@galacean/effects-threejs 2.1.0-alpha.9 → 2.1.0-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.1.0-alpha.9
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+ * Version: v2.1.0-beta.0
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  */
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  import * as THREE from 'three';
@@ -1220,6 +1220,12 @@ function _inherits(subClass, superClass) {
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  /**
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  * 特效元素
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  */ ItemType["effect"] = "effect";
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+ /**
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+ * 形状元素
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+ */ ItemType["shape"] = "shape";
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+ /**
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+ * 后处理元素
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+ */ ItemType["postProcessVolume"] = "postProcessVolume";
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  /**
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  * 节点元素
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  */ ItemType["node"] = "node";
@@ -1229,6 +1235,9 @@ function _inherits(subClass, superClass) {
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  /**
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  * 音频元素
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  */ ItemType["audio"] = "audio";
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+ /**
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+ * 富文本元素
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+ */ ItemType["richtext"] = "richtext";
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  })(ItemType || (ItemType = {}));
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  /**
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  * 渲染模式
@@ -1604,6 +1613,30 @@ var TextAlignment;
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  */ FontStyle["oblique"] = "oblique";
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  })(FontStyle || (FontStyle = {}));
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+ var BuiltinObjectGUID = {
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+ WhiteTexture: "whitetexture00000000000000000000",
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+ TransparentTexture: "transparenttexture00000000000000000000",
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+ PBRShader: "pbr00000000000000000000000000000",
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+ UnlitShader: "unlit000000000000000000000000000"
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+ };
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+
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+ /**
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+ * 动态换图类型
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+ * @since 1.1.0
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+ */ var BackgroundType;
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+ (function(BackgroundType) {
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+ BackgroundType["video"] = "video";
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+ BackgroundType["image"] = "image";
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+ })(BackgroundType || (BackgroundType = {}));
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+ /**
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+ * 多媒体资源类型
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+ * @since 2.1.0
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+ */ var MultimediaType;
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+ (function(MultimediaType) {
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+ MultimediaType["video"] = "video";
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+ MultimediaType["audio"] = "audio";
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+ })(MultimediaType || (MultimediaType = {}));
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+
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  var DataType;
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  (function(DataType) {
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  DataType["VFXItemData"] = "VFXItemData";
@@ -1614,6 +1647,7 @@ var DataType;
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  DataType["ParticleSystem"] = "ParticleSystem";
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  DataType["InteractComponent"] = "InteractComponent";
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  DataType["CameraController"] = "CameraController";
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+ DataType["PostProcessVolume"] = "PostProcessVolume";
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  DataType["Geometry"] = "Geometry";
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  DataType["Texture"] = "Texture";
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  DataType["AnimationClip"] = "AnimationClip";
@@ -1636,7 +1670,6 @@ var DataType;
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  DataType["SubCompositionPlayableAsset"] = "SubCompositionPlayableAsset";
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  DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
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  DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
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- // FIXME: 先完成ECS的场景转换,后面移到spec中
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  DataType["MeshComponent"] = "MeshComponent";
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  DataType["SkyboxComponent"] = "SkyboxComponent";
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  DataType["LightComponent"] = "LightComponent";
@@ -1647,9 +1680,11 @@ var DataType;
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  DataType["SpineComponent"] = "SpineComponent";
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  DataType["VideoComponent"] = "VideoComponent";
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  DataType["AudioComponent"] = "AudioComponent";
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+ DataType["RichTextComponent"] = "RichTextComponent";
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  // Non-EffectObject
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  DataType["TimelineClip"] = "TimelineClip";
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  })(DataType || (DataType = {}));
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+
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  var GeometryType;
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  (function(GeometryType) {
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  /**
@@ -1734,30 +1769,6 @@ var VertexBufferSemantic;
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  VertexBufferSemantic["TangentBS3"] = "TANGENT_BS3";
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  })(VertexBufferSemantic || (VertexBufferSemantic = {}));
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- var BuiltinObjectGUID = {
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- WhiteTexture: "whitetexture00000000000000000000",
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- TransparentTexture: "transparenttexture00000000000000000000",
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- PBRShader: "pbr00000000000000000000000000000",
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- UnlitShader: "unlit000000000000000000000000000"
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- };
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-
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- /**
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- * 动态换图类型
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- * @since 1.1.0
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- */ var BackgroundType;
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- (function(BackgroundType) {
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- BackgroundType["video"] = "video";
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- BackgroundType["image"] = "image";
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- })(BackgroundType || (BackgroundType = {}));
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- /**
1753
- * 多媒体资源类型
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- * @since 2.1.0
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- */ var MultimediaType;
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- (function(MultimediaType) {
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- MultimediaType["video"] = "video";
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- MultimediaType["audio"] = "audio";
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- })(MultimediaType || (MultimediaType = {}));
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-
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  var index$1 = /*#__PURE__*/Object.freeze({
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  __proto__: null,
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  get RenderLevel () { return RenderLevel; },
@@ -1802,14 +1813,14 @@ var index$1 = /*#__PURE__*/Object.freeze({
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  get TextAlignment () { return TextAlignment; },
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  get TextWeight () { return TextWeight; },
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  get FontStyle () { return FontStyle; },
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+ BuiltinObjectGUID: BuiltinObjectGUID,
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+ get BackgroundType () { return BackgroundType; },
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+ get MultimediaType () { return MultimediaType; },
1805
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  get DataType () { return DataType; },
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  get GeometryType () { return GeometryType; },
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  get VertexFormatType () { return VertexFormatType; },
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  get IndexFormatType () { return IndexFormatType; },
1809
- get VertexBufferSemantic () { return VertexBufferSemantic; },
1810
- BuiltinObjectGUID: BuiltinObjectGUID,
1811
- get BackgroundType () { return BackgroundType; },
1812
- get MultimediaType () { return MultimediaType; }
1823
+ get VertexBufferSemantic () { return VertexBufferSemantic; }
1813
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  });
1814
1825
 
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  function _defineProperties(target, props) {
@@ -1897,15 +1908,23 @@ function getDirectStore(target) {
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  this.engine.addInstance(this);
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  }
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  var _proto = EffectsObject.prototype;
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- _proto.getInstanceId = function getInstanceId() {
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+ /**
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+ *
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+ * @returns
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+ */ _proto.getInstanceId = function getInstanceId() {
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  return this.guid;
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  };
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- _proto.setInstanceId = function setInstanceId(guid) {
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+ /**
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+ *
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+ * @param guid
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+ */ _proto.setInstanceId = function setInstanceId(guid) {
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  this.engine.removeInstance(this.guid);
1905
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  this.guid = guid;
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  this.engine.addInstance(this);
1907
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  };
1908
- _proto.toData = function toData() {};
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+ /**
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+ *
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+ */ _proto.toData = function toData() {};
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  /**
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  * 反序列化函数
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  *
@@ -1915,8 +1934,14 @@ function getDirectStore(target) {
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  this.setInstanceId(data.id);
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  }
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  };
1918
- _proto.dispose = function dispose() {};
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- EffectsObject.is = function is(obj) {
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+ /**
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+ *
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+ */ _proto.dispose = function dispose() {};
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+ /**
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+ *
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+ * @param obj
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+ * @returns
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+ */ EffectsObject.is = function is(obj) {
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  return _instanceof1(obj, EffectsObject) && "guid" in obj;
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  };
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  return EffectsObject;
@@ -1996,7 +2021,7 @@ function getDirectStore(target) {
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  this.onAwake();
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  this.isAwakeCalled = true;
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  }
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- if (item.getVisible() && this.enabled) {
2024
+ if (item.isActive && this.enabled) {
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  this.start();
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  this.enable();
2002
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  }
@@ -2041,7 +2066,7 @@ function getDirectStore(target) {
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  get: /**
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  * 组件是否可以更新,true 更新,false 不更新
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  */ function get() {
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- return this.item.getVisible() && this.enabled;
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+ return this.item.isActive && this.enabled;
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2070
  }
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  },
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  {
@@ -3670,7 +3695,9 @@ Vector3.ZERO = new Vector3(0.0, 0.0, 0.0);
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  */ Vector4.ONE = new Vector4(1.0, 1.0, 1.0, 1.0);
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  Vector4.ZERO = new Vector4(0.0, 0.0, 0.0, 0.0);
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3673
- var MeshComponent = /*#__PURE__*/ function(RendererComponent) {
3698
+ /**
3699
+ * Mesh 组件
3700
+ */ var MeshComponent = /*#__PURE__*/ function(RendererComponent) {
3674
3701
  _inherits(MeshComponent, RendererComponent);
3675
3702
  function MeshComponent() {
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  var _this;
@@ -3680,7 +3707,9 @@ var MeshComponent = /*#__PURE__*/ function(RendererComponent) {
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  */ _this.meshCollider = new MeshCollider();
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  // TODO 点击测试后续抽象一个 Collider 组件
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  _this.getHitTestParams = function(force) {
3683
- var area = _this.getBoundingBox();
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+ var worldMatrix = _this.transform.getWorldMatrix();
3711
+ _this.meshCollider.setGeometry(_this.geometry, worldMatrix);
3712
+ var area = _this.meshCollider.getBoundingBoxData();
3684
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  if (area) {
3685
3714
  return {
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  type: area.type,
@@ -3700,8 +3729,8 @@ var MeshComponent = /*#__PURE__*/ function(RendererComponent) {
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  _proto.getBoundingBox = function getBoundingBox() {
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  var worldMatrix = this.transform.getWorldMatrix();
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  this.meshCollider.setGeometry(this.geometry, worldMatrix);
3703
- var boundingBoxData = this.meshCollider.getBoundingBoxData();
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- return boundingBoxData;
3732
+ var boundingBox = this.meshCollider.getBoundingBox();
3733
+ return boundingBox;
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  };
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  return MeshComponent;
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  }(RendererComponent);
@@ -3739,24 +3768,29 @@ EffectComponent = __decorate([
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  var PostProcessVolume = /*#__PURE__*/ function(Behaviour) {
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  _inherits(PostProcessVolume, Behaviour);
3742
- function PostProcessVolume() {
3771
+ function PostProcessVolume(engine) {
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  var _this;
3744
- _this = Behaviour.apply(this, arguments) || this;
3745
- // Bloom
3746
- _this.bloomEnabled = true;
3747
- _this.threshold = 1.0;
3748
- _this.bloomIntensity = 1.0;
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- // ColorAdjustments
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- _this.brightness = 1.0;
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- _this.saturation = 1.0;
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- _this.contrast = 1.0;
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- // Vignette
3754
- _this.vignetteIntensity = 0.2;
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- _this.vignetteSmoothness = 0.4;
3756
- _this.vignetteRoundness = 1.0;
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- // ToneMapping
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- _this.toneMappingEnabled = true // 1: true, 0: false
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- ;
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+ _this = Behaviour.call(this, engine) || this;
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+ _this.bloom = {
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+ threshold: 0,
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+ intensity: 0,
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+ active: false
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+ };
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+ _this.vignette = {
3780
+ intensity: 0,
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+ smoothness: 0,
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+ roundness: 0,
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+ active: false
3784
+ };
3785
+ _this.tonemapping = {
3786
+ active: false
3787
+ };
3788
+ _this.colorAdjustments = {
3789
+ brightness: 0,
3790
+ saturation: 0,
3791
+ contrast: 0,
3792
+ active: false
3793
+ };
3760
3794
  return _this;
3761
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  }
3762
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  var _proto = PostProcessVolume.prototype;
@@ -3770,36 +3804,18 @@ var PostProcessVolume = /*#__PURE__*/ function(Behaviour) {
3770
3804
  }(Behaviour);
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  __decorate([
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3806
  serialize()
3773
- ], PostProcessVolume.prototype, "bloomEnabled", void 0);
3774
- __decorate([
3775
- serialize()
3776
- ], PostProcessVolume.prototype, "threshold", void 0);
3807
+ ], PostProcessVolume.prototype, "bloom", void 0);
3777
3808
  __decorate([
3778
3809
  serialize()
3779
- ], PostProcessVolume.prototype, "bloomIntensity", void 0);
3810
+ ], PostProcessVolume.prototype, "vignette", void 0);
3780
3811
  __decorate([
3781
3812
  serialize()
3782
- ], PostProcessVolume.prototype, "brightness", void 0);
3813
+ ], PostProcessVolume.prototype, "tonemapping", void 0);
3783
3814
  __decorate([
3784
3815
  serialize()
3785
- ], PostProcessVolume.prototype, "saturation", void 0);
3786
- __decorate([
3787
- serialize()
3788
- ], PostProcessVolume.prototype, "contrast", void 0);
3789
- __decorate([
3790
- serialize()
3791
- ], PostProcessVolume.prototype, "vignetteIntensity", void 0);
3792
- __decorate([
3793
- serialize()
3794
- ], PostProcessVolume.prototype, "vignetteSmoothness", void 0);
3795
- __decorate([
3796
- serialize()
3797
- ], PostProcessVolume.prototype, "vignetteRoundness", void 0);
3798
- __decorate([
3799
- serialize()
3800
- ], PostProcessVolume.prototype, "toneMappingEnabled", void 0);
3816
+ ], PostProcessVolume.prototype, "colorAdjustments", void 0);
3801
3817
  PostProcessVolume = __decorate([
3802
- effectsClass("PostProcessVolume")
3818
+ effectsClass(DataType.PostProcessVolume)
3803
3819
  ], PostProcessVolume);
3804
3820
 
3805
3821
  function _assert_this_initialized(self) {
@@ -6886,6 +6902,7 @@ var MaterialRenderType;
6886
6902
  _this.enabledMacros = {};
6887
6903
  _this.destroyed = false;
6888
6904
  _this.initialized = false;
6905
+ _this.shaderDirty = true;
6889
6906
  if (props) {
6890
6907
  var _props_name = props.name, name = _props_name === void 0 ? "Material" + seed$9++ : _props_name, _props_renderType = props.renderType, renderType = _props_renderType === void 0 ? 0 : _props_renderType, shader = props.shader, uniformSemantics = props.uniformSemantics;
6891
6908
  _this.name = name;
@@ -6913,6 +6930,41 @@ var MaterialRenderType;
6913
6930
  // OVERRIDE
6914
6931
  };
6915
6932
  _create_class(Material, [
6933
+ {
6934
+ key: "shader",
6935
+ get: function get() {
6936
+ return this._shader;
6937
+ },
6938
+ set: function set(value) {
6939
+ if (this._shader === value) {
6940
+ return;
6941
+ }
6942
+ this._shader = value;
6943
+ this.shaderDirty = true;
6944
+ }
6945
+ },
6946
+ {
6947
+ key: "mainTexture",
6948
+ get: /**
6949
+ * 材质的主纹理
6950
+ */ function get() {
6951
+ return this.getTexture("_MainTex");
6952
+ },
6953
+ set: function set(value) {
6954
+ this.setTexture("_MainTex", value);
6955
+ }
6956
+ },
6957
+ {
6958
+ key: "color",
6959
+ get: /**
6960
+ * 材质的主颜色
6961
+ */ function get() {
6962
+ return this.getColor("_Color");
6963
+ },
6964
+ set: function set(value) {
6965
+ this.setColor("_Color", value);
6966
+ }
6967
+ },
6916
6968
  {
6917
6969
  key: "blending",
6918
6970
  set: /******** effects-core 中会调用 引擎必须实现 ***********************/ /**
@@ -10049,7 +10101,7 @@ var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4
10049
10101
 
10050
10102
  var itemVert = "precision highp float;attribute vec2 atlasOffset;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(atlasOffset.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(0.0,texParams.y,texParams.x);vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
10051
10103
 
10052
- var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D uSampler0;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);vec4 texColor=texture2D(uSampler0,vTexCoord.xy);color=blendColor(texColor,vColor,floor(0.5+vParams.y));if(vParams.z==0.&&color.a<0.04){discard;}color.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
10104
+ var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);vec4 texColor=texture2D(_MainTex,vTexCoord.xy);color=blendColor(texColor,vColor,floor(0.5+vParams.y));if(vParams.z==0.&&color.a<0.04){discard;}color.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
10053
10105
 
10054
10106
  var particleFrag = "#version 100\nprecision mediump float;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}\n#define PATICLE_SHADER 1\nvarying float vLife;varying vec2 vTexCoord;varying vec4 vColor;uniform vec3 emissionColor;uniform float emissionIntensity;uniform sampler2D uMaskTex;uniform vec4 uColorParams;uniform vec2 uTexOffset;\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\n#ifdef USE_SPRITE\nvarying vec4 vTexCoordBlend;\n#endif\nvarying float vSeed;\n#ifdef PREVIEW_BORDER\nuniform vec4 uPreviewColor;\n#endif\n#ifdef USE_SPRITE\nvec4 getTextureColor(sampler2D tex,vec2 texCoord){if(vTexCoordBlend.w>0.){return mix(texture2D(tex,texCoord),texture2D(tex,vTexCoordBlend.xy+texCoord),vTexCoordBlend.z);}return texture2D(tex,texCoord);}\n#else\n#define getTextureColor texture2D\n#endif\n#ifndef WEBGL2\n#define round(a) floor(0.5+a)\n#endif\n#ifdef PREVIEW_BORDER\nvoid main(){gl_FragColor=uPreviewColor;}\n#else\nvoid main(){vec4 color=vec4(1.0);vec4 tempColor=vColor;vec2 texOffset=uTexOffset;if(vLife<0.){discard;}if(uColorParams.x>0.0){color=getTextureColor(uMaskTex,vTexCoord);}\n#ifdef COLOR_OVER_LIFETIME\n#ifndef ENABLE_VERTEX_TEXTURE\ntempColor*=texture2D(uColorOverLifetime,vec2(vLife,0.));\n#endif\n#endif\ncolor=blendColor(color,tempColor,round(uColorParams.y));if(color.a<=0.01&&uColorParams.w>0.){float _at=texture2D(uMaskTex,vTexCoord+texOffset).a+texture2D(uMaskTex,vTexCoord+texOffset*-1.).a;if(_at<=0.02){discard;}}vec3 emission=emissionColor*pow(2.0,emissionIntensity);color=vec4(pow(pow(color.rgb,vec3(2.2))+emission,vec3(1.0/2.2)),color.a);gl_FragColor=color;}\n#endif\n";
10055
10107
 
@@ -10280,15 +10332,15 @@ var BloomThresholdPass = /*#__PURE__*/ function(RenderPass) {
10280
10332
  renderer.setFramebuffer(this.framebuffer);
10281
10333
  };
10282
10334
  _proto.execute = function execute(renderer) {
10283
- var _renderer_renderingData_currentFrame_globalVolume;
10335
+ var _renderer_renderingData_currentFrame_globalVolume_bloom, _renderer_renderingData_currentFrame_globalVolume;
10284
10336
  renderer.clear({
10285
10337
  colorAction: TextureStoreAction.clear,
10286
10338
  depthAction: TextureStoreAction.clear,
10287
10339
  stencilAction: TextureStoreAction.clear
10288
10340
  });
10289
10341
  this.screenMesh.material.setTexture("_MainTex", this.mainTexture);
10290
- var _renderer_renderingData_currentFrame_globalVolume_threshold;
10291
- var threshold = (_renderer_renderingData_currentFrame_globalVolume_threshold = (_renderer_renderingData_currentFrame_globalVolume = renderer.renderingData.currentFrame.globalVolume) == null ? void 0 : _renderer_renderingData_currentFrame_globalVolume.threshold) != null ? _renderer_renderingData_currentFrame_globalVolume_threshold : 1.0;
10342
+ var _renderer_renderingData_currentFrame_globalVolume_bloom_threshold;
10343
+ var threshold = (_renderer_renderingData_currentFrame_globalVolume_bloom_threshold = (_renderer_renderingData_currentFrame_globalVolume = renderer.renderingData.currentFrame.globalVolume) == null ? void 0 : (_renderer_renderingData_currentFrame_globalVolume_bloom = _renderer_renderingData_currentFrame_globalVolume.bloom) == null ? void 0 : _renderer_renderingData_currentFrame_globalVolume_bloom.threshold) != null ? _renderer_renderingData_currentFrame_globalVolume_bloom_threshold : 1.0;
10292
10344
  this.screenMesh.material.setFloat("_Threshold", threshold);
10293
10345
  renderer.renderMeshes([
10294
10346
  this.screenMesh
@@ -10501,25 +10553,44 @@ var ToneMappingPass = /*#__PURE__*/ function(RenderPass) {
10501
10553
  depthAction: TextureStoreAction.clear,
10502
10554
  stencilAction: TextureStoreAction.clear
10503
10555
  });
10504
- var _renderer_renderingData_currentFrame_globalVolume;
10505
- var _ref = (_renderer_renderingData_currentFrame_globalVolume = renderer.renderingData.currentFrame.globalVolume) != null ? _renderer_renderingData_currentFrame_globalVolume : {}, _ref_bloomEnabled = _ref.bloomEnabled, bloomEnabled = _ref_bloomEnabled === void 0 ? false : _ref_bloomEnabled, _ref_bloomIntensity = _ref.bloomIntensity, bloomIntensity = _ref_bloomIntensity === void 0 ? 1.0 : _ref_bloomIntensity, _ref_brightness = _ref.brightness, brightness = _ref_brightness === void 0 ? 1.0 : _ref_brightness, _ref_saturation = _ref.saturation, saturation = _ref_saturation === void 0 ? 1.0 : _ref_saturation, _ref_contrast = _ref.contrast, contrast = _ref_contrast === void 0 ? 1.0 : _ref_contrast, _ref_toneMappingEnabled = _ref.toneMappingEnabled, toneMappingEnabled = _ref_toneMappingEnabled === void 0 ? true : _ref_toneMappingEnabled, _ref_vignetteIntensity = _ref.vignetteIntensity, vignetteIntensity = _ref_vignetteIntensity === void 0 ? 0.2 : _ref_vignetteIntensity, _ref_vignetteSmoothness = _ref.vignetteSmoothness, vignetteSmoothness = _ref_vignetteSmoothness === void 0 ? 0.4 : _ref_vignetteSmoothness, _ref_vignetteRoundness = _ref.vignetteRoundness, vignetteRoundness = _ref_vignetteRoundness === void 0 ? 1.0 : _ref_vignetteRoundness;
10556
+ var globalVolume = renderer.renderingData.currentFrame.globalVolume;
10557
+ var bloom = _extends({
10558
+ threshold: 0,
10559
+ intensity: 0,
10560
+ active: false
10561
+ }, globalVolume == null ? void 0 : globalVolume.bloom);
10562
+ var vignette = _extends({
10563
+ intensity: 0,
10564
+ smoothness: 0,
10565
+ roundness: 0,
10566
+ active: false
10567
+ }, globalVolume == null ? void 0 : globalVolume.vignette);
10568
+ var colorAdjustments = _extends({
10569
+ brightness: 0,
10570
+ saturation: 0,
10571
+ contrast: 0,
10572
+ active: false
10573
+ }, globalVolume == null ? void 0 : globalVolume.colorAdjustments);
10574
+ var tonemapping = _extends({
10575
+ active: false
10576
+ }, globalVolume == null ? void 0 : globalVolume.tonemapping);
10506
10577
  this.screenMesh.material.setTexture("_SceneTex", this.sceneTextureHandle.texture);
10507
- this.screenMesh.material.setFloat("_Brightness", brightness);
10508
- this.screenMesh.material.setFloat("_Saturation", saturation);
10509
- this.screenMesh.material.setFloat("_Contrast", contrast);
10510
- this.screenMesh.material.setInt("_UseBloom", Number(bloomEnabled));
10511
- if (bloomEnabled) {
10578
+ this.screenMesh.material.setFloat("_Brightness", Math.pow(2, colorAdjustments.brightness));
10579
+ this.screenMesh.material.setFloat("_Saturation", colorAdjustments.saturation * 0.01 + 1);
10580
+ this.screenMesh.material.setFloat("_Contrast", colorAdjustments.contrast * 0.01 + 1);
10581
+ this.screenMesh.material.setInt("_UseBloom", Number(bloom.active));
10582
+ if (bloom.active) {
10512
10583
  this.screenMesh.material.setTexture("_GaussianTex", this.mainTexture);
10513
- this.screenMesh.material.setFloat("_BloomIntensity", bloomIntensity);
10584
+ this.screenMesh.material.setFloat("_BloomIntensity", bloom.intensity);
10514
10585
  }
10515
- if (vignetteIntensity > 0) {
10516
- this.screenMesh.material.setFloat("_VignetteIntensity", vignetteIntensity);
10517
- this.screenMesh.material.setFloat("_VignetteSmoothness", vignetteSmoothness);
10518
- this.screenMesh.material.setFloat("_VignetteRoundness", vignetteRoundness);
10586
+ if (vignette.intensity > 0) {
10587
+ this.screenMesh.material.setFloat("_VignetteIntensity", vignette.intensity);
10588
+ this.screenMesh.material.setFloat("_VignetteSmoothness", vignette.smoothness);
10589
+ this.screenMesh.material.setFloat("_VignetteRoundness", vignette.roundness);
10519
10590
  this.screenMesh.material.setVector2("_VignetteCenter", new Vector2(0.5, 0.5));
10520
10591
  this.screenMesh.material.setVector3("_VignetteColor", new Vector3(0.0, 0.0, 0.0));
10521
10592
  }
10522
- this.screenMesh.material.setInt("_UseToneMapping", Number(toneMappingEnabled));
10593
+ this.screenMesh.material.setInt("_UseToneMapping", Number(tonemapping.active));
10523
10594
  renderer.renderMeshes([
10524
10595
  this.screenMesh
10525
10596
  ]);
@@ -10559,6 +10630,9 @@ var seed$6 = 1;
10559
10630
  this.renderer = renderer;
10560
10631
  if (postProcessingEnabled) {
10561
10632
  var enableHDR = true;
10633
+ if (!this.renderer.engine.gpuCapability.detail.halfFloatTexture) {
10634
+ throw new Error("Half float texture is not supported.");
10635
+ }
10562
10636
  // 使用HDR浮点纹理,FLOAT在IOS上报错,使用HALF_FLOAT
10563
10637
  var textureType = enableHDR ? glContext.HALF_FLOAT : glContext.UNSIGNED_BYTE;
10564
10638
  attachments = [
@@ -13304,7 +13378,9 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
13304
13378
  return ColorCurve;
13305
13379
  }(ValueGetter);
13306
13380
 
13307
- var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
13381
+ /**
13382
+ * @since 2.1.0
13383
+ */ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
13308
13384
  _inherits(BaseRenderComponent, RendererComponent);
13309
13385
  function BaseRenderComponent(engine) {
13310
13386
  var _this;
@@ -13391,7 +13467,7 @@ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
13391
13467
  * @param texture - 纹理对象
13392
13468
  */ _proto.setTexture = function setTexture(texture) {
13393
13469
  this.renderer.texture = texture;
13394
- this.material.setTexture("uSampler0", texture);
13470
+ this.material.setTexture("_MainTex", texture);
13395
13471
  };
13396
13472
  /**
13397
13473
  * @internal
@@ -13470,51 +13546,60 @@ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
13470
13546
  geometry.setIndexData(indexData);
13471
13547
  geometry.setAttributeData("atlasOffset", attributes.atlasOffset);
13472
13548
  geometry.setDrawCount(data.index.length);
13473
- for(var i = 0; i < textures.length; i++){
13474
- var texture1 = textures[i];
13475
- material.setTexture("uSampler" + i, texture1);
13476
- }
13477
- // FIXME: 内存泄漏的临时方案,后面再调整
13478
- var emptyTexture = this.emptyTexture;
13479
- for(var k = textures.length; k < maxSpriteMeshItemCount; k++){
13480
- material.setTexture("uSampler" + k, emptyTexture);
13481
- }
13549
+ material.setTexture("_MainTex", texture);
13482
13550
  };
13483
13551
  _proto.getItemGeometryData = function getItemGeometryData() {
13484
- this.geometry.setAttributeData("aPos", new Float32Array([
13485
- -0.5,
13486
- 0.5,
13487
- 0,
13488
- -0.5,
13489
- -0.5,
13490
- 0,
13491
- 0.5,
13492
- 0.5,
13493
- 0,
13494
- 0.5,
13495
- -0.5,
13496
- 0
13497
- ]));
13498
- return {
13499
- index: [
13500
- 0,
13501
- 1,
13502
- 2,
13503
- 2,
13504
- 1,
13505
- 3
13506
- ],
13507
- atlasOffset: [
13552
+ var renderer = this.renderer;
13553
+ if (renderer.shape) {
13554
+ var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
13555
+ var point = new Float32Array(aPoint);
13556
+ var position = [];
13557
+ var atlasOffset = [];
13558
+ for(var i = 0; i < point.length; i += 6){
13559
+ atlasOffset.push(aPoint[i + 2], aPoint[i + 3]);
13560
+ position.push(point[i], point[i + 1], 0.0);
13561
+ }
13562
+ this.geometry.setAttributeData("aPos", new Float32Array(position));
13563
+ return {
13564
+ index: index,
13565
+ atlasOffset: atlasOffset
13566
+ };
13567
+ } else {
13568
+ this.geometry.setAttributeData("aPos", new Float32Array([
13569
+ -0.5,
13570
+ 0.5,
13508
13571
  0,
13509
- 1,
13572
+ -0.5,
13573
+ -0.5,
13510
13574
  0,
13575
+ 0.5,
13576
+ 0.5,
13511
13577
  0,
13512
- 1,
13513
- 1,
13514
- 1,
13578
+ 0.5,
13579
+ -0.5,
13515
13580
  0
13516
- ]
13517
- };
13581
+ ]));
13582
+ return {
13583
+ index: [
13584
+ 0,
13585
+ 1,
13586
+ 2,
13587
+ 2,
13588
+ 1,
13589
+ 3
13590
+ ],
13591
+ atlasOffset: [
13592
+ 0,
13593
+ 1,
13594
+ 0,
13595
+ 0,
13596
+ 1,
13597
+ 1,
13598
+ 1,
13599
+ 0
13600
+ ]
13601
+ };
13602
+ }
13518
13603
  };
13519
13604
  _proto.createGeometry = function createGeometry(mode) {
13520
13605
  return Geometry.create(this.engine, {
@@ -13579,7 +13664,7 @@ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
13579
13664
  setBlendMode(material, states.blendMode);
13580
13665
  setMaskMode(material, states.maskMode);
13581
13666
  setSideMode(material, states.side);
13582
- material.shader.shaderData.properties = 'uSampler0("uSampler0",2D) = "white" {}';
13667
+ material.shader.shaderData.properties = '_MainTex("_MainTex",2D) = "white" {}';
13583
13668
  if (!material.hasUniform("_Color")) {
13584
13669
  material.setVector4("_Color", new Vector4(0, 0, 0, 1));
13585
13670
  }
@@ -15147,30 +15232,497 @@ function recursive(x1, y1, x2, y2, x3, y3, x4, y4, points, distanceTolerance, le
15147
15232
  centerX += points[i];
15148
15233
  centerY += points[i + 1];
15149
15234
  }
15150
- centerX /= points.length / 2;
15151
- centerY /= points.length / 2;
15152
- // Set center vertex
15153
- var count = verticesOffset;
15154
- vertices[count * 2] = centerX;
15155
- vertices[count * 2 + 1] = centerY;
15156
- var centerIndex = count++;
15157
- // Set edge vertices and indices
15158
- for(var i1 = 0; i1 < points.length; i1 += 2){
15159
- vertices[count * 2] = points[i1];
15160
- vertices[count * 2 + 1] = points[i1 + 1];
15161
- if (i1 > 0) {
15162
- indices[indicesOffset++] = count;
15163
- indices[indicesOffset++] = centerIndex;
15164
- indices[indicesOffset++] = count - 1;
15235
+ centerX /= points.length / 2;
15236
+ centerY /= points.length / 2;
15237
+ // Set center vertex
15238
+ var count = verticesOffset;
15239
+ vertices[count * 2] = centerX;
15240
+ vertices[count * 2 + 1] = centerY;
15241
+ var centerIndex = count++;
15242
+ // Set edge vertices and indices
15243
+ for(var i1 = 0; i1 < points.length; i1 += 2){
15244
+ vertices[count * 2] = points[i1];
15245
+ vertices[count * 2 + 1] = points[i1 + 1];
15246
+ if (i1 > 0) {
15247
+ indices[indicesOffset++] = count;
15248
+ indices[indicesOffset++] = centerIndex;
15249
+ indices[indicesOffset++] = count - 1;
15250
+ }
15251
+ count++;
15252
+ }
15253
+ // Connect last point to the first edge point
15254
+ indices[indicesOffset++] = centerIndex + 1;
15255
+ indices[indicesOffset++] = centerIndex;
15256
+ indices[indicesOffset++] = count - 1;
15257
+ };
15258
+ return Ellipse;
15259
+ }(ShapePrimitive);
15260
+
15261
+ var StarType;
15262
+ (function(StarType) {
15263
+ StarType[StarType["Star"] = 0] = "Star";
15264
+ StarType[StarType["Polygon"] = 1] = "Polygon";
15265
+ })(StarType || (StarType = {}));
15266
+ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
15267
+ _inherits(PolyStar, ShapePrimitive);
15268
+ function PolyStar(pointCount, outerRadius, innerRadius, outerRoundness, innerRoundness, starType) {
15269
+ if (pointCount === void 0) pointCount = 0;
15270
+ if (outerRadius === void 0) outerRadius = 0;
15271
+ if (innerRadius === void 0) innerRadius = 0;
15272
+ if (outerRoundness === void 0) outerRoundness = 0;
15273
+ if (innerRoundness === void 0) innerRoundness = 0;
15274
+ if (starType === void 0) starType = 0;
15275
+ var _this;
15276
+ _this = ShapePrimitive.call(this) || this;
15277
+ _this.pointCount = pointCount;
15278
+ _this.outerRadius = outerRadius;
15279
+ _this.innerRadius = innerRadius;
15280
+ _this.outerRoundness = outerRoundness;
15281
+ _this.innerRoundness = innerRoundness;
15282
+ _this.starType = starType;
15283
+ _this.v = [];
15284
+ _this.in = [];
15285
+ _this.out = [];
15286
+ return _this;
15287
+ }
15288
+ var _proto = PolyStar.prototype;
15289
+ _proto.clone = function clone() {
15290
+ var polyStar = new PolyStar(this.pointCount, this.outerRadius, this.innerRadius, this.outerRoundness, this.innerRoundness, this.starType);
15291
+ return polyStar;
15292
+ };
15293
+ _proto.copyFrom = function copyFrom(source) {
15294
+ this.pointCount = source.pointCount;
15295
+ this.outerRadius = source.outerRadius;
15296
+ this.innerRadius = source.innerRadius;
15297
+ this.outerRoundness = source.outerRoundness;
15298
+ this.innerRoundness = source.innerRoundness;
15299
+ this.starType = source.starType;
15300
+ };
15301
+ _proto.copyTo = function copyTo(destination) {
15302
+ destination.copyFrom(this);
15303
+ };
15304
+ _proto.build = function build(points) {
15305
+ switch(this.starType){
15306
+ case 0:
15307
+ {
15308
+ this.buildStarPath();
15309
+ break;
15310
+ }
15311
+ case 1:
15312
+ {
15313
+ this.buildPolygonPath();
15314
+ break;
15315
+ }
15316
+ }
15317
+ var smoothness = 1;
15318
+ for(var i = 0; i < this.v.length - 2; i += 2){
15319
+ buildAdaptiveBezier(points, this.v[i], this.v[i + 1], this.out[i], this.out[i + 1], this.in[i + 2], this.in[i + 3], this.v[i + 2], this.v[i + 3], smoothness);
15320
+ }
15321
+ // draw last curve
15322
+ var lastIndex = this.v.length - 1;
15323
+ buildAdaptiveBezier(points, this.v[lastIndex - 1], this.v[lastIndex], this.out[lastIndex - 1], this.out[lastIndex], this.in[0], this.in[1], this.v[0], this.v[1], smoothness);
15324
+ };
15325
+ _proto.triangulate = function triangulate1(points, vertices, verticesOffset, indices, indicesOffset) {
15326
+ var triangles = triangulate([
15327
+ points
15328
+ ]);
15329
+ for(var i = 0; i < triangles.length; i++){
15330
+ vertices[verticesOffset + i] = triangles[i];
15331
+ }
15332
+ var vertexCount = triangles.length / 2;
15333
+ for(var i1 = 0; i1 < vertexCount; i1++){
15334
+ indices[indicesOffset + i1] = i1;
15335
+ }
15336
+ };
15337
+ _proto.buildStarPath = function buildStarPath() {
15338
+ this.v = [];
15339
+ this.in = [];
15340
+ this.out = [];
15341
+ var numPts = Math.floor(this.pointCount) * 2;
15342
+ var angle = Math.PI * 2 / numPts;
15343
+ var longFlag = true;
15344
+ var longRad = this.outerRadius;
15345
+ var shortRad = this.innerRadius;
15346
+ var longRound = this.outerRoundness / 100;
15347
+ var shortRound = this.innerRoundness / 100;
15348
+ var longPerimSegment = 2 * Math.PI * longRad / (numPts * 2);
15349
+ var shortPerimSegment = 2 * Math.PI * shortRad / (numPts * 2);
15350
+ var i;
15351
+ var rad;
15352
+ var roundness;
15353
+ var perimSegment;
15354
+ var currentAng = -Math.PI / 2;
15355
+ var dir = 1;
15356
+ for(i = 0; i < numPts; i++){
15357
+ rad = longFlag ? longRad : shortRad;
15358
+ roundness = longFlag ? longRound : shortRound;
15359
+ perimSegment = longFlag ? longPerimSegment : shortPerimSegment;
15360
+ var x = rad * Math.cos(currentAng);
15361
+ var y = rad * Math.sin(currentAng);
15362
+ var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);
15363
+ var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);
15364
+ var offset = i * 2;
15365
+ this.v[offset] = x;
15366
+ this.v[offset + 1] = y;
15367
+ this.in[offset] = x + ox * perimSegment * roundness * dir;
15368
+ this.in[offset + 1] = y + oy * perimSegment * roundness * dir;
15369
+ this.out[offset] = x - ox * perimSegment * roundness * dir;
15370
+ this.out[offset + 1] = y - oy * perimSegment * roundness * dir;
15371
+ longFlag = !longFlag;
15372
+ currentAng += angle * dir;
15373
+ }
15374
+ };
15375
+ _proto.buildPolygonPath = function buildPolygonPath() {
15376
+ this.v = [];
15377
+ this.in = [];
15378
+ this.out = [];
15379
+ var numPts = Math.floor(this.pointCount);
15380
+ var angle = Math.PI * 2 / numPts;
15381
+ var rad = this.outerRadius;
15382
+ var roundness = this.outerRoundness / 100;
15383
+ var perimSegment = 2 * Math.PI * rad / (numPts * 4);
15384
+ var i;
15385
+ var currentAng = -Math.PI * 0.5;
15386
+ var dir = 1;
15387
+ for(i = 0; i < numPts; i++){
15388
+ var x = rad * Math.cos(currentAng);
15389
+ var y = rad * Math.sin(currentAng);
15390
+ var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);
15391
+ var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);
15392
+ var offset = i * 2;
15393
+ this.v[offset] = x;
15394
+ this.v[offset + 1] = y;
15395
+ this.in[offset] = x + ox * perimSegment * roundness * dir;
15396
+ this.in[offset + 1] = y + oy * perimSegment * roundness * dir;
15397
+ this.out[offset] = x - ox * perimSegment * roundness * dir;
15398
+ this.out[offset + 1] = y - oy * perimSegment * roundness * dir;
15399
+ currentAng += angle * dir;
15400
+ }
15401
+ };
15402
+ return PolyStar;
15403
+ }(ShapePrimitive);
15404
+
15405
+ // const tempPoints = [new Point(), new Point(), new Point(), new Point()];
15406
+ /**
15407
+ * The `Rectangle` object is an area defined by its position, as indicated by its top-left corner
15408
+ * point (`x`, `y`) and by its `width` and its `height`.
15409
+ */ var Rectangle$1 = /*#__PURE__*/ function(ShapePrimitive) {
15410
+ _inherits(Rectangle, ShapePrimitive);
15411
+ function Rectangle(x, y, width, height) {
15412
+ if (x === void 0) x = 0;
15413
+ if (y === void 0) y = 0;
15414
+ if (width === void 0) width = 0;
15415
+ if (height === void 0) height = 0;
15416
+ var _this;
15417
+ _this = ShapePrimitive.call(this) || this;
15418
+ _this.x = Number(x);
15419
+ _this.y = Number(y);
15420
+ _this.width = Number(width);
15421
+ _this.height = Number(height);
15422
+ return _this;
15423
+ }
15424
+ var _proto = Rectangle.prototype;
15425
+ /** Determines whether the Rectangle is empty. */ _proto.isEmpty = function isEmpty() {
15426
+ return this.left === this.right || this.top === this.bottom;
15427
+ };
15428
+ /**
15429
+ * Creates a clone of this Rectangle
15430
+ * @returns a copy of the rectangle
15431
+ */ _proto.clone = function clone() {
15432
+ return new Rectangle(this.x, this.y, this.width, this.height);
15433
+ };
15434
+ /**
15435
+ * Converts a Bounds object to a Rectangle object.
15436
+ * @param bounds - The bounds to copy and convert to a rectangle.
15437
+ * @returns Returns itself.
15438
+ */ // copyFromBounds (bounds: Bounds): this {
15439
+ // this.x = bounds.minX;
15440
+ // this.y = bounds.minY;
15441
+ // this.width = bounds.maxX - bounds.minX;
15442
+ // this.height = bounds.maxY - bounds.minY;
15443
+ // return this;
15444
+ // }
15445
+ /**
15446
+ * Copies another rectangle to this one.
15447
+ * @param rectangle - The rectangle to copy from.
15448
+ * @returns Returns itself.
15449
+ */ _proto.copyFrom = function copyFrom(rectangle) {
15450
+ this.x = rectangle.x;
15451
+ this.y = rectangle.y;
15452
+ this.width = rectangle.width;
15453
+ this.height = rectangle.height;
15454
+ return this;
15455
+ };
15456
+ /**
15457
+ * Copies this rectangle to another one.
15458
+ * @param rectangle - The rectangle to copy to.
15459
+ * @returns Returns given parameter.
15460
+ */ _proto.copyTo = function copyTo(rectangle) {
15461
+ rectangle.copyFrom(this);
15462
+ return rectangle;
15463
+ };
15464
+ /**
15465
+ * Checks whether the x and y coordinates given are contained within this Rectangle
15466
+ * @param x - The X coordinate of the point to test
15467
+ * @param y - The Y coordinate of the point to test
15468
+ * @returns Whether the x/y coordinates are within this Rectangle
15469
+ */ _proto.contains = function contains(x, y) {
15470
+ if (this.width <= 0 || this.height <= 0) {
15471
+ return false;
15472
+ }
15473
+ if (x >= this.x && x < this.x + this.width) {
15474
+ if (y >= this.y && y < this.y + this.height) {
15475
+ return true;
15476
+ }
15477
+ }
15478
+ return false;
15479
+ };
15480
+ /**
15481
+ * Checks whether the x and y coordinates given are contained within this rectangle including the stroke.
15482
+ * @param x - The X coordinate of the point to test
15483
+ * @param y - The Y coordinate of the point to test
15484
+ * @param strokeWidth - The width of the line to check
15485
+ * @returns Whether the x/y coordinates are within this rectangle
15486
+ */ _proto.strokeContains = function strokeContains(x, y, strokeWidth) {
15487
+ var _this = this, width = _this.width, height = _this.height;
15488
+ if (width <= 0 || height <= 0) {
15489
+ return false;
15490
+ }
15491
+ var _x = this.x;
15492
+ var _y = this.y;
15493
+ var outerLeft = _x - strokeWidth / 2;
15494
+ var outerRight = _x + width + strokeWidth / 2;
15495
+ var outerTop = _y - strokeWidth / 2;
15496
+ var outerBottom = _y + height + strokeWidth / 2;
15497
+ var innerLeft = _x + strokeWidth / 2;
15498
+ var innerRight = _x + width - strokeWidth / 2;
15499
+ var innerTop = _y + strokeWidth / 2;
15500
+ var innerBottom = _y + height - strokeWidth / 2;
15501
+ return x >= outerLeft && x <= outerRight && y >= outerTop && y <= outerBottom && !(x > innerLeft && x < innerRight && y > innerTop && y < innerBottom);
15502
+ };
15503
+ /**
15504
+ * Determines whether the `other` Rectangle transformed by `transform` intersects with `this` Rectangle object.
15505
+ * Returns true only if the area of the intersection is >0, this means that Rectangles
15506
+ * sharing a side are not overlapping. Another side effect is that an arealess rectangle
15507
+ * (width or height equal to zero) can't intersect any other rectangle.
15508
+ * @param {Rectangle} other - The Rectangle to intersect with `this`.
15509
+ * @param {Matrix} transform - The transformation matrix of `other`.
15510
+ * @returns {boolean} A value of `true` if the transformed `other` Rectangle intersects with `this`; otherwise `false`.
15511
+ */ // intersects (other: Rectangle, transform?: Matrix4): boolean {
15512
+ // if (!transform) {
15513
+ // const x0 = this.x < other.x ? other.x : this.x;
15514
+ // const x1 = this.right > other.right ? other.right : this.right;
15515
+ // if (x1 <= x0) {
15516
+ // return false;
15517
+ // }
15518
+ // const y0 = this.y < other.y ? other.y : this.y;
15519
+ // const y1 = this.bottom > other.bottom ? other.bottom : this.bottom;
15520
+ // return y1 > y0;
15521
+ // }
15522
+ // const x0 = this.left;
15523
+ // const x1 = this.right;
15524
+ // const y0 = this.top;
15525
+ // const y1 = this.bottom;
15526
+ // if (x1 <= x0 || y1 <= y0) {
15527
+ // return false;
15528
+ // }
15529
+ // const lt = tempPoints[0].set(other.left, other.top);
15530
+ // const lb = tempPoints[1].set(other.left, other.bottom);
15531
+ // const rt = tempPoints[2].set(other.right, other.top);
15532
+ // const rb = tempPoints[3].set(other.right, other.bottom);
15533
+ // if (rt.x <= lt.x || lb.y <= lt.y) {
15534
+ // return false;
15535
+ // }
15536
+ // const s = Math.sign((transform.a * transform.d) - (transform.b * transform.c));
15537
+ // if (s === 0) {
15538
+ // return false;
15539
+ // }
15540
+ // transform.apply(lt, lt);
15541
+ // transform.apply(lb, lb);
15542
+ // transform.apply(rt, rt);
15543
+ // transform.apply(rb, rb);
15544
+ // if (Math.max(lt.x, lb.x, rt.x, rb.x) <= x0
15545
+ // || Math.min(lt.x, lb.x, rt.x, rb.x) >= x1
15546
+ // || Math.max(lt.y, lb.y, rt.y, rb.y) <= y0
15547
+ // || Math.min(lt.y, lb.y, rt.y, rb.y) >= y1) {
15548
+ // return false;
15549
+ // }
15550
+ // const nx = s * (lb.y - lt.y);
15551
+ // const ny = s * (lt.x - lb.x);
15552
+ // const n00 = (nx * x0) + (ny * y0);
15553
+ // const n10 = (nx * x1) + (ny * y0);
15554
+ // const n01 = (nx * x0) + (ny * y1);
15555
+ // const n11 = (nx * x1) + (ny * y1);
15556
+ // if (Math.max(n00, n10, n01, n11) <= (nx * lt.x) + (ny * lt.y)
15557
+ // || Math.min(n00, n10, n01, n11) >= (nx * rb.x) + (ny * rb.y)) {
15558
+ // return false;
15559
+ // }
15560
+ // const mx = s * (lt.y - rt.y);
15561
+ // const my = s * (rt.x - lt.x);
15562
+ // const m00 = (mx * x0) + (my * y0);
15563
+ // const m10 = (mx * x1) + (my * y0);
15564
+ // const m01 = (mx * x0) + (my * y1);
15565
+ // const m11 = (mx * x1) + (my * y1);
15566
+ // if (Math.max(m00, m10, m01, m11) <= (mx * lt.x) + (my * lt.y)
15567
+ // || Math.min(m00, m10, m01, m11) >= (mx * rb.x) + (my * rb.y)) {
15568
+ // return false;
15569
+ // }
15570
+ // return true;
15571
+ // }
15572
+ /**
15573
+ * Pads the rectangle making it grow in all directions.
15574
+ * If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
15575
+ * @param paddingX - The horizontal padding amount.
15576
+ * @param paddingY - The vertical padding amount.
15577
+ * @returns Returns itself.
15578
+ */ _proto.pad = function pad(paddingX, paddingY) {
15579
+ if (paddingX === void 0) paddingX = 0;
15580
+ if (paddingY === void 0) paddingY = paddingX;
15581
+ this.x -= paddingX;
15582
+ this.y -= paddingY;
15583
+ this.width += paddingX * 2;
15584
+ this.height += paddingY * 2;
15585
+ return this;
15586
+ };
15587
+ /**
15588
+ * Fits this rectangle around the passed one.
15589
+ * @param rectangle - The rectangle to fit.
15590
+ * @returns Returns itself.
15591
+ */ _proto.fit = function fit(rectangle) {
15592
+ var x1 = Math.max(this.x, rectangle.x);
15593
+ var x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width);
15594
+ var y1 = Math.max(this.y, rectangle.y);
15595
+ var y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height);
15596
+ this.x = x1;
15597
+ this.width = Math.max(x2 - x1, 0);
15598
+ this.y = y1;
15599
+ this.height = Math.max(y2 - y1, 0);
15600
+ return this;
15601
+ };
15602
+ /**
15603
+ * Enlarges rectangle that way its corners lie on grid
15604
+ * @param resolution - resolution
15605
+ * @param eps - precision
15606
+ * @returns Returns itself.
15607
+ */ _proto.ceil = function ceil(resolution, eps) {
15608
+ if (resolution === void 0) resolution = 1;
15609
+ if (eps === void 0) eps = 0.001;
15610
+ var x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution;
15611
+ var y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution;
15612
+ this.x = Math.floor((this.x + eps) * resolution) / resolution;
15613
+ this.y = Math.floor((this.y + eps) * resolution) / resolution;
15614
+ this.width = x2 - this.x;
15615
+ this.height = y2 - this.y;
15616
+ return this;
15617
+ };
15618
+ /**
15619
+ * Enlarges this rectangle to include the passed rectangle.
15620
+ * @param rectangle - The rectangle to include.
15621
+ * @returns Returns itself.
15622
+ */ _proto.enlarge = function enlarge(rectangle) {
15623
+ var x1 = Math.min(this.x, rectangle.x);
15624
+ var x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width);
15625
+ var y1 = Math.min(this.y, rectangle.y);
15626
+ var y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height);
15627
+ this.x = x1;
15628
+ this.width = x2 - x1;
15629
+ this.y = y1;
15630
+ this.height = y2 - y1;
15631
+ return this;
15632
+ };
15633
+ /**
15634
+ * Returns the framing rectangle of the rectangle as a Rectangle object
15635
+ * @param out - optional rectangle to store the result
15636
+ * @returns The framing rectangle
15637
+ */ _proto.getBounds = function getBounds(out) {
15638
+ out = out || new Rectangle();
15639
+ out.copyFrom(this);
15640
+ return out;
15641
+ };
15642
+ _proto.getX = function getX() {
15643
+ return this.x;
15644
+ };
15645
+ _proto.getY = function getY() {
15646
+ return this.y;
15647
+ };
15648
+ _proto.build = function build(points) {
15649
+ var x = this.x;
15650
+ var y = this.y;
15651
+ var width = this.width;
15652
+ var height = this.height;
15653
+ if (!(width >= 0 && height >= 0)) {
15654
+ return points;
15655
+ }
15656
+ points[0] = x;
15657
+ points[1] = y;
15658
+ points[2] = x + width;
15659
+ points[3] = y;
15660
+ points[4] = x + width;
15661
+ points[5] = y + height;
15662
+ points[6] = x;
15663
+ points[7] = y + height;
15664
+ return points;
15665
+ };
15666
+ _proto.triangulate = function triangulate(points, vertices, verticesOffset, indices, indicesOffset) {
15667
+ var count = 0;
15668
+ var verticesStride = 2;
15669
+ verticesOffset *= verticesStride;
15670
+ vertices[verticesOffset + count] = points[0];
15671
+ vertices[verticesOffset + count + 1] = points[1];
15672
+ count += verticesStride;
15673
+ vertices[verticesOffset + count] = points[2];
15674
+ vertices[verticesOffset + count + 1] = points[3];
15675
+ count += verticesStride;
15676
+ vertices[verticesOffset + count] = points[6];
15677
+ vertices[verticesOffset + count + 1] = points[7];
15678
+ count += verticesStride;
15679
+ vertices[verticesOffset + count] = points[4];
15680
+ vertices[verticesOffset + count + 1] = points[5];
15681
+ count += verticesStride;
15682
+ var verticesIndex = verticesOffset / verticesStride;
15683
+ // triangle 1
15684
+ indices[indicesOffset++] = verticesIndex;
15685
+ indices[indicesOffset++] = verticesIndex + 1;
15686
+ indices[indicesOffset++] = verticesIndex + 2;
15687
+ // triangle 2
15688
+ indices[indicesOffset++] = verticesIndex + 1;
15689
+ indices[indicesOffset++] = verticesIndex + 3;
15690
+ indices[indicesOffset++] = verticesIndex + 2;
15691
+ };
15692
+ _create_class(Rectangle, [
15693
+ {
15694
+ key: "left",
15695
+ get: /** Returns the left edge of the rectangle. */ function get() {
15696
+ return this.x;
15697
+ }
15698
+ },
15699
+ {
15700
+ key: "right",
15701
+ get: /** Returns the right edge of the rectangle. */ function get() {
15702
+ return this.x + this.width;
15703
+ }
15704
+ },
15705
+ {
15706
+ key: "top",
15707
+ get: /** Returns the top edge of the rectangle. */ function get() {
15708
+ return this.y;
15709
+ }
15710
+ },
15711
+ {
15712
+ key: "bottom",
15713
+ get: /** Returns the bottom edge of the rectangle. */ function get() {
15714
+ return this.y + this.height;
15715
+ }
15716
+ }
15717
+ ], [
15718
+ {
15719
+ key: "EMPTY",
15720
+ get: /** A constant empty rectangle. This is a new object every time the property is accessed */ function get() {
15721
+ return new Rectangle(0, 0, 0, 0);
15165
15722
  }
15166
- count++;
15167
15723
  }
15168
- // Connect last point to the first edge point
15169
- indices[indicesOffset++] = centerIndex + 1;
15170
- indices[indicesOffset++] = centerIndex;
15171
- indices[indicesOffset++] = count - 1;
15172
- };
15173
- return Ellipse;
15724
+ ]);
15725
+ return Rectangle;
15174
15726
  }(ShapePrimitive);
15175
15727
 
15176
15728
  var ShapePath = /*#__PURE__*/ function() {
@@ -15204,6 +15756,16 @@ var ShapePath = /*#__PURE__*/ function() {
15204
15756
  this.ellipse(data[0], data[1], data[2], data[3], data[4]);
15205
15757
  break;
15206
15758
  }
15759
+ case "polyStar":
15760
+ {
15761
+ this.polyStar(data[0], data[1], data[2], data[3], data[4], data[5], data[6]);
15762
+ break;
15763
+ }
15764
+ case "rect":
15765
+ {
15766
+ this.rect(data[0], data[1], data[2], data[3], data[4]);
15767
+ break;
15768
+ }
15207
15769
  }
15208
15770
  }
15209
15771
  this.endPoly();
@@ -15244,6 +15806,22 @@ var ShapePath = /*#__PURE__*/ function() {
15244
15806
  this.drawShape(new Ellipse(x, y, radiusX, radiusY), transform);
15245
15807
  return this;
15246
15808
  };
15809
+ _proto.polyStar = function polyStar(pointCount, outerRadius, innerRadius, outerRoundness, innerRoundness, starType, transform) {
15810
+ this.drawShape(new PolyStar(pointCount, outerRadius, innerRadius, outerRoundness, innerRoundness, starType), transform);
15811
+ return this;
15812
+ };
15813
+ /**
15814
+ * Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
15815
+ * @param x - The x-coordinate of the top-left corner of the rectangle.
15816
+ * @param y - The y-coordinate of the top-left corner of the rectangle.
15817
+ * @param w - The width of the rectangle.
15818
+ * @param h - The height of the rectangle.
15819
+ * @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
15820
+ * @returns The instance of the current object for chaining.
15821
+ */ _proto.rect = function rect(x, y, w, h, transform) {
15822
+ this.drawShape(new Rectangle$1(x, y, w, h), transform);
15823
+ return this;
15824
+ };
15247
15825
  /**
15248
15826
  * Draws a given shape on the canvas.
15249
15827
  * This is a generic method that can draw any type of shape specified by the `ShapePrimitive` parameter.
@@ -15400,6 +15978,22 @@ var GraphicsPath = /*#__PURE__*/ function() {
15400
15978
  this.dirty = true;
15401
15979
  return this;
15402
15980
  };
15981
+ _proto.polyStar = function polyStar(pointCount, outerRadius, innerRadius, outerRoundness, innerRoundness, starType, transform) {
15982
+ this.instructions.push({
15983
+ action: "polyStar",
15984
+ data: [
15985
+ pointCount,
15986
+ outerRadius,
15987
+ innerRadius,
15988
+ outerRoundness,
15989
+ innerRoundness,
15990
+ starType,
15991
+ transform
15992
+ ]
15993
+ });
15994
+ this.dirty = true;
15995
+ return this;
15996
+ };
15403
15997
  _proto.clear = function clear() {
15404
15998
  this.instructions.length = 0;
15405
15999
  this.dirty = true;
@@ -15477,7 +16071,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15477
16071
  };
15478
16072
  _this.material = Material.create(engine, materialProps);
15479
16073
  _this.material.setColor("_Color", new Color(1, 1, 1, 1));
15480
- _this.material.depthMask = true;
16074
+ _this.material.depthMask = false;
15481
16075
  _this.material.depthTest = true;
15482
16076
  _this.material.blending = true;
15483
16077
  }
@@ -15542,16 +16136,18 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15542
16136
  };
15543
16137
  _proto.buildPath = function buildPath(data) {
15544
16138
  this.path.clear();
15545
- switch(data.type){
16139
+ var shapeData = data;
16140
+ switch(shapeData.type){
15546
16141
  case 0:
15547
16142
  {
15548
- var customData = data;
15549
- var points = customData.param.points;
15550
- var easingIns = customData.param.easingIn;
15551
- var easingOuts = customData.param.easingOut;
16143
+ var customData = shapeData;
16144
+ var points = customData.points;
16145
+ var easingIns = customData.easingIns;
16146
+ var easingOuts = customData.easingOuts;
15552
16147
  this.curveValues = [];
15553
- for(var _iterator = _create_for_of_iterator_helper_loose(customData.param.shapes), _step; !(_step = _iterator()).done;){
16148
+ for(var _iterator = _create_for_of_iterator_helper_loose(customData.shapes), _step; !(_step = _iterator()).done;){
15554
16149
  var shape = _step.value;
16150
+ this.setFillColor(shape.fill);
15555
16151
  var indices = shape.indexes;
15556
16152
  for(var i = 1; i < indices.length; i++){
15557
16153
  var pointIndex = indices[i];
@@ -15581,45 +16177,206 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15581
16177
  }
15582
16178
  case 2:
15583
16179
  {
15584
- var ellipseData = data;
15585
- var ellipseParam = ellipseData.param;
15586
- this.path.ellipse(0, 0, ellipseParam.xRadius, ellipseParam.yRadius);
16180
+ var ellipseData = shapeData;
16181
+ this.path.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
16182
+ this.setFillColor(ellipseData.fill);
16183
+ break;
16184
+ }
16185
+ case 1:
16186
+ {
16187
+ var rectangleData = shapeData;
16188
+ this.path.rect(-rectangleData.width / 2, rectangleData.height / 2, rectangleData.width, rectangleData.height);
16189
+ this.setFillColor(rectangleData.fill);
16190
+ break;
16191
+ }
16192
+ case 4:
16193
+ {
16194
+ var starData = shapeData;
16195
+ this.path.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
16196
+ this.setFillColor(starData.fill);
16197
+ break;
16198
+ }
16199
+ case 3:
16200
+ {
16201
+ var polygonData = shapeData;
16202
+ this.path.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
16203
+ this.setFillColor(polygonData.fill);
15587
16204
  break;
15588
16205
  }
15589
16206
  }
15590
16207
  };
16208
+ _proto.setFillColor = function setFillColor(fill) {
16209
+ if (fill) {
16210
+ var color = fill.color;
16211
+ this.material.setColor("_Color", new Color(color.r, color.g, color.b, color.a));
16212
+ }
16213
+ };
15591
16214
  _proto.fromData = function fromData(data) {
15592
16215
  MeshComponent.prototype.fromData.call(this, data);
15593
16216
  this.data = data;
16217
+ var material = this.material;
16218
+ //@ts-expect-error // TODO 新版蒙版上线后重构
16219
+ material.stencilRef = data.renderer.mask !== undefined ? [
16220
+ data.renderer.mask,
16221
+ data.renderer.mask
16222
+ ] : undefined;
16223
+ //@ts-expect-error // TODO 新版蒙版上线后重构
16224
+ setMaskMode(material, data.renderer.maskMode);
15594
16225
  };
15595
16226
  return ShapeComponent;
15596
16227
  }(MeshComponent);
15597
16228
  ShapeComponent = __decorate([
15598
16229
  effectsClass("ShapeComponent")
15599
16230
  ], ShapeComponent);
15600
- var ComponentShapeType;
15601
- (function(ComponentShapeType) {
16231
+ var ShapePrimitiveType;
16232
+ (function(ShapePrimitiveType) {
15602
16233
  /**
15603
16234
  * 自定义图形
15604
- */ ComponentShapeType[ComponentShapeType["CUSTOM"] = 0] = "CUSTOM";
16235
+ */ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
15605
16236
  /**
15606
16237
  * 矩形
15607
- */ ComponentShapeType[ComponentShapeType["RECTANGLE"] = 1] = "RECTANGLE";
16238
+ */ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
15608
16239
  /**
15609
16240
  * 椭圆
15610
- */ ComponentShapeType[ComponentShapeType["ELLIPSE"] = 2] = "ELLIPSE";
16241
+ */ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
15611
16242
  /**
15612
16243
  * 多边形
15613
- */ ComponentShapeType[ComponentShapeType["POLYGON"] = 3] = "POLYGON";
16244
+ */ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
15614
16245
  /**
15615
16246
  * 星形
15616
- */ ComponentShapeType[ComponentShapeType["STAR"] = 4] = "STAR";
15617
- })(ComponentShapeType || (ComponentShapeType = {}));
16247
+ */ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
16248
+ })(ShapePrimitiveType || (ShapePrimitiveType = {}));
15618
16249
  var ShapeConnectType;
15619
16250
  (function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
15620
16251
  var ShapePointType;
15621
16252
  (function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
15622
16253
 
16254
+ var Fake3DComponent = /*#__PURE__*/ function(Component) {
16255
+ _inherits(Fake3DComponent, Component);
16256
+ function Fake3DComponent() {
16257
+ var _this;
16258
+ _this = Component.apply(this, arguments) || this;
16259
+ _this.loop = false;
16260
+ _this.amountOfMotion = 1.0;
16261
+ _this.animationLength = 2.0;
16262
+ _this.mode = 1;
16263
+ _this.startPositionX = 0;
16264
+ _this.startPositionY = 0;
16265
+ _this.startPositionZ = 0;
16266
+ _this.endPositionX = 0;
16267
+ _this.endPositionY = 0;
16268
+ _this.endPositionZ = 0;
16269
+ _this.amplitudeX = 0;
16270
+ _this.amplitudeY = 0;
16271
+ _this.amplitudeZ = 0;
16272
+ _this.phaseX = 0;
16273
+ _this.phaseY = 0;
16274
+ _this.phaseZ = 0;
16275
+ return _this;
16276
+ }
16277
+ var _proto = Fake3DComponent.prototype;
16278
+ _proto.onStart = function onStart() {
16279
+ this.effectComponent = this.item.getComponent(EffectComponent);
16280
+ };
16281
+ _proto.onUpdate = function onUpdate(dt) {
16282
+ this.updateFake3D();
16283
+ };
16284
+ _proto.updateFake3D = function updateFake3D() {
16285
+ if (!this.effectComponent) {
16286
+ return;
16287
+ }
16288
+ var time = this.item.time % this.animationLength / this.animationLength;
16289
+ var _PosX = 0;
16290
+ var _PosY = 0;
16291
+ var _PosZ = 0;
16292
+ switch(this.mode){
16293
+ case 0:
16294
+ {
16295
+ var PI = Math.PI;
16296
+ _PosX = Math.sin(2.0 * PI * (time + this.phaseX)) * this.amplitudeX;
16297
+ _PosY = Math.sin(2.0 * PI * (time + this.phaseY)) * this.amplitudeY;
16298
+ _PosZ = Math.sin(2.0 * PI * (time + this.phaseZ)) * this.amplitudeZ;
16299
+ break;
16300
+ }
16301
+ case 1:
16302
+ {
16303
+ var localTime = time;
16304
+ if (this.loop) {
16305
+ if (localTime > 0.5) {
16306
+ localTime = 1 - localTime;
16307
+ }
16308
+ localTime *= 2;
16309
+ }
16310
+ _PosX = this.startPositionX * (1 - localTime) + localTime * this.endPositionX;
16311
+ _PosY = this.startPositionY * (1 - localTime) + localTime * this.endPositionY;
16312
+ _PosZ = this.startPositionZ * (1 - localTime) + localTime * this.endPositionZ;
16313
+ break;
16314
+ }
16315
+ }
16316
+ var material = this.effectComponent.material;
16317
+ material.setFloat("_PosX", _PosX * this.amountOfMotion);
16318
+ material.setFloat("_PosY", _PosY * this.amountOfMotion);
16319
+ material.setFloat("_PosZ", _PosZ * this.amountOfMotion);
16320
+ };
16321
+ return Fake3DComponent;
16322
+ }(Component);
16323
+ __decorate([
16324
+ serialize()
16325
+ ], Fake3DComponent.prototype, "loop", void 0);
16326
+ __decorate([
16327
+ serialize()
16328
+ ], Fake3DComponent.prototype, "amountOfMotion", void 0);
16329
+ __decorate([
16330
+ serialize()
16331
+ ], Fake3DComponent.prototype, "animationLength", void 0);
16332
+ __decorate([
16333
+ serialize()
16334
+ ], Fake3DComponent.prototype, "mode", void 0);
16335
+ __decorate([
16336
+ serialize()
16337
+ ], Fake3DComponent.prototype, "startPositionX", void 0);
16338
+ __decorate([
16339
+ serialize()
16340
+ ], Fake3DComponent.prototype, "startPositionY", void 0);
16341
+ __decorate([
16342
+ serialize()
16343
+ ], Fake3DComponent.prototype, "startPositionZ", void 0);
16344
+ __decorate([
16345
+ serialize()
16346
+ ], Fake3DComponent.prototype, "endPositionX", void 0);
16347
+ __decorate([
16348
+ serialize()
16349
+ ], Fake3DComponent.prototype, "endPositionY", void 0);
16350
+ __decorate([
16351
+ serialize()
16352
+ ], Fake3DComponent.prototype, "endPositionZ", void 0);
16353
+ __decorate([
16354
+ serialize()
16355
+ ], Fake3DComponent.prototype, "amplitudeX", void 0);
16356
+ __decorate([
16357
+ serialize()
16358
+ ], Fake3DComponent.prototype, "amplitudeY", void 0);
16359
+ __decorate([
16360
+ serialize()
16361
+ ], Fake3DComponent.prototype, "amplitudeZ", void 0);
16362
+ __decorate([
16363
+ serialize()
16364
+ ], Fake3DComponent.prototype, "phaseX", void 0);
16365
+ __decorate([
16366
+ serialize()
16367
+ ], Fake3DComponent.prototype, "phaseY", void 0);
16368
+ __decorate([
16369
+ serialize()
16370
+ ], Fake3DComponent.prototype, "phaseZ", void 0);
16371
+ Fake3DComponent = __decorate([
16372
+ effectsClass("Fake3DComponent")
16373
+ ], Fake3DComponent);
16374
+ var Fake3DAnimationMode;
16375
+ (function(Fake3DAnimationMode) {
16376
+ Fake3DAnimationMode[Fake3DAnimationMode["Circular"] = 0] = "Circular";
16377
+ Fake3DAnimationMode[Fake3DAnimationMode["Linear"] = 1] = "Linear";
16378
+ })(Fake3DAnimationMode || (Fake3DAnimationMode = {}));
16379
+
15623
16380
  var CameraController = /*#__PURE__*/ function(Behaviour) {
15624
16381
  _inherits(CameraController, Behaviour);
15625
16382
  function CameraController(engine, props) {
@@ -15990,8 +16747,8 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
15990
16747
  0
15991
16748
  ]
15992
16749
  };
16750
+ _this.duringPlay = false;
15993
16751
  /** 是否响应点击和拖拽交互事件 */ _this._interactive = true;
15994
- _this.hasBeenAddedToComposition = false;
15995
16752
  _this.getHitTestParams = function(force) {
15996
16753
  if (!_this.clickable) {
15997
16754
  return;
@@ -16028,7 +16785,6 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
16028
16785
  ];
16029
16786
  };
16030
16787
  _proto.onStart = function onStart() {
16031
- var _this = this;
16032
16788
  var options = this.item.props.content.options;
16033
16789
  var env = this.item.engine.renderer.env;
16034
16790
  var composition = this.item.composition;
@@ -16052,32 +16808,35 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
16052
16808
  this.materials = this.previewContent.mesh.materials;
16053
16809
  }
16054
16810
  this.item.getHitTestParams = this.getHitTestParams;
16055
- this.item.onEnd = function() {
16056
- if (_this.item && _this.item.composition) {
16057
- var _this_previewContent;
16058
- _this.item.composition.removeInteractiveItem(_this.item, _this.item.props.content.options.type);
16059
- _this.clickable = false;
16060
- _this.hasBeenAddedToComposition = false;
16061
- (_this_previewContent = _this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
16062
- _this.endDragTarget();
16811
+ };
16812
+ _proto.onDisable = function onDisable() {
16813
+ if (this.item && this.item.composition) {
16814
+ var _this_previewContent;
16815
+ if (this.duringPlay && !this.item.transform.getValid()) {
16816
+ this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
16817
+ this.duringPlay = false;
16063
16818
  }
16064
- };
16819
+ this.clickable = false;
16820
+ (_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
16821
+ this.endDragTarget();
16822
+ }
16823
+ };
16824
+ _proto.onEnable = function onEnable() {
16825
+ var type = this.interactData.options.type;
16826
+ if (type === InteractType.CLICK) {
16827
+ this.clickable = true;
16828
+ }
16065
16829
  };
16066
16830
  _proto.onUpdate = function onUpdate(dt) {
16067
16831
  var _this_previewContent;
16068
- if (!this.isActiveAndEnabled) {
16069
- return;
16070
- }
16071
- (_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.updateMesh();
16072
- if (!this.hasBeenAddedToComposition && this.item.composition) {
16073
- var type = this.interactData.options.type;
16074
- if (type === InteractType.CLICK) {
16075
- this.clickable = true;
16076
- }
16832
+ this.duringPlay = true;
16833
+ // trigger messageBegin when item enter
16834
+ if (this.item.time > 0 && this.item.time - dt / 1000 <= 0) {
16835
+ var _this_item_composition;
16077
16836
  var options = this.item.props.content.options;
16078
- this.item.composition.addInteractiveItem(this.item, options.type);
16079
- this.hasBeenAddedToComposition = true;
16837
+ (_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.addInteractiveItem(this.item, options.type);
16080
16838
  }
16839
+ (_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.updateMesh();
16081
16840
  if (!this.dragEvent || !this.bouncingArg) {
16082
16841
  return;
16083
16842
  }
@@ -16245,7 +17004,9 @@ function shouldIgnoreBouncing(arg, mul) {
16245
17004
  return arg && Math.abs(arg.vx || 0) < threshold && Math.abs(arg.vy || 0) < threshold;
16246
17005
  }
16247
17006
 
16248
- var MeshCollider = /*#__PURE__*/ function() {
17007
+ /**
17008
+ *
17009
+ */ var MeshCollider = /*#__PURE__*/ function() {
16249
17010
  function MeshCollider() {
16250
17011
  this.triangles = [];
16251
17012
  }
@@ -16253,6 +17014,38 @@ var MeshCollider = /*#__PURE__*/ function() {
16253
17014
  _proto.getBoundingBoxData = function getBoundingBoxData() {
16254
17015
  return this.boundingBoxData;
16255
17016
  };
17017
+ _proto.getBoundingBox = function getBoundingBox() {
17018
+ var maxX = -Number.MAX_VALUE;
17019
+ var maxY = -Number.MAX_VALUE;
17020
+ var minX = Number.MAX_VALUE;
17021
+ var minY = Number.MAX_VALUE;
17022
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.boundingBoxData.area), _step; !(_step = _iterator()).done;){
17023
+ var triangle = _step.value;
17024
+ maxX = Math.max(triangle.p0.x, triangle.p1.x, triangle.p2.x, maxX);
17025
+ maxY = Math.max(triangle.p0.y, triangle.p1.y, triangle.p2.y, maxY);
17026
+ minX = Math.min(triangle.p0.x, triangle.p1.x, triangle.p2.x, minX);
17027
+ minY = Math.min(triangle.p0.y, triangle.p1.y, triangle.p2.y, minY);
17028
+ }
17029
+ var area = [];
17030
+ var point0 = new Vector3(minX, maxY, 0);
17031
+ var point1 = new Vector3(maxX, maxY, 0);
17032
+ var point2 = new Vector3(maxX, minY, 0);
17033
+ var point3 = new Vector3(minX, minY, 0);
17034
+ area.push({
17035
+ p0: point0,
17036
+ p1: point1,
17037
+ p2: point2
17038
+ });
17039
+ area.push({
17040
+ p0: point0,
17041
+ p1: point2,
17042
+ p2: point3
17043
+ });
17044
+ return {
17045
+ type: HitTestType.triangle,
17046
+ area: area
17047
+ };
17048
+ };
16256
17049
  _proto.setGeometry = function setGeometry(geometry, worldMatrix) {
16257
17050
  if (this.geometry !== geometry) {
16258
17051
  this.triangles = this.geometryToTriangles(geometry);
@@ -16457,6 +17250,7 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
16457
17250
  if (inputCount === void 0) inputCount = 0;
16458
17251
  this.onPlayablePlayFlag = true;
16459
17252
  this.onPlayablePauseFlag = false;
17253
+ this.duration = 0;
16460
17254
  this.destroyed = false;
16461
17255
  this.inputs = [];
16462
17256
  this.inputOuputPorts = [];
@@ -16549,6 +17343,12 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
16549
17343
  _proto.getTime = function getTime() {
16550
17344
  return this.time;
16551
17345
  };
17346
+ _proto.setDuration = function setDuration(duration) {
17347
+ this.duration = duration;
17348
+ };
17349
+ _proto.getDuration = function getDuration() {
17350
+ return this.duration;
17351
+ };
16552
17352
  _proto.getPlayState = function getPlayState() {
16553
17353
  return this.playState;
16554
17354
  };
@@ -16700,7 +17500,9 @@ var PlayableTraversalMode;
16700
17500
  var tempQuat$1 = new Quaternion();
16701
17501
  var seed$4 = 1;
16702
17502
  // TODO 继承 Component
16703
- var Transform = /*#__PURE__*/ function() {
17503
+ /**
17504
+ *
17505
+ */ var Transform = /*#__PURE__*/ function() {
16704
17506
  function Transform(props, parent) {
16705
17507
  if (props === void 0) props = {};
16706
17508
  this.taggedProperties = {};
@@ -17165,7 +17967,11 @@ var Transform = /*#__PURE__*/ function() {
17165
17967
  return Transform;
17166
17968
  }();
17167
17969
 
17168
- var EventEmitter = function EventEmitter() {
17970
+ /**
17971
+ *
17972
+ */ /**
17973
+ * 事件监听器
17974
+ */ var EventEmitter = function EventEmitter() {
17169
17975
  var _this = this;
17170
17976
  var _this1 = this;
17171
17977
  this.listeners = {};
@@ -17259,17 +18065,15 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17259
18065
  /**
17260
18066
  * 元素动画结束时行为(如何处理元素)
17261
18067
  */ _this.endBehavior = EndBehavior.forward;
17262
- /**
17263
- * 元素是否可用
17264
- */ _this.ended = false;
17265
- _this.reusable = false;
17266
18068
  _this.type = ItemType.base;
17267
18069
  _this.isDuringPlay = false;
17268
18070
  _this.components = [];
17269
18071
  _this.rendererComponents = [];
17270
18072
  /**
17271
- * 元素可见性,该值的改变会触发 `handleVisibleChanged` 回调
17272
- * @protected
18073
+ * 元素是否激活
18074
+ */ _this.active = true;
18075
+ /**
18076
+ * 元素组件是否显示,用于批量开关元素组件
17273
18077
  */ _this.visible = true;
17274
18078
  /**
17275
18079
  * 元素动画的速度
@@ -17400,12 +18204,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17400
18204
  }
17401
18205
  };
17402
18206
  /**
17403
- * 元素动画结束播放时回调函数
17404
- * @override
17405
- */ _proto.onEnd = function onEnd() {
17406
- // OVERRIDE
17407
- };
17408
- /**
17409
18207
  * 通过指定 r、g、b、a 值设置元素的颜色
17410
18208
  * @param {number} r
17411
18209
  * @param {number} g
@@ -17418,17 +18216,27 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17418
18216
  * @param opacity - 透明度值,范围 [0,1]
17419
18217
  */ _proto.setOpacity = function setOpacity(opacity) {};
17420
18218
  /**
17421
- * 获取元素显隐属性
17422
- */ _proto.getVisible = function getVisible() {
17423
- return this.visible;
18219
+ * 激活或停用 VFXItem
18220
+ */ _proto.setActive = function setActive(value) {
18221
+ if (this.active !== value) {
18222
+ this.active = !!value;
18223
+ this.onActiveChanged();
18224
+ }
17424
18225
  };
17425
18226
  /**
17426
- * 设置元素显隐属性 会触发 `handleVisibleChanged` 回调
18227
+ * 设置元素的显隐,该设置会批量开关元素组件
17427
18228
  */ _proto.setVisible = function setVisible(visible) {
17428
- if (this.visible !== visible) {
17429
- this.visible = !!visible;
17430
- this.onActiveChanged();
18229
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
18230
+ var component = _step.value;
18231
+ component.enabled = visible;
17431
18232
  }
18233
+ this.visible = visible;
18234
+ };
18235
+ /**
18236
+ * 元素组件显隐状态
18237
+ * @deprecated use isVisible instead
18238
+ */ _proto.getVisible = function getVisible() {
18239
+ return this.visible;
17432
18240
  };
17433
18241
  /**
17434
18242
  * 获取元素变换包括位置、旋转、缩放
@@ -17510,14 +18318,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17510
18318
  this.transform.assignWorldTRS(pos);
17511
18319
  return pos;
17512
18320
  };
17513
- /**
17514
- * 是否到达元素的结束时间
17515
- * @param now
17516
- * @returns
17517
- */ _proto.isEnded = function isEnded(now) {
17518
- // at least 1 ms
17519
- return now - this.duration > 0.001;
17520
- };
17521
18321
  _proto.find = function find(name) {
17522
18322
  var _queue;
17523
18323
  if (this.name === name) {
@@ -17541,7 +18341,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17541
18341
  * @internal
17542
18342
  */ _proto.beginPlay = function beginPlay() {
17543
18343
  this.isDuringPlay = true;
17544
- if (this.composition && this.visible && !this.isEnabled) {
18344
+ if (this.composition && this.active && !this.isEnabled) {
17545
18345
  this.onEnable();
17546
18346
  }
17547
18347
  for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
@@ -17725,25 +18525,54 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17725
18525
  // }
17726
18526
  // }
17727
18527
  };
17728
- VFXItem.isComposition = function isComposition(item) {
18528
+ /**
18529
+ *
18530
+ * @param item
18531
+ * @returns
18532
+ */ VFXItem.isComposition = function isComposition(item) {
17729
18533
  return item.type === ItemType.composition;
17730
18534
  };
17731
- VFXItem.isSprite = function isSprite(item) {
18535
+ /**
18536
+ *
18537
+ * @param item
18538
+ * @returns
18539
+ */ VFXItem.isSprite = function isSprite(item) {
17732
18540
  return item.type === ItemType.sprite;
17733
18541
  };
17734
- VFXItem.isParticle = function isParticle(item) {
18542
+ /**
18543
+ *
18544
+ * @param item
18545
+ * @returns
18546
+ */ VFXItem.isParticle = function isParticle(item) {
17735
18547
  return item.type === ItemType.particle;
17736
18548
  };
17737
- VFXItem.isNull = function isNull(item) {
18549
+ /**
18550
+ *
18551
+ * @param item
18552
+ * @returns
18553
+ */ VFXItem.isNull = function isNull(item) {
17738
18554
  return item.type === ItemType.null;
17739
18555
  };
17740
- VFXItem.isTree = function isTree(item) {
18556
+ /**
18557
+ *
18558
+ * @param item
18559
+ * @returns
18560
+ */ VFXItem.isTree = function isTree(item) {
17741
18561
  return item.type === ItemType.tree;
17742
18562
  };
17743
- VFXItem.isCamera = function isCamera(item) {
18563
+ /**
18564
+ *
18565
+ * @param item
18566
+ * @returns
18567
+ */ VFXItem.isCamera = function isCamera(item) {
17744
18568
  return item.type === ItemType.camera;
17745
18569
  };
17746
- VFXItem.isAncestor = function isAncestor(ancestorCandidate, descendantCandidate) {
18570
+ /**
18571
+ *
18572
+ * @param ancestorCandidate
18573
+ * @param descendantCandidate
18574
+ * @returns
18575
+ */ VFXItem.isAncestor = function isAncestor(ancestorCandidate, descendantCandidate) {
17747
18576
  var current = descendantCandidate.parent;
17748
18577
  while(current){
17749
18578
  if (current === ancestorCandidate) {
@@ -17788,6 +18617,22 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17788
18617
  }
17789
18618
  }
17790
18619
  }
18620
+ },
18621
+ {
18622
+ key: "isActive",
18623
+ get: /**
18624
+ * 当前 VFXItem 是否激活
18625
+ */ function get() {
18626
+ return this.active;
18627
+ }
18628
+ },
18629
+ {
18630
+ key: "isVisible",
18631
+ get: /**
18632
+ * 元素组件显隐状态
18633
+ */ function get() {
18634
+ return this.visible;
18635
+ }
17791
18636
  }
17792
18637
  ]);
17793
18638
  return VFXItem;
@@ -22552,6 +23397,7 @@ var TrackAsset = /*#__PURE__*/ function(PlayableAsset) {
22552
23397
  for(var _iterator = _create_for_of_iterator_helper_loose(timelineClips), _step; !(_step = _iterator()).done;){
22553
23398
  var timelineClip = _step.value;
22554
23399
  var clipPlayable = this.createClipPlayable(graph, timelineClip);
23400
+ clipPlayable.setDuration(timelineClip.duration);
22555
23401
  var clip = new RuntimeClip(timelineClip, clipPlayable, mixer, this);
22556
23402
  runtimeClips.push(clip);
22557
23403
  mixer.addInput(clipPlayable, 0);
@@ -22655,14 +23501,6 @@ var RuntimeClip = /*#__PURE__*/ function() {
22655
23501
  this.playable.setTime(clipTime);
22656
23502
  // 判断动画是否结束
22657
23503
  if (ended) {
22658
- if (_instanceof1(boundObject, VFXItem) && !boundObject.ended) {
22659
- boundObject.ended = true;
22660
- boundObject.onEnd();
22661
- if (!boundObject.compositionReusable && !boundObject.reusable) {
22662
- boundObject.dispose();
22663
- this.playable.dispose();
22664
- }
22665
- }
22666
23504
  if (this.playable.getPlayState() === PlayState.Playing) {
22667
23505
  this.playable.pause();
22668
23506
  }
@@ -22705,26 +23543,10 @@ var ActivationMixerPlayable = /*#__PURE__*/ function(Playable) {
22705
23543
  }
22706
23544
  if (hasInput) {
22707
23545
  boundItem.transform.setValid(true);
22708
- this.showRendererComponents(boundItem);
23546
+ boundItem.setActive(true);
22709
23547
  } else {
22710
23548
  boundItem.transform.setValid(false);
22711
- this.hideRendererComponents(boundItem);
22712
- }
22713
- };
22714
- _proto.hideRendererComponents = function hideRendererComponents(item) {
22715
- for(var _iterator = _create_for_of_iterator_helper_loose(item.rendererComponents), _step; !(_step = _iterator()).done;){
22716
- var rendererComponent = _step.value;
22717
- if (rendererComponent.enabled) {
22718
- rendererComponent.enabled = false;
22719
- }
22720
- }
22721
- };
22722
- _proto.showRendererComponents = function showRendererComponents(item) {
22723
- for(var _iterator = _create_for_of_iterator_helper_loose(item.rendererComponents), _step; !(_step = _iterator()).done;){
22724
- var rendererComponent = _step.value;
22725
- if (!rendererComponent.enabled) {
22726
- rendererComponent.enabled = true;
22727
- }
23549
+ boundItem.setActive(false);
22728
23550
  }
22729
23551
  };
22730
23552
  return ActivationMixerPlayable;
@@ -22752,7 +23574,7 @@ var PropertyClipPlayable = /*#__PURE__*/ function(Playable) {
22752
23574
  }
22753
23575
  var _proto = PropertyClipPlayable.prototype;
22754
23576
  _proto.processFrame = function processFrame(context) {
22755
- this.value = this.curve.getValue(this.time);
23577
+ this.value = this.curve.getValue(this.time / this.getDuration());
22756
23578
  };
22757
23579
  return PropertyClipPlayable;
22758
23580
  }(Playable);
@@ -23270,9 +24092,6 @@ var SerializationHelper = /*#__PURE__*/ function() {
23270
24092
  var track = _step.value;
23271
24093
  var boundObject = track.boundObject;
23272
24094
  if (_instanceof1(boundObject, VFXItem)) {
23273
- if (_instanceof1(track, ObjectBindingTrack)) {
23274
- boundObject.reusable = value;
23275
- }
23276
24095
  var subCompositionComponent = boundObject.getComponent(CompositionComponent);
23277
24096
  if (subCompositionComponent) {
23278
24097
  subCompositionComponent.setReusable(value);
@@ -23317,16 +24136,16 @@ var SerializationHelper = /*#__PURE__*/ function() {
23317
24136
  }
23318
24137
  }
23319
24138
  };
23320
- _proto.showItems = function showItems() {
24139
+ _proto.onEnable = function onEnable() {
23321
24140
  for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
23322
24141
  var item = _step.value;
23323
- item.setVisible(true);
24142
+ item.setActive(true);
23324
24143
  }
23325
24144
  };
23326
- _proto.hideItems = function hideItems() {
24145
+ _proto.onDisable = function onDisable() {
23327
24146
  for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
23328
24147
  var item = _step.value;
23329
- item.setVisible(false);
24148
+ item.setActive(false);
23330
24149
  }
23331
24150
  };
23332
24151
  _proto.onDestroy = function onDestroy() {
@@ -23342,7 +24161,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
23342
24161
  _proto.hitTest = function hitTest(ray, x, y, regions, force, options) {
23343
24162
  var _this, _loop = function(i) {
23344
24163
  var item = _this.items[i];
23345
- if (item.getVisible() && item.transform.getValid() && !VFXItem.isComposition(item) && !skip(item)) {
24164
+ if (item.isActive && item.transform.getValid() && !VFXItem.isComposition(item) && !skip(item)) {
23346
24165
  var hitParams = item.getHitTestParams(force);
23347
24166
  if (hitParams) {
23348
24167
  var success = false;
@@ -23484,9 +24303,9 @@ var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
23484
24303
  }
23485
24304
  }
23486
24305
  if (hasInput) {
23487
- compositionComponent.showItems();
24306
+ compositionComponent.item.setActive(true);
23488
24307
  } else {
23489
- compositionComponent.hideItems();
24308
+ compositionComponent.item.setActive(false);
23490
24309
  }
23491
24310
  };
23492
24311
  return SubCompositionMixerPlayable;
@@ -24151,6 +24970,8 @@ var TextComponent = /*#__PURE__*/ function(BaseRenderComponent) {
24151
24970
  /**
24152
24971
  * 文本行数
24153
24972
  */ _this.lineCount = 0;
24973
+ _this.SCALE_FACTOR = 0.1;
24974
+ _this.ALPHA_FIX_VALUE = 1 / 255;
24154
24975
  _this.name = "MText" + seed$2++;
24155
24976
  _this.geometry = _this.createGeometry(glContext.TRIANGLES);
24156
24977
  if (props) {
@@ -24516,7 +25337,7 @@ var TextComponentBase = /*#__PURE__*/ function() {
24516
25337
  }
24517
25338
  //与 toDataURL() 两种方式都需要像素读取操作
24518
25339
  var imageData = context.getImageData(0, 0, this.canvas.width, this.canvas.height);
24519
- this.material.setTexture("uSampler0", Texture.createWithData(this.engine, {
25340
+ this.material.setTexture("_MainTex", Texture.createWithData(this.engine, {
24520
25341
  data: new Uint8Array(imageData.data),
24521
25342
  width: imageData.width,
24522
25343
  height: imageData.height
@@ -27714,7 +28535,7 @@ var listOrder = 0;
27714
28535
  var itemProps = sourceItemData;
27715
28536
  if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
27716
28537
  itemProps.listIndex = listOrder++;
27717
- if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle) {
28538
+ if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine) {
27718
28539
  for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
27719
28540
  var componentPath = _step2.value;
27720
28541
  var componentData = componentMap[componentPath.id];
@@ -27810,13 +28631,18 @@ var listOrder = 0;
27810
28631
  return CompositionSourceManager;
27811
28632
  }();
27812
28633
 
27813
- var SceneTicking = /*#__PURE__*/ function() {
28634
+ /**
28635
+ *
28636
+ */ var SceneTicking = /*#__PURE__*/ function() {
27814
28637
  function SceneTicking() {
27815
28638
  this.update = new UpdateTickData();
27816
28639
  this.lateUpdate = new LateUpdateTickData();
27817
28640
  }
27818
28641
  var _proto = SceneTicking.prototype;
27819
- _proto.addComponent = function addComponent(obj) {
28642
+ /**
28643
+ *
28644
+ * @param obj
28645
+ */ _proto.addComponent = function addComponent(obj) {
27820
28646
  if (obj.onUpdate !== Component.prototype.onUpdate) {
27821
28647
  this.update.addComponent(obj);
27822
28648
  }
@@ -27824,7 +28650,10 @@ var SceneTicking = /*#__PURE__*/ function() {
27824
28650
  this.lateUpdate.addComponent(obj);
27825
28651
  }
27826
28652
  };
27827
- _proto.removeComponent = function removeComponent(obj) {
28653
+ /**
28654
+ *
28655
+ * @param obj
28656
+ */ _proto.removeComponent = function removeComponent(obj) {
27828
28657
  if (obj.onUpdate !== Component.prototype.onUpdate) {
27829
28658
  this.update.removeComponent(obj);
27830
28659
  }
@@ -27832,7 +28661,9 @@ var SceneTicking = /*#__PURE__*/ function() {
27832
28661
  this.lateUpdate.removeComponent(obj);
27833
28662
  }
27834
28663
  };
27835
- _proto.clear = function clear() {
28664
+ /**
28665
+ *
28666
+ */ _proto.clear = function clear() {
27836
28667
  this.update.clear();
27837
28668
  this.lateUpdate.clear();
27838
28669
  };
@@ -27923,11 +28754,16 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
27923
28754
  var _this;
27924
28755
  var _scene_jsonScene_renderSettings;
27925
28756
  _this = EventEmitter.call(this) || this;
27926
- _this.sceneTicking = new SceneTicking();
28757
+ /**
28758
+ *
28759
+ */ _this.sceneTicking = new SceneTicking();
27927
28760
  /**
27928
28761
  * 动画播放速度
27929
28762
  */ _this.speed = 1;
27930
28763
  /**
28764
+ * 合成是否结束
28765
+ */ _this.isEnded = false;
28766
+ /**
27931
28767
  * 用于保存与当前合成相关的插件数据
27932
28768
  */ _this.loaderData = {};
27933
28769
  /**
@@ -27949,6 +28785,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
27949
28785
  * 合成暂停/播放 标识
27950
28786
  */ _this.paused = false;
27951
28787
  _this.lastVideoUpdateTime = 0;
28788
+ _this.isEndCalled = false;
27952
28789
  var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, event = props.event, width = props.width, height = props.height, handleItemMessage = props.handleItemMessage;
27953
28790
  _this.compositionSourceManager = new CompositionSourceManager(scene, renderer.engine);
27954
28791
  if (reusable) {
@@ -28038,7 +28875,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28038
28875
  * @param visible - 是否可见
28039
28876
  */ _proto.setVisible = function setVisible(visible) {
28040
28877
  this.items.forEach(function(item) {
28041
- item.setVisible(visible);
28878
+ item.setActive(visible);
28042
28879
  });
28043
28880
  };
28044
28881
  /**
@@ -28048,7 +28885,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28048
28885
  return this.speed;
28049
28886
  };
28050
28887
  _proto.play = function play() {
28051
- if (this.rootItem.ended && this.reusable) {
28888
+ if (this.isEnded && this.reusable) {
28052
28889
  this.restart();
28053
28890
  }
28054
28891
  if (this.rootComposition.isStartCalled) {
@@ -28139,7 +28976,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28139
28976
  * 重置状态函数
28140
28977
  */ _proto.reset = function reset() {
28141
28978
  this.rendererOptions = null;
28142
- this.rootItem.ended = false;
28979
+ this.isEnded = false;
28980
+ this.isEndCalled = false;
28143
28981
  this.rootComposition.time = 0;
28144
28982
  this.pluginSystem.resetComposition(this, this.renderFrame);
28145
28983
  };
@@ -28191,12 +29029,18 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28191
29029
  this.sceneTicking.lateUpdate.tick(dt);
28192
29030
  this.updateCamera();
28193
29031
  this.prepareRender();
29032
+ if (this.isEnded && !this.isEndCalled) {
29033
+ this.isEndCalled = true;
29034
+ this.emit("end", {
29035
+ composition: this
29036
+ });
29037
+ }
28194
29038
  if (this.shouldDispose()) {
28195
29039
  this.dispose();
28196
29040
  }
28197
29041
  };
28198
29042
  _proto.shouldDispose = function shouldDispose() {
28199
- return this.rootItem.ended && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
29043
+ return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
28200
29044
  };
28201
29045
  _proto.getUpdateTime = function getUpdateTime(t) {
28202
29046
  var startTimeInMs = this.startTime * 1000;
@@ -28287,11 +29131,11 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28287
29131
  */ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
28288
29132
  if (this.rootComposition.isActiveAndEnabled) {
28289
29133
  var localTime = this.time + deltaTime - this.rootItem.start;
28290
- var ended = false;
29134
+ var isEnded = false;
28291
29135
  var duration = this.rootItem.duration;
28292
29136
  var endBehavior = this.rootItem.endBehavior;
28293
29137
  if (localTime - duration > 0.001) {
28294
- ended = true;
29138
+ isEnded = true;
28295
29139
  switch(endBehavior){
28296
29140
  case EndBehavior.restart:
28297
29141
  {
@@ -28315,11 +29159,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28315
29159
  }
28316
29160
  }
28317
29161
  this.rootComposition.time = localTime;
28318
- if (ended && !this.rootItem.ended) {
28319
- this.rootItem.ended = true;
28320
- this.emit("end", {
28321
- composition: this
28322
- });
29162
+ // end state changed, handle onEnd flags
29163
+ if (this.isEnded !== isEnded) {
29164
+ if (isEnded) {
29165
+ this.isEnded = true;
29166
+ } else {
29167
+ this.isEnded = false;
29168
+ this.isEndCalled = false;
29169
+ }
28323
29170
  }
28324
29171
  }
28325
29172
  };
@@ -30645,7 +31492,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
30645
31492
  registerPlugin("particle", ParticleLoader, VFXItem, true);
30646
31493
  registerPlugin("cal", CalculateLoader, VFXItem, true);
30647
31494
  registerPlugin("interact", InteractLoader, VFXItem, true);
30648
- var version$1 = "2.1.0-alpha.9";
31495
+ var version$1 = "2.1.0-beta.0";
30649
31496
  logger.info("Core version: " + version$1 + ".");
30650
31497
 
30651
31498
  var _obj;
@@ -30681,22 +31528,7 @@ var _obj3;
30681
31528
  * 必须初始化的 uniform 的 map 对象(THREE 必须在初始化的时候赋值)
30682
31529
  */ var TEXTURE_UNIFORM_MAP = [
30683
31530
  "uMaskTex",
30684
- "uSampler0",
30685
- "uSampler1",
30686
- "uSampler2",
30687
- "uSampler3",
30688
- "uSampler4",
30689
- "uSampler5",
30690
- "uSampler6",
30691
- "uSampler7",
30692
- "uSampler8",
30693
- "uSampler9",
30694
- "uSampler10",
30695
- "uSampler11",
30696
- "uSampler12",
30697
- "uSampler13",
30698
- "uSampler14",
30699
- "uSampler15",
31531
+ "_MainTex",
30700
31532
  "uColorOverLifetime",
30701
31533
  "uColorOverTrail"
30702
31534
  ];
@@ -30727,9 +31559,7 @@ var _obj3;
30727
31559
  vertex: (_shader_vertex = shader == null ? void 0 : shader.vertex) != null ? _shader_vertex : "",
30728
31560
  fragment: (_shader_fragment = shader == null ? void 0 : shader.fragment) != null ? _shader_fragment : ""
30729
31561
  });
30730
- for(var i = 0; i < maxSpriteMeshItemCount; i++){
30731
- _this.uniforms["uSampler" + i] = new THREE.Uniform(null);
30732
- }
31562
+ _this.uniforms["_MainTex"] = new THREE.Uniform(null);
30733
31563
  _this.uniforms["uEditorTransform"] = new THREE.Uniform([
30734
31564
  1,
30735
31565
  1,
@@ -32289,8 +33119,8 @@ setMaxSpriteMeshItemCount(8);
32289
33119
  */ Mesh.create = function(engine, props) {
32290
33120
  return new ThreeMesh(engine, props);
32291
33121
  };
32292
- var version = "2.1.0-alpha.9";
33122
+ var version = "2.1.0-beta.0";
32293
33123
  logger.info("THREEJS plugin version: " + version + ".");
32294
33124
 
32295
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component, ComponentShapeType, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapeConnectType, ShapePointType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapeConnectType, ShapePointType, ShapePrimitiveType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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  //# sourceMappingURL=index.mjs.map