@galacean/effects-threejs 2.0.0-beta.0 → 2.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.0-beta.0
6
+ * Version: v2.0.0-beta.1
7
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  */
8
8
 
9
9
  import * as THREE from 'three';
@@ -4565,97 +4565,15 @@ function getDirectStore(target) {
4565
4565
  return decoratorInitialStore.get(classKey);
4566
4566
  }
4567
4567
 
4568
- function _assert_this_initialized(self) {
4569
- if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
4570
- return self;
4571
- }
4572
-
4573
- var EventEmitter = function EventEmitter() {
4574
- var _this = this;
4575
- var _this1 = this;
4576
- this.listeners = {};
4577
- /**
4578
- * 移除事件监听器
4579
- * @param eventName - 事件名称
4580
- * @param listener - 事件监听器
4581
- * @returns
4582
- */ this.off = function(eventName, listener) {
4583
- if (!_this.listeners[eventName]) {
4584
- return;
4585
- }
4586
- _this.listeners[eventName] = _this.listeners[eventName].filter(function(param) {
4587
- var l = param.listener;
4588
- return l !== listener;
4589
- });
4590
- };
4591
- /**
4592
- * 监听事件
4593
- * @param eventName - 事件名称
4594
- * @param listener - 事件监听器
4595
- * @param options - 事件监听器选项
4596
- * @returns
4597
- */ this.on = function(eventName, listener, options) {
4598
- _this.listeners[eventName] = _this.listeners[eventName] || [];
4599
- _this.listeners[eventName].push({
4600
- listener: listener,
4601
- options: options
4602
- });
4603
- return function() {
4604
- return _this.off(eventName, listener);
4605
- };
4606
- };
4607
- /**
4608
- * 一次性监听事件
4609
- * @param eventName - 事件名称
4610
- * @param listener - 事件监听器
4611
- */ this.once = function(eventName, listener) {
4612
- _this.on(eventName, listener, {
4613
- once: true
4614
- });
4615
- };
4616
- /**
4617
- * 触发事件
4618
- * @param eventName - 事件名称
4619
- * @param args - 事件参数
4620
- */ this.emit = function(eventName) {
4621
- for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
4622
- args[_key - 1] = arguments[_key];
4623
- }
4624
- var _this_listeners_eventName;
4625
- (_this_listeners_eventName = _this1.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.forEach(function(param) {
4626
- var listener = param.listener, options = param.options;
4627
- listener.apply(void 0, [].concat(args));
4628
- if (options == null ? void 0 : options.once) {
4629
- _this1.off(eventName, listener);
4630
- }
4631
- });
4632
- };
4633
- /**
4634
- * 获取事件名称对应的所有监听器
4635
- * @param eventName - 事件名称
4636
- * @returns - 返回事件名称对应的所有监听器
4637
- */ this.getListeners = function(eventName) {
4638
- var _this_listeners_eventName;
4639
- return ((_this_listeners_eventName = _this.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.map(function(param) {
4640
- var listener = param.listener;
4641
- return listener;
4642
- })) || [];
4643
- };
4644
- };
4645
-
4646
4568
  /**
4647
4569
  * @since 2.0.0
4648
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  * @internal
4649
- */ var EffectsObject = /*#__PURE__*/ function(EventEmitter) {
4650
- _inherits(EffectsObject, EventEmitter);
4571
+ */ var EffectsObject = /*#__PURE__*/ function() {
4651
4572
  function EffectsObject(engine) {
4652
- var _this;
4653
- _this = EventEmitter.call(this) || this;
4654
- _this.engine = engine;
4655
- _this.guid = generateGUID();
4656
- _this.taggedProperties = {};
4657
- _this.engine.addInstance(_assert_this_initialized(_this));
4658
- return _this;
4573
+ this.engine = engine;
4574
+ this.guid = generateGUID();
4575
+ this.taggedProperties = {};
4576
+ this.engine.addInstance(this);
4659
4577
  }
4660
4578
  var _proto = EffectsObject.prototype;
4661
4579
  _proto.getInstanceId = function getInstanceId() {
@@ -4681,7 +4599,7 @@ var EventEmitter = function EventEmitter() {
4681
4599
  return _instanceof1(obj, EffectsObject) && "guid" in obj;
4682
4600
  };
4683
4601
  return EffectsObject;
4684
- }(EventEmitter);
4602
+ }();
4685
4603
 
4686
4604
  /**
4687
4605
  * @since 2.0.0
@@ -4726,17 +4644,17 @@ var EventEmitter = function EventEmitter() {
4726
4644
  function Behaviour() {
4727
4645
  var _this;
4728
4646
  _this = Component.apply(this, arguments) || this;
4729
- _this._enabled = true;
4647
+ _this.isAwakeCalled = false;
4730
4648
  _this.isStartCalled = false;
4649
+ _this._enabled = true;
4731
4650
  return _this;
4732
4651
  }
4733
4652
  var _proto = Behaviour.prototype;
4734
- // /**
4735
- // * 生命周期函数,初始化后调用,生命周期内只调用一次
4736
- // */
4737
- // awake () {
4738
- // // OVERRIDE
4739
- // }
4653
+ /**
4654
+ * 生命周期函数,初始化后调用,生命周期内只调用一次
4655
+ */ _proto.awake = function awake() {
4656
+ // OVERRIDE
4657
+ };
4740
4658
  /**
4741
4659
  * 在每次设置 enabled 为 true 时触发
4742
4660
  */ _proto.onEnable = function onEnable() {
@@ -4759,6 +4677,10 @@ var EventEmitter = function EventEmitter() {
4759
4677
  };
4760
4678
  _proto.onAttached = function onAttached() {
4761
4679
  this.item.itemBehaviours.push(this);
4680
+ if (!this.isAwakeCalled) {
4681
+ this.awake();
4682
+ this.isAwakeCalled = true;
4683
+ }
4762
4684
  };
4763
4685
  _proto.dispose = function dispose() {
4764
4686
  if (this.item) {
@@ -4783,7 +4705,9 @@ var EventEmitter = function EventEmitter() {
4783
4705
  set: function set(value) {
4784
4706
  this._enabled = value;
4785
4707
  if (value) {
4786
- this.onEnable();
4708
+ if (this.isActiveAndEnabled) {
4709
+ this.onEnable();
4710
+ }
4787
4711
  if (!this.isStartCalled) {
4788
4712
  this.start();
4789
4713
  this.isStartCalled = true;
@@ -13629,6 +13553,11 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
13629
13553
  return SpriteLoader;
13630
13554
  }(AbstractPlugin);
13631
13555
 
13556
+ function _assert_this_initialized(self) {
13557
+ if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
13558
+ return self;
13559
+ }
13560
+
13632
13561
  /**
13633
13562
  * 动画图,负责更新所有的动画节点
13634
13563
  * @since 2.0.0
@@ -17250,12 +17179,6 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
17250
17179
  area: area
17251
17180
  };
17252
17181
  };
17253
- _proto.onAttached = function onAttached() {
17254
- Component.prototype.onAttached.call(this);
17255
- this.renderer.item = this.item;
17256
- this.item.components.push(this.renderer);
17257
- this.item.rendererComponents.push(this.renderer);
17258
- };
17259
17182
  _proto.fromData = function fromData(data) {
17260
17183
  Component.prototype.fromData.call(this, data);
17261
17184
  var props = data;
@@ -20490,6 +20413,79 @@ PostProcessVolume = __decorate([
20490
20413
  effectsClass("PostProcessVolume")
20491
20414
  ], PostProcessVolume);
20492
20415
 
20416
+ var EventEmitter = function EventEmitter() {
20417
+ var _this = this;
20418
+ var _this1 = this;
20419
+ this.listeners = {};
20420
+ /**
20421
+ * 移除事件监听器
20422
+ * @param eventName - 事件名称
20423
+ * @param listener - 事件监听器
20424
+ * @returns
20425
+ */ this.off = function(eventName, listener) {
20426
+ if (!_this.listeners[eventName]) {
20427
+ return;
20428
+ }
20429
+ _this.listeners[eventName] = _this.listeners[eventName].filter(function(param) {
20430
+ var l = param.listener;
20431
+ return l !== listener;
20432
+ });
20433
+ };
20434
+ /**
20435
+ * 监听事件
20436
+ * @param eventName - 事件名称
20437
+ * @param listener - 事件监听器
20438
+ * @param options - 事件监听器选项
20439
+ * @returns
20440
+ */ this.on = function(eventName, listener, options) {
20441
+ _this.listeners[eventName] = _this.listeners[eventName] || [];
20442
+ _this.listeners[eventName].push({
20443
+ listener: listener,
20444
+ options: options
20445
+ });
20446
+ return function() {
20447
+ return _this.off(eventName, listener);
20448
+ };
20449
+ };
20450
+ /**
20451
+ * 一次性监听事件
20452
+ * @param eventName - 事件名称
20453
+ * @param listener - 事件监听器
20454
+ */ this.once = function(eventName, listener) {
20455
+ _this.on(eventName, listener, {
20456
+ once: true
20457
+ });
20458
+ };
20459
+ /**
20460
+ * 触发事件
20461
+ * @param eventName - 事件名称
20462
+ * @param args - 事件参数
20463
+ */ this.emit = function(eventName) {
20464
+ for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
20465
+ args[_key - 1] = arguments[_key];
20466
+ }
20467
+ var _this_listeners_eventName;
20468
+ (_this_listeners_eventName = _this1.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.forEach(function(param) {
20469
+ var listener = param.listener, options = param.options;
20470
+ listener.apply(void 0, [].concat(args));
20471
+ if (options == null ? void 0 : options.once) {
20472
+ _this1.off(eventName, listener);
20473
+ }
20474
+ });
20475
+ };
20476
+ /**
20477
+ * 获取事件名称对应的所有监听器
20478
+ * @param eventName - 事件名称
20479
+ * @returns - 返回事件名称对应的所有监听器
20480
+ */ this.getListeners = function(eventName) {
20481
+ var _this_listeners_eventName;
20482
+ return ((_this_listeners_eventName = _this.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.map(function(param) {
20483
+ var listener = param.listener;
20484
+ return listener;
20485
+ })) || [];
20486
+ };
20487
+ };
20488
+
20493
20489
  var VFXItem = /*#__PURE__*/ function(EffectsObject) {
20494
20490
  _inherits(VFXItem, EffectsObject);
20495
20491
  function VFXItem(engine, props) {
@@ -20524,6 +20520,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
20524
20520
  * 元素动画的速度
20525
20521
  */ _this.speed = 1;
20526
20522
  _this.listIndex = 0;
20523
+ _this.eventProcessor = new EventEmitter();
20527
20524
  _this.name = "VFXItem";
20528
20525
  _this.transform.name = _this.name;
20529
20526
  _this.transform.engine = engine;
@@ -20534,6 +20531,50 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
20534
20531
  }
20535
20532
  var _proto = VFXItem.prototype;
20536
20533
  /**
20534
+ * 元素监听事件
20535
+ * @param eventName - 事件名称
20536
+ * @param listener - 事件监听器
20537
+ * @param options - 事件监听器选项
20538
+ * @returns
20539
+ */ _proto.on = function on(eventName, listener, options) {
20540
+ this.eventProcessor.on(eventName, listener, options);
20541
+ };
20542
+ /**
20543
+ * 移除事件监听器
20544
+ * @param eventName - 事件名称
20545
+ * @param listener - 事件监听器
20546
+ * @returns
20547
+ */ _proto.off = function off(eventName, listener) {
20548
+ this.eventProcessor.off(eventName, listener);
20549
+ };
20550
+ /**
20551
+ * 一次性监听事件
20552
+ * @param eventName - 事件名称
20553
+ * @param listener - 事件监听器
20554
+ */ _proto.once = function once(eventName, listener) {
20555
+ this.eventProcessor.once(eventName, listener);
20556
+ };
20557
+ /**
20558
+ * 触发事件
20559
+ * @param eventName - 事件名称
20560
+ * @param args - 事件参数
20561
+ */ _proto.emit = function emit(eventName) {
20562
+ for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
20563
+ args[_key - 1] = arguments[_key];
20564
+ }
20565
+ var _this_eventProcessor;
20566
+ (_this_eventProcessor = this.eventProcessor).emit.apply(_this_eventProcessor, [].concat([
20567
+ eventName
20568
+ ], args));
20569
+ };
20570
+ /**
20571
+ * 获取事件名称对应的所有监听器
20572
+ * @param eventName - 事件名称
20573
+ * @returns - 返回事件名称对应的所有监听器
20574
+ */ _proto.getListeners = function getListeners(eventName) {
20575
+ return this.eventProcessor.getListeners(eventName);
20576
+ };
20577
+ /**
20537
20578
  * 设置元素的动画速度
20538
20579
  * @param speed - 速度
20539
20580
  */ _proto.setSpeed = function setSpeed(speed) {
@@ -20803,10 +20844,24 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
20803
20844
  if (duration <= 0) {
20804
20845
  throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
20805
20846
  }
20847
+ this.itemBehaviours.length = 0;
20848
+ this.rendererComponents.length = 0;
20806
20849
  for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
20807
20850
  var component = _step.value;
20808
20851
  component.item = this;
20809
- component.onAttached();
20852
+ if (_instanceof1(component, Behaviour)) {
20853
+ this.itemBehaviours.push(component);
20854
+ }
20855
+ if (_instanceof1(component, RendererComponent)) {
20856
+ this.rendererComponents.push(component);
20857
+ }
20858
+ // TODO ParticleSystemRenderer 现在是动态生成的,后面需要在 json 中单独表示为一个组件
20859
+ if (_instanceof1(component, ParticleSystem)) {
20860
+ if (!this.components.includes(component.renderer)) {
20861
+ this.components.push(component.renderer);
20862
+ }
20863
+ this.rendererComponents.push(component.renderer);
20864
+ }
20810
20865
  }
20811
20866
  // renderOrder 在 component 初始化后设置。确保能拿到 rendererComponent。
20812
20867
  this.renderOrder = listIndex;
@@ -24444,15 +24499,20 @@ var tmpScale = new Vector3(1, 1, 1);
24444
24499
  return out.multiplyMatrices(this.viewProjectionMatrix, model);
24445
24500
  };
24446
24501
  /**
24447
- * 获取归一化坐标和 3D 世界坐标的换算比例
24502
+ * 获取归一化坐标和 3D 世界坐标的换算比例,使用 ViewProjection 矩阵
24448
24503
  * @param z - 当前的位置 z
24449
24504
  */ _proto.getInverseVPRatio = function getInverseVPRatio(z) {
24450
24505
  var pos = new Vector3(this.position.x, this.position.y, z);
24451
24506
  var mat = this.getViewProjectionMatrix();
24452
- var inverseVP = this.getInverseViewProjectionMatrix();
24507
+ var inverseMat = this.getInverseViewProjectionMatrix();
24508
+ if (!this.viewportMatrix.isIdentity()) {
24509
+ var invertedViewportMatrix = this.viewportMatrix.clone();
24510
+ mat.multiply(invertedViewportMatrix);
24511
+ inverseMat = invertedViewportMatrix.invert().multiply(inverseMat);
24512
+ }
24453
24513
  var _mat_projectPoint = mat.projectPoint(pos), nz = _mat_projectPoint.z;
24454
- var _inverseVP_projectPoint = inverseVP.projectPoint(new Vector3(1, 1, nz)), xMax = _inverseVP_projectPoint.x, yMax = _inverseVP_projectPoint.y;
24455
- var _inverseVP_projectPoint1 = inverseVP.projectPoint(new Vector3(-1, -1, nz)), xMin = _inverseVP_projectPoint1.x, yMin = _inverseVP_projectPoint1.y;
24514
+ var _inverseMat_projectPoint = inverseMat.projectPoint(new Vector3(1, 1, nz)), xMax = _inverseMat_projectPoint.x, yMax = _inverseMat_projectPoint.y;
24515
+ var _inverseMat_projectPoint1 = inverseMat.projectPoint(new Vector3(-1, -1, nz)), xMin = _inverseMat_projectPoint1.x, yMin = _inverseMat_projectPoint1.y;
24456
24516
  return new Vector3((xMax - xMin) / 2, (yMax - yMin) / 2, 0);
24457
24517
  };
24458
24518
  /**
@@ -24879,6 +24939,7 @@ var listOrder = 0;
24879
24939
  _this.rendererOptions = null;
24880
24940
  _this.rootComposition.createContent();
24881
24941
  _this.buildItemTree(_this.rootItem);
24942
+ _this.callAwake(_this.rootItem);
24882
24943
  _this.rootItem.onEnd = function() {
24883
24944
  window.setTimeout(function() {
24884
24945
  _this.emit("end", {
@@ -25123,6 +25184,19 @@ var listOrder = 0;
25123
25184
  }
25124
25185
  return t;
25125
25186
  };
25187
+ _proto.callAwake = function callAwake(item) {
25188
+ for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
25189
+ var itemBehaviour = _step.value;
25190
+ if (!itemBehaviour.isAwakeCalled) {
25191
+ itemBehaviour.awake();
25192
+ itemBehaviour.isAwakeCalled = true;
25193
+ }
25194
+ }
25195
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(item.children), _step1; !(_step1 = _iterator1()).done;){
25196
+ var child = _step1.value;
25197
+ this.callAwake(child);
25198
+ }
25199
+ };
25126
25200
  _proto.callStart = function callStart(item) {
25127
25201
  for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
25128
25202
  var itemBehaviour = _step.value;
@@ -27610,7 +27684,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
27610
27684
  registerPlugin("particle", ParticleLoader, VFXItem, true);
27611
27685
  registerPlugin("cal", CalculateLoader, VFXItem, true);
27612
27686
  registerPlugin("interact", InteractLoader, VFXItem, true);
27613
- var version$1 = "2.0.0-beta.0";
27687
+ var version$1 = "2.0.0-beta.1";
27614
27688
  logger.info("Core version: " + version$1 + ".");
27615
27689
 
27616
27690
  var _obj;
@@ -29291,7 +29365,7 @@ setMaxSpriteMeshItemCount(8);
29291
29365
  */ Mesh.create = function(engine, props) {
29292
29366
  return new ThreeMesh(engine, props);
29293
29367
  };
29294
- var version = "2.0.0-beta.0";
29368
+ var version = "2.0.0-beta.1";
29295
29369
  logger.info("THREEJS plugin version: " + version + ".");
29296
29370
 
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29371
  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };