@galacean/effects-threejs 2.0.4 → 2.1.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +616 -231
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +616 -231
- package/dist/index.mjs.map +1 -1
- package/dist/three-mesh.d.ts +1 -1
- package/dist/three-sprite-component.d.ts +1 -1
- package/dist/three-text-component.d.ts +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.
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* Version: v2.1.0-alpha.1
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*/
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import * as THREE from 'three';
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@@ -4605,87 +4605,115 @@ function getDirectStore(target) {
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*/ var Component = /*#__PURE__*/ function(EffectsObject) {
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_inherits(Component, EffectsObject);
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function Component() {
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return EffectsObject.apply(this, arguments);
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}
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var _proto = Component.prototype;
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_proto.onAttached = function onAttached() {};
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_proto.onDestroy = function onDestroy() {};
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_proto.fromData = function fromData(data) {
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EffectsObject.prototype.fromData.call(this, data);
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if (data.item) {
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this.item = data.item;
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}
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};
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_proto.dispose = function dispose() {
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this.onDestroy();
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if (this.item) {
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removeItem(this.item.components, this);
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}
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};
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_create_class(Component, [
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{
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key: "transform",
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get: /**
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* 附加到的 VFXItem 对象 Transform 组件
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*/ function get() {
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return this.item.transform;
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}
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}
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]);
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return Component;
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}(EffectsObject);
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/**
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* @since 2.0.0
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*/ var Behaviour = /*#__PURE__*/ function(Component) {
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_inherits(Behaviour, Component);
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function Behaviour() {
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var _this;
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_this =
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_this = EffectsObject.apply(this, arguments) || this;
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_this.isAwakeCalled = false;
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_this.isStartCalled = false;
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_this.isEnableCalled = false;
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_this._enabled = true;
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return _this;
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}
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var _proto =
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var _proto = Component.prototype;
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/**
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* 生命周期函数,初始化后调用,生命周期内只调用一次
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*/ _proto.
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*/ _proto.onAwake = function onAwake() {
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// OVERRIDE
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};
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/**
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*
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* 在 enabled 变为 true 时触发
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*/ _proto.onEnable = function onEnable() {
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// OVERRIDE
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};
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/**
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* 在 enabled 变为 false 时触发
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*/ _proto.onDisable = function onDisable() {
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// OVERRIDE
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};
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/**
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* 生命周期函数,在第一次 update 前调用,生命周期内只调用一次
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*/ _proto.
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*/ _proto.onStart = function onStart() {
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// OVERRIDE
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};
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/**
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* 生命周期函数,每帧调用一次
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*/ _proto.
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*/ _proto.onUpdate = function onUpdate(dt) {
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// OVERRIDE
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};
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/**
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* 生命周期函数,每帧调用一次,在 update 之后调用
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*/ _proto.
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*/ _proto.onLateUpdate = function onLateUpdate(dt) {
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// OVERRIDE
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};
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/**
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* 生命周期函数,在组件销毁时调用
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*/ _proto.onDestroy = function onDestroy() {
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// OVERRIDE
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};
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/**
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* @internal
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*/ _proto.enable = function enable() {
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if (this.item.composition) {
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this.item.composition.sceneTicking.addComponent(this);
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this.isEnableCalled = true;
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}
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this.onEnable();
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};
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/**
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* @internal
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*/ _proto.disable = function disable() {
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this.onDisable();
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if (this.item.composition) {
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this.isEnableCalled = false;
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this.item.composition.sceneTicking.removeComponent(this);
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}
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};
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_proto.setVFXItem = function setVFXItem(item) {
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this.item = item;
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if (item.isDuringPlay) {
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if (!this.isAwakeCalled) {
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this.onAwake();
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this.isAwakeCalled = true;
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}
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if (item.getVisible() && this.enabled) {
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this.start();
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this.enable();
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}
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}
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};
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_proto.fromData = function fromData(data) {
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EffectsObject.prototype.fromData.call(this, data);
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if (data.item) {
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this.item = data.item;
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}
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};
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_proto.dispose = function dispose() {
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if (this.isEnableCalled) {
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this.disable();
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}
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if (this.isAwakeCalled) {
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this.isAwakeCalled = false;
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this.onDestroy();
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}
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if (this.item) {
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removeItem(this.item.
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removeItem(this.item.components, this);
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}
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Component.prototype.dispose.call(this);
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};
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_proto.start = function start() {
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if (this.isStartCalled) {
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return;
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}
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this.isStartCalled = true;
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this.onStart();
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};
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_create_class(Component, [
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{
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key: "transform",
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get: /**
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* 附加到的 VFXItem 对象 Transform 组件
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*/ function get() {
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return this.item.transform;
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}
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},
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{
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key: "isActiveAndEnabled",
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get: /**
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return this._enabled;
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},
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set: function set(value) {
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this.
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if (
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this.
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if (this.enabled !== value) {
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this._enabled = value;
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if (value) {
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if (this.isActiveAndEnabled) {
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this.enable();
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if (!this.isStartCalled) {
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this.onStart();
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this.isStartCalled = true;
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}
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}
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} else {
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if (this.isEnableCalled) {
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this.disable();
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}
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}
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}
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}
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}
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]);
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return
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}(
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return Component;
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}(EffectsObject);
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__decorate([
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serialize()
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],
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], Component.prototype, "_enabled", void 0);
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/**
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* @since 2.0.0
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*/ var Behaviour = /*#__PURE__*/ function(Component) {
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_inherits(Behaviour, Component);
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function Behaviour() {
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return Component.apply(this, arguments);
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}
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var _proto = Behaviour.prototype;
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_proto.setVFXItem = function setVFXItem(item) {
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Component.prototype.setVFXItem.call(this, item);
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};
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_proto.dispose = function dispose() {
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Component.prototype.dispose.call(this);
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};
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return Behaviour;
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}(Component);
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/**
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* 所有渲染组件的基类
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function RendererComponent() {
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_this = Component.apply(this, arguments) || this;
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_this.isStartCalled = false;
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_this.materials = [];
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_this._priority = 0;
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_this._enabled = true;
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return _this;
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}
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var _proto = RendererComponent.prototype;
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_proto.update = function update(dt) {};
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_proto.lateUpdate = function lateUpdate(dt) {};
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_proto.render = function render(renderer) {};
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_proto.
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_proto.setVFXItem = function setVFXItem(item) {
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Component.prototype.setVFXItem.call(this, item);
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this.item.rendererComponents.push(this);
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};
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_proto.fromData = function fromData(data) {
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this._priority = value;
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}
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},
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{
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key: "enabled",
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get: function get() {
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return this._enabled;
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},
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set: function set(value) {
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this._enabled = value;
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this.onEnable();
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}
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}
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},
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{
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key: "isActiveAndEnabled",
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get: /**
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* 组件是否可以更新,true 更新,false 不更新
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*/ function get() {
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return this.item.getVisible() && this.enabled;
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}
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},
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{
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key: "material",
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get: function get() {
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__decorate([
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serialize()
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], RendererComponent.prototype, "_priority", void 0);
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__decorate([
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serialize()
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], RendererComponent.prototype, "_enabled", void 0);
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/**
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return _this;
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}
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var _proto = CameraController.prototype;
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_proto.
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_proto.onUpdate = function onUpdate() {
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if (this.item.composition && this.item.transform.getValid()) {
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var camera = this.item.composition.camera;
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camera.near = this.options.near;
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this.min = props[0];
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this.max = props[1];
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};
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_proto.getValue = function getValue(time) {
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_proto.getValue = function getValue(time, seed) {
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var randomSeed = seed != null ? seed : Math.random();
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return this.min + randomSeed * (this.max - this.min);
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};
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_proto.getIntegrateValue = function getIntegrateValue(t0, t1, timeScale) {
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var seed = timeScale != null ? timeScale : 1.0;
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return (this.min + seed * (this.max - this.min)) * (t1 - t0);
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};
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_proto.toUniform = function toUniform() {
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return new Float32Array([
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@@ -11540,7 +11567,7 @@ var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord
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var particleFrag = "#version 100\nprecision mediump float;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}\n#define PATICLE_SHADER 1\nvarying float vLife;varying vec2 vTexCoord;varying vec4 vColor;uniform vec3 emissionColor;uniform float emissionIntensity;uniform sampler2D uMaskTex;uniform vec4 uColorParams;uniform vec2 uTexOffset;\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\n#ifdef USE_SPRITE\nvarying vec4 vTexCoordBlend;\n#endif\nvarying float vSeed;\n#ifdef PREVIEW_BORDER\nuniform vec4 uPreviewColor;\n#endif\n#ifdef USE_SPRITE\nvec4 getTextureColor(sampler2D tex,vec2 texCoord){if(vTexCoordBlend.w>0.){return mix(texture2D(tex,texCoord),texture2D(tex,vTexCoordBlend.xy+texCoord),vTexCoordBlend.z);}return texture2D(tex,texCoord);}\n#else\n#define getTextureColor texture2D\n#endif\n#ifndef WEBGL2\n#define round(a) floor(0.5+a)\n#endif\n#ifdef PREVIEW_BORDER\nvoid main(){gl_FragColor=uPreviewColor;}\n#else\nvoid main(){vec4 color=vec4(1.0);vec4 tempColor=vColor;vec2 texOffset=uTexOffset;if(vLife<0.){discard;}if(uColorParams.x>0.0){color=getTextureColor(uMaskTex,vTexCoord);}\n#ifdef COLOR_OVER_LIFETIME\n#ifndef ENABLE_VERTEX_TEXTURE\ntempColor*=texture2D(uColorOverLifetime,vec2(vLife,0.));\n#endif\n#endif\ncolor=blendColor(color,tempColor,round(uColorParams.y));if(color.a<=0.01&&uColorParams.w>0.){float _at=texture2D(uMaskTex,vTexCoord+texOffset).a+texture2D(uMaskTex,vTexCoord+texOffset*-1.).a;if(_at<=0.02){discard;}}vec3 emission=emissionColor*pow(2.0,emissionIntensity);color=vec4(pow(pow(color.rgb,vec3(2.2))+emission,vec3(1.0/2.2)),color.a);gl_FragColor=color;}\n#endif\n";
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var particleVert = "#version 100\nprecision mediump float;\n#define SHADER_VERTEX 1\n#define PATICLE_SHADER 1\n#ifdef SHADER_VERTEX\n#define CURVE_VALUE_TEXTURE uVCurveValueTexture\n#define CURVE_VALUE_ARRAY uVCurveValues\n#define CURVE_VALUE_COUNT VERT_CURVE_VALUE_COUNT\n#define FRAG_CURVE_VALUE_COUNT 0\n#else\n#define CURVE_VALUE_TEXTURE uFCurveValueTexture\n#define CURVE_VALUE_ARRAY uFCurveValues\n#define CURVE_VALUE_COUNT FRAG_CURVE_VALUE_COUNT\n#define VERT_CURVE_VALUE_COUNT 0\n#endif\n#if CURVE_VALUE_COUNT > 0\n#if LOOKUP_TEXTURE_CURVE\nuniform sampler2D CURVE_VALUE_TEXTURE;const float uCurveCount=1./float(CURVE_VALUE_COUNT);\n#define lookup_curve(i) texture2D(CURVE_VALUE_TEXTURE,vec2(float(i) * uCurveCount,0.))\n#else\nuniform vec4 CURVE_VALUE_ARRAY[CURVE_VALUE_COUNT];\n#define lookup_curve(i) CURVE_VALUE_ARRAY[i]\n#endif\n#else\n#define lookup_curve(i) vec4(0.)\n#endif\n#ifdef WEBGL2\n#define ITR_END (count + 1)\n#else\n#define ITR_END MAX_C\n#endif\n#define NONE_CONST_INDEX 1\n#ifdef SHADER_VERTEX\nattribute float aSeed;varying float vSeed;\n#endif\n#ifdef SHADER_VERTEX\n#define MAX_C VERT_MAX_KEY_FRAME_COUNT\n#else\n#define MAX_C FRAG_MAX_KEY_FRAME_COUNT\n#endif\nmat4 cubicBezierMatrix=mat4(1.0,-3.0,3.0,-1.0,0.0,3.0,-6.0,3.0,0.0,0.0,3.0,-3.0,0.0,0.0,0.0,1.0);float cubicBezier(float t,float y1,float y2,float y3,float y4){vec4 tVec=vec4(1.0,t,t*t,t*t*t);vec4 yVec=vec4(y1,y2,y3,y4);vec4 result=tVec*cubicBezierMatrix*yVec;return result.x+result.y+result.z+result.w;}float binarySearchT(float x,float x1,float x2,float x3,float x4){float left=0.0;float right=1.0;float mid=0.0;float computedX;for(int i=0;i<8;i++){mid=(left+right)*0.5;computedX=cubicBezier(mid,x1,x2,x3,x4);if(abs(computedX-x)<0.0001){break;}else if(computedX>x){right=mid;}else{left=mid;}}return mid;}float valueFromBezierCurveFrames(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);for(int i=0;i<ITR_END;i+=2){if(i>=count){break;}vec4 k0=lookup_curve(i+start);vec4 k1=lookup_curve(i+1+start);if(i==0&&time<k0.x){return k0.y;}if(i==int(frameCount-2.)&&time>=k1.x){return k1.y;}if(time>=k0.x&&time<=k1.x){float t=(time-k0.x)/(k1.x-k0.x);float nt=binarySearchT(time,k0.x,k0.z,k1.z,k1.x);return cubicBezier(nt,k0.y,k0.w,k1.w,k1.y);}}}float evaluteLineSeg(float t,vec2 p0,vec2 p1){return p0.y+(p1.y-p0.y)*(t-p0.x)/(p1.x-p0.x);}float valueFromLineSegs(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);int end=start+count;for(int i=0;i<ITR_END;i++){if(i>count){return lookup_curve(i).w;}vec4 seg=lookup_curve(i+start);vec2 p0=seg.xy;vec2 p1=seg.zw;if(time>=p0.x&&time<=p1.x){return evaluteLineSeg(time,p0,p1);}vec2 p2=lookup_curve(i+start+1).xy;if(time>p1.x&&time<=p2.x){return evaluteLineSeg(time,p1,p2);}}return lookup_curve(0).y;}float getValueFromTime(float time,vec4 value){float type=value.x;if(type==0.){return value.y;}if(type==1.){return mix(value.y,value.z,time/value.w);}if(type==3.){return valueFromLineSegs(time,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed);}if(type==5.){return valueFromBezierCurveFrames(time,value.z,value.w);}return 0.;}float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4){float movement=0.0;float h=(t-p1.x)*0.05;for(int i=0;i<=20;i++){float t=float(i)*h;float nt=binarySearchT(t,p1.x,p2.x,p3.x,p4.x);float y=cubicBezier(nt,p1.y,p2.y,p3.y,p4.y);float weight=(i==0||i==20)? 1.0 :(mod(float(i),2.)!=0.)? 4.0 : 2.0;movement+=weight*y;}movement*=h/3.;return movement;}float integrateFromBezierCurveFrames(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i+=2){vec4 k0=lookup_curve(i+start);vec4 k1=lookup_curve(i+1+start);if(i==0&&time<k0.x){return ret;}vec2 p1=vec2(k0.x,k0.y);vec2 p2=vec2(k0.z,k0.w);vec2 p3=vec2(k1.z,k1.w);vec2 p4=vec2(k1.x,k1.y);if(time>=k1.x){ret+=calculateMovement(k1.x,p1,p2,p3,p4);}if(time>=k0.x&&time<k1.x){return ret+calculateMovement(time,p1,p2,p3,p4);}}return ret;}float integrateByTimeLineSeg(float t,vec2 p0,vec2 p1){float t0=p0.x;float t1=p1.x;float y0=p0.y;float y1=p1.y;vec4 tSqr=vec4(t,t,t0,t0);tSqr=tSqr*tSqr;vec4 a=vec4(2.*t,3.,-t0,3.)*tSqr;float t1y0=t1*y0;vec4 b=vec4(y0-y1,t0*y1-t1y0,2.*y0+y1,t1y0);float r=dot(a,b);return r/(t0-t1)*0.16666667;}float integrateLineSeg(float time,vec2 p0,vec2 p1){float h=time-p0.x;float y0=p0.y;return(y0+y0+(p1.y-y0)*h/(p1.x-p0.x))*h/2.;}float integrateFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateLineSeg(time,k0,k1);}ret+=integrateLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateLineSeg(time,k1,k2);}ret+=integrateLineSeg(k2.x,k1,k2);}return ret;}float integrateByTimeFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateByTimeLineSeg(time,k0,k1);}ret+=integrateByTimeLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateByTimeLineSeg(time,k1,k2);}ret+=integrateByTimeLineSeg(k2.x,k1,k2);}return ret;}float getIntegrateFromTime0(float t1,vec4 value){float type=value.x;if(type==0.){return value.y*t1;}if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateLineSeg(t1,p0,p1);}if(type==3.){return integrateFromLineSeg(t1,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*t1;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w);}return 0.;}float getIntegrateByTimeFromTime(float t0,float t1,vec4 value){float type=value.x;if(type==0.){return value.y*(t1*t1-t0*t0)/2.;}else if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateByTimeLineSeg(t1,p0,p1)-integrateByTimeLineSeg(t0,p0,p1);}if(type==3.){return integrateByTimeFromLineSeg(t1,value.y,value.z)-integrateByTimeFromLineSeg(t0,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*(t1*t1-t0*t0)/2.;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w)-integrateFromBezierCurveFrames(t0,value.z,value.w);}return 0.;}const float d2r=3.141592653589793/180.;attribute vec3 aPos;attribute vec4 aOffset;attribute vec3 aVel;attribute vec3 aRot;attribute vec4 aColor;attribute vec3 aDirX;attribute vec3 aDirY;\n#ifdef USE_SPRITE\nattribute vec3 aSprite;uniform vec4 uSprite;struct UVDetail{vec2 uv0;vec3 uv1;};UVDetail getSpriteUV(vec2 uv,float lifeTime);varying vec4 vTexCoordBlend;\n#endif\n#ifdef FINAL_TARGET\nuniform vec3 uFinalTarget;uniform vec4 uForceCurve;\n#endif\nuniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixV;uniform mat4 effects_MatrixVP;uniform vec4 uParams;uniform vec4 uAcceleration;uniform vec4 uGravityModifierValue;uniform vec4 uOpacityOverLifetimeValue;\n#ifdef ROT_X_LIFETIME\nuniform vec4 uRXByLifeTimeValue;\n#endif\n#ifdef ROT_Y_LIFETIME\nuniform vec4 uRYByLifeTimeValue;\n#endif\n#ifdef ROT_Z_LIFETIME\nuniform vec4 uRZByLifeTimeValue;\n#endif\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\n#if LINEAR_VEL_X + LINEAR_VEL_Y + LINEAR_VEL_Z\n#if LINEAR_VEL_X\nuniform vec4 uLinearXByLifetimeValue;\n#endif\n#if LINEAR_VEL_Y\nuniform vec4 uLinearYByLifetimeValue;\n#endif\n#if LINEAR_VEL_Z\nuniform vec4 uLinearZByLifetimeValue;\n#endif\n#endif\n#ifdef SPEED_OVER_LIFETIME\nuniform vec4 uSpeedLifetimeValue;\n#endif\n#if ORB_VEL_X + ORB_VEL_Y + ORB_VEL_Z\n#if ORB_VEL_X\nuniform vec4 uOrbXByLifetimeValue;\n#endif\n#if ORB_VEL_Y\nuniform vec4 uOrbYByLifetimeValue;\n#endif\n#if ORB_VEL_Z\nuniform vec4 uOrbZByLifetimeValue;\n#endif\nuniform vec3 uOrbCenter;\n#endif\nuniform vec4 uSizeByLifetimeValue;\n#ifdef SIZE_Y_BY_LIFE\nuniform vec4 uSizeYByLifetimeValue;\n#endif\nvarying float vLife;varying vec4 vColor;varying vec2 vTexCoord;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvec3 calOrbitalMov(float _life,float _dur){vec3 orb=vec3(0.0);\n#ifdef AS_ORBITAL_MOVEMENT\n#define FUNC(a) getValueFromTime(_life,a)\n#else\n#define FUNC(a) getIntegrateFromTime0(_life,a) * _dur\n#endif\n#if ORB_VEL_X\norb.x=FUNC(uOrbXByLifetimeValue);\n#endif\n#if ORB_VEL_Y\norb.y=FUNC(uOrbYByLifetimeValue);\n#endif\n#if ORB_VEL_Z\norb.z=FUNC(uOrbZByLifetimeValue);\n#endif\n#undef FUNC\nreturn orb;}vec3 calLinearMov(float _life,float _dur){vec3 mov=vec3(0.0);\n#ifdef AS_LINEAR_MOVEMENT\n#define FUNC(a) getValueFromTime(_life,a)\n#else\n#define FUNC(a) getIntegrateFromTime0(_life,a) * _dur\n#endif\n#if LINEAR_VEL_X\nmov.x=FUNC(uLinearXByLifetimeValue);\n#endif\n#if LINEAR_VEL_Y\nmov.y=FUNC(uLinearYByLifetimeValue);\n#endif\n#if LINEAR_VEL_Z\nmov.z=FUNC(uLinearZByLifetimeValue);\n#endif\n#undef FUNC\nreturn mov;}mat3 mat3FromRotation(vec3 rotation){vec3 sinR=sin(rotation*d2r);vec3 cosR=cos(rotation*d2r);return mat3(cosR.z,-sinR.z,0.,sinR.z,cosR.z,0.,0.,0.,1.)*mat3(cosR.y,0.,sinR.y,0.,1.,0.,-sinR.y,0,cosR.y)*mat3(1.,0.,0.,0,cosR.x,-sinR.x,0.,sinR.x,cosR.x);}\n#ifdef USE_SPRITE\nUVDetail getSpriteUV(vec2 uv,float lifeTime){float t=fract(clamp((lifeTime-aSprite.x)/aSprite.y,0.0,1.)*aSprite.z);float frame=uSprite.z*t;float frameIndex=max(ceil(frame)-1.,0.);float row=floor((frameIndex+0.1)/uSprite.x);float col=frameIndex-row*uSprite.x;vec2 retUV=(vec2(col,row)+uv)/uSprite.xy;UVDetail ret;if(uSprite.w>0.){float blend=frame-frameIndex;float frameIndex1=min(ceil(frame),uSprite.z-1.);float row1=floor((frameIndex1+0.1)/uSprite.x);float col1=frameIndex1-row1*uSprite.x;vec2 coord=(vec2(col1,row1)+uv)/uSprite.xy-retUV;ret.uv1=vec3(coord.x,1.-coord.y,blend);}ret.uv0=vec2(retUV.x,1.-retUV.y);return ret;}\n#endif\nvec3 calculateTranslation(vec3 vel,float t0,float t1,float dur){float dt=t1-t0;float d=getIntegrateByTimeFromTime(0.,dt,uGravityModifierValue);vec3 acc=uAcceleration.xyz*d;\n#ifdef SPEED_OVER_LIFETIME\nreturn vel*getIntegrateFromTime0(dt/dur,uSpeedLifetimeValue)*dur+acc;\n#endif\nreturn vel*dt+acc;}mat3 transformFromRotation(vec3 rot,float _life,float _dur){vec3 rotation=rot;\n#ifdef ROT_LIFETIME_AS_MOVEMENT\n#define FUNC1(a) getValueFromTime(_life,a)\n#else\n#define FUNC1(a) getIntegrateFromTime0(_life,a) * _dur\n#endif\n#ifdef ROT_X_LIFETIME\nrotation.x+=FUNC1(uRXByLifeTimeValue);\n#endif\n#ifdef ROT_Y_LIFETIME\nrotation.y+=FUNC1(uRYByLifeTimeValue);\n#endif\n#ifdef ROT_Z_LIFETIME\nrotation.z+=FUNC1(uRZByLifeTimeValue);\n#endif\nif(dot(rotation,rotation)==0.0){return mat3(1.0);}\n#undef FUNC1\nreturn mat3FromRotation(rotation);}void main(){float time=uParams.x-aOffset.z;float dur=aOffset.w;if(time<0.||time>dur){gl_Position=vec4(-3.,-3.,-3.,1.);}else{float life=clamp(time/dur,0.0,1.0);vLife=life;\n#ifdef USE_SPRITE\nUVDetail uvD=getSpriteUV(aOffset.xy,time);vTexCoord=uvD.uv0;vTexCoordBlend=vec4(uvD.uv1,uSprite.w);\n#else\nvTexCoord=aOffset.xy;\n#endif\nvColor=aColor;\n#ifdef COLOR_OVER_LIFETIME\n#ifdef ENABLE_VERTEX_TEXTURE\nvColor*=texture2D(uColorOverLifetime,vec2(life,0.));\n#endif\n#endif\nvColor.a*=clamp(getValueFromTime(life,uOpacityOverLifetimeValue),0.,1.);vec3 size=vec3(vec2(getValueFromTime(life,uSizeByLifetimeValue)),1.0);\n#ifdef SIZE_Y_BY_LIFE\nsize.y=getValueFromTime(life,uSizeYByLifetimeValue);\n#endif\nvec3 point=transformFromRotation(aRot,life,dur)*(aDirX*size.x+aDirY*size.y);vec3 pt=calculateTranslation(aVel,aOffset.z,uParams.x,dur);vec3 _pos=aPos+pt;\n#if ORB_VEL_X + ORB_VEL_Y + ORB_VEL_Z\n_pos=mat3FromRotation(calOrbitalMov(life,dur))*(_pos-uOrbCenter);_pos+=uOrbCenter;\n#endif\n#if LINEAR_VEL_X + LINEAR_VEL_Y + LINEAR_VEL_Z\n_pos.xyz+=calLinearMov(life,dur);\n#endif\n#ifdef FINAL_TARGET\nfloat force=getValueFromTime(life,uForceCurve);vec4 pos=vec4(mix(_pos,uFinalTarget,force),1.);\n#else\nvec4 pos=vec4(_pos,1.0);\n#endif\n#if RENDER_MODE == 1\npos.xyz+=point;pos=effects_ObjectToWorld*pos;\n#elif RENDER_MODE == 3\npos=effects_ObjectToWorld*pos;pos.xyz+=effects_MatrixV[0].xyz*point.x+effects_MatrixV[2].xyz*point.y;\n#elif RENDER_MODE == 2\npos=effects_ObjectToWorld*pos;pos.xy+=point.xy;\n#elif RENDER_MODE == 0\npos=effects_ObjectToWorld*pos;pos.xyz+=effects_MatrixV[0].xyz*point.x+effects_MatrixV[1].xyz*point.y;\n#endif\ngl_Position=effects_MatrixVP*pos;vSeed=aSeed;gl_PointSize=6.0;\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}}";
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var particleVert = "#version 100\nprecision mediump float;\n#define SHADER_VERTEX 1\n#define PATICLE_SHADER 1\n#ifdef SHADER_VERTEX\n#define CURVE_VALUE_TEXTURE uVCurveValueTexture\n#define CURVE_VALUE_ARRAY uVCurveValues\n#define CURVE_VALUE_COUNT VERT_CURVE_VALUE_COUNT\n#define FRAG_CURVE_VALUE_COUNT 0\n#else\n#define CURVE_VALUE_TEXTURE uFCurveValueTexture\n#define CURVE_VALUE_ARRAY uFCurveValues\n#define CURVE_VALUE_COUNT FRAG_CURVE_VALUE_COUNT\n#define VERT_CURVE_VALUE_COUNT 0\n#endif\n#if CURVE_VALUE_COUNT > 0\n#if LOOKUP_TEXTURE_CURVE\nuniform sampler2D CURVE_VALUE_TEXTURE;const float uCurveCount=1./float(CURVE_VALUE_COUNT);\n#define lookup_curve(i) texture2D(CURVE_VALUE_TEXTURE,vec2(float(i) * uCurveCount,0.))\n#else\nuniform vec4 CURVE_VALUE_ARRAY[CURVE_VALUE_COUNT];\n#define lookup_curve(i) CURVE_VALUE_ARRAY[i]\n#endif\n#else\n#define lookup_curve(i) vec4(0.)\n#endif\n#ifdef WEBGL2\n#define ITR_END (count + 1)\n#else\n#define ITR_END MAX_C\n#endif\n#define NONE_CONST_INDEX 1\n#ifdef SHADER_VERTEX\nattribute float aSeed;varying float vSeed;\n#endif\n#ifdef SHADER_VERTEX\n#define MAX_C VERT_MAX_KEY_FRAME_COUNT\n#else\n#define MAX_C FRAG_MAX_KEY_FRAME_COUNT\n#endif\nmat4 cubicBezierMatrix=mat4(1.0,-3.0,3.0,-1.0,0.0,3.0,-6.0,3.0,0.0,0.0,3.0,-3.0,0.0,0.0,0.0,1.0);float cubicBezier(float t,float y1,float y2,float y3,float y4){vec4 tVec=vec4(1.0,t,t*t,t*t*t);vec4 yVec=vec4(y1,y2,y3,y4);vec4 result=tVec*cubicBezierMatrix*yVec;return result.x+result.y+result.z+result.w;}float binarySearchT(float x,float x1,float x2,float x3,float x4){float left=0.0;float right=1.0;float mid=0.0;float computedX;for(int i=0;i<8;i++){mid=(left+right)*0.5;computedX=cubicBezier(mid,x1,x2,x3,x4);if(abs(computedX-x)<0.0001){break;}else if(computedX>x){right=mid;}else{left=mid;}}return mid;}float valueFromBezierCurveFrames(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);for(int i=0;i<ITR_END;i+=2){if(i>=count){break;}vec4 k0=lookup_curve(i+start);vec4 k1=lookup_curve(i+1+start);if(i==0&&time<k0.x){return k0.y;}if(i==int(frameCount-2.)&&time>=k1.x){return k1.y;}if(time>=k0.x&&time<=k1.x){float t=(time-k0.x)/(k1.x-k0.x);float nt=binarySearchT(time,k0.x,k0.z,k1.z,k1.x);return cubicBezier(nt,k0.y,k0.w,k1.w,k1.y);}}}float evaluteLineSeg(float t,vec2 p0,vec2 p1){return p0.y+(p1.y-p0.y)*(t-p0.x)/(p1.x-p0.x);}float valueFromLineSegs(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);int end=start+count;for(int i=0;i<ITR_END;i++){if(i>count){return lookup_curve(i).w;}vec4 seg=lookup_curve(i+start);vec2 p0=seg.xy;vec2 p1=seg.zw;if(time>=p0.x&&time<=p1.x){return evaluteLineSeg(time,p0,p1);}vec2 p2=lookup_curve(i+start+1).xy;if(time>p1.x&&time<=p2.x){return evaluteLineSeg(time,p1,p2);}}return lookup_curve(0).y;}float getValueFromTime(float time,vec4 value){float type=value.x;if(type==0.){return value.y;}if(type==1.){return mix(value.y,value.z,time/value.w);}if(type==3.){return valueFromLineSegs(time,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed);}if(type==5.){return valueFromBezierCurveFrames(time,value.z,value.w);}return 0.;}float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4){float movement=0.0;float h=(t-p1.x)*0.05;for(int i=0;i<=20;i++){float t=float(i)*h;float nt=binarySearchT(t,p1.x,p2.x,p3.x,p4.x);float y=cubicBezier(nt,p1.y,p2.y,p3.y,p4.y);float weight=(i==0||i==20)? 1.0 :(mod(float(i),2.)!=0.)? 4.0 : 2.0;movement+=weight*y;}movement*=h/3.;return movement;}float integrateFromBezierCurveFrames(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i+=2){vec4 k0=lookup_curve(i+start);vec4 k1=lookup_curve(i+1+start);if(i==0&&time<k0.x){return ret;}vec2 p1=vec2(k0.x,k0.y);vec2 p2=vec2(k0.z,k0.w);vec2 p3=vec2(k1.z,k1.w);vec2 p4=vec2(k1.x,k1.y);if(time>=k1.x){ret+=calculateMovement(k1.x,p1,p2,p3,p4);}if(time>=k0.x&&time<k1.x){return ret+calculateMovement(time,p1,p2,p3,p4);}}return ret;}float integrateByTimeLineSeg(float t,vec2 p0,vec2 p1){float t0=p0.x;float t1=p1.x;float y0=p0.y;float y1=p1.y;vec4 tSqr=vec4(t,t,t0,t0);tSqr=tSqr*tSqr;vec4 a=vec4(2.*t,3.,-t0,3.)*tSqr;float t1y0=t1*y0;vec4 b=vec4(y0-y1,t0*y1-t1y0,2.*y0+y1,t1y0);float r=dot(a,b);return r/(t0-t1)*0.16666667;}float integrateLineSeg(float time,vec2 p0,vec2 p1){float h=time-p0.x;float y0=p0.y;return(y0+y0+(p1.y-y0)*h/(p1.x-p0.x))*h/2.;}float integrateFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateLineSeg(time,k0,k1);}ret+=integrateLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateLineSeg(time,k1,k2);}ret+=integrateLineSeg(k2.x,k1,k2);}return ret;}float integrateByTimeFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateByTimeLineSeg(time,k0,k1);}ret+=integrateByTimeLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateByTimeLineSeg(time,k1,k2);}ret+=integrateByTimeLineSeg(k2.x,k1,k2);}return ret;}float getIntegrateFromTime0(float t1,vec4 value){float type=value.x;if(type==0.){return value.y*t1;}if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateLineSeg(t1,p0,p1);}if(type==3.){return integrateFromLineSeg(t1,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*t1;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w);}return 0.;}float getIntegrateByTimeFromTime(float t0,float t1,vec4 value){float type=value.x;if(type==0.){return value.y*(t1*t1-t0*t0)/2.;}else if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateByTimeLineSeg(t1,p0,p1)-integrateByTimeLineSeg(t0,p0,p1);}if(type==3.){return integrateByTimeFromLineSeg(t1,value.y,value.z)-integrateByTimeFromLineSeg(t0,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*(t1*t1-t0*t0)/2.;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w)-integrateFromBezierCurveFrames(t0,value.z,value.w);}return 0.;}const float d2r=3.141592653589793/180.;attribute vec3 aPos;attribute vec4 aOffset;attribute vec4 aColor;attribute vec3 aDirX;attribute vec3 aDirY;attribute vec3 aTranslation;attribute vec3 aRotation0;attribute vec3 aRotation1;attribute vec3 aRotation2;attribute vec3 aLinearMove;\n#ifdef USE_SPRITE\nattribute vec3 aSprite;uniform vec4 uSprite;struct UVDetail{vec2 uv0;vec3 uv1;};UVDetail getSpriteUV(vec2 uv,float lifeTime);varying vec4 vTexCoordBlend;\n#endif\n#ifdef FINAL_TARGET\nuniform vec3 uFinalTarget;uniform vec4 uForceCurve;\n#endif\nuniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixV;uniform mat4 effects_MatrixVP;uniform vec4 uParams;uniform vec4 uOpacityOverLifetimeValue;\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\nuniform vec4 uOrbXByLifetimeValue;uniform vec4 uOrbYByLifetimeValue;uniform vec4 uOrbZByLifetimeValue;uniform vec3 uOrbCenter;uniform vec4 uSizeByLifetimeValue;\n#ifdef SIZE_Y_BY_LIFE\nuniform vec4 uSizeYByLifetimeValue;\n#endif\nvarying float vLife;varying vec4 vColor;varying vec2 vTexCoord;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvec3 calOrbitalMov(float _life,float _dur){vec3 orb=vec3(0.0);\n#ifdef AS_ORBITAL_MOVEMENT\n#define FUNC(a) getValueFromTime(_life,a)\n#else\n#define FUNC(a) getIntegrateFromTime0(_life,a) * _dur\n#endif\n#if ORB_VEL_X\norb.x=FUNC(uOrbXByLifetimeValue);\n#endif\n#if ORB_VEL_Y\norb.y=FUNC(uOrbYByLifetimeValue);\n#endif\n#if ORB_VEL_Z\norb.z=FUNC(uOrbZByLifetimeValue);\n#endif\n#undef FUNC\nreturn orb;}mat3 mat3FromRotation(vec3 rotation){vec3 sinR=sin(rotation*d2r);vec3 cosR=cos(rotation*d2r);return mat3(cosR.z,-sinR.z,0.,sinR.z,cosR.z,0.,0.,0.,1.)