@galacean/effects-threejs 2.0.0-alpha.28 → 2.0.0-alpha.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.0-alpha.28
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+ * Version: v2.0.0-alpha.29
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  */
8
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9
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  import * as THREE from 'three';
@@ -4600,9 +4600,6 @@ function getDirectStore(target) {
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  };
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  return EffectsObject;
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  }();
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- __decorate([
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- serialize()
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- ], EffectsObject.prototype, "guid", void 0);
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  /**
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  * @since 2.0.0
@@ -4880,8 +4877,8 @@ var CameraController = /*#__PURE__*/ function(ItemBehaviour) {
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  camera.far = this.options.far;
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  camera.fov = this.options.fov;
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  camera.clipMode = this.options.clipMode;
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- camera.position = this.transform.position;
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- camera.rotation = this.transform.rotation;
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+ camera.position = this.transform.getWorldPosition();
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+ camera.rotation = this.transform.getWorldRotation();
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  }
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  };
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  _proto.fromData = function fromData(data) {
@@ -7866,6 +7863,7 @@ var TextureSourceType;
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  return Downloader;
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  }();
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  var webPFailed = false;
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+ var avifFailed = false;
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  /**
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  * 异步加载一个 WebP 图片文件,如果不支持 WebP,则加载 PNG 图片文件
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  * @param png - PNG 图片文件的 URL
@@ -7941,6 +7939,81 @@ function _loadWebPOptional() {
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  });
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  return _loadWebPOptional.apply(this, arguments);
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  }
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+ /**
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+ * 异步加载一个 AVIF 图片文件,如果不支持 AVIF,则加载 PNG 图片文件
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+ * @param png - PNG 图片文件的 URL
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+ * @param avif - AVIF 图片文件的 URL
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+ */ function loadAVIFOptional(png, avif) {
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+ return _loadAVIFOptional.apply(this, arguments);
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+ }
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+ function _loadAVIFOptional() {
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+ _loadAVIFOptional = _async_to_generator(function(png, avif) {
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+ var image, image1, image2;
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+ return __generator(this, function(_state) {
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+ switch(_state.label){
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+ case 0:
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+ if (!(avifFailed || !avif)) return [
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+ 3,
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+ 2
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+ ];
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+ return [
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+ 4,
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+ loadImage(png)
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+ ];
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+ case 1:
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+ image = _state.sent();
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+ return [
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+ 2,
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+ {
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+ image: image,
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+ url: png
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+ }
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+ ];
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+ case 2:
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+ _state.trys.push([
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+ 2,
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+ 4,
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+ ,
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+ 6
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+ ]);
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+ return [
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+ 4,
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+ loadImage(avif)
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+ ];
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+ case 3:
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+ image1 = _state.sent();
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+ return [
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+ 2,
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+ {
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+ image: image1,
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+ url: avif
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+ }
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+ ];
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+ case 4:
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+ _state.sent();
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+ avifFailed = true;
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+ return [
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+ 4,
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+ loadImage(png)
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+ ];
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+ case 5:
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+ image2 = _state.sent();
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+ return [
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+ 2,
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+ {
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+ image: image2,
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+ url: png
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+ }
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+ ];
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+ case 6:
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+ return [
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+ 2
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+ ];
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+ }
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+ });
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+ });
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+ return _loadAVIFOptional.apply(this, arguments);
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+ }
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  /**
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  * 异步加载一个图片文件
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  * @param source - 图片文件的 URL、Blob 或 HTMLImageElement 对象
@@ -11582,7 +11655,7 @@ var gaussianDownVFrag = "precision highp float;varying vec2 uv;uniform sampler2D
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  var gaussianUpFrag = "precision highp float;varying vec2 uv;uniform sampler2D _MainTex;uniform sampler2D _GaussianDownTex;uniform vec2 _GaussianDownTextureSize;float GaussWeight2D(float x,float y,float sigma){float PI=3.14159265358;float E=2.71828182846;float sigma_2=pow(sigma,2.0);float a=-(x*x+y*y)/(2.0*sigma_2);return pow(E,a)/(2.0*PI*sigma_2);}vec3 GaussNxN(sampler2D tex,vec2 uv,vec2 stride,float sigma){vec3 color=vec3(0.,0.,0.);const int r=1;float weight=0.0;for(int i=-r;i<=r;i++){for(int j=-r;j<=r;j++){float w=GaussWeight2D(float(i),float(j),sigma);vec2 coord=uv+vec2(i,j)*stride;color+=texture2D(tex,coord).rgb*w;weight+=w;}}color/=weight;return color;}void main(){vec3 lowResColor=GaussNxN(_MainTex,uv,0.5/_GaussianDownTextureSize,1.0);vec3 highResColor=GaussNxN(_GaussianDownTex,uv,1.0/_GaussianDownTextureSize,1.0);vec3 color=mix(highResColor,lowResColor,0.7);gl_FragColor=vec4(color,1.0);}";
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- var thresholdFrag = "precision highp float;varying vec2 uv;uniform sampler2D _MainTex;uniform float _Threshold;void main(){vec4 mainColor=texture2D(_MainTex,uv);mainColor.rgb=pow(mainColor.rgb,vec3(2.2));float brightness=max(mainColor.r,max(mainColor.g,mainColor.b));float w=max(0.0,brightness-_Threshold)/max(brightness,0.00001);mainColor.rgb*=w;gl_FragColor=vec4(mainColor.rgb,1.0);}";
11658
+ var thresholdFrag = "precision highp float;varying vec2 uv;uniform sampler2D _MainTex;uniform float _Threshold;void main(){vec4 mainTex=texture2D(_MainTex,uv);mainTex.rgb=pow(mainTex.rgb,vec3(2.2));float brightness=max(mainTex.r,max(mainTex.g,mainTex.b));float w=max(0.0,brightness-_Threshold)/max(brightness,0.00001);mainTex.rgb*=w;mainTex.rgb*=mainTex.a;gl_FragColor=vec4(mainTex.rgb,1.0);}";
11586
11659
 
11587
11660
  // Bloom 阈值 Pass
11588
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  var BloomThresholdPass = /*#__PURE__*/ function(RenderPass) {
@@ -11880,28 +11953,6 @@ var ToneMappingPass = /*#__PURE__*/ function(RenderPass) {
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  return ToneMappingPass;
11881
11954
  }(RenderPass);
11882
11955
 
11883
- /**
11884
- * 后处理配置
11885
- */ var defaultGlobalVolume = {
11886
- useHDR: false,
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- /***** Material Uniform *****/ // Bloom
11888
- useBloom: true,
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- threshold: 1.0,
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- bloomIntensity: 1.0,
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- // ColorAdjustments
11892
- brightness: 1.0,
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- saturation: 1.0,
11894
- contrast: 1.0,
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- // Vignette
11896
- // vignetteColor: new math.Color(0, 0, 0, 1),
11897
- // vignetteCenter: new math.Vector2(0.5, 0.5),
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- vignetteIntensity: 0.2,
11899
- vignetteSmoothness: 0.4,
11900
- vignetteRoundness: 1.0,
11901
- // ToneMapping
11902
- useToneMapping: true
11903
- };
11904
-
11905
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  var RENDER_PASS_NAME_PREFIX = "_effects_default_";
11906
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  var seed$6 = 1;
11907
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  /**
@@ -11925,7 +11976,7 @@ var seed$6 = 1;
11925
11976
  } : _options_clearAction;
11926
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  var engine = renderer.engine;
11927
11978
  if (globalVolume) {
11928
- this.globalVolume = _extends({}, defaultGlobalVolume, globalVolume);
11979
+ this.globalVolume = globalVolume;
11929
11980
  }
11930
11981
  this.globalUniforms = new GlobalUniforms();
11931
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  var attachments = []; //渲染场景物体Pass的RT
@@ -12962,6 +13013,28 @@ var Renderer = /*#__PURE__*/ function() {
12962
13013
  return Renderer;
12963
13014
  }();
12964
13015
 
13016
+ /**
13017
+ * 后处理配置
13018
+ */ var defaultGlobalVolume = {
13019
+ useHDR: false,
13020
+ /***** Material Uniform *****/ // Bloom
13021
+ useBloom: true,
13022
+ threshold: 1.0,
13023
+ bloomIntensity: 1.0,
13024
+ // ColorAdjustments
13025
+ brightness: 1.0,
13026
+ saturation: 1.0,
13027
+ contrast: 1.0,
13028
+ // Vignette
13029
+ // vignetteColor: new math.Color(0, 0, 0, 1),
13030
+ // vignetteCenter: new math.Vector2(0.5, 0.5),
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+ vignetteIntensity: 0.2,
13032
+ vignetteSmoothness: 0.4,
13033
+ vignetteRoundness: 1.0,
13034
+ // ToneMapping
13035
+ useToneMapping: true
13036
+ };
13037
+
12965
13038
  var vertex = "\nprecision highp float;\n\nattribute vec2 aPoint;\nuniform vec4 uPos;\nuniform vec2 uSize;\nuniform vec4 uQuat;\nuniform vec4 uColor;\nuniform mat4 effects_ObjectToWorld;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_MatrixVP;\nvarying vec4 vColor;\n#ifdef ENV_EDITOR\n uniform vec4 uEditorTransform;\n#endif\n\nvec3 rotateByQuat(vec3 a, vec4 quat){\n vec3 qvec = quat.xyz;\n vec3 uv = cross(qvec, a);\n vec3 uuv = cross(qvec, uv) * 2.;\n return a +(uv * 2. * quat.w + uuv);\n}\n\nvoid main() {\n vec4 _pos = uPos;\n vec3 point = rotateByQuat(vec3(aPoint.xy * uSize, 0.),uQuat);\n vec4 pos = vec4(_pos.xyz, 1.0);\n pos = effects_ObjectToWorld * pos;\n pos.xyz += effects_MatrixInvV[0].xyz * point.x+ effects_MatrixInvV[1].xyz * point.y;\n gl_Position = effects_MatrixVP * pos;\n vColor = uColor;\n #ifdef ENV_EDITOR\n gl_Position = vec4(gl_Position.xy * uEditorTransform.xy + uEditorTransform.zw * gl_Position.w, gl_Position.zw);\n #endif\n}\n";
12966
13039
  var fragment = "\nprecision highp float;\n\n#define fragColor gl_FragColor\n\nvarying vec4 vColor;\nvoid main() {\n gl_FragColor = vColor;\n}\n";
12967
13040
  var seed$5 = 1;
@@ -13108,6 +13181,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
13108
13181
  }
13109
13182
  var _proto = InteractComponent.prototype;
13110
13183
  _proto.start = function start() {
13184
+ var _this = this;
13111
13185
  var options = this.item.props.content.options;
13112
13186
  var env = this.item.engine.renderer.env;
13113
13187
  var composition = this.item.composition;
@@ -13129,6 +13203,16 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
13129
13203
  this.materials = this.previewContent.mesh.materials;
13130
13204
  }
13131
13205
  this.item.getHitTestParams = this.getHitTestParams;
13206
+ this.item.onEnd = function() {
13207
+ if (_this.item && _this.item.composition) {
13208
+ var _this_previewContent;
13209
+ _this.item.composition.removeInteractiveItem(_this.item, _this.item.props.content.options.type);
13210
+ _this.clickable = false;
13211
+ _this.hasBeenAddedToComposition = false;
13212
+ (_this_previewContent = _this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
13213
+ _this.endDragTarget();
13214
+ }
13215
+ };
13132
13216
  };
13133
13217
  _proto.update = function update(dt) {
13134
13218
  var _this_previewContent;
@@ -13157,15 +13241,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
13157
13241
  this.previewContent.mesh.render(renderer);
13158
13242
  }
13159
13243
  };
13160
- _proto.onDestroy = function onDestroy() {
13161
- if (this.item && this.item.composition) {
13162
- var _this_previewContent;
13163
- this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
13164
- this.clickable = false;
13165
- (_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
13166
- this.endDragTarget();
13167
- }
13168
- };
13244
+ _proto.onDestroy = function onDestroy() {};
13169
13245
  _proto.endDragTarget = function endDragTarget() {
13170
13246
  // OVERRIDE
13171
13247
  };
@@ -13748,6 +13824,10 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
13748
13824
  }
13749
13825
  if (!this.spriteMaterial) {
13750
13826
  this.spriteMaterial = boundObject.getComponent(SpriteComponent).material;
13827
+ var startColor = this.spriteMaterial.getVector4("_Color");
13828
+ if (startColor) {
13829
+ this.startColor = startColor.toArray();
13830
+ }
13751
13831
  }
13752
13832
  var colorInc = vecFill(tempColor, 1);
13753
13833
  var colorChanged;
@@ -13777,12 +13857,6 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
13777
13857
  this.colorOverLifetime = colorStopsFromGradient(colorOverLifetime.color[1]);
13778
13858
  }
13779
13859
  }
13780
- this.startColor = clipData.startColor || [
13781
- 1,
13782
- 1,
13783
- 1,
13784
- 1
13785
- ];
13786
13860
  return this;
13787
13861
  };
13788
13862
  return SpriteColorPlayable;
@@ -14090,7 +14164,7 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
14090
14164
  var splits = item.splits, renderer = item.renderer, textureSheetAnimation = item.textureSheetAnimation;
14091
14165
  var sx = 1, sy = 1;
14092
14166
  if (renderer.shape) {
14093
- var _renderer_shape = renderer.shape, index = _renderer_shape.index, aPoint = _renderer_shape.aPoint;
14167
+ var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
14094
14168
  var point = new Float32Array(aPoint);
14095
14169
  var position = [];
14096
14170
  var atlasOffset = [];
@@ -16960,6 +17034,12 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
16960
17034
  area: area
16961
17035
  };
16962
17036
  };
17037
+ _proto.onAttached = function onAttached() {
17038
+ Component.prototype.onAttached.call(this);
17039
+ this.renderer.item = this.item;
17040
+ this.item.components.push(this.renderer);
17041
+ this.item.rendererComponents.push(this.renderer);
17042
+ };
16963
17043
  _proto.fromData = function fromData(data) {
16964
17044
  Component.prototype.fromData.call(this, data);
16965
17045
  var props = data;
@@ -17241,9 +17321,6 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
17241
17321
  }
17242
17322
  this.item.getHitTestParams = this.getHitTestParams;
17243
17323
  this.item._content = this;
17244
- this.renderer.item = this.item;
17245
- this.item.components.push(this.renderer);
17246
- this.item.rendererComponents.push(this.renderer);
17247
17324
  };
17248
17325
  _create_class(ParticleSystem, [
17249
17326
  {
@@ -19273,7 +19350,7 @@ function compareTracks(a, b) {
19273
19350
  _proto.hitTest = function hitTest(ray, x, y, regions, force, options) {
19274
19351
  var _this, _loop = function(i) {
19275
19352
  var item = _this.items[i];
19276
- if (item.getVisible() && !item.ended && !VFXItem.isComposition(item) && !skip(item)) {
19353
+ if (item.getVisible() && item.transform.getValid() && !item.ended && !VFXItem.isComposition(item) && !skip(item)) {
19277
19354
  var hitParams = item.getHitTestParams(force);
19278
19355
  if (hitParams) {
19279
19356
  var success = false;
@@ -19429,18 +19506,6 @@ var TextLayout = /*#__PURE__*/ function() {
19429
19506
  var tempWidth = fontSize + letterSpace;
19430
19507
  this.autoWidth = autoWidth;
19431
19508
  this.maxTextWidth = text.length * tempWidth;
19432
- // if (autoWidth) {
19433
- // this.width = this.maxTextWidth + this.lineWidth;
19434
- // this.height = fontSize + this.lineHeight;
19435
- // } else {
19436
- // if (textWidth) {
19437
- // this.maxCharCount = Math.floor((textWidth - this.lineWidth) / (tempWidth));
19438
- // this.width = textWidth;
19439
- // } else {
19440
- // this.width = basicScale[0] * 100;
19441
- // }
19442
- // this.height = basicScale[1] * 100;
19443
- // }
19444
19509
  this.width = textWidth;
19445
19510
  this.height = textHeight;
19446
19511
  this.letterSpace = letterSpace;
@@ -19877,6 +19942,17 @@ var TextComponentBase = /*#__PURE__*/ function() {
19877
19942
  this.isDirty = true;
19878
19943
  };
19879
19944
  /**
19945
+ * 设置自适应宽高开关
19946
+ * @param value - 是否自适应宽高开关
19947
+ * @returns
19948
+ */ _proto.setAutoWidth = function setAutoWidth(value) {
19949
+ if (this.textLayout.autoWidth === value) {
19950
+ return;
19951
+ }
19952
+ this.textLayout.autoWidth = value;
19953
+ this.isDirty = true;
19954
+ };
19955
+ /**
19880
19956
  * 更新文本
19881
19957
  * @returns
19882
19958
  */ _proto.updateTexture = function updateTexture(flipY) {
@@ -19889,20 +19965,26 @@ var TextComponentBase = /*#__PURE__*/ function() {
19889
19965
  var layout = this.textLayout;
19890
19966
  var fontScale = style.fontScale;
19891
19967
  var width = (layout.width + style.fontOffset) * fontScale;
19892
- var height = layout.height * fontScale;
19968
+ var finalHeight = layout.lineHeight * this.lineCount;
19893
19969
  var fontSize = style.fontSize * fontScale;
19894
19970
  var lineHeight = layout.lineHeight * fontScale;
19895
19971
  this.char = (this.text || "").split("");
19896
19972
  this.canvas.width = width;
19897
- this.canvas.height = height;
19898
- context.clearRect(0, 0, width, this.canvas.height);
19973
+ if (layout.autoWidth) {
19974
+ this.canvas.height = finalHeight * fontScale;
19975
+ this.item.transform.size.set(1, finalHeight / layout.height);
19976
+ } else {
19977
+ this.canvas.height = layout.height * fontScale;
19978
+ }
19979
+ var height = this.canvas.height;
19980
+ context.clearRect(0, 0, width, height);
19899
19981
  // fix bug 1/255
19900
19982
  context.fillStyle = "rgba(255, 255, 255, 0.0039)";
19901
19983
  if (!flipY) {
19902
19984
  context.translate(0, height);
19903
19985
  context.scale(1, -1);
19904
19986
  }
19905
- context.fillRect(0, 0, width, this.canvas.height);
19987
+ context.fillRect(0, 0, width, height);
19906
19988
  style.fontDesc = this.getFontDesc();
19907
19989
  context.font = style.fontDesc;
19908
19990
  if (style.hasShadow) {
@@ -20213,39 +20295,10 @@ var PostProcessVolume = /*#__PURE__*/ function(ItemBehaviour) {
20213
20295
  _proto.start = function start() {
20214
20296
  var composition = this.item.composition;
20215
20297
  if (composition) {
20216
- composition.globalVolume = {
20217
- useHDR: this.useHDR,
20218
- useBloom: this.useBloom,
20219
- threshold: this.threshold,
20220
- bloomIntensity: this.bloomIntensity,
20221
- brightness: this.brightness,
20222
- saturation: this.saturation,
20223
- contrast: this.contrast,
20224
- vignetteIntensity: this.vignetteIntensity,
20225
- vignetteSmoothness: this.vignetteSmoothness,
20226
- vignetteRoundness: this.vignetteRoundness,
20227
- useToneMapping: this.useToneMapping
20228
- };
20298
+ composition.globalVolume = this;
20229
20299
  composition.createRenderFrame();
20230
20300
  }
20231
20301
  };
20232
- _proto.update = function update(dt) {
20233
- var composition = this.item.composition;
20234
- if (composition) {
20235
- var globalVolume = composition.renderFrame.globalVolume;
20236
- globalVolume.useHDR = this.useHDR;
20237
- globalVolume.useBloom = this.useBloom;
20238
- globalVolume.threshold = this.threshold;
20239
- globalVolume.bloomIntensity = this.bloomIntensity;
20240
- globalVolume.brightness = this.brightness;
20241
- globalVolume.saturation = this.saturation;
20242
- globalVolume.contrast = this.contrast;
20243
- globalVolume.vignetteIntensity = this.vignetteIntensity;
20244
- globalVolume.vignetteSmoothness = this.vignetteSmoothness;
20245
- globalVolume.vignetteRoundness = this.vignetteRoundness;
20246
- globalVolume.useToneMapping = this.useToneMapping;
20247
- }
20248
- };
20249
20302
  return PostProcessVolume;
20250
20303
  }(ItemBehaviour);
20251
20304
  __decorate([
@@ -21245,27 +21298,46 @@ var SerializationHelper = /*#__PURE__*/ function() {
21245
21298
  res1
21246
21299
  ];
21247
21300
  case 7:
21248
- if (isObject(property) && property.constructor === Object) {
21249
- if (type) {
21250
- res2 = new type();
21251
- } else {
21252
- res2 = {};
21253
- }
21254
- for(_iterator1 = _create_for_of_iterator_helper_loose(Object.keys(property)); !(_step1 = _iterator1()).done;){
21255
- key = _step1.value;
21256
- res2[key] = SerializationHelper.deserializeProperty(property[key], engine, level + 1);
21257
- }
21258
- return [
21259
- 2,
21260
- res2
21261
- ];
21301
+ if (!(isObject(property) && property.constructor === Object)) return [
21302
+ 3,
21303
+ 12
21304
+ ];
21305
+ if (type) {
21306
+ res2 = new type();
21262
21307
  } else {
21263
- return [
21264
- 2,
21265
- property
21266
- ];
21308
+ res2 = {};
21267
21309
  }
21310
+ _iterator1 = _create_for_of_iterator_helper_loose(Object.keys(property));
21311
+ _state.label = 8;
21268
21312
  case 8:
21313
+ if (!!(_step1 = _iterator1()).done) return [
21314
+ 3,
21315
+ 11
21316
+ ];
21317
+ key = _step1.value;
21318
+ return [
21319
+ 4,
21320
+ SerializationHelper.deserializePropertyAsync(property[key], engine, level + 1)
21321
+ ];
21322
+ case 9:
21323
+ res2[key] = _state.sent();
21324
+ _state.label = 10;
21325
+ case 10:
21326
+ return [
21327
+ 3,
21328
+ 8
21329
+ ];
21330
+ case 11:
21331
+ return [
21332
+ 2,
21333
+ res2
21334
+ ];
21335
+ case 12:
21336
+ return [
21337
+ 2,
21338
+ property
21339
+ ];
21340
+ case 13:
21269
21341
  return [
21270
21342
  2
21271
21343
  ];
@@ -21924,277 +21996,39 @@ function getBezierCurveFromHermiteInGE(geHermiteCurves) {
21924
21996
  });
21925
21997
  }
21926
21998
 
21927
- function getStandardParticleContent(particle) {
21928
- var options = particle.options;
21929
- var transform = particle.transform;
21930
- var shape = {
21931
- type: ShapeType.NONE
21932
- };
21933
- if (particle.shape) {
21934
- var _particle_shape_shape;
21935
- var shapeType = (_particle_shape_shape = particle.shape.shape) == null ? void 0 : _particle_shape_shape.replace(/([A-Z])/g, "_$1").toUpperCase().replace(/^_/, "");
21936
- shape = _extends({}, particle.shape, {
21937
- type: ShapeType[shapeType]
21938
- });
21939
- if (particle.shape.upDirection) {
21940
- var _particle_shape_upDirection = particle.shape.upDirection, x = _particle_shape_upDirection[0], y = _particle_shape_upDirection[1], z = _particle_shape_upDirection[2];
21941
- if (x === 0 && y === 0 && z === 0) {
21942
- delete shape.upDirection;
21943
- }
21944
- }
21945
- }
21946
- if (options.startTurbulence) {
21947
- shape.turbulenceX = ensureNumberExpression(options.turbulenceX);
21948
- shape.turbulenceY = ensureNumberExpression(options.turbulenceY);
21949
- shape.turbulenceZ = ensureNumberExpression(options.turbulenceZ);
21950
- }
21951
- var emission = particle.emission;
21952
- if (emission.bursts && emission.bursts.length > 0) {
21953
- emission.bursts = emission.bursts.map(function(b) {
21954
- return objectValueToNumber(b);
21955
- });
21956
- }
21957
- if (emission.burstOffsets && emission.burstOffsets.length > 0) {
21958
- emission.burstOffsets = emission.burstOffsets.map(function(b) {
21959
- return objectValueToNumber(b);
21960
- });
21961
- }
21962
- if (emission.rateOverTime) {
21963
- emission.rateOverTime = ensureNumberExpression(emission.rateOverTime);
21964
- }
21999
+ function getStandardCameraContent(model) {
22000
+ var _model_transform;
22001
+ var opt = model.options;
21965
22002
  var ret = {
21966
- renderer: particle.renderer,
21967
- shape: shape,
21968
- splits: particle.splits,
21969
- emission: emission,
21970
22003
  options: {
21971
- startLifetime: ensureNumberExpression(options.startLifetime),
21972
- start3DSize: !!options.start3DSize,
21973
- startSize: ensureNumberExpression(options.startSize),
21974
- startSizeX: ensureNumberExpression(options.startSizeX),
21975
- startSizeY: ensureNumberExpression(options.startSizeY),
21976
- sizeAspect: ensureNumberExpression(options.sizeAspect),
21977
- maxCount: options.maxCount,
21978
- startDelay: ensureNumberExpression(options.startDelay),
21979
- startColor: ensureColorExpression(options.startColor, true),
21980
- startRotationZ: ensureNumberExpression(options.startRotation || options.startRotationZ),
21981
- particleFollowParent: options.particleFollowParent
22004
+ fov: opt.fov,
22005
+ far: opt.far,
22006
+ near: opt.near,
22007
+ clipMode: opt.clipMode
21982
22008
  }
21983
22009
  };
21984
- if (options.start3DRotation) {
21985
- ret.options.startRotationX = ensureNumberExpression(options.startRotationX);
21986
- ret.options.startRotationY = ensureNumberExpression(options.startRotationY);
21987
- }
21988
- if (transform && transform.path) {
21989
- ret.emitterTransform = {
21990
- path: ensureFixedVec3(transform.path)
21991
- };
21992
- }
21993
- var sizeOverLifetime = particle.sizeOverLifetime;
21994
- if (sizeOverLifetime) {
21995
- if (sizeOverLifetime.separateAxes) {
21996
- ret.sizeOverLifetime = {
21997
- separateAxes: true,
21998
- x: ensureNumberExpression(sizeOverLifetime.x),
21999
- y: ensureNumberExpression(sizeOverLifetime.y)
22000
- };
22001
- } else {
22002
- ret.sizeOverLifetime = {
22003
- size: ensureNumberExpression(sizeOverLifetime.size)
22004
- };
22005
- }
22006
- }
22007
- var velocityOverLifetime = particle.velocityOverLifetime || {};
22008
- var sol = velocityOverLifetime.speedOverLifetime;
22009
- if (sol) {
22010
- sol = ensureFixedNumber(sol);
22011
- } else {
22012
- sol = undefined;
22013
- }
22014
- ret.positionOverLifetime = {
22015
- gravity: options.gravity,
22016
- gravityOverLifetime: ensureFixedNumber(options.gravityModifier),
22017
- startSpeed: ensureNumberExpression(options.startSpeed),
22018
- speedOverLifetime: sol,
22019
- asMovement: velocityOverLifetime.asMovement,
22020
- linearX: ensureNumberExpression(velocityOverLifetime.linearX),
22021
- linearY: ensureNumberExpression(velocityOverLifetime.linearY),
22022
- linearZ: ensureNumberExpression(velocityOverLifetime.linearZ),
22023
- asRotation: velocityOverLifetime.asRotation,
22024
- orbCenter: velocityOverLifetime.orbCenter,
22025
- orbitalX: ensureNumberExpression(velocityOverLifetime.orbitalX),
22026
- orbitalY: ensureNumberExpression(velocityOverLifetime.orbitalY),
22027
- orbitalZ: ensureNumberExpression(velocityOverLifetime.orbitalZ),
22028
- forceTarget: velocityOverLifetime.forceTarget,
22029
- target: velocityOverLifetime.target,
22030
- forceCurve: ensureFixedNumber(velocityOverLifetime.forceCurve)
22031
- };
22032
- deleteEmptyValue(ret.positionOverLifetime);
22033
- var rotationOverLifetime = particle.rotationOverLifetime;
22034
- if (rotationOverLifetime) {
22035
- ret.rotationOverLifetime = {
22036
- separateAxes: rotationOverLifetime.separateAxes,
22037
- asRotation: rotationOverLifetime.asRotation,
22038
- z: ensureNumberExpression(rotationOverLifetime.separateAxes ? rotationOverLifetime.z : rotationOverLifetime.angularVelocity)
22039
- };
22040
- if (rotationOverLifetime.separateAxes) {
22041
- ret.rotationOverLifetime.y = ensureFixedNumber(rotationOverLifetime.y);
22042
- ret.rotationOverLifetime.x = ensureFixedNumber(rotationOverLifetime.x);
22043
- }
22044
- }
22045
- var colorOverLifetime = particle.colorOverLifetime;
22046
- if (colorOverLifetime) {
22047
- var col = ret.colorOverLifetime = {
22048
- opacity: ensureFixedNumber(colorOverLifetime.opacity)
22049
- };
22050
- if (colorOverLifetime.color) {
22051
- col.color = getGradientColor(colorOverLifetime.color);
22052
- }
22053
- }
22054
- var textureSheetAnimation = particle.textureSheetAnimation;
22055
- if (textureSheetAnimation) {
22056
- ret.textureSheetAnimation = {
22057
- row: textureSheetAnimation.row,
22058
- col: textureSheetAnimation.col,
22059
- total: textureSheetAnimation.total,
22060
- animate: textureSheetAnimation.animate,
22061
- cycles: ensureFixedNumber(textureSheetAnimation.cycles),
22062
- animationDelay: ensureFixedNumberWithRandom(textureSheetAnimation.animationDelay, 0),
22063
- animationDuration: ensureFixedNumberWithRandom(textureSheetAnimation.animationDuration, 0)
22064
- };
22065
- }
22066
- var trials = particle.trails;
22067
- if (trials) {
22068
- ret.trails = {
22069
- lifetime: ensureNumberExpression(trials.lifetime),
22070
- dieWithParticles: trials.dieWithParticles,
22071
- maxPointPerTrail: trials.maxPointPerTrail,
22072
- minimumVertexDistance: trials.minimumVertexDistance,
22073
- widthOverTrail: ensureFixedNumber(trials.widthOverTrail),
22074
- colorOverTrail: trials.colorOverTrail && getGradientColor(trials.colorOverTrail, false),
22075
- blending: trials.blending,
22076
- colorOverLifetime: trials.colorOverLifetime && getGradientColor(trials.colorOverLifetime, false),
22077
- inheritParticleColor: trials.inheritParticleColor,
22078
- occlusion: trials.occlusion,
22079
- transparentOcclusion: trials.transparentOcclusion,
22080
- orderOffset: trials.orderOffset,
22081
- sizeAffectsLifetime: trials.sizeAffectsLifetime,
22082
- sizeAffectsWidth: trials.sizeAffectsWidth,
22083
- texture: trials.texture,
22084
- parentAffectsPosition: trials.parentAffectsPosition,
22085
- opacityOverLifetime: ensureNumberExpression(trials.opacityOverLifetime)
22086
- };
22087
- }
22088
- ret.trails && deleteEmptyValue(ret.trails);
22089
- var interaction = particle.interaction;
22090
- if (interaction) {
22091
- ret.interaction = {
22092
- behavior: interaction.behavior,
22093
- radius: interaction.radius,
22094
- multiple: interaction.multiple
22095
- };
22096
- }
22097
- return ret;
22098
- }
22099
-
22100
- function getStandardNullContent(sprite, transform) {
22101
- var _sprite_transform;
22102
- var opt = sprite.options;
22103
- var velocityOverLifetime = sprite.velocityOverLifetime || {};
22104
- var positionOverLifetime = {
22105
- path: ensureFixedVec3((_sprite_transform = sprite.transform) == null ? void 0 : _sprite_transform.path),
22106
- gravity: opt.gravity,
22107
- gravityOverLifetime: ensureFixedNumber(opt.gravityModifier),
22108
- direction: opt.direction,
22109
- startSpeed: opt.startSpeed,
22110
- asMovement: velocityOverLifetime.asMovement,
22111
- linearX: ensureFixedNumber(velocityOverLifetime.linearX),
22112
- linearY: ensureFixedNumber(velocityOverLifetime.linearY),
22113
- linearZ: ensureFixedNumber(velocityOverLifetime.linearZ),
22114
- asRotation: velocityOverLifetime.asRotation,
22115
- orbCenter: velocityOverLifetime.orbCenter,
22116
- orbitalX: ensureFixedNumber(velocityOverLifetime.orbitalX),
22117
- orbitalY: ensureFixedNumber(velocityOverLifetime.orbitalY),
22118
- orbitalZ: ensureFixedNumber(velocityOverLifetime.orbitalZ),
22119
- speedOverLifetime: ensureFixedNumber(velocityOverLifetime.speedOverLifetime)
22120
- };
22121
- deleteEmptyValue(positionOverLifetime);
22122
- var ret = {
22123
- options: {
22124
- startColor: ensureRGBAValue(opt.startColor)
22125
- },
22126
- positionOverLifetime: positionOverLifetime
22127
- };
22128
- if (opt.startSize) {
22129
- transform.scale = [
22130
- opt.startSize,
22131
- opt.startSize / (opt.sizeAspect || 1),
22132
- 1
22133
- ];
22134
- }
22135
- if (opt.startRotation) {
22136
- if (!transform.rotation) {
22137
- transform.rotation = [
22138
- 0,
22139
- 0,
22140
- opt.startRotation
22141
- ];
22142
- } else {
22143
- transform.rotation[2] += opt.startRotation;
22144
- }
22145
- }
22146
- var rotationOverLifetime = sprite.rotationOverLifetime;
22147
- if (rotationOverLifetime) {
22148
- var rot = ret.rotationOverLifetime = {
22149
- separateAxes: rotationOverLifetime.separateAxes,
22150
- asRotation: rotationOverLifetime.asRotation
22151
- };
22152
- if (rot.separateAxes) {
22153
- rot.x = ensureFixedNumber(rotationOverLifetime.x);
22154
- rot.y = ensureFixedNumber(rotationOverLifetime.y);
22155
- rot.z = ensureFixedNumber(rotationOverLifetime.z);
22156
- } else {
22157
- rot.z = ensureFixedNumber(rotationOverLifetime.angularVelocity);
22158
- }
22159
- }
22160
- var colorOverLifetime = sprite.colorOverLifetime;
22161
- if (colorOverLifetime) {
22162
- var col = ret.colorOverLifetime = {
22163
- opacity: ensureFixedNumber(colorOverLifetime.opacity)
22164
- };
22165
- if (colorOverLifetime.color) {
22166
- col.color = getGradientColor(colorOverLifetime.color);
22167
- }
22168
- }
22169
- var sizeOverLifetime = sprite.sizeOverLifetime;
22170
- if (sizeOverLifetime) {
22171
- ret.sizeOverLifetime = {
22172
- separateAxes: sizeOverLifetime.separateAxes,
22173
- size: ensureFixedNumber(sizeOverLifetime.size),
22174
- x: ensureFixedNumber(sizeOverLifetime.x),
22175
- y: ensureFixedNumber(sizeOverLifetime.y),
22176
- z: ensureFixedNumber(sizeOverLifetime.z)
22010
+ var velocityOverLifetime = model.velocityOverLifetime;
22011
+ if (velocityOverLifetime || ((_model_transform = model.transform) == null ? void 0 : _model_transform.path)) {
22012
+ var _model_transform1;
22013
+ var positionOverLifetime = {
22014
+ path: ensureFixedVec3((_model_transform1 = model.transform) == null ? void 0 : _model_transform1.path),
22015
+ linearX: ensureFixedNumber(velocityOverLifetime == null ? void 0 : velocityOverLifetime.translateX),
22016
+ linearY: ensureFixedNumber(velocityOverLifetime == null ? void 0 : velocityOverLifetime.translateY),
22017
+ linearZ: ensureFixedNumber(velocityOverLifetime == null ? void 0 : velocityOverLifetime.translateZ)
22177
22018
  };
22019
+ deleteEmptyValue(positionOverLifetime);
22020
+ ret.positionOverLifetime = positionOverLifetime;
22178
22021
  }
22179
- return ret;
22180
- }
22181
- function getStandardSpriteContent(sprite, transform) {
22182
- var ret = getStandardNullContent(sprite, transform);
22183
- var texAni = sprite.textureSheetAnimation;
22184
- if (texAni) {
22185
- ret.textureSheetAnimation = {
22186
- row: texAni.row,
22187
- col: texAni.col,
22188
- total: texAni.total || undefined,
22189
- animate: texAni.animate
22022
+ var rol = model.rotationOverLifetime;
22023
+ if (rol) {
22024
+ var rotationOverLifetime = {
22025
+ separateAxes: rol.separateAxes,
22026
+ x: ensureFixedNumber(rol == null ? void 0 : rol.rotateX),
22027
+ y: ensureFixedNumber(rol == null ? void 0 : rol.rotateY),
22028
+ z: rol.separateAxes ? ensureFixedNumber(rol == null ? void 0 : rol.rotateZ) : ensureFixedNumber(rol.rotation)
22190
22029
  };
22191
- }
22192
- ret.renderer = sprite.renderer;
22193
- if (sprite.splits) {
22194
- ret.splits = sprite.splits;
22195
- }
22196
- if (sprite.interaction) {
22197
- ret.interaction = sprite.interaction;
22030
+ deleteEmptyValue(rotationOverLifetime);
22031
+ ret.rotationOverLifetime = rotationOverLifetime;
22198
22032
  }
22199
22033
  return ret;
22200
22034
  }
@@ -22239,43 +22073,6 @@ function getStandardInteractContent(ui) {
22239
22073
  return ret;
22240
22074
  }
22241
22075
 
22242
- function getStandardCameraContent(model) {
22243
- var _model_transform;
22244
- var opt = model.options;
22245
- var ret = {
22246
- options: {
22247
- fov: opt.fov,
22248
- far: opt.far,
22249
- near: opt.near,
22250
- clipMode: opt.clipMode
22251
- }
22252
- };
22253
- var velocityOverLifetime = model.velocityOverLifetime;
22254
- if (velocityOverLifetime || ((_model_transform = model.transform) == null ? void 0 : _model_transform.path)) {
22255
- var _model_transform1;
22256
- var positionOverLifetime = {
22257
- path: ensureFixedVec3((_model_transform1 = model.transform) == null ? void 0 : _model_transform1.path),
22258
- linearX: ensureFixedNumber(velocityOverLifetime == null ? void 0 : velocityOverLifetime.translateX),
22259
- linearY: ensureFixedNumber(velocityOverLifetime == null ? void 0 : velocityOverLifetime.translateY),
22260
- linearZ: ensureFixedNumber(velocityOverLifetime == null ? void 0 : velocityOverLifetime.translateZ)
22261
- };
22262
- deleteEmptyValue(positionOverLifetime);
22263
- ret.positionOverLifetime = positionOverLifetime;
22264
- }
22265
- var rol = model.rotationOverLifetime;
22266
- if (rol) {
22267
- var rotationOverLifetime = {
22268
- separateAxes: rol.separateAxes,
22269
- x: ensureFixedNumber(rol == null ? void 0 : rol.rotateX),
22270
- y: ensureFixedNumber(rol == null ? void 0 : rol.rotateY),
22271
- z: rol.separateAxes ? ensureFixedNumber(rol == null ? void 0 : rol.rotateZ) : ensureFixedNumber(rol.rotation)
22272
- };
22273
- deleteEmptyValue(rotationOverLifetime);
22274
- ret.rotationOverLifetime = rotationOverLifetime;
22275
- }
22276
- return ret;
22277
- }
22278
-
22279
22076
  /**
22280
22077
  * 2.1 以下版本数据适配(mars-player@2.4.0 及以上版本支持 2.1 以下数据的适配)
22281
22078
  */ function version21Migration(json) {
@@ -22392,11 +22189,12 @@ function getStandardCameraContent(model) {
22392
22189
  var _textures;
22393
22190
  (_textures = (_result = result).textures) != null ? _textures : _result.textures = [];
22394
22191
  result.textures.forEach(function(textureOptions) {
22192
+ var _result_images_textureOptions_source;
22395
22193
  textureOptions.id = generateGUID();
22396
22194
  textureOptions.dataType = DataType.Texture;
22397
22195
  // @ts-expect-error
22398
22196
  textureOptions.source = {
22399
- id: result.images[textureOptions.source].id
22197
+ id: (_result_images_textureOptions_source = result.images[textureOptions.source]) == null ? void 0 : _result_images_textureOptions_source.id
22400
22198
  };
22401
22199
  });
22402
22200
  if (result.textures.length < result.images.length) {
@@ -22750,8 +22548,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22750
22548
  var newSpriteColorPlayableAssetData = {
22751
22549
  id: generateGUID(),
22752
22550
  dataType: "SpriteColorPlayableAsset",
22753
- colorOverLifetime: item.content.colorOverLifetime,
22754
- startColor: item.content.options.startColor
22551
+ colorOverLifetime: item.content.colorOverLifetime
22755
22552
  };
22756
22553
  playableAssetDatas.push(newSpriteColorPlayableAssetData);
22757
22554
  var newTrackData1 = {
@@ -22806,77 +22603,352 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22806
22603
  children: subTrackDatas,
22807
22604
  clips: []
22808
22605
  };
22809
- trackDatas.push(bindingTrackData);
22810
- timelineAssetData.tracks.push({
22811
- id: bindingTrackData.id
22812
- });
22813
- sceneBindings.push({
22814
- key: {
22815
- id: bindingTrackData.id
22816
- },
22817
- value: {
22818
- id: item.id
22819
- }
22820
- });
22606
+ trackDatas.push(bindingTrackData);
22607
+ timelineAssetData.tracks.push({
22608
+ id: bindingTrackData.id
22609
+ });
22610
+ sceneBindings.push({
22611
+ key: {
22612
+ id: bindingTrackData.id
22613
+ },
22614
+ value: {
22615
+ id: item.id
22616
+ }
22617
+ });
22618
+ }
22619
+ var trackIds = [];
22620
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(trackDatas), _step1; !(_step1 = _iterator1()).done;){
22621
+ var trackData = _step1.value;
22622
+ trackIds.push({
22623
+ id: trackData.id
22624
+ });
22625
+ }
22626
+ composition.timelineAsset = {
22627
+ id: timelineAssetData.id
22628
+ };
22629
+ composition.sceneBindings = sceneBindings;
22630
+ jsonScene.miscs.push(timelineAssetData);
22631
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(trackDatas), _step2; !(_step2 = _iterator2()).done;){
22632
+ var trackData1 = _step2.value;
22633
+ //@ts-expect-error
22634
+ jsonScene.miscs.push(trackData1);
22635
+ }
22636
+ for(var _iterator3 = _create_for_of_iterator_helper_loose(playableAssetDatas), _step3; !(_step3 = _iterator3()).done;){
22637
+ var playableAsset = _step3.value;
22638
+ //@ts-expect-error
22639
+ jsonScene.miscs.push(playableAsset);
22640
+ }
22641
+ }
22642
+ function convertBinaryAsset(bins, jsonScene) {
22643
+ //@ts-expect-error
22644
+ jsonScene.bins = bins.map(function(bin) {
22645
+ return {
22646
+ url: bin.url,
22647
+ "dataType": "BinaryAsset",
22648
+ id: generateGUID()
22649
+ };
22650
+ });
22651
+ }
22652
+ function convertSpineData(resource, content, jsonScene) {
22653
+ //@ts-expect-error
22654
+ content.resource = {
22655
+ "atlas": {
22656
+ "bins": {
22657
+ //@ts-expect-error
22658
+ "id": jsonScene.bins[resource.atlas[1][0]].id
22659
+ },
22660
+ "source": resource.atlas[1].slice(1)
22661
+ },
22662
+ "skeleton": {
22663
+ "bins": {
22664
+ //@ts-expect-error
22665
+ "id": jsonScene.bins[resource.skeleton[1][0]].id
22666
+ },
22667
+ "source": resource.skeleton[1].slice(1)
22668
+ },
22669
+ "skeletonType": resource.skeletonType,
22670
+ "images": resource.images.map(function(i) {
22671
+ return {
22672
+ //@ts-expect-error
22673
+ id: jsonScene.textures[i].id
22674
+ };
22675
+ })
22676
+ };
22677
+ }
22678
+
22679
+ function getStandardParticleContent(particle) {
22680
+ var options = particle.options;
22681
+ var transform = particle.transform;
22682
+ var shape = {
22683
+ type: ShapeType.NONE
22684
+ };
22685
+ if (particle.shape) {
22686
+ var _particle_shape_shape;
22687
+ var shapeType = (_particle_shape_shape = particle.shape.shape) == null ? void 0 : _particle_shape_shape.replace(/([A-Z])/g, "_$1").toUpperCase().replace(/^_/, "");
22688
+ shape = _extends({}, particle.shape, {
22689
+ type: ShapeType[shapeType]
22690
+ });
22691
+ if (particle.shape.upDirection) {
22692
+ var _particle_shape_upDirection = particle.shape.upDirection, x = _particle_shape_upDirection[0], y = _particle_shape_upDirection[1], z = _particle_shape_upDirection[2];
22693
+ if (x === 0 && y === 0 && z === 0) {
22694
+ delete shape.upDirection;
22695
+ }
22696
+ }
22697
+ }
22698
+ if (options.startTurbulence) {
22699
+ shape.turbulenceX = ensureNumberExpression(options.turbulenceX);
22700
+ shape.turbulenceY = ensureNumberExpression(options.turbulenceY);
22701
+ shape.turbulenceZ = ensureNumberExpression(options.turbulenceZ);
22702
+ }
22703
+ var emission = particle.emission;
22704
+ if (emission.bursts && emission.bursts.length > 0) {
22705
+ emission.bursts = emission.bursts.map(function(b) {
22706
+ return objectValueToNumber(b);
22707
+ });
22708
+ }
22709
+ if (emission.burstOffsets && emission.burstOffsets.length > 0) {
22710
+ emission.burstOffsets = emission.burstOffsets.map(function(b) {
22711
+ return objectValueToNumber(b);
22712
+ });
22713
+ }
22714
+ if (emission.rateOverTime) {
22715
+ emission.rateOverTime = ensureNumberExpression(emission.rateOverTime);
22716
+ }
22717
+ var ret = {
22718
+ renderer: particle.renderer,
22719
+ shape: shape,
22720
+ splits: particle.splits,
22721
+ emission: emission,
22722
+ options: {
22723
+ startLifetime: ensureNumberExpression(options.startLifetime),
22724
+ start3DSize: !!options.start3DSize,
22725
+ startSize: ensureNumberExpression(options.startSize),
22726
+ startSizeX: ensureNumberExpression(options.startSizeX),
22727
+ startSizeY: ensureNumberExpression(options.startSizeY),
22728
+ sizeAspect: ensureNumberExpression(options.sizeAspect),
22729
+ maxCount: options.maxCount,
22730
+ startDelay: ensureNumberExpression(options.startDelay),
22731
+ startColor: ensureColorExpression(options.startColor, true),
22732
+ startRotationZ: ensureNumberExpression(options.startRotation || options.startRotationZ),
22733
+ particleFollowParent: options.particleFollowParent
22734
+ }
22735
+ };
22736
+ if (options.start3DRotation) {
22737
+ ret.options.startRotationX = ensureNumberExpression(options.startRotationX);
22738
+ ret.options.startRotationY = ensureNumberExpression(options.startRotationY);
22739
+ }
22740
+ if (transform && transform.path) {
22741
+ ret.emitterTransform = {
22742
+ path: ensureFixedVec3(transform.path)
22743
+ };
22744
+ }
22745
+ var sizeOverLifetime = particle.sizeOverLifetime;
22746
+ if (sizeOverLifetime) {
22747
+ if (sizeOverLifetime.separateAxes) {
22748
+ ret.sizeOverLifetime = {
22749
+ separateAxes: true,
22750
+ x: ensureNumberExpression(sizeOverLifetime.x),
22751
+ y: ensureNumberExpression(sizeOverLifetime.y)
22752
+ };
22753
+ } else {
22754
+ ret.sizeOverLifetime = {
22755
+ size: ensureNumberExpression(sizeOverLifetime.size)
22756
+ };
22757
+ }
22758
+ }
22759
+ var velocityOverLifetime = particle.velocityOverLifetime || {};
22760
+ var sol = velocityOverLifetime.speedOverLifetime;
22761
+ if (sol) {
22762
+ sol = ensureFixedNumber(sol);
22763
+ } else {
22764
+ sol = undefined;
22765
+ }
22766
+ ret.positionOverLifetime = {
22767
+ gravity: options.gravity,
22768
+ gravityOverLifetime: ensureFixedNumber(options.gravityModifier),
22769
+ startSpeed: ensureNumberExpression(options.startSpeed),
22770
+ speedOverLifetime: sol,
22771
+ asMovement: velocityOverLifetime.asMovement,
22772
+ linearX: ensureNumberExpression(velocityOverLifetime.linearX),
22773
+ linearY: ensureNumberExpression(velocityOverLifetime.linearY),
22774
+ linearZ: ensureNumberExpression(velocityOverLifetime.linearZ),
22775
+ asRotation: velocityOverLifetime.asRotation,
22776
+ orbCenter: velocityOverLifetime.orbCenter,
22777
+ orbitalX: ensureNumberExpression(velocityOverLifetime.orbitalX),
22778
+ orbitalY: ensureNumberExpression(velocityOverLifetime.orbitalY),
22779
+ orbitalZ: ensureNumberExpression(velocityOverLifetime.orbitalZ),
22780
+ forceTarget: velocityOverLifetime.forceTarget,
22781
+ target: velocityOverLifetime.target,
22782
+ forceCurve: ensureFixedNumber(velocityOverLifetime.forceCurve)
22783
+ };
22784
+ deleteEmptyValue(ret.positionOverLifetime);
22785
+ var rotationOverLifetime = particle.rotationOverLifetime;
22786
+ if (rotationOverLifetime) {
22787
+ ret.rotationOverLifetime = {
22788
+ separateAxes: rotationOverLifetime.separateAxes,
22789
+ asRotation: rotationOverLifetime.asRotation,
22790
+ z: ensureNumberExpression(rotationOverLifetime.separateAxes ? rotationOverLifetime.z : rotationOverLifetime.angularVelocity)
22791
+ };
22792
+ if (rotationOverLifetime.separateAxes) {
22793
+ ret.rotationOverLifetime.y = ensureFixedNumber(rotationOverLifetime.y);
22794
+ ret.rotationOverLifetime.x = ensureFixedNumber(rotationOverLifetime.x);
22795
+ }
22821
22796
  }
22822
- var trackIds = [];
22823
- for(var _iterator1 = _create_for_of_iterator_helper_loose(trackDatas), _step1; !(_step1 = _iterator1()).done;){
22824
- var trackData = _step1.value;
22825
- trackIds.push({
22826
- id: trackData.id
22827
- });
22797
+ var colorOverLifetime = particle.colorOverLifetime;
22798
+ if (colorOverLifetime) {
22799
+ var col = ret.colorOverLifetime = {
22800
+ opacity: ensureFixedNumber(colorOverLifetime.opacity)
22801
+ };
22802
+ if (colorOverLifetime.color) {
22803
+ col.color = getGradientColor(colorOverLifetime.color);
22804
+ }
22828
22805
  }
22829
- composition.timelineAsset = {
22830
- id: timelineAssetData.id
22831
- };
22832
- composition.sceneBindings = sceneBindings;
22833
- jsonScene.miscs.push(timelineAssetData);
22834
- for(var _iterator2 = _create_for_of_iterator_helper_loose(trackDatas), _step2; !(_step2 = _iterator2()).done;){
22835
- var trackData1 = _step2.value;
22836
- //@ts-expect-error
22837
- jsonScene.miscs.push(trackData1);
22806
+ var textureSheetAnimation = particle.textureSheetAnimation;
22807
+ if (textureSheetAnimation) {
22808
+ ret.textureSheetAnimation = {
22809
+ row: textureSheetAnimation.row,
22810
+ col: textureSheetAnimation.col,
22811
+ total: textureSheetAnimation.total,
22812
+ animate: textureSheetAnimation.animate,
22813
+ cycles: ensureFixedNumber(textureSheetAnimation.cycles),
22814
+ animationDelay: ensureFixedNumberWithRandom(textureSheetAnimation.animationDelay, 0),
22815
+ animationDuration: ensureFixedNumberWithRandom(textureSheetAnimation.animationDuration, 0)
22816
+ };
22838
22817
  }
22839
- for(var _iterator3 = _create_for_of_iterator_helper_loose(playableAssetDatas), _step3; !(_step3 = _iterator3()).done;){
22840
- var playableAsset = _step3.value;
22841
- //@ts-expect-error
22842
- jsonScene.miscs.push(playableAsset);
22818
+ var trials = particle.trails;
22819
+ if (trials) {
22820
+ ret.trails = {
22821
+ lifetime: ensureNumberExpression(trials.lifetime),
22822
+ dieWithParticles: trials.dieWithParticles,
22823
+ maxPointPerTrail: trials.maxPointPerTrail,
22824
+ minimumVertexDistance: trials.minimumVertexDistance,
22825
+ widthOverTrail: ensureFixedNumber(trials.widthOverTrail),
22826
+ colorOverTrail: trials.colorOverTrail && getGradientColor(trials.colorOverTrail, false),
22827
+ blending: trials.blending,
22828
+ colorOverLifetime: trials.colorOverLifetime && getGradientColor(trials.colorOverLifetime, false),
22829
+ inheritParticleColor: trials.inheritParticleColor,
22830
+ occlusion: trials.occlusion,
22831
+ transparentOcclusion: trials.transparentOcclusion,
22832
+ orderOffset: trials.orderOffset,
22833
+ sizeAffectsLifetime: trials.sizeAffectsLifetime,
22834
+ sizeAffectsWidth: trials.sizeAffectsWidth,
22835
+ texture: trials.texture,
22836
+ parentAffectsPosition: trials.parentAffectsPosition,
22837
+ opacityOverLifetime: ensureNumberExpression(trials.opacityOverLifetime)
22838
+ };
22843
22839
  }
22844
- }
22845
- function convertBinaryAsset(bins, jsonScene) {
22846
- //@ts-expect-error
22847
- jsonScene.bins = bins.map(function(bin) {
22848
- return {
22849
- url: bin.url,
22850
- "dataType": "BinaryAsset",
22851
- id: generateGUID()
22840
+ ret.trails && deleteEmptyValue(ret.trails);
22841
+ var interaction = particle.interaction;
22842
+ if (interaction) {
22843
+ ret.interaction = {
22844
+ behavior: interaction.behavior,
22845
+ radius: interaction.radius,
22846
+ multiple: interaction.multiple
22852
22847
  };
22853
- });
22848
+ }
22849
+ return ret;
22854
22850
  }
22855
- function convertSpineData(resource, content, jsonScene) {
22856
- //@ts-expect-error
22857
- content.resource = {
22858
- "atlas": {
22859
- "bins": {
22860
- //@ts-expect-error
22861
- "id": jsonScene.bins[resource.atlas[1][0]].id
22862
- },
22863
- "source": resource.atlas[1].slice(1)
22864
- },
22865
- "skeleton": {
22866
- "bins": {
22867
- //@ts-expect-error
22868
- "id": jsonScene.bins[resource.skeleton[1][0]].id
22869
- },
22870
- "source": resource.skeleton[1].slice(1)
22851
+
22852
+ function getStandardNullContent(sprite, transform) {
22853
+ var _sprite_transform;
22854
+ var opt = sprite.options;
22855
+ var velocityOverLifetime = sprite.velocityOverLifetime || {};
22856
+ var positionOverLifetime = {
22857
+ path: ensureFixedVec3((_sprite_transform = sprite.transform) == null ? void 0 : _sprite_transform.path),
22858
+ gravity: opt.gravity,
22859
+ gravityOverLifetime: ensureFixedNumber(opt.gravityModifier),
22860
+ direction: opt.direction,
22861
+ startSpeed: opt.startSpeed,
22862
+ asMovement: velocityOverLifetime.asMovement,
22863
+ linearX: ensureFixedNumber(velocityOverLifetime.linearX),
22864
+ linearY: ensureFixedNumber(velocityOverLifetime.linearY),
22865
+ linearZ: ensureFixedNumber(velocityOverLifetime.linearZ),
22866
+ asRotation: velocityOverLifetime.asRotation,
22867
+ orbCenter: velocityOverLifetime.orbCenter,
22868
+ orbitalX: ensureFixedNumber(velocityOverLifetime.orbitalX),
22869
+ orbitalY: ensureFixedNumber(velocityOverLifetime.orbitalY),
22870
+ orbitalZ: ensureFixedNumber(velocityOverLifetime.orbitalZ),
22871
+ speedOverLifetime: ensureFixedNumber(velocityOverLifetime.speedOverLifetime)
22872
+ };
22873
+ deleteEmptyValue(positionOverLifetime);
22874
+ var ret = {
22875
+ options: {
22876
+ startColor: ensureRGBAValue(opt.startColor)
22871
22877
  },
22872
- "skeletonType": resource.skeletonType,
22873
- "images": resource.images.map(function(i) {
22874
- return {
22875
- //@ts-expect-error
22876
- id: jsonScene.textures[i].id
22877
- };
22878
- })
22878
+ positionOverLifetime: positionOverLifetime
22879
22879
  };
22880
+ if (opt.startSize) {
22881
+ transform.scale = [
22882
+ opt.startSize,
22883
+ opt.startSize / (opt.sizeAspect || 1),
22884
+ 1
22885
+ ];
22886
+ }
22887
+ if (opt.startRotation) {
22888
+ if (!transform.rotation) {
22889
+ transform.rotation = [
22890
+ 0,
22891
+ 0,
22892
+ opt.startRotation
22893
+ ];
22894
+ } else {
22895
+ transform.rotation[2] += opt.startRotation;
22896
+ }
22897
+ }
22898
+ var rotationOverLifetime = sprite.rotationOverLifetime;
22899
+ if (rotationOverLifetime) {
22900
+ var rot = ret.rotationOverLifetime = {
22901
+ separateAxes: rotationOverLifetime.separateAxes,
22902
+ asRotation: rotationOverLifetime.asRotation
22903
+ };
22904
+ if (rot.separateAxes) {
22905
+ rot.x = ensureFixedNumber(rotationOverLifetime.x);
22906
+ rot.y = ensureFixedNumber(rotationOverLifetime.y);
22907
+ rot.z = ensureFixedNumber(rotationOverLifetime.z);
22908
+ } else {
22909
+ rot.z = ensureFixedNumber(rotationOverLifetime.angularVelocity);
22910
+ }
22911
+ }
22912
+ var colorOverLifetime = sprite.colorOverLifetime;
22913
+ if (colorOverLifetime) {
22914
+ var col = ret.colorOverLifetime = {
22915
+ opacity: ensureFixedNumber(colorOverLifetime.opacity)
22916
+ };
22917
+ if (colorOverLifetime.color) {
22918
+ col.color = getGradientColor(colorOverLifetime.color);
22919
+ }
22920
+ }
22921
+ var sizeOverLifetime = sprite.sizeOverLifetime;
22922
+ if (sizeOverLifetime) {
22923
+ ret.sizeOverLifetime = {
22924
+ separateAxes: sizeOverLifetime.separateAxes,
22925
+ size: ensureFixedNumber(sizeOverLifetime.size),
22926
+ x: ensureFixedNumber(sizeOverLifetime.x),
22927
+ y: ensureFixedNumber(sizeOverLifetime.y),
22928
+ z: ensureFixedNumber(sizeOverLifetime.z)
22929
+ };
22930
+ }
22931
+ return ret;
22932
+ }
22933
+ function getStandardSpriteContent(sprite, transform) {
22934
+ var ret = getStandardNullContent(sprite, transform);
22935
+ var texAni = sprite.textureSheetAnimation;
22936
+ if (texAni) {
22937
+ ret.textureSheetAnimation = {
22938
+ row: texAni.row,
22939
+ col: texAni.col,
22940
+ total: texAni.total || undefined,
22941
+ animate: texAni.animate
22942
+ };
22943
+ }
22944
+ ret.renderer = sprite.renderer;
22945
+ if (sprite.splits) {
22946
+ ret.splits = sprite.splits;
22947
+ }
22948
+ if (sprite.interaction) {
22949
+ ret.interaction = sprite.interaction;
22950
+ }
22951
+ return ret;
22880
22952
  }
22881
22953
 
22882
22954
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
@@ -23258,7 +23330,7 @@ function getBackgroundImage(template, variables) {
23258
23330
  }
23259
23331
  function _combineImageTemplate() {
23260
23332
  _combineImageTemplate = _async_to_generator(function(url, template, variables) {
23261
- var image, drawImage, templateBackground, _tmp;
23333
+ var image, templateBackground;
23262
23334
  return __generator(this, function(_state) {
23263
23335
  switch(_state.label){
23264
23336
  case 0:
@@ -23289,37 +23361,25 @@ function _combineImageTemplate() {
23289
23361
  image
23290
23362
  ];
23291
23363
  }
23292
- drawImage = image;
23293
23364
  // 获取动态换图的图片对象或 url 地址
23294
23365
  templateBackground = getBackgroundImage(template, variables);
23295
- if (!(templateBackground && isString(templateBackground) && templateBackground !== image.src)) return [
23296
- 3,
23297
- 7
23298
- ];
23299
- if (!isString(templateBackground)) return [
23300
- 3,
23301
- 5
23302
- ];
23303
- return [
23304
- 4,
23305
- loadImage(templateBackground)
23306
- ];
23307
- case 4:
23308
- _tmp = _state.sent();
23309
- return [
23310
- 3,
23311
- 6
23312
- ];
23313
- case 5:
23314
- _tmp = templateBackground;
23315
- _state.label = 6;
23316
- case 6:
23317
- drawImage = _tmp;
23318
- _state.label = 7;
23319
- case 7:
23366
+ if (templateBackground) {
23367
+ if (isString(templateBackground) && templateBackground !== image.src) {
23368
+ return [
23369
+ 2,
23370
+ loadImage(templateBackground)
23371
+ ];
23372
+ }
23373
+ if (_instanceof1(templateBackground, HTMLImageElement)) {
23374
+ return [
23375
+ 2,
23376
+ templateBackground
23377
+ ];
23378
+ }
23379
+ }
23320
23380
  return [
23321
23381
  2,
23322
- drawImage
23382
+ image
23323
23383
  ];
23324
23384
  }
23325
23385
  });
@@ -23783,15 +23843,17 @@ var seed$1 = 1;
23783
23843
  _this_options = _this.options, useCompressedTexture = _this_options.useCompressedTexture, variables = _this_options.variables;
23784
23844
  baseUrl = _this.baseUrl;
23785
23845
  jobs = images.map(/*#__PURE__*/ _async_to_generator(function(img, idx) {
23786
- var png, webp, imageURL, webpURL, template, background, url, isVideo, loadFn, resultImage, e, compressed, src, bufferURL, _ref, url1, image;
23846
+ var png, webp, avif, imageURL, webpURL, avifURL, template, background, url, isVideo, loadFn, resultImage, e, compressed, src, bufferURL, _ref, url1, image, _tmp;
23787
23847
  return __generator(this, function(_state) {
23788
23848
  switch(_state.label){
23789
23849
  case 0:
23790
- png = img.url, webp = img.webp;
23850
+ png = img.url, webp = img.webp, avif = img.avif;
23791
23851
  // eslint-disable-next-line compat/compat
23792
23852
  imageURL = new URL(png, baseUrl).href;
23793
23853
  // eslint-disable-next-line compat/compat
23794
23854
  webpURL = webp && new URL(webp, baseUrl).href;
23855
+ // eslint-disable-next-line compat/compat
23856
+ avifURL = avif && new URL(avif, baseUrl).href;
23795
23857
  if (!("template" in img)) return [
23796
23858
  3,
23797
23859
  8
@@ -23891,12 +23953,30 @@ var seed$1 = 1;
23891
23953
  }
23892
23954
  _state.label = 9;
23893
23955
  case 9:
23956
+ if (!avifURL) return [
23957
+ 3,
23958
+ 11
23959
+ ];
23894
23960
  return [
23895
23961
  4,
23896
- loadWebPOptional(imageURL, webpURL)
23962
+ loadAVIFOptional(imageURL, avifURL)
23897
23963
  ];
23898
23964
  case 10:
23899
- _ref = _state.sent(), url1 = _ref.url, image = _ref.image;
23965
+ _tmp = _state.sent();
23966
+ return [
23967
+ 3,
23968
+ 13
23969
+ ];
23970
+ case 11:
23971
+ return [
23972
+ 4,
23973
+ loadWebPOptional(imageURL, webpURL)
23974
+ ];
23975
+ case 12:
23976
+ _tmp = _state.sent();
23977
+ _state.label = 13;
23978
+ case 13:
23979
+ _ref = _tmp, url1 = _ref.url, image = _ref.image;
23900
23980
  _this.assets[idx] = {
23901
23981
  url: url1,
23902
23982
  type: TextureSourceType.image
@@ -27366,7 +27446,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
27366
27446
  registerPlugin("particle", ParticleLoader, VFXItem, true);
27367
27447
  registerPlugin("cal", CalculateLoader, VFXItem, true);
27368
27448
  registerPlugin("interact", InteractLoader, VFXItem, true);
27369
- var version$1 = "2.0.0-alpha.28";
27449
+ var version$1 = "2.0.0-alpha.29";
27370
27450
  logger.info("Core version: " + version$1 + ".");
27371
27451
 
27372
27452
  var _obj;
@@ -28999,8 +29079,8 @@ setMaxSpriteMeshItemCount(8);
28999
29079
  */ Mesh.create = function(engine, props) {
29000
29080
  return new ThreeMesh(engine, props);
29001
29081
  };
29002
- var version = "2.0.0-alpha.28";
29082
+ var version = "2.0.0-alpha.29";
29003
29083
  logger.info("THREEJS plugin version: " + version + ".");
29004
29084
 
29005
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
29085
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
29006
29086
  //# sourceMappingURL=index.mjs.map