@galacean/effects-threejs 2.0.0-alpha.31 → 2.0.0-alpha.32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +251 -108
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +251 -109
- package/dist/index.mjs.map +1 -1
- package/dist/three-composition.d.ts +1 -22
- package/dist/three-display-object.d.ts +4 -2
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.0-alpha.
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* Version: v2.0.0-alpha.32
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*/
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import * as THREE from 'three';
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@@ -4565,15 +4565,97 @@ function getDirectStore(target) {
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return decoratorInitialStore.get(classKey);
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}
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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var EventEmitter = function EventEmitter() {
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var _this = this;
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var _this1 = this;
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this.listeners = {};
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/**
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* 移除事件监听器
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @returns
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*/ this.off = function(eventName, listener) {
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if (!_this.listeners[eventName]) {
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return;
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}
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_this.listeners[eventName] = _this.listeners[eventName].filter(function(param) {
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var l = param.listener;
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return l !== listener;
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});
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};
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/**
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* 监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @param options - 事件监听器选项
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* @returns
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*/ this.on = function(eventName, listener, options) {
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_this.listeners[eventName] = _this.listeners[eventName] || [];
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_this.listeners[eventName].push({
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listener: listener,
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options: options
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});
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return function() {
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return _this.off(eventName, listener);
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};
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};
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/**
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* 一次性监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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*/ this.once = function(eventName, listener) {
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_this.on(eventName, listener, {
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once: true
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});
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};
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/**
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* 触发事件
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* @param eventName - 事件名称
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* @param args - 事件参数
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*/ this.emit = function(eventName) {
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for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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}
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var _this_listeners_eventName;
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(_this_listeners_eventName = _this1.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.forEach(function(param) {
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var listener = param.listener, options = param.options;
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listener.apply(void 0, [].concat(args));
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if (options == null ? void 0 : options.once) {
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_this1.off(eventName, listener);
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}
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});
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};
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/**
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* 获取事件名称对应的所有监听器
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* @param eventName - 事件名称
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* @returns - 返回事件名称对应的所有监听器
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*/ this.getListeners = function(eventName) {
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var _this_listeners_eventName;
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return ((_this_listeners_eventName = _this.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.map(function(param) {
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var listener = param.listener;
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return listener;
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})) || [];
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};
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};
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/**
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* @since 2.0.0
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* @internal
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*/ var EffectsObject = /*#__PURE__*/ function() {
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*/ var EffectsObject = /*#__PURE__*/ function(EventEmitter) {
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_inherits(EffectsObject, EventEmitter);
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function EffectsObject(engine) {
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var _this;
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_this = EventEmitter.call(this) || this;
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_this.engine = engine;
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_this.guid = generateGUID();
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_this.taggedProperties = {};
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_this.engine.addInstance(_assert_this_initialized(_this));
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return _this;
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}
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var _proto = EffectsObject.prototype;
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_proto.getInstanceId = function getInstanceId() {
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return _instanceof1(obj, EffectsObject) && "guid" in obj;
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};
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return EffectsObject;
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}();
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}(EventEmitter);
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/**
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* @since 2.0.0
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* 初始化 GPU 资源
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* @override
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*/ _proto.initialize = function initialize() {
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// OVERRIDE
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};
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_proto.createShaderVariant = function createShaderVariant() {
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// OVERRIDE
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};
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_proto.use = function use(render, globalUniforms) {
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this.floats = {};
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this.ints = {};
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// vector3s: Record<string, vec3> = {};
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this.vector4s = {};
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this.matrices = {};
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//...
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this.samplers = [] // 存放的sampler名称。
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@@ -12935,6 +13021,9 @@ var Renderer = /*#__PURE__*/ function() {
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_proto.setGlobalInt = function setGlobalInt(name, value) {
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// OVERRIDE
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};
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_proto.setGlobalVector4 = function setGlobalVector4(name, value) {
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// OVERRIDE
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};
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_proto.setGlobalMatrix = function setGlobalMatrix(name, value) {
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// OVERRIDE
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};
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@@ -13480,11 +13569,6 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
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return SpriteLoader;
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}(AbstractPlugin);
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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-
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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_this.startTime = 0;
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_this.items = [] // 场景的所有元素
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;
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/**
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* 合成是否冻结标志位
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*/ _this.fezzed = false;
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_this.reusable = false;
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_this.sceneBindings = [];
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_this.graph = new PlayableGraph();
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};
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_proto.update = function update(dt) {
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var time = this.time;
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// 主合成 rootItem 没有绑定轨道,增加结束行为判断。
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if (this.item.isEnded(this.time) && !this.item.parent) {
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this.item.ended = true;
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}
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this.timelinePlayable.setTime(time);
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this.graph.evaluate(dt);
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};
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hitPositions: hitPositions,
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behavior: hitParams.behavior
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};
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// 触发单个元素的点击事件
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item.emit("click", region);
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regions.push(region);
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if (stop(region)) {
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return {
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this.parentId = parentId;
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this.duration = duration;
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this.endBehavior = endBehavior;
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//@ts-expect-error
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this.oldId = data.oldId;
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if (!data.content) {
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data.content = {
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options: {}
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* 合成抽象类:核心对象,通常一个场景只包含一个合成,可能会有多个合成。
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* 合成中包含了相关的 Item 元素,支持对 Item 元素的创建、更新和销毁。
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* 也负责 Item 相关的动画播放控制,和持有渲染帧数据。
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*/ var Composition = /*#__PURE__*/ function() {
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*/ var Composition = /*#__PURE__*/ function(EventEmitter) {
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_inherits(Composition, EventEmitter);
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function Composition(props, scene) {
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var _this
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var _this;
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_this = EventEmitter.call(this) || this;
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/**
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* 动画播放速度
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*/
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*/ _this.speed = 1;
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/**
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* 用于保存与当前合成相关的插件数据
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*/
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*/ _this.loaderData = {};
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/**
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*/ _this.refContent = [];
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/**
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* 预合成的合成属性,在 content 中会被其元素属性覆盖
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*/ _this.refCompositionProps = new Map();
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// TODO: 待优化
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_this.assigned = false;
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/**
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*/ _this.destroyed = false;
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_this.postLoaders = [];
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/**
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* 合成暂停/播放 标识
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*/
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var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer,
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*/ _this.paused = false;
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_this.lastVideoUpdateTime = 0;
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var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, event = props.event, width = props.width, height = props.height, handleItemMessage = props.handleItemMessage;
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_this.compositionSourceManager = new CompositionSourceManager(scene, renderer.engine);
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scene.jsonScene.imgUsage = undefined;
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if (reusable) {
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_this.keepResource = true;
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scene.textures = undefined;
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scene.consumed = true;
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}
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var _this_compositionSourceManager =
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var _this_compositionSourceManager = _this.compositionSourceManager, sourceContent = _this_compositionSourceManager.sourceContent, pluginSystem = _this_compositionSourceManager.pluginSystem, imgUsage = _this_compositionSourceManager.imgUsage, totalTime = _this_compositionSourceManager.totalTime, refCompositionProps = _this_compositionSourceManager.refCompositionProps;
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assertExist(sourceContent);
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_this.renderer = renderer;
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_this.refCompositionProps = refCompositionProps;
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_this.rootItem = new VFXItem(_this.getEngine(), sourceContent);
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_this.rootItem.name = "rootItem";
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_this.rootItem.composition = _assert_this_initialized(_this);
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_this.rootComposition = _this.rootItem.addComponent(CompositionComponent);
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_this.rootComposition.startTime = sourceContent.startTime;
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_this.rootComposition.data = sourceContent;
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var imageUsage = !reusable && imgUsage;
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_this.width = width;
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_this.height = height;
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_this.renderOrder = baseRenderOrder;
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_this.id = sourceContent.id;
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_this.renderer = renderer;
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_this.texInfo = imageUsage != null ? imageUsage : {};
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_this.event = event;
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var _scene_startTime, _scene_timeInfos_asyncCompile;
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_this.statistic = {
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24827
|
loadTime: totalTime != null ? totalTime : 0,
|
|
24742
24828
|
loadStart: (_scene_startTime = scene.startTime) != null ? _scene_startTime : 0,
|
|
24743
24829
|
firstFrameTime: 0,
|
|
24744
24830
|
precompileTime: (_scene_timeInfos_asyncCompile = scene.timeInfos["asyncCompile"]) != null ? _scene_timeInfos_asyncCompile : scene.timeInfos["syncCompile"]
|
|
24745
24831
|
};
|
|
24746
|
-
|
|
24747
|
-
|
|
24748
|
-
|
|
24749
|
-
|
|
24750
|
-
|
|
24751
|
-
|
|
24752
|
-
|
|
24832
|
+
_this.reusable = reusable;
|
|
24833
|
+
_this.speed = speed;
|
|
24834
|
+
_this.autoRefTex = !_this.keepResource && imageUsage && _this.rootItem.endBehavior !== EndBehavior.restart;
|
|
24835
|
+
_this.name = sourceContent.name;
|
|
24836
|
+
_this.pluginSystem = pluginSystem;
|
|
24837
|
+
_this.pluginSystem.initializeComposition(_assert_this_initialized(_this), scene);
|
|
24838
|
+
_this.camera = new Camera(_this.name, _extends({}, sourceContent == null ? void 0 : sourceContent.camera, {
|
|
24753
24839
|
aspect: width / height
|
|
24754
24840
|
}));
|
|
24755
|
-
|
|
24756
|
-
|
|
24757
|
-
|
|
24758
|
-
|
|
24759
|
-
|
|
24760
|
-
|
|
24761
|
-
|
|
24762
|
-
|
|
24763
|
-
|
|
24764
|
-
|
|
24765
|
-
this.buildItemTree(this.rootItem);
|
|
24766
|
-
this.rootItem.onEnd = function() {
|
|
24841
|
+
_this.url = scene.url;
|
|
24842
|
+
_this.assigned = true;
|
|
24843
|
+
_this.globalTime = 0;
|
|
24844
|
+
_this.interactive = true;
|
|
24845
|
+
_this.handleItemMessage = handleItemMessage;
|
|
24846
|
+
_this.createRenderFrame();
|
|
24847
|
+
_this.rendererOptions = null;
|
|
24848
|
+
_this.rootComposition.createContent();
|
|
24849
|
+
_this.buildItemTree(_this.rootItem);
|
|
24850
|
+
_this.rootItem.onEnd = function() {
|
|
24767
24851
|
window.setTimeout(function() {
|
|
24768
|
-
_this.
|
|
24852
|
+
_this.emit("end", {
|
|
24853
|
+
composition: _assert_this_initialized(_this)
|
|
24854
|
+
});
|
|
24769
24855
|
}, 0);
|
|
24770
24856
|
};
|
|
24771
|
-
|
|
24857
|
+
_this.pluginSystem.resetComposition(_assert_this_initialized(_this), _this.renderFrame);
|
|
24858
|
+
return _this;
|
|
24772
24859
|
}
|
|
24773
24860
|
var _proto = Composition.prototype;
|
|
24774
24861
|
/**
|
|
@@ -24819,7 +24906,7 @@ var listOrder = 0;
|
|
|
24819
24906
|
if (this.rootItem.ended && this.reusable) {
|
|
24820
24907
|
this.restart();
|
|
24821
24908
|
}
|
|
24822
|
-
if (
|
|
24909
|
+
if (this.rootComposition.started) {
|
|
24823
24910
|
this.gotoAndPlay(this.time - this.startTime);
|
|
24824
24911
|
} else {
|
|
24825
24912
|
this.gotoAndPlay(0);
|
|
@@ -24842,18 +24929,14 @@ var listOrder = 0;
|
|
|
24842
24929
|
* 跳转合成到指定时间播放
|
|
24843
24930
|
* @param time - 相对 startTime 的时间
|
|
24844
24931
|
*/ _proto.gotoAndPlay = function gotoAndPlay(time) {
|
|
24932
|
+
this.setTime(time);
|
|
24845
24933
|
this.resume();
|
|
24846
|
-
if (!this.rootComposition.started) {
|
|
24847
|
-
this.rootComposition.start();
|
|
24848
|
-
this.rootComposition.started = true;
|
|
24849
|
-
}
|
|
24850
|
-
this.forwardTime(time + this.startTime);
|
|
24851
24934
|
};
|
|
24852
24935
|
/**
|
|
24853
24936
|
* 跳转合成到指定时间并暂停
|
|
24854
24937
|
* @param time - 相对 startTime 的时间
|
|
24855
24938
|
*/ _proto.gotoAndStop = function gotoAndStop(time) {
|
|
24856
|
-
this.
|
|
24939
|
+
this.setTime(time);
|
|
24857
24940
|
this.pause();
|
|
24858
24941
|
};
|
|
24859
24942
|
/**
|
|
@@ -24880,7 +24963,7 @@ var listOrder = 0;
|
|
|
24880
24963
|
this.rootComposition.start();
|
|
24881
24964
|
this.rootComposition.started = true;
|
|
24882
24965
|
}
|
|
24883
|
-
this.forwardTime(time + this.startTime
|
|
24966
|
+
this.forwardTime(time + this.startTime);
|
|
24884
24967
|
if (pause) {
|
|
24885
24968
|
this.pause();
|
|
24886
24969
|
}
|
|
@@ -24893,17 +24976,16 @@ var listOrder = 0;
|
|
|
24893
24976
|
* 前进合成到指定时间
|
|
24894
24977
|
* @param time - 相对0时刻的时间
|
|
24895
24978
|
* @param skipRender - 是否跳过渲染
|
|
24896
|
-
*/ _proto.forwardTime = function forwardTime(time
|
|
24897
|
-
if (skipRender === void 0) skipRender = false;
|
|
24979
|
+
*/ _proto.forwardTime = function forwardTime(time) {
|
|
24898
24980
|
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
24899
24981
|
var reverse = deltaTime < 0;
|
|
24900
24982
|
var step = 15;
|
|
24901
24983
|
var t = Math.abs(deltaTime);
|
|
24902
24984
|
var ss = reverse ? -step : step;
|
|
24903
24985
|
for(t; t > step; t -= step){
|
|
24904
|
-
this.update(ss
|
|
24986
|
+
this.update(ss);
|
|
24905
24987
|
}
|
|
24906
|
-
this.update(reverse ? -t : t
|
|
24988
|
+
this.update(reverse ? -t : t);
|
|
24907
24989
|
};
|
|
24908
24990
|
/**
|
|
24909
24991
|
* 重置状态函数
|
|
@@ -24944,8 +25026,9 @@ var listOrder = 0;
|
|
|
24944
25026
|
* 是否合成需要重新播放
|
|
24945
25027
|
* @returns 重新播放合成标志位
|
|
24946
25028
|
*/ _proto.shouldRestart = function shouldRestart() {
|
|
24947
|
-
var _this_rootItem = this.rootItem,
|
|
24948
|
-
|
|
25029
|
+
var _this_rootItem = this.rootItem, duration = _this_rootItem.duration, endBehavior = _this_rootItem.endBehavior;
|
|
25030
|
+
var time = this.rootComposition.time;
|
|
25031
|
+
return endBehavior === EndBehavior.restart && duration - time < 0.02;
|
|
24949
25032
|
};
|
|
24950
25033
|
/**
|
|
24951
25034
|
* 是否合成需要销毁
|
|
@@ -24954,44 +25037,45 @@ var listOrder = 0;
|
|
|
24954
25037
|
if (this.reusable) {
|
|
24955
25038
|
return false;
|
|
24956
25039
|
}
|
|
24957
|
-
var
|
|
25040
|
+
var endBehavior = this.rootItem.endBehavior;
|
|
25041
|
+
if (this.rootItem.isEnded(this.time)) {
|
|
25042
|
+
this.rootItem.ended = true;
|
|
25043
|
+
}
|
|
24958
25044
|
// TODO: 合成结束行为
|
|
24959
|
-
return ended &&
|
|
25045
|
+
return this.rootItem.ended && endBehavior === EndBehavior.destroy;
|
|
24960
25046
|
};
|
|
24961
25047
|
/**
|
|
24962
25048
|
* 合成更新,针对所有 item 的更新
|
|
24963
25049
|
* @param deltaTime - 更新的时间步长
|
|
24964
25050
|
* @param skipRender - 是否需要渲染
|
|
24965
|
-
*/ _proto.update = function update(deltaTime
|
|
24966
|
-
if (skipRender === void 0) skipRender = false;
|
|
25051
|
+
*/ _proto.update = function update(deltaTime) {
|
|
24967
25052
|
if (!this.assigned || this.paused) {
|
|
24968
25053
|
return;
|
|
24969
25054
|
}
|
|
25055
|
+
var time = this.getUpdateTime(deltaTime * this.speed);
|
|
25056
|
+
this.globalTime += time;
|
|
25057
|
+
this.updateRootComposition();
|
|
24970
25058
|
if (this.shouldRestart()) {
|
|
25059
|
+
this.emit("end", {
|
|
25060
|
+
composition: this
|
|
25061
|
+
});
|
|
24971
25062
|
this.restart();
|
|
24972
25063
|
// restart then tick to avoid flicker
|
|
24973
25064
|
}
|
|
24974
|
-
var time = this.getUpdateTime(deltaTime * this.speed);
|
|
24975
|
-
this.globalTime += time;
|
|
24976
|
-
if (this.rootComposition.isActiveAndEnabled) {
|
|
24977
|
-
var localTime = this.toLocalTime(this.globalTime / 1000);
|
|
24978
|
-
this.rootComposition.time = localTime;
|
|
24979
|
-
}
|
|
24980
25065
|
this.updateVideo();
|
|
24981
25066
|
// 更新 model-tree-plugin
|
|
24982
25067
|
this.updatePluginLoaders(deltaTime);
|
|
24983
25068
|
this.callStart(this.rootItem);
|
|
24984
25069
|
this.callUpdate(this.rootItem, time);
|
|
24985
25070
|
this.callLateUpdate(this.rootItem, time);
|
|
24986
|
-
// this.extraCamera?.getComponent(TimelineComponent)?.update(deltaTime);
|
|
24987
25071
|
this.updateCamera();
|
|
24988
25072
|
if (this.shouldDispose()) {
|
|
24989
|
-
this.
|
|
25073
|
+
this.emit("end", {
|
|
25074
|
+
composition: this
|
|
25075
|
+
});
|
|
24990
25076
|
this.dispose();
|
|
24991
25077
|
} else {
|
|
24992
|
-
|
|
24993
|
-
this.prepareRender();
|
|
24994
|
-
}
|
|
25078
|
+
this.prepareRender();
|
|
24995
25079
|
}
|
|
24996
25080
|
};
|
|
24997
25081
|
_proto.toLocalTime = function toLocalTime(time) {
|
|
@@ -25002,13 +25086,20 @@ var listOrder = 0;
|
|
|
25002
25086
|
localTime = localTime % duration;
|
|
25003
25087
|
} else if (this.rootItem.endBehavior === EndBehavior.freeze) {
|
|
25004
25088
|
localTime = Math.min(duration, localTime);
|
|
25089
|
+
if (localTime === duration) {
|
|
25090
|
+
if (!this.rootComposition.fezzed) {
|
|
25091
|
+
this.rootComposition.fezzed = true;
|
|
25092
|
+
this.emit("end", {
|
|
25093
|
+
composition: this
|
|
25094
|
+
});
|
|
25095
|
+
}
|
|
25096
|
+
}
|
|
25005
25097
|
}
|
|
25006
25098
|
}
|
|
25007
25099
|
return localTime;
|
|
25008
25100
|
};
|
|
25009
25101
|
_proto.getUpdateTime = function getUpdateTime(t) {
|
|
25010
25102
|
var startTimeInMs = this.startTime * 1000;
|
|
25011
|
-
// const content = this.rootItem;
|
|
25012
25103
|
var now = this.rootComposition.time * 1000;
|
|
25013
25104
|
if (t < 0 && now + t < startTimeInMs) {
|
|
25014
25105
|
return startTimeInMs - now;
|
|
@@ -25156,6 +25247,14 @@ var listOrder = 0;
|
|
|
25156
25247
|
});
|
|
25157
25248
|
};
|
|
25158
25249
|
/**
|
|
25250
|
+
* 更新主合成组件
|
|
25251
|
+
*/ _proto.updateRootComposition = function updateRootComposition() {
|
|
25252
|
+
if (this.rootComposition.isActiveAndEnabled) {
|
|
25253
|
+
var localTime = this.toLocalTime(this.globalTime / 1000);
|
|
25254
|
+
this.rootComposition.time = localTime;
|
|
25255
|
+
}
|
|
25256
|
+
};
|
|
25257
|
+
/**
|
|
25159
25258
|
* 通过名称获取元素
|
|
25160
25259
|
* @param name - 元素名称
|
|
25161
25260
|
* @returns 元素对象
|
|
@@ -25204,12 +25303,17 @@ var listOrder = 0;
|
|
|
25204
25303
|
* @param type - 交互类型
|
|
25205
25304
|
*/ _proto.addInteractiveItem = function addInteractiveItem(item, type) {
|
|
25206
25305
|
if (type === InteractType.MESSAGE) {
|
|
25207
|
-
this.
