@galacean/effects-threejs 2.1.0-alpha.12 → 2.1.0-alpha.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +549 -100
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +550 -101
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.1.0-alpha.
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* Version: v2.1.0-alpha.14
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*/
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import * as THREE from 'three';
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@@ -1620,6 +1620,34 @@ var BuiltinObjectGUID = {
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UnlitShader: "unlit000000000000000000000000000"
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};
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/**
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* 矢量图形类型
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*/ var ShapePrimitiveType;
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(function(ShapePrimitiveType) {
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/**
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* 自定义图形
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*/ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
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/**
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* 矩形
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*/ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
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/**
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* 椭圆
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*/ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
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/**
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* 多边形
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*/ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
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/**
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* 星形
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*/ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
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})(ShapePrimitiveType || (ShapePrimitiveType = {}));
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// 本期无该功能 待补充
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var ShapeConnectType;
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(function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
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// @待补充
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var ShapePointType;
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(function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
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/**
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* 动态换图类型
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* @since 1.1.0
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@@ -1814,6 +1842,9 @@ var index$1 = /*#__PURE__*/Object.freeze({
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get TextWeight () { return TextWeight; },
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get FontStyle () { return FontStyle; },
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BuiltinObjectGUID: BuiltinObjectGUID,
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get ShapePrimitiveType () { return ShapePrimitiveType; },
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get ShapeConnectType () { return ShapeConnectType; },
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get ShapePointType () { return ShapePointType; },
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get BackgroundType () { return BackgroundType; },
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get MultimediaType () { return MultimediaType; },
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get DataType () { return DataType; },
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@@ -6943,6 +6974,28 @@ var MaterialRenderType;
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this.shaderDirty = true;
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}
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},
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{
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key: "mainTexture",
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get: /**
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* 材质的主纹理
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*/ function get() {
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return this.getTexture("_MainTex");
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},
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set: function set(value) {
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this.setTexture("_MainTex", value);
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}
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},
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{
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key: "color",
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get: /**
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* 材质的主颜色
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*/ function get() {
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return this.getColor("_Color");
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},
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set: function set(value) {
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this.setColor("_Color", value);
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}
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},
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{
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key: "blending",
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set: /******** effects-core 中会调用 引擎必须实现 ***********************/ /**
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@@ -10079,7 +10132,7 @@ var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4
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var itemVert = "precision highp float;attribute vec2 atlasOffset;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(atlasOffset.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(0.0,texParams.y,texParams.x);vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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-
var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D
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var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);vec4 texColor=texture2D(_MainTex,vTexCoord.xy);color=blendColor(texColor,vColor,floor(0.5+vParams.y));if(vParams.z==0.&&color.a<0.04){discard;}color.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
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var particleFrag = "#version 100\nprecision mediump float;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}\n#define PATICLE_SHADER 1\nvarying float vLife;varying vec2 vTexCoord;varying vec4 vColor;uniform vec3 emissionColor;uniform float emissionIntensity;uniform sampler2D uMaskTex;uniform vec4 uColorParams;uniform vec2 uTexOffset;\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\n#ifdef USE_SPRITE\nvarying vec4 vTexCoordBlend;\n#endif\nvarying float vSeed;\n#ifdef PREVIEW_BORDER\nuniform vec4 uPreviewColor;\n#endif\n#ifdef USE_SPRITE\nvec4 getTextureColor(sampler2D tex,vec2 texCoord){if(vTexCoordBlend.w>0.){return mix(texture2D(tex,texCoord),texture2D(tex,vTexCoordBlend.xy+texCoord),vTexCoordBlend.z);}return texture2D(tex,texCoord);}\n#else\n#define getTextureColor texture2D\n#endif\n#ifndef WEBGL2\n#define round(a) floor(0.5+a)\n#endif\n#ifdef PREVIEW_BORDER\nvoid main(){gl_FragColor=uPreviewColor;}\n#else\nvoid main(){vec4 color=vec4(1.0);vec4 tempColor=vColor;vec2 texOffset=uTexOffset;if(vLife<0.){discard;}if(uColorParams.x>0.0){color=getTextureColor(uMaskTex,vTexCoord);}\n#ifdef COLOR_OVER_LIFETIME\n#ifndef ENABLE_VERTEX_TEXTURE\ntempColor*=texture2D(uColorOverLifetime,vec2(vLife,0.));\n#endif\n#endif\ncolor=blendColor(color,tempColor,round(uColorParams.y));if(color.a<=0.01&&uColorParams.w>0.){float _at=texture2D(uMaskTex,vTexCoord+texOffset).a+texture2D(uMaskTex,vTexCoord+texOffset*-1.).a;if(_at<=0.02){discard;}}vec3 emission=emissionColor*pow(2.0,emissionIntensity);color=vec4(pow(pow(color.rgb,vec3(2.2))+emission,vec3(1.0/2.2)),color.a);gl_FragColor=color;}\n#endif\n";
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@@ -10608,6 +10661,9 @@ var seed$6 = 1;
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this.renderer = renderer;
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if (postProcessingEnabled) {
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var enableHDR = true;
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if (!this.renderer.engine.gpuCapability.detail.halfFloatTexture) {
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throw new Error("Half float texture is not supported.");
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}
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// 使用HDR浮点纹理,FLOAT在IOS上报错,使用HALF_FLOAT
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var textureType = enableHDR ? glContext.HALF_FLOAT : glContext.UNSIGNED_BYTE;
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attachments = [
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@@ -11328,7 +11384,7 @@ var FinalCopyRP = /*#__PURE__*/ function(RenderPass) {
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var GlobalUniforms = function GlobalUniforms() {
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this.floats = {};
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this.ints = {};
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-
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this.vector3s = {};
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this.vector4s = {};
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this.matrices = {};
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//...
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@@ -11569,6 +11625,9 @@ var Renderer = /*#__PURE__*/ function() {
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_proto.setGlobalVector4 = function setGlobalVector4(name, value) {
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// OVERRIDE
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};
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_proto.setGlobalVector3 = function setGlobalVector3(name, value) {
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// OVERRIDE
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};
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_proto.setGlobalMatrix = function setGlobalMatrix(name, value) {
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// OVERRIDE
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};
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@@ -13234,10 +13293,10 @@ var Vector4Curve = /*#__PURE__*/ function(ValueGetter) {
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}
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var _proto = Vector4Curve.prototype;
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_proto.onCreate = function onCreate(arg) {
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this.xCurve = createValueGetter(arg
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this.yCurve = createValueGetter(arg
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this.zCurve = createValueGetter(arg
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this.wCurve = createValueGetter(arg
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this.xCurve = createValueGetter(arg[0]);
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this.yCurve = createValueGetter(arg[1]);
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this.zCurve = createValueGetter(arg[2]);
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this.wCurve = createValueGetter(arg[3]);
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};
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_proto.getValue = function getValue(t) {
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var x = this.xCurve.getValue(t);
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}
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var _proto = ColorCurve.prototype;
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_proto.onCreate = function onCreate(arg) {
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this.rCurve = createValueGetter(arg
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this.gCurve = createValueGetter(arg
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this.bCurve = createValueGetter(arg
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this.aCurve = createValueGetter(arg
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this.rCurve = createValueGetter(arg[0]);
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this.gCurve = createValueGetter(arg[1]);
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this.bCurve = createValueGetter(arg[2]);
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this.aCurve = createValueGetter(arg[3]);
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};
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_proto.getValue = function getValue(t) {
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var r = this.rCurve.getValue(t);
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@@ -13442,7 +13501,7 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
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* @param texture - 纹理对象
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*/ _proto.setTexture = function setTexture(texture) {
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this.renderer.texture = texture;
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this.material.setTexture("
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this.material.setTexture("_MainTex", texture);
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};
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/**
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* @internal
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@@ -13521,15 +13580,7 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
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geometry.setIndexData(indexData);
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geometry.setAttributeData("atlasOffset", attributes.atlasOffset);
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geometry.setDrawCount(data.index.length);
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var texture1 = textures[i];
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material.setTexture("uSampler" + i, texture1);
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}
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// FIXME: 内存泄漏的临时方案,后面再调整
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var emptyTexture = this.emptyTexture;
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for(var k = textures.length; k < maxSpriteMeshItemCount; k++){
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material.setTexture("uSampler" + k, emptyTexture);
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}
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material.setTexture("_MainTex", texture);
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};
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_proto.getItemGeometryData = function getItemGeometryData() {
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var renderer = this.renderer;
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setBlendMode(material, states.blendMode);
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setMaskMode(material, states.maskMode);
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setSideMode(material, states.side);
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material.shader.shaderData.properties = '
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material.shader.shaderData.properties = '_MainTex("_MainTex",2D) = "white" {}';
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if (!material.hasUniform("_Color")) {
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material.setVector4("_Color", new Vector4(0, 0, 0, 1));
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}
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@@ -15385,6 +15436,329 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
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return PolyStar;
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}(ShapePrimitive);
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// const tempPoints = [new Point(), new Point(), new Point(), new Point()];
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/**
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* The `Rectangle` object is an area defined by its position, as indicated by its upper-left corner
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* point (`x`, `y`) and by its `width` and its `height`.
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*/ var Rectangle$1 = /*#__PURE__*/ function(ShapePrimitive) {
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_inherits(Rectangle, ShapePrimitive);
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function Rectangle(x, y, width, height) {
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if (x === void 0) x = 0;
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if (y === void 0) y = 0;
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if (width === void 0) width = 0;
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if (height === void 0) height = 0;
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var _this;
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_this = ShapePrimitive.call(this) || this;
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_this.x = Number(x);
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_this.y = Number(y);
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_this.width = Number(width);
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_this.height = Number(height);
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return _this;
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}
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var _proto = Rectangle.prototype;
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/** Determines whether the Rectangle is empty. */ _proto.isEmpty = function isEmpty() {
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return this.left === this.right || this.top === this.bottom;
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};
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/**
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* Creates a clone of this Rectangle
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* @returns a copy of the rectangle
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*/ _proto.clone = function clone() {
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return new Rectangle(this.x, this.y, this.width, this.height);
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};
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/**
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* Converts a Bounds object to a Rectangle object.
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* @param bounds - The bounds to copy and convert to a rectangle.
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* @returns Returns itself.
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*/ // copyFromBounds (bounds: Bounds): this {
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// this.x = bounds.minX;
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// this.y = bounds.minY;
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// this.width = bounds.maxX - bounds.minX;
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// this.height = bounds.maxY - bounds.minY;
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// return this;
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// }
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/**
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* Copies another rectangle to this one.
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* @param rectangle - The rectangle to copy from.
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* @returns Returns itself.
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*/ _proto.copyFrom = function copyFrom(rectangle) {
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this.x = rectangle.x;
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this.y = rectangle.y;
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this.width = rectangle.width;
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this.height = rectangle.height;
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return this;
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};
|
|
15490
|
+
/**
|
|
15491
|
+
* Copies this rectangle to another one.
|
|
15492
|
+
* @param rectangle - The rectangle to copy to.
|
|
15493
|
+
* @returns Returns given parameter.
|
|
15494
|
+
*/ _proto.copyTo = function copyTo(rectangle) {
|
|
15495
|
+
rectangle.copyFrom(this);
|
|
15496
|
+
return rectangle;
|
|
15497
|
+
};
|
|
15498
|
+
/**
|
|
15499
|
+
* Checks whether the x and y coordinates given are contained within this Rectangle
|
|
15500
|
+
* @param x - The X coordinate of the point to test
|
|
15501
|
+
* @param y - The Y coordinate of the point to test
|
|
15502
|
+
* @returns Whether the x/y coordinates are within this Rectangle
|
|
15503
|
+
*/ _proto.contains = function contains(x, y) {
|
|
15504
|
+
if (this.width <= 0 || this.height <= 0) {
|
|
15505
|
+
return false;
|
|
15506
|
+
}
|
|
15507
|
+
if (x >= this.x && x < this.x + this.width) {
|
|
15508
|
+
if (y >= this.y && y < this.y + this.height) {
|
|
15509
|
+
return true;
|
|
15510
|
+
}
|
|
15511
|
+
}
|
|
15512
|
+
return false;
|
|
15513
|
+
};
|
|
15514
|
+
/**
|
|
15515
|
+
* Checks whether the x and y coordinates given are contained within this rectangle including the stroke.
|
|
15516
|
+
* @param x - The X coordinate of the point to test
|
|
15517
|
+
* @param y - The Y coordinate of the point to test
|
|
15518
|
+
* @param strokeWidth - The width of the line to check
|
|
15519
|
+
* @returns Whether the x/y coordinates are within this rectangle
|
|
15520
|
+
*/ _proto.strokeContains = function strokeContains(x, y, strokeWidth) {
|
|
15521
|
+
var _this = this, width = _this.width, height = _this.height;
|
|
15522
|
+
if (width <= 0 || height <= 0) {
|
|
15523
|
+
return false;
|
|
15524
|
+
}
|
|
15525
|
+
var _x = this.x;
|
|
15526
|
+
var _y = this.y;
|
|
15527
|
+
var outerLeft = _x - strokeWidth / 2;
|
|
15528
|
+
var outerRight = _x + width + strokeWidth / 2;
|
|
15529
|
+
var outerTop = _y - strokeWidth / 2;
|
|
15530
|
+
var outerBottom = _y + height + strokeWidth / 2;
|
|
15531
|
+
var innerLeft = _x + strokeWidth / 2;
|
|
15532
|
+
var innerRight = _x + width - strokeWidth / 2;
|
|
15533
|
+
var innerTop = _y + strokeWidth / 2;
|
|
15534
|
+
var innerBottom = _y + height - strokeWidth / 2;
|
|
15535
|
+
return x >= outerLeft && x <= outerRight && y >= outerTop && y <= outerBottom && !(x > innerLeft && x < innerRight && y > innerTop && y < innerBottom);
|
|
15536
|
+
};
|
|
15537
|
+
/**
|
|
15538
|
+
* Determines whether the `other` Rectangle transformed by `transform` intersects with `this` Rectangle object.
|
|
15539
|
+
* Returns true only if the area of the intersection is >0, this means that Rectangles
|
|
15540
|
+
* sharing a side are not overlapping. Another side effect is that an arealess rectangle
|
|
15541
|
+
* (width or height equal to zero) can't intersect any other rectangle.
|
|
15542
|
+
* @param {Rectangle} other - The Rectangle to intersect with `this`.
|
|
15543
|
+
* @param {Matrix} transform - The transformation matrix of `other`.
|
|
15544
|
+
* @returns {boolean} A value of `true` if the transformed `other` Rectangle intersects with `this`; otherwise `false`.
|
|
15545
|
+
*/ // intersects (other: Rectangle, transform?: Matrix4): boolean {
|
|
15546
|
+
// if (!transform) {
|
|
15547
|
+
// const x0 = this.x < other.x ? other.x : this.x;
|
|
15548
|
+
// const x1 = this.right > other.right ? other.right : this.right;
|
|
15549
|
+
// if (x1 <= x0) {
|
|
15550
|
+
// return false;
|
|
15551
|
+
// }
|
|
15552
|
+
// const y0 = this.y < other.y ? other.y : this.y;
|
|
15553
|
+
// const y1 = this.bottom > other.bottom ? other.bottom : this.bottom;
|
|
15554
|
+
// return y1 > y0;
|
|
15555
|
+
// }
|
|
15556
|
+
// const x0 = this.left;
|
|
15557
|
+
// const x1 = this.right;
|
|
15558
|
+
// const y0 = this.top;
|
|
15559
|
+
// const y1 = this.bottom;
|
|
15560
|
+
// if (x1 <= x0 || y1 <= y0) {
|
|
15561
|
+
// return false;
|
|
15562
|
+
// }
|
|
15563
|
+
// const lt = tempPoints[0].set(other.left, other.top);
|
|
15564
|
+
// const lb = tempPoints[1].set(other.left, other.bottom);
|
|
15565
|
+
// const rt = tempPoints[2].set(other.right, other.top);
|
|
15566
|
+
// const rb = tempPoints[3].set(other.right, other.bottom);
|
|
15567
|
+
// if (rt.x <= lt.x || lb.y <= lt.y) {
|
|
15568
|
+
// return false;
|
|
15569
|
+
// }
|
|
15570
|
+
// const s = Math.sign((transform.a * transform.d) - (transform.b * transform.c));
|
|
15571
|
+
// if (s === 0) {
|
|
15572
|
+
// return false;
|
|
15573
|
+
// }
|
|
15574
|
+
// transform.apply(lt, lt);
|
|
15575
|
+
// transform.apply(lb, lb);
|
|
15576
|
+
// transform.apply(rt, rt);
|
|
15577
|
+
// transform.apply(rb, rb);
|
|
15578
|
+
// if (Math.max(lt.x, lb.x, rt.x, rb.x) <= x0
|
|
15579
|
+
// || Math.min(lt.x, lb.x, rt.x, rb.x) >= x1
|
|
15580
|
+
// || Math.max(lt.y, lb.y, rt.y, rb.y) <= y0
|
|
15581
|
+
// || Math.min(lt.y, lb.y, rt.y, rb.y) >= y1) {
|
|
15582
|
+
// return false;
|
|
15583
|
+
// }
|
|
15584
|
+
// const nx = s * (lb.y - lt.y);
|
|
15585
|
+
// const ny = s * (lt.x - lb.x);
|
|
15586
|
+
// const n00 = (nx * x0) + (ny * y0);
|
|
15587
|
+
// const n10 = (nx * x1) + (ny * y0);
|
|
15588
|
+
// const n01 = (nx * x0) + (ny * y1);
|
|
15589
|
+
// const n11 = (nx * x1) + (ny * y1);
|
|
15590
|
+
// if (Math.max(n00, n10, n01, n11) <= (nx * lt.x) + (ny * lt.y)
|
|
15591
|
+
// || Math.min(n00, n10, n01, n11) >= (nx * rb.x) + (ny * rb.y)) {
|
|
15592
|
+
// return false;
|
|
15593
|
+
// }
|
|
15594
|
+
// const mx = s * (lt.y - rt.y);
|
|
15595
|
+
// const my = s * (rt.x - lt.x);
|
|
15596
|
+
// const m00 = (mx * x0) + (my * y0);
|
|
15597
|
+
// const m10 = (mx * x1) + (my * y0);
|
|
15598
|
+
// const m01 = (mx * x0) + (my * y1);
|
|
15599
|
+
// const m11 = (mx * x1) + (my * y1);
|
|
15600
|
+
// if (Math.max(m00, m10, m01, m11) <= (mx * lt.x) + (my * lt.y)
|
|
15601
|
+
// || Math.min(m00, m10, m01, m11) >= (mx * rb.x) + (my * rb.y)) {
|
|
15602
|
+
// return false;
|
|
15603
|
+
// }
|
|
15604
|
+
// return true;
|
|
15605
|
+
// }
|
|
15606
|
+
/**
|
|
15607
|
+
* Pads the rectangle making it grow in all directions.
|
|
15608
|
+
* If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
|
|
15609
|
+
* @param paddingX - The horizontal padding amount.
|
|
15610
|
+
* @param paddingY - The vertical padding amount.
|
|
15611
|
+
* @returns Returns itself.
|
|
15612
|
+
*/ _proto.pad = function pad(paddingX, paddingY) {
|
|
15613
|
+
if (paddingX === void 0) paddingX = 0;
|
|
15614
|
+
if (paddingY === void 0) paddingY = paddingX;
|
|
15615
|
+
this.x -= paddingX;
|
|
15616
|
+
this.y -= paddingY;
|
|
15617
|
+
this.width += paddingX * 2;
|
|
15618
|
+
this.height += paddingY * 2;
|
|
15619
|
+
return this;
|
|
15620
|
+
};
|
|
15621
|
+
/**
|
|
15622
|
+
* Fits this rectangle around the passed one.
|
|
15623
|
+
* @param rectangle - The rectangle to fit.
|
|
15624
|
+
* @returns Returns itself.
|
|
15625
|
+
*/ _proto.fit = function fit(rectangle) {
|
|
15626
|
+
var x1 = Math.max(this.x, rectangle.x);
|
|
15627
|
+
var x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width);
|
|
15628
|
+
var y1 = Math.max(this.y, rectangle.y);
|
|
15629
|
+
var y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height);
|
|
15630
|
+
this.x = x1;
|
|
15631
|
+
this.width = Math.max(x2 - x1, 0);
|
|
15632
|
+
this.y = y1;
|
|
15633
|
+
this.height = Math.max(y2 - y1, 0);
|
|
15634
|
+
return this;
|
|
15635
|
+
};
|
|
15636
|
+
/**
|
|
15637
|
+
* Enlarges rectangle that way its corners lie on grid
|
|
15638
|
+
* @param resolution - resolution
|
|
15639
|
+
* @param eps - precision
|
|
15640
|
+
* @returns Returns itself.
|
|
15641
|
+
*/ _proto.ceil = function ceil(resolution, eps) {
|
|
15642
|
+
if (resolution === void 0) resolution = 1;
|
|
15643
|
+
if (eps === void 0) eps = 0.001;
|
|
15644
|
+
var x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution;
|
|
15645
|
+
var y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution;
|
|
15646
|
+
this.x = Math.floor((this.x + eps) * resolution) / resolution;
|
|
15647
|
+
this.y = Math.floor((this.y + eps) * resolution) / resolution;
|
|
15648
|
+
this.width = x2 - this.x;
|
|
15649
|
+
this.height = y2 - this.y;
|
|
15650
|
+
return this;
|
|
15651
|
+
};
|
|
15652
|
+
/**
|
|
15653
|
+
* Enlarges this rectangle to include the passed rectangle.
|
|
15654
|
+
* @param rectangle - The rectangle to include.
|
|
15655
|
+
* @returns Returns itself.
|
|
15656
|
+
*/ _proto.enlarge = function enlarge(rectangle) {
|
|
15657
|
+
var x1 = Math.min(this.x, rectangle.x);
|
|
15658
|
+
var x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width);
|
|
15659
|
+
var y1 = Math.min(this.y, rectangle.y);
|
|
15660
|
+
var y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height);
|
|
15661
|
+
this.x = x1;
|
|
15662
|
+
this.width = x2 - x1;
|
|
15663
|
+
this.y = y1;
|
|
15664
|
+
this.height = y2 - y1;
|
|
15665
|
+
return this;
|
|
15666
|
+
};
|
|
15667
|
+
/**
|
|
15668
|
+
* Returns the framing rectangle of the rectangle as a Rectangle object
|
|
15669
|
+
* @param out - optional rectangle to store the result
|
|
15670
|
+
* @returns The framing rectangle
|
|
15671
|
+
*/ _proto.getBounds = function getBounds(out) {
|
|
15672
|
+
out = out || new Rectangle();
|
|
15673
|
+
out.copyFrom(this);
|
|
15674
|
+
return out;
|
|
15675
|
+
};
|
|
15676
|
+
_proto.getX = function getX() {
|
|
15677
|
+
return this.x;
|
|
15678
|
+
};
|
|
15679
|
+
_proto.getY = function getY() {
|
|
15680
|
+
return this.y;
|
|
15681
|
+
};
|
|
15682
|
+
_proto.build = function build(points) {
|
|
15683
|
+
var x = this.x;
|
|
15684
|
+
var y = this.y;
|
|
15685
|
+
var width = this.width;
|
|
15686
|
+
var height = this.height;
|
|
15687
|
+
if (!(width >= 0 && height >= 0)) {
|
|
15688
|
+
return points;
|
|
15689
|
+
}
|
|
15690
|
+
points[0] = x;
|
|
15691
|
+
points[1] = y;
|
|
15692
|
+
points[2] = x + width;
|
|
15693
|
+
points[3] = y;
|
|
15694
|
+
points[4] = x + width;
|
|
15695
|
+
points[5] = y + height;
|
|
15696
|
+
points[6] = x;
|
|
15697
|
+
points[7] = y + height;
|
|
15698
|
+
return points;
|
|
15699
|
+
};
|
|
15700
|
+
_proto.triangulate = function triangulate(points, vertices, verticesOffset, indices, indicesOffset) {
|
|
15701
|
+
var count = 0;
|
|
15702
|
+
var verticesStride = 2;
|
|
15703
|
+
verticesOffset *= verticesStride;
|
|
15704
|
+
vertices[verticesOffset + count] = points[0];
|
|
15705
|
+
vertices[verticesOffset + count + 1] = points[1];
|
|
15706
|
+
count += verticesStride;
|
|
15707
|
+
vertices[verticesOffset + count] = points[2];
|
|
15708
|
+
vertices[verticesOffset + count + 1] = points[3];
|
|
15709
|
+
count += verticesStride;
|
|
15710
|
+
vertices[verticesOffset + count] = points[6];
|
|
15711
|
+
vertices[verticesOffset + count + 1] = points[7];
|
|
15712
|
+
count += verticesStride;
|
|
15713
|
+
vertices[verticesOffset + count] = points[4];
|
|
15714
|
+
vertices[verticesOffset + count + 1] = points[5];
|
|
15715
|
+
count += verticesStride;
|
|
15716
|
+
var verticesIndex = verticesOffset / verticesStride;
|
|
15717
|
+
// triangle 1
|
|
15718
|
+
indices[indicesOffset++] = verticesIndex;
|
|
15719
|
+
indices[indicesOffset++] = verticesIndex + 1;
|
|
15720
|
+
indices[indicesOffset++] = verticesIndex + 2;
|
|
15721
|
+
// triangle 2
|
|
15722
|
+
indices[indicesOffset++] = verticesIndex + 1;
|
|
15723
|
+
indices[indicesOffset++] = verticesIndex + 3;
|
|
15724
|
+
indices[indicesOffset++] = verticesIndex + 2;
|
|
15725
|
+
};
|
|
15726
|
+
_create_class(Rectangle, [
|
|
15727
|
+
{
|
|
15728
|
+
key: "left",
|
|
15729
|
+
get: /** Returns the left edge of the rectangle. */ function get() {
|
|
15730
|
+
return this.x;
|
|
15731
|
+
}
|
|
15732
|
+
},
|
|
15733
|
+
{
|
|
15734
|
+
key: "right",
|
|
15735
|
+
get: /** Returns the right edge of the rectangle. */ function get() {
|
|
15736
|
+
return this.x + this.width;
|
|
15737
|
+
}
|
|
15738
|
+
},
|
|
15739
|
+
{
|
|
15740
|
+
key: "top",
|
|
15741
|
+
get: /** Returns the top edge of the rectangle. */ function get() {
|
|
15742
|
+
return this.y;
|
|
15743
|
+
}
|
|
15744
|
+
},
|
|
15745
|
+
{
|
|
15746
|
+
key: "bottom",
|
|
15747
|
+
get: /** Returns the bottom edge of the rectangle. */ function get() {
|
|
15748
|
+
return this.y + this.height;
|
|
15749
|
+
}
|
|
15750
|
+
}
|
|
15751
|
+
], [
|
|
15752
|
+
{
|
|
15753
|
+
key: "EMPTY",
|
|
15754
|
+
get: /** A constant empty rectangle. This is a new object every time the property is accessed */ function get() {
|
|
15755
|
+
return new Rectangle(0, 0, 0, 0);
|
|
15756
|
+
}
|
|
15757
|
+
}
|
|
15758
|
+
]);
|
|
15759
|
+
return Rectangle;
|
|
15760
|
+
}(ShapePrimitive);
|
|
15761
|
+
|
|
15388
15762
|
var ShapePath = /*#__PURE__*/ function() {
|
|
15389
15763
|
function ShapePath(graphicsPath) {
|
|
15390
15764
|
this.graphicsPath = graphicsPath;
|
|
@@ -15421,6 +15795,11 @@ var ShapePath = /*#__PURE__*/ function() {
|
|
|
15421
15795
|
this.polyStar(data[0], data[1], data[2], data[3], data[4], data[5], data[6]);
|
|
15422
15796
|
break;
|
|
15423
15797
|
}
|
|
15798
|
+
case "rect":
|
|
15799
|
+
{
|
|
15800
|
+
this.rect(data[0], data[1], data[2], data[3], data[4]);
|
|
15801
|
+
break;
|
|
15802
|
+
}
|
|
15424
15803
|
}
|
|
15425
15804
|
}
|
|
15426
15805
|
this.endPoly();
|
|
@@ -15466,6 +15845,18 @@ var ShapePath = /*#__PURE__*/ function() {
|
|
|
15466
15845
|
return this;
|
|
15467
15846
|
};
|
|
15468
15847
|
/**
|
|
15848
|
+
* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
|
|
15849
|
+
* @param x - The x-coordinate of the upper-left corner of the rectangle.
|
|
15850
|
+
* @param y - The y-coordinate of the upper-left corner of the rectangle.
|
|
15851
|
+
* @param w - The width of the rectangle.
|
|
15852
|
+
* @param h - The height of the rectangle.
|
|
15853
|
+
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
|
|
15854
|
+
* @returns The instance of the current object for chaining.
|
|
15855
|
+
*/ _proto.rect = function rect(x, y, w, h, transform) {
|
|
15856
|
+
this.drawShape(new Rectangle$1(x, y, w, h), transform);
|
|
15857
|
+
return this;
|
|
15858
|
+
};
|
|
15859
|
+
/**
|
|
15469
15860
|
* Draws a given shape on the canvas.
|
|
15470
15861
|
* This is a generic method that can draw any type of shape specified by the `ShapePrimitive` parameter.
|
|
15471
15862
|
* An optional transformation matrix can be applied to the shape, allowing for complex transformations.
|
|
@@ -15601,8 +15992,8 @@ var GraphicsPath = /*#__PURE__*/ function() {
|
|
|
15601
15992
|
};
|
|
15602
15993
|
/**
|
|
15603
15994
|
* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
|
|
15604
|
-
* @param x - The x-coordinate of the
|
|
15605
|
-
* @param y - The y-coordinate of the
|
|
15995
|
+
* @param x - The x-coordinate of the upper-left corner of the rectangle.
|
|
15996
|
+
* @param y - The y-coordinate of the upper-left corner of the rectangle.
|
|
15606
15997
|
* @param w - The width of the rectangle.
|
|
15607
15998
|
* @param h - The height of the rectangle.
|
|
15608
15999
|
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
|
|
@@ -15781,7 +16172,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15781
16172
|
this.path.clear();
|
|
15782
16173
|
var shapeData = data;
|
|
15783
16174
|
switch(shapeData.type){
|
|
15784
|
-
case
|
|
16175
|
+
case ShapePrimitiveType.Custom:
|
|
15785
16176
|
{
|
|
15786
16177
|
var customData = shapeData;
|
|
15787
16178
|
var points = customData.points;
|
|
@@ -15818,28 +16209,28 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15818
16209
|
}
|
|
15819
16210
|
break;
|
|
15820
16211
|
}
|
|
15821
|
-
case
|
|
16212
|
+
case ShapePrimitiveType.Ellipse:
|
|
15822
16213
|
{
|
|
15823
16214
|
var ellipseData = shapeData;
|
|
15824
16215
|
this.path.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
|
|
15825
16216
|
this.setFillColor(ellipseData.fill);
|
|
15826
16217
|
break;
|
|
15827
16218
|
}
|
|
15828
|
-
case
|
|
16219
|
+
case ShapePrimitiveType.Rectangle:
|
|
15829
16220
|
{
|
|
15830
16221
|
var rectangleData = shapeData;
|
|
15831
|
-
this.path.rect(-rectangleData.width / 2, rectangleData.height / 2, rectangleData.width, rectangleData.height);
|
|
16222
|
+
this.path.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
|
|
15832
16223
|
this.setFillColor(rectangleData.fill);
|
|
15833
16224
|
break;
|
|
15834
16225
|
}
|
|
15835
|
-
case
|
|
16226
|
+
case ShapePrimitiveType.Star:
|
|
15836
16227
|
{
|
|
15837
16228
|
var starData = shapeData;
|
|
15838
16229
|
this.path.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
|
|
15839
16230
|
this.setFillColor(starData.fill);
|
|
15840
16231
|
break;
|
|
15841
16232
|
}
|
|
15842
|
-
case
|
|
16233
|
+
case ShapePrimitiveType.Polygon:
|
|
15843
16234
|
{
|
|
15844
16235
|
var polygonData = shapeData;
|
|
15845
16236
|
this.path.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
|
|
@@ -15871,28 +16262,6 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15871
16262
|
ShapeComponent = __decorate([
|
|
15872
16263
|
effectsClass("ShapeComponent")
|
|
15873
16264
|
], ShapeComponent);
|
|
15874
|
-
var ShapePrimitiveType;
|
|
15875
|
-
(function(ShapePrimitiveType) {
|
|
15876
|
-
/**
|
|
15877
|
-
* 自定义图形
|
|
15878
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
|
|
15879
|
-
/**
|
|
15880
|
-
* 矩形
|
|
15881
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
|
|
15882
|
-
/**
|
|
15883
|
-
* 椭圆
|
|
15884
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
|
|
15885
|
-
/**
|
|
15886
|
-
* 多边形
|
|
15887
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
|
|
15888
|
-
/**
|
|
15889
|
-
* 星形
|
|
15890
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
|
|
15891
|
-
})(ShapePrimitiveType || (ShapePrimitiveType = {}));
|
|
15892
|
-
var ShapeConnectType;
|
|
15893
|
-
(function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
|
|
15894
|
-
var ShapePointType;
|
|
15895
|
-
(function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
|
|
15896
16265
|
|
|
15897
16266
|
var Fake3DComponent = /*#__PURE__*/ function(Component) {
|
|
15898
16267
|
_inherits(Fake3DComponent, Component);
|
|
@@ -16455,7 +16824,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
16455
16824
|
_proto.onDisable = function onDisable() {
|
|
16456
16825
|
if (this.item && this.item.composition) {
|
|
16457
16826
|
var _this_previewContent;
|
|
16458
|
-
if (this.duringPlay) {
|
|
16827
|
+
if (this.duringPlay && !this.item.transform.getValid()) {
|
|
16459
16828
|
this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
|
|
16460
16829
|
this.duringPlay = false;
|
|
16461
16830
|
}
|
|
@@ -16658,10 +17027,10 @@ function shouldIgnoreBouncing(arg, mul) {
|
|
|
16658
17027
|
return this.boundingBoxData;
|
|
16659
17028
|
};
|
|
16660
17029
|
_proto.getBoundingBox = function getBoundingBox() {
|
|
16661
|
-
var maxX =
|
|
16662
|
-
var maxY =
|
|
16663
|
-
var minX =
|
|
16664
|
-
var minY =
|
|
17030
|
+
var maxX = -Number.MAX_VALUE;
|
|
17031
|
+
var maxY = -Number.MAX_VALUE;
|
|
17032
|
+
var minX = Number.MAX_VALUE;
|
|
17033
|
+
var minY = Number.MAX_VALUE;
|
|
16665
17034
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.boundingBoxData.area), _step; !(_step = _iterator()).done;){
|
|
16666
17035
|
var triangle = _step.value;
|
|
16667
17036
|
maxX = Math.max(triangle.p0.x, triangle.p1.x, triangle.p2.x, maxX);
|
|
@@ -18078,7 +18447,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
18078
18447
|
options: {}
|
|
18079
18448
|
};
|
|
18080
18449
|
}
|
|
18081
|
-
if (duration
|
|
18450
|
+
if (duration < 0) {
|
|
18082
18451
|
throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
|
|
18083
18452
|
}
|
|
18084
18453
|
this.rendererComponents.length = 0;
|
|
@@ -18439,6 +18808,16 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
18439
18808
|
}
|
|
18440
18809
|
var life = Math.min(Math.max(time / duration, 0.0), 1.0);
|
|
18441
18810
|
var ta = this.textureSheetAnimation;
|
|
18811
|
+
var video = this.renderer.texture.source.video;
|
|
18812
|
+
if (video) {
|
|
18813
|
+
if (time === 0) {
|
|
18814
|
+
video.pause();
|
|
18815
|
+
} else {
|
|
18816
|
+
video.play().catch(function(e) {
|
|
18817
|
+
_this.engine.renderErrors.add(e);
|
|
18818
|
+
});
|
|
18819
|
+
}
|
|
18820
|
+
}
|
|
18442
18821
|
if (ta) {
|
|
18443
18822
|
var _this_material_getVector4;
|
|
18444
18823
|
var total = ta.total || ta.row * ta.col;
|
|
@@ -18493,21 +18872,20 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
18493
18872
|
dy
|
|
18494
18873
|
]);
|
|
18495
18874
|
}
|
|
18496
|
-
var video = this.renderer.texture.source.video;
|
|
18497
|
-
if (video) {
|
|
18498
|
-
if (time === 0 || time === this.item.duration) {
|
|
18499
|
-
video.pause();
|
|
18500
|
-
} else {
|
|
18501
|
-
video.play().catch(function(e) {
|
|
18502
|
-
_this.engine.renderErrors.add(e);
|
|
18503
|
-
});
|
|
18504
|
-
}
|
|
18505
|
-
}
|
|
18506
18875
|
};
|
|
18507
18876
|
_proto.onDestroy = function onDestroy() {
|
|
18877
|
+
var textures = this.getTextures();
|
|
18508
18878
|
if (this.item && this.item.composition) {
|
|
18509
|
-
this.item.composition.destroyTextures(
|
|
18879
|
+
this.item.composition.destroyTextures(textures);
|
|
18510
18880
|
}
|
|
18881
|
+
textures.forEach(function(texture) {
|
|
18882
|
+
var source = texture.source;
|
|
18883
|
+
if (source.sourceType === TextureSourceType.video && (source == null ? void 0 : source.video)) {
|
|
18884
|
+
source.video.pause();
|
|
18885
|
+
source.video.src = "";
|
|
18886
|
+
source.video.load();
|
|
18887
|
+
}
|
|
18888
|
+
});
|
|
18511
18889
|
};
|
|
18512
18890
|
_proto.createGeometry = function createGeometry(mode) {
|
|
18513
18891
|
var maxVertex = 12 * this.splits.length;
|
|
@@ -23999,6 +24377,51 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
23999
24377
|
return Vector4PropertyMixerPlayable;
|
|
24000
24378
|
}(Playable);
|
|
24001
24379
|
|
|
24380
|
+
var ColorPropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
24381
|
+
_inherits(ColorPropertyMixerPlayable, Playable);
|
|
24382
|
+
function ColorPropertyMixerPlayable() {
|
|
24383
|
+
var _this;
|
|
24384
|
+
_this = Playable.apply(this, arguments) || this;
|
|
24385
|
+
_this.propertyName = "";
|
|
24386
|
+
return _this;
|
|
24387
|
+
}
|
|
24388
|
+
var _proto = ColorPropertyMixerPlayable.prototype;
|
|
24389
|
+
_proto.processFrame = function processFrame(context) {
|
|
24390
|
+
var boundObject = context.output.getUserData();
|
|
24391
|
+
if (!boundObject) {
|
|
24392
|
+
return;
|
|
24393
|
+
}
|
|
24394
|
+
var hasInput = false;
|
|
24395
|
+
var value = boundObject[this.propertyName];
|
|
24396
|
+
if (!_instanceof1(value, Color)) {
|
|
24397
|
+
return;
|
|
24398
|
+
}
|
|
24399
|
+
value.setZero();
|
|
24400
|
+
// evaluate the curve
|
|
24401
|
+
for(var i = 0; i < this.getInputCount(); i++){
|
|
24402
|
+
var weight = this.getInputWeight(i);
|
|
24403
|
+
if (weight > 0) {
|
|
24404
|
+
var propertyClipPlayable = this.getInput(i);
|
|
24405
|
+
if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
|
|
24406
|
+
console.error("ColorPropertyMixerPlayable received incompatible input");
|
|
24407
|
+
continue;
|
|
24408
|
+
}
|
|
24409
|
+
var curveValue = propertyClipPlayable.value;
|
|
24410
|
+
value.r += curveValue.r * weight;
|
|
24411
|
+
value.g += curveValue.g * weight;
|
|
24412
|
+
value.b += curveValue.b * weight;
|
|
24413
|
+
value.a += curveValue.a * weight;
|
|
24414
|
+
hasInput = true;
|
|
24415
|
+
}
|
|
24416
|
+
}
|
|
24417
|
+
// set value
|
|
24418
|
+
if (hasInput) {
|
|
24419
|
+
boundObject[this.propertyName] = value;
|
|
24420
|
+
}
|
|
24421
|
+
};
|
|
24422
|
+
return ColorPropertyMixerPlayable;
|
|
24423
|
+
}(Playable);
|
|
24424
|
+
|
|
24002
24425
|
var PropertyTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
24003
24426
|
_inherits(PropertyTrack, TrackAsset);
|
|
24004
24427
|
function PropertyTrack() {
|
|
@@ -24158,7 +24581,7 @@ var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
|
24158
24581
|
}
|
|
24159
24582
|
var _proto = ColorPropertyTrack.prototype;
|
|
24160
24583
|
_proto.createTrackMixer = function createTrackMixer(graph) {
|
|
24161
|
-
var mixer = new
|
|
24584
|
+
var mixer = new ColorPropertyMixerPlayable(graph);
|
|
24162
24585
|
var propertyNames = this.propertyNames;
|
|
24163
24586
|
if (propertyNames.length > 0) {
|
|
24164
24587
|
var propertyName = propertyNames[propertyNames.length - 1];
|
|
@@ -24172,6 +24595,27 @@ ColorPropertyTrack = __decorate([
|
|
|
24172
24595
|
effectsClass(DataType.ColorPropertyTrack)
|
|
24173
24596
|
], ColorPropertyTrack);
|
|
24174
24597
|
|
|
24598
|
+
var ColorPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24599
|
+
_inherits(ColorPropertyPlayableAsset, PlayableAsset);
|
|
24600
|
+
function ColorPropertyPlayableAsset() {
|
|
24601
|
+
return PlayableAsset.apply(this, arguments);
|
|
24602
|
+
}
|
|
24603
|
+
var _proto = ColorPropertyPlayableAsset.prototype;
|
|
24604
|
+
_proto.createPlayable = function createPlayable(graph) {
|
|
24605
|
+
var clipPlayable = new PropertyClipPlayable(graph);
|
|
24606
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
24607
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
24608
|
+
return clipPlayable;
|
|
24609
|
+
};
|
|
24610
|
+
return ColorPropertyPlayableAsset;
|
|
24611
|
+
}(PlayableAsset);
|
|
24612
|
+
__decorate([
|
|
24613
|
+
serialize()
|
|
24614
|
+
], ColorPropertyPlayableAsset.prototype, "curveData", void 0);
|
|
24615
|
+
ColorPropertyPlayableAsset = __decorate([
|
|
24616
|
+
effectsClass(DataType.ColorPropertyPlayableAsset)
|
|
24617
|
+
], ColorPropertyPlayableAsset);
|
|
24618
|
+
|
|
24175
24619
|
var FloatPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24176
24620
|
_inherits(FloatPropertyPlayableAsset, PlayableAsset);
|
|
24177
24621
|
function FloatPropertyPlayableAsset() {
|
|
@@ -24376,6 +24820,27 @@ function compareTracks(a, b) {
|
|
|
24376
24820
|
}
|
|
24377
24821
|
}
|
|
24378
24822
|
|
|
24823
|
+
var Vector4PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24824
|
+
_inherits(Vector4PropertyPlayableAsset, PlayableAsset);
|
|
24825
|
+
function Vector4PropertyPlayableAsset() {
|
|
24826
|
+
return PlayableAsset.apply(this, arguments);
|
|
24827
|
+
}
|
|
24828
|
+
var _proto = Vector4PropertyPlayableAsset.prototype;
|
|
24829
|
+
_proto.createPlayable = function createPlayable(graph) {
|
|
24830
|
+
var clipPlayable = new PropertyClipPlayable(graph);
|
|
24831
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
24832
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
24833
|
+
return clipPlayable;
|
|
24834
|
+
};
|
|
24835
|
+
return Vector4PropertyPlayableAsset;
|
|
24836
|
+
}(PlayableAsset);
|
|
24837
|
+
__decorate([
|
|
24838
|
+
serialize()
|
|
24839
|
+
], Vector4PropertyPlayableAsset.prototype, "curveData", void 0);
|
|
24840
|
+
Vector4PropertyPlayableAsset = __decorate([
|
|
24841
|
+
effectsClass("Vector4PropertyPlayableAsset")
|
|
24842
|
+
], Vector4PropertyPlayableAsset);
|
|
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+
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var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
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_inherits(ObjectBindingTrack, TrackAsset1);
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function ObjectBindingTrack() {
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@@ -24413,7 +24878,7 @@ var TextLayout = /*#__PURE__*/ function() {
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24413
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function TextLayout(options) {
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|
this.width = 0;
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|
this.height = 0;
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-
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign,
|
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24881
|
+
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
|
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var tempWidth = fontSize + letterSpace;
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|
this.autoWidth = autoWidth;
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|
this.maxTextWidth = text.length * tempWidth;
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@@ -24980,7 +25445,7 @@ var TextComponentBase = /*#__PURE__*/ function() {
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}
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|
//与 toDataURL() 两种方式都需要像素读取操作
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|
var imageData = context.getImageData(0, 0, this.canvas.width, this.canvas.height);
|
|
24983
|
-
this.material.setTexture("
|
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25448
|
+
this.material.setTexture("_MainTex", Texture.createWithData(this.engine, {
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|
data: new Uint8Array(imageData.data),
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width: imageData.width,
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height: imageData.height
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@@ -28178,7 +28643,7 @@ var listOrder = 0;
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var itemProps = sourceItemData;
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if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
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|
itemProps.listIndex = listOrder++;
|
|
28181
|
-
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || //@ts-expect-error
|
|
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|
+
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
|
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|
itemProps.type === ItemType.shape) {
|
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|
for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
|
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|
var componentPath = _step2.value;
|
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@@ -28219,8 +28684,10 @@ var listOrder = 0;
|
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|
shapeData = shape;
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|
}
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|
if (shapeData !== undefined) {
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|
-
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|
-
|
|
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|
+
if (!("aPoint" in shapeData && "index" in shapeData)) {
|
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|
+
// @ts-expect-error 类型转换问题
|
|
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|
+
renderContent.renderer.shape = getGeometryByShape(shapeData, split);
|
|
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|
+
}
|
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|
}
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|
}
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|
if ("trails" in renderContent && renderContent.trails !== undefined) {
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@@ -28587,16 +29054,15 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
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|
if (pause) {
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|
this.resume();
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|
}
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|
-
if (!this.rootComposition.isStartCalled) {
|
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|
-
this.rootComposition.onStart();
|
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|
-
this.rootComposition.isStartCalled = true;
|
|
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|
-
}
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|
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|
this.setSpeed(1);
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|
this.forwardTime(time + this.startTime);
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|
this.setSpeed(speed);
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|
if (pause) {
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|
this.pause();
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|
}
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|
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|
+
this.emit("goto", {
|
|
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|
+
time: time
|
|
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|
+
});
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|
};
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|
_proto.addItem = function addItem(item) {
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|
this.items.push(item);
|
|
@@ -31136,7 +31602,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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31136
31602
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
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|
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|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
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|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
31139
|
-
var version$1 = "2.1.0-alpha.
|
|
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|
+
var version$1 = "2.1.0-alpha.14";
|
|
31140
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|
logger.info("Core version: " + version$1 + ".");
|
|
31141
31607
|
|
|
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|
var _obj;
|
|
@@ -31172,22 +31638,7 @@ var _obj3;
|
|
|
31172
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|
* 必须初始化的 uniform 的 map 对象(THREE 必须在初始化的时候赋值)
|
|
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|
*/ var TEXTURE_UNIFORM_MAP = [
|
|
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|
"uMaskTex",
|
|
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|
-
"
|
|
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|
-
"uSampler1",
|
|
31177
|
-
"uSampler2",
|
|
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|
-
"uSampler3",
|
|
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|
-
"uSampler4",
|
|
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|
-
"uSampler5",
|
|
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|
-
"uSampler6",
|
|
31182
|
-
"uSampler7",
|
|
31183
|
-
"uSampler8",
|
|
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|
-
"uSampler9",
|
|
31185
|
-
"uSampler10",
|
|
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|
-
"uSampler11",
|
|
31187
|
-
"uSampler12",
|
|
31188
|
-
"uSampler13",
|
|
31189
|
-
"uSampler14",
|
|
31190
|
-
"uSampler15",
|
|
31641
|
+
"_MainTex",
|
|
31191
31642
|
"uColorOverLifetime",
|
|
31192
31643
|
"uColorOverTrail"
|
|
31193
31644
|
];
|
|
@@ -31218,9 +31669,7 @@ var _obj3;
|
|
|
31218
31669
|
vertex: (_shader_vertex = shader == null ? void 0 : shader.vertex) != null ? _shader_vertex : "",
|
|
31219
31670
|
fragment: (_shader_fragment = shader == null ? void 0 : shader.fragment) != null ? _shader_fragment : ""
|
|
31220
31671
|
});
|
|
31221
|
-
|
|
31222
|
-
_this.uniforms["uSampler" + i] = new THREE.Uniform(null);
|
|
31223
|
-
}
|
|
31672
|
+
_this.uniforms["_MainTex"] = new THREE.Uniform(null);
|
|
31224
31673
|
_this.uniforms["uEditorTransform"] = new THREE.Uniform([
|
|
31225
31674
|
1,
|
|
31226
31675
|
1,
|
|
@@ -32780,8 +33229,8 @@ setMaxSpriteMeshItemCount(8);
|
|
|
32780
33229
|
*/ Mesh.create = function(engine, props) {
|
|
32781
33230
|
return new ThreeMesh(engine, props);
|
|
32782
33231
|
};
|
|
32783
|
-
var version = "2.1.0-alpha.
|
|
33232
|
+
var version = "2.1.0-alpha.14";
|
|
32784
33233
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
32785
33234
|
|
|
32786
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent,
|
|
33235
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
32787
33236
|
//# sourceMappingURL=index.mjs.map
|