@galacean/effects-threejs 2.0.0-alpha.29 → 2.0.0-alpha.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +5 -4
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +5 -4
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Description: Galacean Effects runtime threejs plugin for the web
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
|
|
6
|
-
* Version: v2.0.0-alpha.
|
|
6
|
+
* Version: v2.0.0-alpha.30
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
'use strict';
|
|
@@ -13060,7 +13060,7 @@ var Renderer = /*#__PURE__*/ function() {
|
|
|
13060
13060
|
};
|
|
13061
13061
|
|
|
13062
13062
|
var vertex = "\nprecision highp float;\n\nattribute vec2 aPoint;\nuniform vec4 uPos;\nuniform vec2 uSize;\nuniform vec4 uQuat;\nuniform vec4 uColor;\nuniform mat4 effects_ObjectToWorld;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_MatrixVP;\nvarying vec4 vColor;\n#ifdef ENV_EDITOR\n uniform vec4 uEditorTransform;\n#endif\n\nvec3 rotateByQuat(vec3 a, vec4 quat){\n vec3 qvec = quat.xyz;\n vec3 uv = cross(qvec, a);\n vec3 uuv = cross(qvec, uv) * 2.;\n return a +(uv * 2. * quat.w + uuv);\n}\n\nvoid main() {\n vec4 _pos = uPos;\n vec3 point = rotateByQuat(vec3(aPoint.xy * uSize, 0.),uQuat);\n vec4 pos = vec4(_pos.xyz, 1.0);\n pos = effects_ObjectToWorld * pos;\n pos.xyz += effects_MatrixInvV[0].xyz * point.x+ effects_MatrixInvV[1].xyz * point.y;\n gl_Position = effects_MatrixVP * pos;\n vColor = uColor;\n #ifdef ENV_EDITOR\n gl_Position = vec4(gl_Position.xy * uEditorTransform.xy + uEditorTransform.zw * gl_Position.w, gl_Position.zw);\n #endif\n}\n";
|
|
13063
|
-
var fragment = "\nprecision highp float;\n\n#define fragColor gl_FragColor\n\nvarying vec4 vColor;\nvoid main() {\n gl_FragColor = vColor;\n}\n";
|
|
13063
|
+
var fragment = "\nprecision highp float;\n\n#define fragColor gl_FragColor\n\nvarying vec4 vColor;\nvoid main() {\n gl_FragColor = vColor*vColor.a;\n}\n";
|
|
13064
13064
|
var seed$5 = 1;
|
|
13065
13065
|
var InteractMesh = /*#__PURE__*/ function() {
|
|
13066
13066
|
function InteractMesh(props, rendererOptions, transform, engine) {
|
|
@@ -13115,6 +13115,7 @@ var InteractMesh = /*#__PURE__*/ function() {
|
|
|
13115
13115
|
}
|
|
13116
13116
|
};
|
|
13117
13117
|
var material = Material.create(this.engine, materialProps);
|
|
13118
|
+
material.blending = true;
|
|
13118
13119
|
material.depthTest = false;
|
|
13119
13120
|
material.setVector4("uPos", new Vector4(0, 0, 0, 0));
|
|
13120
13121
|
material.setVector2("uSize", new Vector2(1, 1));
|
|
@@ -27470,7 +27471,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
|
|
|
27470
27471
|
registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
|
|
27471
27472
|
registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
|
|
27472
27473
|
registerPlugin("interact", InteractLoader, exports.VFXItem, true);
|
|
27473
|
-
var version$1 = "2.0.0-alpha.
|
|
27474
|
+
var version$1 = "2.0.0-alpha.30";
|
|
27474
27475
|
logger.info("Core version: " + version$1 + ".");
|
|
27475
27476
|
|
|
27476
27477
|
var _obj;
|
|
@@ -29103,7 +29104,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
29103
29104
|
*/ Mesh.create = function(engine, props) {
|
|
29104
29105
|
return new ThreeMesh(engine, props);
|
|
29105
29106
|
};
|
|
29106
|
-
var version = "2.0.0-alpha.
|
|
29107
|
+
var version = "2.0.0-alpha.30";
|
|
29107
29108
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
29108
29109
|
|
|
29109
29110
|
exports.AbstractPlugin = AbstractPlugin;
|