@galacean/effects-threejs 2.1.0 → 2.1.1

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package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.1.0
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+ * Version: v2.1.1
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  */
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  import * as THREE from 'three';
@@ -16595,13 +16595,11 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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  _proto.onDisable = function onDisable() {
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  RendererComponent.prototype.onDisable.call(this);
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  if (this.item && this.item.composition) {
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- var _this_previewContent;
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  if (this.duringPlay && !this.item.transform.getValid()) {
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  this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
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  this.duringPlay = false;
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  }
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  this.clickable = false;
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- (_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
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  this.endDragTarget();
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  }
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  };
@@ -16638,10 +16636,14 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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  };
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  _proto.render = function render(renderer) {
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  if (this.previewContent) {
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+ this.previewContent.mesh.worldMatrix = this.transform.getWorldMatrix();
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  this.previewContent.mesh.render(renderer);
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  }
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  };
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- _proto.onDestroy = function onDestroy() {};
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+ _proto.onDestroy = function onDestroy() {
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+ var _this_previewContent;
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+ (_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
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+ };
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  _proto.endDragTarget = function endDragTarget() {
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  // OVERRIDE
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  };
@@ -16999,7 +17001,7 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
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  // 更新节点时间
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  for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
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  var playable = _step3.value;
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- this.updatePlayableTime(playable, dt);
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+ this.updatePlayableTime(playable, dt / 1000);
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  }
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  };
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  _proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
@@ -28471,14 +28473,12 @@ var listOrder = 0;
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  if (Number.isInteger(shape)) {
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  var _this_jsonScene;
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  shapeData = (_this_jsonScene = this.jsonScene) == null ? void 0 : _this_jsonScene.shapes[shape];
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- } else {
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+ } else if (shape) {
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  shapeData = shape;
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  }
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- if (shapeData !== undefined) {
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- if (!("aPoint" in shapeData && "index" in shapeData)) {
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- // @ts-expect-error 类型转换问题
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- renderContent.renderer.shape = getGeometryByShape(shapeData, split);
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- }
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+ if (shapeData !== undefined && !("aPoint" in shapeData && "index" in shapeData)) {
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+ // @ts-expect-error 类型转换问题
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+ renderContent.renderer.shape = getGeometryByShape(shapeData, split);
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  }
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  }
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  if ("trails" in renderContent && renderContent.trails !== undefined) {
@@ -29017,7 +29017,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  * 更新主合成组件
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  */ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
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  if (this.rootComposition.isActiveAndEnabled) {
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- var localTime = this.time + deltaTime - this.rootItem.start;
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+ var localTime = parseFloat((this.time + deltaTime - this.rootItem.start).toFixed(3));
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  var isEnded = false;
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  var duration = this.rootItem.duration;
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  var endBehavior = this.rootItem.endBehavior;
@@ -31379,7 +31379,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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  registerPlugin("particle", ParticleLoader, VFXItem, true);
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  registerPlugin("cal", CalculateLoader, VFXItem, true);
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  registerPlugin("interact", InteractLoader, VFXItem, true);
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- var version$1 = "2.1.0";
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+ var version$1 = "2.1.1";
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  logger.info("Core version: " + version$1 + ".");
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  var _obj;
@@ -33006,7 +33006,7 @@ setMaxSpriteMeshItemCount(8);
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  */ Mesh.create = function(engine, props) {
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  return new ThreeMesh(engine, props);
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  };
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- var version = "2.1.0";
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+ var version = "2.1.1";
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  logger.info("THREEJS plugin version: " + version + ".");
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  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };