@galacean/effects-threejs 2.0.4 → 2.0.6

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package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.4
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+ * Version: v2.0.6
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  */
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  import * as THREE from 'three';
@@ -13565,25 +13565,25 @@ function _assert_this_initialized(self) {
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  }
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  var _proto = PlayableGraph.prototype;
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  _proto.evaluate = function evaluate(dt) {
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- // 初始化节点状态
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- for(var _iterator = _create_for_of_iterator_helper_loose(this.playables), _step; !(_step = _iterator()).done;){
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- var playable = _step.value;
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- this.updatePlayableTime(playable, dt);
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- }
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  // 初始化输出节点状态
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- for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
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- var playableOutput = _step1.value;
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+ for(var _iterator = _create_for_of_iterator_helper_loose(this.playableOutputs), _step; !(_step = _iterator()).done;){
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+ var playableOutput = _step.value;
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  playableOutput.context.deltaTime = dt;
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  }
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  // 执行生命周期函数
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- for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
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- var playableOutput1 = _step2.value;
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+ for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
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+ var playableOutput1 = _step1.value;
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  this.prepareFrameWithRoot(playableOutput1);
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  }
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- for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step3; !(_step3 = _iterator3()).done;){
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- var playableOutput2 = _step3.value;
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+ for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
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+ var playableOutput2 = _step2.value;
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  this.processFrameWithRoot(playableOutput2);
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  }
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+ // 更新节点时间
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+ for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
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+ var playable = _step3.value;
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+ this.updatePlayableTime(playable, dt);
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+ }
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  };
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  _proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
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  destination.connectInput(destinationInputPort, source, sourceOutputPort);
@@ -13606,11 +13606,7 @@ function _assert_this_initialized(self) {
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  if (playable.getPlayState() !== 0) {
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  return;
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  }
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- if (playable.overrideTimeNextEvaluation) {
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- playable.overrideTimeNextEvaluation = false;
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- } else {
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- playable.setTime(playable.getTime() + deltaTime);
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- }
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+ playable.setTime(playable.getTime() + deltaTime);
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  };
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  return PlayableGraph;
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  }();
@@ -13622,7 +13618,6 @@ function _assert_this_initialized(self) {
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  if (inputCount === void 0) inputCount = 0;
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  this.onPlayablePlayFlag = true;
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  this.onPlayablePauseFlag = false;
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- this.overrideTimeNextEvaluation = false;
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  this.destroyed = false;
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  this.inputs = [];
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  this.inputOuputPorts = [];
@@ -13708,7 +13703,6 @@ function _assert_this_initialized(self) {
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  };
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  _proto.setTime = function setTime(time) {
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  this.time = time;
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- this.overrideTimeNextEvaluation = true;
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  };
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  _proto.getTime = function getTime() {
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  return this.time;
@@ -16819,7 +16813,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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  break;
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  }
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  var burst = bursts[j];
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- var opts = burst.getGeneratorOptions(timePassed, lifetime);
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+ var opts = !burst.disabled && burst.getGeneratorOptions(timePassed, lifetime);
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  if (opts) {
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  var originVec = [
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  0,
@@ -16828,6 +16822,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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  ];
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  var offsets = emission.burstOffsets[j];
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  var burstOffset = offsets && offsets[opts.cycleIndex] || originVec;
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+ if (burst.once) {
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+ this.removeBurst(j);
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+ }
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  for(var i1 = 0; i1 < opts.count && cursor < maxCount; i1++){
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  var _p_transform;
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  if (shouldSkipGenerate()) {
@@ -18921,7 +18918,7 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
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  _proto.toLocalTime = function toLocalTime(time) {
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  var localTime = time - this.start;
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  var duration = this.duration;
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- if (localTime - duration > 0.001) {
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+ if (localTime - duration > 0) {
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  if (this.endBehavior === EndBehavior.restart) {
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  localTime = localTime % duration;
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  } else if (this.endBehavior === EndBehavior.freeze) {
@@ -19050,7 +19047,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
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  var ended = false;
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  var started = false;
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  var boundObject = this.track.binding;
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- if (localTime > clip.start + clip.duration + 0.001 && clip.endBehavior === EndBehavior.destroy) {
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+ if (localTime >= clip.start + clip.duration && clip.endBehavior === EndBehavior.destroy) {
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  if (_instanceof1(boundObject, VFXItem) && VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
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  weight = 1.0;
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  } else {
@@ -27683,7 +27680,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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  registerPlugin("particle", ParticleLoader, VFXItem, true);
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  registerPlugin("cal", CalculateLoader, VFXItem, true);
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  registerPlugin("interact", InteractLoader, VFXItem, true);
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- var version$1 = "2.0.4";
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+ var version$1 = "2.0.6";
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  logger.info("Core version: " + version$1 + ".");
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  var _obj;
@@ -29364,7 +29361,7 @@ setMaxSpriteMeshItemCount(8);
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  */ Mesh.create = function(engine, props) {
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  return new ThreeMesh(engine, props);
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  };
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- var version = "2.0.4";
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+ var version = "2.0.6";
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  logger.info("THREEJS plugin version: " + version + ".");
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  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };