@galacean/effects-threejs 2.0.0-alpha.24 → 2.0.0-alpha.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
4
  * Author: Ant Group CO., Ltd.
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5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.0-alpha.24
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+ * Version: v2.0.0-alpha.26
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  */
8
8
 
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  import * as THREE from 'three';
@@ -4491,8 +4491,8 @@ var index$1 = /*#__PURE__*/Object.freeze({
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  BuiltinObjectGUID: BuiltinObjectGUID
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  });
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4493
 
4494
- var decoratorInitialStore = {};
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- var mergedStore = {};
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+ var decoratorInitialStore = new Map();
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+ var mergedStore = new Map();
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  var effectsClassStore = {};
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  function effectsClass(className) {
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  return function(target, context) {
@@ -4507,22 +4507,22 @@ function serialize(type, sourceName) {
4507
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  return generateSerializableMember(type, sourceName); // value member
4508
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  }
4509
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  function getMergedStore(target) {
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- var classKey = target.constructor.name;
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- if (mergedStore[classKey]) {
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- return mergedStore[classKey];
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+ var classKey = target.constructor;
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+ if (mergedStore.get(classKey)) {
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+ return mergedStore.get(classKey);
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  }
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- mergedStore[classKey] = {};
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- var store = mergedStore[classKey];
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+ var store = {};
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+ mergedStore.set(classKey, store);
4516
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  var currentTarget = target;
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  var currentKey = classKey;
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  while(currentKey){
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- var initialStore = decoratorInitialStore[currentKey];
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+ var initialStore = decoratorInitialStore.get(currentKey);
4520
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  for(var property in initialStore){
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  store[property] = initialStore[property];
4522
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  }
4523
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  var parent = Object.getPrototypeOf(currentTarget);
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- currentKey = Object.getPrototypeOf(parent).constructor.name;
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- if (currentKey === "Object") {
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+ currentKey = Object.getPrototypeOf(parent).constructor;
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+ if (currentKey === Object) {
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  break;
4527
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  }
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  currentTarget = parent;
@@ -4532,6 +4532,9 @@ function getMergedStore(target) {
4532
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  function generateSerializableMember(type, sourceName) {
4533
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  return function(target, propertyKey) {
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  var classStore = getDirectStore(target);
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+ if (!classStore) {
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+ return;
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+ }
4535
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  if (!classStore[propertyKey]) {
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  classStore[propertyKey] = {
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  type: type,
@@ -4541,11 +4544,11 @@ function generateSerializableMember(type, sourceName) {
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  };
4542
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  }
4543
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  function getDirectStore(target) {
4544
- var classKey = target.constructor.name;
4545
- if (!decoratorInitialStore[classKey]) {
4546
- decoratorInitialStore[classKey] = {};
4547
+ var classKey = target.constructor;
4548
+ if (!decoratorInitialStore.get(classKey)) {
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+ decoratorInitialStore.set(classKey, {});
4547
4550
  }
4548
- return decoratorInitialStore[classKey];
4551
+ return decoratorInitialStore.get(classKey);
4549
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  }
4550
4553
 
4551
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  /**
@@ -8873,6 +8876,7 @@ var MaterialRenderType;
8873
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  var _this;
8874
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  _this = EffectsObject.call(this, engine) || this;
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  _this.stringTags = {};
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+ _this.enabledMacros = {};
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  _this.destroyed = false;
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  _this.initialized = false;
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  if (props) {
@@ -18718,9 +18722,9 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
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  var localTime = time - this.start;
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  var duration = this.duration;
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  if (localTime - duration > 0.001) {
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- if (this.endBehaviour === ItemEndBehavior.loop) {
18725
+ if (this.endBehavior === ItemEndBehavior.loop) {
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  localTime = localTime % duration;
18723
- } else if (this.endBehaviour === ItemEndBehavior.freeze) {
18727
+ } else if (this.endBehavior === ItemEndBehavior.freeze) {
18724
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  localTime = Math.min(duration, localTime);
18725
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  }
18726
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  }
@@ -18845,9 +18849,9 @@ var RuntimeClip = /*#__PURE__*/ function() {
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  var weight = 1.0;
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  var ended = false;
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  var started = false;
18848
- var boundItem = this.track.binding;
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- if (localTime > clip.start + clip.duration + 0.001 && clip.endBehaviour === ItemEndBehavior.destroy) {
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- if (VFXItem.isParticle(boundItem) && this.particleSystem && !this.particleSystem.destroyed) {
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+ var boundObject = this.track.binding;
18853
+ if (localTime > clip.start + clip.duration + 0.001 && clip.endBehavior === ItemEndBehavior.destroy) {
18854
+ if (_instanceof1(boundObject, VFXItem) && VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
18851
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  weight = 1.0;
18852
18856
  } else {
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  weight = 0.0;
@@ -18864,25 +18868,22 @@ var RuntimeClip = /*#__PURE__*/ function() {
18864
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  }
18865
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  this.parentMixer.setInputWeight(this.playable, weight);
18866
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  // 判断动画是否结束
18867
- if (ended && !boundItem.ended) {
18868
- boundItem.ended = true;
18869
- boundItem.onEnd();
18870
- }
18871
- if (ended && this.playable.getPlayState() === PlayState.Playing) {
18872
- this.playable.pause();
18873
- this.onClipEnd();
18871
+ if (ended) {
18872
+ if (_instanceof1(boundObject, VFXItem) && !boundObject.ended) {
18873
+ boundObject.ended = true;
18874
+ boundObject.onEnd();
18875
+ if (!boundObject.compositionReusable && !boundObject.reusable) {
18876
+ boundObject.dispose();
18877
+ this.playable.dispose();
18878
+ }
18879
+ }
18880
+ if (this.playable.getPlayState() === PlayState.Playing) {
18881
+ this.playable.pause();
18882
+ }
18874
18883
  }
18875
18884
  var clipTime = clip.toLocalTime(localTime);
18876
18885
  this.playable.setTime(clipTime);
18877
18886
  };
18878
- _proto.onClipEnd = function onClipEnd() {
18879
- var boundItem = this.track.binding;
18880
- if (!boundItem.compositionReusable && !boundItem.reusable) {
18881
- boundItem.dispose();
18882
- this.playable.dispose();
18883
- return;
18884
- }
18885
- };
18886
18887
  _create_class(RuntimeClip, [
18887
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  {
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  key: "enable",
@@ -18914,7 +18915,7 @@ var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
18914
18915
  var particleClip = particleTrack.createClip(ParticleBehaviourPlayableAsset);
18915
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  particleClip.start = boundItem.start;
18916
18917
  particleClip.duration = boundItem.duration;
18917
- particleClip.endBehaviour = boundItem.endBehavior;
18918
+ particleClip.endBehavior = boundItem.endBehavior;
18918
18919
  }
18919
18920
  };
18920
18921
  return ObjectBindingTrack;
@@ -19215,7 +19216,7 @@ function compareTracks(a, b) {
19215
19216
  if (!props) {
19216
19217
  throw new Error("Referenced precomposition with Id: " + refId + " does not exist.");
19217
19218
  }
19218
- // endBehaviour 类型需优化
19219
+ // endBehavior 类型需优化
19219
19220
  props.content = itemData.content;
19220
19221
  item = assetLoader.loadGUID(itemData.id);
19221
19222
  item.composition = this.item.composition;
@@ -19669,7 +19670,7 @@ var TextComponentBase = /*#__PURE__*/ function() {
19669
19670
  _proto.updateWithOptions = function updateWithOptions(options) {
19670
19671
  this.textStyle = new TextStyle(options);
19671
19672
  this.textLayout = new TextLayout(options);
19672
- this.text = options.text;
19673
+ this.text = options.text.toString();
19673
19674
  this.lineCount = this.getLineCount(options.text, true);
19674
19675
  };
19675
19676
  _proto.getLineCount = function getLineCount(text, init) {
@@ -19740,7 +19741,7 @@ var TextComponentBase = /*#__PURE__*/ function() {
19740
19741
  if (this.text === value) {
19741
19742
  return;
19742
19743
  }
19743
- this.text = value;
19744
+ this.text = value.toString();
19744
19745
  this.lineCount = this.getLineCount(value, false);
19745
19746
  this.isDirty = true;
19746
19747
  };
@@ -20849,29 +20850,31 @@ var SerializationHelper = /*#__PURE__*/ function() {
20849
20850
  effectsObject.toData();
20850
20851
  res[effectsObject.getInstanceId()] = effectsObject;
20851
20852
  var serializedProperties = getMergedStore(effectsObject);
20852
- for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step; !(_step = _iterator()).done;){
20853
- var key = _step.value;
20854
- // TODO 待移除,序列化属性通过 effectsObject 对象直接获取
20855
- var value = effectsObject.taggedProperties[key];
20856
- if (value === undefined) {
20857
- value = effectsObject[key];
20858
- }
20859
- if (EffectsObject.is(value)) {
20860
- SerializationHelper.collectSerializableObject(value, res);
20861
- } else if (isArray(value)) {
20862
- for(var _iterator1 = _create_for_of_iterator_helper_loose(value), _step1; !(_step1 = _iterator1()).done;){
20863
- var arrayValue = _step1.value;
20864
- if (EffectsObject.is(arrayValue)) {
20865
- SerializationHelper.collectSerializableObject(arrayValue, res);
20866
- }
20853
+ if (serializedProperties) {
20854
+ for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step; !(_step = _iterator()).done;){
20855
+ var key = _step.value;
20856
+ // TODO 待移除,序列化属性通过 effectsObject 对象直接获取
20857
+ var value = effectsObject.taggedProperties[key];
20858
+ if (value === undefined) {
20859
+ value = effectsObject[key];
20867
20860
  }
20868
- } else if (isObject(value)) {
20869
- // 非 EffectsObject 对象只递归一层
20870
- for(var _iterator2 = _create_for_of_iterator_helper_loose(Object.keys(value)), _step2; !(_step2 = _iterator2()).done;){
20871
- var objectKey = _step2.value;
20872
- var objectValue = value[objectKey];
20873
- if (EffectsObject.is(objectValue)) {
20874
- SerializationHelper.collectSerializableObject(objectValue, res);
20861
+ if (EffectsObject.is(value)) {
20862
+ SerializationHelper.collectSerializableObject(value, res);
20863
+ } else if (isArray(value)) {
20864
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(value), _step1; !(_step1 = _iterator1()).done;){
20865
+ var arrayValue = _step1.value;
20866
+ if (EffectsObject.is(arrayValue)) {
20867
+ SerializationHelper.collectSerializableObject(arrayValue, res);
20868
+ }
20869
+ }
20870
+ } else if (isObject(value)) {
20871
+ // 非 EffectsObject 对象只递归一层
20872
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(Object.keys(value)), _step2; !(_step2 = _iterator2()).done;){
20873
+ var objectKey = _step2.value;
20874
+ var objectValue = value[objectKey];
20875
+ if (EffectsObject.is(objectValue)) {
20876
+ SerializationHelper.collectSerializableObject(objectValue, res);
20877
+ }
20875
20878
  }
20876
20879
  }
20877
20880
  }
@@ -20902,27 +20905,29 @@ var SerializationHelper = /*#__PURE__*/ function() {
20902
20905
  serializedData = {};
20903
20906
  }
20904
20907
  var serializedProperties = getMergedStore(effectsObject);
20905
- for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step; !(_step = _iterator()).done;){
20906
- var key = _step.value;
20907
- var value = effectsObject[key];
20908
- if (typeof value === "number" || typeof value === "string" || typeof value === "boolean" || SerializationHelper.checkTypedArray(value)) {
20909
- // TODO json 数据避免传 typedArray
20910
- serializedData[key] = value;
20911
- } else if (isArray(value)) {
20912
- if (!serializedData[key]) {
20913
- serializedData[key] = [];
20914
- }
20915
- SerializationHelper.serializeArrayProperty(value, serializedData[key], 0);
20916
- } else if (EffectsObject.is(value)) {
20917
- // TODO 处理 EffectsObject 递归序列化
20918
- serializedData[key] = {
20919
- id: value.getInstanceId()
20920
- };
20921
- } else if (isObject(value)) {
20922
- if (!serializedData[key]) {
20923
- serializedData[key] = {};
20908
+ if (serializedProperties) {
20909
+ for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step; !(_step = _iterator()).done;){
20910
+ var key = _step.value;
20911
+ var value = effectsObject[key];
20912
+ if (typeof value === "number" || typeof value === "string" || typeof value === "boolean" || SerializationHelper.checkTypedArray(value)) {
20913
+ // TODO json 数据避免传 typedArray
20914
+ serializedData[key] = value;
20915
+ } else if (isArray(value)) {
20916
+ if (!serializedData[key]) {
20917
+ serializedData[key] = [];
20918
+ }
20919
+ SerializationHelper.serializeArrayProperty(value, serializedData[key], 0);
20920
+ } else if (EffectsObject.is(value)) {
20921
+ // TODO 处理 EffectsObject 递归序列化
20922
+ serializedData[key] = {
20923
+ id: value.getInstanceId()
20924
+ };
20925
+ } else if (isObject(value)) {
20926
+ if (!serializedData[key]) {
20927
+ serializedData[key] = {};
20928
+ }
20929
+ SerializationHelper.serializeObjectProperty(value, serializedData[key], 0);
20924
20930
  }
20925
- SerializationHelper.serializeObjectProperty(value, serializedData[key], 0);
20926
20931
  }
20927
20932
  }
20928
20933
  // TODO 待移除 tagggedProperties 为没有装饰器的临时方案
@@ -20957,22 +20962,24 @@ var SerializationHelper = /*#__PURE__*/ function() {
20957
20962
  var engine = effectsObject.engine;
20958
20963
  for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(serializedData)), _step; !(_step = _iterator()).done;){
20959
20964
  var key = _step.value;
20960
- if (serializedProperties[key]) {
20965
+ if (serializedProperties && serializedProperties[key]) {
20961
20966
  continue;
20962
20967
  }
20963
20968
  var value = serializedData[key];
20964
20969
  taggedProperties[key] = SerializationHelper.deserializeProperty(value, engine, 0);
20965
20970
  }
20966
- for(var _iterator1 = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step1; !(_step1 = _iterator1()).done;){
20967
- var key1 = _step1.value;
20968
- var value1 = serializedData[key1];
20969
- if (value1 === undefined) {
20970
- continue;
20971
+ if (serializedProperties) {
20972
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step1; !(_step1 = _iterator1()).done;){
20973
+ var key1 = _step1.value;
20974
+ var value1 = serializedData[key1];
20975
+ if (value1 === undefined) {
20976
+ continue;
20977
+ }
20978
+ var propertyType = serializedProperties[key1].type;
20979
+ // FIXME: taggedProperties 为 readonly,这里存在强制赋值
20980
+ // @ts-expect-error
20981
+ effectsObject[key1] = SerializationHelper.deserializeProperty(value1, engine, 0, propertyType);
20971
20982
  }
20972
- var propertyType = serializedProperties[key1].type;
20973
- // FIXME: taggedProperties 为 readonly,这里存在强制赋值
20974
- // @ts-expect-error
20975
- effectsObject[key1] = SerializationHelper.deserializeProperty(value1, engine, 0, propertyType);
20976
20983
  }
20977
20984
  effectsObject.fromData(taggedProperties);
20978
20985
  };
@@ -20993,7 +21000,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
20993
21000
  4
20994
21001
  ];
20995
21002
  key = _step.value;
20996
- if (serializedProperties[key]) {
21003
+ if (serializedProperties && serializedProperties[key]) {
20997
21004
  return [
20998
21005
  3,
20999
21006
  3
@@ -21013,6 +21020,10 @@ var SerializationHelper = /*#__PURE__*/ function() {
21013
21020
  1
21014
21021
  ];
21015
21022
  case 4:
21023
+ if (!serializedProperties) return [
21024
+ 3,
21025
+ 8
21026
+ ];
21016
21027
  _iterator1 = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties));
21017
21028
  _state.label = 5;
21018
21029
  case 5:
@@ -22227,7 +22238,7 @@ function getStandardCameraContent(model) {
22227
22238
  */ function version30Migration(json) {
22228
22239
  var _loop = function() {
22229
22240
  var composition = _step1.value;
22230
- // composition 的 endbehaviour 兼容
22241
+ // composition 的 endBehavior 兼容
22231
22242
  if (composition.endBehavior === CompositionEndBehavior.pause_destroy || composition.endBehavior === CompositionEndBehavior.pause) {
22232
22243
  composition.endBehavior = END_BEHAVIOR_FREEZE;
22233
22244
  }
@@ -22613,7 +22624,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22613
22624
  {
22614
22625
  start: item.delay,
22615
22626
  duration: item.duration,
22616
- endBehaviour: item.endBehavior,
22627
+ endBehavior: item.endBehavior,
22617
22628
  asset: {
22618
22629
  id: newActivationPlayableAsset.id
22619
22630
  }
@@ -22644,7 +22655,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22644
22655
  {
22645
22656
  start: item.delay,
22646
22657
  duration: item.duration,
22647
- endBehaviour: item.endBehavior,
22658
+ endBehavior: item.endBehavior,
22648
22659
  asset: {
22649
22660
  id: newTransformPlayableAssetData.id
22650
22661
  }
@@ -22672,7 +22683,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22672
22683
  {
22673
22684
  start: item.delay,
22674
22685
  duration: item.duration,
22675
- endBehaviour: item.endBehavior,
22686
+ endBehavior: item.endBehavior,
22676
22687
  asset: {
22677
22688
  id: newSpriteColorPlayableAssetData.id
22678
22689
  }
@@ -22698,7 +22709,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22698
22709
  {
22699
22710
  start: item.delay,
22700
22711
  duration: item.duration,
22701
- endBehaviour: item.endBehavior,
22712
+ endBehavior: item.endBehavior,
22702
22713
  asset: {
22703
22714
  id: newSubCompositionPlayableAssetData.id
22704
22715
  }
@@ -24040,7 +24051,7 @@ var tmpScale = new Vector3(1, 1, 1);
24040
24051
  function Camera(name, options) {
24041
24052
  if (options === void 0) options = {};
24042
24053
  this.name = name;
24043
- this.fovScaleRatio = 1.0;
24054
+ this.viewportMatrix = Matrix4.fromIdentity();
24044
24055
  this.viewMatrix = Matrix4.fromIdentity();
24045
24056
  this.projectionMatrix = Matrix4.fromIdentity();
24046
24057
  this.viewProjectionMatrix = Matrix4.fromIdentity();
@@ -24068,12 +24079,12 @@ var tmpScale = new Vector3(1, 1, 1);
24068
24079
  this.updateMatrix();
24069
24080
  }
24070
24081
  var _proto = Camera.prototype;
24071
- _proto.setFovScaleRatio = function setFovScaleRatio(value) {
24072
- this.fovScaleRatio = value;
24082
+ _proto.setViewportMatrix = function setViewportMatrix(matrix) {
24083
+ this.viewportMatrix = matrix.clone();
24073
24084
  this.dirty = true;
24074
24085
  };
24075
- _proto.getFovScaleRatio = function getFovScaleRatio() {
24076
- return this.fovScaleRatio;
24086
+ _proto.getViewportMatrix = function getViewportMatrix() {
24087
+ return this.viewportMatrix;
24077
24088
  };
24078
24089
  /**
24079
24090
  * 获取相机的视图变换矩阵
@@ -24132,11 +24143,13 @@ var tmpScale = new Vector3(1, 1, 1);
24132
24143
  * 获取归一化坐标和 3D 世界坐标的换算比例
24133
24144
  * @param z - 当前的位置 z
24134
24145
  */ _proto.getInverseVPRatio = function getInverseVPRatio(z) {
24135
- var pos = new Vector3(0, 0, z);
24146
+ var pos = new Vector3(this.position.x, this.position.y, z);
24136
24147
  var mat = this.getViewProjectionMatrix();
24137
24148
  var inverseVP = this.getInverseViewProjectionMatrix();
24138
24149
  var _mat_projectPoint = mat.projectPoint(pos), nz = _mat_projectPoint.z;
24139
- return inverseVP.projectPoint(new Vector3(1, 1, nz));
24150
+ var _inverseVP_projectPoint = inverseVP.projectPoint(new Vector3(1, 1, nz)), xMax = _inverseVP_projectPoint.x, yMax = _inverseVP_projectPoint.y;
24151
+ var _inverseVP_projectPoint1 = inverseVP.projectPoint(new Vector3(-1, -1, nz)), xMin = _inverseVP_projectPoint1.x, yMin = _inverseVP_projectPoint1.y;
24152
+ return new Vector3((xMax - xMin) / 2, (yMax - yMin) / 2, 0);
24140
24153
  };
24141
24154
  /**
24142
24155
  * 设置相机的旋转四元数
@@ -24195,7 +24208,8 @@ var tmpScale = new Vector3(1, 1, 1);
24195
24208
  */ _proto.updateMatrix = function updateMatrix() {
24196
24209
  if (this.dirty) {
24197
24210
  var _this_options = this.options, fov = _this_options.fov, aspect = _this_options.aspect, near = _this_options.near, far = _this_options.far, clipMode = _this_options.clipMode, position = _this_options.position;
24198
- this.projectionMatrix.perspective(fov * DEG2RAD * this.fovScaleRatio, aspect, near, far, clipMode === CameraClipMode.portrait);
24211
+ this.projectionMatrix.perspective(fov * DEG2RAD, aspect, near, far, clipMode === CameraClipMode.portrait);
24212
+ this.projectionMatrix.premultiply(this.viewportMatrix);
24199
24213
  this.inverseViewMatrix.compose(position, this.getQuat(), tmpScale);
24200
24214
  this.viewMatrix.copyFrom(this.inverseViewMatrix).invert();
24201
24215
  this.viewProjectionMatrix.multiplyMatrices(this.projectionMatrix, this.viewMatrix);
@@ -24788,6 +24802,7 @@ var listOrder = 0;
24788
24802
  // this.extraCamera?.getComponent(TimelineComponent)?.update(deltaTime);
24789
24803
  this.updateCamera();
24790
24804
  if (this.shouldDispose()) {
24805
+ this.onEnd == null ? void 0 : this.onEnd.call(this, this);
24791
24806
  this.dispose();
24792
24807
  } else {
24793
24808
  if (!skipRender) {
@@ -25310,12 +25325,12 @@ var listOrder = 0;
25310
25325
  }
25311
25326
  },
25312
25327
  {
25313
- key: "editorScaleRatio",
25328
+ key: "viewportMatrix",
25314
25329
  get: function get() {
25315
- return this.camera.getFovScaleRatio();
25330
+ return this.camera.getViewportMatrix();
25316
25331
  },
25317
- set: function set(value) {
25318
- this.camera.setFovScaleRatio(value);
25332
+ set: function set(matrix) {
25333
+ this.camera.setViewportMatrix(matrix);
25319
25334
  }
25320
25335
  }
25321
25336
  ]);
@@ -25714,7 +25729,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
25714
25729
  registerPlugin("particle", ParticleLoader, VFXItem, true);
25715
25730
  registerPlugin("cal", CalculateLoader, VFXItem, true);
25716
25731
  registerPlugin("interact", InteractLoader, VFXItem, true);
25717
- var version$1 = "2.0.0-alpha.24";
25732
+ var version$1 = "2.0.0-alpha.26";
25718
25733
  logger.info("Core version: " + version$1 + ".");
25719
25734
 
25720
25735
  var _obj;
@@ -27347,7 +27362,7 @@ setMaxSpriteMeshItemCount(8);
27347
27362
  */ Mesh.create = function(engine, props) {
27348
27363
  return new ThreeMesh(engine, props);
27349
27364
  };
27350
- var version = "2.0.0-alpha.24";
27365
+ var version = "2.0.0-alpha.26";
27351
27366
  logger.info("THREEJS plugin version: " + version + ".");
27352
27367
 
27353
27368
  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTextComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createVFXItem, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };