@galacean/effects-threejs 2.0.2 → 2.1.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/index.js +371 -246
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +371 -247
- package/dist/index.mjs.map +1 -1
- package/dist/three-mesh.d.ts +1 -1
- package/dist/three-sprite-component.d.ts +1 -1
- package/dist/three-text-component.d.ts +1 -2
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.
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* Version: v2.1.0-alpha.0
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*/
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import * as THREE from 'three';
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/**
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* @since 2.0.0
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* @internal
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*/ var EffectsObject = /*#__PURE__*/ function() {
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function EffectsObject(engine) {
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this.engine = engine;
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@@ -4603,92 +4602,112 @@ function getDirectStore(target) {
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/**
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* @since 2.0.0
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* @internal
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*/ var Component = /*#__PURE__*/ function(EffectsObject) {
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_inherits(Component, EffectsObject);
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function Component() {
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return EffectsObject.apply(this, arguments);
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}
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var _proto = Component.prototype;
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_proto.onAttached = function onAttached() {};
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_proto.onDestroy = function onDestroy() {};
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_proto.fromData = function fromData(data) {
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EffectsObject.prototype.fromData.call(this, data);
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if (data.item) {
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this.item = data.item;
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}
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};
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_proto.dispose = function dispose() {
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this.onDestroy();
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if (this.item) {
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removeItem(this.item.components, this);
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}
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};
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_create_class(Component, [
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{
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key: "transform",
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get: /**
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* 附加到的 VFXItem 对象 Transform 组件
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*/ function get() {
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return this.item.transform;
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}
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}
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]);
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return Component;
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}(EffectsObject);
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/**
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* @since 2.0.0
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* @internal
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*/ var Behaviour = /*#__PURE__*/ function(Component) {
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_inherits(Behaviour, Component);
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function Behaviour() {
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var _this;
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_this =
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_this = EffectsObject.apply(this, arguments) || this;
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_this.isAwakeCalled = false;
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_this.isStartCalled = false;
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_this.isEnableCalled = false;
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_this._enabled = true;
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return _this;
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}
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-
var _proto =
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var _proto = Component.prototype;
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/**
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* 生命周期函数,初始化后调用,生命周期内只调用一次
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*/ _proto.
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*/ _proto.onAwake = function onAwake() {
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// OVERRIDE
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};
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/**
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*
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* 在 enabled 变为 true 时触发
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*/ _proto.onEnable = function onEnable() {
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// OVERRIDE
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};
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/**
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* 在 enabled 变为 false 时触发
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*/ _proto.onDisable = function onDisable() {
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// OVERRIDE
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};
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/**
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* 生命周期函数,在第一次 update 前调用,生命周期内只调用一次
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*/ _proto.
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*/ _proto.onStart = function onStart() {
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// OVERRIDE
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};
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/**
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* 生命周期函数,每帧调用一次
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*/ _proto.
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*/ _proto.onUpdate = function onUpdate(dt) {
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// OVERRIDE
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};
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/**
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* 生命周期函数,每帧调用一次,在 update 之后调用
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*/ _proto.
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*/ _proto.onLateUpdate = function onLateUpdate(dt) {
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// OVERRIDE
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};
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/**
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* 生命周期函数,在组件销毁时调用
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*/ _proto.onDestroy = function onDestroy() {
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// OVERRIDE
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};
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this.
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/**
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* @internal
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*/ _proto.enable = function enable() {
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if (this.item.composition) {
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this.item.composition.sceneTicking.addComponent(this);
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this.isEnableCalled = true;
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}
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this.onEnable();
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};
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/**
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* @internal
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*/ _proto.disable = function disable() {
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this.onDisable();
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if (this.item.composition) {
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this.isEnableCalled = false;
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this.item.composition.sceneTicking.removeComponent(this);
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}
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};
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_proto.setVFXItem = function setVFXItem(item) {
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this.item = item;
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if (item.isDuringPlay) {
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if (!this.isAwakeCalled) {
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this.onAwake();
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this.isAwakeCalled = true;
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}
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if (item.getVisible() && this.enabled) {
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this.start();
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this.enable();
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}
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}
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};
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_proto.fromData = function fromData(data) {
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EffectsObject.prototype.fromData.call(this, data);
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if (data.item) {
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this.item = data.item;
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}
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};
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_proto.dispose = function dispose() {
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this.onDestroy();
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if (this.item) {
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removeItem(this.item.
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removeItem(this.item.components, this);
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}
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Component.prototype.dispose.call(this);
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};
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_proto.start = function start() {
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if (this.isStartCalled) {
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return;
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}
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this.isStartCalled = true;
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this.onStart();
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};
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_create_class(Component, [
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{
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key: "transform",
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get: /**
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* 附加到的 VFXItem 对象 Transform 组件
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*/ function get() {
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return this.item.transform;
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}
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},
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{
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key: "isActiveAndEnabled",
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get: /**
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return this._enabled;
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},
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set: function set(value) {
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this.
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if (
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this.
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if (this.enabled !== value) {
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this._enabled = value;
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if (value) {
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if (this.isActiveAndEnabled) {
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this.enable();
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if (!this.isStartCalled) {
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this.onStart();
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this.isStartCalled = true;
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}
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}
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} else {
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if (this.isEnableCalled) {
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this.disable();
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}
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}
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}
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}
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}
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]);
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return
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}(
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return Component;
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}(EffectsObject);
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__decorate([
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serialize()
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],
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], Component.prototype, "_enabled", void 0);
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/**
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* @since 2.0.0
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*/ var Behaviour = /*#__PURE__*/ function(Component) {
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_inherits(Behaviour, Component);
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function Behaviour() {
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return Component.apply(this, arguments);
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}
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var _proto = Behaviour.prototype;
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_proto.setVFXItem = function setVFXItem(item) {
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Component.prototype.setVFXItem.call(this, item);
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};
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_proto.dispose = function dispose() {
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Component.prototype.dispose.call(this);
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};
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return Behaviour;
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}(Component);
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/**
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* 所有渲染组件的基类
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function RendererComponent() {
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var _this;
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_this = Component.apply(this, arguments) || this;
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_this.isStartCalled = false;
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_this.materials = [];
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_this._priority = 0;
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_this._enabled = true;
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return _this;
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}
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_proto.update = function update(dt) {};
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_proto.lateUpdate = function lateUpdate(dt) {};
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_proto.render = function render(renderer) {};
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_proto.
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_proto.setVFXItem = function setVFXItem(item) {
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Component.prototype.setVFXItem.call(this, item);
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this.item.rendererComponents.push(this);
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};
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_proto.fromData = function fromData(data) {
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this._priority = value;
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}
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},
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{
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key: "enabled",
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get: function get() {
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return this._enabled;
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},
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set: function set(value) {
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this._enabled = value;
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this.onEnable();
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}
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}
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},
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{
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key: "isActiveAndEnabled",
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get: /**
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* 组件是否可以更新,true 更新,false 不更新
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*/ function get() {
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return this.item.getVisible() && this.enabled;
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}
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},
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{
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key: "material",
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get: function get() {
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__decorate([
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serialize()
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], RendererComponent.prototype, "_priority", void 0);
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__decorate([
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serialize()
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], RendererComponent.prototype, "_enabled", void 0);
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/**
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return _this;
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}
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var _proto = CameraController.prototype;
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_proto.onUpdate = function onUpdate() {
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if (this.item.composition && this.item.transform.getValid()) {
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var camera = this.item.composition.camera;
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camera.near = this.options.near;
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}, true);
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}
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video.addEventListener("error", function(e) {
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reject(
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reject("Load video fail.");
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});
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})
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];
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return _this;
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}
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var _proto = InteractComponent.prototype;
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_proto.onStart = function onStart() {
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var _this = this;
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var options = this.item.props.content.options;
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var env = this.item.engine.renderer.env;
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@@ -13289,8 +13302,11 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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}
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};
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_proto.
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_proto.onUpdate = function onUpdate(dt) {
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var _this_previewContent;
|
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if (!this.isActiveAndEnabled) {
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return;
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}
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(_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.updateMesh();
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if (!this.hasBeenAddedToComposition && this.item.composition) {
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var options = this.item.props.content.options;
|
|
@@ -13561,7 +13577,6 @@ function _assert_this_initialized(self) {
|
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|
/**
|
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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* @internal
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|
*/ var PlayableGraph = /*#__PURE__*/ function() {
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function PlayableGraph() {
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this.playableOutputs = [];
|
|
@@ -13621,7 +13636,6 @@ function _assert_this_initialized(self) {
|
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/**
|
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* 动画图可播放节点对象
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* @since 2.0.0
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-
* @internal
|
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*/ var Playable = /*#__PURE__*/ function() {
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function Playable(graph, inputCount) {
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|
if (inputCount === void 0) inputCount = 0;
|
|
@@ -13635,6 +13649,9 @@ function _assert_this_initialized(self) {
|
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|
this.outputs = [];
|
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|
this.playState = 0;
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|
this.traversalMode = 0;
|
|
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|
+
/**
|
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+
* 当前本地播放的时间
|
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|
+
*/ this.time = 0;
|
|
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|
graph.addPlayable(this);
|
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|
this.inputs = new Array(inputCount);
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this.inputOuputPorts = new Array(inputCount);
|
|
@@ -13819,7 +13836,6 @@ function _assert_this_initialized(self) {
|
|
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|
/**
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* 动画图输出节点对象,将动画数据采样到绑定的元素属性上
|
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* @since 2.0.0
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* @internal
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*/ var PlayableOutput = /*#__PURE__*/ function() {
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function PlayableOutput() {
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this.sourceOutputPort = 0;
|
|
@@ -13902,13 +13918,17 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
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if (!_instanceof1(boundObject, VFXItem)) {
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return;
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|
}
|
|
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|
+
if (!this.spriteComponent) {
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+
this.spriteComponent = boundObject.getComponent(SpriteComponent);
|
|
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|
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}
|
|
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|
if (!this.spriteMaterial) {
|
|
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|
-
this.spriteMaterial =
|
|
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|
+
this.spriteMaterial = this.spriteComponent.material;
|
|
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|
var startColor = this.spriteMaterial.getVector4("_Color");
|
|
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|
if (startColor) {
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|
this.startColor = startColor.toArray();
|
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|
}
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}
|
|
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|
+
this.spriteComponent.setAnimationTime(this.time);
|
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|
var colorInc = vecFill(tempColor, 1);
|
|
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|
var colorChanged;
|
|
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|
var life = this.time / boundObject.duration;
|
|
@@ -13968,7 +13988,6 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
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|
_this = RendererComponent.call(this, engine) || this;
|
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|
_this.cachePrefix = "-";
|
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|
_this.frameAnimationLoop = false;
|
|
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|
-
_this.frameAnimationTime = 0;
|
|
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|
_this.color = [
|
|
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|
1,
|
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|
1,
|
|
@@ -13976,6 +13995,8 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
|
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|
1
|
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|
];
|
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|
_this.visible = true;
|
|
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|
+
_this.isManualTimeSet = false;
|
|
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|
+
_this.frameAnimationTime = 0;
|
|
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|
_this.getHitTestParams = function(force) {
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|
var ui = _this.interaction;
|
|
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|
if (force || ui) {
|
|
@@ -14058,6 +14079,12 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
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|
this.renderer.texture = texture;
|
|
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|
this.material.setTexture("uSampler0", texture);
|
|
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|
};
|
|
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|
+
/**
|
|
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|
+
* @internal
|
|
14084
|
+
*/ _proto.setAnimationTime = function setAnimationTime(time) {
|
|
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|
+
this.frameAnimationTime = time;
|
|
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|
+
this.isManualTimeSet = true;
|
|
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|
+
};
|
|
14061
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|
_proto.render = function render(renderer) {
|
|
14062
14089
|
if (!this.getVisible()) {
|
|
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|
return;
|
|
@@ -14070,14 +14097,14 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
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|
this.material.setVector2("_Size", this.transform.size);
|
|
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|
renderer.drawGeometry(geo, material);
|
|
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|
};
|
|
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|
-
_proto.
|
|
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|
+
_proto.onStart = function onStart() {
|
|
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|
this.item.getHitTestParams = this.getHitTestParams;
|
|
14075
|
-
if (this.item.endBehavior === EndBehavior.restart) {
|
|
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|
-
this.frameAnimationLoop = true;
|
|
14077
|
-
}
|
|
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|
};
|
|
14079
|
-
_proto.
|
|
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|
-
this.
|
|
14103
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
14104
|
+
if (!this.isManualTimeSet) {
|
|
14105
|
+
this.frameAnimationTime += dt / 1000;
|
|
14106
|
+
this.isManualTimeSet = false;
|
|
14107
|
+
}
|
|
14081
14108
|
var time = this.frameAnimationTime;
|
|
14082
14109
|
var duration = this.item.duration;
|
|
14083
14110
|
if (time > duration && this.frameAnimationLoop) {
|
|
@@ -16472,7 +16499,6 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
|
|
|
16472
16499
|
|
|
16473
16500
|
/**
|
|
16474
16501
|
* @since 2.0.0
|
|
16475
|
-
* @internal
|
|
16476
16502
|
*/ var ParticleSystemRenderer = /*#__PURE__*/ function(RendererComponent) {
|
|
16477
16503
|
_inherits(ParticleSystemRenderer, RendererComponent);
|
|
16478
16504
|
function ParticleSystemRenderer(engine, particleMeshProps, trailMeshProps) {
|
|
@@ -16497,15 +16523,15 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
|
|
|
16497
16523
|
return _this;
|
|
16498
16524
|
}
|
|
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16525
|
var _proto = ParticleSystemRenderer.prototype;
|
|
16500
|
-
_proto.
|
|
16526
|
+
_proto.onStart = function onStart() {
|
|
16501
16527
|
this._priority = this.item.renderOrder;
|
|
16502
16528
|
this.particleMesh.gravityModifier.scaleXCoord(this.item.duration);
|
|
16503
16529
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.meshes), _step; !(_step = _iterator()).done;){
|
|
16504
16530
|
var mesh = _step.value;
|
|
16505
|
-
mesh.
|
|
16531
|
+
mesh.onStart();
|
|
16506
16532
|
}
|
|
16507
16533
|
};
|
|
16508
|
-
_proto.
|
|
16534
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
16509
16535
|
var time = this.particleMesh.time;
|
|
16510
16536
|
this.particleMesh.mesh.material.setVector4("uParams", new Vector4(time, this.item.duration, 0, 0));
|
|
16511
16537
|
};
|
|
@@ -16729,7 +16755,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
16729
16755
|
_proto.getTextures = function getTextures() {
|
|
16730
16756
|
return this.renderer.getTextures();
|
|
16731
16757
|
};
|
|
16732
|
-
_proto.
|
|
16758
|
+
_proto.startEmit = function startEmit() {
|
|
16733
16759
|
if (!this.started || this.ended) {
|
|
16734
16760
|
this.reset();
|
|
16735
16761
|
this.started = true;
|
|
@@ -16755,7 +16781,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
16755
16781
|
this.frozen = false;
|
|
16756
16782
|
this.ended = false;
|
|
16757
16783
|
};
|
|
16758
|
-
_proto.
|
|
16784
|
+
_proto.update = function update(delta) {
|
|
16759
16785
|
var _this = this;
|
|
16760
16786
|
if (this.started && !this.frozen) {
|
|
16761
16787
|
var now = this.lastUpdate + delta / 1000;
|
|
@@ -17538,7 +17564,6 @@ function randomArrItem(arr, keepArr) {
|
|
|
17538
17564
|
|
|
17539
17565
|
/**
|
|
17540
17566
|
* @since 2.0.0
|
|
17541
|
-
* @internal
|
|
17542
17567
|
*/ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
|
|
17543
17568
|
_inherits(ParticleBehaviourPlayable, Playable);
|
|
17544
17569
|
function ParticleBehaviourPlayable() {
|
|
@@ -17556,7 +17581,7 @@ function randomArrItem(arr, keepArr) {
|
|
|
17556
17581
|
this.particleSystem = boundObject.getComponent(ParticleSystem);
|
|
17557
17582
|
if (this.particleSystem) {
|
|
17558
17583
|
this.particleSystem.name = boundObject.name;
|
|
17559
|
-
this.particleSystem.
|
|
17584
|
+
this.particleSystem.startEmit();
|
|
17560
17585
|
this.particleSystem.initEmitterTransform();
|
|
17561
17586
|
}
|
|
17562
17587
|
};
|
|
@@ -17576,7 +17601,7 @@ function randomArrItem(arr, keepArr) {
|
|
|
17576
17601
|
if (Math.abs(this.time - this.lastTime) < 0.001) {
|
|
17577
17602
|
deltaTime = 0;
|
|
17578
17603
|
}
|
|
17579
|
-
particleSystem.
|
|
17604
|
+
particleSystem.update(deltaTime);
|
|
17580
17605
|
}
|
|
17581
17606
|
this.lastTime = this.time;
|
|
17582
17607
|
};
|
|
@@ -18598,7 +18623,6 @@ var tempSize = new Vector3(1, 1, 1);
|
|
|
18598
18623
|
var tempPos = new Vector3();
|
|
18599
18624
|
/**
|
|
18600
18625
|
* @since 2.0.0
|
|
18601
|
-
* @internal
|
|
18602
18626
|
*/ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
|
|
18603
18627
|
_inherits(TransformAnimationPlayable, AnimationPlayable);
|
|
18604
18628
|
function TransformAnimationPlayable() {
|
|
@@ -18760,7 +18784,6 @@ TransformPlayableAsset = __decorate([
|
|
|
18760
18784
|
], TransformPlayableAsset);
|
|
18761
18785
|
/**
|
|
18762
18786
|
* @since 2.0.0
|
|
18763
|
-
* @internal
|
|
18764
18787
|
*/ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
|
|
18765
18788
|
_inherits(ActivationPlayable, Playable);
|
|
18766
18789
|
function ActivationPlayable() {
|
|
@@ -18911,7 +18934,6 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
18911
18934
|
|
|
18912
18935
|
/**
|
|
18913
18936
|
* @since 2.0.0
|
|
18914
|
-
* @internal
|
|
18915
18937
|
*/ var TimelineClip = /*#__PURE__*/ function() {
|
|
18916
18938
|
function TimelineClip() {
|
|
18917
18939
|
this.start = 0;
|
|
@@ -19309,25 +19331,15 @@ var TrackSortWrapper = function TrackSortWrapper(track, originalIndex) {
|
|
|
19309
19331
|
this.track = track;
|
|
19310
19332
|
this.originalIndex = originalIndex;
|
|
19311
19333
|
};
|
|
19312
|
-
function isAncestor(ancestorCandidate, descendantCandidate) {
|
|
19313
|
-
var current = descendantCandidate.parent;
|
|
19314
|
-
while(current){
|
|
19315
|
-
if (current === ancestorCandidate) {
|
|
19316
|
-
return true;
|
|
19317
|
-
}
|
|
19318
|
-
current = current.parent;
|
|
19319
|
-
}
|
|
19320
|
-
return false;
|
|
19321
|
-
}
|
|
19322
19334
|
function compareTracks(a, b) {
|
|
19323
19335
|
var bindingA = a.track.binding;
|
|
19324
19336
|
var bindingB = b.track.binding;
|
|
19325
19337
|
if (!_instanceof1(bindingA, VFXItem) || !_instanceof1(bindingB, VFXItem)) {
|
|
19326
19338
|
return a.originalIndex - b.originalIndex;
|
|
19327
19339
|
}
|
|
19328
|
-
if (isAncestor(bindingA, bindingB)) {
|
|
19340
|
+
if (VFXItem.isAncestor(bindingA, bindingB)) {
|
|
19329
19341
|
return -1;
|
|
19330
|
-
} else if (isAncestor(bindingB, bindingA)) {
|
|
19342
|
+
} else if (VFXItem.isAncestor(bindingB, bindingA)) {
|
|
19331
19343
|
return 1;
|
|
19332
19344
|
} else {
|
|
19333
19345
|
return a.originalIndex - b.originalIndex; // 非父子关系的元素保持原始顺序
|
|
@@ -19336,7 +19348,6 @@ function compareTracks(a, b) {
|
|
|
19336
19348
|
|
|
19337
19349
|
/**
|
|
19338
19350
|
* @since 2.0.0
|
|
19339
|
-
* @internal
|
|
19340
19351
|
*/ var CompositionComponent = /*#__PURE__*/ function(Behaviour) {
|
|
19341
19352
|
_inherits(CompositionComponent, Behaviour);
|
|
19342
19353
|
function CompositionComponent() {
|
|
@@ -19352,7 +19363,7 @@ function compareTracks(a, b) {
|
|
|
19352
19363
|
return _this;
|
|
19353
19364
|
}
|
|
19354
19365
|
var _proto = CompositionComponent.prototype;
|
|
19355
|
-
_proto.
|
|
19366
|
+
_proto.onStart = function onStart() {
|
|
19356
19367
|
var _this_item_props = this.item.props, _this_item_props_startTime = _this_item_props.startTime, startTime = _this_item_props_startTime === void 0 ? 0 : _this_item_props_startTime;
|
|
19357
19368
|
this.startTime = startTime;
|
|
19358
19369
|
this.resolveBindings();
|
|
@@ -19380,7 +19391,7 @@ function compareTracks(a, b) {
|
|
|
19380
19391
|
_proto.getReusable = function getReusable() {
|
|
19381
19392
|
return this.reusable;
|
|
19382
19393
|
};
|
|
19383
|
-
_proto.
|
|
19394
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
19384
19395
|
var time = this.time;
|
|
19385
19396
|
this.timelinePlayable.setTime(time);
|
|
19386
19397
|
this.graph.evaluate(dt);
|
|
@@ -19416,7 +19427,9 @@ function compareTracks(a, b) {
|
|
|
19416
19427
|
props.content = itemData.content;
|
|
19417
19428
|
item = assetLoader.loadGUID(itemData.id);
|
|
19418
19429
|
item.composition = this.item.composition;
|
|
19419
|
-
var compositionComponent =
|
|
19430
|
+
var compositionComponent = new CompositionComponent(this.engine);
|
|
19431
|
+
compositionComponent.item = item;
|
|
19432
|
+
item.components.push(compositionComponent);
|
|
19420
19433
|
compositionComponent.data = props;
|
|
19421
19434
|
compositionComponent.refId = refId;
|
|
19422
19435
|
item.transform.parentTransform = this.transform;
|
|
@@ -19827,8 +19840,8 @@ var TextComponent = /*#__PURE__*/ function(SpriteComponent) {
|
|
|
19827
19840
|
return _this;
|
|
19828
19841
|
}
|
|
19829
19842
|
var _proto = TextComponent.prototype;
|
|
19830
|
-
_proto.
|
|
19831
|
-
SpriteComponent.prototype.
|
|
19843
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
19844
|
+
SpriteComponent.prototype.onUpdate.call(this, dt);
|
|
19832
19845
|
this.updateTexture();
|
|
19833
19846
|
};
|
|
19834
19847
|
_proto.fromData = function fromData(data) {
|
|
@@ -20243,7 +20256,7 @@ var EffectComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
20243
20256
|
return _this;
|
|
20244
20257
|
}
|
|
20245
20258
|
var _proto = EffectComponent.prototype;
|
|
20246
|
-
_proto.
|
|
20259
|
+
_proto.onStart = function onStart() {
|
|
20247
20260
|
this.item.getHitTestParams = this.getHitTestParams;
|
|
20248
20261
|
};
|
|
20249
20262
|
_proto.render = function render(renderer) {
|
|
@@ -20370,7 +20383,7 @@ var PostProcessVolume = /*#__PURE__*/ function(Behaviour) {
|
|
|
20370
20383
|
return _this;
|
|
20371
20384
|
}
|
|
20372
20385
|
var _proto = PostProcessVolume.prototype;
|
|
20373
|
-
_proto.
|
|
20386
|
+
_proto.onStart = function onStart() {
|
|
20374
20387
|
var composition = this.item.composition;
|
|
20375
20388
|
if (composition) {
|
|
20376
20389
|
composition.globalVolume = this;
|
|
@@ -20512,8 +20525,8 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20512
20525
|
*/ _this.ended = false;
|
|
20513
20526
|
_this.reusable = false;
|
|
20514
20527
|
_this.type = ItemType.base;
|
|
20528
|
+
_this.isDuringPlay = false;
|
|
20515
20529
|
_this.components = [];
|
|
20516
|
-
_this.itemBehaviours = [];
|
|
20517
20530
|
_this.rendererComponents = [];
|
|
20518
20531
|
/**
|
|
20519
20532
|
* 元素可见性,该值的改变会触发 `handleVisibleChanged` 回调
|
|
@@ -20523,6 +20536,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20523
20536
|
* 元素动画的速度
|
|
20524
20537
|
*/ _this.speed = 1;
|
|
20525
20538
|
_this.listIndex = 0;
|
|
20539
|
+
_this.isEnabled = false;
|
|
20526
20540
|
_this.eventProcessor = new EventEmitter();
|
|
20527
20541
|
_this.name = "VFXItem";
|
|
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20542
|
_this.transform.name = _this.name;
|
|
@@ -20595,8 +20609,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20595
20609
|
*/ _proto.addComponent = function addComponent(classConstructor) {
|
|
20596
20610
|
var newComponent = new classConstructor(this.engine);
|
|
20597
20611
|
this.components.push(newComponent);
|
|
20598
|
-
newComponent.
