@galacean/effects-threejs 2.1.0-alpha.12 → 2.1.0-alpha.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.1.0-alpha.12
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+ * Version: v2.1.0-alpha.13
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  */
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9
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  import * as THREE from 'three';
@@ -6943,6 +6943,28 @@ var MaterialRenderType;
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  this.shaderDirty = true;
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  }
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  },
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+ {
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+ key: "mainTexture",
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+ get: /**
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+ * 材质的主纹理
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+ */ function get() {
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+ return this.getTexture("_MainTex");
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+ },
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+ set: function set(value) {
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+ this.setTexture("_MainTex", value);
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+ }
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+ },
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+ {
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+ key: "color",
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+ get: /**
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+ * 材质的主颜色
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+ */ function get() {
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+ return this.getColor("_Color");
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+ },
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+ set: function set(value) {
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+ this.setColor("_Color", value);
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+ }
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+ },
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  {
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  key: "blending",
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  set: /******** effects-core 中会调用 引擎必须实现 ***********************/ /**
@@ -10079,7 +10101,7 @@ var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4
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  var itemVert = "precision highp float;attribute vec2 atlasOffset;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(atlasOffset.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(0.0,texParams.y,texParams.x);vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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10082
- var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D uSampler0;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);vec4 texColor=texture2D(uSampler0,vTexCoord.xy);color=blendColor(texColor,vColor,floor(0.5+vParams.y));if(vParams.z==0.&&color.a<0.04){discard;}color.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
10104
+ var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);vec4 texColor=texture2D(_MainTex,vTexCoord.xy);color=blendColor(texColor,vColor,floor(0.5+vParams.y));if(vParams.z==0.&&color.a<0.04){discard;}color.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
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  var particleFrag = "#version 100\nprecision mediump float;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}\n#define PATICLE_SHADER 1\nvarying float vLife;varying vec2 vTexCoord;varying vec4 vColor;uniform vec3 emissionColor;uniform float emissionIntensity;uniform sampler2D uMaskTex;uniform vec4 uColorParams;uniform vec2 uTexOffset;\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\n#ifdef USE_SPRITE\nvarying vec4 vTexCoordBlend;\n#endif\nvarying float vSeed;\n#ifdef PREVIEW_BORDER\nuniform vec4 uPreviewColor;\n#endif\n#ifdef USE_SPRITE\nvec4 getTextureColor(sampler2D tex,vec2 texCoord){if(vTexCoordBlend.w>0.){return mix(texture2D(tex,texCoord),texture2D(tex,vTexCoordBlend.xy+texCoord),vTexCoordBlend.z);}return texture2D(tex,texCoord);}\n#else\n#define getTextureColor texture2D\n#endif\n#ifndef WEBGL2\n#define round(a) floor(0.5+a)\n#endif\n#ifdef PREVIEW_BORDER\nvoid main(){gl_FragColor=uPreviewColor;}\n#else\nvoid main(){vec4 color=vec4(1.0);vec4 tempColor=vColor;vec2 texOffset=uTexOffset;if(vLife<0.){discard;}if(uColorParams.x>0.0){color=getTextureColor(uMaskTex,vTexCoord);}\n#ifdef COLOR_OVER_LIFETIME\n#ifndef ENABLE_VERTEX_TEXTURE\ntempColor*=texture2D(uColorOverLifetime,vec2(vLife,0.));\n#endif\n#endif\ncolor=blendColor(color,tempColor,round(uColorParams.y));if(color.a<=0.01&&uColorParams.w>0.){float _at=texture2D(uMaskTex,vTexCoord+texOffset).a+texture2D(uMaskTex,vTexCoord+texOffset*-1.).a;if(_at<=0.02){discard;}}vec3 emission=emissionColor*pow(2.0,emissionIntensity);color=vec4(pow(pow(color.rgb,vec3(2.2))+emission,vec3(1.0/2.2)),color.a);gl_FragColor=color;}\n#endif\n";
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@@ -10608,6 +10630,9 @@ var seed$6 = 1;
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  this.renderer = renderer;
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  if (postProcessingEnabled) {
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  var enableHDR = true;
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+ if (!this.renderer.engine.gpuCapability.detail.halfFloatTexture) {
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+ throw new Error("Half float texture is not supported.");
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+ }
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  // 使用HDR浮点纹理,FLOAT在IOS上报错,使用HALF_FLOAT
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  var textureType = enableHDR ? glContext.HALF_FLOAT : glContext.UNSIGNED_BYTE;
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  attachments = [
@@ -11328,7 +11353,7 @@ var FinalCopyRP = /*#__PURE__*/ function(RenderPass) {
11328
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  var GlobalUniforms = function GlobalUniforms() {
11329
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  this.floats = {};
11330
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  this.ints = {};
11331
- // vector3s: Record<string, vec3> = {};
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+ this.vector3s = {};
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  this.vector4s = {};
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  this.matrices = {};
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  //...
@@ -11569,6 +11594,9 @@ var Renderer = /*#__PURE__*/ function() {
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  _proto.setGlobalVector4 = function setGlobalVector4(name, value) {
11570
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  // OVERRIDE
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  };
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+ _proto.setGlobalVector3 = function setGlobalVector3(name, value) {
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+ // OVERRIDE
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+ };
11572
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  _proto.setGlobalMatrix = function setGlobalMatrix(name, value) {
11573
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  // OVERRIDE
11574
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  };
@@ -13234,10 +13262,10 @@ var Vector4Curve = /*#__PURE__*/ function(ValueGetter) {
13234
13262
  }
13235
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  var _proto = Vector4Curve.prototype;
13236
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  _proto.onCreate = function onCreate(arg) {
13237
- this.xCurve = createValueGetter(arg.x);
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- this.yCurve = createValueGetter(arg.y);
13239
- this.zCurve = createValueGetter(arg.z);
13240
- this.wCurve = createValueGetter(arg.w);
13265
+ this.xCurve = createValueGetter(arg[0]);
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+ this.yCurve = createValueGetter(arg[1]);
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+ this.zCurve = createValueGetter(arg[2]);
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+ this.wCurve = createValueGetter(arg[3]);
13241
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  };
13242
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  _proto.getValue = function getValue(t) {
13243
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  var x = this.xCurve.getValue(t);
@@ -13337,10 +13365,10 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
13337
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  }
13338
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  var _proto = ColorCurve.prototype;
13339
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  _proto.onCreate = function onCreate(arg) {
13340
- this.rCurve = createValueGetter(arg.r);
13341
- this.gCurve = createValueGetter(arg.g);
13342
- this.bCurve = createValueGetter(arg.b);
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- this.aCurve = createValueGetter(arg.a);
13368
+ this.rCurve = createValueGetter(arg[0]);
13369
+ this.gCurve = createValueGetter(arg[1]);
13370
+ this.bCurve = createValueGetter(arg[2]);
13371
+ this.aCurve = createValueGetter(arg[3]);
13344
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  };
13345
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  _proto.getValue = function getValue(t) {
13346
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  var r = this.rCurve.getValue(t);
@@ -13442,7 +13470,7 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
13442
13470
  * @param texture - 纹理对象
13443
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  */ _proto.setTexture = function setTexture(texture) {
13444
13472
  this.renderer.texture = texture;
13445
- this.material.setTexture("uSampler0", texture);
13473
+ this.material.setTexture("_MainTex", texture);
13446
13474
  };
13447
13475
  /**
13448
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  * @internal
@@ -13521,15 +13549,7 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
13521
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  geometry.setIndexData(indexData);
13522
13550
  geometry.setAttributeData("atlasOffset", attributes.atlasOffset);
13523
13551
  geometry.setDrawCount(data.index.length);
13524
- for(var i = 0; i < textures.length; i++){
13525
- var texture1 = textures[i];
13526
- material.setTexture("uSampler" + i, texture1);
13527
- }
13528
- // FIXME: 内存泄漏的临时方案,后面再调整
13529
- var emptyTexture = this.emptyTexture;
13530
- for(var k = textures.length; k < maxSpriteMeshItemCount; k++){
13531
- material.setTexture("uSampler" + k, emptyTexture);
13532
- }
13552
+ material.setTexture("_MainTex", texture);
13533
13553
  };
13534
13554
  _proto.getItemGeometryData = function getItemGeometryData() {
13535
13555
  var renderer = this.renderer;
@@ -13647,7 +13667,7 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
13647
13667
  setBlendMode(material, states.blendMode);
13648
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  setMaskMode(material, states.maskMode);
13649
13669
  setSideMode(material, states.side);
13650
- material.shader.shaderData.properties = 'uSampler0("uSampler0",2D) = "white" {}';
13670
+ material.shader.shaderData.properties = '_MainTex("_MainTex",2D) = "white" {}';
13651
13671
  if (!material.hasUniform("_Color")) {
13652
13672
  material.setVector4("_Color", new Vector4(0, 0, 0, 1));
13653
13673
  }
@@ -15385,6 +15405,329 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
15385
15405
  return PolyStar;
15386
15406
  }(ShapePrimitive);
15387
15407
 
15408
+ // const tempPoints = [new Point(), new Point(), new Point(), new Point()];
15409
+ /**
15410
+ * The `Rectangle` object is an area defined by its position, as indicated by its upper-left corner
15411
+ * point (`x`, `y`) and by its `width` and its `height`.
15412
+ */ var Rectangle$1 = /*#__PURE__*/ function(ShapePrimitive) {
15413
+ _inherits(Rectangle, ShapePrimitive);
15414
+ function Rectangle(x, y, width, height) {
15415
+ if (x === void 0) x = 0;
15416
+ if (y === void 0) y = 0;
15417
+ if (width === void 0) width = 0;
15418
+ if (height === void 0) height = 0;
15419
+ var _this;
15420
+ _this = ShapePrimitive.call(this) || this;
15421
+ _this.x = Number(x);
15422
+ _this.y = Number(y);
15423
+ _this.width = Number(width);
15424
+ _this.height = Number(height);
15425
+ return _this;
15426
+ }
15427
+ var _proto = Rectangle.prototype;
15428
+ /** Determines whether the Rectangle is empty. */ _proto.isEmpty = function isEmpty() {
15429
+ return this.left === this.right || this.top === this.bottom;
15430
+ };
15431
+ /**
15432
+ * Creates a clone of this Rectangle
15433
+ * @returns a copy of the rectangle
15434
+ */ _proto.clone = function clone() {
15435
+ return new Rectangle(this.x, this.y, this.width, this.height);
15436
+ };
15437
+ /**
15438
+ * Converts a Bounds object to a Rectangle object.
15439
+ * @param bounds - The bounds to copy and convert to a rectangle.
15440
+ * @returns Returns itself.
15441
+ */ // copyFromBounds (bounds: Bounds): this {
15442
+ // this.x = bounds.minX;
15443
+ // this.y = bounds.minY;
15444
+ // this.width = bounds.maxX - bounds.minX;
15445
+ // this.height = bounds.maxY - bounds.minY;
15446
+ // return this;
15447
+ // }
15448
+ /**
15449
+ * Copies another rectangle to this one.
15450
+ * @param rectangle - The rectangle to copy from.
15451
+ * @returns Returns itself.
15452
+ */ _proto.copyFrom = function copyFrom(rectangle) {
15453
+ this.x = rectangle.x;
15454
+ this.y = rectangle.y;
15455
+ this.width = rectangle.width;
15456
+ this.height = rectangle.height;
15457
+ return this;
15458
+ };
15459
+ /**
15460
+ * Copies this rectangle to another one.
15461
+ * @param rectangle - The rectangle to copy to.
15462
+ * @returns Returns given parameter.
15463
+ */ _proto.copyTo = function copyTo(rectangle) {
15464
+ rectangle.copyFrom(this);
15465
+ return rectangle;
15466
+ };
15467
+ /**
15468
+ * Checks whether the x and y coordinates given are contained within this Rectangle
15469
+ * @param x - The X coordinate of the point to test
15470
+ * @param y - The Y coordinate of the point to test
15471
+ * @returns Whether the x/y coordinates are within this Rectangle
15472
+ */ _proto.contains = function contains(x, y) {
15473
+ if (this.width <= 0 || this.height <= 0) {
15474
+ return false;
15475
+ }
15476
+ if (x >= this.x && x < this.x + this.width) {
15477
+ if (y >= this.y && y < this.y + this.height) {
15478
+ return true;
15479
+ }
15480
+ }
15481
+ return false;
15482
+ };
15483
+ /**
15484
+ * Checks whether the x and y coordinates given are contained within this rectangle including the stroke.
15485
+ * @param x - The X coordinate of the point to test
15486
+ * @param y - The Y coordinate of the point to test
15487
+ * @param strokeWidth - The width of the line to check
15488
+ * @returns Whether the x/y coordinates are within this rectangle
15489
+ */ _proto.strokeContains = function strokeContains(x, y, strokeWidth) {
15490
+ var _this = this, width = _this.width, height = _this.height;
15491
+ if (width <= 0 || height <= 0) {
15492
+ return false;
15493
+ }
15494
+ var _x = this.x;
15495
+ var _y = this.y;
15496
+ var outerLeft = _x - strokeWidth / 2;
15497
+ var outerRight = _x + width + strokeWidth / 2;
15498
+ var outerTop = _y - strokeWidth / 2;
15499
+ var outerBottom = _y + height + strokeWidth / 2;
15500
+ var innerLeft = _x + strokeWidth / 2;
15501
+ var innerRight = _x + width - strokeWidth / 2;
15502
+ var innerTop = _y + strokeWidth / 2;
15503
+ var innerBottom = _y + height - strokeWidth / 2;
15504
+ return x >= outerLeft && x <= outerRight && y >= outerTop && y <= outerBottom && !(x > innerLeft && x < innerRight && y > innerTop && y < innerBottom);
15505
+ };
15506
+ /**
15507
+ * Determines whether the `other` Rectangle transformed by `transform` intersects with `this` Rectangle object.
15508
+ * Returns true only if the area of the intersection is >0, this means that Rectangles
15509
+ * sharing a side are not overlapping. Another side effect is that an arealess rectangle
15510
+ * (width or height equal to zero) can't intersect any other rectangle.
15511
+ * @param {Rectangle} other - The Rectangle to intersect with `this`.
15512
+ * @param {Matrix} transform - The transformation matrix of `other`.
15513
+ * @returns {boolean} A value of `true` if the transformed `other` Rectangle intersects with `this`; otherwise `false`.
15514
+ */ // intersects (other: Rectangle, transform?: Matrix4): boolean {
15515
+ // if (!transform) {
15516
+ // const x0 = this.x < other.x ? other.x : this.x;
15517
+ // const x1 = this.right > other.right ? other.right : this.right;
15518
+ // if (x1 <= x0) {
15519
+ // return false;
15520
+ // }
15521
+ // const y0 = this.y < other.y ? other.y : this.y;
15522
+ // const y1 = this.bottom > other.bottom ? other.bottom : this.bottom;
15523
+ // return y1 > y0;
15524
+ // }
15525
+ // const x0 = this.left;
15526
+ // const x1 = this.right;
15527
+ // const y0 = this.top;
15528
+ // const y1 = this.bottom;
15529
+ // if (x1 <= x0 || y1 <= y0) {
15530
+ // return false;
15531
+ // }
15532
+ // const lt = tempPoints[0].set(other.left, other.top);
15533
+ // const lb = tempPoints[1].set(other.left, other.bottom);
15534
+ // const rt = tempPoints[2].set(other.right, other.top);
15535
+ // const rb = tempPoints[3].set(other.right, other.bottom);
15536
+ // if (rt.x <= lt.x || lb.y <= lt.y) {
15537
+ // return false;
15538
+ // }
15539
+ // const s = Math.sign((transform.a * transform.d) - (transform.b * transform.c));
15540
+ // if (s === 0) {
15541
+ // return false;
15542
+ // }
15543
+ // transform.apply(lt, lt);
15544
+ // transform.apply(lb, lb);
15545
+ // transform.apply(rt, rt);
15546
+ // transform.apply(rb, rb);
15547
+ // if (Math.max(lt.x, lb.x, rt.x, rb.x) <= x0
15548
+ // || Math.min(lt.x, lb.x, rt.x, rb.x) >= x1
15549
+ // || Math.max(lt.y, lb.y, rt.y, rb.y) <= y0
15550
+ // || Math.min(lt.y, lb.y, rt.y, rb.y) >= y1) {
15551
+ // return false;
15552
+ // }
15553
+ // const nx = s * (lb.y - lt.y);
15554
+ // const ny = s * (lt.x - lb.x);
15555
+ // const n00 = (nx * x0) + (ny * y0);
15556
+ // const n10 = (nx * x1) + (ny * y0);
15557
+ // const n01 = (nx * x0) + (ny * y1);
15558
+ // const n11 = (nx * x1) + (ny * y1);
15559
+ // if (Math.max(n00, n10, n01, n11) <= (nx * lt.x) + (ny * lt.y)
15560
+ // || Math.min(n00, n10, n01, n11) >= (nx * rb.x) + (ny * rb.y)) {
15561
+ // return false;
15562
+ // }
15563
+ // const mx = s * (lt.y - rt.y);
15564
+ // const my = s * (rt.x - lt.x);
15565
+ // const m00 = (mx * x0) + (my * y0);
15566
+ // const m10 = (mx * x1) + (my * y0);
15567
+ // const m01 = (mx * x0) + (my * y1);
15568
+ // const m11 = (mx * x1) + (my * y1);
15569
+ // if (Math.max(m00, m10, m01, m11) <= (mx * lt.x) + (my * lt.y)
15570
+ // || Math.min(m00, m10, m01, m11) >= (mx * rb.x) + (my * rb.y)) {
15571
+ // return false;
15572
+ // }
15573
+ // return true;
15574
+ // }
15575
+ /**
15576
+ * Pads the rectangle making it grow in all directions.
15577
+ * If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
15578
+ * @param paddingX - The horizontal padding amount.
15579
+ * @param paddingY - The vertical padding amount.
15580
+ * @returns Returns itself.
15581
+ */ _proto.pad = function pad(paddingX, paddingY) {
15582
+ if (paddingX === void 0) paddingX = 0;
15583
+ if (paddingY === void 0) paddingY = paddingX;
15584
+ this.x -= paddingX;
15585
+ this.y -= paddingY;
15586
+ this.width += paddingX * 2;
15587
+ this.height += paddingY * 2;
15588
+ return this;
15589
+ };
15590
+ /**
15591
+ * Fits this rectangle around the passed one.
15592
+ * @param rectangle - The rectangle to fit.
15593
+ * @returns Returns itself.
15594
+ */ _proto.fit = function fit(rectangle) {
15595
+ var x1 = Math.max(this.x, rectangle.x);
15596
+ var x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width);
15597
+ var y1 = Math.max(this.y, rectangle.y);
15598
+ var y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height);
15599
+ this.x = x1;
15600
+ this.width = Math.max(x2 - x1, 0);
15601
+ this.y = y1;
15602
+ this.height = Math.max(y2 - y1, 0);
15603
+ return this;
15604
+ };
15605
+ /**
15606
+ * Enlarges rectangle that way its corners lie on grid
15607
+ * @param resolution - resolution
15608
+ * @param eps - precision
15609
+ * @returns Returns itself.
15610
+ */ _proto.ceil = function ceil(resolution, eps) {
15611
+ if (resolution === void 0) resolution = 1;
15612
+ if (eps === void 0) eps = 0.001;
15613
+ var x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution;
15614
+ var y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution;
15615
+ this.x = Math.floor((this.x + eps) * resolution) / resolution;
15616
+ this.y = Math.floor((this.y + eps) * resolution) / resolution;
15617
+ this.width = x2 - this.x;
15618
+ this.height = y2 - this.y;
15619
+ return this;
15620
+ };
15621
+ /**
15622
+ * Enlarges this rectangle to include the passed rectangle.
15623
+ * @param rectangle - The rectangle to include.
15624
+ * @returns Returns itself.
15625
+ */ _proto.enlarge = function enlarge(rectangle) {
15626
+ var x1 = Math.min(this.x, rectangle.x);
15627
+ var x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width);
15628
+ var y1 = Math.min(this.y, rectangle.y);
15629
+ var y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height);
15630
+ this.x = x1;
15631
+ this.width = x2 - x1;
15632
+ this.y = y1;
15633
+ this.height = y2 - y1;
15634
+ return this;
15635
+ };
15636
+ /**
15637
+ * Returns the framing rectangle of the rectangle as a Rectangle object
15638
+ * @param out - optional rectangle to store the result
15639
+ * @returns The framing rectangle
15640
+ */ _proto.getBounds = function getBounds(out) {
15641
+ out = out || new Rectangle();
15642
+ out.copyFrom(this);
15643
+ return out;
15644
+ };
15645
+ _proto.getX = function getX() {
15646
+ return this.x;
15647
+ };
15648
+ _proto.getY = function getY() {
15649
+ return this.y;
15650
+ };
15651
+ _proto.build = function build(points) {
15652
+ var x = this.x;
15653
+ var y = this.y;
15654
+ var width = this.width;
15655
+ var height = this.height;
15656
+ if (!(width >= 0 && height >= 0)) {
15657
+ return points;
15658
+ }
15659
+ points[0] = x;
15660
+ points[1] = y;
15661
+ points[2] = x + width;
15662
+ points[3] = y;
15663
+ points[4] = x + width;
15664
+ points[5] = y + height;
15665
+ points[6] = x;
15666
+ points[7] = y + height;
15667
+ return points;
15668
+ };
15669
+ _proto.triangulate = function triangulate(points, vertices, verticesOffset, indices, indicesOffset) {
15670
+ var count = 0;
15671
+ var verticesStride = 2;
15672
+ verticesOffset *= verticesStride;
15673
+ vertices[verticesOffset + count] = points[0];
15674
+ vertices[verticesOffset + count + 1] = points[1];
15675
+ count += verticesStride;
15676
+ vertices[verticesOffset + count] = points[2];
15677
+ vertices[verticesOffset + count + 1] = points[3];
15678
+ count += verticesStride;
15679
+ vertices[verticesOffset + count] = points[6];
15680
+ vertices[verticesOffset + count + 1] = points[7];
15681
+ count += verticesStride;
15682
+ vertices[verticesOffset + count] = points[4];
15683
+ vertices[verticesOffset + count + 1] = points[5];
15684
+ count += verticesStride;
15685
+ var verticesIndex = verticesOffset / verticesStride;
15686
+ // triangle 1
15687
+ indices[indicesOffset++] = verticesIndex;
15688
+ indices[indicesOffset++] = verticesIndex + 1;
15689
+ indices[indicesOffset++] = verticesIndex + 2;
15690
+ // triangle 2
15691
+ indices[indicesOffset++] = verticesIndex + 1;
15692
+ indices[indicesOffset++] = verticesIndex + 3;
15693
+ indices[indicesOffset++] = verticesIndex + 2;
15694
+ };
15695
+ _create_class(Rectangle, [
15696
+ {
15697
+ key: "left",
15698
+ get: /** Returns the left edge of the rectangle. */ function get() {
15699
+ return this.x;
15700
+ }
15701
+ },
15702
+ {
15703
+ key: "right",
15704
+ get: /** Returns the right edge of the rectangle. */ function get() {
15705
+ return this.x + this.width;
15706
+ }
15707
+ },
15708
+ {
15709
+ key: "top",
15710
+ get: /** Returns the top edge of the rectangle. */ function get() {
15711
+ return this.y;
15712
+ }
15713
+ },
15714
+ {
15715
+ key: "bottom",
15716
+ get: /** Returns the bottom edge of the rectangle. */ function get() {
15717
+ return this.y + this.height;
15718
+ }
15719
+ }
15720
+ ], [
15721
+ {
15722
+ key: "EMPTY",
15723
+ get: /** A constant empty rectangle. This is a new object every time the property is accessed */ function get() {
15724
+ return new Rectangle(0, 0, 0, 0);
15725
+ }
15726
+ }
15727
+ ]);
15728
+ return Rectangle;
15729
+ }(ShapePrimitive);
15730
+
15388
15731
  var ShapePath = /*#__PURE__*/ function() {
15389
15732
  function ShapePath(graphicsPath) {
15390
15733
  this.graphicsPath = graphicsPath;
@@ -15421,6 +15764,11 @@ var ShapePath = /*#__PURE__*/ function() {
15421
15764
  this.polyStar(data[0], data[1], data[2], data[3], data[4], data[5], data[6]);
15422
15765
  break;
15423
15766
  }
15767
+ case "rect":
15768
+ {
15769
+ this.rect(data[0], data[1], data[2], data[3], data[4]);
15770
+ break;
15771
+ }
15424
15772
  }
15425
15773
  }
15426
15774
  this.endPoly();
@@ -15466,6 +15814,18 @@ var ShapePath = /*#__PURE__*/ function() {
15466
15814
  return this;
15467
15815
  };
15468
15816
  /**
15817
+ * Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
15818
+ * @param x - The x-coordinate of the upper-left corner of the rectangle.
15819
+ * @param y - The y-coordinate of the upper-left corner of the rectangle.
15820
+ * @param w - The width of the rectangle.
15821
+ * @param h - The height of the rectangle.
15822
+ * @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
15823
+ * @returns The instance of the current object for chaining.
15824
+ */ _proto.rect = function rect(x, y, w, h, transform) {
15825
+ this.drawShape(new Rectangle$1(x, y, w, h), transform);
15826
+ return this;
15827
+ };
15828
+ /**
15469
15829
  * Draws a given shape on the canvas.
15470
15830
  * This is a generic method that can draw any type of shape specified by the `ShapePrimitive` parameter.
15471
15831
  * An optional transformation matrix can be applied to the shape, allowing for complex transformations.
@@ -15601,8 +15961,8 @@ var GraphicsPath = /*#__PURE__*/ function() {
15601
15961
  };
15602
15962
  /**
15603
15963
  * Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
15604
- * @param x - The x-coordinate of the top-left corner of the rectangle.
15605
- * @param y - The y-coordinate of the top-left corner of the rectangle.
15964
+ * @param x - The x-coordinate of the upper-left corner of the rectangle.
15965
+ * @param y - The y-coordinate of the upper-left corner of the rectangle.
15606
15966
  * @param w - The width of the rectangle.
15607
15967
  * @param h - The height of the rectangle.
15608
15968
  * @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
@@ -15828,7 +16188,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15828
16188
  case 1:
15829
16189
  {
15830
16190
  var rectangleData = shapeData;
15831
- this.path.rect(-rectangleData.width / 2, rectangleData.height / 2, rectangleData.width, rectangleData.height);
16191
+ this.path.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
15832
16192
  this.setFillColor(rectangleData.fill);
15833
16193
  break;
15834
16194
  }
@@ -16455,7 +16815,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
16455
16815
  _proto.onDisable = function onDisable() {
16456
16816
  if (this.item && this.item.composition) {
16457
16817
  var _this_previewContent;
16458
- if (this.duringPlay) {
16818
+ if (this.duringPlay && !this.item.transform.getValid()) {
16459
16819
  this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
16460
16820
  this.duringPlay = false;
16461
16821
  }
@@ -16658,10 +17018,10 @@ function shouldIgnoreBouncing(arg, mul) {
16658
17018
  return this.boundingBoxData;
16659
17019
  };
16660
17020
  _proto.getBoundingBox = function getBoundingBox() {
16661
- var maxX = 0;
16662
- var maxY = 0;
16663
- var minX = 0;
16664
- var minY = 0;
17021
+ var maxX = -Number.MAX_VALUE;
17022
+ var maxY = -Number.MAX_VALUE;
17023
+ var minX = Number.MAX_VALUE;
17024
+ var minY = Number.MAX_VALUE;
16665
17025
  for(var _iterator = _create_for_of_iterator_helper_loose(this.boundingBoxData.area), _step; !(_step = _iterator()).done;){
16666
17026
  var triangle = _step.value;
16667
17027
  maxX = Math.max(triangle.p0.x, triangle.p1.x, triangle.p2.x, maxX);
@@ -18078,7 +18438,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
18078
18438
  options: {}
18079
18439
  };
18080
18440
  }
18081
- if (duration <= 0) {
18441
+ if (duration < 0) {
18082
18442
  throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
18083
18443
  }
18084
18444
  this.rendererComponents.length = 0;
@@ -18439,6 +18799,16 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
18439
18799
  }
18440
18800
  var life = Math.min(Math.max(time / duration, 0.0), 1.0);
18441
18801
  var ta = this.textureSheetAnimation;
18802
+ var video = this.renderer.texture.source.video;
18803
+ if (video) {
18804
+ if (time === 0) {
18805
+ video.pause();
18806
+ } else {
18807
+ video.play().catch(function(e) {
18808
+ _this.engine.renderErrors.add(e);
18809
+ });
18810
+ }
18811
+ }
18442
18812
  if (ta) {
18443
18813
  var _this_material_getVector4;
18444
18814
  var total = ta.total || ta.row * ta.col;
@@ -18493,16 +18863,6 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
18493
18863
  dy
18494
18864
  ]);
18495
18865
  }
18496
- var video = this.renderer.texture.source.video;
18497
- if (video) {
18498
- if (time === 0 || time === this.item.duration) {
18499
- video.pause();
18500
- } else {
18501
- video.play().catch(function(e) {
18502
- _this.engine.renderErrors.add(e);
18503
- });
18504
- }
18505
- }
18506
18866
  };
18507
18867
  _proto.onDestroy = function onDestroy() {
18508
18868
  if (this.item && this.item.composition) {
@@ -23999,6 +24359,51 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
23999
24359
  return Vector4PropertyMixerPlayable;
24000
24360
  }(Playable);
24001
24361
 
24362
+ var ColorPropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
24363
+ _inherits(ColorPropertyMixerPlayable, Playable);
24364
+ function ColorPropertyMixerPlayable() {
24365
+ var _this;
24366
+ _this = Playable.apply(this, arguments) || this;
24367
+ _this.propertyName = "";
24368
+ return _this;
24369
+ }
24370
+ var _proto = ColorPropertyMixerPlayable.prototype;
24371
+ _proto.processFrame = function processFrame(context) {
24372
+ var boundObject = context.output.getUserData();
24373
+ if (!boundObject) {
24374
+ return;
24375
+ }
24376
+ var hasInput = false;
24377
+ var value = boundObject[this.propertyName];
24378
+ if (!_instanceof1(value, Color)) {
24379
+ return;
24380
+ }
24381
+ value.setZero();
24382
+ // evaluate the curve
24383
+ for(var i = 0; i < this.getInputCount(); i++){
24384
+ var weight = this.getInputWeight(i);
24385
+ if (weight > 0) {
24386
+ var propertyClipPlayable = this.getInput(i);
24387
+ if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
24388
+ console.error("ColorPropertyMixerPlayable received incompatible input");
24389
+ continue;
24390
+ }
24391
+ var curveValue = propertyClipPlayable.value;
24392
+ value.r += curveValue.r * weight;
24393
+ value.g += curveValue.g * weight;
24394
+ value.b += curveValue.b * weight;
24395
+ value.a += curveValue.a * weight;
24396
+ hasInput = true;
24397
+ }
24398
+ }
24399
+ // set value
24400
+ if (hasInput) {
24401
+ boundObject[this.propertyName] = value;
24402
+ }
24403
+ };
24404
+ return ColorPropertyMixerPlayable;
24405
+ }(Playable);
24406
+
24002
24407
  var PropertyTrack = /*#__PURE__*/ function(TrackAsset) {
24003
24408
  _inherits(PropertyTrack, TrackAsset);
24004
24409
  function PropertyTrack() {
@@ -24158,7 +24563,7 @@ var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
24158
24563
  }
24159
24564
  var _proto = ColorPropertyTrack.prototype;
24160
24565
  _proto.createTrackMixer = function createTrackMixer(graph) {
24161
- var mixer = new FloatPropertyMixerPlayable(graph);
24566
+ var mixer = new ColorPropertyMixerPlayable(graph);
24162
24567
  var propertyNames = this.propertyNames;
24163
24568
  if (propertyNames.length > 0) {
24164
24569
  var propertyName = propertyNames[propertyNames.length - 1];
@@ -24172,6 +24577,27 @@ ColorPropertyTrack = __decorate([
24172
24577
  effectsClass(DataType.ColorPropertyTrack)
24173
24578
  ], ColorPropertyTrack);
24174
24579
 
24580
+ var ColorPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
24581
+ _inherits(ColorPropertyPlayableAsset, PlayableAsset);
24582
+ function ColorPropertyPlayableAsset() {
24583
+ return PlayableAsset.apply(this, arguments);
24584
+ }
24585
+ var _proto = ColorPropertyPlayableAsset.prototype;
24586
+ _proto.createPlayable = function createPlayable(graph) {
24587
+ var clipPlayable = new PropertyClipPlayable(graph);
24588
+ clipPlayable.curve = createValueGetter(this.curveData);
24589
+ clipPlayable.value = clipPlayable.curve.getValue(0);
24590
+ return clipPlayable;
24591
+ };
24592
+ return ColorPropertyPlayableAsset;
24593
+ }(PlayableAsset);
24594
+ __decorate([
24595
+ serialize()
24596
+ ], ColorPropertyPlayableAsset.prototype, "curveData", void 0);
24597
+ ColorPropertyPlayableAsset = __decorate([
24598
+ effectsClass(DataType.ColorPropertyPlayableAsset)
24599
+ ], ColorPropertyPlayableAsset);
24600
+
24175
24601
  var FloatPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
24176
24602
  _inherits(FloatPropertyPlayableAsset, PlayableAsset);
24177
24603
  function FloatPropertyPlayableAsset() {
@@ -24376,6 +24802,27 @@ function compareTracks(a, b) {
24376
24802
  }
24377
24803
  }
24378
24804
 
24805
+ var Vector4PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
24806
+ _inherits(Vector4PropertyPlayableAsset, PlayableAsset);
24807
+ function Vector4PropertyPlayableAsset() {
24808
+ return PlayableAsset.apply(this, arguments);
24809
+ }
24810
+ var _proto = Vector4PropertyPlayableAsset.prototype;
24811
+ _proto.createPlayable = function createPlayable(graph) {
24812
+ var clipPlayable = new PropertyClipPlayable(graph);
24813
+ clipPlayable.curve = createValueGetter(this.curveData);
24814
+ clipPlayable.value = clipPlayable.curve.getValue(0);
24815
+ return clipPlayable;
24816
+ };
24817
+ return Vector4PropertyPlayableAsset;
24818
+ }(PlayableAsset);
24819
+ __decorate([
24820
+ serialize()
24821
+ ], Vector4PropertyPlayableAsset.prototype, "curveData", void 0);
24822
+ Vector4PropertyPlayableAsset = __decorate([
24823
+ effectsClass("Vector4PropertyPlayableAsset")
24824
+ ], Vector4PropertyPlayableAsset);
24825
+
24379
24826
  var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
24380
24827
  _inherits(ObjectBindingTrack, TrackAsset1);
24381
24828
  function ObjectBindingTrack() {
@@ -24980,7 +25427,7 @@ var TextComponentBase = /*#__PURE__*/ function() {
24980
25427
  }
24981
25428
  //与 toDataURL() 两种方式都需要像素读取操作
24982
25429
  var imageData = context.getImageData(0, 0, this.canvas.width, this.canvas.height);
24983
- this.material.setTexture("uSampler0", Texture.createWithData(this.engine, {
25430
+ this.material.setTexture("_MainTex", Texture.createWithData(this.engine, {
24984
25431
  data: new Uint8Array(imageData.data),
24985
25432
  width: imageData.width,
24986
25433
  height: imageData.height
@@ -28178,7 +28625,7 @@ var listOrder = 0;
28178
28625
  var itemProps = sourceItemData;
28179
28626
  if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
28180
28627
  itemProps.listIndex = listOrder++;
28181
- if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || //@ts-expect-error
28628
+ if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
28182
28629
  itemProps.type === ItemType.shape) {
28183
28630
  for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
28184
28631
  var componentPath = _step2.value;
@@ -28219,8 +28666,10 @@ var listOrder = 0;
28219
28666
  shapeData = shape;
28220
28667
  }
28221
28668
  if (shapeData !== undefined) {
28222
- // @ts-expect-error 类型转换问题
28223
- renderContent.renderer.shape = getGeometryByShape(shapeData, split);
28669
+ if (!("aPoint" in shapeData && "index" in shapeData)) {
28670
+ // @ts-expect-error 类型转换问题
28671
+ renderContent.renderer.shape = getGeometryByShape(shapeData, split);
28672
+ }
28224
28673
  }
28225
28674
  }
28226
28675
  if ("trails" in renderContent && renderContent.trails !== undefined) {
@@ -31136,7 +31585,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
31136
31585
  registerPlugin("particle", ParticleLoader, VFXItem, true);
31137
31586
  registerPlugin("cal", CalculateLoader, VFXItem, true);
31138
31587
  registerPlugin("interact", InteractLoader, VFXItem, true);
31139
- var version$1 = "2.1.0-alpha.12";
31588
+ var version$1 = "2.1.0-alpha.13";
31140
31589
  logger.info("Core version: " + version$1 + ".");
31141
31590
 
31142
31591
  var _obj;
@@ -31172,22 +31621,7 @@ var _obj3;
31172
31621
  * 必须初始化的 uniform 的 map 对象(THREE 必须在初始化的时候赋值)
31173
31622
  */ var TEXTURE_UNIFORM_MAP = [
31174
31623
  "uMaskTex",
31175
- "uSampler0",
31176
- "uSampler1",
31177
- "uSampler2",
31178
- "uSampler3",
31179
- "uSampler4",
31180
- "uSampler5",
31181
- "uSampler6",
31182
- "uSampler7",
31183
- "uSampler8",
31184
- "uSampler9",
31185
- "uSampler10",
31186
- "uSampler11",
31187
- "uSampler12",
31188
- "uSampler13",
31189
- "uSampler14",
31190
- "uSampler15",
31624
+ "_MainTex",
31191
31625
  "uColorOverLifetime",
31192
31626
  "uColorOverTrail"
31193
31627
  ];
@@ -31218,9 +31652,7 @@ var _obj3;
31218
31652
  vertex: (_shader_vertex = shader == null ? void 0 : shader.vertex) != null ? _shader_vertex : "",
31219
31653
  fragment: (_shader_fragment = shader == null ? void 0 : shader.fragment) != null ? _shader_fragment : ""
31220
31654
  });
31221
- for(var i = 0; i < maxSpriteMeshItemCount; i++){
31222
- _this.uniforms["uSampler" + i] = new THREE.Uniform(null);
31223
- }
31655
+ _this.uniforms["_MainTex"] = new THREE.Uniform(null);
31224
31656
  _this.uniforms["uEditorTransform"] = new THREE.Uniform([
31225
31657
  1,
31226
31658
  1,
@@ -32780,8 +33212,8 @@ setMaxSpriteMeshItemCount(8);
32780
33212
  */ Mesh.create = function(engine, props) {
32781
33213
  return new ThreeMesh(engine, props);
32782
33214
  };
32783
- var version = "2.1.0-alpha.12";
33215
+ var version = "2.1.0-alpha.13";
32784
33216
  logger.info("THREEJS plugin version: " + version + ".");
32785
33217
 
32786
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapeConnectType, ShapePointType, ShapePrimitiveType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
33218
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapeConnectType, ShapePointType, ShapePrimitiveType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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33219
  //# sourceMappingURL=index.mjs.map