@galacean/effects-threejs 2.0.0-beta.0 → 2.0.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +184 -110
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +184 -110
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.0-beta.
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* Version: v2.0.0-beta.2
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*/
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import * as THREE from 'three';
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return decoratorInitialStore.get(classKey);
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}
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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var EventEmitter = function EventEmitter() {
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var _this = this;
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var _this1 = this;
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this.listeners = {};
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/**
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* 移除事件监听器
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @returns
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*/ this.off = function(eventName, listener) {
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if (!_this.listeners[eventName]) {
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return;
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}
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_this.listeners[eventName] = _this.listeners[eventName].filter(function(param) {
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var l = param.listener;
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return l !== listener;
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});
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};
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/**
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* 监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @param options - 事件监听器选项
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* @returns
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*/ this.on = function(eventName, listener, options) {
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_this.listeners[eventName] = _this.listeners[eventName] || [];
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_this.listeners[eventName].push({
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listener: listener,
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options: options
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});
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return function() {
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return _this.off(eventName, listener);
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};
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};
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/**
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* 一次性监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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*/ this.once = function(eventName, listener) {
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_this.on(eventName, listener, {
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once: true
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});
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};
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/**
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* 触发事件
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* @param eventName - 事件名称
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* @param args - 事件参数
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*/ this.emit = function(eventName) {
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for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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}
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var _this_listeners_eventName;
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(_this_listeners_eventName = _this1.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.forEach(function(param) {
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var listener = param.listener, options = param.options;
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listener.apply(void 0, [].concat(args));
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if (options == null ? void 0 : options.once) {
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_this1.off(eventName, listener);
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}
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});
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};
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/**
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* 获取事件名称对应的所有监听器
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* @param eventName - 事件名称
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* @returns - 返回事件名称对应的所有监听器
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*/ this.getListeners = function(eventName) {
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var _this_listeners_eventName;
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return ((_this_listeners_eventName = _this.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.map(function(param) {
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var listener = param.listener;
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return listener;
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})) || [];
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};
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};
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-
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/**
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* @since 2.0.0
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* @internal
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*/ var EffectsObject = /*#__PURE__*/ function(
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_inherits(EffectsObject, EventEmitter);
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*/ var EffectsObject = /*#__PURE__*/ function() {
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function EffectsObject(engine) {
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_this.taggedProperties = {};
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_this.engine.addInstance(_assert_this_initialized(_this));
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return _this;
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this.engine = engine;
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this.guid = generateGUID();
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this.taggedProperties = {};
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this.engine.addInstance(this);
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}
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var _proto = EffectsObject.prototype;
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_proto.getInstanceId = function getInstanceId() {
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return _instanceof1(obj, EffectsObject) && "guid" in obj;
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};
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return EffectsObject;
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}(
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}();
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/**
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* @since 2.0.0
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function Behaviour() {
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var _this;
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_this = Component.apply(this, arguments) || this;
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_this.
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_this.isAwakeCalled = false;
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_this.isStartCalled = false;
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_this._enabled = true;
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return _this;
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}
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var _proto = Behaviour.prototype;
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//
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// }
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/**
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* 生命周期函数,初始化后调用,生命周期内只调用一次
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*/ _proto.awake = function awake() {
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// OVERRIDE
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};
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/**
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* 在每次设置 enabled 为 true 时触发
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*/ _proto.onEnable = function onEnable() {
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};
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_proto.onAttached = function onAttached() {
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this.item.itemBehaviours.push(this);
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if (!this.isAwakeCalled) {
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this.awake();
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this.isAwakeCalled = true;
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}
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};
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_proto.dispose = function dispose() {
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if (this.item) {
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set: function set(value) {
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this._enabled = value;
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if (value) {
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this.