|
|
20599
|
-
newComponent.onAttached();
|
|
20612
|
+
newComponent.setVFXItem(this);
|
|
20600
20613
|
return newComponent;
|
|
20601
20614
|
};
|
|
20602
20615
|
/**
|
|
@@ -20629,21 +20642,22 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20629
20642
|
return res;
|
|
20630
20643
|
};
|
|
20631
20644
|
_proto.setParent = function setParent(vfxItem) {
|
|
20632
|
-
if (vfxItem === this) {
|
|
20645
|
+
if (vfxItem === this && !vfxItem) {
|
|
20633
20646
|
return;
|
|
20634
20647
|
}
|
|
20635
20648
|
if (this.parent) {
|
|
20636
20649
|
removeItem(this.parent.children, this);
|
|
20637
20650
|
}
|
|
20638
20651
|
this.parent = vfxItem;
|
|
20639
|
-
if (
|
|
20640
|
-
|
|
20641
|
-
|
|
20642
|
-
|
|
20643
|
-
|
|
20644
|
-
|
|
20645
|
-
|
|
20646
|
-
|
|
20652
|
+
if (!VFXItem.isCamera(this)) {
|
|
20653
|
+
this.transform.parentTransform = vfxItem.transform;
|
|
20654
|
+
}
|
|
20655
|
+
vfxItem.children.push(this);
|
|
20656
|
+
if (!this.composition) {
|
|
20657
|
+
this.composition = vfxItem.composition;
|
|
20658
|
+
}
|
|
20659
|
+
if (!this.isDuringPlay && vfxItem.isDuringPlay) {
|
|
20660
|
+
this.beginPlay();
|
|
20647
20661
|
}
|
|
20648
20662
|
};
|
|
20649
20663
|
/**
|
|
@@ -20674,6 +20688,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20674
20688
|
*/ _proto.setVisible = function setVisible(visible) {
|
|
20675
20689
|
if (this.visible !== visible) {
|
|
20676
20690
|
this.visible = !!visible;
|
|
20691
|
+
this.onActiveChanged();
|
|
20677
20692
|
}
|
|
20678
20693
|
};
|
|
20679
20694
|
/**
|
|
@@ -20798,6 +20813,57 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20798
20813
|
}
|
|
20799
20814
|
return undefined;
|
|
20800
20815
|
};
|
|
20816
|
+
/**
|
|
20817
|
+
* @internal
|
|
20818
|
+
*/ _proto.beginPlay = function beginPlay() {
|
|
20819
|
+
this.isDuringPlay = true;
|
|
20820
|
+
if (this.composition && this.visible && !this.isEnabled) {
|
|
20821
|
+
this.onEnable();
|
|
20822
|
+
}
|
|
20823
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
|
|
20824
|
+
var child = _step.value;
|
|
20825
|
+
if (!child.isDuringPlay) {
|
|
20826
|
+
child.beginPlay();
|
|
20827
|
+
}
|
|
20828
|
+
}
|
|
20829
|
+
};
|
|
20830
|
+
/**
|
|
20831
|
+
* @internal
|
|
20832
|
+
*/ _proto.onActiveChanged = function onActiveChanged() {
|
|
20833
|
+
if (!this.isEnabled) {
|
|
20834
|
+
this.onEnable();
|
|
20835
|
+
} else {
|
|
20836
|
+
this.onDisable();
|
|
20837
|
+
}
|
|
20838
|
+
};
|
|
20839
|
+
/**
|
|
20840
|
+
* @internal
|
|
20841
|
+
*/ _proto.onEnable = function onEnable() {
|
|
20842
|
+
this.isEnabled = true;
|
|
20843
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
20844
|
+
var component = _step.value;
|
|
20845
|
+
if (component.enabled && !component.isStartCalled) {
|
|
20846
|
+
component.onStart();
|
|
20847
|
+
}
|
|
20848
|
+
}
|
|
20849
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(this.components), _step1; !(_step1 = _iterator1()).done;){
|
|
20850
|
+
var component1 = _step1.value;
|
|
20851
|
+
if (component1.enabled && !component1.isEnableCalled) {
|
|
20852
|
+
component1.enable();
|
|
20853
|
+
}
|
|
20854
|
+
}
|
|
20855
|
+
};
|
|
20856
|
+
/**
|
|
20857
|
+
* @internal
|
|
20858
|
+
*/ _proto.onDisable = function onDisable() {
|
|
20859
|
+
this.isEnabled = false;
|
|
20860
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
20861
|
+
var component = _step.value;
|
|
20862
|
+
if (component.enabled && component.isEnableCalled) {
|
|
20863
|
+
component.disable();
|
|
20864
|
+
}
|
|
20865
|
+
}
|
|
20866
|
+
};
|
|
20801
20867
|
_proto.fromData = function fromData(data) {
|
|
20802
20868
|
EffectsObject.prototype.fromData.call(this, data);
|
|
20803
20869
|
var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_listIndex = data.listIndex, listIndex = _data_listIndex === void 0 ? 0 : _data_listIndex, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
|
|
@@ -20847,14 +20913,10 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20847
20913
|
if (duration <= 0) {
|
|
20848
20914
|
throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
|
|
20849
20915
|
}
|
|
20850
|
-
this.itemBehaviours.length = 0;
|
|
20851
20916
|
this.rendererComponents.length = 0;
|
|
20852
20917
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
20853
20918
|
var component = _step.value;
|
|
20854
20919
|
component.item = this;
|
|
20855
|
-
if (_instanceof1(component, Behaviour)) {
|
|
20856
|
-
this.itemBehaviours.push(component);
|
|
20857
|
-
}
|
|
20858
20920
|
if (_instanceof1(component, RendererComponent)) {
|
|
20859
20921
|
this.rendererComponents.push(component);
|
|
20860
20922
|
}
|
|
@@ -20959,6 +21021,16 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20959
21021
|
VFXItem.isExtraCamera = function isExtraCamera(item) {
|
|
20960
21022
|
return item.id === "extra-camera" && item.name === "extra-camera";
|
|
20961
21023
|
};
|
|
21024
|
+
VFXItem.isAncestor = function isAncestor(ancestorCandidate, descendantCandidate) {
|
|
21025
|
+
var current = descendantCandidate.parent;
|
|
21026
|
+
while(current){
|
|
21027
|
+
if (current === ancestorCandidate) {
|
|
21028
|
+
return true;
|
|
21029
|
+
}
|
|
21030
|
+
current = current.parent;
|
|
21031
|
+
}
|
|
21032
|
+
return false;
|
|
21033
|
+
};
|
|
20962
21034
|
_create_class(VFXItem, [
|
|
20963
21035
|
{
|
|
20964
21036
|
key: "content",
|
|
@@ -21625,7 +21697,6 @@ var SerializationHelper = /*#__PURE__*/ function() {
|
|
|
21625
21697
|
|
|
21626
21698
|
/**
|
|
21627
21699
|
* @since 2.0.0
|
|
21628
|
-
* @internal
|
|
21629
21700
|
*/ var AssetLoader = /*#__PURE__*/ function() {
|
|
21630
21701
|
function AssetLoader(engine) {
|
|
21631
21702
|
this.engine = engine;
|
|
@@ -24097,7 +24168,7 @@ var seed$1 = 1;
|
|
|
24097
24168
|
];
|
|
24098
24169
|
case 6:
|
|
24099
24170
|
e = _state.sent();
|
|
24100
|
-
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
|
|
24171
|
+
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
|
|
24101
24172
|
case 7:
|
|
24102
24173
|
return [
|
|
24103
24174
|
3,
|
|
@@ -24832,6 +24903,109 @@ var listOrder = 0;
|
|
|
24832
24903
|
return CompositionSourceManager;
|
|
24833
24904
|
}();
|
|
24834
24905
|
|
|
24906
|
+
var SceneTicking = /*#__PURE__*/ function() {
|
|
24907
|
+
function SceneTicking() {
|
|
24908
|
+
this.update = new UpdateTickData();
|
|
24909
|
+
this.lateUpdate = new LateUpdateTickData();
|
|
24910
|
+
}
|
|
24911
|
+
var _proto = SceneTicking.prototype;
|
|
24912
|
+
_proto.addComponent = function addComponent(obj) {
|
|
24913
|
+
if (obj.onUpdate !== Component.prototype.onUpdate) {
|
|
24914
|
+
this.update.addComponent(obj);
|
|
24915
|
+
}
|
|
24916
|
+
if (obj.onLateUpdate !== Component.prototype.onLateUpdate) {
|
|
24917
|
+
this.lateUpdate.addComponent(obj);
|
|
24918
|
+
}
|
|
24919
|
+
};
|
|
24920
|
+
_proto.removeComponent = function removeComponent(obj) {
|
|
24921
|
+
if (obj.onUpdate !== Component.prototype.onUpdate) {
|
|
24922
|
+
this.update.removeComponent(obj);
|
|
24923
|
+
}
|
|
24924
|
+
if (obj.onLateUpdate !== Component.prototype.onLateUpdate) {
|
|
24925
|
+
this.lateUpdate.removeComponent(obj);
|
|
24926
|
+
}
|
|
24927
|
+
};
|
|
24928
|
+
_proto.clear = function clear() {
|
|
24929
|
+
this.update.clear();
|
|
24930
|
+
this.lateUpdate.clear();
|
|
24931
|
+
};
|
|
24932
|
+
return SceneTicking;
|
|
24933
|
+
}();
|
|
24934
|
+
var TickData = /*#__PURE__*/ function() {
|
|
24935
|
+
function TickData() {
|
|
24936
|
+
this.components = [];
|
|
24937
|
+
this.ticks = [];
|
|
24938
|
+
}
|
|
24939
|
+
var _proto = TickData.prototype;
|
|
24940
|
+
_proto.tick = function tick(dt) {
|
|
24941
|
+
this.tickComponents(this.components, dt);
|
|
24942
|
+
for(var i = 0; i < this.ticks.length; i++){
|
|
24943
|
+
this.ticks[i](dt);
|
|
24944
|
+
}
|
|
24945
|
+
};
|
|
24946
|
+
_proto.tickComponents = function tickComponents(components, dt) {
|
|
24947
|
+
// To be implemented in derived classes
|
|
24948
