@galacean/effects-threejs 2.1.0-beta.0 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.1.0-beta.0
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+ * Version: v2.1.0
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  */
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  import * as THREE from 'three';
@@ -1092,39 +1092,39 @@ function _inherits(subClass, superClass) {
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  })(MaskMode || (MaskMode = {}));
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  /**
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  * 发射器形状
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- */ var ShapeType;
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- (function(ShapeType) {
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+ */ var ParticleEmitterShapeType;
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+ (function(ParticleEmitterShapeType) {
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  /**
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  * 没有类型
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- */ ShapeType[ShapeType["NONE"] = 0] = "NONE";
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+ */ ParticleEmitterShapeType[ParticleEmitterShapeType["NONE"] = 0] = "NONE";
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  /**
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  * 圆球
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- */ ShapeType[ShapeType["SPHERE"] = 1] = "SPHERE";
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+ */ ParticleEmitterShapeType[ParticleEmitterShapeType["SPHERE"] = 1] = "SPHERE";
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  /**
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  * 圆锥
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- */ ShapeType[ShapeType["CONE"] = 2] = "CONE";
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+ */ ParticleEmitterShapeType[ParticleEmitterShapeType["CONE"] = 2] = "CONE";
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  /**
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  * 半球
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- */ ShapeType[ShapeType["HEMISPHERE"] = 3] = "HEMISPHERE";
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+ */ ParticleEmitterShapeType[ParticleEmitterShapeType["HEMISPHERE"] = 3] = "HEMISPHERE";
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  /**
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  * 圆
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- */ ShapeType[ShapeType["CIRCLE"] = 4] = "CIRCLE";
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+ */ ParticleEmitterShapeType[ParticleEmitterShapeType["CIRCLE"] = 4] = "CIRCLE";
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  /**
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  * 圆环
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- */ ShapeType[ShapeType["DONUT"] = 5] = "DONUT";
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+ */ ParticleEmitterShapeType[ParticleEmitterShapeType["DONUT"] = 5] = "DONUT";
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  /**
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  * 矩形
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- */ ShapeType[ShapeType["RECTANGLE"] = 6] = "RECTANGLE";
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+ */ ParticleEmitterShapeType[ParticleEmitterShapeType["RECTANGLE"] = 6] = "RECTANGLE";
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  /**
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  * 矩形框
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- */ ShapeType[ShapeType["RECTANGLE_EDGE"] = 7] = "RECTANGLE_EDGE";
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+ */ ParticleEmitterShapeType[ParticleEmitterShapeType["RECTANGLE_EDGE"] = 7] = "RECTANGLE_EDGE";
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  /**
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  * 直线
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- */ ShapeType[ShapeType["EDGE"] = 8] = "EDGE";
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+ */ ParticleEmitterShapeType[ParticleEmitterShapeType["EDGE"] = 8] = "EDGE";
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  /**
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  * 贴图
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- */ ShapeType[ShapeType["TEXTURE"] = 9] = "TEXTURE";
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- })(ShapeType || (ShapeType = {}));
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+ */ ParticleEmitterShapeType[ParticleEmitterShapeType["TEXTURE"] = 9] = "TEXTURE";
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+ })(ParticleEmitterShapeType || (ParticleEmitterShapeType = {}));
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  /**
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  * 插件类型
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  */ var PluginType;
@@ -1620,6 +1620,34 @@ var BuiltinObjectGUID = {
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  UnlitShader: "unlit000000000000000000000000000"
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  };
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1623
+ /**
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+ * 矢量图形类型
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+ */ var ShapePrimitiveType;
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+ (function(ShapePrimitiveType) {
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+ /**
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+ * 自定义图形
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+ */ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
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+ /**
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+ * 矩形
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+ */ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
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+ /**
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+ * 椭圆
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+ */ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
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+ /**
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+ * 多边形
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+ */ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
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+ /**
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+ * 星形
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+ */ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
1642
+ })(ShapePrimitiveType || (ShapePrimitiveType = {}));
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+
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+ // 本期无该功能 待补充
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+ var ShapeConnectType;
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+ (function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
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+ // @待补充
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+ var ShapePointType;
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+ (function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
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+
1623
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  /**
1624
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  * 动态换图类型
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  * @since 1.1.0
@@ -1650,6 +1678,7 @@ var DataType;
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  DataType["PostProcessVolume"] = "PostProcessVolume";
1651
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  DataType["Geometry"] = "Geometry";
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  DataType["Texture"] = "Texture";
1681
+ DataType["Image"] = "Image";
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  DataType["AnimationClip"] = "AnimationClip";
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  DataType["TextComponent"] = "TextComponent";
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  DataType["BinaryAsset"] = "BinaryAsset";
@@ -1681,6 +1710,8 @@ var DataType;
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  DataType["VideoComponent"] = "VideoComponent";
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  DataType["AudioComponent"] = "AudioComponent";
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  DataType["RichTextComponent"] = "RichTextComponent";
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+ DataType["OrientationComponent"] = "OrientationComponent";
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+ DataType["ShapeComponent"] = "ShapeComponent";
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  // Non-EffectObject
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  DataType["TimelineClip"] = "TimelineClip";
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  })(DataType || (DataType = {}));
@@ -1775,7 +1806,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
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  get BlendingMode () { return BlendingMode; },
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  get SideMode () { return SideMode; },
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  get MaskMode () { return MaskMode; },
1778
- get ShapeType () { return ShapeType; },
1809
+ get ParticleEmitterShapeType () { return ParticleEmitterShapeType; },
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  get PluginType () { return PluginType; },
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  get InteractType () { return InteractType; },
1781
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  get InteractBehavior () { return InteractBehavior; },
@@ -1814,6 +1845,9 @@ var index$1 = /*#__PURE__*/Object.freeze({
1814
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  get TextWeight () { return TextWeight; },
1815
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  get FontStyle () { return FontStyle; },
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  BuiltinObjectGUID: BuiltinObjectGUID,
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+ get ShapePrimitiveType () { return ShapePrimitiveType; },
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+ get ShapeConnectType () { return ShapeConnectType; },
1850
+ get ShapePointType () { return ShapePointType; },
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  get BackgroundType () { return BackgroundType; },
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  get MultimediaType () { return MultimediaType; },
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  get DataType () { return DataType; },
@@ -2134,6 +2168,14 @@ __decorate([
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  Component.prototype.setVFXItem.call(this, item);
2135
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  this.item.rendererComponents.push(this);
2136
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  };
2171
+ _proto.onEnable = function onEnable() {
2172
+ var _this_item_composition;
2173
+ (_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderFrame.addMeshToDefaultRenderPass(this);
2174
+ };
2175
+ _proto.onDisable = function onDisable() {
2176
+ var _this_item_composition;
2177
+ (_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderFrame.removeMeshFromDefaultRenderPass(this);
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+ };
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  _proto.fromData = function fromData(data) {
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  Component.prototype.fromData.call(this, data);
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  };
@@ -10654,16 +10696,16 @@ var seed$6 = 1;
10654
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  depthAction: TextureLoadAction.clear
10655
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  };
10656
10698
  }
10657
- // 创建 drawObjectPass
10699
+ this.drawObjectPass = new RenderPass(renderer, {
10700
+ name: RENDER_PASS_NAME_PREFIX,
10701
+ priority: RenderPassPriorityNormal,
10702
+ meshOrder: OrderType.ascending,
10703
+ depthStencilAttachment: depthStencilAttachment,
10704
+ attachments: attachments,
10705
+ clearAction: drawObjectPassClearAction
10706
+ });
10658
10707
  var renderPasses = [
10659
- new RenderPass(renderer, {
10660
- name: RENDER_PASS_NAME_PREFIX,
10661
- priority: RenderPassPriorityNormal,
10662
- meshOrder: OrderType.ascending,
10663
- depthStencilAttachment: depthStencilAttachment,
10664
- attachments: attachments,
10665
- clearAction: drawObjectPassClearAction
10666
- })
10708
+ this.drawObjectPass
10667
10709
  ];
10668
10710
  this.setRenderPasses(renderPasses);
10669
10711
  if (postProcessingEnabled) {
@@ -10785,216 +10827,15 @@ var seed$6 = 1;
10785
10827
  * 根据 Mesh 优先级添加到 RenderPass
10786
10828
  * @param mesh - 要添加的 Mesh 对象
10787
10829
  */ _proto.addMeshToDefaultRenderPass = function addMeshToDefaultRenderPass(mesh) {
10788
- if (!mesh) {
10789
- return;
10790
- }
10791
- this.renderPasses[0].addMesh(mesh);
10792
- // const renderPasses = this.renderPasses;
10793
- // const infoMap = this.renderPassInfoMap;
10794
- // const { priority } = mesh;
10795
- // for (let i = 1; i < renderPasses.length; i++) {
10796
- // const renderPass = renderPasses[i - 1];
10797
- // const info = infoMap.get(renderPasses[i])!;
10798
- // if (info && info.listStart > priority && (priority > infoMap.get(renderPass)!.listEnd || i === 1)) {
10799
- // return this.addToRenderPass(renderPass, mesh);
10800
- // }
10801
- // }
10802
- // // TODO: diff逻辑待优化,有时会添加进找不到的元素
10803
- // let last = renderPasses[renderPasses.length - 1];
10804
- // // TODO: 是否添加mesh到pass的判断方式需要优化,先通过长度判断是否有postprocess
10805
- // for (const pass of renderPasses) {
10806
- // if (!(pass instanceof HQGaussianDownSamplePass
10807
- // || pass instanceof BloomThresholdPass
10808
- // || pass instanceof ToneMappingPass
10809
- // || pass instanceof HQGaussianUpSamplePass
10810
- // || pass.name === 'mars-final-copy')) {
10811
- // last = pass;
10812
- // }
10813
- // }
10814
- // // if (priority > infoMap.get(last)!.listStart || renderPasses.length === 1) {
10815
- // // return this.addToRenderPass(last, mesh);
10816
- // // }
10817
- // return this.addToRenderPass(last, mesh);
10818
- // if (false) {
10819
- // throw Error('render pass not found');
10820
- // }
10830
+ this.drawObjectPass.addMesh(mesh);
10821
10831
  };
10822
10832
  /**
10823
10833
  * 把 Mesh 从 RenderPass 中移除,
10824
10834
  * 如果 renderPass 中没有 mesh,此 renderPass 会被删除
10825
10835
  * @param mesh - 要删除的 Mesh 对象
10826
10836
  */ _proto.removeMeshFromDefaultRenderPass = function removeMeshFromDefaultRenderPass(mesh) {
10827
- // const renderPasses = this.renderPasses;
10828
- // const infoMap = this.renderPassInfoMap;
10829
- // for (let i = renderPasses.length - 1; i >= 0; i--) {
10830
- // const renderPass = renderPasses[i];
10831
- // const info = infoMap.get(renderPass)!;
10832
- // // 只有渲染场景物体的pass才有 info
10833
- // if (!info) {
10834
- // continue;
10835
- // }
10836
- // if (info.listStart <= mesh.priority && info.listEnd >= mesh.priority) {
10837
- // const idx = renderPass.meshes.indexOf(mesh);
10838
- // if (idx === -1) {
10839
- // return;
10840
- // }
10841
- // // TODO hack: 现在的除了rp1和finalcopy pass,所有renderpass的meshes是一个copy加上一个filter mesh,这里的判断当filter mesh被删除后当前pass需不需要删除,
10842
- // // 判断需要更鲁棒。
10843
- // const shouldRestoreRenderPass = idx === 1 && renderPass.meshes[0].name === MARS_COPY_MESH_NAME;
10844
- // renderPass.removeMesh(mesh);
10845
- // if (shouldRestoreRenderPass) {
10846
- // const nextRenderPass = renderPasses[i + 1];
10847
- // const meshes = renderPass.meshes;
10848
- // if (!info.intermedia) {
10849
- // info.preRenderPass?.resetColorAttachments([]);
10850
- // //this.renderer.extension.resetColorAttachments?.(info.preRenderPass, []);
10851
- // }
10852
- // for (let j = 1; j < meshes.length; j++) {
10853
- // info.preRenderPass?.addMesh(meshes[j]);
10854
- // }
10855
- // const cp = renderPass.attachments[0]?.texture;
10856
- // const keepColor = cp === this.resource.color_a || cp === this.resource.color_b;
10857
- // renderPass.dispose({
10858
- // meshes: DestroyOptions.keep,
10859
- // colorAttachment: keepColor ? RenderPassDestroyAttachmentType.keep : RenderPassDestroyAttachmentType.destroy,
10860
- // depthStencilAttachment: RenderPassDestroyAttachmentType.keep,
10861
- // });
10862
- // removeItem(renderPasses, renderPass);
10863
- // this.removeRenderPass(renderPass);
10864
- // infoMap.delete(renderPass);
10865
- // if (nextRenderPass) {
10866
- // this.updateRenderInfo(nextRenderPass);
10867
- // }
10868
- // if (info.preRenderPass) {
10869
- // this.updateRenderInfo(info.preRenderPass);
10870
- // }
10871
- // if (info.prePasses) {
10872
- // info.prePasses.forEach(rp => {
10873
- // this.removeRenderPass(rp.pass);
10874
- // if (rp?.destroyOptions !== false) {
10875
- // rp.pass.attachments.forEach(c => {
10876
- // if (c.texture !== this.resource.color_b || c.texture !== this.resource.color_a) {
10877
- // c.texture.dispose();
10878
- // }
10879
- // });
10880
- // const options: RenderPassDestroyOptions = {
10881
- // ...(rp?.destroyOptions ? rp.destroyOptions as RenderPassDestroyOptions : {}),
10882
- // depthStencilAttachment: RenderPassDestroyAttachmentType.keep,
10883
- // };
10884
- // rp.pass.dispose(options);
10885
- // }
10886
- // });
10887
- // }
10888
- // this.resetRenderPassDefaultAttachment(renderPasses, Math.max(i - 1, 0));
10889
- // if (renderPasses.length === 1) {
10890
- // renderPasses[0].resetColorAttachments([]);
10891
- // //this.renderer.extension.resetColorAttachments?.(renderPasses[0], []);
10892
- // this.removeRenderPass(this.resource.finalCopyRP);
10893
- // }
10894
- // }
10895
- // return this.resetClearActions();
10896
- // }
10897
- // }
10837
+ this.drawObjectPass.removeMesh(mesh);
10898
10838
  };
10899
- // /**
10900
- // * 将 Mesh 所有在 RenderPass 进行切分
10901
- // * @param mesh - 目标 Mesh 对象
10902
- // * @param options - 切分选项,包含 RenderPass 相关的 Attachment 等数据
10903
- // */
10904
- // splitDefaultRenderPassByMesh (mesh: Mesh, options: RenderPassSplitOptions): RenderPass {
10905
- // const index = this.findMeshRenderPassIndex(mesh);
10906
- // const renderPass = this.renderPasses[index];
10907
- // if (false) {
10908
- // if (!renderPass) {
10909
- // throw Error('RenderPassNotFound');
10910
- // }
10911
- // }
10912
- // this.createResource();
10913
- // const meshIndex = renderPass.meshes.indexOf(mesh);
10914
- // const ms0 = renderPass.meshes.slice(0, meshIndex);
10915
- // const ms1 = renderPass.meshes.slice(meshIndex);
10916
- // const infoMap = this.renderPassInfoMap;
10917
- // // TODO 为什么要加这个判断?
10918
- // // if (renderPass.attachments[0] && this.renderPasses[index + 1] !== this.resource.finalCopyRP) {
10919
- // // throw Error('not implement');
10920
- // // } else {
10921
- // if (!options.attachments?.length) {
10922
- // throw Error('should include at least one color attachment');
10923
- // }
10924
- // const defRPS = this.renderPasses;
10925
- // const defIndex = defRPS.indexOf(renderPass);
10926
- // const lastDefRP = defRPS[defIndex - 1];
10927
- // removeItem(defRPS, renderPass);
10928
- // const lastInfo = infoMap.get(renderPass);
10929
- // infoMap.delete(renderPass);
10930
- // const filter = GPUCapability.getInstance().level === 2 ? glContext.LINEAR : glContext.NEAREST;
10931
- // const rp0 = new RenderPass({
10932
- // name: RENDER_PASS_NAME_PREFIX + defIndex,
10933
- // priority: renderPass.priority,
10934
- // attachments: [{
10935
- // texture: {
10936
- // sourceType: TextureSourceType.framebuffer,
10937
- // format: glContext.RGBA,
10938
- // name: 'frame_a',
10939
- // minFilter: filter,
10940
- // magFilter: filter,
10941
- // },
10942
- // }],
10943
- // clearAction: renderPass.clearAction || { colorAction: TextureLoadAction.clear },
10944
- // storeAction: renderPass.storeAction,
10945
- // depthStencilAttachment: this.resource.depthStencil,
10946
- // meshes: ms0,
10947
- // meshOrder: OrderType.ascending,
10948
- // });
10949
- // ms1.unshift(this.createCopyMesh());
10950
- // const renderPasses = this.renderPasses;
10951
- // renderPasses[index] = rp0;
10952
- // const prePasses: RenderPass[] = [];
10953
- // const restMeshes = ms1.slice();
10954
- // if (options.prePasses) {
10955
- // options.prePasses.forEach((pass, i) => {
10956
- // pass.priority = renderPass.priority + 1 + i;
10957
- // pass.setMeshes(ms1);
10958
- // prePasses.push(pass);
10959
- // });
10960
- // renderPasses.splice(index + 1, 0, ...prePasses);
10961
- // restMeshes.splice(0, 2);
10962
- // }
10963
- // const copyRP = this.resource.finalCopyRP;
10964
- // if (!renderPasses.includes(copyRP)) {
10965
- // renderPasses.push(copyRP);
10966
- // }
10967
- // // let sourcePass = (prePasses.length && !options.useLastDefaultPassColor) ? prePasses[prePasses.length - 1] : rp0;
10968
- // const finalFilterPass = prePasses[prePasses.length - 1];
10969
- // finalFilterPass.initialize(this.renderer);
10970
- // // 不切RT,接着上一个pass的渲染结果渲染
10971
- // const rp1 = new RenderPass({
10972
- // name: RENDER_PASS_NAME_PREFIX + (defIndex + 1),
10973
- // priority: renderPass.priority + 1 + (options.prePasses?.length || 0),
10974
- // meshes: restMeshes,
10975
- // meshOrder: OrderType.ascending,
10976
- // depthStencilAttachment: this.resource.depthStencil,
10977
- // storeAction: options.storeAction,
10978
- // clearAction: {
10979
- // depthAction: TextureLoadAction.whatever,
10980
- // stencilAction: TextureLoadAction.whatever,
10981
- // colorAction: TextureLoadAction.whatever,
10982
- // },
10983
- // });
10984
- // renderPasses.splice(index + 1 + (options.prePasses?.length || 0), 0, rp1);
10985
- // this.setRenderPasses(renderPasses);
10986
- // this.updateRenderInfo(finalFilterPass);
10987
- // this.updateRenderInfo(rp0);
10988
- // this.updateRenderInfo(rp1);
10989
- // // 目的是删除滤镜元素后,把之前滤镜用到的prePass给删除,逻辑有些复杂,考虑优化
10990
- // infoMap.get(rp0)!.prePasses = lastInfo!.prePasses;
10991
- // prePasses.pop();
10992
- // infoMap.get(finalFilterPass)!.prePasses = prePasses.map((pass, i) => {
10993
- // return { pass, destroyOptions: false };
10994
- // });
10995
- // this.resetClearActions();
10996
- // return finalFilterPass;
10997
- // }
10998
10839
  /**
10999
10840
  * 销毁 RenderFrame
11000
10841
  * @param options - 可以有选择销毁一些对象
@@ -11114,45 +10955,6 @@ var seed$6 = 1;
11114
10955
  this.clearAction.colorAction = TextureLoadAction.whatever;
11115
10956
  }
11116
10957
  };
11117
- // protected updateRenderInfo (renderPass: RenderPass): RenderPassInfo {
11118
- // const map = this.renderPassInfoMap;
11119
- // const passes = this.renderPasses;
11120
- // let info: RenderPassInfo;
11121
- // if (!map.has(renderPass)) {
11122
- // info = {
11123
- // intermedia: false,
11124
- // renderPass: renderPass,
11125
- // listStart: 0,
11126
- // listEnd: 0,
11127
- // };
11128
- // map.set(renderPass, info);
11129
- // } else {
11130
- // info = map.get(renderPass)!;
11131
- // }
11132
- // info.intermedia = renderPass.attachments.length > 0;
11133
- // const meshes = renderPass.meshes;
11134
- // if (meshes[0]) {
11135
- // info.listStart = (meshes[0].name === MARS_COPY_MESH_NAME ? meshes[1] : meshes[0]).priority;
11136
- // info.listEnd = meshes[meshes.length - 1].priority;
11137
- // } else {
11138
- // info.listStart = 0;
11139
- // info.listEnd = 0;
11140
- // }
11141
- // const index = passes.indexOf(renderPass);
11142
- // const depthStencilActon = index === 0 ? TextureLoadAction.clear : TextureLoadAction.whatever;
11143
- // if (index === 0) {
11144
- // renderPass.clearAction.colorAction = TextureLoadAction.clear;
11145
- // }
11146
- // renderPass.clearAction.depthAction = depthStencilActon;
11147
- // renderPass.clearAction.stencilAction = depthStencilActon;
11148
- // if (index > -1) {
11149
- // renderPass.semantics.setSemantic('EDITOR_TRANSFORM', () => this.editorTransform);
11150
- // } else {
11151
- // renderPass.semantics.setSemantic('EDITOR_TRANSFORM', undefined);
11152
- // }
11153
- // info.preRenderPass = passes[index - 1];
11154
- // return info;
11155
- // }
11156
10958
  /**
11157
10959
  * 设置 RenderPass 数组,直接修改内部的 RenderPass 数组
11158
10960
  * @param passes - RenderPass 数组
@@ -11353,7 +11155,7 @@ var FinalCopyRP = /*#__PURE__*/ function(RenderPass) {
11353
11155
  var GlobalUniforms = function GlobalUniforms() {
11354
11156
  this.floats = {};
11355
11157
  this.ints = {};
11356
- // vector3s: Record<string, vec3> = {};
11158
+ this.vector3s = {};
11357
11159
  this.vector4s = {};
11358
11160
  this.matrices = {};
11359
11161
  //...
@@ -11594,6 +11396,9 @@ var Renderer = /*#__PURE__*/ function() {
11594
11396
  _proto.setGlobalVector4 = function setGlobalVector4(name, value) {
11595
11397
  // OVERRIDE
11596
11398
  };
11399
+ _proto.setGlobalVector3 = function setGlobalVector3(name, value) {
11400
+ // OVERRIDE
11401
+ };
11597
11402
  _proto.setGlobalMatrix = function setGlobalMatrix(name, value) {
11598
11403
  // OVERRIDE
11599
11404
  };
@@ -13259,10 +13064,10 @@ var Vector4Curve = /*#__PURE__*/ function(ValueGetter) {
13259
13064
  }
13260
13065
  var _proto = Vector4Curve.prototype;
13261
13066
  _proto.onCreate = function onCreate(arg) {
13262
- this.xCurve = createValueGetter(arg.x);
13263
- this.yCurve = createValueGetter(arg.y);
13264
- this.zCurve = createValueGetter(arg.z);
13265
- this.wCurve = createValueGetter(arg.w);
13067
+ this.xCurve = createValueGetter(arg[0]);
13068
+ this.yCurve = createValueGetter(arg[1]);
13069
+ this.zCurve = createValueGetter(arg[2]);
13070
+ this.wCurve = createValueGetter(arg[3]);
13266
13071
  };
13267
13072
  _proto.getValue = function getValue(t) {
13268
13073
  var x = this.xCurve.getValue(t);
@@ -13282,8 +13087,8 @@ var SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0 = "PRE_MAIN_COLOR_0";
13282
13087
  var SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0 = "PRE_MAIN_COLOR_SIZE_0";
13283
13088
  var PLAYER_OPTIONS_ENV_EDITOR = "editor";
13284
13089
  var HELP_LINK = {
13285
- "Item duration can't be less than 0": "https://galacean.antgroup.com/effects/user/gasrv4ka5sacrwpg#AOnQS",
13286
- "ValueType: 21/22 is not supported": "https://galacean.antgroup.com/effects/user/gasrv4ka5sacrwpg#smO1b"
13090
+ "Item duration can't be less than 0": "https://www.galacean.com/effects/user/gasrv4ka5sacrwpg#AOnQS",
13091
+ "ValueType: 21/22 is not supported": "https://www.galacean.com/effects/user/gasrv4ka5sacrwpg#smO1b"
13287
13092
  };
13288
13093
 
13289
13094
  var _obj$4;
@@ -13362,10 +13167,10 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
13362
13167
  }
13363
13168
  var _proto = ColorCurve.prototype;
13364
13169
  _proto.onCreate = function onCreate(arg) {
13365
- this.rCurve = createValueGetter(arg.r);
13366
- this.gCurve = createValueGetter(arg.g);
13367
- this.bCurve = createValueGetter(arg.b);
13368
- this.aCurve = createValueGetter(arg.a);
13170
+ this.rCurve = createValueGetter(arg[0]);
13171
+ this.gCurve = createValueGetter(arg[1]);
13172
+ this.bCurve = createValueGetter(arg[2]);
13173
+ this.aCurve = createValueGetter(arg[3]);
13369
13174
  };
13370
13175
  _proto.getValue = function getValue(t) {
13371
13176
  var r = this.rCurve.getValue(t);
@@ -15404,7 +15209,7 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
15404
15209
 
15405
15210
  // const tempPoints = [new Point(), new Point(), new Point(), new Point()];
15406
15211
  /**
15407
- * The `Rectangle` object is an area defined by its position, as indicated by its top-left corner
15212
+ * The `Rectangle` object is an area defined by its position, as indicated by its upper-left corner
15408
15213
  * point (`x`, `y`) and by its `width` and its `height`.
15409
15214
  */ var Rectangle$1 = /*#__PURE__*/ function(ShapePrimitive) {
15410
15215
  _inherits(Rectangle, ShapePrimitive);
@@ -15812,8 +15617,8 @@ var ShapePath = /*#__PURE__*/ function() {
15812
15617
  };
15813
15618
  /**
15814
15619
  * Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
15815
- * @param x - The x-coordinate of the top-left corner of the rectangle.
15816
- * @param y - The y-coordinate of the top-left corner of the rectangle.
15620
+ * @param x - The x-coordinate of the upper-left corner of the rectangle.
15621
+ * @param y - The y-coordinate of the upper-left corner of the rectangle.
15817
15622
  * @param w - The width of the rectangle.
15818
15623
  * @param h - The height of the rectangle.
15819
15624
  * @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
@@ -15958,8 +15763,8 @@ var GraphicsPath = /*#__PURE__*/ function() {
15958
15763
  };
15959
15764
  /**
15960
15765
  * Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
15961
- * @param x - The x-coordinate of the top-left corner of the rectangle.
15962
- * @param y - The y-coordinate of the top-left corner of the rectangle.
15766
+ * @param x - The x-coordinate of the upper-left corner of the rectangle.
15767
+ * @param y - The y-coordinate of the upper-left corner of the rectangle.
15963
15768
  * @param w - The width of the rectangle.
15964
15769
  * @param h - The height of the rectangle.
15965
15770
  * @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
@@ -16029,7 +15834,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
16029
15834
  _this.curveValues = [];
16030
15835
  _this.animated = true;
16031
15836
  _this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
16032
- _this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n gl_FragColor = color;\n}\n";
15837
+ _this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
16033
15838
  if (!_this.geometry) {
16034
15839
  _this.geometry = Geometry.create(engine, {
16035
15840
  attributes: {
@@ -16138,7 +15943,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
16138
15943
  this.path.clear();
16139
15944
  var shapeData = data;
16140
15945
  switch(shapeData.type){
16141
- case 0:
15946
+ case ShapePrimitiveType.Custom:
16142
15947
  {
16143
15948
  var customData = shapeData;
16144
15949
  var points = customData.points;
@@ -16175,28 +15980,28 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
16175
15980
  }
16176
15981
  break;
16177
15982
  }
16178
- case 2:
15983
+ case ShapePrimitiveType.Ellipse:
16179
15984
  {
16180
15985
  var ellipseData = shapeData;
16181
15986
  this.path.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
16182
15987
  this.setFillColor(ellipseData.fill);
16183
15988
  break;
16184
15989
  }
16185
- case 1:
15990
+ case ShapePrimitiveType.Rectangle:
16186
15991
  {
16187
15992
  var rectangleData = shapeData;
16188
- this.path.rect(-rectangleData.width / 2, rectangleData.height / 2, rectangleData.width, rectangleData.height);
15993
+ this.path.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
16189
15994
  this.setFillColor(rectangleData.fill);
16190
15995
  break;
16191
15996
  }
16192
- case 4:
15997
+ case ShapePrimitiveType.Star:
16193
15998
  {
16194
15999
  var starData = shapeData;
16195
16000
  this.path.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
16196
16001
  this.setFillColor(starData.fill);
16197
16002
  break;
16198
16003
  }
16199
- case 3:
16004
+ case ShapePrimitiveType.Polygon:
16200
16005
  {
16201
16006
  var polygonData = shapeData;
16202
16007
  this.path.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
@@ -16228,28 +16033,6 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
16228
16033
  ShapeComponent = __decorate([
16229
16034
  effectsClass("ShapeComponent")
16230
16035
  ], ShapeComponent);
16231
- var ShapePrimitiveType;
16232
- (function(ShapePrimitiveType) {
16233
- /**
16234
- * 自定义图形
16235
- */ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
16236
- /**
16237
- * 矩形
16238
- */ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
16239
- /**
16240
- * 椭圆
16241
- */ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
16242
- /**
16243
- * 多边形
16244
- */ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
16245
- /**
16246
- * 星形
16247
- */ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
16248
- })(ShapePrimitiveType || (ShapePrimitiveType = {}));
16249
- var ShapeConnectType;
16250
- (function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
16251
- var ShapePointType;
16252
- (function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
16253
16036
 
16254
16037
  var Fake3DComponent = /*#__PURE__*/ function(Component) {
16255
16038
  _inherits(Fake3DComponent, Component);
@@ -16810,6 +16593,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
16810
16593
  this.item.getHitTestParams = this.getHitTestParams;
16811
16594
  };
16812
16595
  _proto.onDisable = function onDisable() {
16596
+ RendererComponent.prototype.onDisable.call(this);
16813
16597
  if (this.item && this.item.composition) {
16814
16598
  var _this_previewContent;
16815
16599
  if (this.duringPlay && !this.item.transform.getValid()) {
@@ -16822,6 +16606,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
16822
16606
  }
16823
16607
  };
16824
16608
  _proto.onEnable = function onEnable() {
16609
+ RendererComponent.prototype.onEnable.call(this);
16825
16610
  var type = this.interactData.options.type;
16826
16611
  if (type === InteractType.CLICK) {
16827
16612
  this.clickable = true;
@@ -18435,7 +18220,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
18435
18220
  options: {}
18436
18221
  };
18437
18222
  }
18438
- if (duration <= 0) {
18223
+ if (duration < 0) {
18439
18224
  throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
18440
18225
  }
18441
18226
  this.rendererComponents.length = 0;
@@ -18796,6 +18581,16 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
18796
18581
  }
18797
18582
  var life = Math.min(Math.max(time / duration, 0.0), 1.0);
18798
18583
  var ta = this.textureSheetAnimation;
18584
+ var video = this.renderer.texture.source.video;
18585
+ if (video) {
18586
+ if (time === 0) {
18587
+ video.pause();
18588
+ } else {
18589
+ video.play().catch(function(e) {
18590
+ _this.engine.renderErrors.add(e);
18591
+ });
18592
+ }
18593
+ }
18799
18594
  if (ta) {
18800
18595
  var _this_material_getVector4;
18801
18596
  var total = ta.total || ta.row * ta.col;
@@ -18850,21 +18645,20 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
18850
18645
  dy
18851
18646
  ]);
18852
18647
  }
18853
- var video = this.renderer.texture.source.video;
18854
- if (video) {
18855
- if (time === 0 || time === this.item.duration) {
18856
- video.pause();
18857
- } else {
18858
- video.play().catch(function(e) {
18859
- _this.engine.renderErrors.add(e);
18860
- });
18861
- }
18862
- }
18863
18648
  };
18864
18649
  _proto.onDestroy = function onDestroy() {
18650
+ var textures = this.getTextures();
18865
18651
  if (this.item && this.item.composition) {
18866
- this.item.composition.destroyTextures(this.getTextures());
18652
+ this.item.composition.destroyTextures(textures);
18867
18653
  }
18654
+ textures.forEach(function(texture) {
18655
+ var source = texture.source;
18656
+ if (source.sourceType === TextureSourceType.video && (source == null ? void 0 : source.video)) {
18657
+ source.video.pause();
18658
+ source.video.src = "";
18659
+ source.video.load();
18660
+ }
18661
+ });
18868
18662
  };
18869
18663
  _proto.createGeometry = function createGeometry(mode) {
18870
18664
  var maxVertex = 12 * this.splits.length;
@@ -19303,7 +19097,7 @@ var ShapeNone = /*#__PURE__*/ function() {
19303
19097
  return ShapeNone;
19304
19098
  }();
19305
19099
  var _obj$3;
19306
- var map = (_obj$3 = {}, _obj$3[ShapeType.NONE] = ShapeNone, _obj$3[ShapeType.CONE] = Cone, _obj$3[ShapeType.SPHERE] = Sphere, _obj$3[ShapeType.HEMISPHERE] = Hemisphere, _obj$3[ShapeType.CIRCLE] = Circle, _obj$3[ShapeType.DONUT] = Donut, _obj$3[ShapeType.RECTANGLE] = Rectangle, _obj$3[ShapeType.EDGE] = Edge, _obj$3[ShapeType.RECTANGLE_EDGE] = RectangleEdge, _obj$3[ShapeType.TEXTURE] = TextureShape, _obj$3);
19100
+ var map = (_obj$3 = {}, _obj$3[ParticleEmitterShapeType.NONE] = ShapeNone, _obj$3[ParticleEmitterShapeType.CONE] = Cone, _obj$3[ParticleEmitterShapeType.SPHERE] = Sphere, _obj$3[ParticleEmitterShapeType.HEMISPHERE] = Hemisphere, _obj$3[ParticleEmitterShapeType.CIRCLE] = Circle, _obj$3[ParticleEmitterShapeType.DONUT] = Donut, _obj$3[ParticleEmitterShapeType.RECTANGLE] = Rectangle, _obj$3[ParticleEmitterShapeType.EDGE] = Edge, _obj$3[ParticleEmitterShapeType.RECTANGLE_EDGE] = RectangleEdge, _obj$3[ParticleEmitterShapeType.TEXTURE] = TextureShape, _obj$3);
19307
19101
  function createShape(shapeOptions) {
19308
19102
  if (!shapeOptions) {
19309
19103
  return new ShapeNone();
@@ -19320,7 +19114,7 @@ function createShape(shapeOptions) {
19320
19114
  throw new Error("Invalid shape: " + type + ".");
19321
19115
  }
19322
19116
  var ctrl = new Ctrl(options);
19323
- if (type !== ShapeType.NONE) {
19117
+ if (type !== ParticleEmitterShapeType.NONE) {
19324
19118
  var alignSpeedDirection = shapeOptions.alignSpeedDirection, _shapeOptions_upDirection = shapeOptions.upDirection, upDirection = _shapeOptions_upDirection === void 0 ? [
19325
19119
  0,
19326
19120
  0,
@@ -24250,9 +24044,9 @@ var SerializationHelper = /*#__PURE__*/ function() {
24250
24044
  var sceneBinding = _step.value;
24251
24045
  sceneBinding.key.boundObject = sceneBinding.value;
24252
24046
  }
24253
- // 未了通过帧对比,需要保证和原有的 update 时机一致。
24047
+ // 为了通过帧对比,需要保证和原有的 update 时机一致。
24254
24048
  // 因此这边更新一次对象绑定,后续 timeline playable 中 sort tracks 的排序才能和原先的版本对上。
24255
- // 如果不需要严格保证和之前的 updata 时机一致,这边的更新和 timeline playable 中的 sortTracks 都能去掉。
24049
+ // 如果不需要严格保证和之前的 updata 时机一致,这边的更新和 timeline asset 中的 sortTracks 都能去掉。
24256
24050
  for(var _iterator1 = _create_for_of_iterator_helper_loose(this.timelineAsset.tracks), _step1; !(_step1 = _iterator1()).done;){
24257
24051
  var masterTrack = _step1.value;
24258
24052
  this.updateTrackAnimatedObject(masterTrack);
@@ -24356,6 +24150,51 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
24356
24150
  return Vector4PropertyMixerPlayable;
24357
24151
  }(Playable);
24358
24152
 
24153
+ var ColorPropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
24154
+ _inherits(ColorPropertyMixerPlayable, Playable);
24155
+ function ColorPropertyMixerPlayable() {
24156
+ var _this;
24157
+ _this = Playable.apply(this, arguments) || this;
24158
+ _this.propertyName = "";
24159
+ return _this;
24160
+ }
24161
+ var _proto = ColorPropertyMixerPlayable.prototype;
24162
+ _proto.processFrame = function processFrame(context) {
24163
+ var boundObject = context.output.getUserData();
24164
+ if (!boundObject) {
24165
+ return;
24166
+ }
24167
+ var hasInput = false;
24168
+ var value = boundObject[this.propertyName];
24169
+ if (!_instanceof1(value, Color)) {
24170
+ return;
24171
+ }
24172
+ value.setZero();
24173
+ // evaluate the curve
24174
+ for(var i = 0; i < this.getInputCount(); i++){
24175
+ var weight = this.getInputWeight(i);
24176
+ if (weight > 0) {
24177
+ var propertyClipPlayable = this.getInput(i);
24178
+ if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
24179
+ console.error("ColorPropertyMixerPlayable received incompatible input");
24180
+ continue;
24181
+ }
24182
+ var curveValue = propertyClipPlayable.value;
24183
+ value.r += curveValue.r * weight;
24184
+ value.g += curveValue.g * weight;
24185
+ value.b += curveValue.b * weight;
24186
+ value.a += curveValue.a * weight;
24187
+ hasInput = true;
24188
+ }
24189
+ }
24190
+ // set value
24191
+ if (hasInput) {
24192
+ boundObject[this.propertyName] = value;
24193
+ }
24194
+ };
24195
+ return ColorPropertyMixerPlayable;
24196
+ }(Playable);
24197
+
24359
24198
  var PropertyTrack = /*#__PURE__*/ function(TrackAsset) {
24360
24199
  _inherits(PropertyTrack, TrackAsset);
24361
24200
  function PropertyTrack() {
@@ -24515,7 +24354,7 @@ var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
24515
24354
  }
24516
24355
  var _proto = ColorPropertyTrack.prototype;
24517
24356
  _proto.createTrackMixer = function createTrackMixer(graph) {
24518
- var mixer = new FloatPropertyMixerPlayable(graph);
24357
+ var mixer = new ColorPropertyMixerPlayable(graph);
24519
24358
  var propertyNames = this.propertyNames;
24520
24359
  if (propertyNames.length > 0) {
24521
24360
  var propertyName = propertyNames[propertyNames.length - 1];
@@ -24529,6 +24368,27 @@ ColorPropertyTrack = __decorate([
24529
24368
  effectsClass(DataType.ColorPropertyTrack)
24530
24369
  ], ColorPropertyTrack);
24531
24370
 
24371
+ var ColorPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
24372
+ _inherits(ColorPropertyPlayableAsset, PlayableAsset);
24373
+ function ColorPropertyPlayableAsset() {
24374
+ return PlayableAsset.apply(this, arguments);
24375
+ }
24376
+ var _proto = ColorPropertyPlayableAsset.prototype;
24377
+ _proto.createPlayable = function createPlayable(graph) {
24378
+ var clipPlayable = new PropertyClipPlayable(graph);
24379
+ clipPlayable.curve = createValueGetter(this.curveData);
24380
+ clipPlayable.value = clipPlayable.curve.getValue(0);
24381
+ return clipPlayable;
24382
+ };
24383
+ return ColorPropertyPlayableAsset;
24384
+ }(PlayableAsset);
24385
+ __decorate([
24386
+ serialize()
24387
+ ], ColorPropertyPlayableAsset.prototype, "curveData", void 0);
24388
+ ColorPropertyPlayableAsset = __decorate([
24389
+ effectsClass(DataType.ColorPropertyPlayableAsset)
24390
+ ], ColorPropertyPlayableAsset);
24391
+
24532
24392
  var FloatPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
24533
24393
  _inherits(FloatPropertyPlayableAsset, PlayableAsset);
24534
24394
  function FloatPropertyPlayableAsset() {
@@ -24588,6 +24448,7 @@ var TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
24588
24448
  var _this;
24589
24449
  _this = PlayableAsset.apply(this, arguments) || this;
24590
24450
  _this.tracks = [];
24451
+ _this.cacheFlattenedTracks = null;
24591
24452
  return _this;
24592
24453
  }
24593
24454
  var _proto = TimelineAsset.prototype;
@@ -24600,16 +24461,62 @@ var TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
24600
24461
  track.create(this);
24601
24462
  }
24602
24463
  }
24603
- timelinePlayable.compileTracks(graph, this.tracks);
24464
+ this.sortTracks(this.tracks);
24465
+ timelinePlayable.compileTracks(graph, this.flattenedTracks);
24604
24466
  return timelinePlayable;
24605
24467
  };
24606
24468
  _proto.createTrack = function createTrack(classConstructor, parent, name) {
24607
24469
  var newTrack = new classConstructor(this.engine);
24608
24470
  newTrack.name = name ? name : classConstructor.name;
24609
24471
  parent.addChild(newTrack);
24472
+ this.invalidate();
24610
24473
  return newTrack;
24611
24474
  };
24475
+ /**
24476
+ * Invalidates the asset, called when tracks data changed
24477
+ */ _proto.invalidate = function invalidate() {
24478
+ this.cacheFlattenedTracks = null;
24479
+ };
24480
+ _proto.addSubTracksRecursive = function addSubTracksRecursive(track, allTracks) {
24481
+ for(var _iterator = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step; !(_step = _iterator()).done;){
24482
+ var subTrack = _step.value;
24483
+ allTracks.push(subTrack);
24484
+ }
24485
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step1; !(_step1 = _iterator1()).done;){
24486
+ var subTrack1 = _step1.value;
24487
+ this.addSubTracksRecursive(subTrack1, allTracks);
24488
+ }
24489
+ };
24490
+ _proto.sortTracks = function sortTracks(tracks) {
24491
+ var sortedTracks = [];
24492
+ for(var i = 0; i < tracks.length; i++){
24493
+ sortedTracks.push(new TrackSortWrapper(tracks[i], i));
24494
+ }
24495
+ sortedTracks.sort(compareTracks);
24496
+ tracks.length = 0;
24497
+ for(var _iterator = _create_for_of_iterator_helper_loose(sortedTracks), _step; !(_step = _iterator()).done;){
24498
+ var trackWrapper = _step.value;
24499
+ tracks.push(trackWrapper.track);
24500
+ }
24501
+ };
24612
24502
  _proto.fromData = function fromData(data) {};
24503
+ _create_class(TimelineAsset, [
24504
+ {
24505
+ key: "flattenedTracks",
24506
+ get: function get() {
24507
+ if (!this.cacheFlattenedTracks) {
24508
+ this.cacheFlattenedTracks = [];
24509
+ // flatten track tree
24510
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.tracks), _step; !(_step = _iterator()).done;){
24511
+ var masterTrack = _step.value;
24512
+ this.cacheFlattenedTracks.push(masterTrack);
24513
+ this.addSubTracksRecursive(masterTrack, this.cacheFlattenedTracks);
24514
+ }
24515
+ }
24516
+ return this.cacheFlattenedTracks;
24517
+ }
24518
+ }
24519
+ ]);
24613
24520
  return TimelineAsset;
24614
24521
  }(PlayableAsset);
24615
24522
  __decorate([
@@ -24642,18 +24549,11 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
24642
24549
  }
24643
24550
  };
24644
24551
  _proto.compileTracks = function compileTracks(graph, tracks) {
24645
- this.sortTracks(tracks);
24646
- var outputTrack = [];
24647
- // flatten track tree
24648
- for(var _iterator = _create_for_of_iterator_helper_loose(tracks), _step; !(_step = _iterator()).done;){
24649
- var masterTrack = _step.value;
24650
- outputTrack.push(masterTrack);
24651
- this.addSubTracksRecursive(masterTrack, outputTrack);
24652
- }
24552
+ var outputTrack = tracks;
24653
24553
  // map for searching track instance with track asset guid
24654
24554
  var trackInstanceMap = {};
24655
- for(var _iterator1 = _create_for_of_iterator_helper_loose(outputTrack), _step1; !(_step1 = _iterator1()).done;){
24656
- var track = _step1.value;
24555
+ for(var _iterator = _create_for_of_iterator_helper_loose(outputTrack), _step; !(_step = _iterator()).done;){
24556
+ var track = _step.value;
24657
24557
  // create track mixer and track output
24658
24558
  var trackMixPlayable = track.createPlayableGraph(graph, this.clips);
24659
24559
  this.addInput(trackMixPlayable, 0);
@@ -24669,11 +24569,11 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
24669
24569
  }
24670
24570
  }
24671
24571
  // build trackInstance tree
24672
- for(var _iterator2 = _create_for_of_iterator_helper_loose(outputTrack), _step2; !(_step2 = _iterator2()).done;){
24673
- var track1 = _step2.value;
24572
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(outputTrack), _step1; !(_step1 = _iterator1()).done;){
24573
+ var track1 = _step1.value;
24674
24574
  var trackInstance1 = trackInstanceMap[track1.getInstanceId()];
24675
- for(var _iterator3 = _create_for_of_iterator_helper_loose(track1.getChildTracks()), _step3; !(_step3 = _iterator3()).done;){
24676
- var child = _step3.value;
24575
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(track1.getChildTracks()), _step2; !(_step2 = _iterator2()).done;){
24576
+ var child = _step2.value;
24677
24577
  var childTrackInstance = trackInstanceMap[child.getInstanceId()];
24678
24578
  trackInstance1.addChild(childTrackInstance);
24679
24579
  }
@@ -24690,28 +24590,6 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
24690
24590
  this.updateTrackAnimatedObject(trackInstance.children);
24691
24591
  }
24692
24592
  };
24693
- _proto.sortTracks = function sortTracks(tracks) {
24694
- var sortedTracks = [];
24695
- for(var i = 0; i < tracks.length; i++){
24696
- sortedTracks.push(new TrackSortWrapper(tracks[i], i));
24697
- }
24698
- sortedTracks.sort(compareTracks);
24699
- tracks.length = 0;
24700
- for(var _iterator = _create_for_of_iterator_helper_loose(sortedTracks), _step; !(_step = _iterator()).done;){
24701
- var trackWrapper = _step.value;
24702
- tracks.push(trackWrapper.track);
24703
- }
24704
- };
24705
- _proto.addSubTracksRecursive = function addSubTracksRecursive(track, allTracks) {
24706
- for(var _iterator = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step; !(_step = _iterator()).done;){
24707
- var subTrack = _step.value;
24708
- allTracks.push(subTrack);
24709
- }
24710
- for(var _iterator1 = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step1; !(_step1 = _iterator1()).done;){
24711
- var subTrack1 = _step1.value;
24712
- this.addSubTracksRecursive(subTrack1, allTracks);
24713
- }
24714
- };
24715
24593
  return TimelinePlayable;
24716
24594
  }(Playable);
24717
24595
  var TrackSortWrapper = function TrackSortWrapper(track, originalIndex) {
@@ -24733,6 +24611,27 @@ function compareTracks(a, b) {
24733
24611
  }
24734
24612
  }
24735
24613
 
24614
+ var Vector4PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
24615
+ _inherits(Vector4PropertyPlayableAsset, PlayableAsset);
24616
+ function Vector4PropertyPlayableAsset() {
24617
+ return PlayableAsset.apply(this, arguments);
24618
+ }
24619
+ var _proto = Vector4PropertyPlayableAsset.prototype;
24620
+ _proto.createPlayable = function createPlayable(graph) {
24621
+ var clipPlayable = new PropertyClipPlayable(graph);
24622
+ clipPlayable.curve = createValueGetter(this.curveData);
24623
+ clipPlayable.value = clipPlayable.curve.getValue(0);
24624
+ return clipPlayable;
24625
+ };
24626
+ return Vector4PropertyPlayableAsset;
24627
+ }(PlayableAsset);
24628
+ __decorate([
24629
+ serialize()
24630
+ ], Vector4PropertyPlayableAsset.prototype, "curveData", void 0);
24631
+ Vector4PropertyPlayableAsset = __decorate([
24632
+ effectsClass("Vector4PropertyPlayableAsset")
24633
+ ], Vector4PropertyPlayableAsset);
24634
+
24736
24635
  var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
24737
24636
  _inherits(ObjectBindingTrack, TrackAsset1);
24738
24637
  function ObjectBindingTrack() {
@@ -24770,7 +24669,7 @@ var TextLayout = /*#__PURE__*/ function() {
24770
24669
  function TextLayout(options) {
24771
24670
  this.width = 0;
24772
24671
  this.height = 0;
24773
- var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, text = options.text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
24672
+ var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
24774
24673
  var tempWidth = fontSize + letterSpace;
24775
24674
  this.autoWidth = autoWidth;
24776
24675
  this.maxTextWidth = text.length * tempWidth;
@@ -26665,13 +26564,13 @@ function getStandardParticleContent(particle) {
26665
26564
  var options = particle.options;
26666
26565
  var transform = particle.transform;
26667
26566
  var shape = {
26668
- type: ShapeType.NONE
26567
+ type: ParticleEmitterShapeType.NONE
26669
26568
  };
26670
26569
  if (particle.shape) {
26671
26570
  var _particle_shape_shape;
26672
26571
  var shapeType = (_particle_shape_shape = particle.shape.shape) == null ? void 0 : _particle_shape_shape.replace(/([A-Z])/g, "_$1").toUpperCase().replace(/^_/, "");
26673
26572
  shape = _extends({}, particle.shape, {
26674
- type: ShapeType[shapeType]
26573
+ type: ParticleEmitterShapeType[shapeType]
26675
26574
  });
26676
26575
  if (particle.shape.upDirection) {
26677
26576
  var _particle_shape_upDirection = particle.shape.upDirection, x = _particle_shape_upDirection[0], y = _particle_shape_upDirection[1], z = _particle_shape_upDirection[2];
@@ -28535,7 +28434,8 @@ var listOrder = 0;
28535
28434
  var itemProps = sourceItemData;
28536
28435
  if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
28537
28436
  itemProps.listIndex = listOrder++;
28538
- if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine) {
28437
+ if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
28438
+ itemProps.type === ItemType.shape) {
28539
28439
  for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
28540
28440
  var componentPath = _step2.value;
28541
28441
  var componentData = componentMap[componentPath.id];
@@ -28575,8 +28475,10 @@ var listOrder = 0;
28575
28475
  shapeData = shape;
28576
28476
  }
28577
28477
  if (shapeData !== undefined) {
28578
- // @ts-expect-error 类型转换问题
28579
- renderContent.renderer.shape = getGeometryByShape(shapeData, split);
28478
+ if (!("aPoint" in shapeData && "index" in shapeData)) {
28479
+ // @ts-expect-error 类型转换问题
28480
+ renderContent.renderer.shape = getGeometryByShape(shapeData, split);
28481
+ }
28580
28482
  }
28581
28483
  }
28582
28484
  if ("trails" in renderContent && renderContent.trails !== undefined) {
@@ -28943,16 +28845,15 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28943
28845
  if (pause) {
28944
28846
  this.resume();
28945
28847
  }
28946
- if (!this.rootComposition.isStartCalled) {
28947
- this.rootComposition.onStart();
28948
- this.rootComposition.isStartCalled = true;
28949
- }
28950
28848
  this.setSpeed(1);
28951
28849
  this.forwardTime(time + this.startTime);
28952
28850
  this.setSpeed(speed);
28953
28851
  if (pause) {
28954
28852
  this.pause();
28955
28853
  }
28854
+ this.emit("goto", {
28855
+ time: time
28856
+ });
28956
28857
  };
28957
28858
  _proto.addItem = function addItem(item) {
28958
28859
  this.items.push(item);
@@ -28984,30 +28885,16 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28984
28885
  _proto.prepareRender = function prepareRender() {
28985
28886
  var _this = this;
28986
28887
  var frame = this.renderFrame;
28987
- frame._renderPasses[0].meshes.length = 0;
28988
28888
  this.postLoaders.length = 0;
28989
28889
  this.pluginSystem.plugins.forEach(function(loader) {
28990
28890
  if (loader.prepareRenderFrame(_this, frame)) {
28991
28891
  _this.postLoaders.push(loader);
28992
28892
  }
28993
28893
  });
28994
- this.gatherRendererComponent(this.rootItem, frame);
28995
28894
  this.postLoaders.forEach(function(loader) {
28996
28895
  return loader.postProcessFrame(_this, frame);
28997
28896
  });
28998
28897
  };
28999
- _proto.gatherRendererComponent = function gatherRendererComponent(vfxItem, renderFrame) {
29000
- for(var _iterator = _create_for_of_iterator_helper_loose(vfxItem.rendererComponents), _step; !(_step = _iterator()).done;){
29001
- var rendererComponent = _step.value;
29002
- if (rendererComponent.isActiveAndEnabled) {
29003
- renderFrame.addMeshToDefaultRenderPass(rendererComponent);
29004
- }
29005
- }
29006
- for(var _iterator1 = _create_for_of_iterator_helper_loose(vfxItem.children), _step1; !(_step1 = _iterator1()).done;){
29007
- var item = _step1.value;
29008
- this.gatherRendererComponent(item, renderFrame);
29009
- }
29010
- };
29011
28898
  /**
29012
28899
  * 合成更新,针对所有 item 的更新
29013
28900
  * @param deltaTime - 更新的时间步长
@@ -31492,7 +31379,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
31492
31379
  registerPlugin("particle", ParticleLoader, VFXItem, true);
31493
31380
  registerPlugin("cal", CalculateLoader, VFXItem, true);
31494
31381
  registerPlugin("interact", InteractLoader, VFXItem, true);
31495
- var version$1 = "2.1.0-beta.0";
31382
+ var version$1 = "2.1.0";
31496
31383
  logger.info("Core version: " + version$1 + ".");
31497
31384
 
31498
31385
  var _obj;
@@ -33119,8 +33006,8 @@ setMaxSpriteMeshItemCount(8);
33119
33006
  */ Mesh.create = function(engine, props) {
33120
33007
  return new ThreeMesh(engine, props);
33121
33008
  };
33122
- var version = "2.1.0-beta.0";
33009
+ var version = "2.1.0";
33123
33010
  logger.info("THREEJS plugin version: " + version + ".");
33124
33011
 
33125
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapeConnectType, ShapePointType, ShapePrimitiveType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
33012
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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