@galacean/effects-threejs 2.1.0-alpha.9 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/index.js +1385 -668
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +1386 -669
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.1.0
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* Version: v2.1.0
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*/
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import * as THREE from 'three';
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@@ -1092,39 +1092,39 @@ function _inherits(subClass, superClass) {
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})(MaskMode || (MaskMode = {}));
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/**
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* 发射器形状
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*/ var
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(function(
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*/ var ParticleEmitterShapeType;
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(function(ParticleEmitterShapeType) {
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/**
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* 没有类型
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["NONE"] = 0] = "NONE";
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/**
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* 圆球
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["SPHERE"] = 1] = "SPHERE";
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/**
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* 圆锥
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["CONE"] = 2] = "CONE";
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/**
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* 半球
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["HEMISPHERE"] = 3] = "HEMISPHERE";
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/**
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* 圆
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["CIRCLE"] = 4] = "CIRCLE";
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/**
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* 圆环
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["DONUT"] = 5] = "DONUT";
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/**
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* 矩形
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["RECTANGLE"] = 6] = "RECTANGLE";
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/**
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* 矩形框
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["RECTANGLE_EDGE"] = 7] = "RECTANGLE_EDGE";
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/**
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* 直线
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["EDGE"] = 8] = "EDGE";
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/**
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* 贴图
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-
*/
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})(
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["TEXTURE"] = 9] = "TEXTURE";
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})(ParticleEmitterShapeType || (ParticleEmitterShapeType = {}));
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/**
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* 插件类型
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*/ var PluginType;
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@@ -1220,6 +1220,12 @@ function _inherits(subClass, superClass) {
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/**
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* 特效元素
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*/ ItemType["effect"] = "effect";
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/**
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* 形状元素
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*/ ItemType["shape"] = "shape";
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/**
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* 后处理元素
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*/ ItemType["postProcessVolume"] = "postProcessVolume";
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/**
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* 节点元素
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*/ ItemType["node"] = "node";
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/**
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* 音频元素
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*/ ItemType["audio"] = "audio";
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/**
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* 富文本元素
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*/ ItemType["richtext"] = "richtext";
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})(ItemType || (ItemType = {}));
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/**
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* 渲染模式
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*/ FontStyle["oblique"] = "oblique";
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})(FontStyle || (FontStyle = {}));
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var BuiltinObjectGUID = {
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WhiteTexture: "whitetexture00000000000000000000",
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TransparentTexture: "transparenttexture00000000000000000000",
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PBRShader: "pbr00000000000000000000000000000",
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UnlitShader: "unlit000000000000000000000000000"
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};
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/**
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* 矢量图形类型
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*/ var ShapePrimitiveType;
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(function(ShapePrimitiveType) {
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/**
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* 自定义图形
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*/ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
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/**
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* 矩形
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*/ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
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/**
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* 椭圆
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*/ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
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/**
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* 多边形
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*/ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
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/**
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* 星形
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*/ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
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})(ShapePrimitiveType || (ShapePrimitiveType = {}));
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// 本期无该功能 待补充
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var ShapeConnectType;
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(function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
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// @待补充
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var ShapePointType;
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(function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
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/**
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* 动态换图类型
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* @since 1.1.0
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*/ var BackgroundType;
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(function(BackgroundType) {
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BackgroundType["video"] = "video";
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BackgroundType["image"] = "image";
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})(BackgroundType || (BackgroundType = {}));
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/**
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* 多媒体资源类型
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* @since 2.1.0
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*/ var MultimediaType;
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(function(MultimediaType) {
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MultimediaType["video"] = "video";
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MultimediaType["audio"] = "audio";
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})(MultimediaType || (MultimediaType = {}));
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var DataType;
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(function(DataType) {
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DataType["VFXItemData"] = "VFXItemData";
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DataType["ParticleSystem"] = "ParticleSystem";
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DataType["InteractComponent"] = "InteractComponent";
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DataType["CameraController"] = "CameraController";
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DataType["PostProcessVolume"] = "PostProcessVolume";
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DataType["Geometry"] = "Geometry";
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DataType["Texture"] = "Texture";
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DataType["Image"] = "Image";
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DataType["AnimationClip"] = "AnimationClip";
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DataType["TextComponent"] = "TextComponent";
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DataType["BinaryAsset"] = "BinaryAsset";
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DataType["SubCompositionPlayableAsset"] = "SubCompositionPlayableAsset";
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DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
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DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
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// FIXME: 先完成ECS的场景转换,后面移到spec中
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DataType["MeshComponent"] = "MeshComponent";
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DataType["SkyboxComponent"] = "SkyboxComponent";
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DataType["LightComponent"] = "LightComponent";
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DataType["SpineComponent"] = "SpineComponent";
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DataType["VideoComponent"] = "VideoComponent";
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DataType["AudioComponent"] = "AudioComponent";
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DataType["RichTextComponent"] = "RichTextComponent";
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DataType["OrientationComponent"] = "OrientationComponent";
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DataType["ShapeComponent"] = "ShapeComponent";
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// Non-EffectObject
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DataType["TimelineClip"] = "TimelineClip";
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})(DataType || (DataType = {}));
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var GeometryType;
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VertexBufferSemantic["TangentBS3"] = "TANGENT_BS3";
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})(VertexBufferSemantic || (VertexBufferSemantic = {}));
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var BuiltinObjectGUID = {
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WhiteTexture: "whitetexture00000000000000000000",
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TransparentTexture: "transparenttexture00000000000000000000",
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PBRShader: "pbr00000000000000000000000000000",
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UnlitShader: "unlit000000000000000000000000000"
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};
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* @since 1.1.0
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*/ var BackgroundType;
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(function(BackgroundType) {
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BackgroundType["video"] = "video";
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BackgroundType["image"] = "image";
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})(BackgroundType || (BackgroundType = {}));
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(function(MultimediaType) {
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MultimediaType["video"] = "video";
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})(MultimediaType || (MultimediaType = {}));
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var index$1 = /*#__PURE__*/Object.freeze({
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__proto__: null,
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get RenderLevel () { return RenderLevel; },
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get BlendingMode () { return BlendingMode; },
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get SideMode () { return SideMode; },
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get MaskMode () { return MaskMode; },
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get
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get ParticleEmitterShapeType () { return ParticleEmitterShapeType; },
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get PluginType () { return PluginType; },
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get InteractType () { return InteractType; },
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get InteractBehavior () { return InteractBehavior; },
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get TextAlignment () { return TextAlignment; },
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get TextWeight () { return TextWeight; },
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get FontStyle () { return FontStyle; },
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BuiltinObjectGUID: BuiltinObjectGUID,
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get ShapePrimitiveType () { return ShapePrimitiveType; },
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get ShapeConnectType () { return ShapeConnectType; },
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get ShapePointType () { return ShapePointType; },
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get BackgroundType () { return BackgroundType; },
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get MultimediaType () { return MultimediaType; },
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get DataType () { return DataType; },
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get GeometryType () { return GeometryType; },
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get VertexFormatType () { return VertexFormatType; },
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get IndexFormatType () { return IndexFormatType; },
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get VertexBufferSemantic () { return VertexBufferSemantic; }
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BuiltinObjectGUID: BuiltinObjectGUID,
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get BackgroundType () { return BackgroundType; },
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get MultimediaType () { return MultimediaType; }
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get VertexBufferSemantic () { return VertexBufferSemantic; }
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});
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function _defineProperties(target, props) {
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}
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var _proto = EffectsObject.prototype;
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*
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* @returns
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};
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*/ _proto.setInstanceId = function setInstanceId(guid) {
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this.engine.removeInstance(this.guid);
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this.guid = guid;
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this.engine.addInstance(this);
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};
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/**
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* 反序列化函数
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this.setInstanceId(data.id);
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}
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};
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*
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* @returns
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*/ EffectsObject.is = function is(obj) {
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};
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return EffectsObject;
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this.onAwake();
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this.isAwakeCalled = true;
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}
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if (item.
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if (item.isActive && this.enabled) {
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this.start();
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this.enable();
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}
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get: /**
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* 组件是否可以更新,true 更新,false 不更新
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*/ function get() {
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return this.item.
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return this.item.isActive && this.enabled;
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}
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},
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{
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Component.prototype.setVFXItem.call(this, item);
|
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this.item.rendererComponents.push(this);
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};
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_proto.onEnable = function onEnable() {
|
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var _this_item_composition;
|
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(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderFrame.addMeshToDefaultRenderPass(this);
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};
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(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderFrame.removeMeshFromDefaultRenderPass(this);
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};
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_proto.fromData = function fromData(data) {
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*/ Vector4.ONE = new Vector4(1.0, 1.0, 1.0, 1.0);
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Vector4.ZERO = new Vector4(0.0, 0.0, 0.0, 0.0);
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/**
|
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* Mesh 组件
|
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*/ var MeshComponent = /*#__PURE__*/ function(RendererComponent) {
|
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_inherits(MeshComponent, RendererComponent);
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function MeshComponent() {
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var _this;
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@@ -3680,7 +3749,9 @@ var MeshComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
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*/ _this.meshCollider = new MeshCollider();
|
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// TODO 点击测试后续抽象一个 Collider 组件
|
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|
|
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var
|
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var worldMatrix = _this.transform.getWorldMatrix();
|
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_this.meshCollider.setGeometry(_this.geometry, worldMatrix);
|
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var area = _this.meshCollider.getBoundingBoxData();
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if (area) {
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return {
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type: area.type,
|
|
@@ -3700,8 +3771,8 @@ var MeshComponent = /*#__PURE__*/ function(RendererComponent) {
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_proto.getBoundingBox = function getBoundingBox() {
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var
|
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return
|
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var boundingBox = this.meshCollider.getBoundingBox();
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return boundingBox;
|
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|
};
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return MeshComponent;
|
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}(RendererComponent);
|
|
@@ -3739,24 +3810,29 @@ EffectComponent = __decorate([
|
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var PostProcessVolume = /*#__PURE__*/ function(Behaviour) {
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_inherits(PostProcessVolume, Behaviour);
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function PostProcessVolume() {
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+
function PostProcessVolume(engine) {
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var _this;
|
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_this = Behaviour.
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_this.
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_this.
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|
|
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|
+
_this = Behaviour.call(this, engine) || this;
|
|
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|
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_this.bloom = {
|
|
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|
+
threshold: 0,
|
|
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|
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intensity: 0,
|
|
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|
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active: false
|
|
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|
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};
|
|
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_this.vignette = {
|
|
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|
+
intensity: 0,
|
|
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|
+
smoothness: 0,
|
|
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|
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roundness: 0,
|
|
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|
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active: false
|
|
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|
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};
|
|
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|
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_this.tonemapping = {
|
|
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|
+
active: false
|
|
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|
+
};
|
|
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|
+
_this.colorAdjustments = {
|
|
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|
+
brightness: 0,
|
|
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|
+
saturation: 0,
|
|
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|
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contrast: 0,
|
|
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|
+
active: false
|
|
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|
+
};
|
|
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|
return _this;
|
|
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|
}
|
|
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|
var _proto = PostProcessVolume.prototype;
|
|
@@ -3770,36 +3846,18 @@ var PostProcessVolume = /*#__PURE__*/ function(Behaviour) {
|
|
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}(Behaviour);
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|
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|
__decorate([
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|
serialize()
|
|
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|
-
], PostProcessVolume.prototype, "
|
|
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|
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__decorate([
|
|
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|
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serialize()
|
|
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|
-
], PostProcessVolume.prototype, "threshold", void 0);
|
|
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|
-
__decorate([
|
|
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|
-
serialize()
|
|
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|
-
], PostProcessVolume.prototype, "bloomIntensity", void 0);
|
|
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|
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__decorate([
|
|
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|
-
serialize()
|
|
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|
-
], PostProcessVolume.prototype, "brightness", void 0);
|
|
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|
-
__decorate([
|
|
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|
-
serialize()
|
|
3785
|
-
], PostProcessVolume.prototype, "saturation", void 0);
|
|
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|
-
__decorate([
|
|
3787
|
-
serialize()
|
|
3788
|
-
], PostProcessVolume.prototype, "contrast", void 0);
|
|
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|
-
__decorate([
|
|
3790
|
-
serialize()
|
|
3791
|
-
], PostProcessVolume.prototype, "vignetteIntensity", void 0);
|
|
3849
|
+
], PostProcessVolume.prototype, "bloom", void 0);
|
|
3792
3850
|
__decorate([
|
|
3793
3851
|
serialize()
|
|
3794
|
-
], PostProcessVolume.prototype, "
|
|
3852
|
+
], PostProcessVolume.prototype, "vignette", void 0);
|
|
3795
3853
|
__decorate([
|
|
3796
3854
|
serialize()
|
|
3797
|
-
], PostProcessVolume.prototype, "
|
|
3855
|
+
], PostProcessVolume.prototype, "tonemapping", void 0);
|
|
3798
3856
|
__decorate([
|
|
3799
3857
|
serialize()
|
|
3800
|
-
], PostProcessVolume.prototype, "
|
|
3858
|
+
], PostProcessVolume.prototype, "colorAdjustments", void 0);
|
|
3801
3859
|
PostProcessVolume = __decorate([
|
|
3802
|
-
effectsClass(
|
|
3860
|
+
effectsClass(DataType.PostProcessVolume)
|
|
3803
3861
|
], PostProcessVolume);
|
|
3804
3862
|
|
|
3805
3863
|
function _assert_this_initialized(self) {
|
|
@@ -6886,6 +6944,7 @@ var MaterialRenderType;
|
|
|
6886
6944
|
_this.enabledMacros = {};
|
|
6887
6945
|
_this.destroyed = false;
|
|
6888
6946
|
_this.initialized = false;
|
|
6947
|
+
_this.shaderDirty = true;
|
|
6889
6948
|
if (props) {
|
|
6890
6949
|
var _props_name = props.name, name = _props_name === void 0 ? "Material" + seed$9++ : _props_name, _props_renderType = props.renderType, renderType = _props_renderType === void 0 ? 0 : _props_renderType, shader = props.shader, uniformSemantics = props.uniformSemantics;
|
|
6891
6950
|
_this.name = name;
|
|
@@ -6913,6 +6972,41 @@ var MaterialRenderType;
|
|
|
6913
6972
|
// OVERRIDE
|
|
6914
6973
|
};
|
|
6915
6974
|
_create_class(Material, [
|
|
6975
|
+
{
|
|
6976
|
+
key: "shader",
|
|
6977
|
+
get: function get() {
|
|
6978
|
+
return this._shader;
|
|
6979
|
+
},
|
|
6980
|
+
set: function set(value) {
|
|
6981
|
+
if (this._shader === value) {
|
|
6982
|
+
return;
|
|
6983
|
+
}
|
|
6984
|
+
this._shader = value;
|
|
6985
|
+
this.shaderDirty = true;
|
|
6986
|
+
}
|
|
6987
|
+
},
|
|
6988
|
+
{
|
|
6989
|
+
key: "mainTexture",
|
|
6990
|
+
get: /**
|
|
6991
|
+
* 材质的主纹理
|
|
6992
|
+
*/ function get() {
|
|
6993
|
+
return this.getTexture("_MainTex");
|
|
6994
|
+
},
|
|
6995
|
+
set: function set(value) {
|
|
6996
|
+
this.setTexture("_MainTex", value);
|
|
6997
|
+
}
|
|
6998
|
+
},
|
|
6999
|
+
{
|
|
7000
|
+
key: "color",
|
|
7001
|
+
get: /**
|
|
7002
|
+
* 材质的主颜色
|
|
7003
|
+
*/ function get() {
|
|
7004
|
+
return this.getColor("_Color");
|
|
7005
|
+
},
|
|
7006
|
+
set: function set(value) {
|
|
7007
|
+
this.setColor("_Color", value);
|
|
7008
|
+
}
|
|
7009
|
+
},
|
|
6916
7010
|
{
|
|
6917
7011
|
key: "blending",
|
|
6918
7012
|
set: /******** effects-core 中会调用 引擎必须实现 ***********************/ /**
|
|
@@ -10049,7 +10143,7 @@ var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4
|
|
|
10049
10143
|
|
|
10050
10144
|
var itemVert = "precision highp float;attribute vec2 atlasOffset;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(atlasOffset.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(0.0,texParams.y,texParams.x);vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
|
|
10051
10145
|
|
|
10052
|
-
var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D
|
|
10146
|
+
var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);vec4 texColor=texture2D(_MainTex,vTexCoord.xy);color=blendColor(texColor,vColor,floor(0.5+vParams.y));if(vParams.z==0.&&color.a<0.04){discard;}color.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
|
|
10053
10147
|
|
|
10054
10148
|
var particleFrag = "#version 100\nprecision mediump float;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}\n#define PATICLE_SHADER 1\nvarying float vLife;varying vec2 vTexCoord;varying vec4 vColor;uniform vec3 emissionColor;uniform float emissionIntensity;uniform sampler2D uMaskTex;uniform vec4 uColorParams;uniform vec2 uTexOffset;\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\n#ifdef USE_SPRITE\nvarying vec4 vTexCoordBlend;\n#endif\nvarying float vSeed;\n#ifdef PREVIEW_BORDER\nuniform vec4 uPreviewColor;\n#endif\n#ifdef USE_SPRITE\nvec4 getTextureColor(sampler2D tex,vec2 texCoord){if(vTexCoordBlend.w>0.){return mix(texture2D(tex,texCoord),texture2D(tex,vTexCoordBlend.xy+texCoord),vTexCoordBlend.z);}return texture2D(tex,texCoord);}\n#else\n#define getTextureColor texture2D\n#endif\n#ifndef WEBGL2\n#define round(a) floor(0.5+a)\n#endif\n#ifdef PREVIEW_BORDER\nvoid main(){gl_FragColor=uPreviewColor;}\n#else\nvoid main(){vec4 color=vec4(1.0);vec4 tempColor=vColor;vec2 texOffset=uTexOffset;if(vLife<0.){discard;}if(uColorParams.x>0.0){color=getTextureColor(uMaskTex,vTexCoord);}\n#ifdef COLOR_OVER_LIFETIME\n#ifndef ENABLE_VERTEX_TEXTURE\ntempColor*=texture2D(uColorOverLifetime,vec2(vLife,0.));\n#endif\n#endif\ncolor=blendColor(color,tempColor,round(uColorParams.y));if(color.a<=0.01&&uColorParams.w>0.){float _at=texture2D(uMaskTex,vTexCoord+texOffset).a+texture2D(uMaskTex,vTexCoord+texOffset*-1.).a;if(_at<=0.02){discard;}}vec3 emission=emissionColor*pow(2.0,emissionIntensity);color=vec4(pow(pow(color.rgb,vec3(2.2))+emission,vec3(1.0/2.2)),color.a);gl_FragColor=color;}\n#endif\n";
|
|
10055
10149
|
|
|
@@ -10280,15 +10374,15 @@ var BloomThresholdPass = /*#__PURE__*/ function(RenderPass) {
|
|
|
10280
10374
|
renderer.setFramebuffer(this.framebuffer);
|
|
10281
10375
|
};
|
|
10282
10376
|
_proto.execute = function execute(renderer) {
|
|
10283
|
-
var _renderer_renderingData_currentFrame_globalVolume;
|
|
10377
|
+
var _renderer_renderingData_currentFrame_globalVolume_bloom, _renderer_renderingData_currentFrame_globalVolume;
|
|
10284
10378
|
renderer.clear({
|
|
10285
10379
|
colorAction: TextureStoreAction.clear,
|
|
10286
10380
|
depthAction: TextureStoreAction.clear,
|
|
10287
10381
|
stencilAction: TextureStoreAction.clear
|
|
10288
10382
|
});
|
|
10289
10383
|
this.screenMesh.material.setTexture("_MainTex", this.mainTexture);
|
|
10290
|
-
var
|
|
10291
|
-
var threshold = (
|
|
10384
|
+
var _renderer_renderingData_currentFrame_globalVolume_bloom_threshold;
|
|
10385
|
+
var threshold = (_renderer_renderingData_currentFrame_globalVolume_bloom_threshold = (_renderer_renderingData_currentFrame_globalVolume = renderer.renderingData.currentFrame.globalVolume) == null ? void 0 : (_renderer_renderingData_currentFrame_globalVolume_bloom = _renderer_renderingData_currentFrame_globalVolume.bloom) == null ? void 0 : _renderer_renderingData_currentFrame_globalVolume_bloom.threshold) != null ? _renderer_renderingData_currentFrame_globalVolume_bloom_threshold : 1.0;
|
|
10292
10386
|
this.screenMesh.material.setFloat("_Threshold", threshold);
|
|
10293
10387
|
renderer.renderMeshes([
|
|
10294
10388
|
this.screenMesh
|
|
@@ -10501,25 +10595,44 @@ var ToneMappingPass = /*#__PURE__*/ function(RenderPass) {
|
|
|
10501
10595
|
depthAction: TextureStoreAction.clear,
|
|
10502
10596
|
stencilAction: TextureStoreAction.clear
|
|
10503
10597
|
});
|
|
10504
|
-
var
|
|
10505
|
-
var
|
|
10598
|
+
var globalVolume = renderer.renderingData.currentFrame.globalVolume;
|
|
10599
|
+
var bloom = _extends({
|
|
10600
|
+
threshold: 0,
|
|
10601
|
+
intensity: 0,
|
|
10602
|
+
active: false
|
|
10603
|
+
}, globalVolume == null ? void 0 : globalVolume.bloom);
|
|
10604
|
+
var vignette = _extends({
|
|
10605
|
+
intensity: 0,
|
|
10606
|
+
smoothness: 0,
|
|
10607
|
+
roundness: 0,
|
|
10608
|
+
active: false
|
|
10609
|
+
}, globalVolume == null ? void 0 : globalVolume.vignette);
|
|
10610
|
+
var colorAdjustments = _extends({
|
|
10611
|
+
brightness: 0,
|
|
10612
|
+
saturation: 0,
|
|
10613
|
+
contrast: 0,
|
|
10614
|
+
active: false
|
|
10615
|
+
}, globalVolume == null ? void 0 : globalVolume.colorAdjustments);
|
|
10616
|
+
var tonemapping = _extends({
|
|
10617
|
+
active: false
|
|
10618
|
+
}, globalVolume == null ? void 0 : globalVolume.tonemapping);
|
|
10506
10619
|
this.screenMesh.material.setTexture("_SceneTex", this.sceneTextureHandle.texture);
|
|
10507
|
-
this.screenMesh.material.setFloat("_Brightness", brightness);
|
|
10508
|
-
this.screenMesh.material.setFloat("_Saturation", saturation);
|
|
10509
|
-
this.screenMesh.material.setFloat("_Contrast", contrast);
|
|
10510
|
-
this.screenMesh.material.setInt("_UseBloom", Number(
|
|
10511
|
-
if (
|
|
10620
|
+
this.screenMesh.material.setFloat("_Brightness", Math.pow(2, colorAdjustments.brightness));
|
|
10621
|
+
this.screenMesh.material.setFloat("_Saturation", colorAdjustments.saturation * 0.01 + 1);
|
|
10622
|
+
this.screenMesh.material.setFloat("_Contrast", colorAdjustments.contrast * 0.01 + 1);
|
|
10623
|
+
this.screenMesh.material.setInt("_UseBloom", Number(bloom.active));
|
|
10624
|
+
if (bloom.active) {
|
|
10512
10625
|
this.screenMesh.material.setTexture("_GaussianTex", this.mainTexture);
|
|
10513
|
-
this.screenMesh.material.setFloat("_BloomIntensity",
|
|
10626
|
+
this.screenMesh.material.setFloat("_BloomIntensity", bloom.intensity);
|
|
10514
10627
|
}
|
|
10515
|
-
if (
|
|
10516
|
-
this.screenMesh.material.setFloat("_VignetteIntensity",
|
|
10517
|
-
this.screenMesh.material.setFloat("_VignetteSmoothness",
|
|
10518
|
-
this.screenMesh.material.setFloat("_VignetteRoundness",
|
|
10628
|
+
if (vignette.intensity > 0) {
|
|
10629
|
+
this.screenMesh.material.setFloat("_VignetteIntensity", vignette.intensity);
|
|
10630
|
+
this.screenMesh.material.setFloat("_VignetteSmoothness", vignette.smoothness);
|
|
10631
|
+
this.screenMesh.material.setFloat("_VignetteRoundness", vignette.roundness);
|
|
10519
10632
|
this.screenMesh.material.setVector2("_VignetteCenter", new Vector2(0.5, 0.5));
|
|
10520
10633
|
this.screenMesh.material.setVector3("_VignetteColor", new Vector3(0.0, 0.0, 0.0));
|
|
10521
10634
|
}
|
|
10522
|
-
this.screenMesh.material.setInt("_UseToneMapping", Number(
|
|
10635
|
+
this.screenMesh.material.setInt("_UseToneMapping", Number(tonemapping.active));
|
|
10523
10636
|
renderer.renderMeshes([
|
|
10524
10637
|
this.screenMesh
|
|
10525
10638
|
]);
|
|
@@ -10559,6 +10672,9 @@ var seed$6 = 1;
|
|
|
10559
10672
|
this.renderer = renderer;
|
|
10560
10673
|
if (postProcessingEnabled) {
|
|
10561
10674
|
var enableHDR = true;
|
|
10675
|
+
if (!this.renderer.engine.gpuCapability.detail.halfFloatTexture) {
|
|
10676
|
+
throw new Error("Half float texture is not supported.");
|
|
10677
|
+
}
|
|
10562
10678
|
// 使用HDR浮点纹理,FLOAT在IOS上报错,使用HALF_FLOAT
|
|
10563
10679
|
var textureType = enableHDR ? glContext.HALF_FLOAT : glContext.UNSIGNED_BYTE;
|
|
10564
10680
|
attachments = [
|
|
@@ -10580,16 +10696,16 @@ var seed$6 = 1;
|
|
|
10580
10696
|
depthAction: TextureLoadAction.clear
|
|
10581
10697
|
};
|
|
10582
10698
|
}
|
|
10583
|
-
|
|
10699
|
+
this.drawObjectPass = new RenderPass(renderer, {
|
|
10700
|
+
name: RENDER_PASS_NAME_PREFIX,
|
|
10701
|
+
priority: RenderPassPriorityNormal,
|
|
10702
|
+
meshOrder: OrderType.ascending,
|
|
10703
|
+
depthStencilAttachment: depthStencilAttachment,
|
|
10704
|
+
attachments: attachments,
|
|
10705
|
+
clearAction: drawObjectPassClearAction
|
|
10706
|
+
});
|
|
10584
10707
|
var renderPasses = [
|
|
10585
|
-
|
|
10586
|
-
name: RENDER_PASS_NAME_PREFIX,
|
|
10587
|
-
priority: RenderPassPriorityNormal,
|
|
10588
|
-
meshOrder: OrderType.ascending,
|
|
10589
|
-
depthStencilAttachment: depthStencilAttachment,
|
|
10590
|
-
attachments: attachments,
|
|
10591
|
-
clearAction: drawObjectPassClearAction
|
|
10592
|
-
})
|
|
10708
|
+
this.drawObjectPass
|
|
10593
10709
|
];
|
|
10594
10710
|
this.setRenderPasses(renderPasses);
|
|
10595
10711
|
if (postProcessingEnabled) {
|
|
@@ -10711,216 +10827,15 @@ var seed$6 = 1;
|
|
|
10711
10827
|
* 根据 Mesh 优先级添加到 RenderPass
|
|
10712
10828
|
* @param mesh - 要添加的 Mesh 对象
|
|
10713
10829
|
*/ _proto.addMeshToDefaultRenderPass = function addMeshToDefaultRenderPass(mesh) {
|
|
10714
|
-
|
|
10715
|
-
return;
|
|
10716
|
-
}
|
|
10717
|
-
this.renderPasses[0].addMesh(mesh);
|
|
10718
|
-
// const renderPasses = this.renderPasses;
|
|
10719
|
-
// const infoMap = this.renderPassInfoMap;
|
|
10720
|
-
// const { priority } = mesh;
|
|
10721
|
-
// for (let i = 1; i < renderPasses.length; i++) {
|
|
10722
|
-
// const renderPass = renderPasses[i - 1];
|
|
10723
|
-
// const info = infoMap.get(renderPasses[i])!;
|
|
10724
|
-
// if (info && info.listStart > priority && (priority > infoMap.get(renderPass)!.listEnd || i === 1)) {
|
|
10725
|
-
// return this.addToRenderPass(renderPass, mesh);
|
|
10726
|
-
// }
|
|
10727
|
-
// }
|
|
10728
|
-
// // TODO: diff逻辑待优化,有时会添加进找不到的元素
|
|
10729
|
-
// let last = renderPasses[renderPasses.length - 1];
|
|
10730
|
-
// // TODO: 是否添加mesh到pass的判断方式需要优化,先通过长度判断是否有postprocess
|
|
10731
|
-
// for (const pass of renderPasses) {
|
|
10732
|
-
// if (!(pass instanceof HQGaussianDownSamplePass
|
|
10733
|
-
// || pass instanceof BloomThresholdPass
|
|
10734
|
-
// || pass instanceof ToneMappingPass
|
|
10735
|
-
// || pass instanceof HQGaussianUpSamplePass
|
|
10736
|
-
// || pass.name === 'mars-final-copy')) {
|
|
10737
|
-
// last = pass;
|
|
10738
|
-
// }
|
|
10739
|
-
// }
|
|
10740
|
-
// // if (priority > infoMap.get(last)!.listStart || renderPasses.length === 1) {
|
|
10741
|
-
// // return this.addToRenderPass(last, mesh);
|
|
10742
|
-
// // }
|
|
10743
|
-
// return this.addToRenderPass(last, mesh);
|
|
10744
|
-
// if (false) {
|
|
10745
|
-
// throw Error('render pass not found');
|
|
10746
|
-
// }
|
|
10830
|
+
this.drawObjectPass.addMesh(mesh);
|
|
10747
10831
|
};
|
|
10748
10832
|
/**
|
|
10749
10833
|
* 把 Mesh 从 RenderPass 中移除,
|
|
10750
10834
|
* 如果 renderPass 中没有 mesh,此 renderPass 会被删除
|
|
10751
10835
|
* @param mesh - 要删除的 Mesh 对象
|
|
10752
10836
|
*/ _proto.removeMeshFromDefaultRenderPass = function removeMeshFromDefaultRenderPass(mesh) {
|
|
10753
|
-
|
|
10754
|
-
// const infoMap = this.renderPassInfoMap;
|
|
10755
|
-
// for (let i = renderPasses.length - 1; i >= 0; i--) {
|
|
10756
|
-
// const renderPass = renderPasses[i];
|
|
10757
|
-
// const info = infoMap.get(renderPass)!;
|
|
10758
|
-
// // 只有渲染场景物体的pass才有 info
|
|
10759
|
-
// if (!info) {
|
|
10760
|
-
// continue;
|
|
10761
|
-
// }
|
|
10762
|
-
// if (info.listStart <= mesh.priority && info.listEnd >= mesh.priority) {
|
|
10763
|
-
// const idx = renderPass.meshes.indexOf(mesh);
|
|
10764
|
-
// if (idx === -1) {
|
|
10765
|
-
// return;
|
|
10766
|
-
// }
|
|
10767
|
-
// // TODO hack: 现在的除了rp1和finalcopy pass,所有renderpass的meshes是一个copy加上一个filter mesh,这里的判断当filter mesh被删除后当前pass需不需要删除,
|
|
10768
|
-
// // 判断需要更鲁棒。
|
|
10769
|
-
// const shouldRestoreRenderPass = idx === 1 && renderPass.meshes[0].name === MARS_COPY_MESH_NAME;
|
|
10770
|
-
// renderPass.removeMesh(mesh);
|
|
10771
|
-
// if (shouldRestoreRenderPass) {
|
|
10772
|
-
// const nextRenderPass = renderPasses[i + 1];
|
|
10773
|
-
// const meshes = renderPass.meshes;
|
|
10774
|
-
// if (!info.intermedia) {
|
|
10775
|
-
// info.preRenderPass?.resetColorAttachments([]);
|
|
10776
|
-
// //this.renderer.extension.resetColorAttachments?.(info.preRenderPass, []);
|
|
10777
|
-
// }
|
|
10778
|
-
// for (let j = 1; j < meshes.length; j++) {
|
|
10779
|
-
// info.preRenderPass?.addMesh(meshes[j]);
|
|
10780
|
-
// }
|
|
10781
|
-
// const cp = renderPass.attachments[0]?.texture;
|
|
10782
|
-
// const keepColor = cp === this.resource.color_a || cp === this.resource.color_b;
|
|
10783
|
-
// renderPass.dispose({
|
|
10784
|
-
// meshes: DestroyOptions.keep,
|
|
10785
|
-
// colorAttachment: keepColor ? RenderPassDestroyAttachmentType.keep : RenderPassDestroyAttachmentType.destroy,
|
|
10786
|
-
// depthStencilAttachment: RenderPassDestroyAttachmentType.keep,
|
|
10787
|
-
// });
|
|
10788
|
-
// removeItem(renderPasses, renderPass);
|
|
10789
|
-
// this.removeRenderPass(renderPass);
|
|
10790
|
-
// infoMap.delete(renderPass);
|
|
10791
|
-
// if (nextRenderPass) {
|
|
10792
|
-
// this.updateRenderInfo(nextRenderPass);
|
|
10793
|
-
// }
|
|
10794
|
-
// if (info.preRenderPass) {
|
|
10795
|
-
// this.updateRenderInfo(info.preRenderPass);
|
|
10796
|
-
// }
|
|
10797
|
-
// if (info.prePasses) {
|
|
10798
|
-
// info.prePasses.forEach(rp => {
|
|
10799
|
-
// this.removeRenderPass(rp.pass);
|
|
10800
|
-
// if (rp?.destroyOptions !== false) {
|
|
10801
|
-
// rp.pass.attachments.forEach(c => {
|
|
10802
|
-
// if (c.texture !== this.resource.color_b || c.texture !== this.resource.color_a) {
|
|
10803
|
-
// c.texture.dispose();
|
|
10804
|
-
// }
|
|
10805
|
-
// });
|
|
10806
|
-
// const options: RenderPassDestroyOptions = {
|
|
10807
|
-
// ...(rp?.destroyOptions ? rp.destroyOptions as RenderPassDestroyOptions : {}),
|
|
10808
|
-
// depthStencilAttachment: RenderPassDestroyAttachmentType.keep,
|
|
10809
|
-
// };
|
|
10810
|
-
// rp.pass.dispose(options);
|
|
10811
|
-
// }
|
|
10812
|
-
// });
|
|
10813
|
-
// }
|
|
10814
|
-
// this.resetRenderPassDefaultAttachment(renderPasses, Math.max(i - 1, 0));
|
|
10815
|
-
// if (renderPasses.length === 1) {
|
|
10816
|
-
// renderPasses[0].resetColorAttachments([]);
|
|
10817
|
-
// //this.renderer.extension.resetColorAttachments?.(renderPasses[0], []);
|
|
10818
|
-
// this.removeRenderPass(this.resource.finalCopyRP);
|
|
10819
|
-
// }
|
|
10820
|
-
// }
|
|
10821
|
-
// return this.resetClearActions();
|
|
10822
|
-
// }
|
|
10823
|
-
// }
|
|
10837
|
+
this.drawObjectPass.removeMesh(mesh);
|
|
10824
10838
|
};
|
|
10825
|
-
// /**
|
|
10826
|
-
// * 将 Mesh 所有在 RenderPass 进行切分
|
|
10827
|
-
// * @param mesh - 目标 Mesh 对象
|
|
10828
|
-
// * @param options - 切分选项,包含 RenderPass 相关的 Attachment 等数据
|
|
10829
|
-
// */
|
|
10830
|
-
// splitDefaultRenderPassByMesh (mesh: Mesh, options: RenderPassSplitOptions): RenderPass {
|
|
10831
|
-
// const index = this.findMeshRenderPassIndex(mesh);
|
|
10832
|
-
// const renderPass = this.renderPasses[index];
|
|
10833
|
-
// if (false) {
|
|
10834
|
-
// if (!renderPass) {
|
|
10835
|
-
// throw Error('RenderPassNotFound');
|
|
10836
|
-
// }
|
|
10837
|
-
// }
|
|
10838
|
-
// this.createResource();
|
|
10839
|
-
// const meshIndex = renderPass.meshes.indexOf(mesh);
|
|
10840
|
-
// const ms0 = renderPass.meshes.slice(0, meshIndex);
|
|
10841
|
-
// const ms1 = renderPass.meshes.slice(meshIndex);
|
|
10842
|
-
// const infoMap = this.renderPassInfoMap;
|
|
10843
|
-
// // TODO 为什么要加这个判断?
|
|
10844
|
-
// // if (renderPass.attachments[0] && this.renderPasses[index + 1] !== this.resource.finalCopyRP) {
|
|
10845
|
-
// // throw Error('not implement');
|
|
10846
|
-
// // } else {
|
|
10847
|
-
// if (!options.attachments?.length) {
|
|
10848
|
-
// throw Error('should include at least one color attachment');
|
|
10849
|
-
// }
|
|
10850
|
-
// const defRPS = this.renderPasses;
|
|
10851
|
-
// const defIndex = defRPS.indexOf(renderPass);
|
|
10852
|
-
// const lastDefRP = defRPS[defIndex - 1];
|
|
10853
|
-
// removeItem(defRPS, renderPass);
|
|
10854
|
-
// const lastInfo = infoMap.get(renderPass);
|
|
10855
|
-
// infoMap.delete(renderPass);
|
|
10856
|
-
// const filter = GPUCapability.getInstance().level === 2 ? glContext.LINEAR : glContext.NEAREST;
|
|
10857
|
-
// const rp0 = new RenderPass({
|
|
10858
|
-
// name: RENDER_PASS_NAME_PREFIX + defIndex,
|
|
10859
|
-
// priority: renderPass.priority,
|
|
10860
|
-
// attachments: [{
|
|
10861
|
-
// texture: {
|
|
10862
|
-
// sourceType: TextureSourceType.framebuffer,
|
|
10863
|
-
// format: glContext.RGBA,
|
|
10864
|
-
// name: 'frame_a',
|
|
10865
|
-
// minFilter: filter,
|
|
10866
|
-
// magFilter: filter,
|
|
10867
|
-
// },
|
|
10868
|
-
// }],
|
|
10869
|
-
// clearAction: renderPass.clearAction || { colorAction: TextureLoadAction.clear },
|
|
10870
|
-
// storeAction: renderPass.storeAction,
|
|
10871
|
-
// depthStencilAttachment: this.resource.depthStencil,
|
|
10872
|
-
// meshes: ms0,
|
|
10873
|
-
// meshOrder: OrderType.ascending,
|
|
10874
|
-
// });
|
|
10875
|
-
// ms1.unshift(this.createCopyMesh());
|
|
10876
|
-
// const renderPasses = this.renderPasses;
|
|
10877
|
-
// renderPasses[index] = rp0;
|
|
10878
|
-
// const prePasses: RenderPass[] = [];
|
|
10879
|
-
// const restMeshes = ms1.slice();
|
|
10880
|
-
// if (options.prePasses) {
|
|
10881
|
-
// options.prePasses.forEach((pass, i) => {
|
|
10882
|
-
// pass.priority = renderPass.priority + 1 + i;
|
|
10883
|
-
// pass.setMeshes(ms1);
|
|
10884
|
-
// prePasses.push(pass);
|
|
10885
|
-
// });
|
|
10886
|
-
// renderPasses.splice(index + 1, 0, ...prePasses);
|
|
10887
|
-
// restMeshes.splice(0, 2);
|
|
10888
|
-
// }
|
|
10889
|
-
// const copyRP = this.resource.finalCopyRP;
|
|
10890
|
-
// if (!renderPasses.includes(copyRP)) {
|
|
10891
|
-
// renderPasses.push(copyRP);
|
|
10892
|
-
// }
|
|
10893
|
-
// // let sourcePass = (prePasses.length && !options.useLastDefaultPassColor) ? prePasses[prePasses.length - 1] : rp0;
|
|
10894
|
-
// const finalFilterPass = prePasses[prePasses.length - 1];
|
|
10895
|
-
// finalFilterPass.initialize(this.renderer);
|
|
10896
|
-
// // 不切RT,接着上一个pass的渲染结果渲染
|
|
10897
|
-
// const rp1 = new RenderPass({
|
|
10898
|
-
// name: RENDER_PASS_NAME_PREFIX + (defIndex + 1),
|
|
10899
|
-
// priority: renderPass.priority + 1 + (options.prePasses?.length || 0),
|
|
10900
|
-
// meshes: restMeshes,
|
|
10901
|
-
// meshOrder: OrderType.ascending,
|
|
10902
|
-
// depthStencilAttachment: this.resource.depthStencil,
|
|
10903
|
-
// storeAction: options.storeAction,
|
|
10904
|
-
// clearAction: {
|
|
10905
|
-
// depthAction: TextureLoadAction.whatever,
|
|
10906
|
-
// stencilAction: TextureLoadAction.whatever,
|
|
10907
|
-
// colorAction: TextureLoadAction.whatever,
|
|
10908
|
-
// },
|
|
10909
|
-
// });
|
|
10910
|
-
// renderPasses.splice(index + 1 + (options.prePasses?.length || 0), 0, rp1);
|
|
10911
|
-
// this.setRenderPasses(renderPasses);
|
|
10912
|
-
// this.updateRenderInfo(finalFilterPass);
|
|
10913
|
-
// this.updateRenderInfo(rp0);
|
|
10914
|
-
// this.updateRenderInfo(rp1);
|
|
10915
|
-
// // 目的是删除滤镜元素后,把之前滤镜用到的prePass给删除,逻辑有些复杂,考虑优化
|
|
10916
|
-
// infoMap.get(rp0)!.prePasses = lastInfo!.prePasses;
|
|
10917
|
-
// prePasses.pop();
|
|
10918
|
-
// infoMap.get(finalFilterPass)!.prePasses = prePasses.map((pass, i) => {
|
|
10919
|
-
// return { pass, destroyOptions: false };
|
|
10920
|
-
// });
|
|
10921
|
-
// this.resetClearActions();
|
|
10922
|
-
// return finalFilterPass;
|
|
10923
|
-
// }
|
|
10924
10839
|
/**
|
|
10925
10840
|
* 销毁 RenderFrame
|
|
10926
10841
|
* @param options - 可以有选择销毁一些对象
|
|
@@ -11040,45 +10955,6 @@ var seed$6 = 1;
|
|
|
11040
10955
|
this.clearAction.colorAction = TextureLoadAction.whatever;
|
|
11041
10956
|
}
|
|
11042
10957
|
};
|
|
11043
|
-
// protected updateRenderInfo (renderPass: RenderPass): RenderPassInfo {
|
|
11044
|
-
// const map = this.renderPassInfoMap;
|
|
11045
|
-
// const passes = this.renderPasses;
|
|
11046
|
-
// let info: RenderPassInfo;
|
|
11047
|
-
// if (!map.has(renderPass)) {
|
|
11048
|
-
// info = {
|
|
11049
|
-
// intermedia: false,
|
|
11050
|
-
// renderPass: renderPass,
|
|
11051
|
-
// listStart: 0,
|
|
11052
|
-
// listEnd: 0,
|
|
11053
|
-
// };
|
|
11054
|
-
// map.set(renderPass, info);
|
|
11055
|
-
// } else {
|
|
11056
|
-
// info = map.get(renderPass)!;
|
|
11057
|
-
// }
|
|
11058
|
-
// info.intermedia = renderPass.attachments.length > 0;
|
|
11059
|
-
// const meshes = renderPass.meshes;
|
|
11060
|
-
// if (meshes[0]) {
|
|
11061
|
-
// info.listStart = (meshes[0].name === MARS_COPY_MESH_NAME ? meshes[1] : meshes[0]).priority;
|
|
11062
|
-
// info.listEnd = meshes[meshes.length - 1].priority;
|
|
11063
|
-
// } else {
|
|
11064
|
-
// info.listStart = 0;
|
|
11065
|
-
// info.listEnd = 0;
|
|
11066
|
-
// }
|
|
11067
|
-
// const index = passes.indexOf(renderPass);
|
|
11068
|
-
// const depthStencilActon = index === 0 ? TextureLoadAction.clear : TextureLoadAction.whatever;
|
|
11069
|
-
// if (index === 0) {
|
|
11070
|
-
// renderPass.clearAction.colorAction = TextureLoadAction.clear;
|
|
11071
|
-
// }
|
|
11072
|
-
// renderPass.clearAction.depthAction = depthStencilActon;
|
|
11073
|
-
// renderPass.clearAction.stencilAction = depthStencilActon;
|
|
11074
|
-
// if (index > -1) {
|
|
11075
|
-
// renderPass.semantics.setSemantic('EDITOR_TRANSFORM', () => this.editorTransform);
|
|
11076
|
-
// } else {
|
|
11077
|
-
// renderPass.semantics.setSemantic('EDITOR_TRANSFORM', undefined);
|
|
11078
|
-
// }
|
|
11079
|
-
// info.preRenderPass = passes[index - 1];
|
|
11080
|
-
// return info;
|
|
11081
|
-
// }
|
|
11082
10958
|
/**
|
|
11083
10959
|
* 设置 RenderPass 数组,直接修改内部的 RenderPass 数组
|
|
11084
10960
|
* @param passes - RenderPass 数组
|
|
@@ -11279,7 +11155,7 @@ var FinalCopyRP = /*#__PURE__*/ function(RenderPass) {
|
|
|
11279
11155
|
var GlobalUniforms = function GlobalUniforms() {
|
|
11280
11156
|
this.floats = {};
|
|
11281
11157
|
this.ints = {};
|
|
11282
|
-
|
|
11158
|
+
this.vector3s = {};
|
|
11283
11159
|
this.vector4s = {};
|
|
11284
11160
|
this.matrices = {};
|
|
11285
11161
|
//...
|
|
@@ -11520,6 +11396,9 @@ var Renderer = /*#__PURE__*/ function() {
|
|
|
11520
11396
|
_proto.setGlobalVector4 = function setGlobalVector4(name, value) {
|
|
11521
11397
|
// OVERRIDE
|
|
11522
11398
|
};
|
|
11399
|
+
_proto.setGlobalVector3 = function setGlobalVector3(name, value) {
|
|
11400
|
+
// OVERRIDE
|
|
11401
|
+
};
|
|
11523
11402
|
_proto.setGlobalMatrix = function setGlobalMatrix(name, value) {
|
|
11524
11403
|
// OVERRIDE
|
|
11525
11404
|
};
|
|
@@ -13185,10 +13064,10 @@ var Vector4Curve = /*#__PURE__*/ function(ValueGetter) {
|
|
|
13185
13064
|
}
|
|
13186
13065
|
var _proto = Vector4Curve.prototype;
|
|
13187
13066
|
_proto.onCreate = function onCreate(arg) {
|
|
13188
|
-
this.xCurve = createValueGetter(arg
|
|
13189
|
-
this.yCurve = createValueGetter(arg
|
|
13190
|
-
this.zCurve = createValueGetter(arg
|
|
13191
|
-
this.wCurve = createValueGetter(arg
|
|
13067
|
+
this.xCurve = createValueGetter(arg[0]);
|
|
13068
|
+
this.yCurve = createValueGetter(arg[1]);
|
|
13069
|
+
this.zCurve = createValueGetter(arg[2]);
|
|
13070
|
+
this.wCurve = createValueGetter(arg[3]);
|
|
13192
13071
|
};
|
|
13193
13072
|
_proto.getValue = function getValue(t) {
|
|
13194
13073
|
var x = this.xCurve.getValue(t);
|
|
@@ -13208,8 +13087,8 @@ var SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0 = "PRE_MAIN_COLOR_0";
|
|
|
13208
13087
|
var SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0 = "PRE_MAIN_COLOR_SIZE_0";
|
|
13209
13088
|
var PLAYER_OPTIONS_ENV_EDITOR = "editor";
|
|
13210
13089
|
var HELP_LINK = {
|
|
13211
|
-
"Item duration can't be less than 0": "https://galacean.
|
|
13212
|
-
"ValueType: 21/22 is not supported": "https://galacean.
|
|
13090
|
+
"Item duration can't be less than 0": "https://www.galacean.com/effects/user/gasrv4ka5sacrwpg#AOnQS",
|
|
13091
|
+
"ValueType: 21/22 is not supported": "https://www.galacean.com/effects/user/gasrv4ka5sacrwpg#smO1b"
|
|
13213
13092
|
};
|
|
13214
13093
|
|
|
13215
13094
|
var _obj$4;
|
|
@@ -13288,10 +13167,10 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
|
|
|
13288
13167
|
}
|
|
13289
13168
|
var _proto = ColorCurve.prototype;
|
|
13290
13169
|
_proto.onCreate = function onCreate(arg) {
|
|
13291
|
-
this.rCurve = createValueGetter(arg
|
|
13292
|
-
this.gCurve = createValueGetter(arg
|
|
13293
|
-
this.bCurve = createValueGetter(arg
|
|
13294
|
-
this.aCurve = createValueGetter(arg
|
|
13170
|
+
this.rCurve = createValueGetter(arg[0]);
|
|
13171
|
+
this.gCurve = createValueGetter(arg[1]);
|
|
13172
|
+
this.bCurve = createValueGetter(arg[2]);
|
|
13173
|
+
this.aCurve = createValueGetter(arg[3]);
|
|
13295
13174
|
};
|
|
13296
13175
|
_proto.getValue = function getValue(t) {
|
|
13297
13176
|
var r = this.rCurve.getValue(t);
|
|
@@ -13304,7 +13183,9 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
|
|
|
13304
13183
|
return ColorCurve;
|
|
13305
13184
|
}(ValueGetter);
|
|
13306
13185
|
|
|
13307
|
-
|
|
13186
|
+
/**
|
|
13187
|
+
* @since 2.1.0
|
|
13188
|
+
*/ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
13308
13189
|
_inherits(BaseRenderComponent, RendererComponent);
|
|
13309
13190
|
function BaseRenderComponent(engine) {
|
|
13310
13191
|
var _this;
|
|
@@ -13391,7 +13272,7 @@ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
13391
13272
|
* @param texture - 纹理对象
|
|
13392
13273
|
*/ _proto.setTexture = function setTexture(texture) {
|
|
13393
13274
|
this.renderer.texture = texture;
|
|
13394
|
-
this.material.setTexture("
|
|
13275
|
+
this.material.setTexture("_MainTex", texture);
|
|
13395
13276
|
};
|
|
13396
13277
|
/**
|
|
13397
13278
|
* @internal
|
|
@@ -13470,51 +13351,60 @@ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
13470
13351
|
geometry.setIndexData(indexData);
|
|
13471
13352
|
geometry.setAttributeData("atlasOffset", attributes.atlasOffset);
|
|
13472
13353
|
geometry.setDrawCount(data.index.length);
|
|
13473
|
-
|
|
13474
|
-
var texture1 = textures[i];
|
|
13475
|
-
material.setTexture("uSampler" + i, texture1);
|
|
13476
|
-
}
|
|
13477
|
-
// FIXME: 内存泄漏的临时方案,后面再调整
|
|
13478
|
-
var emptyTexture = this.emptyTexture;
|
|
13479
|
-
for(var k = textures.length; k < maxSpriteMeshItemCount; k++){
|
|
13480
|
-
material.setTexture("uSampler" + k, emptyTexture);
|
|
13481
|
-
}
|
|
13354
|
+
material.setTexture("_MainTex", texture);
|
|
13482
13355
|
};
|
|
13483
13356
|
_proto.getItemGeometryData = function getItemGeometryData() {
|
|
13484
|
-
this.
|
|
13485
|
-
|
|
13486
|
-
0.
|
|
13487
|
-
|
|
13488
|
-
|
|
13489
|
-
|
|
13490
|
-
0
|
|
13491
|
-
|
|
13492
|
-
|
|
13493
|
-
|
|
13494
|
-
|
|
13495
|
-
|
|
13496
|
-
|
|
13497
|
-
|
|
13498
|
-
|
|
13499
|
-
|
|
13500
|
-
|
|
13501
|
-
|
|
13502
|
-
|
|
13503
|
-
2,
|
|
13504
|
-
1,
|
|
13505
|
-
3
|
|
13506
|
-
],
|
|
13507
|
-
atlasOffset: [
|
|
13357
|
+
var renderer = this.renderer;
|
|
13358
|
+
if (renderer.shape) {
|
|
13359
|
+
var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
|
|
13360
|
+
var point = new Float32Array(aPoint);
|
|
13361
|
+
var position = [];
|
|
13362
|
+
var atlasOffset = [];
|
|
13363
|
+
for(var i = 0; i < point.length; i += 6){
|
|
13364
|
+
atlasOffset.push(aPoint[i + 2], aPoint[i + 3]);
|
|
13365
|
+
position.push(point[i], point[i + 1], 0.0);
|
|
13366
|
+
}
|
|
13367
|
+
this.geometry.setAttributeData("aPos", new Float32Array(position));
|
|
13368
|
+
return {
|
|
13369
|
+
index: index,
|
|
13370
|
+
atlasOffset: atlasOffset
|
|
13371
|
+
};
|
|
13372
|
+
} else {
|
|
13373
|
+
this.geometry.setAttributeData("aPos", new Float32Array([
|
|
13374
|
+
-0.5,
|
|
13375
|
+
0.5,
|
|
13508
13376
|
0,
|
|
13509
|
-
|
|
13377
|
+
-0.5,
|
|
13378
|
+
-0.5,
|
|
13510
13379
|
0,
|
|
13380
|
+
0.5,
|
|
13381
|
+
0.5,
|
|
13511
13382
|
0,
|
|
13512
|
-
|
|
13513
|
-
|
|
13514
|
-
1,
|
|
13383
|
+
0.5,
|
|
13384
|
+
-0.5,
|
|
13515
13385
|
0
|
|
13516
|
-
]
|
|
13517
|
-
|
|
13386
|
+
]));
|
|
13387
|
+
return {
|
|
13388
|
+
index: [
|
|
13389
|
+
0,
|
|
13390
|
+
1,
|
|
13391
|
+
2,
|
|
13392
|
+
2,
|
|
13393
|
+
1,
|
|
13394
|
+
3
|
|
13395
|
+
],
|
|
13396
|
+
atlasOffset: [
|
|
13397
|
+
0,
|
|
13398
|
+
1,
|
|
13399
|
+
0,
|
|
13400
|
+
0,
|
|
13401
|
+
1,
|
|
13402
|
+
1,
|
|
13403
|
+
1,
|
|
13404
|
+
0
|
|
13405
|
+
]
|
|
13406
|
+
};
|
|
13407
|
+
}
|
|
13518
13408
|
};
|
|
13519
13409
|
_proto.createGeometry = function createGeometry(mode) {
|
|
13520
13410
|
return Geometry.create(this.engine, {
|
|
@@ -13579,7 +13469,7 @@ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
13579
13469
|
setBlendMode(material, states.blendMode);
|
|
13580
13470
|
setMaskMode(material, states.maskMode);
|
|
13581
13471
|
setSideMode(material, states.side);
|
|
13582
|
-
material.shader.shaderData.properties = '
|
|
13472
|
+
material.shader.shaderData.properties = '_MainTex("_MainTex",2D) = "white" {}';
|
|
13583
13473
|
if (!material.hasUniform("_Color")) {
|
|
13584
13474
|
material.setVector4("_Color", new Vector4(0, 0, 0, 1));
|
|
13585
13475
|
}
|
|
@@ -15173,6 +15063,473 @@ function recursive(x1, y1, x2, y2, x3, y3, x4, y4, points, distanceTolerance, le
|
|
|
15173
15063
|
return Ellipse;
|
|
15174
15064
|
}(ShapePrimitive);
|
|
15175
15065
|
|
|
15066
|
+
var StarType;
|
|
15067
|
+
(function(StarType) {
|
|
15068
|
+
StarType[StarType["Star"] = 0] = "Star";
|
|
15069
|
+
StarType[StarType["Polygon"] = 1] = "Polygon";
|
|
15070
|
+
})(StarType || (StarType = {}));
|
|
15071
|
+
var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
|
|
15072
|
+
_inherits(PolyStar, ShapePrimitive);
|
|
15073
|
+
function PolyStar(pointCount, outerRadius, innerRadius, outerRoundness, innerRoundness, starType) {
|
|
15074
|
+
if (pointCount === void 0) pointCount = 0;
|
|
15075
|
+
if (outerRadius === void 0) outerRadius = 0;
|
|
15076
|
+
if (innerRadius === void 0) innerRadius = 0;
|
|
15077
|
+
if (outerRoundness === void 0) outerRoundness = 0;
|
|
15078
|
+
if (innerRoundness === void 0) innerRoundness = 0;
|
|
15079
|
+
if (starType === void 0) starType = 0;
|
|
15080
|
+
var _this;
|
|
15081
|
+
_this = ShapePrimitive.call(this) || this;
|
|
15082
|
+
_this.pointCount = pointCount;
|
|
15083
|
+
_this.outerRadius = outerRadius;
|
|
15084
|
+
_this.innerRadius = innerRadius;
|
|
15085
|
+
_this.outerRoundness = outerRoundness;
|
|
15086
|
+
_this.innerRoundness = innerRoundness;
|
|
15087
|
+
_this.starType = starType;
|
|
15088
|
+
_this.v = [];
|
|
15089
|
+
_this.in = [];
|
|
15090
|
+
_this.out = [];
|
|
15091
|
+
return _this;
|
|
15092
|
+
}
|
|
15093
|
+
var _proto = PolyStar.prototype;
|
|
15094
|
+
_proto.clone = function clone() {
|
|
15095
|
+
var polyStar = new PolyStar(this.pointCount, this.outerRadius, this.innerRadius, this.outerRoundness, this.innerRoundness, this.starType);
|
|
15096
|
+
return polyStar;
|
|
15097
|
+
};
|
|
15098
|
+
_proto.copyFrom = function copyFrom(source) {
|
|
15099
|
+
this.pointCount = source.pointCount;
|
|
15100
|
+
this.outerRadius = source.outerRadius;
|
|
15101
|
+
this.innerRadius = source.innerRadius;
|
|
15102
|
+
this.outerRoundness = source.outerRoundness;
|
|
15103
|
+
this.innerRoundness = source.innerRoundness;
|
|
15104
|
+
this.starType = source.starType;
|
|
15105
|
+
};
|
|
15106
|
+
_proto.copyTo = function copyTo(destination) {
|
|
15107
|
+
destination.copyFrom(this);
|
|
15108
|
+
};
|
|
15109
|
+
_proto.build = function build(points) {
|
|
15110
|
+
switch(this.starType){
|
|
15111
|
+
case 0:
|
|
15112
|
+
{
|
|
15113
|
+
this.buildStarPath();
|
|
15114
|
+
break;
|
|
15115
|
+
}
|
|
15116
|
+
case 1:
|
|
15117
|
+
{
|
|
15118
|
+
this.buildPolygonPath();
|
|
15119
|
+
break;
|
|
15120
|
+
}
|
|
15121
|
+
}
|
|
15122
|
+
var smoothness = 1;
|
|
15123
|
+
for(var i = 0; i < this.v.length - 2; i += 2){
|
|
15124
|
+
buildAdaptiveBezier(points, this.v[i], this.v[i + 1], this.out[i], this.out[i + 1], this.in[i + 2], this.in[i + 3], this.v[i + 2], this.v[i + 3], smoothness);
|
|
15125
|
+
}
|
|
15126
|
+
// draw last curve
|
|
15127
|
+
var lastIndex = this.v.length - 1;
|
|
15128
|
+
buildAdaptiveBezier(points, this.v[lastIndex - 1], this.v[lastIndex], this.out[lastIndex - 1], this.out[lastIndex], this.in[0], this.in[1], this.v[0], this.v[1], smoothness);
|
|
15129
|
+
};
|
|
15130
|
+
_proto.triangulate = function triangulate1(points, vertices, verticesOffset, indices, indicesOffset) {
|
|
15131
|
+
var triangles = triangulate([
|
|
15132
|
+
points
|
|
15133
|
+
]);
|
|
15134
|
+
for(var i = 0; i < triangles.length; i++){
|
|
15135
|
+
vertices[verticesOffset + i] = triangles[i];
|
|
15136
|
+
}
|
|
15137
|
+
var vertexCount = triangles.length / 2;
|
|
15138
|
+
for(var i1 = 0; i1 < vertexCount; i1++){
|
|
15139
|
+
indices[indicesOffset + i1] = i1;
|
|
15140
|
+
}
|
|
15141
|
+
};
|
|
15142
|
+
_proto.buildStarPath = function buildStarPath() {
|
|
15143
|
+
this.v = [];
|
|
15144
|
+
this.in = [];
|
|
15145
|
+
this.out = [];
|
|
15146
|
+
var numPts = Math.floor(this.pointCount) * 2;
|
|
15147
|
+
var angle = Math.PI * 2 / numPts;
|
|
15148
|
+
var longFlag = true;
|
|
15149
|
+
var longRad = this.outerRadius;
|
|
15150
|
+
var shortRad = this.innerRadius;
|
|
15151
|
+
var longRound = this.outerRoundness / 100;
|
|
15152
|
+
var shortRound = this.innerRoundness / 100;
|
|
15153
|
+
var longPerimSegment = 2 * Math.PI * longRad / (numPts * 2);
|
|
15154
|
+
var shortPerimSegment = 2 * Math.PI * shortRad / (numPts * 2);
|
|
15155
|
+
var i;
|
|
15156
|
+
var rad;
|
|
15157
|
+
var roundness;
|
|
15158
|
+
var perimSegment;
|
|
15159
|
+
var currentAng = -Math.PI / 2;
|
|
15160
|
+
var dir = 1;
|
|
15161
|
+
for(i = 0; i < numPts; i++){
|
|
15162
|
+
rad = longFlag ? longRad : shortRad;
|
|
15163
|
+
roundness = longFlag ? longRound : shortRound;
|
|
15164
|
+
perimSegment = longFlag ? longPerimSegment : shortPerimSegment;
|
|
15165
|
+
var x = rad * Math.cos(currentAng);
|
|
15166
|
+
var y = rad * Math.sin(currentAng);
|
|
15167
|
+
var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);
|
|
15168
|
+
var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);
|
|
15169
|
+
var offset = i * 2;
|
|
15170
|
+
this.v[offset] = x;
|
|
15171
|
+
this.v[offset + 1] = y;
|
|
15172
|
+
this.in[offset] = x + ox * perimSegment * roundness * dir;
|
|
15173
|
+
this.in[offset + 1] = y + oy * perimSegment * roundness * dir;
|
|
15174
|
+
this.out[offset] = x - ox * perimSegment * roundness * dir;
|
|
15175
|
+
this.out[offset + 1] = y - oy * perimSegment * roundness * dir;
|
|
15176
|
+
longFlag = !longFlag;
|
|
15177
|
+
currentAng += angle * dir;
|
|
15178
|
+
}
|
|
15179
|
+
};
|
|
15180
|
+
_proto.buildPolygonPath = function buildPolygonPath() {
|
|
15181
|
+
this.v = [];
|
|
15182
|
+
this.in = [];
|
|
15183
|
+
this.out = [];
|
|
15184
|
+
var numPts = Math.floor(this.pointCount);
|
|
15185
|
+
var angle = Math.PI * 2 / numPts;
|
|
15186
|
+
var rad = this.outerRadius;
|
|
15187
|
+
var roundness = this.outerRoundness / 100;
|
|
15188
|
+
var perimSegment = 2 * Math.PI * rad / (numPts * 4);
|
|
15189
|
+
var i;
|
|
15190
|
+
var currentAng = -Math.PI * 0.5;
|
|
15191
|
+
var dir = 1;
|
|
15192
|
+
for(i = 0; i < numPts; i++){
|
|
15193
|
+
var x = rad * Math.cos(currentAng);
|
|
15194
|
+
var y = rad * Math.sin(currentAng);
|
|
15195
|
+
var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);
|
|
15196
|
+
var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);
|
|
15197
|
+
var offset = i * 2;
|
|
15198
|
+
this.v[offset] = x;
|
|
15199
|
+
this.v[offset + 1] = y;
|
|
15200
|
+
this.in[offset] = x + ox * perimSegment * roundness * dir;
|
|
15201
|
+
this.in[offset + 1] = y + oy * perimSegment * roundness * dir;
|
|
15202
|
+
this.out[offset] = x - ox * perimSegment * roundness * dir;
|
|
15203
|
+
this.out[offset + 1] = y - oy * perimSegment * roundness * dir;
|
|
15204
|
+
currentAng += angle * dir;
|
|
15205
|
+
}
|
|
15206
|
+
};
|
|
15207
|
+
return PolyStar;
|
|
15208
|
+
}(ShapePrimitive);
|
|
15209
|
+
|
|
15210
|
+
// const tempPoints = [new Point(), new Point(), new Point(), new Point()];
|
|
15211
|
+
/**
|
|
15212
|
+
* The `Rectangle` object is an area defined by its position, as indicated by its upper-left corner
|
|
15213
|
+
* point (`x`, `y`) and by its `width` and its `height`.
|
|
15214
|
+
*/ var Rectangle$1 = /*#__PURE__*/ function(ShapePrimitive) {
|
|
15215
|
+
_inherits(Rectangle, ShapePrimitive);
|
|
15216
|
+
function Rectangle(x, y, width, height) {
|
|
15217
|
+
if (x === void 0) x = 0;
|
|
15218
|
+
if (y === void 0) y = 0;
|
|
15219
|
+
if (width === void 0) width = 0;
|
|
15220
|
+
if (height === void 0) height = 0;
|
|
15221
|
+
var _this;
|
|
15222
|
+
_this = ShapePrimitive.call(this) || this;
|
|
15223
|
+
_this.x = Number(x);
|
|
15224
|
+
_this.y = Number(y);
|
|
15225
|
+
_this.width = Number(width);
|
|
15226
|
+
_this.height = Number(height);
|
|
15227
|
+
return _this;
|
|
15228
|
+
}
|
|
15229
|
+
var _proto = Rectangle.prototype;
|
|
15230
|
+
/** Determines whether the Rectangle is empty. */ _proto.isEmpty = function isEmpty() {
|
|
15231
|
+
return this.left === this.right || this.top === this.bottom;
|
|
15232
|
+
};
|
|
15233
|
+
/**
|
|
15234
|
+
* Creates a clone of this Rectangle
|
|
15235
|
+
* @returns a copy of the rectangle
|
|
15236
|
+
*/ _proto.clone = function clone() {
|
|
15237
|
+
return new Rectangle(this.x, this.y, this.width, this.height);
|
|
15238
|
+
};
|
|
15239
|
+
/**
|
|
15240
|
+
* Converts a Bounds object to a Rectangle object.
|
|
15241
|
+
* @param bounds - The bounds to copy and convert to a rectangle.
|
|
15242
|
+
* @returns Returns itself.
|
|
15243
|
+
*/ // copyFromBounds (bounds: Bounds): this {
|
|
15244
|
+
// this.x = bounds.minX;
|
|
15245
|
+
// this.y = bounds.minY;
|
|
15246
|
+
// this.width = bounds.maxX - bounds.minX;
|
|
15247
|
+
// this.height = bounds.maxY - bounds.minY;
|
|
15248
|
+
// return this;
|
|
15249
|
+
// }
|
|
15250
|
+
/**
|
|
15251
|
+
* Copies another rectangle to this one.
|
|
15252
|
+
* @param rectangle - The rectangle to copy from.
|
|
15253
|
+
* @returns Returns itself.
|
|
15254
|
+
*/ _proto.copyFrom = function copyFrom(rectangle) {
|
|
15255
|
+
this.x = rectangle.x;
|
|
15256
|
+
this.y = rectangle.y;
|
|
15257
|
+
this.width = rectangle.width;
|
|
15258
|
+
this.height = rectangle.height;
|
|
15259
|
+
return this;
|
|
15260
|
+
};
|
|
15261
|
+
/**
|
|
15262
|
+
* Copies this rectangle to another one.
|
|
15263
|
+
* @param rectangle - The rectangle to copy to.
|
|
15264
|
+
* @returns Returns given parameter.
|
|
15265
|
+
*/ _proto.copyTo = function copyTo(rectangle) {
|
|
15266
|
+
rectangle.copyFrom(this);
|
|
15267
|
+
return rectangle;
|
|
15268
|
+
};
|
|
15269
|
+
/**
|
|
15270
|
+
* Checks whether the x and y coordinates given are contained within this Rectangle
|
|
15271
|
+
* @param x - The X coordinate of the point to test
|
|
15272
|
+
* @param y - The Y coordinate of the point to test
|
|
15273
|
+
* @returns Whether the x/y coordinates are within this Rectangle
|
|
15274
|
+
*/ _proto.contains = function contains(x, y) {
|
|
15275
|
+
if (this.width <= 0 || this.height <= 0) {
|
|
15276
|
+
return false;
|
|
15277
|
+
}
|
|
15278
|
+
if (x >= this.x && x < this.x + this.width) {
|
|
15279
|
+
if (y >= this.y && y < this.y + this.height) {
|
|
15280
|
+
return true;
|
|
15281
|
+
}
|
|
15282
|
+
}
|
|
15283
|
+
return false;
|
|
15284
|
+
};
|
|
15285
|
+
/**
|
|
15286
|
+
* Checks whether the x and y coordinates given are contained within this rectangle including the stroke.
|
|
15287
|
+
* @param x - The X coordinate of the point to test
|
|
15288
|
+
* @param y - The Y coordinate of the point to test
|
|
15289
|
+
* @param strokeWidth - The width of the line to check
|
|
15290
|
+
* @returns Whether the x/y coordinates are within this rectangle
|
|
15291
|
+
*/ _proto.strokeContains = function strokeContains(x, y, strokeWidth) {
|
|
15292
|
+
var _this = this, width = _this.width, height = _this.height;
|
|
15293
|
+
if (width <= 0 || height <= 0) {
|
|
15294
|
+
return false;
|
|
15295
|
+
}
|
|
15296
|
+
var _x = this.x;
|
|
15297
|
+
var _y = this.y;
|
|
15298
|
+
var outerLeft = _x - strokeWidth / 2;
|
|
15299
|
+
var outerRight = _x + width + strokeWidth / 2;
|
|
15300
|
+
var outerTop = _y - strokeWidth / 2;
|
|
15301
|
+
var outerBottom = _y + height + strokeWidth / 2;
|
|
15302
|
+
var innerLeft = _x + strokeWidth / 2;
|
|
15303
|
+
var innerRight = _x + width - strokeWidth / 2;
|
|
15304
|
+
var innerTop = _y + strokeWidth / 2;
|
|
15305
|
+
var innerBottom = _y + height - strokeWidth / 2;
|
|
15306
|
+
return x >= outerLeft && x <= outerRight && y >= outerTop && y <= outerBottom && !(x > innerLeft && x < innerRight && y > innerTop && y < innerBottom);
|
|
15307
|
+
};
|
|
15308
|
+
/**
|
|
15309
|
+
* Determines whether the `other` Rectangle transformed by `transform` intersects with `this` Rectangle object.
|
|
15310
|
+
* Returns true only if the area of the intersection is >0, this means that Rectangles
|
|
15311
|
+
* sharing a side are not overlapping. Another side effect is that an arealess rectangle
|
|
15312
|
+
* (width or height equal to zero) can't intersect any other rectangle.
|
|
15313
|
+
* @param {Rectangle} other - The Rectangle to intersect with `this`.
|
|
15314
|
+
* @param {Matrix} transform - The transformation matrix of `other`.
|
|
15315
|
+
* @returns {boolean} A value of `true` if the transformed `other` Rectangle intersects with `this`; otherwise `false`.
|
|
15316
|
+
*/ // intersects (other: Rectangle, transform?: Matrix4): boolean {
|
|
15317
|
+
// if (!transform) {
|
|
15318
|
+
// const x0 = this.x < other.x ? other.x : this.x;
|
|
15319
|
+
// const x1 = this.right > other.right ? other.right : this.right;
|
|
15320
|
+
// if (x1 <= x0) {
|
|
15321
|
+
// return false;
|
|
15322
|
+
// }
|
|
15323
|
+
// const y0 = this.y < other.y ? other.y : this.y;
|
|
15324
|
+
// const y1 = this.bottom > other.bottom ? other.bottom : this.bottom;
|
|
15325
|
+
// return y1 > y0;
|
|
15326
|
+
// }
|
|
15327
|
+
// const x0 = this.left;
|
|
15328
|
+
// const x1 = this.right;
|
|
15329
|
+
// const y0 = this.top;
|
|
15330
|
+
// const y1 = this.bottom;
|
|
15331
|
+
// if (x1 <= x0 || y1 <= y0) {
|
|
15332
|
+
// return false;
|
|
15333
|
+
// }
|
|
15334
|
+
// const lt = tempPoints[0].set(other.left, other.top);
|
|
15335
|
+
// const lb = tempPoints[1].set(other.left, other.bottom);
|
|
15336
|
+
// const rt = tempPoints[2].set(other.right, other.top);
|
|
15337
|
+
// const rb = tempPoints[3].set(other.right, other.bottom);
|
|
15338
|
+
// if (rt.x <= lt.x || lb.y <= lt.y) {
|
|
15339
|
+
// return false;
|
|
15340
|
+
// }
|
|
15341
|
+
// const s = Math.sign((transform.a * transform.d) - (transform.b * transform.c));
|
|
15342
|
+
// if (s === 0) {
|
|
15343
|
+
// return false;
|
|
15344
|
+
// }
|
|
15345
|
+
// transform.apply(lt, lt);
|
|
15346
|
+
// transform.apply(lb, lb);
|
|
15347
|
+
// transform.apply(rt, rt);
|
|
15348
|
+
// transform.apply(rb, rb);
|
|
15349
|
+
// if (Math.max(lt.x, lb.x, rt.x, rb.x) <= x0
|
|
15350
|
+
// || Math.min(lt.x, lb.x, rt.x, rb.x) >= x1
|
|
15351
|
+
// || Math.max(lt.y, lb.y, rt.y, rb.y) <= y0
|
|
15352
|
+
// || Math.min(lt.y, lb.y, rt.y, rb.y) >= y1) {
|
|
15353
|
+
// return false;
|
|
15354
|
+
// }
|
|
15355
|
+
// const nx = s * (lb.y - lt.y);
|
|
15356
|
+
// const ny = s * (lt.x - lb.x);
|
|
15357
|
+
// const n00 = (nx * x0) + (ny * y0);
|
|
15358
|
+
// const n10 = (nx * x1) + (ny * y0);
|
|
15359
|
+
// const n01 = (nx * x0) + (ny * y1);
|
|
15360
|
+
// const n11 = (nx * x1) + (ny * y1);
|
|
15361
|
+
// if (Math.max(n00, n10, n01, n11) <= (nx * lt.x) + (ny * lt.y)
|
|
15362
|
+
// || Math.min(n00, n10, n01, n11) >= (nx * rb.x) + (ny * rb.y)) {
|
|
15363
|
+
// return false;
|
|
15364
|
+
// }
|
|
15365
|
+
// const mx = s * (lt.y - rt.y);
|
|
15366
|
+
// const my = s * (rt.x - lt.x);
|
|
15367
|
+
// const m00 = (mx * x0) + (my * y0);
|
|
15368
|
+
// const m10 = (mx * x1) + (my * y0);
|
|
15369
|
+
// const m01 = (mx * x0) + (my * y1);
|
|
15370
|
+
// const m11 = (mx * x1) + (my * y1);
|
|
15371
|
+
// if (Math.max(m00, m10, m01, m11) <= (mx * lt.x) + (my * lt.y)
|
|
15372
|
+
// || Math.min(m00, m10, m01, m11) >= (mx * rb.x) + (my * rb.y)) {
|
|
15373
|
+
// return false;
|
|
15374
|
+
// }
|
|
15375
|
+
// return true;
|
|
15376
|
+
// }
|
|
15377
|
+
/**
|
|
15378
|
+
* Pads the rectangle making it grow in all directions.
|
|
15379
|
+
* If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
|
|
15380
|
+
* @param paddingX - The horizontal padding amount.
|
|
15381
|
+
* @param paddingY - The vertical padding amount.
|
|
15382
|
+
* @returns Returns itself.
|
|
15383
|
+
*/ _proto.pad = function pad(paddingX, paddingY) {
|
|
15384
|
+
if (paddingX === void 0) paddingX = 0;
|
|
15385
|
+
if (paddingY === void 0) paddingY = paddingX;
|
|
15386
|
+
this.x -= paddingX;
|
|
15387
|
+
this.y -= paddingY;
|
|
15388
|
+
this.width += paddingX * 2;
|
|
15389
|
+
this.height += paddingY * 2;
|
|
15390
|
+
return this;
|
|
15391
|
+
};
|
|
15392
|
+
/**
|
|
15393
|
+
* Fits this rectangle around the passed one.
|
|
15394
|
+
* @param rectangle - The rectangle to fit.
|
|
15395
|
+
* @returns Returns itself.
|
|
15396
|
+
*/ _proto.fit = function fit(rectangle) {
|
|
15397
|
+
var x1 = Math.max(this.x, rectangle.x);
|
|
15398
|
+
var x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width);
|
|
15399
|
+
var y1 = Math.max(this.y, rectangle.y);
|
|
15400
|
+
var y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height);
|
|
15401
|
+
this.x = x1;
|
|
15402
|
+
this.width = Math.max(x2 - x1, 0);
|
|
15403
|
+
this.y = y1;
|
|
15404
|
+
this.height = Math.max(y2 - y1, 0);
|
|
15405
|
+
return this;
|
|
15406
|
+
};
|
|
15407
|
+
/**
|
|
15408
|
+
* Enlarges rectangle that way its corners lie on grid
|
|
15409
|
+
* @param resolution - resolution
|
|
15410
|
+
* @param eps - precision
|
|
15411
|
+
* @returns Returns itself.
|
|
15412
|
+
*/ _proto.ceil = function ceil(resolution, eps) {
|
|
15413
|
+
if (resolution === void 0) resolution = 1;
|
|
15414
|
+
if (eps === void 0) eps = 0.001;
|
|
15415
|
+
var x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution;
|
|
15416
|
+
var y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution;
|
|
15417
|
+
this.x = Math.floor((this.x + eps) * resolution) / resolution;
|
|
15418
|
+
this.y = Math.floor((this.y + eps) * resolution) / resolution;
|
|
15419
|
+
this.width = x2 - this.x;
|
|
15420
|
+
this.height = y2 - this.y;
|
|
15421
|
+
return this;
|
|
15422
|
+
};
|
|
15423
|
+
/**
|
|
15424
|
+
* Enlarges this rectangle to include the passed rectangle.
|
|
15425
|
+
* @param rectangle - The rectangle to include.
|
|
15426
|
+
* @returns Returns itself.
|
|
15427
|
+
*/ _proto.enlarge = function enlarge(rectangle) {
|
|
15428
|
+
var x1 = Math.min(this.x, rectangle.x);
|
|
15429
|
+
var x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width);
|
|
15430
|
+
var y1 = Math.min(this.y, rectangle.y);
|
|
15431
|
+
var y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height);
|
|
15432
|
+
this.x = x1;
|
|
15433
|
+
this.width = x2 - x1;
|
|
15434
|
+
this.y = y1;
|
|
15435
|
+
this.height = y2 - y1;
|
|
15436
|
+
return this;
|
|
15437
|
+
};
|
|
15438
|
+
/**
|
|
15439
|
+
* Returns the framing rectangle of the rectangle as a Rectangle object
|
|
15440
|
+
* @param out - optional rectangle to store the result
|
|
15441
|
+
* @returns The framing rectangle
|
|
15442
|
+
*/ _proto.getBounds = function getBounds(out) {
|
|
15443
|
+
out = out || new Rectangle();
|
|
15444
|
+
out.copyFrom(this);
|
|
15445
|
+
return out;
|
|
15446
|
+
};
|
|
15447
|
+
_proto.getX = function getX() {
|
|
15448
|
+
return this.x;
|
|
15449
|
+
};
|
|
15450
|
+
_proto.getY = function getY() {
|
|
15451
|
+
return this.y;
|
|
15452
|
+
};
|
|
15453
|
+
_proto.build = function build(points) {
|
|
15454
|
+
var x = this.x;
|
|
15455
|
+
var y = this.y;
|
|
15456
|
+
var width = this.width;
|
|
15457
|
+
var height = this.height;
|
|
15458
|
+
if (!(width >= 0 && height >= 0)) {
|
|
15459
|
+
return points;
|
|
15460
|
+
}
|
|
15461
|
+
points[0] = x;
|
|
15462
|
+
points[1] = y;
|
|
15463
|
+
points[2] = x + width;
|
|
15464
|
+
points[3] = y;
|
|
15465
|
+
points[4] = x + width;
|
|
15466
|
+
points[5] = y + height;
|
|
15467
|
+
points[6] = x;
|
|
15468
|
+
points[7] = y + height;
|
|
15469
|
+
return points;
|
|
15470
|
+
};
|
|
15471
|
+
_proto.triangulate = function triangulate(points, vertices, verticesOffset, indices, indicesOffset) {
|
|
15472
|
+
var count = 0;
|
|
15473
|
+
var verticesStride = 2;
|
|
15474
|
+
verticesOffset *= verticesStride;
|
|
15475
|
+
vertices[verticesOffset + count] = points[0];
|
|
15476
|
+
vertices[verticesOffset + count + 1] = points[1];
|
|
15477
|
+
count += verticesStride;
|
|
15478
|
+
vertices[verticesOffset + count] = points[2];
|
|
15479
|
+
vertices[verticesOffset + count + 1] = points[3];
|
|
15480
|
+
count += verticesStride;
|
|
15481
|
+
vertices[verticesOffset + count] = points[6];
|
|
15482
|
+
vertices[verticesOffset + count + 1] = points[7];
|
|
15483
|
+
count += verticesStride;
|
|
15484
|
+
vertices[verticesOffset + count] = points[4];
|
|
15485
|
+
vertices[verticesOffset + count + 1] = points[5];
|
|
15486
|
+
count += verticesStride;
|
|
15487
|
+
var verticesIndex = verticesOffset / verticesStride;
|
|
15488
|
+
// triangle 1
|
|
15489
|
+
indices[indicesOffset++] = verticesIndex;
|
|
15490
|
+
indices[indicesOffset++] = verticesIndex + 1;
|
|
15491
|
+
indices[indicesOffset++] = verticesIndex + 2;
|
|
15492
|
+
// triangle 2
|
|
15493
|
+
indices[indicesOffset++] = verticesIndex + 1;
|
|
15494
|
+
indices[indicesOffset++] = verticesIndex + 3;
|
|
15495
|
+
indices[indicesOffset++] = verticesIndex + 2;
|
|
15496
|
+
};
|
|
15497
|
+
_create_class(Rectangle, [
|
|
15498
|
+
{
|
|
15499
|
+
key: "left",
|
|
15500
|
+
get: /** Returns the left edge of the rectangle. */ function get() {
|
|
15501
|
+
return this.x;
|
|
15502
|
+
}
|
|
15503
|
+
},
|
|
15504
|
+
{
|
|
15505
|
+
key: "right",
|
|
15506
|
+
get: /** Returns the right edge of the rectangle. */ function get() {
|
|
15507
|
+
return this.x + this.width;
|
|
15508
|
+
}
|
|
15509
|
+
},
|
|
15510
|
+
{
|
|
15511
|
+
key: "top",
|
|
15512
|
+
get: /** Returns the top edge of the rectangle. */ function get() {
|
|
15513
|
+
return this.y;
|
|
15514
|
+
}
|
|
15515
|
+
},
|
|
15516
|
+
{
|
|
15517
|
+
key: "bottom",
|
|
15518
|
+
get: /** Returns the bottom edge of the rectangle. */ function get() {
|
|
15519
|
+
return this.y + this.height;
|
|
15520
|
+
}
|
|
15521
|
+
}
|
|
15522
|
+
], [
|
|
15523
|
+
{
|
|
15524
|
+
key: "EMPTY",
|
|
15525
|
+
get: /** A constant empty rectangle. This is a new object every time the property is accessed */ function get() {
|
|
15526
|
+
return new Rectangle(0, 0, 0, 0);
|
|
15527
|
+
}
|
|
15528
|
+
}
|
|
15529
|
+
]);
|
|
15530
|
+
return Rectangle;
|
|
15531
|
+
}(ShapePrimitive);
|
|
15532
|
+
|
|
15176
15533
|
var ShapePath = /*#__PURE__*/ function() {
|
|
15177
15534
|
function ShapePath(graphicsPath) {
|
|
15178
15535
|
this.graphicsPath = graphicsPath;
|
|
@@ -15204,6 +15561,16 @@ var ShapePath = /*#__PURE__*/ function() {
|
|
|
15204
15561
|
this.ellipse(data[0], data[1], data[2], data[3], data[4]);
|
|
15205
15562
|
break;
|
|
15206
15563
|
}
|
|
15564
|
+
case "polyStar":
|
|
15565
|
+
{
|
|
15566
|
+
this.polyStar(data[0], data[1], data[2], data[3], data[4], data[5], data[6]);
|
|
15567
|
+
break;
|
|
15568
|
+
}
|
|
15569
|
+
case "rect":
|
|
15570
|
+
{
|
|
15571
|
+
this.rect(data[0], data[1], data[2], data[3], data[4]);
|
|
15572
|
+
break;
|
|
15573
|
+
}
|
|
15207
15574
|
}
|
|
15208
15575
|
}
|
|
15209
15576
|
this.endPoly();
|
|
@@ -15244,6 +15611,22 @@ var ShapePath = /*#__PURE__*/ function() {
|
|
|
15244
15611
|
this.drawShape(new Ellipse(x, y, radiusX, radiusY), transform);
|
|
15245
15612
|
return this;
|
|
15246
15613
|
};
|
|
15614
|
+
_proto.polyStar = function polyStar(pointCount, outerRadius, innerRadius, outerRoundness, innerRoundness, starType, transform) {
|
|
15615
|
+
this.drawShape(new PolyStar(pointCount, outerRadius, innerRadius, outerRoundness, innerRoundness, starType), transform);
|
|
15616
|
+
return this;
|
|
15617
|
+
};
|
|
15618
|
+
/**
|
|
15619
|
+
* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
|
|
15620
|
+
* @param x - The x-coordinate of the upper-left corner of the rectangle.
|
|
15621
|
+
* @param y - The y-coordinate of the upper-left corner of the rectangle.
|
|
15622
|
+
* @param w - The width of the rectangle.
|
|
15623
|
+
* @param h - The height of the rectangle.
|
|
15624
|
+
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
|
|
15625
|
+
* @returns The instance of the current object for chaining.
|
|
15626
|
+
*/ _proto.rect = function rect(x, y, w, h, transform) {
|
|
15627
|
+
this.drawShape(new Rectangle$1(x, y, w, h), transform);
|
|
15628
|
+
return this;
|
|
15629
|
+
};
|
|
15247
15630
|
/**
|
|
15248
15631
|
* Draws a given shape on the canvas.
|
|
15249
15632
|
* This is a generic method that can draw any type of shape specified by the `ShapePrimitive` parameter.
|
|
@@ -15380,8 +15763,8 @@ var GraphicsPath = /*#__PURE__*/ function() {
|
|
|
15380
15763
|
};
|
|
15381
15764
|
/**
|
|
15382
15765
|
* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
|
|
15383
|
-
* @param x - The x-coordinate of the
|
|
15384
|
-
* @param y - The y-coordinate of the
|
|
15766
|
+
* @param x - The x-coordinate of the upper-left corner of the rectangle.
|
|
15767
|
+
* @param y - The y-coordinate of the upper-left corner of the rectangle.
|
|
15385
15768
|
* @param w - The width of the rectangle.
|
|
15386
15769
|
* @param h - The height of the rectangle.
|
|
15387
15770
|
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
|
|
@@ -15400,6 +15783,22 @@ var GraphicsPath = /*#__PURE__*/ function() {
|
|
|
15400
15783
|
this.dirty = true;
|
|
15401
15784
|
return this;
|
|
15402
15785
|
};
|
|
15786
|
+
_proto.polyStar = function polyStar(pointCount, outerRadius, innerRadius, outerRoundness, innerRoundness, starType, transform) {
|
|
15787
|
+
this.instructions.push({
|
|
15788
|
+
action: "polyStar",
|
|
15789
|
+
data: [
|
|
15790
|
+
pointCount,
|
|
15791
|
+
outerRadius,
|
|
15792
|
+
innerRadius,
|
|
15793
|
+
outerRoundness,
|
|
15794
|
+
innerRoundness,
|
|
15795
|
+
starType,
|
|
15796
|
+
transform
|
|
15797
|
+
]
|
|
15798
|
+
});
|
|
15799
|
+
this.dirty = true;
|
|
15800
|
+
return this;
|
|
15801
|
+
};
|
|
15403
15802
|
_proto.clear = function clear() {
|
|
15404
15803
|
this.instructions.length = 0;
|
|
15405
15804
|
this.dirty = true;
|
|
@@ -15435,7 +15834,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15435
15834
|
_this.curveValues = [];
|
|
15436
15835
|
_this.animated = true;
|
|
15437
15836
|
_this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
|
|
15438
|
-
_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n gl_FragColor = color;\n}\n";
|
|
15837
|
+
_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
|
|
15439
15838
|
if (!_this.geometry) {
|
|
15440
15839
|
_this.geometry = Geometry.create(engine, {
|
|
15441
15840
|
attributes: {
|
|
@@ -15477,7 +15876,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15477
15876
|
};
|
|
15478
15877
|
_this.material = Material.create(engine, materialProps);
|
|
15479
15878
|
_this.material.setColor("_Color", new Color(1, 1, 1, 1));
|
|
15480
|
-
_this.material.depthMask =
|
|
15879
|
+
_this.material.depthMask = false;
|
|
15481
15880
|
_this.material.depthTest = true;
|
|
15482
15881
|
_this.material.blending = true;
|
|
15483
15882
|
}
|
|
@@ -15542,16 +15941,18 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15542
15941
|
};
|
|
15543
15942
|
_proto.buildPath = function buildPath(data) {
|
|
15544
15943
|
this.path.clear();
|
|
15545
|
-
|
|
15546
|
-
|
|
15944
|
+
var shapeData = data;
|
|
15945
|
+
switch(shapeData.type){
|
|
15946
|
+
case ShapePrimitiveType.Custom:
|
|
15547
15947
|
{
|
|
15548
|
-
var customData =
|
|
15549
|
-
var points = customData.
|
|
15550
|
-
var easingIns = customData.
|
|
15551
|
-
var easingOuts = customData.
|
|
15948
|
+
var customData = shapeData;
|
|
15949
|
+
var points = customData.points;
|
|
15950
|
+
var easingIns = customData.easingIns;
|
|
15951
|
+
var easingOuts = customData.easingOuts;
|
|
15552
15952
|
this.curveValues = [];
|
|
15553
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(customData.
|
|
15953
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(customData.shapes), _step; !(_step = _iterator()).done;){
|
|
15554
15954
|
var shape = _step.value;
|
|
15955
|
+
this.setFillColor(shape.fill);
|
|
15555
15956
|
var indices = shape.indexes;
|
|
15556
15957
|
for(var i = 1; i < indices.length; i++){
|
|
15557
15958
|
var pointIndex = indices[i];
|
|
@@ -15579,46 +15980,185 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15579
15980
|
}
|
|
15580
15981
|
break;
|
|
15581
15982
|
}
|
|
15582
|
-
case
|
|
15983
|
+
case ShapePrimitiveType.Ellipse:
|
|
15984
|
+
{
|
|
15985
|
+
var ellipseData = shapeData;
|
|
15986
|
+
this.path.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
|
|
15987
|
+
this.setFillColor(ellipseData.fill);
|
|
15988
|
+
break;
|
|
15989
|
+
}
|
|
15990
|
+
case ShapePrimitiveType.Rectangle:
|
|
15991
|
+
{
|
|
15992
|
+
var rectangleData = shapeData;
|
|
15993
|
+
this.path.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
|
|
15994
|
+
this.setFillColor(rectangleData.fill);
|
|
15995
|
+
break;
|
|
15996
|
+
}
|
|
15997
|
+
case ShapePrimitiveType.Star:
|
|
15583
15998
|
{
|
|
15584
|
-
var
|
|
15585
|
-
|
|
15586
|
-
this.
|
|
15999
|
+
var starData = shapeData;
|
|
16000
|
+
this.path.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
|
|
16001
|
+
this.setFillColor(starData.fill);
|
|
16002
|
+
break;
|
|
16003
|
+
}
|
|
16004
|
+
case ShapePrimitiveType.Polygon:
|
|
16005
|
+
{
|
|
16006
|
+
var polygonData = shapeData;
|
|
16007
|
+
this.path.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
|
|
16008
|
+
this.setFillColor(polygonData.fill);
|
|
15587
16009
|
break;
|
|
15588
16010
|
}
|
|
15589
16011
|
}
|
|
15590
16012
|
};
|
|
16013
|
+
_proto.setFillColor = function setFillColor(fill) {
|
|
16014
|
+
if (fill) {
|
|
16015
|
+
var color = fill.color;
|
|
16016
|
+
this.material.setColor("_Color", new Color(color.r, color.g, color.b, color.a));
|
|
16017
|
+
}
|
|
16018
|
+
};
|
|
15591
16019
|
_proto.fromData = function fromData(data) {
|
|
15592
16020
|
MeshComponent.prototype.fromData.call(this, data);
|
|
15593
16021
|
this.data = data;
|
|
16022
|
+
var material = this.material;
|
|
16023
|
+
//@ts-expect-error // TODO 新版蒙版上线后重构
|
|
16024
|
+
material.stencilRef = data.renderer.mask !== undefined ? [
|
|
16025
|
+
data.renderer.mask,
|
|
16026
|
+
data.renderer.mask
|
|
16027
|
+
] : undefined;
|
|
16028
|
+
//@ts-expect-error // TODO 新版蒙版上线后重构
|
|
16029
|
+
setMaskMode(material, data.renderer.maskMode);
|
|
15594
16030
|
};
|
|
15595
16031
|
return ShapeComponent;
|
|
15596
16032
|
}(MeshComponent);
|
|
15597
16033
|
ShapeComponent = __decorate([
|
|
15598
16034
|
effectsClass("ShapeComponent")
|
|
15599
16035
|
], ShapeComponent);
|
|
15600
|
-
|
|
15601
|
-
|
|
15602
|
-
|
|
15603
|
-
|
|
15604
|
-
|
|
15605
|
-
|
|
15606
|
-
|
|
15607
|
-
|
|
15608
|
-
|
|
15609
|
-
|
|
15610
|
-
|
|
15611
|
-
|
|
15612
|
-
|
|
15613
|
-
|
|
15614
|
-
|
|
15615
|
-
|
|
15616
|
-
|
|
15617
|
-
|
|
15618
|
-
|
|
15619
|
-
|
|
15620
|
-
|
|
15621
|
-
|
|
16036
|
+
|
|
16037
|
+
var Fake3DComponent = /*#__PURE__*/ function(Component) {
|
|
16038
|
+
_inherits(Fake3DComponent, Component);
|
|
16039
|
+
function Fake3DComponent() {
|
|
16040
|
+
var _this;
|
|
16041
|
+
_this = Component.apply(this, arguments) || this;
|
|
16042
|
+
_this.loop = false;
|
|
16043
|
+
_this.amountOfMotion = 1.0;
|
|
16044
|
+
_this.animationLength = 2.0;
|
|
16045
|
+
_this.mode = 1;
|
|
16046
|
+
_this.startPositionX = 0;
|
|
16047
|
+
_this.startPositionY = 0;
|
|
16048
|
+
_this.startPositionZ = 0;
|
|
16049
|
+
_this.endPositionX = 0;
|
|
16050
|
+
_this.endPositionY = 0;
|
|
16051
|
+
_this.endPositionZ = 0;
|
|
16052
|
+
_this.amplitudeX = 0;
|
|
16053
|
+
_this.amplitudeY = 0;
|
|
16054
|
+
_this.amplitudeZ = 0;
|
|
16055
|
+
_this.phaseX = 0;
|
|
16056
|
+
_this.phaseY = 0;
|
|
16057
|
+
_this.phaseZ = 0;
|
|
16058
|
+
return _this;
|
|
16059
|
+
}
|
|
16060
|
+
var _proto = Fake3DComponent.prototype;
|
|
16061
|
+
_proto.onStart = function onStart() {
|
|
16062
|
+
this.effectComponent = this.item.getComponent(EffectComponent);
|
|
16063
|
+
};
|
|
16064
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
16065
|
+
this.updateFake3D();
|
|
16066
|
+
};
|
|
16067
|
+
_proto.updateFake3D = function updateFake3D() {
|
|
16068
|
+
if (!this.effectComponent) {
|
|
16069
|
+
return;
|
|
16070
|
+
}
|
|
16071
|
+
var time = this.item.time % this.animationLength / this.animationLength;
|
|
16072
|
+
var _PosX = 0;
|
|
16073
|
+
var _PosY = 0;
|
|
16074
|
+
var _PosZ = 0;
|
|
16075
|
+
switch(this.mode){
|
|
16076
|
+
case 0:
|
|
16077
|
+
{
|
|
16078
|
+
var PI = Math.PI;
|
|
16079
|
+
_PosX = Math.sin(2.0 * PI * (time + this.phaseX)) * this.amplitudeX;
|
|
16080
|
+
_PosY = Math.sin(2.0 * PI * (time + this.phaseY)) * this.amplitudeY;
|
|
16081
|
+
_PosZ = Math.sin(2.0 * PI * (time + this.phaseZ)) * this.amplitudeZ;
|
|
16082
|
+
break;
|
|
16083
|
+
}
|
|
16084
|
+
case 1:
|
|
16085
|
+
{
|
|
16086
|
+
var localTime = time;
|
|
16087
|
+
if (this.loop) {
|
|
16088
|
+
if (localTime > 0.5) {
|
|
16089
|
+
localTime = 1 - localTime;
|
|
16090
|
+
}
|
|
16091
|
+
localTime *= 2;
|
|
16092
|
+
}
|
|
16093
|
+
_PosX = this.startPositionX * (1 - localTime) + localTime * this.endPositionX;
|
|
16094
|
+
_PosY = this.startPositionY * (1 - localTime) + localTime * this.endPositionY;
|
|
16095
|
+
_PosZ = this.startPositionZ * (1 - localTime) + localTime * this.endPositionZ;
|
|
16096
|
+
break;
|
|
16097
|
+
}
|
|
16098
|
+
}
|
|
16099
|
+
var material = this.effectComponent.material;
|
|
16100
|
+
material.setFloat("_PosX", _PosX * this.amountOfMotion);
|
|
16101
|
+
material.setFloat("_PosY", _PosY * this.amountOfMotion);
|
|
16102
|
+
material.setFloat("_PosZ", _PosZ * this.amountOfMotion);
|
|
16103
|
+
};
|
|
16104
|
+
return Fake3DComponent;
|
|
16105
|
+
}(Component);
|
|
16106
|
+
__decorate([
|
|
16107
|
+
serialize()
|
|
16108
|
+
], Fake3DComponent.prototype, "loop", void 0);
|
|
16109
|
+
__decorate([
|
|
16110
|
+
serialize()
|
|
16111
|
+
], Fake3DComponent.prototype, "amountOfMotion", void 0);
|
|
16112
|
+
__decorate([
|
|
16113
|
+
serialize()
|
|
16114
|
+
], Fake3DComponent.prototype, "animationLength", void 0);
|
|
16115
|
+
__decorate([
|
|
16116
|
+
serialize()
|
|
16117
|
+
], Fake3DComponent.prototype, "mode", void 0);
|
|
16118
|
+
__decorate([
|
|
16119
|
+
serialize()
|
|
16120
|
+
], Fake3DComponent.prototype, "startPositionX", void 0);
|
|
16121
|
+
__decorate([
|
|
16122
|
+
serialize()
|
|
16123
|
+
], Fake3DComponent.prototype, "startPositionY", void 0);
|
|
16124
|
+
__decorate([
|
|
16125
|
+
serialize()
|
|
16126
|
+
], Fake3DComponent.prototype, "startPositionZ", void 0);
|
|
16127
|
+
__decorate([
|
|
16128
|
+
serialize()
|
|
16129
|
+
], Fake3DComponent.prototype, "endPositionX", void 0);
|
|
16130
|
+
__decorate([
|
|
16131
|
+
serialize()
|
|
16132
|
+
], Fake3DComponent.prototype, "endPositionY", void 0);
|
|
16133
|
+
__decorate([
|
|
16134
|
+
serialize()
|
|
16135
|
+
], Fake3DComponent.prototype, "endPositionZ", void 0);
|
|
16136
|
+
__decorate([
|
|
16137
|
+
serialize()
|
|
16138
|
+
], Fake3DComponent.prototype, "amplitudeX", void 0);
|
|
16139
|
+
__decorate([
|
|
16140
|
+
serialize()
|
|
16141
|
+
], Fake3DComponent.prototype, "amplitudeY", void 0);
|
|
16142
|
+
__decorate([
|
|
16143
|
+
serialize()
|
|
16144
|
+
], Fake3DComponent.prototype, "amplitudeZ", void 0);
|
|
16145
|
+
__decorate([
|
|
16146
|
+
serialize()
|
|
16147
|
+
], Fake3DComponent.prototype, "phaseX", void 0);
|
|
16148
|
+
__decorate([
|
|
16149
|
+
serialize()
|
|
16150
|
+
], Fake3DComponent.prototype, "phaseY", void 0);
|
|
16151
|
+
__decorate([
|
|
16152
|
+
serialize()
|
|
16153
|
+
], Fake3DComponent.prototype, "phaseZ", void 0);
|
|
16154
|
+
Fake3DComponent = __decorate([
|
|
16155
|
+
effectsClass("Fake3DComponent")
|
|
16156
|
+
], Fake3DComponent);
|
|
16157
|
+
var Fake3DAnimationMode;
|
|
16158
|
+
(function(Fake3DAnimationMode) {
|
|
16159
|
+
Fake3DAnimationMode[Fake3DAnimationMode["Circular"] = 0] = "Circular";
|
|
16160
|
+
Fake3DAnimationMode[Fake3DAnimationMode["Linear"] = 1] = "Linear";
|
|
16161
|
+
})(Fake3DAnimationMode || (Fake3DAnimationMode = {}));
|
|
15622
16162
|
|
|
15623
16163
|
var CameraController = /*#__PURE__*/ function(Behaviour) {
|
|
15624
16164
|
_inherits(CameraController, Behaviour);
|
|
@@ -15990,8 +16530,8 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
15990
16530
|
0
|
|
15991
16531
|
]
|
|
15992
16532
|
};
|
|
16533
|
+
_this.duringPlay = false;
|
|
15993
16534
|
/** 是否响应点击和拖拽交互事件 */ _this._interactive = true;
|
|
15994
|
-
_this.hasBeenAddedToComposition = false;
|
|
15995
16535
|
_this.getHitTestParams = function(force) {
|
|
15996
16536
|
if (!_this.clickable) {
|
|
15997
16537
|
return;
|
|
@@ -16028,7 +16568,6 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
16028
16568
|
];
|
|
16029
16569
|
};
|
|
16030
16570
|
_proto.onStart = function onStart() {
|
|
16031
|
-
var _this = this;
|
|
16032
16571
|
var options = this.item.props.content.options;
|
|
16033
16572
|
var env = this.item.engine.renderer.env;
|
|
16034
16573
|
var composition = this.item.composition;
|
|
@@ -16051,33 +16590,38 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
16051
16590
|
this.previewContent.mesh.item = this.item;
|
|
16052
16591
|
this.materials = this.previewContent.mesh.materials;
|
|
16053
16592
|
}
|
|
16054
|
-
this.item.getHitTestParams = this.getHitTestParams;
|
|
16055
|
-
|
|
16056
|
-
|
|
16057
|
-
|
|
16058
|
-
|
|
16059
|
-
|
|
16060
|
-
|
|
16061
|
-
(
|
|
16062
|
-
|
|
16063
|
-
}
|
|
16064
|
-
|
|
16593
|
+
this.item.getHitTestParams = this.getHitTestParams;
|
|
16594
|
+
};
|
|
16595
|
+
_proto.onDisable = function onDisable() {
|
|
16596
|
+
RendererComponent.prototype.onDisable.call(this);
|
|
16597
|
+
if (this.item && this.item.composition) {
|
|
16598
|
+
var _this_previewContent;
|
|
16599
|
+
if (this.duringPlay && !this.item.transform.getValid()) {
|
|
16600
|
+
this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
|
|
16601
|
+
this.duringPlay = false;
|
|
16602
|
+
}
|
|
16603
|
+
this.clickable = false;
|
|
16604
|
+
(_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
|
|
16605
|
+
this.endDragTarget();
|
|
16606
|
+
}
|
|
16607
|
+
};
|
|
16608
|
+
_proto.onEnable = function onEnable() {
|
|
16609
|
+
RendererComponent.prototype.onEnable.call(this);
|
|
16610
|
+
var type = this.interactData.options.type;
|
|
16611
|
+
if (type === InteractType.CLICK) {
|
|
16612
|
+
this.clickable = true;
|
|
16613
|
+
}
|
|
16065
16614
|
};
|
|
16066
16615
|
_proto.onUpdate = function onUpdate(dt) {
|
|
16067
16616
|
var _this_previewContent;
|
|
16068
|
-
|
|
16069
|
-
|
|
16070
|
-
|
|
16071
|
-
|
|
16072
|
-
if (!this.hasBeenAddedToComposition && this.item.composition) {
|
|
16073
|
-
var type = this.interactData.options.type;
|
|
16074
|
-
if (type === InteractType.CLICK) {
|
|
16075
|
-
this.clickable = true;
|
|
16076
|
-
}
|
|
16617
|
+
this.duringPlay = true;
|
|
16618
|
+
// trigger messageBegin when item enter
|
|
16619
|
+
if (this.item.time > 0 && this.item.time - dt / 1000 <= 0) {
|
|
16620
|
+
var _this_item_composition;
|
|
16077
16621
|
var options = this.item.props.content.options;
|
|
16078
|
-
this.item.composition.addInteractiveItem(this.item, options.type);
|
|
16079
|
-
this.hasBeenAddedToComposition = true;
|
|
16622
|
+
(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.addInteractiveItem(this.item, options.type);
|
|
16080
16623
|
}
|
|
16624
|
+
(_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.updateMesh();
|
|
16081
16625
|
if (!this.dragEvent || !this.bouncingArg) {
|
|
16082
16626
|
return;
|
|
16083
16627
|
}
|
|
@@ -16245,7 +16789,9 @@ function shouldIgnoreBouncing(arg, mul) {
|
|
|
16245
16789
|
return arg && Math.abs(arg.vx || 0) < threshold && Math.abs(arg.vy || 0) < threshold;
|
|
16246
16790
|
}
|
|
16247
16791
|
|
|
16248
|
-
|
|
16792
|
+
/**
|
|
16793
|
+
*
|
|
16794
|
+
*/ var MeshCollider = /*#__PURE__*/ function() {
|
|
16249
16795
|
function MeshCollider() {
|
|
16250
16796
|
this.triangles = [];
|
|
16251
16797
|
}
|
|
@@ -16253,6 +16799,38 @@ var MeshCollider = /*#__PURE__*/ function() {
|
|
|
16253
16799
|
_proto.getBoundingBoxData = function getBoundingBoxData() {
|
|
16254
16800
|
return this.boundingBoxData;
|
|
16255
16801
|
};
|
|
16802
|
+
_proto.getBoundingBox = function getBoundingBox() {
|
|
16803
|
+
var maxX = -Number.MAX_VALUE;
|
|
16804
|
+
var maxY = -Number.MAX_VALUE;
|
|
16805
|
+
var minX = Number.MAX_VALUE;
|
|
16806
|
+
var minY = Number.MAX_VALUE;
|
|
16807
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.boundingBoxData.area), _step; !(_step = _iterator()).done;){
|
|
16808
|
+
var triangle = _step.value;
|
|
16809
|
+
maxX = Math.max(triangle.p0.x, triangle.p1.x, triangle.p2.x, maxX);
|
|
16810
|
+
maxY = Math.max(triangle.p0.y, triangle.p1.y, triangle.p2.y, maxY);
|
|
16811
|
+
minX = Math.min(triangle.p0.x, triangle.p1.x, triangle.p2.x, minX);
|
|
16812
|
+
minY = Math.min(triangle.p0.y, triangle.p1.y, triangle.p2.y, minY);
|
|
16813
|
+
}
|
|
16814
|
+
var area = [];
|
|
16815
|
+
var point0 = new Vector3(minX, maxY, 0);
|
|
16816
|
+
var point1 = new Vector3(maxX, maxY, 0);
|
|
16817
|
+
var point2 = new Vector3(maxX, minY, 0);
|
|
16818
|
+
var point3 = new Vector3(minX, minY, 0);
|
|
16819
|
+
area.push({
|
|
16820
|
+
p0: point0,
|
|
16821
|
+
p1: point1,
|
|
16822
|
+
p2: point2
|
|
16823
|
+
});
|
|
16824
|
+
area.push({
|
|
16825
|
+
p0: point0,
|
|
16826
|
+
p1: point2,
|
|
16827
|
+
p2: point3
|
|
16828
|
+
});
|
|
16829
|
+
return {
|
|
16830
|
+
type: HitTestType.triangle,
|
|
16831
|
+
area: area
|
|
16832
|
+
};
|
|
16833
|
+
};
|
|
16256
16834
|
_proto.setGeometry = function setGeometry(geometry, worldMatrix) {
|
|
16257
16835
|
if (this.geometry !== geometry) {
|
|
16258
16836
|
this.triangles = this.geometryToTriangles(geometry);
|
|
@@ -16457,6 +17035,7 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
|
|
|
16457
17035
|
if (inputCount === void 0) inputCount = 0;
|
|
16458
17036
|
this.onPlayablePlayFlag = true;
|
|
16459
17037
|
this.onPlayablePauseFlag = false;
|
|
17038
|
+
this.duration = 0;
|
|
16460
17039
|
this.destroyed = false;
|
|
16461
17040
|
this.inputs = [];
|
|
16462
17041
|
this.inputOuputPorts = [];
|
|
@@ -16549,6 +17128,12 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
|
|
|
16549
17128
|
_proto.getTime = function getTime() {
|
|
16550
17129
|
return this.time;
|
|
16551
17130
|
};
|
|
17131
|
+
_proto.setDuration = function setDuration(duration) {
|
|
17132
|
+
this.duration = duration;
|
|
17133
|
+
};
|
|
17134
|
+
_proto.getDuration = function getDuration() {
|
|
17135
|
+
return this.duration;
|
|
17136
|
+
};
|
|
16552
17137
|
_proto.getPlayState = function getPlayState() {
|
|
16553
17138
|
return this.playState;
|
|
16554
17139
|
};
|
|
@@ -16700,7 +17285,9 @@ var PlayableTraversalMode;
|
|
|
16700
17285
|
var tempQuat$1 = new Quaternion();
|
|
16701
17286
|
var seed$4 = 1;
|
|
16702
17287
|
// TODO 继承 Component
|
|
16703
|
-
|
|
17288
|
+
/**
|
|
17289
|
+
*
|
|
17290
|
+
*/ var Transform = /*#__PURE__*/ function() {
|
|
16704
17291
|
function Transform(props, parent) {
|
|
16705
17292
|
if (props === void 0) props = {};
|
|
16706
17293
|
this.taggedProperties = {};
|
|
@@ -17165,7 +17752,11 @@ var Transform = /*#__PURE__*/ function() {
|
|
|
17165
17752
|
return Transform;
|
|
17166
17753
|
}();
|
|
17167
17754
|
|
|
17168
|
-
|
|
17755
|
+
/**
|
|
17756
|
+
*
|
|
17757
|
+
*/ /**
|
|
17758
|
+
* 事件监听器
|
|
17759
|
+
*/ var EventEmitter = function EventEmitter() {
|
|
17169
17760
|
var _this = this;
|
|
17170
17761
|
var _this1 = this;
|
|
17171
17762
|
this.listeners = {};
|
|
@@ -17259,17 +17850,15 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
17259
17850
|
/**
|
|
17260
17851
|
* 元素动画结束时行为(如何处理元素)
|
|
17261
17852
|
*/ _this.endBehavior = EndBehavior.forward;
|
|
17262
|
-
/**
|
|
17263
|
-
* 元素是否可用
|
|
17264
|
-
*/ _this.ended = false;
|
|
17265
|
-
_this.reusable = false;
|
|
17266
17853
|
_this.type = ItemType.base;
|
|
17267
17854
|
_this.isDuringPlay = false;
|
|
17268
17855
|
_this.components = [];
|
|
17269
17856
|
_this.rendererComponents = [];
|
|
17270
17857
|
/**
|
|
17271
|
-
*
|
|
17272
|
-
|
|
17858
|
+
* 元素是否激活
|
|
17859
|
+
*/ _this.active = true;
|
|
17860
|
+
/**
|
|
17861
|
+
* 元素组件是否显示,用于批量开关元素组件
|
|
17273
17862
|
*/ _this.visible = true;
|
|
17274
17863
|
/**
|
|
17275
17864
|
* 元素动画的速度
|
|
@@ -17400,12 +17989,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
17400
17989
|
}
|
|
17401
17990
|
};
|
|
17402
17991
|
/**
|
|
17403
|
-
* 元素动画结束播放时回调函数
|
|
17404
|
-
* @override
|
|
17405
|
-
*/ _proto.onEnd = function onEnd() {
|
|
17406
|
-
// OVERRIDE
|
|
17407
|
-
};
|
|
17408
|
-
/**
|
|
17409
17992
|
* 通过指定 r、g、b、a 值设置元素的颜色
|
|
17410
17993
|
* @param {number} r
|
|
17411
17994
|
* @param {number} g
|
|
@@ -17418,17 +18001,27 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
17418
18001
|
* @param opacity - 透明度值,范围 [0,1]
|
|
17419
18002
|
*/ _proto.setOpacity = function setOpacity(opacity) {};
|
|
17420
18003
|
/**
|
|
17421
|
-
*
|
|
17422
|
-
*/ _proto.
|
|
17423
|
-
|
|
18004
|
+
* 激活或停用 VFXItem
|
|
18005
|
+
*/ _proto.setActive = function setActive(value) {
|
|
18006
|
+
if (this.active !== value) {
|
|
18007
|
+
this.active = !!value;
|
|
18008
|
+
this.onActiveChanged();
|
|
18009
|
+
}
|
|
17424
18010
|
};
|
|
17425
18011
|
/**
|
|
17426
|
-
*
|
|
18012
|
+
* 设置元素的显隐,该设置会批量开关元素组件
|
|
17427
18013
|
*/ _proto.setVisible = function setVisible(visible) {
|
|
17428
|
-
|
|
17429
|
-
|
|
17430
|
-
|
|
18014
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
18015
|
+
var component = _step.value;
|
|
18016
|
+
component.enabled = visible;
|
|
17431
18017
|
}
|
|
18018
|
+
this.visible = visible;
|
|
18019
|
+
};
|
|
18020
|
+
/**
|
|
18021
|
+
* 元素组件显隐状态
|
|
18022
|
+
* @deprecated use isVisible instead
|
|
18023
|
+
*/ _proto.getVisible = function getVisible() {
|
|
18024
|
+
return this.visible;
|
|
17432
18025
|
};
|
|
17433
18026
|
/**
|
|
17434
18027
|
* 获取元素变换包括位置、旋转、缩放
|
|
@@ -17510,14 +18103,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
17510
18103
|
this.transform.assignWorldTRS(pos);
|
|
17511
18104
|
return pos;
|
|
17512
18105
|
};
|
|
17513
|
-
/**
|
|
17514
|
-
* 是否到达元素的结束时间
|
|
17515
|
-
* @param now
|
|
17516
|
-
* @returns
|
|
17517
|
-
*/ _proto.isEnded = function isEnded(now) {
|
|
17518
|
-
// at least 1 ms
|
|
17519
|
-
return now - this.duration > 0.001;
|
|
17520
|
-
};
|
|
17521
18106
|
_proto.find = function find(name) {
|
|
17522
18107
|
var _queue;
|
|
17523
18108
|
if (this.name === name) {
|
|
@@ -17541,7 +18126,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
17541
18126
|
* @internal
|
|
17542
18127
|
*/ _proto.beginPlay = function beginPlay() {
|
|
17543
18128
|
this.isDuringPlay = true;
|
|
17544
|
-
if (this.composition && this.
|
|
18129
|
+
if (this.composition && this.active && !this.isEnabled) {
|
|
17545
18130
|
this.onEnable();
|
|
17546
18131
|
}
|
|
17547
18132
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
|
|
@@ -17635,7 +18220,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
17635
18220
|
options: {}
|
|
17636
18221
|
};
|
|
17637
18222
|
}
|
|
17638
|
-
if (duration
|
|
18223
|
+
if (duration < 0) {
|
|
17639
18224
|
throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
|
|
17640
18225
|
}
|
|
17641
18226
|
this.rendererComponents.length = 0;
|
|
@@ -17725,25 +18310,54 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
17725
18310
|
// }
|
|
17726
18311
|
// }
|
|
17727
18312
|
};
|
|
17728
|
-
|
|
18313
|
+
/**
|
|
18314
|
+
*
|
|
18315
|
+
* @param item
|
|
18316
|
+
* @returns
|
|
18317
|
+
*/ VFXItem.isComposition = function isComposition(item) {
|
|
17729
18318
|
return item.type === ItemType.composition;
|
|
17730
18319
|
};
|
|
17731
|
-
|
|
18320
|
+
/**
|
|
18321
|
+
*
|
|
18322
|
+
* @param item
|
|
18323
|
+
* @returns
|
|
18324
|
+
*/ VFXItem.isSprite = function isSprite(item) {
|
|
17732
18325
|
return item.type === ItemType.sprite;
|
|
17733
18326
|
};
|
|
17734
|
-
|
|
18327
|
+
/**
|
|
18328
|
+
*
|
|
18329
|
+
* @param item
|
|
18330
|
+
* @returns
|
|
18331
|
+
*/ VFXItem.isParticle = function isParticle(item) {
|
|
17735
18332
|
return item.type === ItemType.particle;
|
|
17736
18333
|
};
|
|
17737
|
-
|
|
18334
|
+
/**
|
|
18335
|
+
*
|
|
18336
|
+
* @param item
|
|
18337
|
+
* @returns
|
|
18338
|
+
*/ VFXItem.isNull = function isNull(item) {
|
|
17738
18339
|
return item.type === ItemType.null;
|
|
17739
18340
|
};
|
|
17740
|
-
|
|
18341
|
+
/**
|
|
18342
|
+
*
|
|
18343
|
+
* @param item
|
|
18344
|
+
* @returns
|
|
18345
|
+
*/ VFXItem.isTree = function isTree(item) {
|
|
17741
18346
|
return item.type === ItemType.tree;
|
|
17742
18347
|
};
|
|
17743
|
-
|
|
18348
|
+
/**
|
|
18349
|
+
*
|
|
18350
|
+
* @param item
|
|
18351
|
+
* @returns
|
|
18352
|
+
*/ VFXItem.isCamera = function isCamera(item) {
|
|
17744
18353
|
return item.type === ItemType.camera;
|
|
17745
18354
|
};
|
|
17746
|
-
|
|
18355
|
+
/**
|
|
18356
|
+
*
|
|
18357
|
+
* @param ancestorCandidate
|
|
18358
|
+
* @param descendantCandidate
|
|
18359
|
+
* @returns
|
|
18360
|
+
*/ VFXItem.isAncestor = function isAncestor(ancestorCandidate, descendantCandidate) {
|
|
17747
18361
|
var current = descendantCandidate.parent;
|
|
17748
18362
|
while(current){
|
|
17749
18363
|
if (current === ancestorCandidate) {
|
|
@@ -17788,6 +18402,22 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
17788
18402
|
}
|
|
17789
18403
|
}
|
|
17790
18404
|
}
|
|
18405
|
+
},
|
|
18406
|
+
{
|
|
18407
|
+
key: "isActive",
|
|
18408
|
+
get: /**
|
|
18409
|
+
* 当前 VFXItem 是否激活
|
|
18410
|
+
*/ function get() {
|
|
18411
|
+
return this.active;
|
|
18412
|
+
}
|
|
18413
|
+
},
|
|
18414
|
+
{
|
|
18415
|
+
key: "isVisible",
|
|
18416
|
+
get: /**
|
|
18417
|
+
* 元素组件显隐状态
|
|
18418
|
+
*/ function get() {
|
|
18419
|
+
return this.visible;
|
|
18420
|
+
}
|
|
17791
18421
|
}
|
|
17792
18422
|
]);
|
|
17793
18423
|
return VFXItem;
|
|
@@ -17951,6 +18581,16 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
17951
18581
|
}
|
|
17952
18582
|
var life = Math.min(Math.max(time / duration, 0.0), 1.0);
|
|
17953
18583
|
var ta = this.textureSheetAnimation;
|
|
18584
|
+
var video = this.renderer.texture.source.video;
|
|
18585
|
+
if (video) {
|
|
18586
|
+
if (time === 0) {
|
|
18587
|
+
video.pause();
|
|
18588
|
+
} else {
|
|
18589
|
+
video.play().catch(function(e) {
|
|
18590
|
+
_this.engine.renderErrors.add(e);
|
|
18591
|
+
});
|
|
18592
|
+
}
|
|
18593
|
+
}
|
|
17954
18594
|
if (ta) {
|
|
17955
18595
|
var _this_material_getVector4;
|
|
17956
18596
|
var total = ta.total || ta.row * ta.col;
|
|
@@ -18005,21 +18645,20 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
18005
18645
|
dy
|
|
18006
18646
|
]);
|
|
18007
18647
|
}
|
|
18008
|
-
var video = this.renderer.texture.source.video;
|
|
18009
|
-
if (video) {
|
|
18010
|
-
if (time === 0 || time === this.item.duration) {
|
|
18011
|
-
video.pause();
|
|
18012
|
-
} else {
|
|
18013
|
-
video.play().catch(function(e) {
|
|
18014
|
-
_this.engine.renderErrors.add(e);
|
|
18015
|
-
});
|
|
18016
|
-
}
|
|
18017
|
-
}
|
|
18018
18648
|
};
|
|
18019
18649
|
_proto.onDestroy = function onDestroy() {
|
|
18650
|
+
var textures = this.getTextures();
|
|
18020
18651
|
if (this.item && this.item.composition) {
|
|
18021
|
-
this.item.composition.destroyTextures(
|
|
18652
|
+
this.item.composition.destroyTextures(textures);
|
|
18022
18653
|
}
|
|
18654
|
+
textures.forEach(function(texture) {
|
|
18655
|
+
var source = texture.source;
|
|
18656
|
+
if (source.sourceType === TextureSourceType.video && (source == null ? void 0 : source.video)) {
|
|
18657
|
+
source.video.pause();
|
|
18658
|
+
source.video.src = "";
|
|
18659
|
+
source.video.load();
|
|
18660
|
+
}
|
|
18661
|
+
});
|
|
18023
18662
|
};
|
|
18024
18663
|
_proto.createGeometry = function createGeometry(mode) {
|
|
18025
18664
|
var maxVertex = 12 * this.splits.length;
|
|
@@ -18458,7 +19097,7 @@ var ShapeNone = /*#__PURE__*/ function() {
|
|
|
18458
19097
|
return ShapeNone;
|
|
18459
19098
|
}();
|
|
18460
19099
|
var _obj$3;
|
|
18461
|
-
var map = (_obj$3 = {}, _obj$3[
|
|
19100
|
+
var map = (_obj$3 = {}, _obj$3[ParticleEmitterShapeType.NONE] = ShapeNone, _obj$3[ParticleEmitterShapeType.CONE] = Cone, _obj$3[ParticleEmitterShapeType.SPHERE] = Sphere, _obj$3[ParticleEmitterShapeType.HEMISPHERE] = Hemisphere, _obj$3[ParticleEmitterShapeType.CIRCLE] = Circle, _obj$3[ParticleEmitterShapeType.DONUT] = Donut, _obj$3[ParticleEmitterShapeType.RECTANGLE] = Rectangle, _obj$3[ParticleEmitterShapeType.EDGE] = Edge, _obj$3[ParticleEmitterShapeType.RECTANGLE_EDGE] = RectangleEdge, _obj$3[ParticleEmitterShapeType.TEXTURE] = TextureShape, _obj$3);
|
|
18462
19101
|
function createShape(shapeOptions) {
|
|
18463
19102
|
if (!shapeOptions) {
|
|
18464
19103
|
return new ShapeNone();
|
|
@@ -18475,7 +19114,7 @@ function createShape(shapeOptions) {
|
|
|
18475
19114
|
throw new Error("Invalid shape: " + type + ".");
|
|
18476
19115
|
}
|
|
18477
19116
|
var ctrl = new Ctrl(options);
|
|
18478
|
-
if (type !==
|
|
19117
|
+
if (type !== ParticleEmitterShapeType.NONE) {
|
|
18479
19118
|
var alignSpeedDirection = shapeOptions.alignSpeedDirection, _shapeOptions_upDirection = shapeOptions.upDirection, upDirection = _shapeOptions_upDirection === void 0 ? [
|
|
18480
19119
|
0,
|
|
18481
19120
|
0,
|
|
@@ -22552,6 +23191,7 @@ var TrackAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
|
22552
23191
|
for(var _iterator = _create_for_of_iterator_helper_loose(timelineClips), _step; !(_step = _iterator()).done;){
|
|
22553
23192
|
var timelineClip = _step.value;
|
|
22554
23193
|
var clipPlayable = this.createClipPlayable(graph, timelineClip);
|
|
23194
|
+
clipPlayable.setDuration(timelineClip.duration);
|
|
22555
23195
|
var clip = new RuntimeClip(timelineClip, clipPlayable, mixer, this);
|
|
22556
23196
|
runtimeClips.push(clip);
|
|
22557
23197
|
mixer.addInput(clipPlayable, 0);
|
|
@@ -22655,14 +23295,6 @@ var RuntimeClip = /*#__PURE__*/ function() {
|
|
|
22655
23295
|
this.playable.setTime(clipTime);
|
|
22656
23296
|
// 判断动画是否结束
|
|
22657
23297
|
if (ended) {
|
|
22658
|
-
if (_instanceof1(boundObject, VFXItem) && !boundObject.ended) {
|
|
22659
|
-
boundObject.ended = true;
|
|
22660
|
-
boundObject.onEnd();
|
|
22661
|
-
if (!boundObject.compositionReusable && !boundObject.reusable) {
|
|
22662
|
-
boundObject.dispose();
|
|
22663
|
-
this.playable.dispose();
|
|
22664
|
-
}
|
|
22665
|
-
}
|
|
22666
23298
|
if (this.playable.getPlayState() === PlayState.Playing) {
|
|
22667
23299
|
this.playable.pause();
|
|
22668
23300
|
}
|
|
@@ -22705,26 +23337,10 @@ var ActivationMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
22705
23337
|
}
|
|
22706
23338
|
if (hasInput) {
|
|
22707
23339
|
boundItem.transform.setValid(true);
|
|
22708
|
-
|
|
23340
|
+
boundItem.setActive(true);
|
|
22709
23341
|
} else {
|
|
22710
23342
|
boundItem.transform.setValid(false);
|
|
22711
|
-
|
|
22712
|
-
}
|
|
22713
|
-
};
|
|
22714
|
-
_proto.hideRendererComponents = function hideRendererComponents(item) {
|
|
22715
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.rendererComponents), _step; !(_step = _iterator()).done;){
|
|
22716
|
-
var rendererComponent = _step.value;
|
|
22717
|
-
if (rendererComponent.enabled) {
|
|
22718
|
-
rendererComponent.enabled = false;
|
|
22719
|
-
}
|
|
22720
|
-
}
|
|
22721
|
-
};
|
|
22722
|
-
_proto.showRendererComponents = function showRendererComponents(item) {
|
|
22723
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.rendererComponents), _step; !(_step = _iterator()).done;){
|
|
22724
|
-
var rendererComponent = _step.value;
|
|
22725
|
-
if (!rendererComponent.enabled) {
|
|
22726
|
-
rendererComponent.enabled = true;
|
|
22727
|
-
}
|
|
23343
|
+
boundItem.setActive(false);
|
|
22728
23344
|
}
|
|
22729
23345
|
};
|
|
22730
23346
|
return ActivationMixerPlayable;
|
|
@@ -22752,7 +23368,7 @@ var PropertyClipPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
22752
23368
|
}
|
|
22753
23369
|
var _proto = PropertyClipPlayable.prototype;
|
|
22754
23370
|
_proto.processFrame = function processFrame(context) {
|
|
22755
|
-
this.value = this.curve.getValue(this.time);
|
|
23371
|
+
this.value = this.curve.getValue(this.time / this.getDuration());
|
|
22756
23372
|
};
|
|
22757
23373
|
return PropertyClipPlayable;
|
|
22758
23374
|
}(Playable);
|
|
@@ -23270,9 +23886,6 @@ var SerializationHelper = /*#__PURE__*/ function() {
|
|
|
23270
23886
|
var track = _step.value;
|
|
23271
23887
|
var boundObject = track.boundObject;
|
|
23272
23888
|
if (_instanceof1(boundObject, VFXItem)) {
|
|
23273
|
-
if (_instanceof1(track, ObjectBindingTrack)) {
|
|
23274
|
-
boundObject.reusable = value;
|
|
23275
|
-
}
|
|
23276
23889
|
var subCompositionComponent = boundObject.getComponent(CompositionComponent);
|
|
23277
23890
|
if (subCompositionComponent) {
|
|
23278
23891
|
subCompositionComponent.setReusable(value);
|
|
@@ -23317,16 +23930,16 @@ var SerializationHelper = /*#__PURE__*/ function() {
|
|
|
23317
23930
|
}
|
|
23318
23931
|
}
|
|
23319
23932
|
};
|
|
23320
|
-
_proto.
|
|
23933
|
+
_proto.onEnable = function onEnable() {
|
|
23321
23934
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
|
|
23322
23935
|
var item = _step.value;
|
|
23323
|
-
item.
|
|
23936
|
+
item.setActive(true);
|
|
23324
23937
|
}
|
|
23325
23938
|
};
|
|
23326
|
-
_proto.
|
|
23939
|
+
_proto.onDisable = function onDisable() {
|
|
23327
23940
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
|
|
23328
23941
|
var item = _step.value;
|
|
23329
|
-
item.
|
|
23942
|
+
item.setActive(false);
|
|
23330
23943
|
}
|
|
23331
23944
|
};
|
|
23332
23945
|
_proto.onDestroy = function onDestroy() {
|
|
@@ -23342,7 +23955,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
|
|
|
23342
23955
|
_proto.hitTest = function hitTest(ray, x, y, regions, force, options) {
|
|
23343
23956
|
var _this, _loop = function(i) {
|
|
23344
23957
|
var item = _this.items[i];
|
|
23345
|
-
if (item.
|
|
23958
|
+
if (item.isActive && item.transform.getValid() && !VFXItem.isComposition(item) && !skip(item)) {
|
|
23346
23959
|
var hitParams = item.getHitTestParams(force);
|
|
23347
23960
|
if (hitParams) {
|
|
23348
23961
|
var success = false;
|
|
@@ -23431,9 +24044,9 @@ var SerializationHelper = /*#__PURE__*/ function() {
|
|
|
23431
24044
|
var sceneBinding = _step.value;
|
|
23432
24045
|
sceneBinding.key.boundObject = sceneBinding.value;
|
|
23433
24046
|
}
|
|
23434
|
-
//
|
|
24047
|
+
// 为了通过帧对比,需要保证和原有的 update 时机一致。
|
|
23435
24048
|
// 因此这边更新一次对象绑定,后续 timeline playable 中 sort tracks 的排序才能和原先的版本对上。
|
|
23436
|
-
// 如果不需要严格保证和之前的 updata 时机一致,这边的更新和 timeline
|
|
24049
|
+
// 如果不需要严格保证和之前的 updata 时机一致,这边的更新和 timeline asset 中的 sortTracks 都能去掉。
|
|
23437
24050
|
for(var _iterator1 = _create_for_of_iterator_helper_loose(this.timelineAsset.tracks), _step1; !(_step1 = _iterator1()).done;){
|
|
23438
24051
|
var masterTrack = _step1.value;
|
|
23439
24052
|
this.updateTrackAnimatedObject(masterTrack);
|
|
@@ -23484,9 +24097,9 @@ var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
23484
24097
|
}
|
|
23485
24098
|
}
|
|
23486
24099
|
if (hasInput) {
|
|
23487
|
-
compositionComponent.
|
|
24100
|
+
compositionComponent.item.setActive(true);
|
|
23488
24101
|
} else {
|
|
23489
|
-
compositionComponent.
|
|
24102
|
+
compositionComponent.item.setActive(false);
|
|
23490
24103
|
}
|
|
23491
24104
|
};
|
|
23492
24105
|
return SubCompositionMixerPlayable;
|
|
@@ -23537,6 +24150,51 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
23537
24150
|
return Vector4PropertyMixerPlayable;
|
|
23538
24151
|
}(Playable);
|
|
23539
24152
|
|
|
24153
|
+
var ColorPropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
24154
|
+
_inherits(ColorPropertyMixerPlayable, Playable);
|
|
24155
|
+
function ColorPropertyMixerPlayable() {
|
|
24156
|
+
var _this;
|
|
24157
|
+
_this = Playable.apply(this, arguments) || this;
|
|
24158
|
+
_this.propertyName = "";
|
|
24159
|
+
return _this;
|
|
24160
|
+
}
|
|
24161
|
+
var _proto = ColorPropertyMixerPlayable.prototype;
|
|
24162
|
+
_proto.processFrame = function processFrame(context) {
|
|
24163
|
+
var boundObject = context.output.getUserData();
|
|
24164
|
+
if (!boundObject) {
|
|
24165
|
+
return;
|
|
24166
|
+
}
|
|
24167
|
+
var hasInput = false;
|
|
24168
|
+
var value = boundObject[this.propertyName];
|
|
24169
|
+
if (!_instanceof1(value, Color)) {
|
|
24170
|
+
return;
|
|
24171
|
+
}
|
|
24172
|
+
value.setZero();
|
|
24173
|
+
// evaluate the curve
|
|
24174
|
+
for(var i = 0; i < this.getInputCount(); i++){
|
|
24175
|
+
var weight = this.getInputWeight(i);
|
|
24176
|
+
if (weight > 0) {
|
|
24177
|
+
var propertyClipPlayable = this.getInput(i);
|
|
24178
|
+
if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
|
|
24179
|
+
console.error("ColorPropertyMixerPlayable received incompatible input");
|
|
24180
|
+
continue;
|
|
24181
|
+
}
|
|
24182
|
+
var curveValue = propertyClipPlayable.value;
|
|
24183
|
+
value.r += curveValue.r * weight;
|
|
24184
|
+
value.g += curveValue.g * weight;
|
|
24185
|
+
value.b += curveValue.b * weight;
|
|
24186
|
+
value.a += curveValue.a * weight;
|
|
24187
|
+
hasInput = true;
|
|
24188
|
+
}
|
|
24189
|
+
}
|
|
24190
|
+
// set value
|
|
24191
|
+
if (hasInput) {
|
|
24192
|
+
boundObject[this.propertyName] = value;
|
|
24193
|
+
}
|
|
24194
|
+
};
|
|
24195
|
+
return ColorPropertyMixerPlayable;
|
|
24196
|
+
}(Playable);
|
|
24197
|
+
|
|
23540
24198
|
var PropertyTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
23541
24199
|
_inherits(PropertyTrack, TrackAsset);
|
|
23542
24200
|
function PropertyTrack() {
|
|
@@ -23696,7 +24354,7 @@ var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
|
23696
24354
|
}
|
|
23697
24355
|
var _proto = ColorPropertyTrack.prototype;
|
|
23698
24356
|
_proto.createTrackMixer = function createTrackMixer(graph) {
|
|
23699
|
-
var mixer = new
|
|
24357
|
+
var mixer = new ColorPropertyMixerPlayable(graph);
|
|
23700
24358
|
var propertyNames = this.propertyNames;
|
|
23701
24359
|
if (propertyNames.length > 0) {
|
|
23702
24360
|
var propertyName = propertyNames[propertyNames.length - 1];
|
|
@@ -23710,6 +24368,27 @@ ColorPropertyTrack = __decorate([
|
|
|
23710
24368
|
effectsClass(DataType.ColorPropertyTrack)
|
|
23711
24369
|
], ColorPropertyTrack);
|
|
23712
24370
|
|
|
24371
|
+
var ColorPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24372
|
+
_inherits(ColorPropertyPlayableAsset, PlayableAsset);
|
|
24373
|
+
function ColorPropertyPlayableAsset() {
|
|
24374
|
+
return PlayableAsset.apply(this, arguments);
|
|
24375
|
+
}
|
|
24376
|
+
var _proto = ColorPropertyPlayableAsset.prototype;
|
|
24377
|
+
_proto.createPlayable = function createPlayable(graph) {
|
|
24378
|
+
var clipPlayable = new PropertyClipPlayable(graph);
|
|
24379
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
24380
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
24381
|
+
return clipPlayable;
|
|
24382
|
+
};
|
|
24383
|
+
return ColorPropertyPlayableAsset;
|
|
24384
|
+
}(PlayableAsset);
|
|
24385
|
+
__decorate([
|
|
24386
|
+
serialize()
|
|
24387
|
+
], ColorPropertyPlayableAsset.prototype, "curveData", void 0);
|
|
24388
|
+
ColorPropertyPlayableAsset = __decorate([
|
|
24389
|
+
effectsClass(DataType.ColorPropertyPlayableAsset)
|
|
24390
|
+
], ColorPropertyPlayableAsset);
|
|
24391
|
+
|
|
23713
24392
|
var FloatPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
23714
24393
|
_inherits(FloatPropertyPlayableAsset, PlayableAsset);
|
|
23715
24394
|
function FloatPropertyPlayableAsset() {
|
|
@@ -23769,6 +24448,7 @@ var TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
|
23769
24448
|
var _this;
|
|
23770
24449
|
_this = PlayableAsset.apply(this, arguments) || this;
|
|
23771
24450
|
_this.tracks = [];
|
|
24451
|
+
_this.cacheFlattenedTracks = null;
|
|
23772
24452
|
return _this;
|
|
23773
24453
|
}
|
|
23774
24454
|
var _proto = TimelineAsset.prototype;
|
|
@@ -23781,16 +24461,62 @@ var TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
|
23781
24461
|
track.create(this);
|
|
23782
24462
|
}
|
|
23783
24463
|
}
|
|
23784
|
-
|
|
24464
|
+
this.sortTracks(this.tracks);
|
|
24465
|
+
timelinePlayable.compileTracks(graph, this.flattenedTracks);
|
|
23785
24466
|
return timelinePlayable;
|
|
23786
24467
|
};
|
|
23787
24468
|
_proto.createTrack = function createTrack(classConstructor, parent, name) {
|
|
23788
24469
|
var newTrack = new classConstructor(this.engine);
|
|
23789
24470
|
newTrack.name = name ? name : classConstructor.name;
|
|
23790
24471
|
parent.addChild(newTrack);
|
|
24472
|
+
this.invalidate();
|
|
23791
24473
|
return newTrack;
|
|
23792
24474
|
};
|
|
24475
|
+
/**
|
|
24476
|
+
* Invalidates the asset, called when tracks data changed
|
|
24477
|
+
*/ _proto.invalidate = function invalidate() {
|
|
24478
|
+
this.cacheFlattenedTracks = null;
|
|
24479
|
+
};
|
|
24480
|
+
_proto.addSubTracksRecursive = function addSubTracksRecursive(track, allTracks) {
|
|
24481
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step; !(_step = _iterator()).done;){
|
|
24482
|
+
var subTrack = _step.value;
|
|
24483
|
+
allTracks.push(subTrack);
|
|
24484
|
+
}
|
|
24485
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step1; !(_step1 = _iterator1()).done;){
|
|
24486
|
+
var subTrack1 = _step1.value;
|
|
24487
|
+
this.addSubTracksRecursive(subTrack1, allTracks);
|
|
24488
|
+
}
|
|
24489
|
+
};
|
|
24490
|
+
_proto.sortTracks = function sortTracks(tracks) {
|
|
24491
|
+
var sortedTracks = [];
|
|
24492
|
+
for(var i = 0; i < tracks.length; i++){
|
|
24493
|
+
sortedTracks.push(new TrackSortWrapper(tracks[i], i));
|
|
24494
|
+
}
|
|
24495
|
+
sortedTracks.sort(compareTracks);
|
|
24496
|
+
tracks.length = 0;
|
|
24497
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(sortedTracks), _step; !(_step = _iterator()).done;){
|
|
24498
|
+
var trackWrapper = _step.value;
|
|
24499
|
+
tracks.push(trackWrapper.track);
|
|
24500
|
+
}
|
|
24501
|
+
};
|
|
23793
24502
|
_proto.fromData = function fromData(data) {};
|
|
24503
|
+
_create_class(TimelineAsset, [
|
|
24504
|
+
{
|
|
24505
|
+
key: "flattenedTracks",
|
|
24506
|
+
get: function get() {
|
|
24507
|
+
if (!this.cacheFlattenedTracks) {
|
|
24508
|
+
this.cacheFlattenedTracks = [];
|
|
24509
|
+
// flatten track tree
|
|
24510
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.tracks), _step; !(_step = _iterator()).done;){
|
|
24511
|
+
var masterTrack = _step.value;
|
|
24512
|
+
this.cacheFlattenedTracks.push(masterTrack);
|
|
24513
|
+
this.addSubTracksRecursive(masterTrack, this.cacheFlattenedTracks);
|
|
24514
|
+
}
|
|
24515
|
+
}
|
|
24516
|
+
return this.cacheFlattenedTracks;
|
|
24517
|
+
}
|
|
24518
|
+
}
|
|
24519
|
+
]);
|
|
23794
24520
|
return TimelineAsset;
|
|
23795
24521
|
}(PlayableAsset);
|
|
23796
24522
|
__decorate([
|
|
@@ -23823,18 +24549,11 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
|
|
|
23823
24549
|
}
|
|
23824
24550
|
};
|
|
23825
24551
|
_proto.compileTracks = function compileTracks(graph, tracks) {
|
|
23826
|
-
|
|
23827
|
-
var outputTrack = [];
|
|
23828
|
-
// flatten track tree
|
|
23829
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(tracks), _step; !(_step = _iterator()).done;){
|
|
23830
|
-
var masterTrack = _step.value;
|
|
23831
|
-
outputTrack.push(masterTrack);
|
|
23832
|
-
this.addSubTracksRecursive(masterTrack, outputTrack);
|
|
23833
|
-
}
|
|
24552
|
+
var outputTrack = tracks;
|
|
23834
24553
|
// map for searching track instance with track asset guid
|
|
23835
24554
|
var trackInstanceMap = {};
|
|
23836
|
-
for(var
|
|
23837
|
-
var track =
|
|
24555
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(outputTrack), _step; !(_step = _iterator()).done;){
|
|
24556
|
+
var track = _step.value;
|
|
23838
24557
|
// create track mixer and track output
|
|
23839
24558
|
var trackMixPlayable = track.createPlayableGraph(graph, this.clips);
|
|
23840
24559
|
this.addInput(trackMixPlayable, 0);
|
|
@@ -23850,11 +24569,11 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
|
|
|
23850
24569
|
}
|
|
23851
24570
|
}
|
|
23852
24571
|
// build trackInstance tree
|
|
23853
|
-
for(var
|
|
23854
|
-
var track1 =
|
|
24572
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(outputTrack), _step1; !(_step1 = _iterator1()).done;){
|
|
24573
|
+
var track1 = _step1.value;
|
|
23855
24574
|
var trackInstance1 = trackInstanceMap[track1.getInstanceId()];
|
|
23856
|
-
for(var
|
|
23857
|
-
var child =
|
|
24575
|
+
for(var _iterator2 = _create_for_of_iterator_helper_loose(track1.getChildTracks()), _step2; !(_step2 = _iterator2()).done;){
|
|
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|
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var child = _step2.value;
|
|
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|
var childTrackInstance = trackInstanceMap[child.getInstanceId()];
|
|
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|
trackInstance1.addChild(childTrackInstance);
|
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|
}
|
|
@@ -23871,28 +24590,6 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
|
|
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|
this.updateTrackAnimatedObject(trackInstance.children);
|
|
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|
}
|
|
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|
};
|
|
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|
-
_proto.sortTracks = function sortTracks(tracks) {
|
|
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|
-
var sortedTracks = [];
|
|
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|
-
for(var i = 0; i < tracks.length; i++){
|
|
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|
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sortedTracks.push(new TrackSortWrapper(tracks[i], i));
|
|
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|
-
}
|
|
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|
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sortedTracks.sort(compareTracks);
|
|
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|
-
tracks.length = 0;
|
|
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|
-
for(var _iterator = _create_for_of_iterator_helper_loose(sortedTracks), _step; !(_step = _iterator()).done;){
|
|
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|
-
var trackWrapper = _step.value;
|
|
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|
-
tracks.push(trackWrapper.track);
|
|
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|
-
}
|
|
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|
-
};
|
|
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|
-
_proto.addSubTracksRecursive = function addSubTracksRecursive(track, allTracks) {
|
|
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|
-
for(var _iterator = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step; !(_step = _iterator()).done;){
|
|
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|
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var subTrack = _step.value;
|
|
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|
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allTracks.push(subTrack);
|
|
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|
-
}
|
|
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|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step1; !(_step1 = _iterator1()).done;){
|
|
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|
-
var subTrack1 = _step1.value;
|
|
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|
-
this.addSubTracksRecursive(subTrack1, allTracks);
|
|
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|
-
}
|
|
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|
-
};
|
|
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24593
|
return TimelinePlayable;
|
|
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24594
|
}(Playable);
|
|
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24595
|
var TrackSortWrapper = function TrackSortWrapper(track, originalIndex) {
|
|
@@ -23914,6 +24611,27 @@ function compareTracks(a, b) {
|
|
|
23914
24611
|
}
|
|
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|
}
|
|
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|
|
|
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|
+
var Vector4PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
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|
+
_inherits(Vector4PropertyPlayableAsset, PlayableAsset);
|
|
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|
+
function Vector4PropertyPlayableAsset() {
|
|
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|
+
return PlayableAsset.apply(this, arguments);
|
|
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|
+
}
|
|
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|
+
var _proto = Vector4PropertyPlayableAsset.prototype;
|
|
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|
+
_proto.createPlayable = function createPlayable(graph) {
|
|
24621
|
+
var clipPlayable = new PropertyClipPlayable(graph);
|
|
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|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
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|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
24624
|
+
return clipPlayable;
|
|
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|
+
};
|
|
24626
|
+
return Vector4PropertyPlayableAsset;
|
|
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|
+
}(PlayableAsset);
|
|
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|
+
__decorate([
|
|
24629
|
+
serialize()
|
|
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|
+
], Vector4PropertyPlayableAsset.prototype, "curveData", void 0);
|
|
24631
|
+
Vector4PropertyPlayableAsset = __decorate([
|
|
24632
|
+
effectsClass("Vector4PropertyPlayableAsset")
|
|
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|
+
], Vector4PropertyPlayableAsset);
|
|
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|
+
|
|
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24635
|
var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
|
|
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|
_inherits(ObjectBindingTrack, TrackAsset1);
|
|
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24637
|
function ObjectBindingTrack() {
|
|
@@ -23951,7 +24669,7 @@ var TextLayout = /*#__PURE__*/ function() {
|
|
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23951
24669
|
function TextLayout(options) {
|
|
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24670
|
this.width = 0;
|
|
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24671
|
this.height = 0;
|
|
23954
|
-
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign,
|
|
24672
|
+
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
|
|
23955
24673
|
var tempWidth = fontSize + letterSpace;
|
|
23956
24674
|
this.autoWidth = autoWidth;
|
|
23957
24675
|
this.maxTextWidth = text.length * tempWidth;
|
|
@@ -24151,6 +24869,8 @@ var TextComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
24151
24869
|
/**
|
|
24152
24870
|
* 文本行数
|
|
24153
24871
|
*/ _this.lineCount = 0;
|
|
24872
|
+
_this.SCALE_FACTOR = 0.1;
|
|
24873
|
+
_this.ALPHA_FIX_VALUE = 1 / 255;
|
|
24154
24874
|
_this.name = "MText" + seed$2++;
|
|
24155
24875
|
_this.geometry = _this.createGeometry(glContext.TRIANGLES);
|
|
24156
24876
|
if (props) {
|
|
@@ -24516,7 +25236,7 @@ var TextComponentBase = /*#__PURE__*/ function() {
|
|
|
24516
25236
|
}
|
|
24517
25237
|
//与 toDataURL() 两种方式都需要像素读取操作
|
|
24518
25238
|
var imageData = context.getImageData(0, 0, this.canvas.width, this.canvas.height);
|
|
24519
|
-
this.material.setTexture("
|
|
25239
|
+
this.material.setTexture("_MainTex", Texture.createWithData(this.engine, {
|
|
24520
25240
|
data: new Uint8Array(imageData.data),
|
|
24521
25241
|
width: imageData.width,
|
|
24522
25242
|
height: imageData.height
|
|
@@ -25844,13 +26564,13 @@ function getStandardParticleContent(particle) {
|
|
|
25844
26564
|
var options = particle.options;
|
|
25845
26565
|
var transform = particle.transform;
|
|
25846
26566
|
var shape = {
|
|
25847
|
-
type:
|
|
26567
|
+
type: ParticleEmitterShapeType.NONE
|
|
25848
26568
|
};
|
|
25849
26569
|
if (particle.shape) {
|
|
25850
26570
|
var _particle_shape_shape;
|
|
25851
26571
|
var shapeType = (_particle_shape_shape = particle.shape.shape) == null ? void 0 : _particle_shape_shape.replace(/([A-Z])/g, "_$1").toUpperCase().replace(/^_/, "");
|
|
25852
26572
|
shape = _extends({}, particle.shape, {
|
|
25853
|
-
type:
|
|
26573
|
+
type: ParticleEmitterShapeType[shapeType]
|
|
25854
26574
|
});
|
|
25855
26575
|
if (particle.shape.upDirection) {
|
|
25856
26576
|
var _particle_shape_upDirection = particle.shape.upDirection, x = _particle_shape_upDirection[0], y = _particle_shape_upDirection[1], z = _particle_shape_upDirection[2];
|
|
@@ -27714,7 +28434,8 @@ var listOrder = 0;
|
|
|
27714
28434
|
var itemProps = sourceItemData;
|
|
27715
28435
|
if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
|
|
27716
28436
|
itemProps.listIndex = listOrder++;
|
|
27717
|
-
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle
|
|
28437
|
+
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
|
|
28438
|
+
itemProps.type === ItemType.shape) {
|
|
27718
28439
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
|
|
27719
28440
|
var componentPath = _step2.value;
|
|
27720
28441
|
var componentData = componentMap[componentPath.id];
|
|
@@ -27754,8 +28475,10 @@ var listOrder = 0;
|
|
|
27754
28475
|
shapeData = shape;
|
|
27755
28476
|
}
|
|
27756
28477
|
if (shapeData !== undefined) {
|
|
27757
|
-
|
|
27758
|
-
|
|
28478
|
+
if (!("aPoint" in shapeData && "index" in shapeData)) {
|
|
28479
|
+
// @ts-expect-error 类型转换问题
|
|
28480
|
+
renderContent.renderer.shape = getGeometryByShape(shapeData, split);
|
|
28481
|
+
}
|
|
27759
28482
|
}
|
|
27760
28483
|
}
|
|
27761
28484
|
if ("trails" in renderContent && renderContent.trails !== undefined) {
|
|
@@ -27810,13 +28533,18 @@ var listOrder = 0;
|
|
|
27810
28533
|
return CompositionSourceManager;
|
|
27811
28534
|
}();
|
|
27812
28535
|
|
|
27813
|
-
|
|
28536
|
+
/**
|
|
28537
|
+
*
|
|
28538
|
+
*/ var SceneTicking = /*#__PURE__*/ function() {
|
|
27814
28539
|
function SceneTicking() {
|
|
27815
28540
|
this.update = new UpdateTickData();
|
|
27816
28541
|
this.lateUpdate = new LateUpdateTickData();
|
|
27817
28542
|
}
|
|
27818
28543
|
var _proto = SceneTicking.prototype;
|
|
27819
|
-
|
|
28544
|
+
/**
|
|
28545
|
+
*
|
|
28546
|
+
* @param obj
|
|
28547
|
+
*/ _proto.addComponent = function addComponent(obj) {
|
|
27820
28548
|
if (obj.onUpdate !== Component.prototype.onUpdate) {
|
|
27821
28549
|
this.update.addComponent(obj);
|
|
27822
28550
|
}
|
|
@@ -27824,7 +28552,10 @@ var SceneTicking = /*#__PURE__*/ function() {
|
|
|
27824
28552
|
this.lateUpdate.addComponent(obj);
|
|
27825
28553
|
}
|
|
27826
28554
|
};
|
|
27827
|
-
|
|
28555
|
+
/**
|
|
28556
|
+
*
|
|
28557
|
+
* @param obj
|
|
28558
|
+
*/ _proto.removeComponent = function removeComponent(obj) {
|
|
27828
28559
|
if (obj.onUpdate !== Component.prototype.onUpdate) {
|
|
27829
28560
|
this.update.removeComponent(obj);
|
|
27830
28561
|
}
|
|
@@ -27832,7 +28563,9 @@ var SceneTicking = /*#__PURE__*/ function() {
|
|
|
27832
28563
|
this.lateUpdate.removeComponent(obj);
|
|
27833
28564
|
}
|
|
27834
28565
|
};
|
|
27835
|
-
|
|
28566
|
+
/**
|
|
28567
|
+
*
|
|
28568
|
+
*/ _proto.clear = function clear() {
|
|
27836
28569
|
this.update.clear();
|
|
27837
28570
|
this.lateUpdate.clear();
|
|
27838
28571
|
};
|
|
@@ -27923,11 +28656,16 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
27923
28656
|
var _this;
|
|
27924
28657
|
var _scene_jsonScene_renderSettings;
|
|
27925
28658
|
_this = EventEmitter.call(this) || this;
|
|
27926
|
-
|
|
28659
|
+
/**
|
|
28660
|
+
*
|
|
28661
|
+
*/ _this.sceneTicking = new SceneTicking();
|
|
27927
28662
|
/**
|
|
27928
28663
|
* 动画播放速度
|
|
27929
28664
|
*/ _this.speed = 1;
|
|
27930
28665
|
/**
|
|
28666
|
+
* 合成是否结束
|
|
28667
|
+
*/ _this.isEnded = false;
|
|
28668
|
+
/**
|
|
27931
28669
|
* 用于保存与当前合成相关的插件数据
|
|
27932
28670
|
*/ _this.loaderData = {};
|
|
27933
28671
|
/**
|
|
@@ -27949,6 +28687,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
27949
28687
|
* 合成暂停/播放 标识
|
|
27950
28688
|
*/ _this.paused = false;
|
|
27951
28689
|
_this.lastVideoUpdateTime = 0;
|
|
28690
|
+
_this.isEndCalled = false;
|
|
27952
28691
|
var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, event = props.event, width = props.width, height = props.height, handleItemMessage = props.handleItemMessage;
|
|
27953
28692
|
_this.compositionSourceManager = new CompositionSourceManager(scene, renderer.engine);
|
|
27954
28693
|
if (reusable) {
|
|
@@ -28038,7 +28777,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28038
28777
|
* @param visible - 是否可见
|
|
28039
28778
|
*/ _proto.setVisible = function setVisible(visible) {
|
|
28040
28779
|
this.items.forEach(function(item) {
|
|
28041
|
-
item.
|
|
28780
|
+
item.setActive(visible);
|
|
28042
28781
|
});
|
|
28043
28782
|
};
|
|
28044
28783
|
/**
|
|
@@ -28048,7 +28787,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28048
28787
|
return this.speed;
|
|
28049
28788
|
};
|
|
28050
28789
|
_proto.play = function play() {
|
|
28051
|
-
if (this.
|
|
28790
|
+
if (this.isEnded && this.reusable) {
|
|
28052
28791
|
this.restart();
|
|
28053
28792
|
}
|
|
28054
28793
|
if (this.rootComposition.isStartCalled) {
|
|
@@ -28106,16 +28845,15 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28106
28845
|
if (pause) {
|
|
28107
28846
|
this.resume();
|
|
28108
28847
|
}
|
|
28109
|
-
if (!this.rootComposition.isStartCalled) {
|
|
28110
|
-
this.rootComposition.onStart();
|
|
28111
|
-
this.rootComposition.isStartCalled = true;
|
|
28112
|
-
}
|
|
28113
28848
|
this.setSpeed(1);
|
|
28114
28849
|
this.forwardTime(time + this.startTime);
|
|
28115
28850
|
this.setSpeed(speed);
|
|
28116
28851
|
if (pause) {
|
|
28117
28852
|
this.pause();
|
|
28118
28853
|
}
|
|
28854
|
+
this.emit("goto", {
|
|
28855
|
+
time: time
|
|
28856
|
+
});
|
|
28119
28857
|
};
|
|
28120
28858
|
_proto.addItem = function addItem(item) {
|
|
28121
28859
|
this.items.push(item);
|
|
@@ -28139,37 +28877,24 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28139
28877
|
* 重置状态函数
|
|
28140
28878
|
*/ _proto.reset = function reset() {
|
|
28141
28879
|
this.rendererOptions = null;
|
|
28142
|
-
this.
|
|
28880
|
+
this.isEnded = false;
|
|
28881
|
+
this.isEndCalled = false;
|
|
28143
28882
|
this.rootComposition.time = 0;
|
|
28144
28883
|
this.pluginSystem.resetComposition(this, this.renderFrame);
|
|
28145
28884
|
};
|
|
28146
28885
|
_proto.prepareRender = function prepareRender() {
|
|
28147
28886
|
var _this = this;
|
|
28148
28887
|
var frame = this.renderFrame;
|
|
28149
|
-
frame._renderPasses[0].meshes.length = 0;
|
|
28150
28888
|
this.postLoaders.length = 0;
|
|
28151
28889
|
this.pluginSystem.plugins.forEach(function(loader) {
|
|
28152
28890
|
if (loader.prepareRenderFrame(_this, frame)) {
|
|
28153
28891
|
_this.postLoaders.push(loader);
|
|
28154
28892
|
}
|
|
28155
28893
|
});
|
|
28156
|
-
this.gatherRendererComponent(this.rootItem, frame);
|
|
28157
28894
|
this.postLoaders.forEach(function(loader) {
|
|
28158
28895
|
return loader.postProcessFrame(_this, frame);
|
|
28159
28896
|
});
|
|
28160
28897
|
};
|
|
28161
|
-
_proto.gatherRendererComponent = function gatherRendererComponent(vfxItem, renderFrame) {
|
|
28162
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(vfxItem.rendererComponents), _step; !(_step = _iterator()).done;){
|
|
28163
|
-
var rendererComponent = _step.value;
|
|
28164
|
-
if (rendererComponent.isActiveAndEnabled) {
|
|
28165
|
-
renderFrame.addMeshToDefaultRenderPass(rendererComponent);
|
|
28166
|
-
}
|
|
28167
|
-
}
|
|
28168
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(vfxItem.children), _step1; !(_step1 = _iterator1()).done;){
|
|
28169
|
-
var item = _step1.value;
|
|
28170
|
-
this.gatherRendererComponent(item, renderFrame);
|
|
28171
|
-
}
|
|
28172
|
-
};
|
|
28173
28898
|
/**
|
|
28174
28899
|
* 合成更新,针对所有 item 的更新
|
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28175
28900
|
* @param deltaTime - 更新的时间步长
|
|
@@ -28191,12 +28916,18 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
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28191
28916
|
this.sceneTicking.lateUpdate.tick(dt);
|
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28192
28917
|
this.updateCamera();
|
|
28193
28918
|
this.prepareRender();
|
|
28919
|
+
if (this.isEnded && !this.isEndCalled) {
|
|
28920
|
+
this.isEndCalled = true;
|
|
28921
|
+
this.emit("end", {
|
|
28922
|
+
composition: this
|
|
28923
|
+
});
|
|
28924
|
+
}
|
|
28194
28925
|
if (this.shouldDispose()) {
|
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28195
28926
|
this.dispose();
|
|
28196
28927
|
}
|
|
28197
28928
|
};
|
|
28198
28929
|
_proto.shouldDispose = function shouldDispose() {
|
|
28199
|
-
return this.
|
|
28930
|
+
return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
|
|
28200
28931
|
};
|
|
28201
28932
|
_proto.getUpdateTime = function getUpdateTime(t) {
|
|
28202
28933
|
var startTimeInMs = this.startTime * 1000;
|
|
@@ -28287,11 +29018,11 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28287
29018
|
*/ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
|
|
28288
29019
|
if (this.rootComposition.isActiveAndEnabled) {
|
|
28289
29020
|
var localTime = this.time + deltaTime - this.rootItem.start;
|
|
28290
|
-
var
|
|
29021
|
+
var isEnded = false;
|
|
28291
29022
|
var duration = this.rootItem.duration;
|
|
28292
29023
|
var endBehavior = this.rootItem.endBehavior;
|
|
28293
29024
|
if (localTime - duration > 0.001) {
|
|
28294
|
-
|
|
29025
|
+
isEnded = true;
|
|
28295
29026
|
switch(endBehavior){
|
|
28296
29027
|
case EndBehavior.restart:
|
|
28297
29028
|
{
|
|
@@ -28315,11 +29046,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28315
29046
|
}
|
|
28316
29047
|
}
|
|
28317
29048
|
this.rootComposition.time = localTime;
|
|
28318
|
-
|
|
28319
|
-
|
|
28320
|
-
|
|
28321
|
-
|
|
28322
|
-
}
|
|
29049
|
+
// end state changed, handle onEnd flags
|
|
29050
|
+
if (this.isEnded !== isEnded) {
|
|
29051
|
+
if (isEnded) {
|
|
29052
|
+
this.isEnded = true;
|
|
29053
|
+
} else {
|
|
29054
|
+
this.isEnded = false;
|
|
29055
|
+
this.isEndCalled = false;
|
|
29056
|
+
}
|
|
28323
29057
|
}
|
|
28324
29058
|
}
|
|
28325
29059
|
};
|
|
@@ -30645,7 +31379,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
30645
31379
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
30646
31380
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
30647
31381
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
30648
|
-
var version$1 = "2.1.0
|
|
31382
|
+
var version$1 = "2.1.0";
|
|
30649
31383
|
logger.info("Core version: " + version$1 + ".");
|
|
30650
31384
|
|
|
30651
31385
|
var _obj;
|
|
@@ -30681,22 +31415,7 @@ var _obj3;
|
|
|
30681
31415
|
* 必须初始化的 uniform 的 map 对象(THREE 必须在初始化的时候赋值)
|
|
30682
31416
|
*/ var TEXTURE_UNIFORM_MAP = [
|
|
30683
31417
|
"uMaskTex",
|
|
30684
|
-
"
|
|
30685
|
-
"uSampler1",
|
|
30686
|
-
"uSampler2",
|
|
30687
|
-
"uSampler3",
|
|
30688
|
-
"uSampler4",
|
|
30689
|
-
"uSampler5",
|
|
30690
|
-
"uSampler6",
|
|
30691
|
-
"uSampler7",
|
|
30692
|
-
"uSampler8",
|
|
30693
|
-
"uSampler9",
|
|
30694
|
-
"uSampler10",
|
|
30695
|
-
"uSampler11",
|
|
30696
|
-
"uSampler12",
|
|
30697
|
-
"uSampler13",
|
|
30698
|
-
"uSampler14",
|
|
30699
|
-
"uSampler15",
|
|
31418
|
+
"_MainTex",
|
|
30700
31419
|
"uColorOverLifetime",
|
|
30701
31420
|
"uColorOverTrail"
|
|
30702
31421
|
];
|
|
@@ -30727,9 +31446,7 @@ var _obj3;
|
|
|
30727
31446
|
vertex: (_shader_vertex = shader == null ? void 0 : shader.vertex) != null ? _shader_vertex : "",
|
|
30728
31447
|
fragment: (_shader_fragment = shader == null ? void 0 : shader.fragment) != null ? _shader_fragment : ""
|
|
30729
31448
|
});
|
|
30730
|
-
|
|
30731
|
-
_this.uniforms["uSampler" + i] = new THREE.Uniform(null);
|
|
30732
|
-
}
|
|
31449
|
+
_this.uniforms["_MainTex"] = new THREE.Uniform(null);
|
|
30733
31450
|
_this.uniforms["uEditorTransform"] = new THREE.Uniform([
|
|
30734
31451
|
1,
|
|
30735
31452
|
1,
|
|
@@ -32289,8 +33006,8 @@ setMaxSpriteMeshItemCount(8);
|
|
|
32289
33006
|
*/ Mesh.create = function(engine, props) {
|
|
32290
33007
|
return new ThreeMesh(engine, props);
|
|
32291
33008
|
};
|
|
32292
|
-
var version = "2.1.0
|
|
33009
|
+
var version = "2.1.0";
|
|
32293
33010
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
32294
33011
|
|
|
32295
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component,
|
|
33012
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
32296
33013
|
//# sourceMappingURL=index.mjs.map
|