|
+
};
|
|
24949
|
+
_proto.addComponent = function addComponent(component) {
|
|
24950
|
+
if (!this.components.includes(component)) {
|
|
24951
|
+
this.components.push(component);
|
|
24952
|
+
}
|
|
24953
|
+
};
|
|
24954
|
+
_proto.removeComponent = function removeComponent(component) {
|
|
24955
|
+
var index = this.components.indexOf(component);
|
|
24956
|
+
if (index > -1) {
|
|
24957
|
+
this.components.splice(index, 1);
|
|
24958
|
+
}
|
|
24959
|
+
};
|
|
24960
|
+
_proto.addTick = function addTick(method, callee) {
|
|
24961
|
+
var tick = method.bind(callee);
|
|
24962
|
+
if (!this.ticks.includes(tick)) {
|
|
24963
|
+
this.ticks.push(tick);
|
|
24964
|
+
}
|
|
24965
|
+
};
|
|
24966
|
+
_proto.clear = function clear() {
|
|
24967
|
+
this.components = [];
|
|
24968
|
+
};
|
|
24969
|
+
return TickData;
|
|
24970
|
+
}();
|
|
24971
|
+
var UpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
24972
|
+
_inherits(UpdateTickData, TickData);
|
|
24973
|
+
function UpdateTickData() {
|
|
24974
|
+
return TickData.apply(this, arguments);
|
|
24975
|
+
}
|
|
24976
|
+
var _proto = UpdateTickData.prototype;
|
|
24977
|
+
_proto.tickComponents = function tickComponents(components, dt) {
|
|
24978
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(components), _step; !(_step = _iterator()).done;){
|
|
24979
|
+
var component = _step.value;
|
|
24980
|
+
component.onUpdate(dt);
|
|
24981
|
+
}
|
|
24982
|
+
};
|
|
24983
|
+
return UpdateTickData;
|
|
24984
|
+
}(TickData);
|
|
24985
|
+
var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
24986
|
+
_inherits(LateUpdateTickData, TickData);
|
|
24987
|
+
function LateUpdateTickData() {
|
|
24988
|
+
return TickData.apply(this, arguments);
|
|
24989
|
+
}
|
|
24990
|
+
var _proto = LateUpdateTickData.prototype;
|
|
24991
|
+
_proto.tickComponents = function tickComponents(components, dt) {
|
|
24992
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(components), _step; !(_step = _iterator()).done;){
|
|
24993
|
+
var component = _step.value;
|
|
24994
|
+
component.onLateUpdate(dt);
|
|
24995
|
+
}
|
|
24996
|
+
};
|
|
24997
|
+
return LateUpdateTickData;
|
|
24998
|
+
} // function compareComponents (a: Component, b: Component): number {
|
|
24999
|
+
// const itemA = a.item;
|
|
25000
|
+
// const itemB = b.item;
|
|
25001
|
+
// if (VFXItem.isAncestor(itemA, itemB)) {
|
|
25002
|
+
// return -1;
|
|
25003
|
+
// } else {
|
|
25004
|
+
// return 1;
|
|
25005
|
+
// }
|
|
25006
|
+
// }
|
|
25007
|
+
(TickData);
|
|
25008
|
+
|
|
24835
25009
|
/**
|
|
24836
25010
|
* 合成抽象类:核心对象,通常一个场景只包含一个合成,可能会有多个合成。
|
|
24837
25011
|
* 合成中包含了相关的 Item 元素,支持对 Item 元素的创建、更新和销毁。
|
|
@@ -24841,6 +25015,7 @@ var listOrder = 0;
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24841
25015
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function Composition(props, scene) {
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24842
25016
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var _this;
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24843
25017
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_this = EventEmitter.call(this) || this;
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25018
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+
_this.sceneTicking = new SceneTicking();
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24844
25019
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/**
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24845
25020
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* 动画播放速度
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24846
25021
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*/ _this.speed = 1;
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@@ -24878,9 +25053,12 @@ var listOrder = 0;
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24878
25053
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_this.rootItem = new VFXItem(_this.getEngine(), sourceContent);
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24879
25054
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_this.rootItem.name = "rootItem";
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24880
25055
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_this.rootItem.composition = _assert_this_initialized(_this);
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24881
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-
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25056
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+
// Spawn rootCompositionComponent
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25057
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+
_this.rootComposition = new CompositionComponent(_this.getEngine());
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24882
25058
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_this.rootComposition.startTime = sourceContent.startTime;
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24883
25059
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_this.rootComposition.data = sourceContent;
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25060
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+
_this.rootComposition.item = _this.rootItem;
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25061
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+
_this.rootItem.components.push(_this.rootComposition);
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24884
25062
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var imageUsage = !reusable && imgUsage;
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24885
25063
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_this.width = width;
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24886
25064
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_this.height = height;
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@@ -24914,7 +25092,6 @@ var listOrder = 0;
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24914
25092
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_this.rendererOptions = null;
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24915
25093
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_this.rootComposition.createContent();
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24916
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_this.buildItemTree(_this.rootItem);
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24917
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-
_this.callAwake(_this.rootItem);
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24918
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_this.rootItem.onEnd = function() {
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24919
25096
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window.setTimeout(function() {
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24920
25097
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_this.emit("end", {
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@@ -24926,6 +25103,16 @@ var listOrder = 0;
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24926
25103
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return _this;
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24927
25104
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}
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24928
25105
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var _proto = Composition.prototype;
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25106
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+
_proto.initializeSceneTicking = function initializeSceneTicking(item) {
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25107
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+
for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
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25108
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+
var component = _step.value;
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25109
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+
this.sceneTicking.addComponent(component);
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25110
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+
}
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25111
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+
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.children), _step1; !(_step1 = _iterator1()).done;){
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25112
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+
var child = _step1.value;
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25113
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+
this.initializeSceneTicking(child);
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25114
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+
}
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25115
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+
};
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24929
25116
|
/**
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24930
25117
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* 获取合成的时长
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24931
25118
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*/ _proto.getDuration = function getDuration() {
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@@ -25028,7 +25215,7 @@ var listOrder = 0;
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25028
25215
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this.resume();
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25029
25216
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}
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25030
25217
|
if (!this.rootComposition.isStartCalled) {
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25031
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-
this.rootComposition.
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25218
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+
this.rootComposition.onStart();
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25032
25219
|
this.rootComposition.isStartCalled = true;
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25033
25220
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}
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25034
25221
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this.forwardTime(time + this.startTime);
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@@ -25105,9 +25292,12 @@ var listOrder = 0;
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25105
25292
|
// 更新 model-tree-plugin
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25106
25293
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this.updatePluginLoaders(deltaTime);
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25107
25294
|
// scene VFXItem components lifetime function.
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25108
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-
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25109
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-
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25110
|
-
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25295
|
+
if (!this.rootItem.isDuringPlay) {
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25296
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+
this.callAwake(this.rootItem);
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25297
|
+
this.rootItem.beginPlay();
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25298
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+
}
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25299
|
+
this.sceneTicking.update.tick(time);
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25300
|
+
this.sceneTicking.lateUpdate.tick(time);
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25111
25301
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this.updateCamera();
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25112
25302
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this.prepareRender();
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25113
25303
|
if (this.shouldDispose()) {
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@@ -25160,11 +25350,11 @@ var listOrder = 0;
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25160
25350
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return t;
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25161
25351
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};
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25162
25352
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_proto.callAwake = function callAwake(item) {
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25163
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-
for(var _iterator = _create_for_of_iterator_helper_loose(item.
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25164
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-
var
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25165
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-
if (!
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25166
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-
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25167
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-
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25353
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+
for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
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25354
|
+
var component = _step.value;
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25355
|
+
if (!component.isAwakeCalled) {
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25356
|
+
component.onAwake();
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25357
|
+
component.isAwakeCalled = true;
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25168
25358
|
}
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|
25169
25359
|
}
|
|
25170
25360
|
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.children), _step1; !(_step1 = _iterator1()).done;){
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@@ -25172,72 +25362,6 @@ var listOrder = 0;
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25172
25362
|
this.callAwake(child);
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25173
25363
|
}
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25174
25364
|
};
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25175
|
-
_proto.callStart = function callStart(item) {
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25176
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-
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
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25177
|
-
var itemBehaviour = _step.value;
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25178
|
-
if (itemBehaviour.isActiveAndEnabled && !itemBehaviour.isStartCalled) {
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25179
|
-
itemBehaviour.start();
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|
25180
|
-
itemBehaviour.isStartCalled = true;
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25181
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-
}
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25182
|
-
}
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25183
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.rendererComponents), _step1; !(_step1 = _iterator1()).done;){
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25184
|
-
var rendererComponent = _step1.value;
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25185
|
-
if (rendererComponent.isActiveAndEnabled && !rendererComponent.isStartCalled) {
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25186
|
-
rendererComponent.start();
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25187
|
-
rendererComponent.isStartCalled = true;
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|
25188
|
-
}
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25189
|
-
}
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25190
|
-
for(var _iterator2 = _create_for_of_iterator_helper_loose(item.children), _step2; !(_step2 = _iterator2()).done;){
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25191
|
-
var child = _step2.value;
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25192
|
-
this.callStart(child);
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25193
|
-
}
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|
25194
|
-
};
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25195
|
-
_proto.callUpdate = function callUpdate(item, dt) {
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25196
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25197
|
-
var itemBehaviour = _step.value;
|
|
25198
|
-
if (itemBehaviour.isActiveAndEnabled && itemBehaviour.isStartCalled) {
|
|
25199
|
-
itemBehaviour.update(dt);
|
|
25200
|
-
}
|
|
25201
|
-
}
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|
25202
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.rendererComponents), _step1; !(_step1 = _iterator1()).done;){
|
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25203
|
-
var rendererComponent = _step1.value;
|
|
25204
|
-
if (rendererComponent.isActiveAndEnabled && rendererComponent.isStartCalled) {
|
|
25205
|
-
rendererComponent.update(dt);
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|
25206
|
-
}
|
|
25207
|
-
}
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25208
|
-
for(var _iterator2 = _create_for_of_iterator_helper_loose(item.children), _step2; !(_step2 = _iterator2()).done;){
|
|
25209
|
-
var child = _step2.value;
|
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25210
|
-
if (VFXItem.isComposition(child)) {
|
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25211
|
-
if (child.ended && child.endBehavior === EndBehavior.restart) {
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|
25212
|
-
child.ended = false;
|
|
25213
|
-
// TODO K帧动画在元素重建后需要 tick ,否则会导致元素位置和 k 帧第一帧位置不一致
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25214
|
-
this.callUpdate(child, 0);
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25215
|
-
} else {
|
|
25216
|
-
this.callUpdate(child, dt);
|
|
25217
|
-
}
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|
25218
|
-
} else {
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25219
|
-
this.callUpdate(child, dt);
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|
25220
|
-
}
|
|
25221
|
-
}
|
|
25222
|
-
};
|
|
25223
|
-
_proto.callLateUpdate = function callLateUpdate(item, dt) {
|
|
25224
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25225
|
-
var itemBehaviour = _step.value;
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|
25226
|
-
if (itemBehaviour.isActiveAndEnabled && itemBehaviour.isStartCalled) {
|
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25227
|
-
itemBehaviour.lateUpdate(dt);
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|
25228
|
-
}
|
|
25229
|
-
}
|
|
25230
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.rendererComponents), _step1; !(_step1 = _iterator1()).done;){
|
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25231
|
-
var rendererComponent = _step1.value;
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|
25232
|
-
if (rendererComponent.isActiveAndEnabled && rendererComponent.isStartCalled) {
|
|
25233
|
-
rendererComponent.lateUpdate(dt);
|
|
25234
|
-
}
|
|
25235
|
-
}
|
|
25236
|
-
for(var _iterator2 = _create_for_of_iterator_helper_loose(item.children), _step2; !(_step2 = _iterator2()).done;){
|
|
25237
|
-
var child = _step2.value;
|
|
25238
|
-
this.callLateUpdate(child, dt);
|
|
25239
|
-
}
|
|
25240
|
-
};
|
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25241
25365
|
/**
|
|
25242
25366
|
* 构建父子树,同时保存到 itemCacheMap 中便于查找
|
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25243
25367
|
*/ _proto.buildItemTree = function buildItemTree(compVFXItem) {
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@@ -27111,7 +27235,6 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
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|
|
27111
27235
|
|
|
27112
27236
|
/**
|
|
27113
27237
|
* @since 2.0.0
|
|
27114
|
-
* @internal
|
|
27115
27238
|
*/ var EffectsPackage = /*#__PURE__*/ function() {
|
|
27116
27239
|
function EffectsPackage() {
|
|
27117
27240
|
this.exportObjectDatas = [];
|
|
@@ -27520,11 +27643,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
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|
27520
27643
|
return Engine;
|
|
27521
27644
|
}();
|
|
27522
27645
|
|
|
27646
|
+
var DEFAULT_FPS = 60;
|
|
27523
27647
|
/**
|
|
27524
27648
|
* 定时器类
|
|
27525
27649
|
*/ var Ticker = /*#__PURE__*/ function() {
|
|
27526
27650
|
function Ticker(fps) {
|
|
27527
|
-
if (fps === void 0) fps =
|
|
27651
|
+
if (fps === void 0) fps = DEFAULT_FPS;
|
|
27528
27652
|
this.paused = true;
|
|
27529
27653
|
this.lastTime = 0;
|
|
27530
27654
|
// deltaTime
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|
@@ -27659,7 +27783,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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|
|
27659
27783
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
27660
27784
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
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|
27661
27785
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
27662
|
-
var version$1 = "2.0.
|
|
27786
|
+
var version$1 = "2.1.0-alpha.0";
|
|
27663
27787
|
logger.info("Core version: " + version$1 + ".");
|
|
27664
27788
|
|
|
27665
27789
|
var _obj;
|
|
@@ -28592,8 +28716,8 @@ var seed = 1;
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|
|
28592
28716
|
this.material = mtl;
|
|
28593
28717
|
this.mesh.material = mtl.material;
|
|
28594
28718
|
};
|
|
28595
|
-
_proto.
|
|
28596
|
-
Mesh.prototype.
|
|
28719
|
+
_proto.onStart = function onStart() {
|
|
28720
|
+
Mesh.prototype.onStart.call(this);
|
|
28597
28721
|
this.engine.threeGroup.add(this.mesh);
|
|
28598
28722
|
};
|
|
28599
28723
|
/**
|
|
@@ -29200,8 +29324,8 @@ var ThreeSpriteComponent = /*#__PURE__*/ function(SpriteComponent) {
|
|
|
29200
29324
|
}
|
|
29201
29325
|
}
|
|
29202
29326
|
};
|
|
29203
|
-
_proto.
|
|
29204
|
-
SpriteComponent.prototype.
|
|
29327
|
+
_proto.onStart = function onStart() {
|
|
29328
|
+
SpriteComponent.prototype.onStart.call(this);
|
|
29205
29329
|
this.engine.threeGroup.add(this.threeMesh);
|
|
29206
29330
|
};
|
|
29207
29331
|
_proto.render = function render(renderer) {
|
|
@@ -29272,8 +29396,8 @@ var ThreeTextComponent = /*#__PURE__*/ function(ThreeSpriteComponent) {
|
|
|
29272
29396
|
return _this;
|
|
29273
29397
|
}
|
|
29274
29398
|
var _proto = ThreeTextComponent.prototype;
|
|
29275
|
-
_proto.
|
|
29276
|
-
ThreeSpriteComponent.prototype.
|
|
29399
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
29400
|
+
ThreeSpriteComponent.prototype.onUpdate.call(this, dt);
|
|
29277
29401
|
this.updateTexture(false);
|
|
29278
29402
|
};
|
|
29279
29403
|
_proto.fromData = function fromData(data) {
|
|
@@ -29340,8 +29464,8 @@ setMaxSpriteMeshItemCount(8);
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|
|
29340
29464
|
*/ Mesh.create = function(engine, props) {
|
|
29341
29465
|
return new ThreeMesh(engine, props);
|
|
29342
29466
|
};
|
|
29343
|
-
var version = "2.0.
|
|
29467
|
+
var version = "2.1.0-alpha.0";
|
|
29344
29468
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
29345
29469
|
|
|
29346
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
29470
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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