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if (this.isActiveAndEnabled) {
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this.onEnable();
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}
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if (!this.isStartCalled) {
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this.start();
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this.isStartCalled = true;
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return SpriteLoader;
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}(AbstractPlugin);
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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area: area
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};
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};
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effectsClass("PostProcessVolume")
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], PostProcessVolume);
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var EventEmitter = function EventEmitter() {
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var _this = this;
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this.listeners = {};
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/**
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* @param listener - 事件监听器
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* @returns
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*/ this.off = function(eventName, listener) {
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return;
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}
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_this.listeners[eventName] = _this.listeners[eventName].filter(function(param) {
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var l = param.listener;
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return l !== listener;
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});
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};
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @param options - 事件监听器选项
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* @returns
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*/ this.on = function(eventName, listener, options) {
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_this.listeners[eventName] = _this.listeners[eventName] || [];
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_this.listeners[eventName].push({
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listener: listener,
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options: options
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});
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return function() {
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return _this.off(eventName, listener);
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};
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};
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/**
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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*/ this.once = function(eventName, listener) {
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_this.on(eventName, listener, {
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});
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};
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/**
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* @param args - 事件参数
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*/ this.emit = function(eventName) {
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for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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}
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var _this_listeners_eventName;
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(_this_listeners_eventName = _this1.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.forEach(function(param) {
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var listener = param.listener, options = param.options;
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listener.apply(void 0, [].concat(args));
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if (options == null ? void 0 : options.once) {
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_this1.off(eventName, listener);
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}
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});
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};
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* @param eventName - 事件名称
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*/ this.getListeners = function(eventName) {
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return ((_this_listeners_eventName = _this.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.map(function(param) {
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};
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};
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var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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};
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+
this.eventProcessor.off(eventName, listener);
|
|
20549
|
+
};
|
|
20550
|
+
/**
|
|
20551
|
+
* 一次性监听事件
|
|
20552
|
+
* @param eventName - 事件名称
|
|
20553
|
+
* @param listener - 事件监听器
|
|
20554
|
+
*/ _proto.once = function once(eventName, listener) {
|
|
20555
|
+
this.eventProcessor.once(eventName, listener);
|
|
20556
|
+
};
|
|
20557
|
+
/**
|
|
20558
|
+
* 触发事件
|
|
20559
|
+
* @param eventName - 事件名称
|
|
20560
|
+
* @param args - 事件参数
|
|
20561
|
+
*/ _proto.emit = function emit(eventName) {
|
|
20562
|
+
for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
|
|
20563
|
+
args[_key - 1] = arguments[_key];
|
|
20564
|
+
}
|
|
20565
|
+
var _this_eventProcessor;
|
|
20566
|
+
(_this_eventProcessor = this.eventProcessor).emit.apply(_this_eventProcessor, [].concat([
|
|
20567
|
+
eventName
|
|
20568
|
+
], args));
|
|
20569
|
+
};
|
|
20570
|
+
/**
|
|
20571
|
+
* 获取事件名称对应的所有监听器
|
|
20572
|
+
* @param eventName - 事件名称
|
|
20573
|
+
* @returns - 返回事件名称对应的所有监听器
|
|
20574
|
+
*/ _proto.getListeners = function getListeners(eventName) {
|
|
20575
|
+
return this.eventProcessor.getListeners(eventName);
|
|
20576
|
+
};
|
|
20577
|
+
/**
|
|
20537
20578
|
* 设置元素的动画速度
|
|
20538
20579
|
* @param speed - 速度
|
|
20539
20580
|
*/ _proto.setSpeed = function setSpeed(speed) {
|
|
@@ -20803,10 +20844,24 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20803
20844
|
if (duration <= 0) {
|
|
20804
20845
|
throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
|
|
20805
20846
|
}
|
|
20847
|
+
this.itemBehaviours.length = 0;
|
|
20848
|
+
this.rendererComponents.length = 0;
|
|
20806
20849
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
20807
20850
|
var component = _step.value;
|
|
20808
20851
|
component.item = this;
|
|
20809
|
-
component
|
|
20852
|
+
if (_instanceof1(component, Behaviour)) {
|
|
20853
|
+
this.itemBehaviours.push(component);
|
|
20854
|
+
}
|
|
20855
|
+
if (_instanceof1(component, RendererComponent)) {
|
|
20856
|
+
this.rendererComponents.push(component);
|
|
20857
|
+
}
|
|
20858
|
+
// TODO ParticleSystemRenderer 现在是动态生成的,后面需要在 json 中单独表示为一个组件
|
|
20859
|
+
if (_instanceof1(component, ParticleSystem)) {
|
|
20860
|
+
if (!this.components.includes(component.renderer)) {
|
|
20861
|
+
this.components.push(component.renderer);
|
|
20862
|
+
}
|
|
20863
|
+
this.rendererComponents.push(component.renderer);
|
|
20864
|
+
}
|
|
20810
20865
|
}
|
|
20811
20866
|
// renderOrder 在 component 初始化后设置。确保能拿到 rendererComponent。
|
|
20812
20867
|
this.renderOrder = listIndex;
|
|
@@ -24444,15 +24499,20 @@ var tmpScale = new Vector3(1, 1, 1);
|
|
|
24444
24499
|
return out.multiplyMatrices(this.viewProjectionMatrix, model);
|
|
24445
24500
|
};
|
|
24446
24501
|
/**
|
|
24447
|
-
* 获取归一化坐标和 3D
|
|
24502
|
+
* 获取归一化坐标和 3D 世界坐标的换算比例,使用 ViewProjection 矩阵
|
|
24448
24503
|
* @param z - 当前的位置 z
|
|
24449
24504
|
*/ _proto.getInverseVPRatio = function getInverseVPRatio(z) {
|
|
24450
24505
|
var pos = new Vector3(this.position.x, this.position.y, z);
|
|
24451
24506
|
var mat = this.getViewProjectionMatrix();
|
|
24452
|
-
var
|
|
24507
|
+
var inverseMat = this.getInverseViewProjectionMatrix();
|
|
24508
|
+
if (!this.viewportMatrix.isIdentity()) {
|
|
24509
|
+
var viewportMatrix = this.viewportMatrix.clone();
|
|
24510
|
+
inverseMat.premultiply(viewportMatrix);
|
|
24511
|
+
mat.multiply(viewportMatrix.invert());
|
|
24512
|
+
}
|
|
24453
24513
|
var _mat_projectPoint = mat.projectPoint(pos), nz = _mat_projectPoint.z;
|
|
24454
|
-
var
|
|
24455
|
-
var
|
|
24514
|
+
var _inverseMat_projectPoint = inverseMat.projectPoint(new Vector3(1, 1, nz)), xMax = _inverseMat_projectPoint.x, yMax = _inverseMat_projectPoint.y;
|
|
24515
|
+
var _inverseMat_projectPoint1 = inverseMat.projectPoint(new Vector3(-1, -1, nz)), xMin = _inverseMat_projectPoint1.x, yMin = _inverseMat_projectPoint1.y;
|
|
24456
24516
|
return new Vector3((xMax - xMin) / 2, (yMax - yMin) / 2, 0);
|
|
24457
24517
|
};
|
|
24458
24518
|
/**
|
|
@@ -24879,6 +24939,7 @@ var listOrder = 0;
|
|
|
24879
24939
|
_this.rendererOptions = null;
|
|
24880
24940
|
_this.rootComposition.createContent();
|
|
24881
24941
|
_this.buildItemTree(_this.rootItem);
|
|
24942
|
+
_this.callAwake(_this.rootItem);
|
|
24882
24943
|
_this.rootItem.onEnd = function() {
|
|
24883
24944
|
window.setTimeout(function() {
|
|
24884
24945
|
_this.emit("end", {
|
|
@@ -25123,6 +25184,19 @@ var listOrder = 0;
|
|
|
25123
25184
|
}
|
|
25124
25185
|
return t;
|
|
25125
25186
|
};
|
|
25187
|
+
_proto.callAwake = function callAwake(item) {
|
|
25188
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25189
|
+
var itemBehaviour = _step.value;
|
|
25190
|
+
if (!itemBehaviour.isAwakeCalled) {
|
|
25191
|
+
itemBehaviour.awake();
|
|
25192
|
+
itemBehaviour.isAwakeCalled = true;
|
|
25193
|
+
}
|
|
25194
|
+
}
|
|
25195
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.children), _step1; !(_step1 = _iterator1()).done;){
|
|
25196
|
+
var child = _step1.value;
|
|
25197
|
+
this.callAwake(child);
|
|
25198
|
+
}
|
|
25199
|
+
};
|
|
25126
25200
|
_proto.callStart = function callStart(item) {
|
|
25127
25201
|
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25128
25202
|
var itemBehaviour = _step.value;
|
|
@@ -27610,7 +27684,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
27610
27684
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
27611
27685
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
27612
27686
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
27613
|
-
var version$1 = "2.0.0-beta.
|
|
27687
|
+
var version$1 = "2.0.0-beta.2";
|
|
27614
27688
|
logger.info("Core version: " + version$1 + ".");
|
|
27615
27689
|
|
|
27616
27690
|
var _obj;
|
|
@@ -29291,7 +29365,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
29291
29365
|
*/ Mesh.create = function(engine, props) {
|
|
29292
29366
|
return new ThreeMesh(engine, props);
|
|
29293
29367
|
};
|
|
29294
|
-
var version = "2.0.0-beta.
|
|
29368
|
+
var version = "2.0.0-beta.2";
|
|
29295
29369
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
29296
29370
|
|
|
29297
29371
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|