@galacean/effects-threejs 2.0.0-alpha.30 → 2.0.0-alpha.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +59 -23
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +59 -23
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.0-alpha.
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6
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* Version: v2.0.0-alpha.31
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*/
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import * as THREE from 'three';
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@@ -8410,7 +8410,8 @@ var seed$a = 1;
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texture = Texture.create(engine, {
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sourceType: TextureSourceType.image,
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image: image,
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id: generateGUID()
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id: generateGUID(),
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flipY: true
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});
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texture.initialize();
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return [
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@@ -13479,6 +13480,11 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
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return SpriteLoader;
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}(AbstractPlugin);
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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@@ -13886,6 +13892,8 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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function SpriteComponent(engine, props) {
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var _this;
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_this = RendererComponent.call(this, engine) || this;
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_this.cachePrefix = "-";
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_this.frameAnimationLoop = false;
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_this.frameAnimationTime = 0;
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_this.color = [
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1,
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@@ -13909,6 +13917,39 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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}
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}
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};
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_this.name = "MSprite" + seed$4++;
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_this.renderer = {
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renderMode: RenderMode.BILLBOARD,
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blending: BlendingMode.ALPHA,
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texture: _this.engine.emptyTexture,
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occlusion: false,
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transparentOcclusion: false,
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side: SideMode.DOUBLE,
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mask: 0,
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maskMode: MaskMode.NONE,
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order: 0
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};
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_this.emptyTexture = _this.engine.emptyTexture;
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_this.splits = singleSplits;
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_this.renderInfo = getImageItemRenderInfo(_assert_this_initialized(_this));
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var geometry = _this.createGeometry(glContext.TRIANGLES);
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var material = _this.createMaterial(_this.renderInfo, 2);
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_this.worldMatrix = Matrix4.fromIdentity();
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_this.material = material;
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_this.geometry = geometry;
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_this.material.setVector4("_Color", new Vector4().setFromArray([
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1,
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1,
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1,
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1
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]));
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_this.material.setVector4("_TexOffset", new Vector4().setFromArray([
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0,
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0,
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1,
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1
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]));
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_this.setItem();
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if (props) {
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_this.fromData(props);
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}
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@@ -13962,9 +14003,13 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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this.frameAnimationTime += dt / 1000;
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var time = this.frameAnimationTime;
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var duration = this.item.duration;
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if (time > duration && this.frameAnimationLoop) {
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time = time % duration;
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}
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var life = Math.min(Math.max(time / duration, 0.0), 1.0);
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var ta = this.textureSheetAnimation;
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if (ta) {
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var _this_material_getVector4;
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var total = ta.total || ta.row * ta.col;
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var texRectX = 0;
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var texRectY = 0;
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@@ -14010,7 +14055,7 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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dy
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];
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}
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-
this.material.getVector4("_TexOffset").setFromArray([
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(_this_material_getVector4 = this.material.getVector4("_TexOffset")) == null ? void 0 : _this_material_getVector4.setFromArray([
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texRectX + texOffset[0],
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texRectH + texRectY - texOffset[1],
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dx,
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@@ -14023,12 +14068,9 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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this.item.composition.destroyTextures(this.getTextures());
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}
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};
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-
_proto.getItemInitData = function getItemInitData(
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geoData = item.geoData = this.getItemGeometryData(item, idx);
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}
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var index = geoData.index;
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_proto.getItemInitData = function getItemInitData() {
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this.geoData = this.getItemGeometryData();
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var _this_geoData = this.geoData, index = _this_geoData.index, atlasOffset = _this_geoData.atlasOffset;
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var idxCount = index.length;
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// @ts-expect-error
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var indexData = this.wireframe ? new Uint8Array([
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@@ -14043,11 +14085,11 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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]) : new index.constructor(idxCount);
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if (!this.wireframe) {
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for(var i = 0; i < idxCount; i++){
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indexData[i] =
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indexData[i] = 0 + index[i];
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}
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}
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return {
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atlasOffset:
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atlasOffset: atlasOffset,
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index: indexData
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};
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};
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@@ -14058,8 +14100,7 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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addItem(textures, texture);
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}
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texture = this.renderer.texture;
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var
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var data = this.getItemInitData(this, 0, 0, textureIndex);
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var data = this.getItemInitData();
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var renderer = this.renderer;
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var texParams = this.material.getVector4("_TexParams");
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texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
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@@ -14150,6 +14191,7 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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setBlendMode(material, states.blendMode);
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setMaskMode(material, states.maskMode);
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setSideMode(material, states.side);
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material.shader.shaderData.properties = 'uSampler0("uSampler0",2D) = "white" {}';
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if (!material.hasUniform("_Color")) {
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material.setVector4("_Color", new Vector4(0, 0, 0, 1));
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}
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@@ -14161,8 +14203,8 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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}
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return material;
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};
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_proto.getItemGeometryData = function getItemGeometryData(
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var splits =
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_proto.getItemGeometryData = function getItemGeometryData() {
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var _this = this, splits = _this.splits, renderer = _this.renderer, textureSheetAnimation = _this.textureSheetAnimation;
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var sx = 1, sy = 1;
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if (renderer.shape) {
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var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
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@@ -14317,7 +14359,6 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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this.worldMatrix = Matrix4.fromIdentity();
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this.material = material;
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this.geometry = geometry;
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this.name = "MSprite" + seed$4++;
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var startColor = options.startColor || [
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return CalculateLoader;
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}(AbstractPlugin);
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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var AnimationStream = /*#__PURE__*/ function() {
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function AnimationStream(playable) {
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this.curveValues = {};
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@@ -27447,7 +27483,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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registerPlugin("particle", ParticleLoader, VFXItem, true);
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registerPlugin("cal", CalculateLoader, VFXItem, true);
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registerPlugin("interact", InteractLoader, VFXItem, true);
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var version$1 = "2.0.0-alpha.
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var version$1 = "2.0.0-alpha.31";
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logger.info("Core version: " + version$1 + ".");
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var _obj;
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@@ -29080,7 +29116,7 @@ setMaxSpriteMeshItemCount(8);
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*/ Mesh.create = function(engine, props) {
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return new ThreeMesh(engine, props);
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};
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var version = "2.0.0-alpha.
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var version = "2.0.0-alpha.31";
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logger.info("THREEJS plugin version: " + version + ".");
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
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