@galacean/effects-threejs 2.0.1 → 2.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/index.js +21 -45
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +21 -45
- package/dist/index.mjs.map +1 -1
- package/dist/three-text-component.d.ts +1 -17
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v2.0.
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* Version: v2.0.3
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*/
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import * as THREE from 'three';
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@@ -4567,7 +4567,6 @@ function getDirectStore(target) {
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/**
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* @since 2.0.0
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* @internal
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*/ var EffectsObject = /*#__PURE__*/ function() {
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function EffectsObject(engine) {
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this.engine = engine;
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@@ -4603,7 +4602,6 @@ function getDirectStore(target) {
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/**
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* @since 2.0.0
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* @internal
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*/ var Component = /*#__PURE__*/ function(EffectsObject) {
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_inherits(Component, EffectsObject);
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function Component() {
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@@ -4638,7 +4636,6 @@ function getDirectStore(target) {
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}(EffectsObject);
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/**
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* @since 2.0.0
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* @internal
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*/ var Behaviour = /*#__PURE__*/ function(Component) {
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_inherits(Behaviour, Component);
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function Behaviour() {
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@@ -13902,13 +13899,17 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
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if (!_instanceof1(boundObject, VFXItem)) {
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return;
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}
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if (!this.spriteComponent) {
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this.spriteComponent = boundObject.getComponent(SpriteComponent);
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}
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if (!this.spriteMaterial) {
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this.spriteMaterial =
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this.spriteMaterial = this.spriteComponent.material;
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var startColor = this.spriteMaterial.getVector4("_Color");
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if (startColor) {
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this.startColor = startColor.toArray();
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}
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}
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this.spriteComponent.setAnimationTime(this.time);
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var colorInc = vecFill(tempColor, 1);
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var colorChanged;
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var life = this.time / boundObject.duration;
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@@ -13968,7 +13969,6 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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_this = RendererComponent.call(this, engine) || this;
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_this.cachePrefix = "-";
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_this.frameAnimationLoop = false;
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_this.frameAnimationTime = 0;
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_this.color = [
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1,
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1,
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@@ -13976,6 +13976,8 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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1
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];
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_this.visible = true;
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_this.isManualTimeSet = false;
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_this.frameAnimationTime = 0;
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_this.getHitTestParams = function(force) {
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var ui = _this.interaction;
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if (force || ui) {
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@@ -14058,6 +14060,12 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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this.renderer.texture = texture;
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this.material.setTexture("uSampler0", texture);
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};
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/**
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* @internal
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*/ _proto.setAnimationTime = function setAnimationTime(time) {
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this.frameAnimationTime = time;
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this.isManualTimeSet = true;
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};
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_proto.render = function render(renderer) {
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if (!this.getVisible()) {
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return;
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@@ -14072,12 +14080,12 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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};
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_proto.start = function start() {
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this.item.getHitTestParams = this.getHitTestParams;
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if (this.item.endBehavior === EndBehavior.restart) {
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this.frameAnimationLoop = true;
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}
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};
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_proto.update = function update(dt) {
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this.
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if (!this.isManualTimeSet) {
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this.frameAnimationTime += dt / 1000;
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this.isManualTimeSet = false;
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}
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var time = this.frameAnimationTime;
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var duration = this.item.duration;
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if (time > duration && this.frameAnimationLoop) {
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@@ -16472,7 +16480,6 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
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/**
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* @since 2.0.0
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* @internal
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*/ var ParticleSystemRenderer = /*#__PURE__*/ function(RendererComponent) {
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_inherits(ParticleSystemRenderer, RendererComponent);
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function ParticleSystemRenderer(engine, particleMeshProps, trailMeshProps) {
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@@ -19336,7 +19343,6 @@ function compareTracks(a, b) {
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/**
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* @since 2.0.0
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* @internal
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*/ var CompositionComponent = /*#__PURE__*/ function(Behaviour) {
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_inherits(CompositionComponent, Behaviour);
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function CompositionComponent() {
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@@ -21625,7 +21631,6 @@ var SerializationHelper = /*#__PURE__*/ function() {
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/**
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* @since 2.0.0
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* @internal
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*/ var AssetLoader = /*#__PURE__*/ function() {
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function AssetLoader(engine) {
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this.engine = engine;
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if (item.type === ItemType.camera && item.content.positionOverLifetime && Object.keys(item.content.positionOverLifetime).length !== 0) {
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item.content.positionOverLifetime.asMovement = true;
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}
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// 动画数据转化 TODO: 动画数据移到 TimelineComponentData
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item.content.tracks = [];
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var tracks = item.content.tracks;
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if (item.type !== ItemType.particle) {
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tracks.push({
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clips: [
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{
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id: generateGUID(),
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dataType: "TransformPlayableAsset",
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sizeOverLifetime: item.content.sizeOverLifetime,
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rotationOverLifetime: item.content.rotationOverLifetime,
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positionOverLifetime: item.content.positionOverLifetime
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}
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]
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});
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}
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if (item.type === ItemType.sprite) {
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tracks.push({
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clips: [
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{
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id: generateGUID(),
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dataType: "SpriteColorPlayableAsset",
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colorOverLifetime: item.content.colorOverLifetime,
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startColor: item.content.options.startColor
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}
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]
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});
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}
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// 修正老 json 的 item.pluginName
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if (item.pn !== undefined) {
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var pn = item.pn;
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});
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trackDatas.push(newTrackData);
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}
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if (item.type === ItemType.sprite) {
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if (item.type === ItemType.sprite || item.type === ItemType.text) {
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var newSpriteColorPlayableAssetData = {
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id: generateGUID(),
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dataType: "SpriteColorPlayableAsset",
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/**
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* @internal
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*/ var EffectsPackage = /*#__PURE__*/ function() {
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function EffectsPackage() {
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this.exportObjectDatas = [];
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registerPlugin("particle", ParticleLoader, VFXItem, true);
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registerPlugin("cal", CalculateLoader, VFXItem, true);
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registerPlugin("interact", InteractLoader, VFXItem, true);
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var version$1 = "2.0.
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var version$1 = "2.0.3";
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logger.info("Core version: " + version$1 + ".");
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var _obj;
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*/ Mesh.create = function(engine, props) {
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return new ThreeMesh(engine, props);
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};
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var version = "2.0.
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var version = "2.0.3";
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logger.info("THREEJS plugin version: " + version + ".");
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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