = this.findDropTarget(this.findInputControl(position), position);
26182
- if (target) {
26183
- target.invokeDropData(this.toLocal(target, position), this.gui.dragData);
26184
- }
26185
- this.endDragging(!!target);
26186
- };
26187
- _proto.findDropTarget = function findDropTarget(target, position) {
26188
- var current = target;
26189
- while(current && current !== this){
26190
- if (current.invokeCanDropData(this.toLocal(current, position), this.gui.dragData)) {
26191
- return current;
26192
- }
26193
- if (current.getEffectiveMouseFilter() === MouseFilter.Stop) {
26194
- return null;
26195
- }
26196
- current = current.parent;
26197
- }
26198
- return null;
26199
- };
26200
- _proto.endDragging = function endDragging(successful) {
26201
- this.gui.dragSuccessful = successful;
26202
- this.gui.dragging = false;
26203
- this.gui.dragData = null;
26204
- this.gui.dragMouseOver = null;
26205
- };
26206
- _proto.updateCursor = function updateCursor(target, position) {
26207
- var current = target;
26208
- var shape = CursorShape.Arrow;
26209
- while(current && current !== this){
26210
- var candidate = current.getCursorShape(this.toLocal(current, position));
26211
- if (candidate !== CursorShape.Arrow) {
26212
- shape = candidate;
26213
- break;
26214
- }
26215
- if (current.getEffectiveMouseFilter() === MouseFilter.Stop) {
26216
- break;
26217
- }
26218
- current = current.parent;
26219
- }
26220
- this.engine.canvas.style.cursor = cursorNames[shape];
26221
- };
26222
- _proto.postGrabClickFocus = function postGrabClickFocus() {
26223
- var target = this.gui.mouseClickGrabber;
26224
- this.gui.mouseClickGrabber = null;
26225
- if (this.isControlUsable(target)) {
26226
- this.gui.mouseFocus = target;
26227
- }
26228
- };
26229
- _proto.cleanupInternalState = function cleanupInternalState() {
26230
- if (!this.isControlUsable(this.gui.mouseFocus)) {
26231
- this.dropMouseFocus();
26232
- }
26233
- if (this.gui.keyFocus && !this.isFocusTargetUsable(this.gui.keyFocus)) {
26234
- this.releaseControlFocus(this.gui.keyFocus);
26235
- }
26236
- for(var _iterator = _create_for_of_iterator_helper_loose(this.gui.touchFocus), _step; !(_step = _iterator()).done;){
26237
- var _step_value = _step.value, index = _step_value[0], control = _step_value[1];
26238
- if (!this.isControlUsable(control)) {
26239
- this.gui.touchFocus.delete(index);
26240
- }
26241
- }
26242
- };
26243
- _proto.dropMouseFocus = function dropMouseFocus() {
26244
- this.gui.mouseFocus = null;
26245
- this.gui.mouseFocusMask = MouseButtonMask.None;
26246
- };
26247
- _proto.dropMouseOver = function dropMouseOver() {
26248
- for(var index = this.gui.mouseOverHierarchy.length - 1; index >= 0; index--){
26249
- var control = this.gui.mouseOverHierarchy[index];
26250
- if (!control.isDisposed) {
26251
- control.onMouseLeave();
26252
- }
26253
- }
26254
- this.gui.mouseOver = null;
26255
- this.gui.mouseOverHierarchy = [];
26256
- };
26257
- _proto.dropControlState = function dropControlState(control) {
26258
- if (this.controlBelongsToSubtree(this.gui.mouseFocus, control)) {
26259
- this.dropMouseFocus();
26260
- }
26261
- if (this.controlBelongsToSubtree(this.gui.mouseClickGrabber, control)) {
26262
- this.gui.mouseClickGrabber = null;
26263
- }
26264
- if (this.controlBelongsToSubtree(this.gui.keyFocus, control)) {
26265
- var _this_gui_keyFocus;
26266
- this.releaseControlFocus((_this_gui_keyFocus = this.gui.keyFocus) != null ? _this_gui_keyFocus : undefined);
26267
- }
26268
- if (this.controlBelongsToSubtree(this.gui.mouseOver, control)) {
26269
- this.dropMouseOver();
26270
- }
26271
- if (this.controlBelongsToSubtree(this.gui.dragMouseOver, control)) {
26272
- this.gui.dragMouseOver = null;
26273
- }
26274
- for(var _iterator = _create_for_of_iterator_helper_loose(this.gui.touchFocus), _step; !(_step = _iterator()).done;){
26275
- var _step_value = _step.value, index = _step_value[0], target = _step_value[1];
26276
- if (this.controlBelongsToSubtree(target, control)) {
26277
- this.gui.touchFocus.delete(index);
26278
- }
26279
- }
26280
- };
26281
- _proto.requestMouseOverUpdate = function requestMouseOverUpdate() {
26282
- if (Number.isFinite(this.gui.lastMousePosition.x)) {
26283
- this.updateMouseOver(this.gui.lastMousePosition);
26284
- }
26285
- };
26286
- _proto.getGlobalInverse = function getGlobalInverse(control) {
26287
- var transform = control.getGlobalTransform2D().clone();
26288
- return Math.abs(transform.determinant()) < 1e-12 ? new Matrix3() : transform.invert();
26289
- };
26290
- _proto.toLocal = function toLocal(control, position) {
26291
- var elements = this.getGlobalInverse(control).elements;
26292
- return new Vector2(elements[0] * position.x + elements[3] * position.y + elements[6], elements[1] * position.x + elements[4] * position.y + elements[7]);
26293
- };
26294
- _proto.controlBelongsToSubtree = function controlBelongsToSubtree(control, subtree) {
26295
- var current = control;
26296
- while(current){
26297
- if (current === subtree) {
26298
- return true;
26299
- }
26300
- current = current.parent;
26301
- }
26302
- return false;
26303
- };
26304
- _proto.isControlValid = function isControlValid(control) {
26305
- return !!control && !control.isDisposed && control.root === this;
26306
- };
26307
- _proto.isControlUsable = function isControlUsable(control) {
26308
- if (!this.isControlValid(control) || !control.visibleInHierarchy || !control.enabledInHierarchy) {
26309
- return false;
26310
- }
26311
- var root = this.findCanvasRoot(control);
26312
- return !root || !root.inputDisabled;
26313
- };
26314
- _proto.findCanvasRoot = function findCanvasRoot(control) {
26315
- var current = control;
26316
- while(current && current !== this){
26317
- if (_instanceof1(current, CanvasRootControl)) {
26318
- return current;
26319
- }
26320
- current = current.parent;
26321
- }
26322
- return null;
26323
- };
26324
- _proto.isFocusTargetUsable = function isFocusTargetUsable(control) {
26325
- return this.isControlUsable(control) && control.getFocusModeWithOverride() !== FocusMode.None;
26326
- };
26327
- return WindowRootControl;
26328
- }(RootControl);
26329
-
26330
- var CanvasRenderMode;
26331
- (function(CanvasRenderMode) {
26332
- CanvasRenderMode[CanvasRenderMode["ScreenSpace"] = 0] = "ScreenSpace";
26333
- CanvasRenderMode[CanvasRenderMode["CameraSpace"] = 1] = "CameraSpace";
26334
- CanvasRenderMode[CanvasRenderMode["WorldSpace"] = 2] = "WorldSpace";
26335
- CanvasRenderMode[CanvasRenderMode["WorldSpaceFaceCamera"] = 3] = "WorldSpaceFaceCamera";
26336
- })(CanvasRenderMode || (CanvasRenderMode = {}));
26337
- /** Canvas-layer boundary attached to a VFXItem. Input state remains owned by the window root. */ var UICanvas = /*#__PURE__*/ function(Component) {
26338
- _inherits(UICanvas, Component);
26339
- function UICanvas(engine) {
26340
- var _this;
26341
- _this = Component.call(this, engine) || this;
26342
- _this.renderMode = 0;
26343
- _this.receivesEvents = true;
26344
- _this._order = 0;
26345
- _this.registered = false;
26346
- _this.rootControl = new CanvasRootControl(engine, _assert_this_initialized(_this));
26347
- return _this;
26348
- }
26349
- var _proto = UICanvas.prototype;
26350
- _proto.onEnable = function onEnable() {
26351
- this.register();
26352
- };
26353
- _proto.onDisable = function onDisable() {
26354
- this.unregister();
26355
- };
26356
- _proto.onDestroy = function onDestroy() {
26357
- this.destroyCanvas();
26358
- };
26359
- _proto.dispose = function dispose() {
26360
- this.destroyCanvas();
26361
- Component.prototype.dispose.call(this);
26362
- };
26363
- _proto.register = function register() {
26364
- if (!this.registered) {
26365
- this.rootControl.parent = this.engine.windowRoot.canvases;
26366
- this.registered = true;
26367
- }
26368
- };
26369
- _proto.unregister = function unregister() {
26370
- if (this.registered) {
26371
- this.rootControl.parent = null;
26372
- this.registered = false;
26373
- }
26374
- };
26375
- _proto.destroyCanvas = function destroyCanvas() {
26376
- this.unregister();
26377
- if (!this.rootControl.isDisposed) {
26378
- this.rootControl.dispose();
26379
- }
26380
- };
26381
- _create_class(UICanvas, [
26382
- {
26383
- key: "order",
26384
- get: function get() {
26385
- return this._order;
26386
- },
26387
- set: function set(value) {
26388
- if (this._order !== value) {
26389
- this._order = value;
26390
- this.engine.windowRoot.canvases.sortCanvases();
26391
- }
26392
- }
26393
- },
26394
- {
26395
- key: "isVisible",
26396
- get: function get() {
26397
- var _this_item;
26398
- return this.renderMode === 0 && this.enabled && !!((_this_item = this.item) == null ? void 0 : _this_item.isActive);
26399
- }
26400
- }
26401
- ]);
26402
- return UICanvas;
26403
- }(Component);
26404
-
26405
- /**
26406
- * Scene-tree bridge for a GUI Control. The VFXItem tree owns lifecycle and
26407
- * serialization while the Control tree owns layout, drawing and input.
26408
- */ var UIControl = /*#__PURE__*/ function(Component) {
26409
- _inherits(UIControl, Component);
26410
- function UIControl(engine) {
26411
- var _this;
26412
- _this = Component.call(this, engine) || this;
26413
- _this.controlNode = null;
26414
- _this.linkedItemTransform = null;
26415
- _this.linkedControl = null;
26416
- _this.syncingLocation = false;
26417
- _this.itemTransformChanged = function() {
26418
- return _this.syncItemLocationToControl();
26419
- };
26420
- _this.controlLocationChanged = function() {
26421
- return _this.syncControlLocationToItem();
26422
- };
26423
- return _this;
26424
- }
26425
- var _proto = UIControl.prototype;
26426
- _proto.onAwake = function onAwake() {
26427
- this.syncControl();
26428
- };
26429
- _proto.onEnable = function onEnable() {
26430
- if (this.controlNode) {
26431
- this.controlNode.visible = this.item.isActive;
26432
- this.controlNode.enabled = true;
26433
- }
26434
- };
26435
- _proto.onDisable = function onDisable() {
26436
- if (this.controlNode) {
26437
- this.controlNode.visible = this.item.isActive;
26438
- this.controlNode.enabled = false;
26439
- }
26440
- };
26441
- _proto.onParentChanged = function onParentChanged() {
26442
- this.syncControl();
26443
- };
26444
- _proto.onOrderInParentChanged = function onOrderInParentChanged() {
26445
- this.syncControlOrder();
26446
- };
26447
- _proto.onDestroy = function onDestroy() {
26448
- this.disposeControl();
26449
- };
26450
- _proto.dispose = function dispose() {
26451
- this.disposeControl();
26452
- Component.prototype.dispose.call(this);
26453
- };
26454
- /** Unlinks the GUI object without disposing or modifying it. */ _proto.unlinkControl = function unlinkControl() {
26455
- if (this.controlNode) {
26456
- this.unbindLocationSync();
26457
- this.controlNode = null;
26458
- }
26459
- };
26460
- _proto.disposeControl = function disposeControl() {
26461
- var control = this.controlNode;
26462
- if (control) {
26463
- this.unbindLocationSync();
26464
- this.controlNode = null;
26465
- control.dispose();
26466
- }
26467
- };
26468
- _proto.syncControl = function syncControl() {
26469
- var control = this.controlNode;
26470
- if (!control || !this.item) {
26471
- return;
26472
- }
26473
- this.syncingLocation = true;
26474
- try {
26475
- control.visible = this.item.isActive;
26476
- control.enabled = this.enabled;
26477
- control.parent = this.resolveParent();
26478
- this.syncControlOrder();
26479
- this.copyItemLocationToControl();
26480
- } finally{
26481
- this.syncingLocation = false;
26482
- }
26483
- this.bindLocationSync();
26484
- };
26485
- _proto.syncControlOrder = function syncControlOrder() {
26486
- if (this.controlNode && this.item) {
26487
- this.controlNode.indexInParent = this.item.orderInParent;
26488
- }
26489
- };
26490
- _proto.resolveParent = function resolveParent() {
26491
- var parentItem = this.item.parent;
26492
- if (!parentItem) {
26493
- var _UIControl_fallbackParentGetDelegate;
26494
- return (_UIControl_fallbackParentGetDelegate = UIControl.fallbackParentGetDelegate == null ? void 0 : UIControl.fallbackParentGetDelegate.call(UIControl, this)) != null ? _UIControl_fallbackParentGetDelegate : null;
26495
- }
26496
- var uiControl = parentItem.getComponent(UIControl);
26497
- if ((uiControl == null ? void 0 : uiControl.control) && "children" in uiControl.control) {
26498
- return uiControl.control;
26499
- }
26500
- var canvas = parentItem.getComponent(UICanvas);
26501
- var _canvas_rootControl, _ref;
26502
- return (_ref = (_canvas_rootControl = canvas == null ? void 0 : canvas.rootControl) != null ? _canvas_rootControl : UIControl.fallbackParentGetDelegate == null ? void 0 : UIControl.fallbackParentGetDelegate.call(UIControl, this)) != null ? _ref : null;
26503
- };
26504
- _proto.bindLocationSync = function bindLocationSync() {
26505
- var itemTransform = this.item.transform;
26506
- var control = this.controlNode;
26507
- if (this.linkedItemTransform === itemTransform && this.linkedControl === control) {
26508
- return;
26509
- }
26510
- this.unbindLocationSync();
26511
- if (control) {
26512
- this.linkedItemTransform = itemTransform;
26513
- this.linkedControl = control;
26514
- itemTransform.on("changed", this.itemTransformChanged);
26515
- control.on("locationChanged", this.controlLocationChanged);
26516
- }
26517
- };
26518
- _proto.unbindLocationSync = function unbindLocationSync() {
26519
- var _this_linkedItemTransform, _this_linkedControl;
26520
- (_this_linkedItemTransform = this.linkedItemTransform) == null ? void 0 : _this_linkedItemTransform.off("changed", this.itemTransformChanged);
26521
- (_this_linkedControl = this.linkedControl) == null ? void 0 : _this_linkedControl.off("locationChanged", this.controlLocationChanged);
26522
- this.linkedItemTransform = null;
26523
- this.linkedControl = null;
26524
- };
26525
- _proto.syncItemLocationToControl = function syncItemLocationToControl() {
26526
- if (!this.syncingLocation && this.controlNode) {
26527
- this.syncingLocation = true;
26528
- try {
26529
- this.copyItemLocationToControl();
26530
- } finally{
26531
- this.syncingLocation = false;
26532
- }
26533
- }
26534
- };
26535
- _proto.syncControlLocationToItem = function syncControlLocationToItem() {
26536
- var control = this.controlNode;
26537
- if (!this.syncingLocation && control) {
26538
- var source = control.location;
26539
- var target = this.item.transform.position;
26540
- if (source.x !== target.x || source.y !== target.y) {
26541
- this.syncingLocation = true;
26542
- try {
26543
- this.item.transform.setPosition(source.x, source.y, target.z);
26544
- } finally{
26545
- this.syncingLocation = false;
26546
- }
26547
- }
26548
- }
26549
- };
26550
- _proto.copyItemLocationToControl = function copyItemLocationToControl() {
26551
- var control = this.controlNode;
26552
- if (control) {
26553
- var source = this.item.transform.position;
26554
- var target = control.location;
26555
- if (source.x !== target.x || source.y !== target.y) {
26556
- control.setPosition(source.x, source.y);
26557
- }
26558
- }
26559
- };
26560
- _create_class(UIControl, [
26561
- {
26562
- key: "control",
26563
- get: function get() {
26564
- return this.controlNode;
26565
- },
26566
- set: function set(value) {
26567
- if (value === this.controlNode) {
26568
- return;
26569
- }
26570
- this.disposeControl();
26571
- if (value) {
26572
- if (value.owner && value.owner !== this && value.owner.control === value) {
26573
- throw new Error("A Control can only be owned by one UIControl.");
26574
- }
26575
- this.controlNode = value;
26576
- value.owner = this;
26577
- this.syncControl();
26578
- }
26579
- }
26580
- },
26581
- {
26582
- key: "hasControl",
26583
- get: function get() {
26584
- return this.controlNode !== null;
26585
- }
26586
- }
26587
- ]);
26588
- return UIControl;
26589
- }(Component);
26590
-
26591
24755
  var CameraController = /*#__PURE__*/ function(Component) {
26592
24756
  _inherits(CameraController, Component);
26593
24757
  function CameraController(engine, props) {
@@ -26622,6 +24786,42 @@ CameraController = __decorate([
26622
24786
  effectsClass(DataType.CameraController)
26623
24787
  ], CameraController);
26624
24788
 
24789
+ function _get_prototype_of(o) {
24790
+ _get_prototype_of = Object.setPrototypeOf ? Object.getPrototypeOf : function getPrototypeOf(o) {
24791
+ return o.__proto__ || Object.getPrototypeOf(o);
24792
+ };
24793
+ return _get_prototype_of(o);
24794
+ }
24795
+
24796
+ function _is_native_function(fn) {
24797
+ return Function.toString.call(fn).indexOf("[native code]") !== -1;
24798
+ }
24799
+
24800
+ function _wrap_native_super(Class) {
24801
+ var _cache = typeof Map === "function" ? new Map() : undefined;
24802
+ _wrap_native_super = function _wrap_native_super(Class) {
24803
+ if (Class === null || !_is_native_function(Class)) return Class;
24804
+ if (typeof Class !== "function") throw new TypeError("Super expression must either be null or a function");
24805
+ if (typeof _cache !== "undefined") {
24806
+ if (_cache.has(Class)) return _cache.get(Class);
24807
+ _cache.set(Class, Wrapper);
24808
+ }
24809
+ function Wrapper() {
24810
+ return _construct(Class, arguments, _get_prototype_of(this).constructor);
24811
+ }
24812
+ Wrapper.prototype = Object.create(Class.prototype, {
24813
+ constructor: {
24814
+ value: Wrapper,
24815
+ enumerable: false,
24816
+ writable: true,
24817
+ configurable: true
24818
+ }
24819
+ });
24820
+ return _set_prototype_of(Wrapper, Class);
24821
+ };
24822
+ return _wrap_native_super(Class);
24823
+ }
24824
+
26625
24825
  var CameraVFXItemLoader = /*#__PURE__*/ function(Plugin) {
26626
24826
  _inherits(CameraVFXItemLoader, Plugin);
26627
24827
  function CameraVFXItemLoader() {
@@ -26630,6 +24830,255 @@ var CameraVFXItemLoader = /*#__PURE__*/ function(Plugin) {
26630
24830
  return CameraVFXItemLoader;
26631
24831
  }(_wrap_native_super(Plugin));
26632
24832
 
24833
+ var MouseButton;
24834
+ (function(MouseButton) {
24835
+ MouseButton[MouseButton["None"] = 0] = "None";
24836
+ MouseButton[MouseButton["Left"] = 1] = "Left";
24837
+ MouseButton[MouseButton["Right"] = 2] = "Right";
24838
+ MouseButton[MouseButton["Middle"] = 3] = "Middle";
24839
+ MouseButton[MouseButton["WheelUp"] = 4] = "WheelUp";
24840
+ MouseButton[MouseButton["WheelDown"] = 5] = "WheelDown";
24841
+ MouseButton[MouseButton["WheelLeft"] = 6] = "WheelLeft";
24842
+ MouseButton[MouseButton["WheelRight"] = 7] = "WheelRight";
24843
+ MouseButton[MouseButton["Xbutton1"] = 8] = "Xbutton1";
24844
+ MouseButton[MouseButton["Xbutton2"] = 9] = "Xbutton2";
24845
+ })(MouseButton || (MouseButton = {}));
24846
+ var MouseButtonMask;
24847
+ (function(MouseButtonMask) {
24848
+ MouseButtonMask[MouseButtonMask["None"] = 0] = "None";
24849
+ MouseButtonMask[MouseButtonMask["Left"] = 1] = "Left";
24850
+ MouseButtonMask[MouseButtonMask["Right"] = 2] = "Right";
24851
+ MouseButtonMask[MouseButtonMask["Middle"] = 4] = "Middle";
24852
+ MouseButtonMask[MouseButtonMask["Xbutton1"] = 128] = "Xbutton1";
24853
+ MouseButtonMask[MouseButtonMask["Xbutton2"] = 256] = "Xbutton2";
24854
+ })(MouseButtonMask || (MouseButtonMask = {}));
24855
+ var KeyLocation;
24856
+ (function(KeyLocation) {
24857
+ KeyLocation[KeyLocation["Unspecified"] = 0] = "Unspecified";
24858
+ KeyLocation[KeyLocation["Left"] = 1] = "Left";
24859
+ KeyLocation[KeyLocation["Right"] = 2] = "Right";
24860
+ })(KeyLocation || (KeyLocation = {}));
24861
+
24862
+ function transformPoint(transform, value) {
24863
+ var elements = transform.elements;
24864
+ return new Vector2(elements[0] * value.x + elements[3] * value.y + elements[6], elements[1] * value.x + elements[4] * value.y + elements[7]);
24865
+ }
24866
+ function transformVector(transform, value) {
24867
+ var elements = transform.elements;
24868
+ return new Vector2(elements[0] * value.x + elements[3] * value.y, elements[1] * value.x + elements[4] * value.y);
24869
+ }
24870
+ var InputEvent = /*#__PURE__*/ function() {
24871
+ function InputEvent() {
24872
+ this.device = 0;
24873
+ this.pressed = false;
24874
+ this.canceled = false;
24875
+ this._accepted = false;
24876
+ }
24877
+ var _proto = InputEvent.prototype;
24878
+ _proto.accept = function accept() {
24879
+ this._accepted = true;
24880
+ };
24881
+ _proto.clearAccepted = function clearAccepted() {
24882
+ this._accepted = false;
24883
+ };
24884
+ _proto.isAccepted = function isAccepted() {
24885
+ return this._accepted;
24886
+ };
24887
+ _proto.isPressed = function isPressed() {
24888
+ return this.pressed && !this.canceled;
24889
+ };
24890
+ _proto.isReleased = function isReleased() {
24891
+ return !this.pressed && !this.canceled;
24892
+ };
24893
+ _proto.isCanceled = function isCanceled() {
24894
+ return this.canceled;
24895
+ };
24896
+ _proto.isEcho = function isEcho() {
24897
+ return false;
24898
+ };
24899
+ _proto.xformedBy = function xformedBy(transform) {
24900
+ return this;
24901
+ };
24902
+ return InputEvent;
24903
+ }();
24904
+ InputEvent.deviceIdEmulation = -1;
24905
+ InputEvent.deviceIdInternal = -2;
24906
+ InputEvent.deviceIdKeyboard = 16;
24907
+ InputEvent.deviceIdMouse = 32;
24908
+ var InputEventWithModifiers = /*#__PURE__*/ function(InputEvent) {
24909
+ _inherits(InputEventWithModifiers, InputEvent);
24910
+ function InputEventWithModifiers() {
24911
+ var _this;
24912
+ _this = InputEvent.apply(this, arguments) || this;
24913
+ _this.commandOrControlAutoremap = false;
24914
+ _this.shiftPressed = false;
24915
+ _this.altPressed = false;
24916
+ _this.metaPressed = false;
24917
+ _this.ctrlPressed = false;
24918
+ return _this;
24919
+ }
24920
+ var _proto = InputEventWithModifiers.prototype;
24921
+ _proto.copyModifiersTo = function copyModifiersTo(event) {
24922
+ event.device = this.device;
24923
+ event.pressed = this.pressed;
24924
+ event.canceled = this.canceled;
24925
+ event.commandOrControlAutoremap = this.commandOrControlAutoremap;
24926
+ event.shiftPressed = this.shiftPressed;
24927
+ event.altPressed = this.altPressed;
24928
+ event.metaPressed = this.metaPressed;
24929
+ event.ctrlPressed = this.ctrlPressed;
24930
+ };
24931
+ return InputEventWithModifiers;
24932
+ }(_wrap_native_super(InputEvent));
24933
+ var InputEventKey = /*#__PURE__*/ function(InputEventWithModifiers) {
24934
+ _inherits(InputEventKey, InputEventWithModifiers);
24935
+ function InputEventKey() {
24936
+ var _this;
24937
+ _this = InputEventWithModifiers.apply(this, arguments) || this;
24938
+ _this.keycode = "";
24939
+ _this.physicalKeycode = "";
24940
+ _this.keyLabel = "";
24941
+ _this.unicode = 0;
24942
+ _this.location = KeyLocation.Unspecified;
24943
+ _this.echo = false;
24944
+ return _this;
24945
+ }
24946
+ var _proto = InputEventKey.prototype;
24947
+ _proto.isEcho = function isEcho() {
24948
+ return this.echo;
24949
+ };
24950
+ return InputEventKey;
24951
+ }(InputEventWithModifiers);
24952
+ var InputEventMouse = /*#__PURE__*/ function(InputEventWithModifiers) {
24953
+ _inherits(InputEventMouse, InputEventWithModifiers);
24954
+ function InputEventMouse() {
24955
+ var _this;
24956
+ _this = InputEventWithModifiers.apply(this, arguments) || this;
24957
+ _this.buttonMask = MouseButtonMask.None;
24958
+ _this.position = new Vector2();
24959
+ _this.globalPosition = new Vector2();
24960
+ return _this;
24961
+ }
24962
+ var _proto = InputEventMouse.prototype;
24963
+ _proto.copyMouseTo = function copyMouseTo(event) {
24964
+ this.copyModifiersTo(event);
24965
+ event.buttonMask = this.buttonMask;
24966
+ event.position.copyFrom(this.position);
24967
+ event.globalPosition.copyFrom(this.globalPosition);
24968
+ };
24969
+ return InputEventMouse;
24970
+ }(InputEventWithModifiers);
24971
+ var InputEventMouseButton = /*#__PURE__*/ function(InputEventMouse) {
24972
+ _inherits(InputEventMouseButton, InputEventMouse);
24973
+ function InputEventMouseButton() {
24974
+ var _this;
24975
+ _this = InputEventMouse.apply(this, arguments) || this;
24976
+ _this.factor = 1;
24977
+ _this.buttonIndex = MouseButton.None;
24978
+ _this.doubleClick = false;
24979
+ return _this;
24980
+ }
24981
+ var _proto = InputEventMouseButton.prototype;
24982
+ _proto.xformedBy = function xformedBy(transform) {
24983
+ var event = new InputEventMouseButton();
24984
+ this.copyMouseTo(event);
24985
+ event.position.copyFrom(transformPoint(transform, this.position));
24986
+ event.factor = this.factor;
24987
+ event.buttonIndex = this.buttonIndex;
24988
+ event.doubleClick = this.doubleClick;
24989
+ return event;
24990
+ };
24991
+ return InputEventMouseButton;
24992
+ }(InputEventMouse);
24993
+ var InputEventMouseMotion = /*#__PURE__*/ function(InputEventMouse) {
24994
+ _inherits(InputEventMouseMotion, InputEventMouse);
24995
+ function InputEventMouseMotion() {
24996
+ var _this;
24997
+ _this = InputEventMouse.apply(this, arguments) || this;
24998
+ _this.tilt = new Vector2();
24999
+ _this.pressure = 0;
25000
+ _this.relative = new Vector2();
25001
+ _this.screenRelative = new Vector2();
25002
+ _this.velocity = new Vector2();
25003
+ _this.screenVelocity = new Vector2();
25004
+ _this.penInverted = false;
25005
+ return _this;
25006
+ }
25007
+ var _proto = InputEventMouseMotion.prototype;
25008
+ _proto.xformedBy = function xformedBy(transform) {
25009
+ var event = new InputEventMouseMotion();
25010
+ this.copyMouseTo(event);
25011
+ event.position.copyFrom(transformPoint(transform, this.position));
25012
+ event.tilt.copyFrom(this.tilt);
25013
+ event.pressure = this.pressure;
25014
+ event.relative.copyFrom(transformVector(transform, this.relative));
25015
+ event.screenRelative.copyFrom(this.screenRelative);
25016
+ event.velocity.copyFrom(transformVector(transform, this.velocity));
25017
+ event.screenVelocity.copyFrom(this.screenVelocity);
25018
+ event.penInverted = this.penInverted;
25019
+ return event;
25020
+ };
25021
+ return InputEventMouseMotion;
25022
+ }(InputEventMouse);
25023
+ var InputEventScreenTouch = /*#__PURE__*/ function(InputEvent) {
25024
+ _inherits(InputEventScreenTouch, InputEvent);
25025
+ function InputEventScreenTouch() {
25026
+ var _this;
25027
+ _this = InputEvent.apply(this, arguments) || this;
25028
+ _this.index = 0;
25029
+ _this.position = new Vector2();
25030
+ _this.doubleTap = false;
25031
+ return _this;
25032
+ }
25033
+ var _proto = InputEventScreenTouch.prototype;
25034
+ _proto.xformedBy = function xformedBy(transform) {
25035
+ var event = new InputEventScreenTouch();
25036
+ event.device = this.device;
25037
+ event.pressed = this.pressed;
25038
+ event.canceled = this.canceled;
25039
+ event.index = this.index;
25040
+ event.position.copyFrom(transformPoint(transform, this.position));
25041
+ event.doubleTap = this.doubleTap;
25042
+ return event;
25043
+ };
25044
+ return InputEventScreenTouch;
25045
+ }(_wrap_native_super(InputEvent));
25046
+ var InputEventScreenDrag = /*#__PURE__*/ function(InputEvent) {
25047
+ _inherits(InputEventScreenDrag, InputEvent);
25048
+ function InputEventScreenDrag() {
25049
+ var _this;
25050
+ _this = InputEvent.apply(this, arguments) || this;
25051
+ _this.index = 0;
25052
+ _this.position = new Vector2();
25053
+ _this.relative = new Vector2();
25054
+ _this.screenRelative = new Vector2();
25055
+ _this.velocity = new Vector2();
25056
+ _this.screenVelocity = new Vector2();
25057
+ _this.pressure = 0;
25058
+ _this.tilt = new Vector2();
25059
+ _this.penInverted = false;
25060
+ return _this;
25061
+ }
25062
+ var _proto = InputEventScreenDrag.prototype;
25063
+ _proto.xformedBy = function xformedBy(transform) {
25064
+ var event = new InputEventScreenDrag();
25065
+ event.device = this.device;
25066
+ event.pressed = this.pressed;
25067
+ event.canceled = this.canceled;
25068
+ event.index = this.index;
25069
+ event.position.copyFrom(transformPoint(transform, this.position));
25070
+ event.relative.copyFrom(transformVector(transform, this.relative));
25071
+ event.screenRelative.copyFrom(this.screenRelative);
25072
+ event.velocity.copyFrom(transformVector(transform, this.velocity));
25073
+ event.screenVelocity.copyFrom(this.screenVelocity);
25074
+ event.pressure = this.pressure;
25075
+ event.tilt.copyFrom(this.tilt);
25076
+ event.penInverted = this.penInverted;
25077
+ return event;
25078
+ };
25079
+ return InputEventScreenDrag;
25080
+ }(_wrap_native_super(InputEvent));
25081
+
26633
25082
  var EVENT_TYPE_CLICK = "click";
26634
25083
  var EVENT_TYPE_TOUCH_START = "touchstart";
26635
25084
  var EVENT_TYPE_TOUCH_MOVE = "touchmove";
@@ -26640,49 +25089,52 @@ var PointerEventType;
26640
25089
  PointerEventType[PointerEventType["PointerUp"] = 1] = "PointerUp";
26641
25090
  PointerEventType[PointerEventType["PointerMove"] = 2] = "PointerMove";
26642
25091
  })(PointerEventType || (PointerEventType = {}));
26643
- var EventSystem = /*#__PURE__*/ function() {
25092
+ var EventSystem = /*#__PURE__*/ function(EventEmitter) {
25093
+ _inherits(EventSystem, EventEmitter);
26644
25094
  function EventSystem(engine, allowPropagation) {
26645
- var _this = this;
26646
25095
  if (allowPropagation === void 0) allowPropagation = false;
26647
- this.engine = engine;
26648
- this.allowPropagation = allowPropagation;
26649
- this.skipPointerMovePicking = true;
26650
- this.emulateMouseFromTouch = true;
26651
- this.emulateTouchFromMouse = false;
26652
- this._enabled = true;
26653
- this.handlers = {};
26654
- this.nativeHandlers = [];
26655
- this.target = null;
26656
- this.mouseState = null;
26657
- this.touchStates = new Map();
26658
- this.mouseFromTouchIndex = null;
26659
- this.touchFromMousePressed = false;
26660
- this.addedTabIndex = false;
26661
- this.addedOutlineStyle = false;
26662
- this.onNativeWheel = function(event) {
25096
+ var _this;
25097
+ _this = EventEmitter.call(this) || this;
25098
+ _this.engine = engine;
25099
+ _this.allowPropagation = allowPropagation;
25100
+ _this.skipPointerMovePicking = true;
25101
+ _this.emulateMouseFromTouch = true;
25102
+ _this.emulateTouchFromMouse = false;
25103
+ _this._enabled = true;
25104
+ _this.handlers = {};
25105
+ _this.nativeHandlers = [];
25106
+ _this.target = null;
25107
+ _this.mouseState = null;
25108
+ _this.mouseButtonMask = MouseButtonMask.None;
25109
+ _this.touchStates = new Map();
25110
+ _this.mouseFromTouchIndex = null;
25111
+ _this.touchFromMousePressed = false;
25112
+ _this.addedTabIndex = false;
25113
+ _this.addedOutlineStyle = false;
25114
+ _this.onNativeWheel = function(event) {
26663
25115
  if (!_this.enabled || !_this.target) {
26664
25116
  return;
26665
25117
  }
26666
25118
  var position = _this.getCanvasPosition(event.clientX, event.clientY);
26667
25119
  var handled = false;
26668
25120