*mat3(cosR.y,0.,sinR.y,0.,1.,0.,-sinR.y,0,cosR.y)*mat3(1.,0.,0.,0,cosR.x,-sinR.x,0.,sinR.x,cosR.x);}\n#ifdef USE_SPRITE\nUVDetail getSpriteUV(vec2 uv,float lifeTime){float t=fract(clamp((lifeTime-aSprite.x)/aSprite.y,0.0,1.)*aSprite.z);float frame=uSprite.z*t;float frameIndex=max(ceil(frame)-1.,0.);float row=floor((frameIndex+0.1)/uSprite.x);float col=frameIndex-row*uSprite.x;vec2 retUV=(vec2(col,row)+uv)/uSprite.xy;UVDetail ret;if(uSprite.w>0.){float blend=frame-frameIndex;float frameIndex1=min(ceil(frame),uSprite.z-1.);float row1=floor((frameIndex1+0.1)/uSprite.x);float col1=frameIndex1-row1*uSprite.x;vec2 coord=(vec2(col1,row1)+uv)/uSprite.xy-retUV;ret.uv1=vec3(coord.x,1.-coord.y,blend);}ret.uv0=vec2(retUV.x,1.-retUV.y);return ret;}\n#endif\nvoid main(){float time=uParams.x-aOffset.z;float dur=aOffset.w;if(time<0.||time>dur){gl_Position=vec4(-3.,-3.,-3.,1.);}else{float life=clamp(time/dur,0.0,1.0);vLife=life;\n#ifdef USE_SPRITE\nUVDetail uvD=getSpriteUV(aOffset.xy,time);vTexCoord=uvD.uv0;vTexCoordBlend=vec4(uvD.uv1,uSprite.w);\n#else\nvTexCoord=aOffset.xy;\n#endif\nvColor=aColor;\n#ifdef COLOR_OVER_LIFETIME\n#ifdef ENABLE_VERTEX_TEXTURE\nvColor*=texture2D(uColorOverLifetime,vec2(life,0.));\n#endif\n#endif\nvColor.a*=clamp(getValueFromTime(life,uOpacityOverLifetimeValue),0.,1.);vec3 size=vec3(vec2(getValueFromTime(life,uSizeByLifetimeValue)),1.0);\n#ifdef SIZE_Y_BY_LIFE\nsize.y=getValueFromTime(life,uSizeYByLifetimeValue);\n#endif\nmat3 aRotation=mat3(aRotation0,aRotation1,aRotation2);vec3 point=aRotation*(aDirX*size.x+aDirY*size.y);vec3 _pos=aPos+aTranslation;\n#if ORB_VEL_X + ORB_VEL_Y + ORB_VEL_Z\n_pos=mat3FromRotation(calOrbitalMov(life,dur))*(_pos-uOrbCenter);_pos+=uOrbCenter;\n#endif\n_pos.xyz+=aLinearMove;\n#ifdef FINAL_TARGET\nfloat force=getValueFromTime(life,uForceCurve);vec4 pos=vec4(mix(_pos,uFinalTarget,force),1.);\n#else\nvec4 pos=vec4(_pos,1.0);\n#endif\n#if RENDER_MODE == 1\npos.xyz+=point;pos=effects_ObjectToWorld*pos;\n#elif RENDER_MODE == 3\npos=effects_ObjectToWorld*pos;pos.xyz+=effects_MatrixV[0].xyz*point.x+effects_MatrixV[2].xyz*point.y;\n#elif RENDER_MODE == 2\npos=effects_ObjectToWorld*pos;pos.xy+=point.xy;\n#elif RENDER_MODE == 0\npos=effects_ObjectToWorld*pos;pos.xyz+=effects_MatrixV[0].xyz*point.x+effects_MatrixV[1].xyz*point.y;\n#endif\ngl_Position=effects_MatrixVP*pos;vSeed=aSeed;gl_PointSize=6.0;\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}}";
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var trailVert = "#version 100\nprecision mediump float;\n#define SHADER_VERTEX 1\n#ifdef SHADER_VERTEX\n#define CURVE_VALUE_TEXTURE uVCurveValueTexture\n#define CURVE_VALUE_ARRAY uVCurveValues\n#define CURVE_VALUE_COUNT VERT_CURVE_VALUE_COUNT\n#define FRAG_CURVE_VALUE_COUNT 0\n#else\n#define CURVE_VALUE_TEXTURE uFCurveValueTexture\n#define CURVE_VALUE_ARRAY uFCurveValues\n#define CURVE_VALUE_COUNT FRAG_CURVE_VALUE_COUNT\n#define VERT_CURVE_VALUE_COUNT 0\n#endif\n#if CURVE_VALUE_COUNT > 0\n#if LOOKUP_TEXTURE_CURVE\nuniform sampler2D CURVE_VALUE_TEXTURE;const float uCurveCount=1./float(CURVE_VALUE_COUNT);\n#define lookup_curve(i) texture2D(CURVE_VALUE_TEXTURE,vec2(float(i) * uCurveCount,0.))\n#else\nuniform vec4 CURVE_VALUE_ARRAY[CURVE_VALUE_COUNT];\n#define lookup_curve(i) CURVE_VALUE_ARRAY[i]\n#endif\n#else\n#define lookup_curve(i) vec4(0.)\n#endif\n#ifdef WEBGL2\n#define ITR_END (count + 1)\n#else\n#define ITR_END MAX_C\n#endif\n#define NONE_CONST_INDEX 1\n#ifdef SHADER_VERTEX\nattribute float aSeed;varying float vSeed;\n#endif\n#ifdef SHADER_VERTEX\n#define MAX_C VERT_MAX_KEY_FRAME_COUNT\n#else\n#define MAX_C FRAG_MAX_KEY_FRAME_COUNT\n#endif\nmat4 cubicBezierMatrix=mat4(1.0,-3.0,3.0,-1.0,0.0,3.0,-6.0,3.0,0.0,0.0,3.0,-3.0,0.0,0.0,0.0,1.0);float cubicBezier(float t,float y1,float y2,float y3,float y4){vec4 tVec=vec4(1.0,t,t*t,t*t*t);vec4 yVec=vec4(y1,y2,y3,y4);vec4 result=tVec*cubicBezierMatrix*yVec;return result.x+result.y+result.z+result.w;}float binarySearchT(float x,float x1,float x2,float x3,float x4){float left=0.0;float right=1.0;float mid=0.0;float computedX;for(int i=0;i<8;i++){mid=(left+right)*0.5;computedX=cubicBezier(mid,x1,x2,x3,x4);if(abs(computedX-x)<0.0001){break;}else if(computedX>x){right=mid;}else{left=mid;}}return mid;}float valueFromBezierCurveFrames(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);for(int i=0;i<ITR_END;i+=2){if(i>=count){break;}vec4 k0=lookup_curve(i+start);vec4 k1=lookup_curve(i+1+start);if(i==0&&time<k0.x){return k0.y;}if(i==int(frameCount-2.)&&time>=k1.x){return k1.y;}if(time>=k0.x&&time<=k1.x){float t=(time-k0.x)/(k1.x-k0.x);float nt=binarySearchT(time,k0.x,k0.z,k1.z,k1.x);return cubicBezier(nt,k0.y,k0.w,k1.w,k1.y);}}}float evaluteLineSeg(float t,vec2 p0,vec2 p1){return p0.y+(p1.y-p0.y)*(t-p0.x)/(p1.x-p0.x);}float valueFromLineSegs(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);int end=start+count;for(int i=0;i<ITR_END;i++){if(i>count){return lookup_curve(i).w;}vec4 seg=lookup_curve(i+start);vec2 p0=seg.xy;vec2 p1=seg.zw;if(time>=p0.x&&time<=p1.x){return evaluteLineSeg(time,p0,p1);}vec2 p2=lookup_curve(i+start+1).xy;if(time>p1.x&&time<=p2.x){return evaluteLineSeg(time,p1,p2);}}return lookup_curve(0).y;}float getValueFromTime(float time,vec4 value){float type=value.x;if(type==0.){return value.y;}if(type==1.){return mix(value.y,value.z,time/value.w);}if(type==3.){return valueFromLineSegs(time,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed);}if(type==5.){return valueFromBezierCurveFrames(time,value.z,value.w);}return 0.;}attribute vec4 aPos;attribute vec3 aDir;attribute vec3 aInfo;attribute vec4 aColor;attribute float aTime;\n#ifdef ATTR_TRAIL_START\nattribute float aTrailStart;\n#else\nuniform float uTrailStart[64];attribute float aTrailStartIndex;\n#endif\nuniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixVP;uniform vec4 uTextureMap;uniform float uTime;uniform vec4 uParams;uniform vec4 uColorParams;uniform vec4 uOpacityOverLifetimeValue;uniform vec4 uWidthOverTrail;\n#ifdef COLOR_OVER_TRAIL\nuniform sampler2D uColorOverTrail;\n#endif\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\nvarying float vLife;varying vec2 vTexCoord;varying vec4 vColor;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 _pa=effects_MatrixVP*vec4(aPos.xyz,1.);vec4 _pb=effects_MatrixVP*vec4(aPos.xyz+aDir,1.);vec2 dir=normalize(_pb.xy/_pb.w-_pa.xy/_pa.w);vec2 screen_xy=vec2(-dir.y,dir.x);vec4 pos=effects_ObjectToWorld*vec4(aPos.xyz,1.);\n#ifdef ATTR_TRAIL_START\nfloat ts=aTrailStart;\n#else\nfloat ts=uTrailStart[int(aTrailStartIndex)];\n#endif\nfloat trail=(ts-aInfo.y)/uParams.y;float width=aPos.w*getValueFromTime(trail,uWidthOverTrail)/max(abs(screen_xy.x),abs(screen_xy.y));pos.xyz+=(effects_MatrixInvV[0].xyz*screen_xy.x+effects_MatrixInvV[1].xyz*screen_xy.y)*width;float time=min((uTime-aTime)/aInfo.x,1.0);gl_Position=effects_MatrixVP*pos;vColor=aColor;\n#ifdef COLOR_OVER_LIFETIME\n#ifdef ENABLE_VERTEX_TEXTURE\nvColor*=texture2D(uColorOverLifetime,vec2(time,0.));\n#endif\n#endif\n#ifdef COLOR_OVER_TRAIL\nvColor*=texture2D(uColorOverTrail,vec2(trail,0.));\n#endif\nvColor.a*=clamp(getValueFromTime(time,uOpacityOverLifetimeValue),0.,1.);vLife=time;vTexCoord=uTextureMap.xy+vec2(trail,aInfo.z)*uTextureMap.zw;vSeed=aSeed;\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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@@ -13250,7 +13277,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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var _proto = InteractComponent.prototype;
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var _this = this;
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var options = this.item.props.content.options;
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var env = this.item.engine.renderer.env;
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var _this_previewContent;
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(_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.updateMesh();
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@@ -13630,6 +13660,9 @@ function _assert_this_initialized(self) {
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this.outputs = [];
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this.playState = 0;
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this.traversalMode = 0;
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/**
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graph.addPlayable(this);
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this.inputs = new Array(inputCount);
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this.inputOuputPorts = new Array(inputCount);
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@@ -14075,10 +14108,10 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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this.material.setVector2("_Size", this.transform.size);
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renderer.drawGeometry(geo, material);
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};
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@@ -16501,17 +16534,18 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
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var _proto = ParticleSystemRenderer.prototype;
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this.particleMesh.gravityModifier.scaleXCoord(this.item.duration);
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for(var _iterator = _create_for_of_iterator_helper_loose(this.meshes), _step; !(_step = _iterator()).done;){
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this.particleMesh.mesh.material.setVector4("uParams", new Vector4(time, this.item.duration, 0, 0));
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for(var _iterator = _create_for_of_iterator_helper_loose(this.meshes), _step; !(_step = _iterator()).done;){
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@@ -16526,6 +16560,7 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
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};
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_proto.updateTime = function updateTime(now, delta) {
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this.particleMesh.time = now;
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// this.particleMesh.onUpdate(delta);
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16529
16564
|
if (this.trailMesh) {
|
|
16530
16565
|
this.trailMesh.time = now;
|
|
16531
16566
|
this.trailMesh.onUpdate(delta);
|
|
@@ -16736,7 +16771,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
16736
16771
|
_proto.getTextures = function getTextures() {
|
|
16737
16772
|
return this.renderer.getTextures();
|
|
16738
16773
|
};
|
|
16739
|
-
_proto.
|
|
16774
|
+
_proto.startEmit = function startEmit() {
|
|
16740
16775
|
if (!this.started || this.ended) {
|
|
16741
16776
|
this.reset();
|
|
16742
16777
|
this.started = true;
|
|
@@ -16762,7 +16797,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
16762
16797
|
this.frozen = false;
|
|
16763
16798
|
this.ended = false;
|
|
16764
16799
|
};
|
|
16765
|
-
_proto.
|
|
16800
|
+
_proto.update = function update(delta) {
|
|
16766
16801
|
var _this = this;
|
|
16767
16802
|
if (this.started && !this.frozen) {
|
|
16768
16803
|
var now = this.lastUpdate + delta / 1000;
|
|
@@ -17562,7 +17597,7 @@ function randomArrItem(arr, keepArr) {
|
|
|
17562
17597
|
this.particleSystem = boundObject.getComponent(ParticleSystem);
|
|
17563
17598
|
if (this.particleSystem) {
|
|
17564
17599
|
this.particleSystem.name = boundObject.name;
|
|
17565
|
-
this.particleSystem.
|
|
17600
|
+
this.particleSystem.startEmit();
|
|
17566
17601
|
this.particleSystem.initEmitterTransform();
|
|
17567
17602
|
}
|
|
17568
17603
|
};
|
|
@@ -17579,7 +17614,7 @@ function randomArrItem(arr, keepArr) {
|
|
|
17579
17614
|
if (Math.abs(this.time - this.lastTime) < 0.001) {
|
|
17580
17615
|
deltaTime = 0;
|
|
17581
17616
|
}
|
|
17582
|
-
particleSystem.
|
|
17617
|
+
particleSystem.update(deltaTime);
|
|
17583
17618
|
}
|
|
17584
17619
|
this.lastTime = this.time;
|
|
17585
17620
|
};
|
|
@@ -17632,6 +17667,7 @@ var particleUniformTypeMap = {
|
|
|
17632
17667
|
var ParticleMesh = /*#__PURE__*/ function() {
|
|
17633
17668
|
function ParticleMesh(engine, props) {
|
|
17634
17669
|
this.particleCount = 0;
|
|
17670
|
+
this.VERT_MAX_KEY_FRAME_COUNT = 0;
|
|
17635
17671
|
var _engine_renderer;
|
|
17636
17672
|
var env = ((_engine_renderer = engine.renderer) != null ? _engine_renderer : {}).env;
|
|
17637
17673
|
var speedOverLifetime = props.speedOverLifetime, colorOverLifetime = props.colorOverLifetime, linearVelOverLifetime = props.linearVelOverLifetime, orbitalVelOverLifetime = props.orbitalVelOverLifetime, sizeOverLifetime = props.sizeOverLifetime, rotationOverLifetime = props.rotationOverLifetime, sprite = props.sprite, gravityModifier = props.gravityModifier, maxCount = props.maxCount, textureFlip = props.textureFlip, useSprite = props.useSprite, name = props.name, gravity = props.gravity, forceTarget = props.forceTarget, side = props.side, occlusion = props.occlusion, anchor = props.anchor, blending = props.blending, maskMode = props.maskMode, mask = props.mask, transparentOcclusion = props.transparentOcclusion, meshSlots = props.meshSlots, _props_renderMode = props.renderMode, renderMode = _props_renderMode === void 0 ? 0 : _props_renderMode, _props_diffuse = props.diffuse, diffuse = _props_diffuse === void 0 ? Texture.createWithData(engine) : _props_diffuse;
|
|
@@ -17850,6 +17886,7 @@ var ParticleMesh = /*#__PURE__*/ function() {
|
|
|
17850
17886
|
"FRAG_MAX_KEY_FRAME_COUNT",
|
|
17851
17887
|
fragmentKeyFrameMeta.max
|
|
17852
17888
|
]);
|
|
17889
|
+
this.VERT_MAX_KEY_FRAME_COUNT = vertexKeyFrameMeta.max;
|
|
17853
17890
|
var fragment = particleFrag;
|
|
17854
17891
|
var originalVertex = "#define LOOKUP_TEXTURE_CURVE " + vertex_lookup_texture + "\n" + particleVert;
|
|
17855
17892
|
var vertex = originalVertex;
|
|
@@ -17958,6 +17995,7 @@ var ParticleMesh = /*#__PURE__*/ function() {
|
|
|
17958
17995
|
this.orbitalVelOverLifetime = orbitalVelOverLifetime;
|
|
17959
17996
|
this.orbitalVelOverLifetime = orbitalVelOverLifetime;
|
|
17960
17997
|
this.gravityModifier = gravityModifier;
|
|
17998
|
+
this.rotationOverLifetime = rotationOverLifetime;
|
|
17961
17999
|
this.maxCount = maxCount;
|
|
17962
18000
|
// this.duration = duration;
|
|
17963
18001
|
this.textureOffsets = textureFlip ? [
|
|
@@ -18022,15 +18060,232 @@ var ParticleMesh = /*#__PURE__*/ function() {
|
|
|
18022
18060
|
// @ts-expect-error
|
|
18023
18061
|
geometry.setIndexData(new index.constructor(0));
|
|
18024
18062
|
};
|
|
18063
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
18064
|
+
var aPosArray = this.geometry.getAttributeData("aPos"); // vector3
|
|
18065
|
+
var aVelArray = this.geometry.getAttributeData("aVel"); // vector3
|
|
18066
|
+
var aOffsetArray = this.geometry.getAttributeData("aOffset");
|
|
18067
|
+
var aRotArray = this.geometry.getAttributeData("aRot"); // vector3
|
|
18068
|
+
var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
|
|
18069
|
+
// const uParams = this.mesh.material.getVector4('uParams');
|
|
18070
|
+
// if (!uParams) {
|
|
18071
|
+
// return;
|
|
18072
|
+
// }
|
|
18073
|
+
var localTime = new Float32Array([
|
|
18074
|
+
this.time
|
|
18075
|
+
])[0];
|
|
18076
|
+
var particleCount = Math.ceil(aPosArray.length / 12);
|
|
18077
|
+
// calculate particle translation
|
|
18078
|
+
var aTranslationArray = this.geometry.getAttributeData("aTranslation");
|
|
18079
|
+
if (aTranslationArray.length < particleCount * 3) {
|
|
18080
|
+
aTranslationArray = new Float32Array(particleCount * 3);
|
|
18081
|
+
}
|
|
18082
|
+
var velocity = new Vector3(0, 0, 0);
|
|
18083
|
+
for(var i = 0; i < particleCount; i++){
|
|
18084
|
+
var velOffset = i * 12 + 3;
|
|
18085
|
+
velocity.set(aVelArray[velOffset], aVelArray[velOffset + 1], aVelArray[velOffset + 2]);
|
|
18086
|
+
var trans = this.calculateTranslation(velocity, aOffsetArray[i * 4 + 2], localTime, aOffsetArray[i * 4 + 3]);
|
|
18087
|
+
var aTranslationOffset = i * 3;
|
|
18088
|
+
aTranslationArray[aTranslationOffset] = trans.x;
|
|
18089
|
+
aTranslationArray[aTranslationOffset + 1] = trans.y;
|
|
18090
|
+
aTranslationArray[aTranslationOffset + 2] = trans.z;
|
|
18091
|
+
}
|
|
18092
|
+
this.geometry.setAttributeData("aTranslation", aTranslationArray);
|
|
18093
|
+
// calculate particle rotation
|
|
18094
|
+
var aRotationArray = this.geometry.getAttributeData("aRotation0");
|
|
18095
|
+
if (aRotationArray.length < particleCount * 9) {
|
|
18096
|
+
aRotationArray = new Float32Array(particleCount * 9);
|
|
18097
|
+
}
|
|
18098
|
+
for(var i1 = 0; i1 < particleCount; i1++){
|
|
18099
|
+
var time = localTime - aOffsetArray[i1 * 4 + 2];
|
|
18100
|
+
var duration = aOffsetArray[i1 * 4 + 3];
|
|
18101
|
+
var life = clamp$1(time / duration, 0.0, 1.0);
|
|
18102
|
+
var aRotOffset = i1 * 8;
|
|
18103
|
+
var aRot = new Vector3(aRotArray[aRotOffset], aRotArray[aRotOffset + 1], aRotArray[aRotOffset + 2]);
|
|
18104
|
+
var aSeed = aSeedArray[i1 * 8 + 3];
|
|
18105
|
+
var aRotation = this.transformFromRotation(aRot, life, duration, aSeed);
|
|
18106
|
+
var aRotationOffset = i1 * 9;
|
|
18107
|
+
var matrixArray = aRotation.toArray();
|
|
18108
|
+
aRotationArray.set(matrixArray, aRotationOffset);
|
|
18109
|
+
}
|
|
18110
|
+
this.geometry.setAttributeData("aRotation0", aRotationArray);
|
|
18111
|
+
// calculate linear movement
|
|
18112
|
+
var aLinearMoveArray = this.geometry.getAttributeData("aLinearMove");
|
|
18113
|
+
if (aLinearMoveArray.length < particleCount * 3) {
|
|
18114
|
+
aLinearMoveArray = new Float32Array(particleCount * 3);
|
|
18115
|
+
}
|
|
18116
|
+
for(var i2 = 0; i2 < particleCount; i2++){
|
|
18117
|
+
var time1 = localTime - aOffsetArray[i2 * 4 + 2];
|
|
18118
|
+
var duration1 = aOffsetArray[i2 * 4 + 3];
|
|
18119
|
+
// const life = math.clamp(time / duration, 0.0, 1.0);
|
|
18120
|
+
var aSeed1 = aSeedArray[i2 * 8 + 3];
|
|
18121
|
+
var linearMove = this.calLinearMov(time1, duration1, aSeed1);
|
|
18122
|
+
var aLinearMoveOffset = i2 * 3;
|
|
18123
|
+
aLinearMoveArray[aLinearMoveOffset] = linearMove.x;
|
|
18124
|
+
aLinearMoveArray[aLinearMoveOffset + 1] = linearMove.y;
|
|
18125
|
+
aLinearMoveArray[aLinearMoveOffset + 2] = linearMove.z;
|
|
18126
|
+
}
|
|
18127
|
+
this.geometry.setAttributeData("aLinearMove", aLinearMoveArray);
|
|
18128
|
+
};
|
|
18025
18129
|
_proto.minusTime = function minusTime(time) {
|
|
18026
|
-
var
|
|
18027
|
-
|
|
18028
|
-
|
|
18029
|
-
data[i + 2] -= time;
|
|
18130
|
+
var aOffset = this.geometry.getAttributeData("aOffset");
|
|
18131
|
+
for(var i = 0; i < aOffset.length; i += 4){
|
|
18132
|
+
aOffset[i + 2] -= time;
|
|
18030
18133
|
}
|
|
18031
|
-
this.geometry.setAttributeData("aOffset",
|
|
18134
|
+
this.geometry.setAttributeData("aOffset", aOffset);
|
|
18032
18135
|
this.time -= time;
|
|
18033
18136
|
};
|
|
18137
|
+
_proto.calculateTranslation = function calculateTranslation(velocity, t0, t1, duration) {
|
|
18138
|
+
var uAcceleration = this.mesh.material.getVector4("uAcceleration");
|
|
18139
|
+
var uGravityModifierValue = this.mesh.material.getVector4("uGravityModifierValue");
|
|
18140
|
+
if (!uAcceleration || !uGravityModifierValue) {
|
|
18141
|
+
return new Vector3();
|
|
18142
|
+
}
|
|
18143
|
+
var dt = t1 - t0; // 相对delay的时间
|
|
18144
|
+
var d = this.gravityModifier.getIntegrateByTime(0, dt);
|
|
18145
|
+
var acc = [
|
|
18146
|
+
uAcceleration.x * d,
|
|
18147
|
+
uAcceleration.y * d,
|
|
18148
|
+
uAcceleration.z * d
|
|
18149
|
+
];
|
|
18150
|
+
// ret.addScaledVector(velData, speedIntegrate);
|
|
18151
|
+
// ret.addScaledVector(acc, d);
|
|
18152
|
+
// speedIntegrate = speedOverLifetime.getIntegrateValue(0, time, duration);
|
|
18153
|
+
if (this.speedOverLifetime) {
|
|
18154
|
+
// dt / dur 归一化
|
|
18155
|
+
var speed = this.speedOverLifetime.getIntegrateValue(0, dt, duration);
|
|
18156
|
+
return velocity.clone().multiply(speed).add(acc);
|
|
18157
|
+
}
|
|
18158
|
+
return velocity.clone().multiply(dt).add(acc);
|
|
18159
|
+
};
|
|
18160
|
+
_proto.transformFromRotation = function transformFromRotation(rot, life, dur, aSeed) {
|
|
18161
|
+
var rotation = rot.clone();
|
|
18162
|
+
if (!this.rotationOverLifetime) {
|
|
18163
|
+
return new Matrix3();
|
|
18164
|
+
}
|
|
18165
|
+
if (this.rotationOverLifetime.asRotation) {
|
|
18166
|
+
// Adjust rotation based on the specified lifetime components
|
|
18167
|
+
if (this.rotationOverLifetime.x) {
|
|
18168
|
+
if (_instanceof1(this.rotationOverLifetime.x, RandomValue)) {
|
|
18169
|
+
rotation.x += this.rotationOverLifetime.x.getValue(life, aSeed);
|
|
18170
|
+
} else {
|
|
18171
|
+
rotation.x += this.rotationOverLifetime.x.getValue(life);
|
|
18172
|
+
}
|
|
18173
|
+
}
|
|
18174
|
+
if (this.rotationOverLifetime.y) {
|
|
18175
|
+
if (_instanceof1(this.rotationOverLifetime.y, RandomValue)) {
|
|
18176
|
+
rotation.y += this.rotationOverLifetime.y.getValue(life, aSeed);
|
|
18177
|
+
} else {
|
|
18178
|
+
rotation.y += this.rotationOverLifetime.y.getValue(life);
|
|
18179
|
+
}
|
|
18180
|
+
}
|
|
18181
|
+
if (this.rotationOverLifetime.z) {
|
|
18182
|
+
if (_instanceof1(this.rotationOverLifetime.z, RandomValue)) {
|
|
18183
|
+
rotation.z += this.rotationOverLifetime.z.getValue(life, aSeed);
|
|
18184
|
+
} else {
|
|
18185
|
+
rotation.z += this.rotationOverLifetime.z.getValue(life);
|
|
18186
|
+
}
|
|
18187
|
+
}
|
|
18188
|
+
} else {
|
|
18189
|
+
// Adjust rotation based on the specified lifetime components
|
|
18190
|
+
if (this.rotationOverLifetime.x) {
|
|
18191
|
+
if (_instanceof1(this.rotationOverLifetime.x, RandomValue)) {
|
|
18192
|
+
rotation.x += this.rotationOverLifetime.x.getIntegrateValue(0.0, life, aSeed) * dur;
|
|
18193
|
+
} else {
|
|
18194
|
+
rotation.x += this.rotationOverLifetime.x.getIntegrateValue(0.0, life, dur) * dur;
|
|
18195
|
+
}
|
|
18196
|
+
}
|
|
18197
|
+
if (this.rotationOverLifetime.y) {
|
|
18198
|
+
if (_instanceof1(this.rotationOverLifetime.y, RandomValue)) {
|
|
18199
|
+
rotation.y += this.rotationOverLifetime.y.getIntegrateValue(0.0, life, aSeed) * dur;
|
|
18200
|
+
} else {
|
|
18201
|
+
rotation.y += this.rotationOverLifetime.y.getIntegrateValue(0.0, life, dur) * dur;
|
|
18202
|
+
}
|
|
18203
|
+
}
|
|
18204
|
+
if (this.rotationOverLifetime.z) {
|
|
18205
|
+
if (_instanceof1(this.rotationOverLifetime.z, RandomValue)) {
|
|
18206
|
+
rotation.z += this.rotationOverLifetime.z.getIntegrateValue(0.0, life, aSeed) * dur;
|
|
18207
|
+
} else {
|
|
18208
|
+
rotation.z += this.rotationOverLifetime.z.getIntegrateValue(0.0, life, dur) * dur;
|
|
18209
|
+
}
|
|
18210
|
+
}
|
|
18211
|
+
}
|
|
18212
|
+
// If the rotation vector is zero, return the identity matrix
|
|
18213
|
+
if (rotation.dot(rotation) === 0.0) {
|
|
18214
|
+
return new Matrix3().identity();
|
|
18215
|
+
}
|
|
18216
|
+
// Return the rotation matrix derived from the rotation vector
|
|
18217
|
+
return this.mat3FromRotation(rotation);
|
|
18218
|
+
};
|
|
18219
|
+
_proto.mat3FromRotation = function mat3FromRotation(rotation) {
|
|
18220
|
+
var d2r = Math.PI / 180;
|
|
18221
|
+
var sinR = rotation.clone().multiply(d2r);
|
|
18222
|
+
sinR.x = Math.sin(sinR.x);
|
|
18223
|
+
sinR.y = Math.sin(sinR.y);
|
|
18224
|
+
sinR.z = Math.sin(sinR.z);
|
|
18225
|
+
var cosR = rotation.clone().multiply(d2r);
|
|
18226
|
+
cosR.x = Math.cos(cosR.x);
|
|
18227
|
+
cosR.y = Math.cos(cosR.y);
|
|
18228
|
+
cosR.z = Math.cos(cosR.z);
|
|
18229
|
+
var rotZ = new Matrix3(cosR.z, -sinR.z, 0., sinR.z, cosR.z, 0., 0., 0., 1.);
|
|
18230
|
+
var rotY = new Matrix3(cosR.y, 0., sinR.y, 0., 1., 0., -sinR.y, 0, cosR.y);
|
|
18231
|
+
var rotX = new Matrix3(1., 0., 0., 0, cosR.x, -sinR.x, 0., sinR.x, cosR.x);
|
|
18232
|
+
var result = rotZ.multiply(rotY).multiply(rotX);
|
|
18233
|
+
return result;
|
|
18234
|
+
};
|
|
18235
|
+
_proto.calLinearMov = function calLinearMov(time, duration, aSeed) {
|
|
18236
|
+
var mov = new Vector3();
|
|
18237
|
+
var lifetime = time / duration;
|
|
18238
|
+
if (!this.linearVelOverLifetime || !this.linearVelOverLifetime.enabled) {
|
|
18239
|
+
return new Vector3();
|
|
18240
|
+
}
|
|
18241
|
+
if (this.linearVelOverLifetime.asMovement) {
|
|
18242
|
+
if (this.linearVelOverLifetime.x) {
|
|
18243
|
+
if (_instanceof1(this.linearVelOverLifetime.x, RandomValue)) {
|
|
18244
|
+
mov.x = this.linearVelOverLifetime.x.getValue(lifetime, aSeed);
|
|
18245
|
+
} else {
|
|
18246
|
+
mov.x = this.linearVelOverLifetime.x.getValue(lifetime);
|
|
18247
|
+
}
|
|
18248
|
+
}
|
|
18249
|
+
if (this.linearVelOverLifetime.y) {
|
|
18250
|
+
if (_instanceof1(this.linearVelOverLifetime.y, RandomValue)) {
|
|
18251
|
+
mov.y = this.linearVelOverLifetime.y.getValue(lifetime, aSeed);
|
|
18252
|
+
} else {
|
|
18253
|
+
mov.y = this.linearVelOverLifetime.y.getValue(lifetime);
|
|
18254
|
+
}
|
|
18255
|
+
}
|
|
18256
|
+
if (this.linearVelOverLifetime.z) {
|
|
18257
|
+
if (_instanceof1(this.linearVelOverLifetime.z, RandomValue)) {
|
|
18258
|
+
mov.z = this.linearVelOverLifetime.z.getValue(lifetime, aSeed);
|
|
18259
|
+
} else {
|
|
18260
|
+
mov.z = this.linearVelOverLifetime.z.getValue(lifetime);
|
|
18261
|
+
}
|
|
18262
|
+
}
|
|
18263
|
+
} else {
|
|
18264
|
+
// Adjust rotation based on the specified lifetime components
|
|
18265
|
+
if (this.linearVelOverLifetime.x) {
|
|
18266
|
+
if (_instanceof1(this.linearVelOverLifetime.x, RandomValue)) {
|
|
18267
|
+
mov.x = this.linearVelOverLifetime.x.getIntegrateValue(0.0, time, aSeed);
|
|
18268
|
+
} else {
|
|
18269
|
+
mov.x = this.linearVelOverLifetime.x.getIntegrateValue(0.0, time, duration);
|
|
18270
|
+
}
|
|
18271
|
+
}
|
|
18272
|
+
if (this.linearVelOverLifetime.y) {
|
|
18273
|
+
if (_instanceof1(this.linearVelOverLifetime.y, RandomValue)) {
|
|
18274
|
+
mov.y = this.linearVelOverLifetime.y.getIntegrateValue(0.0, time, aSeed);
|
|
18275
|
+
} else {
|
|
18276
|
+
mov.y = this.linearVelOverLifetime.y.getIntegrateValue(0.0, time, duration);
|
|
18277
|
+
}
|
|
18278
|
+
}
|
|
18279
|
+
if (this.linearVelOverLifetime.z) {
|
|
18280
|
+
if (_instanceof1(this.linearVelOverLifetime.z, RandomValue)) {
|
|
18281
|
+
mov.z = this.linearVelOverLifetime.z.getIntegrateValue(0.0, time, aSeed);
|
|
18282
|
+
} else {
|
|
18283
|
+
mov.z = this.linearVelOverLifetime.z.getIntegrateValue(0.0, time, duration);
|
|
18284
|
+
}
|
|
18285
|
+
}
|
|
18286
|
+
}
|
|
18287
|
+
return mov;
|
|
18288
|
+
};
|
|
18034
18289
|
_proto.removePoint = function removePoint(index) {
|
|
18035
18290
|
if (index < this.particleCount) {
|
|
18036
18291
|
this.geometry.setAttributeSubData("aOffset", index * 16, new Float32Array(16));
|
|
@@ -18232,6 +18487,32 @@ function generateGeometryProps(maxVertex, useSprite, name) {
|
|
|
18232
18487
|
size: 4,
|
|
18233
18488
|
stride: 4 * bpe,
|
|
18234
18489
|
data: new Float32Array(0)
|
|
18490
|
+
},
|
|
18491
|
+
aTranslation: {
|
|
18492
|
+
size: 3,
|
|
18493
|
+
data: new Float32Array(0)
|
|
18494
|
+
},
|
|
18495
|
+
aLinearMove: {
|
|
18496
|
+
size: 3,
|
|
18497
|
+
data: new Float32Array(0)
|
|
18498
|
+
},
|
|
18499
|
+
aRotation0: {
|
|
18500
|
+
size: 3,
|
|
18501
|
+
offset: 0,
|
|
18502
|
+
stride: 9 * bpe,
|
|
18503
|
+
data: new Float32Array(0)
|
|
18504
|
+
},
|
|
18505
|
+
aRotation1: {
|
|
18506
|
+
size: 3,
|
|
18507
|
+
offset: 3 * bpe,
|
|
18508
|
+
stride: 9 * bpe,
|
|
18509
|
+
dataSource: "aRotation0"
|
|
18510
|
+
},
|
|
18511
|
+
aRotation2: {
|
|
18512
|
+
size: 3,
|
|
18513
|
+
offset: 6 * bpe,
|
|
18514
|
+
stride: 9 * bpe,
|
|
18515
|
+
dataSource: "aRotation0"
|
|
18235
18516
|
}
|
|
18236
18517
|
};
|
|
18237
18518
|
if (useSprite) {
|
|
@@ -19309,25 +19590,15 @@ var TrackSortWrapper = function TrackSortWrapper(track, originalIndex) {
|
|
|
19309
19590
|
this.track = track;
|
|
19310
19591
|
this.originalIndex = originalIndex;
|
|
19311
19592
|
};
|
|
19312
|
-
function isAncestor(ancestorCandidate, descendantCandidate) {
|
|
19313
|
-
var current = descendantCandidate.parent;
|
|
19314
|
-
while(current){
|
|
19315
|
-
if (current === ancestorCandidate) {
|
|
19316
|
-
return true;
|
|
19317
|
-
}
|
|
19318
|
-
current = current.parent;
|
|
19319
|
-
}
|
|
19320
|
-
return false;
|
|
19321
|
-
}
|
|
19322
19593
|
function compareTracks(a, b) {
|
|
19323
19594
|
var bindingA = a.track.binding;
|
|
19324
19595
|
var bindingB = b.track.binding;
|
|
19325
19596
|
if (!_instanceof1(bindingA, VFXItem) || !_instanceof1(bindingB, VFXItem)) {
|
|
19326
19597
|
return a.originalIndex - b.originalIndex;
|
|
19327
19598
|
}
|
|
19328
|
-
if (isAncestor(bindingA, bindingB)) {
|
|
19599
|
+
if (VFXItem.isAncestor(bindingA, bindingB)) {
|
|
19329
19600
|
return -1;
|
|
19330
|
-
} else if (isAncestor(bindingB, bindingA)) {
|
|
19601
|
+
} else if (VFXItem.isAncestor(bindingB, bindingA)) {
|
|
19331
19602
|
return 1;
|
|
19332
19603
|
} else {
|
|
19333
19604
|
return a.originalIndex - b.originalIndex; // 非父子关系的元素保持原始顺序
|
|
@@ -19351,7 +19622,7 @@ function compareTracks(a, b) {
|
|
|
19351
19622
|
return _this;
|
|
19352
19623
|
}
|
|
19353
19624
|
var _proto = CompositionComponent.prototype;
|
|
19354
|
-
_proto.
|
|
19625
|
+
_proto.onStart = function onStart() {
|
|
19355
19626
|
var _this_item_props = this.item.props, _this_item_props_startTime = _this_item_props.startTime, startTime = _this_item_props_startTime === void 0 ? 0 : _this_item_props_startTime;
|
|
19356
19627
|
this.startTime = startTime;
|
|
19357
19628
|
this.resolveBindings();
|
|
@@ -19379,7 +19650,7 @@ function compareTracks(a, b) {
|
|
|
19379
19650
|
_proto.getReusable = function getReusable() {
|
|
19380
19651
|
return this.reusable;
|
|
19381
19652
|
};
|
|
19382
|
-
_proto.
|
|
19653
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
19383
19654
|
var time = this.time;
|
|
19384
19655
|
this.timelinePlayable.setTime(time);
|
|
19385
19656
|
this.graph.evaluate(dt);
|
|
@@ -19415,7 +19686,9 @@ function compareTracks(a, b) {
|
|
|
19415
19686
|
props.content = itemData.content;
|
|
19416
19687
|
item = assetLoader.loadGUID(itemData.id);
|
|
19417
19688
|
item.composition = this.item.composition;
|
|
19418
|
-
var compositionComponent =
|
|
19689
|
+
var compositionComponent = new CompositionComponent(this.engine);
|
|
19690
|
+
compositionComponent.item = item;
|
|
19691
|
+
item.components.push(compositionComponent);
|
|
19419
19692
|
compositionComponent.data = props;
|
|
19420
19693
|
compositionComponent.refId = refId;
|
|
19421
19694
|
item.transform.parentTransform = this.transform;
|
|
@@ -19869,8 +20142,8 @@ var TextComponent = /*#__PURE__*/ function(SpriteComponent) {
|
|
|
19869
20142
|
return _this;
|
|
19870
20143
|
}
|
|
19871
20144
|
var _proto = TextComponent.prototype;
|
|
19872
|
-
_proto.
|
|
19873
|
-
SpriteComponent.prototype.
|
|
20145
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
20146
|
+
SpriteComponent.prototype.onUpdate.call(this, dt);
|
|
19874
20147
|
this.updateTexture();
|
|
19875
20148
|
};
|
|
19876
20149
|
_proto.fromData = function fromData(data) {
|
|
@@ -20285,7 +20558,7 @@ var EffectComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
20285
20558
|
return _this;
|
|
20286
20559
|
}
|
|
20287
20560
|
var _proto = EffectComponent.prototype;
|
|
20288
|
-
_proto.
|
|
20561
|
+
_proto.onStart = function onStart() {
|
|
20289
20562
|
this.item.getHitTestParams = this.getHitTestParams;
|
|
20290
20563
|
};
|
|
20291
20564
|
_proto.render = function render(renderer) {
|
|
@@ -20412,7 +20685,7 @@ var PostProcessVolume = /*#__PURE__*/ function(Behaviour) {
|
|
|
20412
20685
|
return _this;
|
|
20413
20686
|
}
|
|
20414
20687
|
var _proto = PostProcessVolume.prototype;
|
|
20415
|
-
_proto.
|
|
20688
|
+
_proto.onStart = function onStart() {
|
|
20416
20689
|
var composition = this.item.composition;
|
|
20417
20690
|
if (composition) {
|
|
20418
20691
|
composition.globalVolume = this;
|
|
@@ -20554,8 +20827,8 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20554
20827
|
*/ _this.ended = false;
|
|
20555
20828
|
_this.reusable = false;
|
|
20556
20829
|
_this.type = ItemType.base;
|
|
20830
|
+
_this.isDuringPlay = false;
|
|
20557
20831
|
_this.components = [];
|
|
20558
|
-
_this.itemBehaviours = [];
|
|
20559
20832
|
_this.rendererComponents = [];
|
|
20560
20833
|
/**
|
|
20561
20834
|
* 元素可见性,该值的改变会触发 `handleVisibleChanged` 回调
|
|
@@ -20565,6 +20838,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20565
20838
|
* 元素动画的速度
|
|
20566
20839
|
*/ _this.speed = 1;
|
|
20567
20840
|
_this.listIndex = 0;
|
|
20841
|
+
_this.isEnabled = false;
|
|
20568
20842
|
_this.eventProcessor = new EventEmitter();
|
|
20569
20843
|
_this.name = "VFXItem";
|
|
20570
20844
|
_this.transform.name = _this.name;
|
|
@@ -20637,8 +20911,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20637
20911
|
*/ _proto.addComponent = function addComponent(classConstructor) {
|
|
20638
20912
|
var newComponent = new classConstructor(this.engine);
|
|
20639
20913
|
this.components.push(newComponent);
|
|
20640
|
-
newComponent.
|
|
20641
|
-
newComponent.onAttached();
|
|
20914
|
+
newComponent.setVFXItem(this);
|
|
20642
20915
|
return newComponent;
|
|
20643
20916
|
};
|
|
20644
20917
|
/**
|
|
@@ -20671,21 +20944,22 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20671
20944
|
return res;
|
|
20672
20945
|
};
|
|
20673
20946
|
_proto.setParent = function setParent(vfxItem) {
|
|
20674
|
-
if (vfxItem === this) {
|
|
20947
|
+
if (vfxItem === this && !vfxItem) {
|
|
20675
20948
|
return;
|
|
20676
20949
|
}
|
|
20677
20950
|
if (this.parent) {
|
|
20678
20951
|
removeItem(this.parent.children, this);
|
|
20679
20952
|
}
|
|
20680
20953
|
this.parent = vfxItem;
|
|
20681
|
-
if (
|
|
20682
|
-
|
|
20683
|
-
|
|
20684
|
-
|
|
20685
|
-
|
|
20686
|
-
|
|
20687
|
-
|
|
20688
|
-
|
|
20954
|
+
if (!VFXItem.isCamera(this)) {
|
|
20955
|
+
this.transform.parentTransform = vfxItem.transform;
|
|
20956
|
+
}
|
|
20957
|
+
vfxItem.children.push(this);
|
|
20958
|
+
if (!this.composition) {
|
|
20959
|
+
this.composition = vfxItem.composition;
|
|
20960
|
+
}
|
|
20961
|
+
if (!this.isDuringPlay && vfxItem.isDuringPlay) {
|
|
20962
|
+
this.beginPlay();
|
|
20689
20963
|
}
|
|
20690
20964
|
};
|
|
20691
20965
|
/**
|
|
@@ -20716,6 +20990,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20716
20990
|
*/ _proto.setVisible = function setVisible(visible) {
|
|
20717
20991
|
if (this.visible !== visible) {
|
|
20718
20992
|
this.visible = !!visible;
|
|
20993
|
+
this.onActiveChanged();
|
|
20719
20994
|
}
|
|
20720
20995
|
};
|
|
20721
20996
|
/**
|
|
@@ -20840,6 +21115,57 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20840
21115
|
}
|
|
20841
21116
|
return undefined;
|
|
20842
21117
|
};
|
|
21118
|
+
/**
|
|
21119
|
+
* @internal
|
|
21120
|
+
*/ _proto.beginPlay = function beginPlay() {
|
|
21121
|
+
this.isDuringPlay = true;
|
|
21122
|
+
if (this.composition && this.visible && !this.isEnabled) {
|
|
21123
|
+
this.onEnable();
|
|
21124
|
+
}
|
|
21125
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
|
|
21126
|
+
var child = _step.value;
|
|
21127
|
+
if (!child.isDuringPlay) {
|
|
21128
|
+
child.beginPlay();
|
|
21129
|
+
}
|
|
21130
|
+
}
|
|
21131
|
+
};
|
|
21132
|
+
/**
|
|
21133
|
+
* @internal
|
|
21134
|
+
*/ _proto.onActiveChanged = function onActiveChanged() {
|
|
21135
|
+
if (!this.isEnabled) {
|
|
21136
|
+
this.onEnable();
|
|
21137
|
+
} else {
|
|
21138
|
+
this.onDisable();
|
|
21139
|
+
}
|
|
21140
|
+
};
|
|
21141
|
+
/**
|
|
21142
|
+
* @internal
|
|
21143
|
+
*/ _proto.onEnable = function onEnable() {
|
|
21144
|
+
this.isEnabled = true;
|
|
21145
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
21146
|
+
var component = _step.value;
|
|
21147
|
+
if (component.enabled && !component.isStartCalled) {
|
|
21148
|
+
component.onStart();
|
|
21149
|
+
}
|
|
21150
|
+
}
|
|
21151
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(this.components), _step1; !(_step1 = _iterator1()).done;){
|
|
21152
|
+
var component1 = _step1.value;
|
|
21153
|
+
if (component1.enabled && !component1.isEnableCalled) {
|
|
21154
|
+
component1.enable();
|
|
21155
|
+
}
|
|
21156
|
+
}
|
|
21157
|
+
};
|
|
21158
|
+
/**
|
|
21159
|
+
* @internal
|
|
21160
|
+
*/ _proto.onDisable = function onDisable() {
|
|
21161
|
+
this.isEnabled = false;
|
|
21162
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
21163
|
+
var component = _step.value;
|
|
21164
|
+
if (component.enabled && component.isEnableCalled) {
|
|
21165
|
+
component.disable();
|
|
21166
|
+
}
|
|
21167
|
+
}
|
|
21168
|
+
};
|
|
20843
21169
|
_proto.fromData = function fromData(data) {
|
|
20844
21170
|
EffectsObject.prototype.fromData.call(this, data);
|
|
20845
21171
|
var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_listIndex = data.listIndex, listIndex = _data_listIndex === void 0 ? 0 : _data_listIndex, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
|
|
@@ -20889,14 +21215,10 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20889
21215
|
if (duration <= 0) {
|
|
20890
21216
|
throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
|
|
20891
21217
|
}
|
|
20892
|
-
this.itemBehaviours.length = 0;
|
|
20893
21218
|
this.rendererComponents.length = 0;
|
|
20894
21219
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
20895
21220
|
var component = _step.value;
|
|
20896
21221
|
component.item = this;
|
|
20897
|
-
if (_instanceof1(component, Behaviour)) {
|
|
20898
|
-
this.itemBehaviours.push(component);
|
|
20899
|
-
}
|
|
20900
21222
|
if (_instanceof1(component, RendererComponent)) {
|
|
20901
21223
|
this.rendererComponents.push(component);
|
|
20902
21224
|
}
|
|
@@ -21001,6 +21323,16 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
21001
21323
|
VFXItem.isExtraCamera = function isExtraCamera(item) {
|
|
21002
21324
|
return item.id === "extra-camera" && item.name === "extra-camera";
|
|
21003
21325
|
};
|
|
21326
|
+
VFXItem.isAncestor = function isAncestor(ancestorCandidate, descendantCandidate) {
|
|
21327
|
+
var current = descendantCandidate.parent;
|
|
21328
|
+
while(current){
|
|
21329
|
+
if (current === ancestorCandidate) {
|
|
21330
|
+
return true;
|
|
21331
|
+
}
|
|
21332
|
+
current = current.parent;
|
|
21333
|
+
}
|
|
21334
|
+
return false;
|
|
21335
|
+
};
|
|
21004
21336
|
_create_class(VFXItem, [
|
|
21005
21337
|
{
|
|
21006
21338
|
key: "content",
|
|
@@ -24855,6 +25187,109 @@ var listOrder = 0;
|
|
|
24855
25187
|
return CompositionSourceManager;
|
|
24856
25188
|
}();
|
|
24857
25189
|
|
|
25190
|
+
var SceneTicking = /*#__PURE__*/ function() {
|
|
25191
|
+
function SceneTicking() {
|
|
25192
|
+
this.update = new UpdateTickData();
|
|
25193
|
+
this.lateUpdate = new LateUpdateTickData();
|
|
25194
|
+
}
|
|
25195
|
+
var _proto = SceneTicking.prototype;
|
|
25196
|
+
_proto.addComponent = function addComponent(obj) {
|
|
25197
|
+
if (obj.onUpdate !== Component.prototype.onUpdate) {
|
|
25198
|
+
this.update.addComponent(obj);
|
|
25199
|
+
}
|
|
25200
|
+
if (obj.onLateUpdate !== Component.prototype.onLateUpdate) {
|
|
25201
|
+
this.lateUpdate.addComponent(obj);
|
|
25202
|
+
}
|
|
25203
|
+
};
|
|
25204
|
+
_proto.removeComponent = function removeComponent(obj) {
|
|
25205
|
+
if (obj.onUpdate !== Component.prototype.onUpdate) {
|
|
25206
|
+
this.update.removeComponent(obj);
|
|
25207
|
+
}
|
|
25208
|
+
if (obj.onLateUpdate !== Component.prototype.onLateUpdate) {
|
|
25209
|
+
this.lateUpdate.removeComponent(obj);
|
|
25210
|
+
}
|
|
25211
|
+
};
|
|
25212
|
+
_proto.clear = function clear() {
|
|
25213
|
+
this.update.clear();
|
|
25214
|
+
this.lateUpdate.clear();
|
|
25215
|
+
};
|
|
25216
|
+
return SceneTicking;
|
|
25217
|
+
}();
|
|
25218
|
+
var TickData = /*#__PURE__*/ function() {
|
|
25219
|
+
function TickData() {
|
|
25220
|
+
this.components = [];
|
|
25221
|
+
this.ticks = [];
|
|
25222
|
+
}
|
|
25223
|
+
var _proto = TickData.prototype;
|
|
25224
|
+
_proto.tick = function tick(dt) {
|
|
25225
|
+
this.tickComponents(this.components, dt);
|
|
25226
|
+
for(var i = 0; i < this.ticks.length; i++){
|
|
25227
|
+
this.ticks[i](dt);
|
|
25228
|
+
}
|
|
25229
|
+
};
|
|
25230
|
+
_proto.tickComponents = function tickComponents(components, dt) {
|
|
25231
|
+
// To be implemented in derived classes
|
|
25232
|
+
};
|
|
25233
|
+
_proto.addComponent = function addComponent(component) {
|
|
25234
|
+
if (!this.components.includes(component)) {
|
|
25235
|
+
this.components.push(component);
|
|
25236
|
+
}
|
|
25237
|
+
};
|
|
25238
|
+
_proto.removeComponent = function removeComponent(component) {
|
|
25239
|
+
var index = this.components.indexOf(component);
|
|
25240
|
+
if (index > -1) {
|
|
25241
|
+
this.components.splice(index, 1);
|
|
25242
|
+
}
|
|
25243
|
+
};
|
|
25244
|
+
_proto.addTick = function addTick(method, callee) {
|
|
25245
|
+
var tick = method.bind(callee);
|
|
25246
|
+
if (!this.ticks.includes(tick)) {
|
|
25247
|
+
this.ticks.push(tick);
|
|
25248
|
+
}
|
|
25249
|
+
};
|
|
25250
|
+
_proto.clear = function clear() {
|
|
25251
|
+
this.components = [];
|
|
25252
|
+
};
|
|
25253
|
+
return TickData;
|
|
25254
|
+
}();
|
|
25255
|
+
var UpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
25256
|
+
_inherits(UpdateTickData, TickData);
|
|
25257
|
+
function UpdateTickData() {
|
|
25258
|
+
return TickData.apply(this, arguments);
|
|
25259
|
+
}
|
|
25260
|
+
var _proto = UpdateTickData.prototype;
|
|
25261
|
+
_proto.tickComponents = function tickComponents(components, dt) {
|
|
25262
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(components), _step; !(_step = _iterator()).done;){
|
|
25263
|
+
var component = _step.value;
|
|
25264
|
+
component.onUpdate(dt);
|
|
25265
|
+
}
|
|
25266
|
+
};
|
|
25267
|
+
return UpdateTickData;
|
|
25268
|
+
}(TickData);
|
|
25269
|
+
var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
25270
|
+
_inherits(LateUpdateTickData, TickData);
|
|
25271
|
+
function LateUpdateTickData() {
|
|
25272
|
+
return TickData.apply(this, arguments);
|
|
25273
|
+
}
|
|
25274
|
+
var _proto = LateUpdateTickData.prototype;
|
|
25275
|
+
_proto.tickComponents = function tickComponents(components, dt) {
|
|
25276
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(components), _step; !(_step = _iterator()).done;){
|
|
25277
|
+
var component = _step.value;
|
|
25278
|
+
component.onLateUpdate(dt);
|
|
25279
|
+
}
|
|
25280
|
+
};
|
|
25281
|
+
return LateUpdateTickData;
|
|
25282
|
+
} // function compareComponents (a: Component, b: Component): number {
|
|
25283
|
+
// const itemA = a.item;
|
|
25284
|
+
// const itemB = b.item;
|
|
25285
|
+
// if (VFXItem.isAncestor(itemA, itemB)) {
|
|
25286
|
+
// return -1;
|
|
25287
|
+
// } else {
|
|
25288
|
+
// return 1;
|
|
25289
|
+
// }
|
|
25290
|
+
// }
|
|
25291
|
+
(TickData);
|
|
25292
|
+
|
|
24858
25293
|
/**
|
|
24859
25294
|
* 合成抽象类:核心对象,通常一个场景只包含一个合成,可能会有多个合成。
|
|
24860
25295
|
* 合成中包含了相关的 Item 元素,支持对 Item 元素的创建、更新和销毁。
|
|
@@ -24864,6 +25299,7 @@ var listOrder = 0;
|
|
|
24864
25299
|
function Composition(props, scene) {
|
|
24865
25300
|
var _this;
|
|
24866
25301
|
_this = EventEmitter.call(this) || this;
|
|
25302
|
+
_this.sceneTicking = new SceneTicking();
|
|
24867
25303
|
/**
|
|
24868
25304
|
* 动画播放速度
|
|
24869
25305
|
*/ _this.speed = 1;
|
|
@@ -24901,9 +25337,12 @@ var listOrder = 0;
|
|
|
24901
25337
|
_this.rootItem = new VFXItem(_this.getEngine(), sourceContent);
|
|
24902
25338
|
_this.rootItem.name = "rootItem";
|
|
24903
25339
|
_this.rootItem.composition = _assert_this_initialized(_this);
|
|
24904
|
-
|
|
25340
|
+
// Spawn rootCompositionComponent
|
|
25341
|
+
_this.rootComposition = new CompositionComponent(_this.getEngine());
|
|
24905
25342
|
_this.rootComposition.startTime = sourceContent.startTime;
|
|
24906
25343
|
_this.rootComposition.data = sourceContent;
|
|
25344
|
+
_this.rootComposition.item = _this.rootItem;
|
|
25345
|
+
_this.rootItem.components.push(_this.rootComposition);
|
|
24907
25346
|
var imageUsage = !reusable && imgUsage;
|
|
24908
25347
|
_this.width = width;
|
|
24909
25348
|
_this.height = height;
|
|
@@ -24937,7 +25376,6 @@ var listOrder = 0;
|
|
|
24937
25376
|
_this.rendererOptions = null;
|
|
24938
25377
|
_this.rootComposition.createContent();
|
|
24939
25378
|
_this.buildItemTree(_this.rootItem);
|
|
24940
|
-
_this.callAwake(_this.rootItem);
|
|
24941
25379
|
_this.rootItem.onEnd = function() {
|
|
24942
25380
|
window.setTimeout(function() {
|
|
24943
25381
|
_this.emit("end", {
|
|
@@ -24949,6 +25387,16 @@ var listOrder = 0;
|
|
|
24949
25387
|
return _this;
|
|
24950
25388
|
}
|
|
24951
25389
|
var _proto = Composition.prototype;
|
|
25390
|
+
_proto.initializeSceneTicking = function initializeSceneTicking(item) {
|
|
25391
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
|
|
25392
|
+
var component = _step.value;
|
|
25393
|
+
this.sceneTicking.addComponent(component);
|
|
25394
|
+
}
|
|
25395
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.children), _step1; !(_step1 = _iterator1()).done;){
|
|
25396
|
+
var child = _step1.value;
|
|
25397
|
+
this.initializeSceneTicking(child);
|
|
25398
|
+
}
|
|
25399
|
+
};
|
|
24952
25400
|
/**
|
|
24953
25401
|
* 获取合成的时长
|
|
24954
25402
|
*/ _proto.getDuration = function getDuration() {
|
|
@@ -25052,7 +25500,7 @@ var listOrder = 0;
|
|
|
25052
25500
|
this.resume();
|
|
25053
25501
|
}
|
|
25054
25502
|
if (!this.rootComposition.isStartCalled) {
|
|
25055
|
-
this.rootComposition.
|
|
25503
|
+
this.rootComposition.onStart();
|
|
25056
25504
|
this.rootComposition.isStartCalled = true;
|
|
25057
25505
|
}
|
|
25058
25506
|
this.setSpeed(1);
|
|
@@ -25129,9 +25577,12 @@ var listOrder = 0;
|
|
|
25129
25577
|
// 更新 model-tree-plugin
|
|
25130
25578
|
this.updatePluginLoaders(deltaTime);
|
|
25131
25579
|
// scene VFXItem components lifetime function.
|
|
25132
|
-
|
|
25133
|
-
|
|
25134
|
-
|
|
25580
|
+
if (!this.rootItem.isDuringPlay) {
|
|
25581
|
+
this.callAwake(this.rootItem);
|
|
25582
|
+
this.rootItem.beginPlay();
|
|
25583
|
+
}
|
|
25584
|
+
this.sceneTicking.update.tick(time);
|
|
25585
|
+
this.sceneTicking.lateUpdate.tick(time);
|
|
25135
25586
|
this.updateCamera();
|
|
25136
25587
|
this.prepareRender();
|
|
25137
25588
|
if (this.shouldDispose()) {
|
|
@@ -25184,11 +25635,11 @@ var listOrder = 0;
|
|
|
25184
25635
|
return t;
|
|
25185
25636
|
};
|
|
25186
25637
|
_proto.callAwake = function callAwake(item) {
|
|
25187
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.
|
|
25188
|
-
var
|
|
25189
|
-
if (!
|
|
25190
|
-
|
|
25191
|
-
|
|
25638
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
|
|
25639
|
+
var component = _step.value;
|
|
25640
|
+
if (!component.isAwakeCalled) {
|
|
25641
|
+
component.onAwake();
|
|
25642
|
+
component.isAwakeCalled = true;
|
|
25192
25643
|
}
|
|
25193
25644
|
}
|
|
25194
25645
|
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.children), _step1; !(_step1 = _iterator1()).done;){
|
|
@@ -25196,72 +25647,6 @@ var listOrder = 0;
|
|
|
25196
25647
|
this.callAwake(child);
|
|
25197
25648
|
}
|
|
25198
25649
|
};
|
|
25199
|
-
_proto.callStart = function callStart(item) {
|
|
25200
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25201
|
-
var itemBehaviour = _step.value;
|
|
25202
|
-
if (itemBehaviour.isActiveAndEnabled && !itemBehaviour.isStartCalled) {
|
|
25203
|
-
itemBehaviour.start();
|
|
25204
|
-
itemBehaviour.isStartCalled = true;
|
|
25205
|
-
}
|
|
25206
|
-
}
|
|
25207
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.rendererComponents), _step1; !(_step1 = _iterator1()).done;){
|
|
25208
|
-
var rendererComponent = _step1.value;
|
|
25209
|
-
if (rendererComponent.isActiveAndEnabled && !rendererComponent.isStartCalled) {
|
|
25210
|
-
rendererComponent.start();
|
|
25211
|
-
rendererComponent.isStartCalled = true;
|
|
25212
|
-
}
|
|
25213
|
-
}
|
|
25214
|
-
for(var _iterator2 = _create_for_of_iterator_helper_loose(item.children), _step2; !(_step2 = _iterator2()).done;){
|
|
25215
|
-
var child = _step2.value;
|
|
25216
|
-
this.callStart(child);
|
|
25217
|
-
}
|
|
25218
|
-
};
|
|
25219
|
-
_proto.callUpdate = function callUpdate(item, dt) {
|
|
25220
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25221
|
-
var itemBehaviour = _step.value;
|
|
25222
|
-
if (itemBehaviour.isActiveAndEnabled && itemBehaviour.isStartCalled) {
|
|
25223
|
-
itemBehaviour.update(dt);
|
|
25224
|
-
}
|
|
25225
|
-
}
|
|
25226
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.rendererComponents), _step1; !(_step1 = _iterator1()).done;){
|
|
25227
|
-
var rendererComponent = _step1.value;
|
|
25228
|
-
if (rendererComponent.isActiveAndEnabled && rendererComponent.isStartCalled) {
|
|
25229
|
-
rendererComponent.update(dt);
|
|
25230
|
-
}
|
|
25231
|
-
}
|
|
25232
|
-
for(var _iterator2 = _create_for_of_iterator_helper_loose(item.children), _step2; !(_step2 = _iterator2()).done;){
|
|
25233
|
-
var child = _step2.value;
|
|
25234
|
-
if (VFXItem.isComposition(child)) {
|
|
25235
|
-
if (child.ended && child.endBehavior === EndBehavior.restart) {
|
|
25236
|
-
child.ended = false;
|
|
25237
|
-
// TODO K帧动画在元素重建后需要 tick ,否则会导致元素位置和 k 帧第一帧位置不一致
|
|
25238
|
-
this.callUpdate(child, 0);
|
|
25239
|
-
} else {
|
|
25240
|
-
this.callUpdate(child, dt);
|
|
25241
|
-
}
|
|
25242
|
-
} else {
|
|
25243
|
-
this.callUpdate(child, dt);
|
|
25244
|
-
}
|
|
25245
|
-
}
|
|
25246
|
-
};
|
|
25247
|
-
_proto.callLateUpdate = function callLateUpdate(item, dt) {
|
|
25248
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25249
|
-
var itemBehaviour = _step.value;
|
|
25250
|
-
if (itemBehaviour.isActiveAndEnabled && itemBehaviour.isStartCalled) {
|
|
25251
|
-
itemBehaviour.lateUpdate(dt);
|
|
25252
|
-
}
|
|
25253
|
-
}
|
|
25254
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.rendererComponents), _step1; !(_step1 = _iterator1()).done;){
|
|
25255
|
-
var rendererComponent = _step1.value;
|
|
25256
|
-
if (rendererComponent.isActiveAndEnabled && rendererComponent.isStartCalled) {
|
|
25257
|
-
rendererComponent.lateUpdate(dt);
|
|
25258
|
-
}
|
|
25259
|
-
}
|
|
25260
|
-
for(var _iterator2 = _create_for_of_iterator_helper_loose(item.children), _step2; !(_step2 = _iterator2()).done;){
|
|
25261
|
-
var child = _step2.value;
|
|
25262
|
-
this.callLateUpdate(child, dt);
|
|
25263
|
-
}
|
|
25264
|
-
};
|
|
25265
25650
|
/**
|
|
25266
25651
|
* 构建父子树,同时保存到 itemCacheMap 中便于查找
|
|
25267
25652
|
*/ _proto.buildItemTree = function buildItemTree(compVFXItem) {
|
|
@@ -27683,7 +28068,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
27683
28068
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
27684
28069
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
27685
28070
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
27686
|
-
var version$1 = "2.0.
|
|
28071
|
+
var version$1 = "2.1.0-alpha.1";
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27687
28072
|
logger.info("Core version: " + version$1 + ".");
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27688
28073
|
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27689
28074
|
var _obj;
|
|
@@ -28616,8 +29001,8 @@ var seed = 1;
|
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28616
29001
|
this.material = mtl;
|
|
28617
29002
|
this.mesh.material = mtl.material;
|
|
28618
29003
|
};
|
|
28619
|
-
_proto.
|
|
28620
|
-
Mesh.prototype.
|
|
29004
|
+
_proto.onStart = function onStart() {
|
|
29005
|
+
Mesh.prototype.onStart.call(this);
|
|
28621
29006
|
this.engine.threeGroup.add(this.mesh);
|
|
28622
29007
|
};
|
|
28623
29008
|
/**
|
|
@@ -29224,8 +29609,8 @@ var ThreeSpriteComponent = /*#__PURE__*/ function(SpriteComponent) {
|
|
|
29224
29609
|
}
|
|
29225
29610
|
}
|
|
29226
29611
|
};
|
|
29227
|
-
_proto.
|
|
29228
|
-
SpriteComponent.prototype.
|
|
29612
|
+
_proto.onStart = function onStart() {
|
|
29613
|
+
SpriteComponent.prototype.onStart.call(this);
|
|
29229
29614
|
this.engine.threeGroup.add(this.threeMesh);
|
|
29230
29615
|
};
|
|
29231
29616
|
_proto.render = function render(renderer) {
|
|
@@ -29296,8 +29681,8 @@ var ThreeTextComponent = /*#__PURE__*/ function(ThreeSpriteComponent) {
|
|
|
29296
29681
|
return _this;
|
|
29297
29682
|
}
|
|
29298
29683
|
var _proto = ThreeTextComponent.prototype;
|
|
29299
|
-
_proto.
|
|
29300
|
-
ThreeSpriteComponent.prototype.
|
|
29684
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
29685
|
+
ThreeSpriteComponent.prototype.onUpdate.call(this, dt);
|
|
29301
29686
|
this.updateTexture(false);
|
|
29302
29687
|
};
|
|
29303
29688
|
_proto.fromData = function fromData(data) {
|
|
@@ -29364,7 +29749,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
29364
29749
|
*/ Mesh.create = function(engine, props) {
|
|
29365
29750
|
return new ThreeMesh(engine, props);
|
|
29366
29751
|
};
|
|
29367
|
-
var version = "2.0.
|
|
29752
|
+
var version = "2.1.0-alpha.1";
|
|
29368
29753
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
29369
29754
|
|
|
29370
29755
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|