|
|
25306
|
+
this.handleItemMessage({
|
|
25208
25307
|
name: item.name,
|
|
25209
25308
|
phrase: MESSAGE_ITEM_PHRASE_BEGIN,
|
|
25210
25309
|
id: item.id,
|
|
25211
25310
|
compositionId: this.id
|
|
25212
25311
|
});
|
|
25312
|
+
item.emit("message", {
|
|
25313
|
+
name: item.name,
|
|
25314
|
+
phrase: MESSAGE_ITEM_PHRASE_BEGIN,
|
|
25315
|
+
id: item.id
|
|
25316
|
+
});
|
|
25213
25317
|
return item.id;
|
|
25214
25318
|
}
|
|
25215
25319
|
};
|
|
@@ -25218,14 +25322,19 @@ var listOrder = 0;
|
|
|
25218
25322
|
* @param item - 交互元素
|
|
25219
25323
|
* @param type - 交互类型
|
|
25220
25324
|
*/ _proto.removeInteractiveItem = function removeInteractiveItem(item, type) {
|
|
25221
|
-
// MESSAGE ITEM的结束行为
|
|
25325
|
+
// MESSAGE ITEM 的结束行为
|
|
25222
25326
|
if (type === InteractType.MESSAGE) {
|
|
25223
|
-
this.
|
|
25327
|
+
this.handleItemMessage({
|
|
25224
25328
|
name: item.name,
|
|
25225
25329
|
phrase: MESSAGE_ITEM_PHRASE_END,
|
|
25226
25330
|
id: item.id,
|
|
25227
25331
|
compositionId: this.id
|
|
25228
25332
|
});
|
|
25333
|
+
item.emit("message", {
|
|
25334
|
+
name: item.name,
|
|
25335
|
+
phrase: MESSAGE_ITEM_PHRASE_END,
|
|
25336
|
+
id: item.id
|
|
25337
|
+
});
|
|
25229
25338
|
}
|
|
25230
25339
|
};
|
|
25231
25340
|
/**
|
|
@@ -25321,7 +25430,6 @@ var listOrder = 0;
|
|
|
25321
25430
|
this.update = function() {
|
|
25322
25431
|
logger.error("Update disposed composition: " + _this.name + ".");
|
|
25323
25432
|
};
|
|
25324
|
-
this.onPlayerPause = noop;
|
|
25325
25433
|
this.dispose = noop;
|
|
25326
25434
|
if (textures && this.keepResource) {
|
|
25327
25435
|
textures.forEach(function(tex) {
|
|
@@ -25519,7 +25627,7 @@ var listOrder = 0;
|
|
|
25519
25627
|
}
|
|
25520
25628
|
]);
|
|
25521
25629
|
return Composition;
|
|
25522
|
-
}();
|
|
25630
|
+
}(EventEmitter);
|
|
25523
25631
|
|
|
25524
25632
|
var SIZEOF_SHORT = 2;
|
|
25525
25633
|
var SIZEOF_INT = 4;
|
|
@@ -27483,7 +27591,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
27483
27591
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
27484
27592
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
27485
27593
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
27486
|
-
var version$1 = "2.0.0-alpha.
|
|
27594
|
+
var version$1 = "2.0.0-alpha.32";
|
|
27487
27595
|
logger.info("Core version: " + version$1 + ".");
|
|
27488
27596
|
|
|
27489
27597
|
var _obj;
|
|
@@ -27557,6 +27665,13 @@ var _obj3;
|
|
|
27557
27665
|
*/ _this.uniforms = {};
|
|
27558
27666
|
var shader = props == null ? void 0 : props.shader;
|
|
27559
27667
|
var level = engine.gpuCapability.level;
|
|
27668
|
+
_this.shader = new Shader(engine);
|
|
27669
|
+
_this.shader.shaderData = _extends({}, shader, {
|
|
27670
|
+
id: generateGUID(),
|
|
27671
|
+
dataType: DataType.Shader,
|
|
27672
|
+
vertex: (shader == null ? void 0 : shader.vertex) || "",
|
|
27673
|
+
fragment: (shader == null ? void 0 : shader.fragment) || ""
|
|
27674
|
+
});
|
|
27560
27675
|
for(var i = 0; i < maxSpriteMeshItemCount; i++){
|
|
27561
27676
|
_this.uniforms["uSampler" + i] = new THREE.Uniform(null);
|
|
27562
27677
|
}
|
|
@@ -28737,6 +28852,8 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
|
|
|
28737
28852
|
var _this;
|
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|
_this = Renderer.call(this) || this;
|
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|
_this.engine = new ThreeEngine(gl);
|
|
28855
|
+
_this.engine.renderer = _assert_this_initialized(_this);
|
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28856
|
+
_this.env = "";
|
|
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|
_this.renderingData = {
|
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|
//@ts-expect-error
|
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|
currentFrame: {}
|
|
@@ -28764,8 +28881,8 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
|
|
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|
var _this;
|
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|
_this = _THREE_Group.call(this) || this;
|
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|
_this.compositions = [];
|
|
28767
|
-
_this.baseCompositionIndex = 0;
|
|
28768
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|
_this.env = "";
|
|
28885
|
+
_this.baseCompositionIndex = 0;
|
|
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|
var width = options.width, height = options.height, camera = options.camera;
|
|
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|
_this.renderer = new ThreeRenderer(context);
|
|
28771
28888
|
_this.width = width;
|
|
@@ -28834,6 +28951,19 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
|
|
|
28834
28951
|
});
|
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28835
28952
|
})();
|
|
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28953
|
};
|
|
28954
|
+
_proto.pause = function pause() {
|
|
28955
|
+
this.dispatchEvent({
|
|
28956
|
+
type: "pause"
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|
28957
|
+
});
|
|
28958
|
+
this.compositions.forEach(function(composition) {
|
|
28959
|
+
composition.pause();
|
|
28960
|
+
});
|
|
28961
|
+
};
|
|
28962
|
+
_proto.resume = function resume() {
|
|
28963
|
+
this.compositions.forEach(function(composition) {
|
|
28964
|
+
composition.resume();
|
|
28965
|
+
});
|
|
28966
|
+
};
|
|
28837
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|
_proto.createComposition = function createComposition(url, options) {
|
|
28838
28968
|
if (options === void 0) options = {};
|
|
28839
28969
|
var _this = this;
|
|
@@ -28890,8 +29020,20 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
|
|
|
28890
29020
|
composition = new ThreeComposition(_extends({}, opts, {
|
|
28891
29021
|
width: _this.width,
|
|
28892
29022
|
height: _this.height,
|
|
28893
|
-
renderer: _this.renderer
|
|
29023
|
+
renderer: _this.renderer,
|
|
29024
|
+
handleItemMessage: function(message) {
|
|
29025
|
+
_this.dispatchEvent({
|
|
29026
|
+
type: "message",
|
|
29027
|
+
message: message
|
|
29028
|
+
});
|
|
29029
|
+
}
|
|
28894
29030
|
}), scene);
|
|
29031
|
+
composition.on("end", function() {
|
|
29032
|
+
_this.dispatchEvent({
|
|
29033
|
+
type: "end",
|
|
29034
|
+
composition: composition
|
|
29035
|
+
});
|
|
29036
|
+
});
|
|
28895
29037
|
_this.renderer.engine.setOptions({
|
|
28896
29038
|
threeCamera: _this.camera,
|
|
28897
29039
|
threeGroup: _this,
|
|
@@ -29116,8 +29258,8 @@ setMaxSpriteMeshItemCount(8);
|
|
|
29116
29258
|
*/ Mesh.create = function(engine, props) {
|
|
29117
29259
|
return new ThreeMesh(engine, props);
|
|
29118
29260
|
};
|
|
29119
|
-
var version = "2.0.0-alpha.
|
|
29261
|
+
var version = "2.0.0-alpha.32";
|
|
29120
29262
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
29121
29263
|
|
|
29122
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
|
|
29264
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
|
|
29123
29265
|
//# sourceMappingURL=index.mjs.map
|