@galacean/effects-threejs 2.10.0-alpha.3 → 2.10.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +139 -117
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +139 -117
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.10.0-alpha.
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* Version: v2.10.0-alpha.4
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*/
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import * as THREE from 'three';
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@@ -23128,10 +23128,10 @@ var Graphics = /*#__PURE__*/ function() {
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this.currentTransform = Matrix3.fromIdentity();
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this.currentBatchType = "colored";
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this.currentBatchTexture = null;
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-
// 创建从屏幕坐标到 NDC
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// 创建从屏幕坐标到 NDC 的投影矩阵,屏幕坐标:(0, 0) 在左上角,(width, height) 在右下角,+Y 向下。
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var _this_engine_canvas_getBoundingClientRect = this.engine.canvas.getBoundingClientRect(), width = _this_engine_canvas_getBoundingClientRect.width, height = _this_engine_canvas_getBoundingClientRect.height;
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// 正交投影矩阵:将屏幕坐标 [0, width] x [0, height] 映射到 NDC [-1, 1] x [-1, 1]
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-
var projectionMatrix = new Matrix4(2 / width, 0, 0, 0, 0, 2 / height, 0, 0, 0, 0, -1, 0, -1,
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var projectionMatrix = new Matrix4(2 / width, 0, 0, 0, 0, -2 / height, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1 // 第四列
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);
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this.coloredMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
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this.texturedMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
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@@ -23296,8 +23296,8 @@ var Graphics = /*#__PURE__*/ function() {
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};
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/**
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* 绘制矩形边框
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* @param x -
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* @param y -
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* @param x - 矩形左上角 X 坐标
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* @param y - 矩形左上角 Y 坐标
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* @param width - 矩形宽度
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* @param height - 矩形高度
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* @param color - 边框颜色,默认白色,范围 0-1
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@@ -23340,8 +23340,8 @@ var Graphics = /*#__PURE__*/ function() {
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};
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/**
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* 绘制填充矩形
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* @param x -
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-
* @param y -
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* @param x - 矩形左上角 X 坐标
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* @param y - 矩形左上角 Y 坐标
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* @param width - 矩形宽度
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* @param height - 矩形高度
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* @param color - 填充颜色,默认白色,范围 0-1
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@@ -23367,9 +23367,9 @@ var Graphics = /*#__PURE__*/ function() {
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this.buildShape(this.circleShape, color);
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};
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/**
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-
* 绘制纹理矩形(本地坐标,Y
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-
* @param x -
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* @param y -
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* 绘制纹理矩形(本地坐标,Y 向下,(x, y) 为左上角)
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* @param x - 矩形左上角 X 坐标
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* @param y - 矩形左上角 Y 坐标
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* @param width - 矩形宽度
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* @param height - 矩形高度
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* @param texture - 要采样的纹理。同纹理连续绘制会合批,纹理切换会自动 flush 当前批次
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@@ -23382,14 +23382,14 @@ var Graphics = /*#__PURE__*/ function() {
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this.pushQuad(x, y, width, height, color, region);
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};
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/**
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-
* 绘制文本(本地坐标,Y
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* 绘制文本(本地坐标,Y 向下,(x, y) 为文本 cell 左上角)。
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*
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* 文本走字符级 bitmap atlas(同一字体下每个字只渲染一次,任意文本组合复用 atlas);
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* `color` 作为乘色与白色字形 alpha 相乘,任意颜色都不会污染 atlas。
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*
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* 字体参数全部展开,避免调用方每帧创建临时 style 对象触发 GC
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-
* @param x -
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-
* @param y -
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* @param x - 文本左上角 X 坐标(首字 ink 起始处,含 padding 的 quad 会向左延伸)
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* @param y - 文本 cell 顶部 Y 坐标
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* @param text - 要绘制的文本内容,空串直接 return
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* @param fontSize - 字号(逻辑像素)
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* @param color - 乘色,默认白色,范围 0-1
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@@ -23504,7 +23504,7 @@ var Graphics = /*#__PURE__*/ function() {
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* 在像素级亚像素精度下会暴露 1-2 像素缝隙,叠层时底层颜色透出形成可见的对角痕迹
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*/ _proto.pushQuad = function pushQuad(x, y, width, height, color, region) {
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var vertexOffset = this.vertices.length / 2;
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-
// 4
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// 4 顶点(本地坐标,左上/右上/左下/右下),应用当前变换写入 vertices
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var corners = [
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[
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x,
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@@ -23530,19 +23530,19 @@ var Graphics = /*#__PURE__*/ function() {
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var cornerUVs = [
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[
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u0,
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-
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v1
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],
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[
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u1,
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-
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v1
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],
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[
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u0,
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-
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v0
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],
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[
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u1,
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-
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v0
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]
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];
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for(var i = 0; i < 4; i++){
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@@ -24636,8 +24636,18 @@ var InputEvent = /*#__PURE__*/ function() {
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this.device = 0;
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this.pressed = false;
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this.canceled = false;
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this._accepted = false;
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}
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var _proto = InputEvent.prototype;
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_proto.accept = function accept() {
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this._accepted = true;
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};
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_proto.clearAccepted = function clearAccepted() {
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this._accepted = false;
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};
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_proto.isAccepted = function isAccepted() {
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return this._accepted;
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};
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_proto.isPressed = function isPressed() {
