@galacean/effects-threejs 2.1.0-alpha.10 → 2.1.0-alpha.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
4
  * Author: Ant Group CO., Ltd.
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5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.1.0-alpha.10
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+ * Version: v2.1.0-alpha.12
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  */
8
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  import * as THREE from 'three';
@@ -1092,7 +1092,7 @@ function _inherits(subClass, superClass) {
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  })(MaskMode || (MaskMode = {}));
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  /**
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  * 发射器形状
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- */ var ShapeType$1;
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+ */ var ShapeType;
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  (function(ShapeType) {
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  /**
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  * 没有类型
@@ -1124,7 +1124,7 @@ function _inherits(subClass, superClass) {
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  /**
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  * 贴图
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  */ ShapeType[ShapeType["TEXTURE"] = 9] = "TEXTURE";
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- })(ShapeType$1 || (ShapeType$1 = {}));
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+ })(ShapeType || (ShapeType = {}));
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  /**
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  * 插件类型
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  */ var PluginType;
@@ -1775,7 +1775,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
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  get BlendingMode () { return BlendingMode; },
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  get SideMode () { return SideMode; },
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  get MaskMode () { return MaskMode; },
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- get ShapeType () { return ShapeType$1; },
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+ get ShapeType () { return ShapeType; },
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  get PluginType () { return PluginType; },
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  get InteractType () { return InteractType; },
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  get InteractBehavior () { return InteractBehavior; },
@@ -2021,7 +2021,7 @@ function getDirectStore(target) {
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  this.onAwake();
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  this.isAwakeCalled = true;
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  }
2024
- if (item.getVisible() && this.enabled) {
2024
+ if (item.isActive && this.enabled) {
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  this.start();
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  this.enable();
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  }
@@ -2066,7 +2066,7 @@ function getDirectStore(target) {
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  get: /**
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  * 组件是否可以更新,true 更新,false 不更新
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  */ function get() {
2069
- return this.item.getVisible() && this.enabled;
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+ return this.item.isActive && this.enabled;
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  }
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  },
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  {
@@ -3768,24 +3768,29 @@ EffectComponent = __decorate([
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  var PostProcessVolume = /*#__PURE__*/ function(Behaviour) {
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  _inherits(PostProcessVolume, Behaviour);
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- function PostProcessVolume() {
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+ function PostProcessVolume(engine) {
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  var _this;
3773
- _this = Behaviour.apply(this, arguments) || this;
3774
- // Bloom
3775
- _this.bloomEnabled = true;
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- _this.threshold = 1.0;
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- _this.bloomIntensity = 1.0;
3778
- // ColorAdjustments
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- _this.brightness = 1.0;
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- _this.saturation = 1.0;
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- _this.contrast = 1.0;
3782
- // Vignette
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- _this.vignetteIntensity = 0.2;
3784
- _this.vignetteSmoothness = 0.4;
3785
- _this.vignetteRoundness = 1.0;
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- // ToneMapping
3787
- _this.toneMappingEnabled = true // 1: true, 0: false
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- ;
3773
+ _this = Behaviour.call(this, engine) || this;
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+ _this.bloom = {
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+ threshold: 0,
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+ intensity: 0,
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+ active: false
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+ };
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+ _this.vignette = {
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+ intensity: 0,
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+ smoothness: 0,
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+ roundness: 0,
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+ active: false
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+ };
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+ _this.tonemapping = {
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+ active: false
3787
+ };
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+ _this.colorAdjustments = {
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+ brightness: 0,
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+ saturation: 0,
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+ contrast: 0,
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+ active: false
3793
+ };
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  return _this;
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  }
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  var _proto = PostProcessVolume.prototype;
@@ -3799,36 +3804,18 @@ var PostProcessVolume = /*#__PURE__*/ function(Behaviour) {
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  }(Behaviour);
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  __decorate([
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  serialize()
3802
- ], PostProcessVolume.prototype, "bloomEnabled", void 0);
3803
- __decorate([
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- serialize()
3805
- ], PostProcessVolume.prototype, "threshold", void 0);
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- __decorate([
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- serialize()
3808
- ], PostProcessVolume.prototype, "bloomIntensity", void 0);
3809
- __decorate([
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- serialize()
3811
- ], PostProcessVolume.prototype, "brightness", void 0);
3812
- __decorate([
3813
- serialize()
3814
- ], PostProcessVolume.prototype, "saturation", void 0);
3815
- __decorate([
3816
- serialize()
3817
- ], PostProcessVolume.prototype, "contrast", void 0);
3807
+ ], PostProcessVolume.prototype, "bloom", void 0);
3818
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  __decorate([
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  serialize()
3820
- ], PostProcessVolume.prototype, "vignetteIntensity", void 0);
3810
+ ], PostProcessVolume.prototype, "vignette", void 0);
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  __decorate([
3822
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  serialize()
3823
- ], PostProcessVolume.prototype, "vignetteSmoothness", void 0);
3813
+ ], PostProcessVolume.prototype, "tonemapping", void 0);
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  __decorate([
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  serialize()
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- ], PostProcessVolume.prototype, "vignetteRoundness", void 0);
3827
- __decorate([
3828
- serialize()
3829
- ], PostProcessVolume.prototype, "toneMappingEnabled", void 0);
3816
+ ], PostProcessVolume.prototype, "colorAdjustments", void 0);
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  PostProcessVolume = __decorate([
3831
- effectsClass("PostProcessVolume")
3818
+ effectsClass(DataType.PostProcessVolume)
3832
3819
  ], PostProcessVolume);
3833
3820
 
3834
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  function _assert_this_initialized(self) {
@@ -6915,6 +6902,7 @@ var MaterialRenderType;
6915
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  _this.enabledMacros = {};
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  _this.destroyed = false;
6917
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  _this.initialized = false;
6905
+ _this.shaderDirty = true;
6918
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  if (props) {
6919
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  var _props_name = props.name, name = _props_name === void 0 ? "Material" + seed$9++ : _props_name, _props_renderType = props.renderType, renderType = _props_renderType === void 0 ? 0 : _props_renderType, shader = props.shader, uniformSemantics = props.uniformSemantics;
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  _this.name = name;
@@ -6942,6 +6930,19 @@ var MaterialRenderType;
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  // OVERRIDE
6943
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  };
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  _create_class(Material, [
6933
+ {
6934
+ key: "shader",
6935
+ get: function get() {
6936
+ return this._shader;
6937
+ },
6938
+ set: function set(value) {
6939
+ if (this._shader === value) {
6940
+ return;
6941
+ }
6942
+ this._shader = value;
6943
+ this.shaderDirty = true;
6944
+ }
6945
+ },
6945
6946
  {
6946
6947
  key: "blending",
6947
6948
  set: /******** effects-core 中会调用 引擎必须实现 ***********************/ /**
@@ -10309,15 +10310,15 @@ var BloomThresholdPass = /*#__PURE__*/ function(RenderPass) {
10309
10310
  renderer.setFramebuffer(this.framebuffer);
10310
10311
  };
10311
10312
  _proto.execute = function execute(renderer) {
10312
- var _renderer_renderingData_currentFrame_globalVolume;
10313
+ var _renderer_renderingData_currentFrame_globalVolume_bloom, _renderer_renderingData_currentFrame_globalVolume;
10313
10314
  renderer.clear({
10314
10315
  colorAction: TextureStoreAction.clear,
10315
10316
  depthAction: TextureStoreAction.clear,
10316
10317
  stencilAction: TextureStoreAction.clear
10317
10318
  });
10318
10319
  this.screenMesh.material.setTexture("_MainTex", this.mainTexture);
10319
- var _renderer_renderingData_currentFrame_globalVolume_threshold;
10320
- var threshold = (_renderer_renderingData_currentFrame_globalVolume_threshold = (_renderer_renderingData_currentFrame_globalVolume = renderer.renderingData.currentFrame.globalVolume) == null ? void 0 : _renderer_renderingData_currentFrame_globalVolume.threshold) != null ? _renderer_renderingData_currentFrame_globalVolume_threshold : 1.0;
10320
+ var _renderer_renderingData_currentFrame_globalVolume_bloom_threshold;
10321
+ var threshold = (_renderer_renderingData_currentFrame_globalVolume_bloom_threshold = (_renderer_renderingData_currentFrame_globalVolume = renderer.renderingData.currentFrame.globalVolume) == null ? void 0 : (_renderer_renderingData_currentFrame_globalVolume_bloom = _renderer_renderingData_currentFrame_globalVolume.bloom) == null ? void 0 : _renderer_renderingData_currentFrame_globalVolume_bloom.threshold) != null ? _renderer_renderingData_currentFrame_globalVolume_bloom_threshold : 1.0;
10321
10322
  this.screenMesh.material.setFloat("_Threshold", threshold);
10322
10323
  renderer.renderMeshes([
10323
10324
  this.screenMesh
@@ -10530,25 +10531,44 @@ var ToneMappingPass = /*#__PURE__*/ function(RenderPass) {
10530
10531
  depthAction: TextureStoreAction.clear,
10531
10532
  stencilAction: TextureStoreAction.clear
10532
10533
  });
10533
- var _renderer_renderingData_currentFrame_globalVolume;
10534
- var _ref = (_renderer_renderingData_currentFrame_globalVolume = renderer.renderingData.currentFrame.globalVolume) != null ? _renderer_renderingData_currentFrame_globalVolume : {}, _ref_bloomEnabled = _ref.bloomEnabled, bloomEnabled = _ref_bloomEnabled === void 0 ? false : _ref_bloomEnabled, _ref_bloomIntensity = _ref.bloomIntensity, bloomIntensity = _ref_bloomIntensity === void 0 ? 1.0 : _ref_bloomIntensity, _ref_brightness = _ref.brightness, brightness = _ref_brightness === void 0 ? 1.0 : _ref_brightness, _ref_saturation = _ref.saturation, saturation = _ref_saturation === void 0 ? 1.0 : _ref_saturation, _ref_contrast = _ref.contrast, contrast = _ref_contrast === void 0 ? 1.0 : _ref_contrast, _ref_toneMappingEnabled = _ref.toneMappingEnabled, toneMappingEnabled = _ref_toneMappingEnabled === void 0 ? true : _ref_toneMappingEnabled, _ref_vignetteIntensity = _ref.vignetteIntensity, vignetteIntensity = _ref_vignetteIntensity === void 0 ? 0.2 : _ref_vignetteIntensity, _ref_vignetteSmoothness = _ref.vignetteSmoothness, vignetteSmoothness = _ref_vignetteSmoothness === void 0 ? 0.4 : _ref_vignetteSmoothness, _ref_vignetteRoundness = _ref.vignetteRoundness, vignetteRoundness = _ref_vignetteRoundness === void 0 ? 1.0 : _ref_vignetteRoundness;
10534
+ var globalVolume = renderer.renderingData.currentFrame.globalVolume;
10535
+ var bloom = _extends({
10536
+ threshold: 0,
10537
+ intensity: 0,
10538
+ active: false
10539
+ }, globalVolume == null ? void 0 : globalVolume.bloom);
10540
+ var vignette = _extends({
10541
+ intensity: 0,
10542
+ smoothness: 0,
10543
+ roundness: 0,
10544
+ active: false
10545
+ }, globalVolume == null ? void 0 : globalVolume.vignette);
10546
+ var colorAdjustments = _extends({
10547
+ brightness: 0,
10548
+ saturation: 0,
10549
+ contrast: 0,
10550
+ active: false
10551
+ }, globalVolume == null ? void 0 : globalVolume.colorAdjustments);
10552
+ var tonemapping = _extends({
10553
+ active: false
10554
+ }, globalVolume == null ? void 0 : globalVolume.tonemapping);
10535
10555
  this.screenMesh.material.setTexture("_SceneTex", this.sceneTextureHandle.texture);
10536
- this.screenMesh.material.setFloat("_Brightness", brightness);
10537
- this.screenMesh.material.setFloat("_Saturation", saturation);
10538
- this.screenMesh.material.setFloat("_Contrast", contrast);
10539
- this.screenMesh.material.setInt("_UseBloom", Number(bloomEnabled));
10540
- if (bloomEnabled) {
10556
+ this.screenMesh.material.setFloat("_Brightness", Math.pow(2, colorAdjustments.brightness));
10557
+ this.screenMesh.material.setFloat("_Saturation", colorAdjustments.saturation * 0.01 + 1);
10558
+ this.screenMesh.material.setFloat("_Contrast", colorAdjustments.contrast * 0.01 + 1);
10559
+ this.screenMesh.material.setInt("_UseBloom", Number(bloom.active));
10560
+ if (bloom.active) {
10541
10561
  this.screenMesh.material.setTexture("_GaussianTex", this.mainTexture);
10542
- this.screenMesh.material.setFloat("_BloomIntensity", bloomIntensity);
10562
+ this.screenMesh.material.setFloat("_BloomIntensity", bloom.intensity);
10543
10563
  }
10544
- if (vignetteIntensity > 0) {
10545
- this.screenMesh.material.setFloat("_VignetteIntensity", vignetteIntensity);
10546
- this.screenMesh.material.setFloat("_VignetteSmoothness", vignetteSmoothness);
10547
- this.screenMesh.material.setFloat("_VignetteRoundness", vignetteRoundness);
10564
+ if (vignette.intensity > 0) {
10565
+ this.screenMesh.material.setFloat("_VignetteIntensity", vignette.intensity);
10566
+ this.screenMesh.material.setFloat("_VignetteSmoothness", vignette.smoothness);
10567
+ this.screenMesh.material.setFloat("_VignetteRoundness", vignette.roundness);
10548
10568
  this.screenMesh.material.setVector2("_VignetteCenter", new Vector2(0.5, 0.5));
10549
10569
  this.screenMesh.material.setVector3("_VignetteColor", new Vector3(0.0, 0.0, 0.0));
10550
10570
  }
10551
- this.screenMesh.material.setInt("_UseToneMapping", Number(toneMappingEnabled));
10571
+ this.screenMesh.material.setInt("_UseToneMapping", Number(tonemapping.active));
10552
10572
  renderer.renderMeshes([
10553
10573
  this.screenMesh
10554
10574
  ]);
@@ -15759,70 +15779,79 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15759
15779
  };
15760
15780
  _proto.buildPath = function buildPath(data) {
15761
15781
  this.path.clear();
15762
- for(var _iterator = _create_for_of_iterator_helper_loose(data.shapeDatas), _step; !(_step = _iterator()).done;){
15763
- var shapeData = _step.value;
15764
- switch(shapeData.type){
15765
- case 0:
15766
- {
15767
- var customData = shapeData;
15768
- var points = customData.points;
15769
- var easingIns = customData.easingIns;
15770
- var easingOuts = customData.easingOuts;
15771
- this.curveValues = [];
15772
- for(var _iterator1 = _create_for_of_iterator_helper_loose(customData.shapes), _step1; !(_step1 = _iterator1()).done;){
15773
- var shape = _step1.value;
15774
- var indices = shape.indexes;
15775
- for(var i = 1; i < indices.length; i++){
15776
- var pointIndex = indices[i];
15777
- var lastPointIndex = indices[i - 1];
15778
- this.curveValues.push({
15779
- point: points[pointIndex.point],
15780
- controlPoint1: easingOuts[lastPointIndex.easingOut],
15781
- controlPoint2: easingIns[pointIndex.easingIn]
15782
- });
15783
- }
15784
- // Push the last curve
15782
+ var shapeData = data;
15783
+ switch(shapeData.type){
15784
+ case 0:
15785
+ {
15786
+ var customData = shapeData;
15787
+ var points = customData.points;
15788
+ var easingIns = customData.easingIns;
15789
+ var easingOuts = customData.easingOuts;
15790
+ this.curveValues = [];
15791
+ for(var _iterator = _create_for_of_iterator_helper_loose(customData.shapes), _step; !(_step = _iterator()).done;){
15792
+ var shape = _step.value;
15793
+ this.setFillColor(shape.fill);
15794
+ var indices = shape.indexes;
15795
+ for(var i = 1; i < indices.length; i++){
15796
+ var pointIndex = indices[i];
15797
+ var lastPointIndex = indices[i - 1];
15785
15798
  this.curveValues.push({
15786
- point: points[indices[0].point],
15787
- controlPoint1: easingOuts[indices[indices.length - 1].easingOut],
15788
- controlPoint2: easingIns[indices[0].easingIn]
15799
+ point: points[pointIndex.point],
15800
+ controlPoint1: easingOuts[lastPointIndex.easingOut],
15801
+ controlPoint2: easingIns[pointIndex.easingIn]
15789
15802
  });
15790
15803
  }
15791
- this.path.moveTo(this.curveValues[this.curveValues.length - 1].point.x, this.curveValues[this.curveValues.length - 1].point.y);
15792
- for(var _iterator2 = _create_for_of_iterator_helper_loose(this.curveValues), _step2; !(_step2 = _iterator2()).done;){
15793
- var curveValue = _step2.value;
15794
- var point = curveValue.point;
15795
- var control1 = curveValue.controlPoint1;
15796
- var control2 = curveValue.controlPoint2;
15797
- this.path.bezierCurveTo(control1.x, control1.y, control2.x, control2.y, point.x, point.y, 1);
15798
- }
15799
- break;
15800
- }
15801
- case 2:
15802
- {
15803
- var ellipseData = shapeData;
15804
- this.path.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
15805
- break;
15806
- }
15807
- case 1:
15808
- {
15809
- var rectangleData = shapeData;
15810
- this.path.rect(-rectangleData.width / 2, rectangleData.height / 2, rectangleData.width, rectangleData.height);
15811
- break;
15812
- }
15813
- case 4:
15814
- {
15815
- var starData = shapeData;
15816
- this.path.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
15817
- break;
15804
+ // Push the last curve
15805
+ this.curveValues.push({
15806
+ point: points[indices[0].point],
15807
+ controlPoint1: easingOuts[indices[indices.length - 1].easingOut],
15808
+ controlPoint2: easingIns[indices[0].easingIn]
15809
+ });
15818
15810
  }
15819
- case 3:
15820
- {
15821
- var polygonData = shapeData;
15822
- this.path.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
15823
- break;
15811
+ this.path.moveTo(this.curveValues[this.curveValues.length - 1].point.x, this.curveValues[this.curveValues.length - 1].point.y);
15812
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(this.curveValues), _step1; !(_step1 = _iterator1()).done;){
15813
+ var curveValue = _step1.value;
15814
+ var point = curveValue.point;
15815
+ var control1 = curveValue.controlPoint1;
15816
+ var control2 = curveValue.controlPoint2;
15817
+ this.path.bezierCurveTo(control1.x, control1.y, control2.x, control2.y, point.x, point.y, 1);
15824
15818
  }
15825
- }
15819
+ break;
15820
+ }
15821
+ case 2:
15822
+ {
15823
+ var ellipseData = shapeData;
15824
+ this.path.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
15825
+ this.setFillColor(ellipseData.fill);
15826
+ break;
15827
+ }
15828
+ case 1:
15829
+ {
15830
+ var rectangleData = shapeData;
15831
+ this.path.rect(-rectangleData.width / 2, rectangleData.height / 2, rectangleData.width, rectangleData.height);
15832
+ this.setFillColor(rectangleData.fill);
15833
+ break;
15834
+ }
15835
+ case 4:
15836
+ {
15837
+ var starData = shapeData;
15838
+ this.path.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
15839
+ this.setFillColor(starData.fill);
15840
+ break;
15841
+ }
15842
+ case 3:
15843
+ {
15844
+ var polygonData = shapeData;
15845
+ this.path.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
15846
+ this.setFillColor(polygonData.fill);
15847
+ break;
15848
+ }
15849
+ }
15850
+ };
15851
+ _proto.setFillColor = function setFillColor(fill) {
15852
+ if (fill) {
15853
+ var color = fill.color;
15854
+ this.material.setColor("_Color", new Color(color.r, color.g, color.b, color.a));
15826
15855
  }
15827
15856
  };
15828
15857
  _proto.fromData = function fromData(data) {
@@ -15842,26 +15871,24 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15842
15871
  ShapeComponent = __decorate([
15843
15872
  effectsClass("ShapeComponent")
15844
15873
  ], ShapeComponent);
15845
- var ShapeType;
15846
- (function(ShapeType) {
15874
+ var ShapePrimitiveType;
15875
+ (function(ShapePrimitiveType) {
15847
15876
  /**
15848
15877
  * 自定义图形
15849
- */ ShapeType[ShapeType["Custom"] = 0] = "Custom";
15878
+ */ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
15850
15879
  /**
15851
15880
  * 矩形
15852
- */ ShapeType[ShapeType["Rectangle"] = 1] = "Rectangle";
15881
+ */ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
15853
15882
  /**
15854
15883
  * 椭圆
15855
- */ ShapeType[ShapeType["Ellipse"] = 2] = "Ellipse";
15884
+ */ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
15856
15885
  /**
15857
15886
  * 多边形
15858
- */ ShapeType[ShapeType["Polygon"] = 3] = "Polygon";
15887
+ */ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
15859
15888
  /**
15860
15889
  * 星形
15861
- */ ShapeType[ShapeType["Star"] = 4] = "Star";
15862
- })(ShapeType || (ShapeType = {}));
15863
- var ShapeData = function ShapeData() {
15864
- };
15890
+ */ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
15891
+ })(ShapePrimitiveType || (ShapePrimitiveType = {}));
15865
15892
  var ShapeConnectType;
15866
15893
  (function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
15867
15894
  var ShapePointType;
@@ -16363,8 +16390,8 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
16363
16390
  0
16364
16391
  ]
16365
16392
  };
16393
+ _this.duringPlay = false;
16366
16394
  /** 是否响应点击和拖拽交互事件 */ _this._interactive = true;
16367
- _this.hasBeenAddedToComposition = false;
16368
16395
  _this.getHitTestParams = function(force) {
16369
16396
  if (!_this.clickable) {
16370
16397
  return;
@@ -16401,7 +16428,6 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
16401
16428
  ];
16402
16429
  };
16403
16430
  _proto.onStart = function onStart() {
16404
- var _this = this;
16405
16431
  var options = this.item.props.content.options;
16406
16432
  var env = this.item.engine.renderer.env;
16407
16433
  var composition = this.item.composition;
@@ -16425,32 +16451,35 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
16425
16451
  this.materials = this.previewContent.mesh.materials;
16426
16452
  }
16427
16453
  this.item.getHitTestParams = this.getHitTestParams;
16428
- this.item.onEnd = function() {
16429
- if (_this.item && _this.item.composition) {
16430
- var _this_previewContent;
16431
- _this.item.composition.removeInteractiveItem(_this.item, _this.item.props.content.options.type);
16432
- _this.clickable = false;
16433
- _this.hasBeenAddedToComposition = false;
16434
- (_this_previewContent = _this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
16435
- _this.endDragTarget();
16454
+ };
16455
+ _proto.onDisable = function onDisable() {
16456
+ if (this.item && this.item.composition) {
16457
+ var _this_previewContent;
16458
+ if (this.duringPlay) {
16459
+ this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
16460
+ this.duringPlay = false;
16436
16461
  }
16437
- };
16462
+ this.clickable = false;
16463
+ (_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
16464
+ this.endDragTarget();
16465
+ }
16466
+ };
16467
+ _proto.onEnable = function onEnable() {
16468
+ var type = this.interactData.options.type;
16469
+ if (type === InteractType.CLICK) {
16470
+ this.clickable = true;
16471
+ }
16438
16472
  };
16439
16473
  _proto.onUpdate = function onUpdate(dt) {
16440
16474
  var _this_previewContent;
16441
- if (!this.isActiveAndEnabled) {
16442
- return;
16443
- }
16444
- (_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.updateMesh();
16445
- if (!this.hasBeenAddedToComposition && this.item.composition) {
16446
- var type = this.interactData.options.type;
16447
- if (type === InteractType.CLICK) {
16448
- this.clickable = true;
16449
- }
16475
+ this.duringPlay = true;
16476
+ // trigger messageBegin when item enter
16477
+ if (this.item.time > 0 && this.item.time - dt / 1000 <= 0) {
16478
+ var _this_item_composition;
16450
16479
  var options = this.item.props.content.options;
16451
- this.item.composition.addInteractiveItem(this.item, options.type);
16452
- this.hasBeenAddedToComposition = true;
16480
+ (_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.addInteractiveItem(this.item, options.type);
16453
16481
  }
16482
+ (_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.updateMesh();
16454
16483
  if (!this.dragEvent || !this.bouncingArg) {
16455
16484
  return;
16456
16485
  }
@@ -16864,6 +16893,7 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
16864
16893
  if (inputCount === void 0) inputCount = 0;
16865
16894
  this.onPlayablePlayFlag = true;
16866
16895
  this.onPlayablePauseFlag = false;
16896
+ this.duration = 0;
16867
16897
  this.destroyed = false;
16868
16898
  this.inputs = [];
16869
16899
  this.inputOuputPorts = [];
@@ -16956,6 +16986,12 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
16956
16986
  _proto.getTime = function getTime() {
16957
16987
  return this.time;
16958
16988
  };
16989
+ _proto.setDuration = function setDuration(duration) {
16990
+ this.duration = duration;
16991
+ };
16992
+ _proto.getDuration = function getDuration() {
16993
+ return this.duration;
16994
+ };
16959
16995
  _proto.getPlayState = function getPlayState() {
16960
16996
  return this.playState;
16961
16997
  };
@@ -17672,17 +17708,15 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17672
17708
  /**
17673
17709
  * 元素动画结束时行为(如何处理元素)
17674
17710
  */ _this.endBehavior = EndBehavior.forward;
17675
- /**
17676
- * 元素是否可用
17677
- */ _this.ended = false;
17678
- _this.reusable = false;
17679
17711
  _this.type = ItemType.base;
17680
17712
  _this.isDuringPlay = false;
17681
17713
  _this.components = [];
17682
17714
  _this.rendererComponents = [];
17683
17715
  /**
17684
- * 元素可见性,该值的改变会触发 `handleVisibleChanged` 回调
17685
- * @protected
17716
+ * 元素是否激活
17717
+ */ _this.active = true;
17718
+ /**
17719
+ * 元素组件是否显示,用于批量开关元素组件
17686
17720
  */ _this.visible = true;
17687
17721
  /**
17688
17722
  * 元素动画的速度
@@ -17813,12 +17847,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17813
17847
  }
17814
17848
  };
17815
17849
  /**
17816
- * 元素动画结束播放时回调函数
17817
- * @override
17818
- */ _proto.onEnd = function onEnd() {
17819
- // OVERRIDE
17820
- };
17821
- /**
17822
17850
  * 通过指定 r、g、b、a 值设置元素的颜色
17823
17851
  * @param {number} r
17824
17852
  * @param {number} g
@@ -17831,17 +17859,27 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17831
17859
  * @param opacity - 透明度值,范围 [0,1]
17832
17860
  */ _proto.setOpacity = function setOpacity(opacity) {};
17833
17861
  /**
17834
- * 获取元素显隐属性
17835
- */ _proto.getVisible = function getVisible() {
17836
- return this.visible;
17862
+ * 激活或停用 VFXItem
17863
+ */ _proto.setActive = function setActive(value) {
17864
+ if (this.active !== value) {
17865
+ this.active = !!value;
17866
+ this.onActiveChanged();
17867
+ }
17837
17868
  };
17838
17869
  /**
17839
- * 设置元素显隐属性 会触发 `handleVisibleChanged` 回调
17870
+ * 设置元素的显隐,该设置会批量开关元素组件
17840
17871
  */ _proto.setVisible = function setVisible(visible) {
17841
- if (this.visible !== visible) {
17842
- this.visible = !!visible;
17843
- this.onActiveChanged();
17872
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
17873
+ var component = _step.value;
17874
+ component.enabled = visible;
17844
17875
  }
17876
+ this.visible = visible;
17877
+ };
17878
+ /**
17879
+ * 元素组件显隐状态
17880
+ * @deprecated use isVisible instead
17881
+ */ _proto.getVisible = function getVisible() {
17882
+ return this.visible;
17845
17883
  };
17846
17884
  /**
17847
17885
  * 获取元素变换包括位置、旋转、缩放
@@ -17923,14 +17961,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17923
17961
  this.transform.assignWorldTRS(pos);
17924
17962
  return pos;
17925
17963
  };
17926
- /**
17927
- * 是否到达元素的结束时间
17928
- * @param now
17929
- * @returns
17930
- */ _proto.isEnded = function isEnded(now) {
17931
- // at least 1 ms
17932
- return now - this.duration > 0.001;
17933
- };
17934
17964
  _proto.find = function find(name) {
17935
17965
  var _queue;
17936
17966
  if (this.name === name) {
@@ -17954,7 +17984,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17954
17984
  * @internal
17955
17985
  */ _proto.beginPlay = function beginPlay() {
17956
17986
  this.isDuringPlay = true;
17957
- if (this.composition && this.visible && !this.isEnabled) {
17987
+ if (this.composition && this.active && !this.isEnabled) {
17958
17988
  this.onEnable();
17959
17989
  }
17960
17990
  for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
@@ -18230,6 +18260,22 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
18230
18260
  }
18231
18261
  }
18232
18262
  }
18263
+ },
18264
+ {
18265
+ key: "isActive",
18266
+ get: /**
18267
+ * 当前 VFXItem 是否激活
18268
+ */ function get() {
18269
+ return this.active;
18270
+ }
18271
+ },
18272
+ {
18273
+ key: "isVisible",
18274
+ get: /**
18275
+ * 元素组件显隐状态
18276
+ */ function get() {
18277
+ return this.visible;
18278
+ }
18233
18279
  }
18234
18280
  ]);
18235
18281
  return VFXItem;
@@ -18900,7 +18946,7 @@ var ShapeNone = /*#__PURE__*/ function() {
18900
18946
  return ShapeNone;
18901
18947
  }();
18902
18948
  var _obj$3;
18903
- var map = (_obj$3 = {}, _obj$3[ShapeType$1.NONE] = ShapeNone, _obj$3[ShapeType$1.CONE] = Cone, _obj$3[ShapeType$1.SPHERE] = Sphere, _obj$3[ShapeType$1.HEMISPHERE] = Hemisphere, _obj$3[ShapeType$1.CIRCLE] = Circle, _obj$3[ShapeType$1.DONUT] = Donut, _obj$3[ShapeType$1.RECTANGLE] = Rectangle, _obj$3[ShapeType$1.EDGE] = Edge, _obj$3[ShapeType$1.RECTANGLE_EDGE] = RectangleEdge, _obj$3[ShapeType$1.TEXTURE] = TextureShape, _obj$3);
18949
+ var map = (_obj$3 = {}, _obj$3[ShapeType.NONE] = ShapeNone, _obj$3[ShapeType.CONE] = Cone, _obj$3[ShapeType.SPHERE] = Sphere, _obj$3[ShapeType.HEMISPHERE] = Hemisphere, _obj$3[ShapeType.CIRCLE] = Circle, _obj$3[ShapeType.DONUT] = Donut, _obj$3[ShapeType.RECTANGLE] = Rectangle, _obj$3[ShapeType.EDGE] = Edge, _obj$3[ShapeType.RECTANGLE_EDGE] = RectangleEdge, _obj$3[ShapeType.TEXTURE] = TextureShape, _obj$3);
18904
18950
  function createShape(shapeOptions) {
18905
18951
  if (!shapeOptions) {
18906
18952
  return new ShapeNone();
@@ -18917,7 +18963,7 @@ function createShape(shapeOptions) {
18917
18963
  throw new Error("Invalid shape: " + type + ".");
18918
18964
  }
18919
18965
  var ctrl = new Ctrl(options);
18920
- if (type !== ShapeType$1.NONE) {
18966
+ if (type !== ShapeType.NONE) {
18921
18967
  var alignSpeedDirection = shapeOptions.alignSpeedDirection, _shapeOptions_upDirection = shapeOptions.upDirection, upDirection = _shapeOptions_upDirection === void 0 ? [
18922
18968
  0,
18923
18969
  0,
@@ -22994,6 +23040,7 @@ var TrackAsset = /*#__PURE__*/ function(PlayableAsset) {
22994
23040
  for(var _iterator = _create_for_of_iterator_helper_loose(timelineClips), _step; !(_step = _iterator()).done;){
22995
23041
  var timelineClip = _step.value;
22996
23042
  var clipPlayable = this.createClipPlayable(graph, timelineClip);
23043
+ clipPlayable.setDuration(timelineClip.duration);
22997
23044
  var clip = new RuntimeClip(timelineClip, clipPlayable, mixer, this);
22998
23045
  runtimeClips.push(clip);
22999
23046
  mixer.addInput(clipPlayable, 0);
@@ -23097,14 +23144,6 @@ var RuntimeClip = /*#__PURE__*/ function() {
23097
23144
  this.playable.setTime(clipTime);
23098
23145
  // 判断动画是否结束
23099
23146
  if (ended) {
23100
- if (_instanceof1(boundObject, VFXItem) && !boundObject.ended) {
23101
- boundObject.ended = true;
23102
- boundObject.onEnd();
23103
- if (!boundObject.compositionReusable && !boundObject.reusable) {
23104
- boundObject.dispose();
23105
- this.playable.dispose();
23106
- }
23107
- }
23108
23147
  if (this.playable.getPlayState() === PlayState.Playing) {
23109
23148
  this.playable.pause();
23110
23149
  }
@@ -23147,26 +23186,10 @@ var ActivationMixerPlayable = /*#__PURE__*/ function(Playable) {
23147
23186
  }
23148
23187
  if (hasInput) {
23149
23188
  boundItem.transform.setValid(true);
23150
- this.showRendererComponents(boundItem);
23189
+ boundItem.setActive(true);
23151
23190
  } else {
23152
23191
  boundItem.transform.setValid(false);
23153
- this.hideRendererComponents(boundItem);
23154
- }
23155
- };
23156
- _proto.hideRendererComponents = function hideRendererComponents(item) {
23157
- for(var _iterator = _create_for_of_iterator_helper_loose(item.rendererComponents), _step; !(_step = _iterator()).done;){
23158
- var rendererComponent = _step.value;
23159
- if (rendererComponent.enabled) {
23160
- rendererComponent.enabled = false;
23161
- }
23162
- }
23163
- };
23164
- _proto.showRendererComponents = function showRendererComponents(item) {
23165
- for(var _iterator = _create_for_of_iterator_helper_loose(item.rendererComponents), _step; !(_step = _iterator()).done;){
23166
- var rendererComponent = _step.value;
23167
- if (!rendererComponent.enabled) {
23168
- rendererComponent.enabled = true;
23169
- }
23192
+ boundItem.setActive(false);
23170
23193
  }
23171
23194
  };
23172
23195
  return ActivationMixerPlayable;
@@ -23194,7 +23217,7 @@ var PropertyClipPlayable = /*#__PURE__*/ function(Playable) {
23194
23217
  }
23195
23218
  var _proto = PropertyClipPlayable.prototype;
23196
23219
  _proto.processFrame = function processFrame(context) {
23197
- this.value = this.curve.getValue(this.time);
23220
+ this.value = this.curve.getValue(this.time / this.getDuration());
23198
23221
  };
23199
23222
  return PropertyClipPlayable;
23200
23223
  }(Playable);
@@ -23712,9 +23735,6 @@ var SerializationHelper = /*#__PURE__*/ function() {
23712
23735
  var track = _step.value;
23713
23736
  var boundObject = track.boundObject;
23714
23737
  if (_instanceof1(boundObject, VFXItem)) {
23715
- if (_instanceof1(track, ObjectBindingTrack)) {
23716
- boundObject.reusable = value;
23717
- }
23718
23738
  var subCompositionComponent = boundObject.getComponent(CompositionComponent);
23719
23739
  if (subCompositionComponent) {
23720
23740
  subCompositionComponent.setReusable(value);
@@ -23759,16 +23779,16 @@ var SerializationHelper = /*#__PURE__*/ function() {
23759
23779
  }
23760
23780
  }
23761
23781
  };
23762
- _proto.showItems = function showItems() {
23782
+ _proto.onEnable = function onEnable() {
23763
23783
  for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
23764
23784
  var item = _step.value;
23765
- item.setVisible(true);
23785
+ item.setActive(true);
23766
23786
  }
23767
23787
  };
23768
- _proto.hideItems = function hideItems() {
23788
+ _proto.onDisable = function onDisable() {
23769
23789
  for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
23770
23790
  var item = _step.value;
23771
- item.setVisible(false);
23791
+ item.setActive(false);
23772
23792
  }
23773
23793
  };
23774
23794
  _proto.onDestroy = function onDestroy() {
@@ -23784,7 +23804,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
23784
23804
  _proto.hitTest = function hitTest(ray, x, y, regions, force, options) {
23785
23805
  var _this, _loop = function(i) {
23786
23806
  var item = _this.items[i];
23787
- if (item.getVisible() && item.transform.getValid() && !VFXItem.isComposition(item) && !skip(item)) {
23807
+ if (item.isActive && item.transform.getValid() && !VFXItem.isComposition(item) && !skip(item)) {
23788
23808
  var hitParams = item.getHitTestParams(force);
23789
23809
  if (hitParams) {
23790
23810
  var success = false;
@@ -23926,9 +23946,9 @@ var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
23926
23946
  }
23927
23947
  }
23928
23948
  if (hasInput) {
23929
- compositionComponent.showItems();
23949
+ compositionComponent.item.setActive(true);
23930
23950
  } else {
23931
- compositionComponent.hideItems();
23951
+ compositionComponent.item.setActive(false);
23932
23952
  }
23933
23953
  };
23934
23954
  return SubCompositionMixerPlayable;
@@ -24593,6 +24613,8 @@ var TextComponent = /*#__PURE__*/ function(BaseRenderComponent) {
24593
24613
  /**
24594
24614
  * 文本行数
24595
24615
  */ _this.lineCount = 0;
24616
+ _this.SCALE_FACTOR = 0.1;
24617
+ _this.ALPHA_FIX_VALUE = 1 / 255;
24596
24618
  _this.name = "MText" + seed$2++;
24597
24619
  _this.geometry = _this.createGeometry(glContext.TRIANGLES);
24598
24620
  if (props) {
@@ -26286,13 +26308,13 @@ function getStandardParticleContent(particle) {
26286
26308
  var options = particle.options;
26287
26309
  var transform = particle.transform;
26288
26310
  var shape = {
26289
- type: ShapeType$1.NONE
26311
+ type: ShapeType.NONE
26290
26312
  };
26291
26313
  if (particle.shape) {
26292
26314
  var _particle_shape_shape;
26293
26315
  var shapeType = (_particle_shape_shape = particle.shape.shape) == null ? void 0 : _particle_shape_shape.replace(/([A-Z])/g, "_$1").toUpperCase().replace(/^_/, "");
26294
26316
  shape = _extends({}, particle.shape, {
26295
- type: ShapeType$1[shapeType]
26317
+ type: ShapeType[shapeType]
26296
26318
  });
26297
26319
  if (particle.shape.upDirection) {
26298
26320
  var _particle_shape_upDirection = particle.shape.upDirection, x = _particle_shape_upDirection[0], y = _particle_shape_upDirection[1], z = _particle_shape_upDirection[2];
@@ -28383,6 +28405,9 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28383
28405
  * 动画播放速度
28384
28406
  */ _this.speed = 1;
28385
28407
  /**
28408
+ * 合成是否结束
28409
+ */ _this.isEnded = false;
28410
+ /**
28386
28411
  * 用于保存与当前合成相关的插件数据
28387
28412
  */ _this.loaderData = {};
28388
28413
  /**
@@ -28404,6 +28429,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28404
28429
  * 合成暂停/播放 标识
28405
28430
  */ _this.paused = false;
28406
28431
  _this.lastVideoUpdateTime = 0;
28432
+ _this.isEndCalled = false;
28407
28433
  var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, event = props.event, width = props.width, height = props.height, handleItemMessage = props.handleItemMessage;
28408
28434
  _this.compositionSourceManager = new CompositionSourceManager(scene, renderer.engine);
28409
28435
  if (reusable) {
@@ -28493,7 +28519,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28493
28519
  * @param visible - 是否可见
28494
28520
  */ _proto.setVisible = function setVisible(visible) {
28495
28521
  this.items.forEach(function(item) {
28496
- item.setVisible(visible);
28522
+ item.setActive(visible);
28497
28523
  });
28498
28524
  };
28499
28525
  /**
@@ -28503,7 +28529,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28503
28529
  return this.speed;
28504
28530
  };
28505
28531
  _proto.play = function play() {
28506
- if (this.rootItem.ended && this.reusable) {
28532
+ if (this.isEnded && this.reusable) {
28507
28533
  this.restart();
28508
28534
  }
28509
28535
  if (this.rootComposition.isStartCalled) {
@@ -28594,7 +28620,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28594
28620
  * 重置状态函数
28595
28621
  */ _proto.reset = function reset() {
28596
28622
  this.rendererOptions = null;
28597
- this.rootItem.ended = false;
28623
+ this.isEnded = false;
28624
+ this.isEndCalled = false;
28598
28625
  this.rootComposition.time = 0;
28599
28626
  this.pluginSystem.resetComposition(this, this.renderFrame);
28600
28627
  };
@@ -28646,12 +28673,18 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28646
28673
  this.sceneTicking.lateUpdate.tick(dt);
28647
28674
  this.updateCamera();
28648
28675
  this.prepareRender();
28676
+ if (this.isEnded && !this.isEndCalled) {
28677
+ this.isEndCalled = true;
28678
+ this.emit("end", {
28679
+ composition: this
28680
+ });
28681
+ }
28649
28682
  if (this.shouldDispose()) {
28650
28683
  this.dispose();
28651
28684
  }
28652
28685
  };
28653
28686
  _proto.shouldDispose = function shouldDispose() {
28654
- return this.rootItem.ended && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
28687
+ return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
28655
28688
  };
28656
28689
  _proto.getUpdateTime = function getUpdateTime(t) {
28657
28690
  var startTimeInMs = this.startTime * 1000;
@@ -28742,11 +28775,11 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28742
28775
  */ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
28743
28776
  if (this.rootComposition.isActiveAndEnabled) {
28744
28777
  var localTime = this.time + deltaTime - this.rootItem.start;
28745
- var ended = false;
28778
+ var isEnded = false;
28746
28779
  var duration = this.rootItem.duration;
28747
28780
  var endBehavior = this.rootItem.endBehavior;
28748
28781
  if (localTime - duration > 0.001) {
28749
- ended = true;
28782
+ isEnded = true;
28750
28783
  switch(endBehavior){
28751
28784
  case EndBehavior.restart:
28752
28785
  {
@@ -28770,11 +28803,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28770
28803
  }
28771
28804
  }
28772
28805
  this.rootComposition.time = localTime;
28773
- if (ended && !this.rootItem.ended) {
28774
- this.rootItem.ended = true;
28775
- this.emit("end", {
28776
- composition: this
28777
- });
28806
+ // end state changed, handle onEnd flags
28807
+ if (this.isEnded !== isEnded) {
28808
+ if (isEnded) {
28809
+ this.isEnded = true;
28810
+ } else {
28811
+ this.isEnded = false;
28812
+ this.isEndCalled = false;
28813
+ }
28778
28814
  }
28779
28815
  }
28780
28816
  };
@@ -31100,7 +31136,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
31100
31136
  registerPlugin("particle", ParticleLoader, VFXItem, true);
31101
31137
  registerPlugin("cal", CalculateLoader, VFXItem, true);
31102
31138
  registerPlugin("interact", InteractLoader, VFXItem, true);
31103
- var version$1 = "2.1.0-alpha.10";
31139
+ var version$1 = "2.1.0-alpha.12";
31104
31140
  logger.info("Core version: " + version$1 + ".");
31105
31141
 
31106
31142
  var _obj;
@@ -32744,8 +32780,8 @@ setMaxSpriteMeshItemCount(8);
32744
32780
  */ Mesh.create = function(engine, props) {
32745
32781
  return new ThreeMesh(engine, props);
32746
32782
  };
32747
- var version = "2.1.0-alpha.10";
32783
+ var version = "2.1.0-alpha.12";
32748
32784
  logger.info("THREEJS plugin version: " + version + ".");
32749
32785
 
32750
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapeConnectType, ShapeData, ShapePointType, ShapeType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
32786
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapeConnectType, ShapePointType, ShapePrimitiveType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
32751
32787
  //# sourceMappingURL=index.mjs.map