  if (event.deltaY !== 0) {
26669
- handled = _this.pushWheelButton(event.deltaY < 0 ? MouseButton.WheelUp : MouseButton.WheelDown, Math.abs(event.deltaY), position, event) || handled;
25121
+ handled = _this.pushWheelButton(event.deltaY < 0 ? MouseButton.WheelUp : MouseButton.WheelDown, normalizeWheelFactor(event.deltaY, event.deltaMode), position, event) || handled;
26670
25122
  }
26671
25123
  if (event.deltaX !== 0) {
26672
- handled = _this.pushWheelButton(event.deltaX < 0 ? MouseButton.WheelLeft : MouseButton.WheelRight, Math.abs(event.deltaX), position, event) || handled;
25124
+ handled = _this.pushWheelButton(event.deltaX < 0 ? MouseButton.WheelLeft : MouseButton.WheelRight, normalizeWheelFactor(event.deltaX, event.deltaMode), position, event) || handled;
26673
25125
  }
26674
25126
  _this.consumeNativeEvent(event, handled);
26675
25127
  };
26676
- this.onNativeKeyDown = function(event) {
25128
+ _this.onNativeKeyDown = function(event) {
26677
25129
  _this.handleNativeKey(event, true);
26678
25130
  };
26679
- this.onNativeKeyUp = function(event) {
25131
+ _this.onNativeKeyUp = function(event) {
26680
25132
  _this.handleNativeKey(event, false);
26681
25133
  };
26682
- this.onNativeMouseDown = function(event) {
25134
+ _this.onNativeMouseDown = function(event) {
26683
25135
  _this.handleNativeMouseDown(event);
26684
25136
  };
26685
- this.onNativeMouseMove = function(event) {
25137
+ _this.onNativeMouseMove = function(event) {
26686
25138
  var _state;
26687
25139
  if (!_this.enabled || !_this.target) {
26688
25140
  return;
@@ -26694,18 +25146,22 @@ var EventSystem = /*#__PURE__*/ function() {
26694
25146
  var relative = new Vector2(position.x - state.last.x, position.y - state.last.y);
26695
25147
  var velocity = _this.getVelocity(state, position);
26696
25148
  var handled = _this.pushNativeMouseMotion(event, position, relative, velocity);
26697
- (_state = state).controlHandled || (_state.controlHandled = handled);
26698
- if (!handled && (!state.pressed || !state.controlHandled)) {
25149
+ (_state = state).inputHandled || (_state.inputHandled = handled);
25150
+ if (!handled && (!state.pressed || !state.inputHandled)) {
26699
25151
  var pointerEvent = _this.createPointerEvent(event, position, state, velocity);
26700
25152
  _this.dispatchEvent(EVENT_TYPE_TOUCH_MOVE, pointerEvent);
26701
25153
  }
26702
25154
  _this.updatePointerState(state, position);
26703
25155
  _this.consumeNativeEvent(event, handled);
26704
25156
  };
26705
- this.onNativeMouseUp = function(event) {
25157
+ _this.onNativeMouseUp = function(event) {
26706
25158
  if (!_this.enabled || !_this.target) {
26707
25159
  return;
26708
25160
  }
25161
+ // Keep the canonical mask in sync even when mouseState already ended on a
25162
+ // previous button release. The target and Window listeners may see the
25163
+ // same mouseup, but clearing a bit twice is intentionally idempotent.
25164
+ _this.setMouseButtonPressed(event.button, false);
26709
25165
  var position = _this.getCanvasPosition(event.clientX, event.clientY);
26710
25166
  var existingState = _this.mouseState;
26711
25167
  if (!(existingState == null ? void 0 : existingState.pressed)) {
@@ -26714,16 +25170,16 @@ var EventSystem = /*#__PURE__*/ function() {
26714
25170
  var state = existingState;
26715
25171
  var handled = _this.pushNativeMouseButton(event, position, false);
26716
25172
  var pointerEvent = _this.createPointerEvent(event, position, state);
26717
- if (!state.controlHandled && !handled && _this.isClick(state, position)) {
25173
+ if (!state.inputHandled && !handled && _this.isClick(state, position)) {
26718
25174
  _this.dispatchEvent(EVENT_TYPE_CLICK, pointerEvent);
26719
25175
  }
26720
- if (!handled && !state.controlHandled) {
25176
+ if (!handled && !state.inputHandled) {
26721
25177
  _this.dispatchEvent(EVENT_TYPE_TOUCH_END, pointerEvent);
26722
25178
  }
26723
25179
  _this.mouseState = null;
26724
- _this.consumeNativeEvent(event, handled || state.controlHandled || !_this.allowPropagation);
25180
+ _this.consumeNativeEvent(event, handled || state.inputHandled || !_this.allowPropagation);
26725
25181
  };
26726
- this.onNativeTouchStart = function(event) {
25182
+ _this.onNativeTouchStart = function(event) {
26727
25183
  if (!_this.enabled) {
26728
25184
  return;
26729
25185
  }
@@ -26735,7 +25191,7 @@ var EventSystem = /*#__PURE__*/ function() {
26735
25191
  _this.touchStates.set(touch.identifier, state);
26736
25192
  state.pressed = true;
26737
25193
  var handled = _this.pushNativeScreenTouch(touch.identifier, position, true, false, false);
26738
- state.controlHandled = handled;
25194
+ state.inputHandled = handled;
26739
25195
  if (!handled) {
26740
25196
  var pointerEvent = _this.createPointerEvent(event, position, state);
26741
25197
  _this.dispatchEvent(EVENT_TYPE_TOUCH_START, pointerEvent);
@@ -26744,7 +25200,7 @@ var EventSystem = /*#__PURE__*/ function() {
26744
25200
  }
26745
25201
  _this.preventTouchDefaults(event);
26746
25202
  };
26747
- this.onNativeTouchMove = function(event) {
25203
+ _this.onNativeTouchMove = function(event) {
26748
25204
  if (!_this.enabled) {
26749
25205
  return;
26750
25206
  }
@@ -26758,8 +25214,8 @@ var EventSystem = /*#__PURE__*/ function() {
26758
25214
  var relative = new Vector2(position.x - state.last.x, position.y - state.last.y);
26759
25215
  var velocity = _this.getVelocity(state, position);
26760
25216
  var handled = _this.pushNativeScreenDrag(touch.identifier, position, relative, velocity);
26761
- (_state = state).controlHandled || (_state.controlHandled = handled);
26762
- if (!handled && !state.controlHandled) {
25217
+ (_state = state).inputHandled || (_state.inputHandled = handled);
25218
+ if (!handled && !state.inputHandled) {
26763
25219
  var pointerEvent = _this.createPointerEvent(event, position, state, velocity);
26764
25220
  _this.dispatchEvent(EVENT_TYPE_TOUCH_MOVE, pointerEvent);
26765
25221
  }
@@ -26768,24 +25224,26 @@ var EventSystem = /*#__PURE__*/ function() {
26768
25224
  }
26769
25225
  _this.preventTouchDefaults(event);
26770
25226
  };
26771
- this.onNativeTouchEnd = function(event) {
25227
+ _this.onNativeTouchEnd = function(event) {
26772
25228
  _this.handleNativeTouchEnd(event, false);
26773
25229
  };
26774
- this.onNativeTouchCancel = function(event) {
25230
+ _this.onNativeTouchCancel = function(event) {
26775
25231
  _this.handleNativeTouchEnd(event, true);
26776
25232
  };
26777
- this.onWindowBlur = function() {
26778
- if (_this.enabled) {
26779
- _this.mouseState = null;
26780
- _this.touchStates.clear();
26781
- _this.mouseFromTouchIndex = null;
26782
- _this.touchFromMousePressed = false;
26783
- _this.engine.windowRoot.cancelPointerInput();
26784
- }
25233
+ _this.onCanvasFocus = function() {
25234
+ _this.emit("canvasFocus");
25235
+ };
25236
+ _this.onCanvasBlur = function() {
25237
+ _this.emit("canvasBlur");
26785
25238
  };
25239
+ return _this;
26786
25240
  }
26787
25241
  var _proto = EventSystem.prototype;
26788
- _proto.bindListeners = function bindListeners(target) {
25242
+ /**
25243
+ * Rebinds native input listeners to a canvas.
25244
+ *
25245
+ * Rebind or unbind only while there are no active key, mouse, touch, or drag sessions.
25246
+ */ _proto.bindListeners = function bindListeners(target) {
26789
25247
  this.unbindListeners();
26790
25248
  this.target = target;
26791
25249
  if (!target || typeof window === "undefined") {
@@ -26822,7 +25280,8 @@ var EventSystem = /*#__PURE__*/ function() {
26822
25280
  });
26823
25281
  this.addNativeHandler(target, "keydown", this.onNativeKeyDown);
26824
25282
  this.addNativeHandler(target, "keyup", this.onNativeKeyUp);
26825
- this.addNativeHandler(window, "blur", this.onWindowBlur);
25283
+ this.addNativeHandler(target, "focus", this.onCanvasFocus);
25284
+ this.addNativeHandler(target, "blur", this.onCanvasBlur);
26826
25285
  };
26827
25286
  _proto.dispatchEvent = function dispatchEvent(type, event) {
26828
25287
  var handlers = this.handlers[type];
@@ -26856,11 +25315,7 @@ var EventSystem = /*#__PURE__*/ function() {
26856
25315
  }
26857
25316
  };
26858
25317
  _proto.dispose = function dispose() {
26859
- this.engine.windowRoot.cancelPointerInput();
26860
- this.mouseState = null;
26861
- this.touchStates.clear();
26862
- this.mouseFromTouchIndex = null;
26863
- this.touchFromMousePressed = false;
25318
+ this.resetInputState();
26864
25319
  this.handlers = {};
26865
25320
  this.unbindListeners();
26866
25321
  this.target = null;
@@ -26869,13 +25324,14 @@ var EventSystem = /*#__PURE__*/ function() {
26869
25324
  if (!this.enabled || !this.target) {
26870
25325
  return;
26871
25326
  }
26872
- this.focusTarget();
25327
+ this.setMouseButtonPressed(event.button, true);
26873
25328
  var position = this.getCanvasPosition(event.clientX, event.clientY);
25329
+ this.focusTarget();
26874
25330
  var state = this.createPointerState(position);
26875
25331
  this.mouseState = state;
26876
25332
  state.pressed = true;
26877
25333
  var handled = this.pushNativeMouseButton(event, position, true);
26878
- state.controlHandled = handled;
25334
+ state.inputHandled = handled;
26879
25335
  if (!handled) {
26880
25336
  var pointerEvent = this.createPointerEvent(event, position, state);
26881
25337
  this.dispatchEvent(EVENT_TYPE_TOUCH_START, pointerEvent);
@@ -26899,8 +25355,7 @@ var EventSystem = /*#__PURE__*/ function() {
26899
25355
  input.altPressed = event.altKey;
26900
25356
  input.metaPressed = event.metaKey;
26901
25357
  input.ctrlPressed = event.ctrlKey;
26902
- this.engine.windowRoot.pushInput(input);
26903
- this.consumeNativeEvent(event, this.engine.windowRoot.isInputHandled());
25358
+ this.consumeNativeEvent(event, this.pushInput(input));
26904
25359
  };
26905
25360
  _proto.handleNativeTouchEnd = function handleNativeTouchEnd(event, canceled) {
26906
25361
  if (!this.enabled) {
@@ -26915,14 +25370,14 @@ var EventSystem = /*#__PURE__*/ function() {
26915
25370
  }
26916
25371
  var handled = this.pushNativeScreenTouch(touch.identifier, position, false, canceled, false);
26917
25372
  var pointerEvent = this.createPointerEvent(event, position, state);
26918
- if (!canceled && !state.controlHandled && !handled && this.isClick(state, position)) {
25373
+ if (!canceled && !state.inputHandled && !handled && this.isClick(state, position)) {
26919
25374
  this.dispatchEvent(EVENT_TYPE_CLICK, pointerEvent);
26920
25375
  }
26921
- if (!handled && !canceled && !state.controlHandled) {
25376
+ if (!handled && !canceled && !state.inputHandled) {
26922
25377
  this.dispatchEvent(EVENT_TYPE_TOUCH_END, pointerEvent);
26923
25378
  }
26924
25379
  this.touchStates.delete(touch.identifier);
26925
- this.consumeNativeEvent(event, handled || state.controlHandled || !this.allowPropagation);
25380
+ this.consumeNativeEvent(event, handled || state.inputHandled || !this.allowPropagation);
26926
25381
  }
26927
25382
  this.preventTouchDefaults(event);
26928
25383
  };
@@ -26942,7 +25397,7 @@ var EventSystem = /*#__PURE__*/ function() {
26942
25397
  };
26943
25398
  _proto.pushNativeMouseMotion = function pushNativeMouseMotion(event, position, relative, velocity) {
26944
25399
  var handled = false;
26945
- if (this.touchFromMousePressed && (event.buttons & 1) !== 0) {
25400
+ if (this.touchFromMousePressed && (this.mouseButtonMask & MouseButtonMask.Left) !== 0) {
26946
25401
  handled = this.pushScreenDrag(0, position, relative, velocity, InputEvent.deviceIdEmulation);
26947
25402
  }
26948
25403
  return this.pushMouseMotion(event, position, relative, velocity) || handled;
@@ -26979,8 +25434,7 @@ var EventSystem = /*#__PURE__*/ function() {
26979
25434
  input.pressed = pressed;
26980
25435
  input.canceled = canceled;
26981
25436
  input.doubleClick = doubleClick;
26982
- this.engine.windowRoot.pushInput(input);
26983
- return this.engine.windowRoot.isInputHandled();
25437
+ return this.pushInput(input);
26984
25438
  };
26985
25439
  _proto.pushEmulatedMouseMotion = function pushEmulatedMouseMotion(position, relative, velocity) {
26986
25440
  var input = new InputEventMouseMotion();
@@ -26993,42 +25447,42 @@ var EventSystem = /*#__PURE__*/ function() {
26993
25447
  input.screenRelative.copyFrom(relative);
26994
25448
  input.velocity.copyFrom(velocity);
26995
25449
  input.screenVelocity.copyFrom(velocity);
26996
- this.engine.windowRoot.pushInput(input);
26997
- return this.engine.windowRoot.isInputHandled();
25450
+ return this.pushInput(input);
26998
25451
  };
26999
25452
  _proto.pushMouseButton = function pushMouseButton(event, position, pressed) {
27000
25453
  var input = new InputEventMouseButton();
27001
25454
  this.copyMouseFields(input, event, position);
27002
25455
  input.device = InputEvent.deviceIdMouse;
27003
25456
  input.buttonIndex = getMouseButton(event.button);
27004
- input.buttonMask = getMouseButtonMask(event.buttons);
25457
+ input.buttonMask = this.mouseButtonMask;
25458
+ input.pressed = pressed;
25459
+ input.doubleClick = event.detail > 1;
25460
+ return this.pushInput(input);
25461
+ };
25462
+ _proto.setMouseButtonPressed = function setMouseButtonPressed(button, pressed) {
25463
+ var buttonBit = getMouseButtonBit(getMouseButton(button));
27005
25464
  if (pressed) {
27006
- input.buttonMask |= getMouseButtonBit(input.buttonIndex);
25465
+ this.mouseButtonMask |= buttonBit;
27007
25466
  } else {
27008
- input.buttonMask &= ~getMouseButtonBit(input.buttonIndex);
25467
+ this.mouseButtonMask &= ~buttonBit;
27009
25468
  }
27010
- input.pressed = pressed;
27011
- input.doubleClick = event.detail > 1;
27012
- this.engine.windowRoot.pushInput(input);
27013
- return this.engine.windowRoot.isInputHandled();
27014
25469
  };
27015
25470
  _proto.pushWheelButton = function pushWheelButton(button, factor, position, event) {
27016
25471
  var input = new InputEventMouseButton();
27017
25472
  this.copyMouseFields(input, event, position);
27018
25473
  input.device = InputEvent.deviceIdMouse;
27019
25474
  input.buttonIndex = button;
27020
- input.buttonMask = getMouseButtonMask(event.buttons);
25475
+ input.buttonMask = this.mouseButtonMask;
27021
25476
  input.factor = factor;
27022
25477
  input.pressed = true;
27023
- this.engine.windowRoot.pushInput(input);
27024
- return this.engine.windowRoot.isInputHandled();
25478
+ return this.pushInput(input);
27025
25479
  };
27026
25480
  _proto.pushMouseMotion = function pushMouseMotion(event, position, relative, velocity) {
27027
25481
  var input = new InputEventMouseMotion();
27028
25482
  this.copyMouseFields(input, event, position);
27029
25483
  input.device = InputEvent.deviceIdMouse;
27030
- input.buttonMask = getMouseButtonMask(event.buttons);
27031
- input.pressed = event.buttons !== 0;
25484
+ input.buttonMask = this.mouseButtonMask;
25485
+ input.pressed = this.mouseButtonMask !== MouseButtonMask.None;
27032
25486
  input.relative.copyFrom(relative);
27033
25487
  input.screenRelative.copyFrom(relative);
27034
25488
  input.velocity.copyFrom(velocity);
@@ -27037,8 +25491,7 @@ var EventSystem = /*#__PURE__*/ function() {
27037
25491
  input.pressure = event.pressure;
27038
25492
  input.tilt.set(event.tiltX, event.tiltY);
27039
25493
  }
27040
- this.engine.windowRoot.pushInput(input);
27041
- return this.engine.windowRoot.isInputHandled();
25494
+ return this.pushInput(input);
27042
25495
  };
27043
25496
  _proto.pushScreenTouch = function pushScreenTouch(index, position, pressed, canceled, doubleTap, device) {
27044
25497
  var input = new InputEventScreenTouch();
@@ -27048,8 +25501,7 @@ var EventSystem = /*#__PURE__*/ function() {
27048
25501
  input.pressed = pressed;
27049
25502
  input.canceled = canceled;
27050
25503
  input.doubleTap = doubleTap;
27051
- this.engine.windowRoot.pushInput(input);
27052
- return this.engine.windowRoot.isInputHandled();
25504
+ return this.pushInput(input);
27053
25505
  };
27054
25506
  _proto.pushScreenDrag = function pushScreenDrag(index, position, relative, velocity, device) {
27055
25507
  var input = new InputEventScreenDrag();
@@ -27061,8 +25513,7 @@ var EventSystem = /*#__PURE__*/ function() {
27061
25513
  input.velocity.copyFrom(velocity);
27062
25514
  input.screenVelocity.copyFrom(velocity);
27063
25515
  input.pressed = true;
27064
- this.engine.windowRoot.pushInput(input);
27065
- return this.engine.windowRoot.isInputHandled();
25516
+ return this.pushInput(input);
27066
25517
  };
27067
25518
  _proto.copyMouseFields = function copyMouseFields(input, event, position) {
27068
25519
  input.position.copyFrom(position);
@@ -27137,7 +25588,7 @@ var EventSystem = /*#__PURE__*/ function() {
27137
25588
  start: position.clone(),
27138
25589
  last: position.clone(),
27139
25590
  lastTime: performance.now(),
27140
- controlHandled: false,
25591
+ inputHandled: false,
27141
25592
  pressed: false
27142
25593
  };
27143
25594
  return state;
@@ -27162,12 +25613,14 @@ var EventSystem = /*#__PURE__*/ function() {
27162
25613
  var _target_width, _target_height;
27163
25614
  return {
27164
25615
  x: position.x / cssWidth * 2 - 1,
27165
- y: position.y / cssHeight * 2 - 1,
25616
+ // Legacy composition picking uses bottom-left, Y-up NDC even though
25617
+ // standardized input follows the DOM convention of top-left, Y-down pixels.
25618
+ y: 1 - position.y / cssHeight * 2,
27166
25619
  vx: velocity.x / cssWidth * 2,
27167
- vy: velocity.y / cssHeight * 2,
25620
+ vy: -velocity.y / cssHeight * 2,
27168
25621
  ts: performance.now(),
27169
25622
  dx: (position.x - state.start.x) / cssWidth * 2,
27170
- dy: (position.y - state.start.y) / cssHeight * 2,
25623
+ dy: -(position.y - state.start.y) / cssHeight * 2,
27171
25624
  width: (_target_width = target == null ? void 0 : target.width) != null ? _target_width : 0,
27172
25625
  height: (_target_height = target == null ? void 0 : target.height) != null ? _target_height : 0,
27173
25626
  origin: origin
@@ -27179,7 +25632,7 @@ var EventSystem = /*#__PURE__*/ function() {
27179
25632
  if (!rect) {
27180
25633
  return new Vector2();
27181
25634
  }
27182
- return new Vector2(clientX - rect.left, rect.bottom - clientY);
25635
+ return new Vector2(clientX - rect.left, clientY - rect.top);
27183
25636
  };
27184
25637
  _proto.consumeNativeEvent = function consumeNativeEvent(event, handled) {
27185
25638
  if (handled && !this.allowPropagation) {
@@ -27189,15 +25642,26 @@ var EventSystem = /*#__PURE__*/ function() {
27189
25642
  event.stopPropagation();
27190
25643
  }
27191
25644
  };
25645
+ _proto.pushInput = function pushInput(input) {
25646
+ input.clearAccepted();
25647
+ this.emit("input", input);
25648
+ return input.isAccepted();
25649
+ };
27192
25650
  _proto.preventTouchDefaults = function preventTouchDefaults(event) {
27193
25651
  if (event.cancelable) {
27194
25652
  event.preventDefault();
27195
25653
  }
27196
25654
  };
27197
25655
  _proto.focusTarget = function focusTarget() {
27198
- if (this.target && document.activeElement !== this.target) {
27199
- this.target.focus();
27200
- }
25656
+ var _this_target;
25657
+ (_this_target = this.target) == null ? void 0 : _this_target.focus();
25658
+ };
25659
+ _proto.resetInputState = function resetInputState() {
25660
+ this.mouseState = null;
25661
+ this.mouseButtonMask = MouseButtonMask.None;
25662
+ this.touchStates.clear();
25663
+ this.mouseFromTouchIndex = null;
25664
+ this.touchFromMousePressed = false;
27201
25665
  };
27202
25666
  _proto.addNativeHandler = function addNativeHandler(target, name, handler, options) {
27203
25667
  target.addEventListener(name, handler, options);
@@ -27229,23 +25693,20 @@ var EventSystem = /*#__PURE__*/ function() {
27229
25693
  get: function get() {
27230
25694
  return this._enabled;
27231
25695
  },
27232
- set: function set(value) {
25696
+ set: /**
25697
+ * Enables native input processing.
25698
+ *
25699
+ * Change this only while there are no active key, mouse, touch, or drag sessions.
25700
+ */ function set(value) {
27233
25701
  if (this._enabled === value) {
27234
25702
  return;
27235
25703
  }
27236
25704
  this._enabled = value;
27237
- if (!value) {
27238
- this.mouseState = null;
27239
- this.touchStates.clear();
27240
- this.mouseFromTouchIndex = null;
27241
- this.touchFromMousePressed = false;
27242
- this.engine.windowRoot.cancelPointerInput();
27243
- }
27244
25705
  }
27245
25706
  }
27246
25707
  ]);
27247
25708
  return EventSystem;
27248
- }();
25709
+ }(EventEmitter);
27249
25710
  function getKeyLocation(location) {
27250
25711
  if (location === 1) {
27251
25712
  return KeyLocation.Left;
@@ -27276,25 +25737,6 @@ function getMouseButton(button) {
27276
25737
  return MouseButton.None;
27277
25738
  }
27278
25739
  }
27279
- function getMouseButtonMask(buttons) {
27280
- var mask = MouseButtonMask.None;
27281
- if ((buttons & 1) !== 0) {
27282
- mask |= MouseButtonMask.Left;
27283
- }
27284
- if ((buttons & 2) !== 0) {
27285
- mask |= MouseButtonMask.Right;
27286
- }
27287
- if ((buttons & 4) !== 0) {
27288
- mask |= MouseButtonMask.Middle;
27289
- }
27290
- if ((buttons & 8) !== 0) {
27291
- mask |= MouseButtonMask.Xbutton1;
27292
- }
27293
- if ((buttons & 16) !== 0) {
27294
- mask |= MouseButtonMask.Xbutton2;
27295
- }
27296
- return mask;
27297
- }
27298
25740
  function getMouseButtonBit(button) {
27299
25741
  switch(button){
27300
25742
  case MouseButton.Left:
@@ -27311,6 +25753,16 @@ function getMouseButtonBit(button) {
27311
25753
  return MouseButtonMask.None;
27312
25754
  }
27313
25755
  }
25756
+ function normalizeWheelFactor(delta, mode) {
25757
+ var magnitude = Math.abs(delta);
25758
+ if (mode === 1) {
25759
+ return magnitude / 3;
25760
+ }
25761
+ if (mode === 2) {
25762
+ return magnitude;
25763
+ }
25764
+ return magnitude / 100;
25765
+ }
27314
25766
 
27315
25767
  var InteractLoader = /*#__PURE__*/ function(Plugin) {
27316
25768
  _inherits(InteractLoader, Plugin);
@@ -29330,6 +27782,11 @@ SpritePropertyTrack = __decorate([
29330
27782
  effectsClass("SpritePropertyTrack")
29331
27783
  ], SpritePropertyTrack);
29332
27784
 
27785
+ function _assert_this_initialized(self) {
27786
+ if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
27787
+ return self;
27788
+ }
27789
+
29333
27790
  var Cone = /*#__PURE__*/ function() {
29334
27791
  function Cone(props) {
29335
27792
  var _this = this;
@@ -39334,7 +37791,7 @@ function getStandardSpriteContent(sprite, transform) {
39334
37791
  return ret;
39335
37792
  }
39336
37793
 
39337
- var version$2 = "2.10.0-alpha.3";
37794
+ var version$2 = "2.10.0-alpha.5";
39338
37795
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
39339
37796
  var standardVersion = /^(\d+)\.(\d+)$/;
39340
37797
  var reverseParticle = false;
@@ -41330,9 +39787,11 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
41330
39787
  // Instantiate composition rootItem
41331
39788
  _this.sceneRoot = new VFXItem(_this.engine);
41332
39789
  _this.sceneRoot.setParent(_this.root);
41333
- _this.uiCanvas = _this.sceneRoot.addComponent(UICanvas);
41334
39790
  if (sourceContent) {
41335
39791
  _this.sceneRoot.setInstanceId(sourceContent.id);
39792
+ }
39793
+ PluginSystem.notifyCompositionCreating(_assert_this_initialized(_this), scene);
39794
+ if (sourceContent) {
41336
39795
  _this.sceneRoot.instantiatePreComposition(sourceContent, false);
41337
39796
  }
41338
39797
  // 在 instantiatePreComposition 后设置 rootItem 的 name,避免 name 被覆盖
@@ -41901,9 +40360,6 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
41901
40360
  },
41902
40361
  set: function set(value) {
41903
40362
  this._renderOrder = value;
41904
- if (this.uiCanvas) {
41905
- this.uiCanvas.order = value;
41906
- }
41907
40363
  }
41908
40364
  },
41909
40365
  {
@@ -41916,9 +40372,6 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
41916
40372
  },
41917
40373
  set: function set(value) {
41918
40374
  this._interactive = !!value;
41919
- if (this.uiCanvas) {
41920
- this.uiCanvas.receivesEvents = this._interactive;
41921
- }
41922
40375
  }
41923
40376
  },
41924
40377
  {
@@ -43746,7 +42199,6 @@ var DEFAULT_FPS = 60;
43746
42199
  _this.objectInstance = {};
43747
42200
  _this.root = new VFXItem(_assert_this_initialized(_this));
43748
42201
  _this.root.name = "root";
43749
- _this.windowRoot = new WindowRootControl(_assert_this_initialized(_this));
43750
42202
  _this.whiteTexture = generateWhiteTexture(_assert_this_initialized(_this));
43751
42203
  _this.transparentTexture = generateEmptyTexture(_assert_this_initialized(_this));
43752
42204
  if (!(options == null ? void 0 : options.manualRender)) {
@@ -43899,7 +42351,7 @@ var DEFAULT_FPS = 60;
43899
42351
  (_this_ticker1 = this.ticker) == null ? void 0 : _this_ticker1.pause();
43900
42352
  return;
43901
42353
  }
43902
- this.windowRoot.update(dt);
42354
+ this.emit("update", dt);
43903
42355
  // Tick compositions onPreRender
43904
42356
  //-------------------------------------------------------------------------
43905
42357
  for(var _iterator1 = _create_for_of_iterator_helper_loose(compositions), _step1; !(_step1 = _iterator1()).done;){
@@ -43914,7 +42366,7 @@ var DEFAULT_FPS = 60;
43914
42366
  var composition2 = _step2.value;
43915
42367
  composition2.renderContent();
43916
42368
  }
43917
- this.windowRoot.render();
42369
+ this.emit("postrender");
43918
42370
  this.renderTargetPool.flush();
43919
42371
  };
43920
42372
  /**
@@ -43956,7 +42408,6 @@ var DEFAULT_FPS = 60;
43956
42408
  this.canvas.style.height = containerHeight + "px";
43957
42409
  logger.info("Resize engine " + this.name + " [" + canvasWidth + "," + canvasHeight + "," + containerWidth + "," + containerHeight + "].");
43958
42410
  this.setSize(canvasWidth, canvasHeight);
43959
- this.windowRoot.resize(canvasWidth, canvasHeight);
43960
42411
  }
43961
42412
  };
43962
42413
  _proto.setSize = function setSize(width, height) {
@@ -44162,6 +42613,12 @@ var DEFAULT_FPS = 60;
44162
42613
  _proto.setStencilTest = function setStencilTest(enable) {
44163
42614
  // OVERRIDE
44164
42615
  };
42616
+ _proto.setScissorTest = function setScissorTest(enable) {
42617
+ // OVERRIDE
42618
+ };
42619
+ _proto.setScissor = function setScissor(x, y, width, height) {
42620
+ // OVERRIDE
42621
+ };
44165
42622
  _proto.setCulling = function setCulling(enable) {
44166
42623
  // OVERRIDE
44167
42624
  };
@@ -44239,7 +42696,6 @@ var DEFAULT_FPS = 60;
44239
42696
  composition.dispose();
44240
42697
  }
44241
42698
  this.root.dispose();
44242
- this.windowRoot.dispose();
44243
42699
  (_this_assetService = this.assetService) == null ? void 0 : _this_assetService.dispose();
44244
42700
  (_this__graphics = this._graphics) == null ? void 0 : _this__graphics.dispose();
44245
42701
  this.renderPasses.forEach(function(pass) {
@@ -44564,7 +43020,7 @@ registerPlugin("text", TextLoader);
44564
43020
  registerPlugin("sprite", SpriteLoader);
44565
43021
  registerPlugin("particle", ParticleLoader);
44566
43022
  registerPlugin("interact", InteractLoader);
44567
- var version$1 = "2.10.0-alpha.3";
43023
+ var version$1 = "2.10.0-alpha.5";
44568
43024
  logger.info("Core version: " + version$1 + ".");
44569
43025
 
44570
43026
  var _obj;
@@ -46057,8 +44513,8 @@ applyMixins(ThreeTextComponent, [
46057
44513
  */ Mesh.create = function(engine, props) {
46058
44514
  return new ThreeMesh(engine, props);
46059
44515
  };
46060
- var version = "2.10.0-alpha.3";
44516
+ var version = "2.10.0-alpha.5";
46061
44517
  logger.info("THREEJS plugin version: " + version + ".");
46062
44518
 
46063
- export { ATLAS_SIZE, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationEvent, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BezierDataMap, BezierEasing, BezierLengthData, BezierMap, BezierPath, BezierQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, BoundingBoxInfo, Buffer, BufferDataType, BufferUsage, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, CanvasContainer, CanvasRenderMode, CanvasRootControl, Circle$1 as Circle, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ContainerControl, Control, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, CursorShape, DEFAULT_FONTS, DEFAULT_FPS, DataBuffer, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, FocusBehaviorRecursive, FocusMode, FrameComponent, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GlyphAtlas, GradientValue, GraphInstance, GraphNode, GraphNodeData, Graphics, GreaterNodeData, HELP_LINK, HitTestType, InputEvent, InputEventKey, InputEventMouse, InputEventMouseButton, InputEventMouseMotion, InputEventScreenDrag, InputEventScreenTouch, InputEventWithModifiers, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KeyLocation, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialState, MaterialTrack, Mesh, MouseBehaviorRecursive, MouseButton, MouseButtonMask, MouseFilter, NodeTransform, NotNode, NotNodeData, NotifyEvent, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, Precomposition, PrecompositionManager, PropertyClipPlayable, PropertyTrack, REFERENCE_CURVE, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, Rectangle$1 as Rectangle, ReferenceCurve, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RootControl, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SourceType, Sprite, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, SpritePropertyMixerPlayable, SpritePropertyPlayableAsset, SpritePropertyTrack, SpriteRotation, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextCache, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, Triangle, TrimPath, TrimPathMode, UICanvas, UIControl, UpdateModes, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, VertexBuffer, WeightedMode, WindowRootControl, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, breakOpportunityAfter, buildBezierData, buildEasingCurve, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createTypedArray, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, extractMinAndMax, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTexture, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateWhiteTexture, getBackgroundImage, getBytesPerElement, getClass, getColorFromGradientStops, getConfig, getControlPoints, getDataByteLength, getDataType, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isBreakChar, isCJKLike, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, setUniformValue, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, toBufferView, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
44519
+ export { ATLAS_SIZE, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationEvent, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BezierDataMap, BezierEasing, BezierLengthData, BezierMap, BezierPath, BezierQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, BoundingBoxInfo, Buffer, BufferDataType, BufferUsage, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, Circle$1 as Circle, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, DataBuffer, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, FrameComponent, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GlyphAtlas, GradientValue, GraphInstance, GraphNode, GraphNodeData, Graphics, GreaterNodeData, HELP_LINK, HitTestType, InputEvent, InputEventKey, InputEventMouse, InputEventMouseButton, InputEventMouseMotion, InputEventScreenDrag, InputEventScreenTouch, InputEventWithModifiers, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KeyLocation, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialState, MaterialTrack, Mesh, MouseButton, MouseButtonMask, NodeTransform, NotNode, NotNodeData, NotifyEvent, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, Precomposition, PrecompositionManager, PropertyClipPlayable, PropertyTrack, REFERENCE_CURVE, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, Rectangle$1 as Rectangle, ReferenceCurve, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SourceType, Sprite, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, SpritePropertyMixerPlayable, SpritePropertyPlayableAsset, SpritePropertyTrack, SpriteRotation, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextCache, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, Triangle, TrimPath, TrimPathMode, UpdateModes, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, VertexBuffer, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, breakOpportunityAfter, buildBezierData, buildEasingCurve, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createTypedArray, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, extractMinAndMax, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTexture, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateWhiteTexture, getBackgroundImage, getBytesPerElement, getClass, getColorFromGradientStops, getConfig, getControlPoints, getDataByteLength, getDataType, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isBreakChar, isCJKLike, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, setUniformValue, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, toBufferView, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
46064
44520
  //# sourceMappingURL=index.mjs.map