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return this.pressed && !this.canceled;
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};
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@@ -24651,11 +24661,7 @@ var InputEvent = /*#__PURE__*/ function() {
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return false;
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};
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_proto.xformedBy = function xformedBy(transform) {
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-
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event.device = this.device;
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event.pressed = this.pressed;
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event.canceled = this.canceled;
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return event;
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return this;
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};
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return InputEvent;
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}();
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@@ -24686,11 +24692,6 @@ var InputEventWithModifiers = /*#__PURE__*/ function(InputEvent) {
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event.metaPressed = this.metaPressed;
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event.ctrlPressed = this.ctrlPressed;
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};
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_proto.xformedBy = function xformedBy(transform) {
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var event = new InputEventWithModifiers();
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this.copyModifiersTo(event);
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return event;
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};
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return InputEventWithModifiers;
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}(_wrap_native_super(InputEvent));
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var InputEventKey = /*#__PURE__*/ function(InputEventWithModifiers) {
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@@ -24710,17 +24711,6 @@ var InputEventKey = /*#__PURE__*/ function(InputEventWithModifiers) {
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_proto.isEcho = function isEcho() {
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return this.echo;
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};
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_proto.xformedBy = function xformedBy(transform) {
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var event = new InputEventKey();
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this.copyModifiersTo(event);
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event.keycode = this.keycode;
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event.physicalKeycode = this.physicalKeycode;
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event.keyLabel = this.keyLabel;
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event.unicode = this.unicode;
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event.location = this.location;
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event.echo = this.echo;
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return event;
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};
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return InputEventKey;
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}(InputEventWithModifiers);
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var InputEventMouse = /*#__PURE__*/ function(InputEventWithModifiers) {
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@@ -24740,12 +24730,6 @@ var InputEventMouse = /*#__PURE__*/ function(InputEventWithModifiers) {
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event.position.copyFrom(this.position);
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event.globalPosition.copyFrom(this.globalPosition);
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};
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_proto.xformedBy = function xformedBy(transform) {
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var event = new InputEventMouse();
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this.copyMouseTo(event);
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event.position.copyFrom(transformPoint(transform, this.position));
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return event;
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};
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return InputEventMouse;
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}(InputEventWithModifiers);
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var InputEventMouseButton = /*#__PURE__*/ function(InputEventMouse) {
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@@ -24862,27 +24846,27 @@ var InputEventScreenDrag = /*#__PURE__*/ function(InputEvent) {
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var ANCHOR_PRESET_TABLE = {
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topLeft: [
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0,
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-
1,
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0,
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-
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0,
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0
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],
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topRight: [
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1,
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+
0,
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1,
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-
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-
1
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+
0
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],
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bottomLeft: [
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0,
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1,
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0,
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],
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bottomRight: [
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1,
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0,
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1,
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1,
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1
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],
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centerLeft: [
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0,
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@@ -24892,9 +24876,9 @@ var ANCHOR_PRESET_TABLE = {
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],
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centerTop: [
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0.5,
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-
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0,
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0.5,
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],
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centerRight: [
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1,
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@@ -24904,9 +24888,9 @@ var ANCHOR_PRESET_TABLE = {
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],
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centerBottom: [
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0.5,
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1,
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0.5,
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1
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],
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center: [
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0.5,
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@@ -24921,10 +24905,10 @@ var ANCHOR_PRESET_TABLE = {
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1
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],
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topWide: [
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0,
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0,
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1,
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-
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1
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],
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rightWide: [
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@@ -24933,10 +24917,10 @@ var ANCHOR_PRESET_TABLE = {
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],
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bottomWide: [
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],
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vcenterWide: [
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0.5,
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@@ -25122,6 +25106,7 @@ var ANCHOR_PRESET_TABLE = {
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var a = this.anchorMin;
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var b = this.anchorMax;
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var minX = 0, maxX = 0, minY = 0, maxY = 0;
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+
// Left edge.
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switch(preset){
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case "topLeft":
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case "bottomLeft":
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@@ -25132,41 +25117,71 @@ var ANCHOR_PRESET_TABLE = {
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case "hcenterWide":
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case "fullRect":
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minX = margin - a.x * parentSize.x;
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-
maxX = margin + width - b.x * parentSize.x;
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break;
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case "centerTop":
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case "centerBottom":
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case "center":
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case "vcenterWide":
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minX = 0.5 * parentSize.x - width / 2 - a.x * parentSize.x;
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-
maxX = 0.5 * parentSize.x + width / 2 - b.x * parentSize.x;
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break;
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25144
25127
|
default:
|
|
25145
25128
|
minX = parentSize.x - margin - width - a.x * parentSize.x;
|
|
25146
|
-
maxX = parentSize.x - margin - b.x * parentSize.x;
|
|
25147
25129
|
break;
|
|
25148
25130
|
}
|
|
25149
25131
|
switch(preset){
|
|
25132
|
+
case "topLeft":
|
|
25150
25133
|
case "bottomLeft":
|
|
25151
|
-
case "
|
|
25134
|
+
case "centerLeft":
|
|
25135
|
+
case "leftWide":
|
|
25136
|
+
maxX = margin + width - b.x * parentSize.x;
|
|
25137
|
+
break;
|
|
25138
|
+
case "centerTop":
|
|
25152
25139
|
case "centerBottom":
|
|
25140
|
+
case "center":
|
|
25141
|
+
case "vcenterWide":
|
|
25142
|
+
maxX = 0.5 * parentSize.x + width / 2 - b.x * parentSize.x;
|
|
25143
|
+
break;
|
|
25144
|
+
default:
|
|
25145
|
+
maxX = parentSize.x - margin - b.x * parentSize.x;
|
|
25146
|
+
break;
|
|
25147
|
+
}
|
|
25148
|
+
// Top edge.
|
|
25149
|
+
switch(preset){
|
|
25150
|
+
case "topLeft":
|
|
25151
|
+
case "topRight":
|
|
25152
|
+
case "centerTop":
|
|
25153
25153
|
case "leftWide":
|
|
25154
25154
|
case "rightWide":
|
|
25155
|
-
case "
|
|
25155
|
+
case "topWide":
|
|
25156
25156
|
case "vcenterWide":
|
|
25157
25157
|
case "fullRect":
|
|
25158
25158
|
minY = margin - a.y * parentSize.y;
|
|
25159
|
-
maxY = margin + height - b.y * parentSize.y;
|
|
25160
25159
|
break;
|
|
25161
25160
|
case "centerLeft":
|
|
25162
25161
|
case "centerRight":
|
|
25163
25162
|
case "center":
|
|
25164
25163
|
case "hcenterWide":
|
|
25165
25164
|
minY = 0.5 * parentSize.y - height / 2 - a.y * parentSize.y;
|
|
25166
|
-
maxY = 0.5 * parentSize.y + height / 2 - b.y * parentSize.y;
|
|
25167
25165
|
break;
|
|
25168
25166
|
default:
|
|
25169
25167
|
minY = parentSize.y - margin - height - a.y * parentSize.y;
|
|
25168
|
+
break;
|
|
25169
|
+
}
|
|
25170
|
+
// Bottom edge.
|
|
25171
|
+
switch(preset){
|
|
25172
|
+
case "topLeft":
|
|
25173
|
+
case "topRight":
|
|
25174
|
+
case "centerTop":
|
|
25175
|
+
case "topWide":
|
|
25176
|
+
maxY = margin + height - b.y * parentSize.y;
|
|
25177
|
+
break;
|
|
25178
|
+
case "centerLeft":
|
|
25179
|
+
case "centerRight":
|
|
25180
|
+
case "center":
|
|
25181
|
+
case "hcenterWide":
|
|
25182
|
+
maxY = 0.5 * parentSize.y + height / 2 - b.y * parentSize.y;
|
|
25183
|
+
break;
|
|
25184
|
+
default:
|
|
25170
25185
|
maxY = parentSize.y - margin - b.y * parentSize.y;
|
|
25171
25186
|
break;
|
|
25172
25187
|
}
|
|
@@ -25195,10 +25210,6 @@ var ANCHOR_PRESET_TABLE = {
|
|
|
25195
25210
|
_proto.getCursorShape = function getCursorShape(position) {
|
|
25196
25211
|
return this.defaultCursorShape;
|
|
25197
25212
|
};
|
|
25198
|
-
_proto.acceptEvent = function acceptEvent() {
|
|
25199
|
-
var _this_root;
|
|
25200
|
-
(_this_root = this.root) == null ? void 0 : _this_root.acceptControlEvent(this);
|
|
25201
|
-
};
|
|
25202
25213
|
_proto.focus = function focus() {
|
|
25203
25214
|
var _this_root;
|
|
25204
25215
|
(_this_root = this.root) == null ? void 0 : _this_root.grabControlFocus(this);
|
|
@@ -25279,14 +25290,14 @@ var ANCHOR_PRESET_TABLE = {
|
|
|
25279
25290
|
this.engine.graphics.drawText(x, y, text, fontSize, color, fontFamily, fontWeight, fontStyle);
|
|
25280
25291
|
};
|
|
25281
25292
|
_proto.onMouseEnter = function onMouseEnter(location) {};
|
|
25282
|
-
_proto.onMouseMove = function onMouseMove(
|
|
25293
|
+
_proto.onMouseMove = function onMouseMove(event) {};
|
|
25283
25294
|
_proto.onMouseLeave = function onMouseLeave() {};
|
|
25284
|
-
_proto.onMouseWheel = function onMouseWheel(
|
|
25285
|
-
_proto.onMouseDown = function onMouseDown(
|
|
25286
|
-
_proto.onMouseUp = function onMouseUp(
|
|
25287
|
-
_proto.onTouchDown = function onTouchDown(
|
|
25288
|
-
_proto.onTouchMove = function onTouchMove(
|
|
25289
|
-
_proto.onTouchUp = function onTouchUp(
|
|
25295
|
+
_proto.onMouseWheel = function onMouseWheel(event) {};
|
|
25296
|
+
_proto.onMouseDown = function onMouseDown(event) {};
|
|
25297
|
+
_proto.onMouseUp = function onMouseUp(event) {};
|
|
25298
|
+
_proto.onTouchDown = function onTouchDown(event) {};
|
|
25299
|
+
_proto.onTouchMove = function onTouchMove(event) {};
|
|
25300
|
+
_proto.onTouchUp = function onTouchUp(event) {};
|
|
25290
25301
|
_proto.onKeyDown = function onKeyDown(event) {};
|
|
25291
25302
|
_proto.onKeyUp = function onKeyUp(event) {};
|
|
25292
25303
|
_proto.onGotFocus = function onGotFocus() {};
|
|
@@ -25321,10 +25332,10 @@ var ANCHOR_PRESET_TABLE = {
|
|
|
25321
25332
|
var _this_parent_size;
|
|
25322
25333
|
var parentSize = (_this_parent_size = (_this_parent = this.parent) == null ? void 0 : _this_parent.size) != null ? _this_parent_size : new Vector2();
|
|
25323
25334
|
var left = this.offsetMin.x + this.anchorMin.x * parentSize.x;
|
|
25324
|
-
var
|
|
25335
|
+
var top = this.offsetMin.y + this.anchorMin.y * parentSize.y;
|
|
25325
25336
|
var right = this.offsetMax.x + this.anchorMax.x * parentSize.x;
|
|
25326
|
-
var
|
|
25327
|
-
this.applyBounds(left,
|
|
25337
|
+
var bottom = this.offsetMax.y + this.anchorMax.y * parentSize.y;
|
|
25338
|
+
this.applyBounds(left, top, right - left, bottom - top);
|
|
25328
25339
|
};
|
|
25329
25340
|
_proto.applyBounds = function applyBounds(x, y, width, height) {
|
|
25330
25341
|
var locationChanged = this.position.x !== x || this.position.y !== y;
|
|
@@ -25535,7 +25546,12 @@ var ANCHOR_PRESET_TABLE = {
|
|
|
25535
25546
|
return this._defaultCursorShape;
|
|
25536
25547
|
},
|
|
25537
25548
|
set: function set(value) {
|
|
25549
|
+
var _this_root;
|
|
25550
|
+
if (this._defaultCursorShape === value) {
|
|
25551
|
+
return;
|
|
25552
|
+
}
|
|
25538
25553
|
this._defaultCursorShape = value;
|
|
25554
|
+
(_this_root = this.root) == null ? void 0 : _this_root.updateMouseCursorState();
|
|
25539
25555
|
}
|
|
25540
25556
|
},
|
|
25541
25557
|
{
|
|
@@ -25719,9 +25735,6 @@ function getButtonMask(button) {
|
|
|
25719
25735
|
function isWheelButton(button) {
|
|
25720
25736
|
return button >= MouseButton.WheelUp && button <= MouseButton.WheelRight;
|
|
25721
25737
|
}
|
|
25722
|
-
function getWheelDelta(event) {
|
|
25723
|
-
return event.buttonIndex === MouseButton.WheelUp || event.buttonIndex === MouseButton.WheelLeft ? event.factor : -event.factor;
|
|
25724
|
-
}
|
|
25725
25738
|
/** CanvasLayer-like boundary for a single UICanvas GUI tree. */ var CanvasRootControl = /*#__PURE__*/ function(ContainerControl) {
|
|
25726
25739
|
_inherits(CanvasRootControl, ContainerControl);
|
|
25727
25740
|
function CanvasRootControl(engine, canvas) {
|
|
@@ -25780,7 +25793,7 @@ function getWheelDelta(event) {
|
|
|
25780
25793
|
var _this;
|
|
25781
25794
|
_this = RootControl.call(this, engine) || this;
|
|
25782
25795
|
_this.dragThreshold = 10;
|
|
25783
|
-
_this.
|
|
25796
|
+
_this.lastInput = null;
|
|
25784
25797
|
_this.gui = {
|
|
25785
25798
|
mouseFocus: null,
|
|
25786
25799
|
mouseClickGrabber: null,
|
|
@@ -25807,13 +25820,16 @@ function getWheelDelta(event) {
|
|
|
25807
25820
|
}
|
|
25808
25821
|
var _proto = WindowRootControl.prototype;
|
|
25809
25822
|
_proto.pushInput = function pushInput(event) {
|
|
25810
|
-
|
|
25823
|
+
event.clearAccepted();
|
|
25824
|
+
this.lastInput = event;
|
|
25811
25825
|
this.cleanupInternalState();
|
|
25812
25826
|
this.processGUIInput(event);
|
|
25813
25827
|
this.postGrabClickFocus();
|
|
25814
25828
|
};
|
|
25815
25829
|
_proto.isInputHandled = function isInputHandled() {
|
|
25816
|
-
|
|
25830
|
+
var _this_lastInput;
|
|
25831
|
+
var _this_lastInput_isAccepted;
|
|
25832
|
+
return (_this_lastInput_isAccepted = (_this_lastInput = this.lastInput) == null ? void 0 : _this_lastInput.isAccepted()) != null ? _this_lastInput_isAccepted : false;
|
|
25817
25833
|
};
|
|
25818
25834
|
_proto.getMousePosition = function getMousePosition() {
|
|
25819
25835
|
return this.gui.lastMousePosition.clone();
|
|
@@ -25836,11 +25852,6 @@ function getWheelDelta(event) {
|
|
|
25836
25852
|
_proto.guiCancelDrag = function guiCancelDrag() {
|
|
25837
25853
|
this.endDragging(false);
|
|
25838
25854
|
};
|
|
25839
|
-
_proto.acceptControlEvent = function acceptControlEvent(control) {
|
|
25840
|
-
if (this.isControlUsable(control)) {
|
|
25841
|
-
this.inputHandled = true;
|
|
25842
|
-
}
|
|
25843
|
-
};
|
|
25844
25855
|
_proto.grabControlFocus = function grabControlFocus(control) {
|
|
25845
25856
|
if (!this.isFocusTargetUsable(control) || this.gui.keyFocus === control) {
|
|
25846
25857
|
return;
|
|
@@ -25874,6 +25885,12 @@ function getWheelDelta(event) {
|
|
|
25874
25885
|
_proto.warpControlMouse = function warpControlMouse(position) {
|
|
25875
25886
|
this.gui.lastMousePosition.copyFrom(position);
|
|
25876
25887
|
this.updateMouseOver(position);
|
|
25888
|
+
this.updateMouseCursorState();
|
|
25889
|
+
};
|
|
25890
|
+
_proto.updateMouseCursorState = function updateMouseCursorState() {
|
|
25891
|
+
var position = this.gui.lastMousePosition;
|
|
25892
|
+
var target = this.isControlUsable(this.gui.mouseFocus) ? this.gui.mouseFocus : this.isControlUsable(this.gui.mouseOver) ? this.gui.mouseOver : null;
|
|
25893
|
+
this.updateCursor(target, position);
|
|
25877
25894
|
};
|
|
25878
25895
|
_proto.controlStateChanged = function controlStateChanged(control) {
|
|
25879
25896
|
if (!this.isControlUsable(control)) {
|
|
@@ -26026,11 +26043,15 @@ function getWheelDelta(event) {
|
|
|
26026
26043
|
while(current && current !== this && this.isControlUsable(current)){
|
|
26027
26044
|
var filter = current.getEffectiveMouseFilter();
|
|
26028
26045
|
if (filter !== MouseFilter.Ignore) {
|
|
26029
|
-
|
|
26046
|
+
var localEvent = event.xformedBy(this.getGlobalInverse(current));
|
|
26047
|
+
this.callControlInput(current, localEvent);
|
|
26048
|
+
if (localEvent.isAccepted()) {
|
|
26049
|
+
event.accept();
|
|
26050
|
+
}
|
|
26030
26051
|
}
|
|
26031
26052
|
var forcePassWheel = _instanceof1(event, InputEventMouseButton) && isWheelButton(event.buttonIndex) && current.mouseForcePassScrollEvents;
|
|
26032
|
-
if (
|
|
26033
|
-
|
|
26053
|
+
if (event.isAccepted() || filter === MouseFilter.Stop && pointerEvent && !forcePassWheel) {
|
|
26054
|
+
event.accept();
|
|
26034
26055
|
return;
|
|
26035
26056
|
}
|
|
26036
26057
|
current = current.parent;
|
|
@@ -26039,22 +26060,22 @@ function getWheelDelta(event) {
|
|
|
26039
26060
|
_proto.callControlInput = function callControlInput(control, event) {
|
|
26040
26061
|
if (_instanceof1(event, InputEventMouseButton)) {
|
|
26041
26062
|
if (isWheelButton(event.buttonIndex)) {
|
|
26042
|
-
control.onMouseWheel(event
|
|
26063
|
+
control.onMouseWheel(event);
|
|
26043
26064
|
} else if (event.isPressed()) {
|
|
26044
|
-
control.onMouseDown(event
|
|
26065
|
+
control.onMouseDown(event);
|
|
26045
26066
|
} else {
|
|
26046
|
-
control.onMouseUp(event
|
|
26067
|
+
control.onMouseUp(event);
|
|
26047
26068
|
}
|
|
26048
26069
|
} else if (_instanceof1(event, InputEventMouseMotion)) {
|
|
26049
|
-
control.onMouseMove(event
|
|
26070
|
+
control.onMouseMove(event);
|
|
26050
26071
|
} else if (_instanceof1(event, InputEventScreenTouch)) {
|
|
26051
26072
|
if (event.isPressed()) {
|
|
26052
|
-
control.onTouchDown(event
|
|
26073
|
+
control.onTouchDown(event);
|
|
26053
26074
|
} else {
|
|
26054
|
-
control.onTouchUp(event
|
|
26075
|
+
control.onTouchUp(event);
|
|
26055
26076
|
}
|
|
26056
26077
|
} else if (_instanceof1(event, InputEventScreenDrag)) {
|
|
26057
|
-
control.onTouchMove(event
|
|
26078
|
+
control.onTouchMove(event);
|
|
26058
26079
|
} else if (_instanceof1(event, InputEventKey)) {
|
|
26059
26080
|
if (event.isPressed()) {
|
|
26060
26081
|
control.onKeyDown(event);
|
|
@@ -26205,11 +26226,11 @@ function getWheelDelta(event) {
|
|
|
26205
26226
|
};
|
|
26206
26227
|
_proto.updateCursor = function updateCursor(target, position) {
|
|
26207
26228
|
var current = target;
|
|
26208
|
-
var
|
|
26229
|
+
var cursor = CursorShape.Arrow;
|
|
26209
26230
|
while(current && current !== this){
|
|
26210
26231
|
var candidate = current.getCursorShape(this.toLocal(current, position));
|
|
26211
26232
|
if (candidate !== CursorShape.Arrow) {
|
|
26212
|
-
|
|
26233
|
+
cursor = candidate;
|
|
26213
26234
|
break;
|
|
26214
26235
|
}
|
|
26215
26236
|
if (current.getEffectiveMouseFilter() === MouseFilter.Stop) {
|
|
@@ -26217,7 +26238,7 @@ function getWheelDelta(event) {
|
|
|
26217
26238
|
}
|
|
26218
26239
|
current = current.parent;
|
|
26219
26240
|
}
|
|
26220
|
-
this.engine.canvas.style.cursor = cursorNames[
|
|
26241
|
+
this.engine.canvas.style.cursor = typeof cursor === "string" ? cursor : cursorNames[cursor];
|
|
26221
26242
|
};
|
|
26222
26243
|
_proto.postGrabClickFocus = function postGrabClickFocus() {
|
|
26223
26244
|
var target = this.gui.mouseClickGrabber;
|
|
@@ -26869,8 +26890,8 @@ var EventSystem = /*#__PURE__*/ function() {
|
|
|
26869
26890
|
if (!this.enabled || !this.target) {
|
|
26870
26891
|
return;
|
|
26871
26892
|
}
|
|
26872
|
-
this.focusTarget();
|
|
26873
26893
|
var position = this.getCanvasPosition(event.clientX, event.clientY);
|
|
26894
|
+
this.focusTarget();
|
|
26874
26895
|
var state = this.createPointerState(position);
|
|
26875
26896
|
this.mouseState = state;
|
|
26876
26897
|
state.pressed = true;
|
|
@@ -27162,12 +27183,14 @@ var EventSystem = /*#__PURE__*/ function() {
|
|
|
27162
27183
|
var _target_width, _target_height;
|
|
27163
27184
|
return {
|
|
27164
27185
|
x: position.x / cssWidth * 2 - 1,
|
|
27165
|
-
|
|
27186
|
+
// Legacy composition picking uses bottom-left, Y-up NDC even though GUI
|
|
27187
|
+
// input follows the DOM convention of top-left, Y-down pixels.
|
|
27188
|
+
y: 1 - position.y / cssHeight * 2,
|
|
27166
27189
|
vx: velocity.x / cssWidth * 2,
|
|
27167
|
-
vy: velocity.y / cssHeight * 2,
|
|
27190
|
+
vy: -velocity.y / cssHeight * 2,
|
|
27168
27191
|
ts: performance.now(),
|
|
27169
27192
|
dx: (position.x - state.start.x) / cssWidth * 2,
|
|
27170
|
-
dy: (position.y - state.start.y) / cssHeight * 2,
|
|
27193
|
+
dy: -(position.y - state.start.y) / cssHeight * 2,
|
|
27171
27194
|
width: (_target_width = target == null ? void 0 : target.width) != null ? _target_width : 0,
|
|
27172
27195
|
height: (_target_height = target == null ? void 0 : target.height) != null ? _target_height : 0,
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origin: origin
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@@ -27179,7 +27202,7 @@ var EventSystem = /*#__PURE__*/ function() {
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if (!rect) {
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return new Vector2();
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}
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27182
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-
return new Vector2(clientX - rect.left,
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+
return new Vector2(clientX - rect.left, clientY - rect.top);
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};
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_proto.consumeNativeEvent = function consumeNativeEvent(event, handled) {
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if (handled && !this.allowPropagation) {
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@@ -27195,9 +27218,8 @@ var EventSystem = /*#__PURE__*/ function() {
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}
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};
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_proto.focusTarget = function focusTarget() {
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27198
|
-
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27199
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-
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-
}
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|
+
var _this_target;
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27222
|
+
(_this_target = this.target) == null ? void 0 : _this_target.focus();
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};
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_proto.addNativeHandler = function addNativeHandler(target, name, handler, options) {
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target.addEventListener(name, handler, options);
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@@ -39334,7 +39356,7 @@ function getStandardSpriteContent(sprite, transform) {
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return ret;
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}
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|
-
var version$2 = "2.10.0-alpha.
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|
+
var version$2 = "2.10.0-alpha.4";
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|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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@@ -44564,7 +44586,7 @@ registerPlugin("text", TextLoader);
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|
registerPlugin("sprite", SpriteLoader);
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|
registerPlugin("particle", ParticleLoader);
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|
registerPlugin("interact", InteractLoader);
|
|
44567
|
-
var version$1 = "2.10.0-alpha.
|
|
44589
|
+
var version$1 = "2.10.0-alpha.4";
|
|
44568
44590
|
logger.info("Core version: " + version$1 + ".");
|
|
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44591
|
|
|
44570
44592
|
var _obj;
|
|
@@ -46057,7 +46079,7 @@ applyMixins(ThreeTextComponent, [
|
|
|
46057
46079
|
*/ Mesh.create = function(engine, props) {
|
|
46058
46080
|
return new ThreeMesh(engine, props);
|
|
46059
46081
|
};
|
|
46060
|
-
var version = "2.10.0-alpha.
|
|
46082
|
+
var version = "2.10.0-alpha.4";
|
|
46061
46083
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
46062
46084
|
|
|
46063
46085
|
export { ATLAS_SIZE, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationEvent, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BezierDataMap, BezierEasing, BezierLengthData, BezierMap, BezierPath, BezierQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, BoundingBoxInfo, Buffer, BufferDataType, BufferUsage, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, CanvasContainer, CanvasRenderMode, CanvasRootControl, Circle$1 as Circle, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ContainerControl, Control, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, CursorShape, DEFAULT_FONTS, DEFAULT_FPS, DataBuffer, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, FocusBehaviorRecursive, FocusMode, FrameComponent, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GlyphAtlas, GradientValue, GraphInstance, GraphNode, GraphNodeData, Graphics, GreaterNodeData, HELP_LINK, HitTestType, InputEvent, InputEventKey, InputEventMouse, InputEventMouseButton, InputEventMouseMotion, InputEventScreenDrag, InputEventScreenTouch, InputEventWithModifiers, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KeyLocation, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialState, MaterialTrack, Mesh, MouseBehaviorRecursive, MouseButton, MouseButtonMask, MouseFilter, NodeTransform, NotNode, NotNodeData, NotifyEvent, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, Precomposition, PrecompositionManager, PropertyClipPlayable, PropertyTrack, REFERENCE_CURVE, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, Rectangle$1 as Rectangle, ReferenceCurve, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RootControl, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SourceType, Sprite, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, SpritePropertyMixerPlayable, SpritePropertyPlayableAsset, SpritePropertyTrack, SpriteRotation, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TangentMode, TextCache, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, Triangle, TrimPath, TrimPathMode, UICanvas, UIControl, UpdateModes, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, VertexBuffer, WeightedMode, WindowRootControl, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, breakOpportunityAfter, buildBezierData, buildEasingCurve, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createTypedArray, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, extractMinAndMax, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTexture, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateWhiteTexture, getBackgroundImage, getBytesPerElement, getClass, getColorFromGradientStops, getConfig, getControlPoints, getDataByteLength, getDataType, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isBreakChar, isCJKLike, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, setUniformValue, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, toBufferView, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|