@galacean/effects-threejs 2.0.0-alpha.18 → 2.0.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +120 -59
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +119 -60
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.0-alpha.
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* Version: v2.0.0-alpha.19
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*/
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import * as THREE from 'three';
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@@ -264,12 +264,12 @@ function addItem(arr, value) {
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arr[index] = currentItem;
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}
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}
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-
function enlargeBuffer(typeArray, length,
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function enlargeBuffer(typeArray, length, maxSize, increase) {
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if (increase === void 0) increase = 1;
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var buffer = typeArray.buffer;
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if (buffer.byteLength < typeArray.BYTES_PER_ELEMENT * length) {
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var size = Math.ceil(length * increase);
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-
if (!isNaN(maxSize)) {
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if (!Number.isNaN(maxSize)) {
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size = Math.min(size, maxSize);
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}
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var nbuffer = new ArrayBuffer(typeArray.BYTES_PER_ELEMENT * size);
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@@ -790,6 +790,17 @@ function base64ToFile(base64, filename, contentType) {
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});
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return file;
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}
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function applyMixins(derivedCtrl, baseCtrls) {
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baseCtrls.forEach(function(baseCtrl) {
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Object.getOwnPropertyNames(baseCtrl.prototype).forEach(function(name) {
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var propertyDescriptor = Object.getOwnPropertyDescriptor(baseCtrl.prototype, name);
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if (!propertyDescriptor) {
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throw new Error("Cannot find property descriptor of class " + baseCtrl);
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}
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Object.defineProperty(derivedCtrl.prototype, name, propertyDescriptor);
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});
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});
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}
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function _defineProperties(target, props) {
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for(var i = 0; i < props.length; i++){
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@@ -9939,6 +9950,9 @@ var StaticValue = /*#__PURE__*/ function(ValueGetter) {
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this.value = func(val);
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return this;
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};
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_proto.getMaxTime = function getMaxTime() {
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return 0;
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};
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return StaticValue;
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}(ValueGetter);
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var RandomSetValue = /*#__PURE__*/ function(ValueGetter) {
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@@ -17243,7 +17257,10 @@ function randomArrItem(arr, keepArr) {
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*/ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ParticleBehaviourPlayable, Playable);
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function ParticleBehaviourPlayable() {
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-
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var _this;
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_this = Playable.apply(this, arguments) || this;
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_this.lastTime = 0;
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return _this;
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}
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var _proto = ParticleBehaviourPlayable.prototype;
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_proto.start = function start(context) {
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@@ -17267,8 +17284,14 @@ function randomArrItem(arr, keepArr) {
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// TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
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// particleSystem.setParentTransform(parentItem.transform);
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particleSystem.setVisible(true);
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-
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var deltaTime = context.deltaTime;
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// 直接用 this.lastTime - this.time 获取 deltaTime 会有精度问题
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if (this.lastTime === this.time) {
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deltaTime = 0;
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}
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particleSystem.onUpdate(deltaTime);
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}
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this.lastTime = this.time;
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};
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return ParticleBehaviourPlayable;
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}(Playable);
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@@ -17849,7 +17872,7 @@ var ParticleMesh = /*#__PURE__*/ function() {
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}));
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if (increaseBuffer) {
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var baseIndexData = geometry.getIndexData();
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-
var idx = enlargeBuffer(baseIndexData, particleCount * 6,
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var idx = enlargeBuffer(baseIndexData, particleCount * 6, maxCount * 6, inc);
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idx.set(indexData, index * 6);
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geometry.setIndexData(idx);
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this.maxParticleBufferCount = idx.length / 6;
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@@ -17861,7 +17884,7 @@ var ParticleMesh = /*#__PURE__*/ function() {
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var attrSize = geometry.getAttributeStride(name) / Float32Array.BYTES_PER_ELEMENT;
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if (increaseBuffer) {
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var baseData = geometry.getAttributeData(name);
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var geoData = enlargeBuffer(baseData, vertexCount * attrSize,
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var geoData = enlargeBuffer(baseData, vertexCount * attrSize, maxCount * 4 * attrSize, inc);
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geoData.set(data, data.length * index);
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geometry.setAttributeData(name, geoData);
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} else {
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@@ -18515,6 +18538,7 @@ var AnimationClip = /*#__PURE__*/ function(EffectsObject) {
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function AnimationClip() {
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var _this;
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_this = EffectsObject.apply(this, arguments) || this;
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_this.duration = 0;
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_this.positionCurves = [];
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_this.rotationCurves = [];
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_this.scaleCurves = [];
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@@ -18559,6 +18583,7 @@ var AnimationClip = /*#__PURE__*/ function(EffectsObject) {
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path: positionCurveData.path,
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keyFrames: createValueGetter(positionCurveData.keyFrames)
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};
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this.duration = Math.max(this.duration, curve.keyFrames.getMaxTime());
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this.positionCurves.push(curve);
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}
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for(var _iterator1 = _create_for_of_iterator_helper_loose(data.rotationCurves), _step1; !(_step1 = _iterator1()).done;){
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@@ -18567,6 +18592,7 @@ var AnimationClip = /*#__PURE__*/ function(EffectsObject) {
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path: rotationCurveData.path,
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keyFrames: createValueGetter(rotationCurveData.keyFrames)
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};
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this.duration = Math.max(this.duration, curve1.keyFrames.getMaxTime());
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this.rotationCurves.push(curve1);
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}
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for(var _iterator2 = _create_for_of_iterator_helper_loose(data.scaleCurves), _step2; !(_step2 = _iterator2()).done;){
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@@ -18575,6 +18601,7 @@ var AnimationClip = /*#__PURE__*/ function(EffectsObject) {
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path: scaleCurvesData.path,
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keyFrames: createValueGetter(scaleCurvesData.keyFrames)
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};
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this.duration = Math.max(this.duration, curve2.keyFrames.getMaxTime());
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this.scaleCurves.push(curve2);
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}
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for(var _iterator3 = _create_for_of_iterator_helper_loose(data.floatCurves), _step3; !(_step3 = _iterator3()).done;){
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@@ -18585,6 +18612,7 @@ var AnimationClip = /*#__PURE__*/ function(EffectsObject) {
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property: floatCurveData.property,
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className: floatCurveData.className
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};
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this.duration = Math.max(this.duration, curve3.keyFrames.getMaxTime());
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this.floatCurves.push(curve3);
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}
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};
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@@ -18760,6 +18788,9 @@ var RuntimeClip = /*#__PURE__*/ function() {
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this.playable = clipPlayable;
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this.parentMixer = parentMixer;
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this.track = track;
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if (_instanceof1(this.track.binding, VFXItem)) {
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this.particleSystem = this.track.binding.getComponent(ParticleSystem);
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}
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}
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var _proto = RuntimeClip.prototype;
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_proto.evaluateAt = function evaluateAt(localTime) {
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@@ -18769,8 +18800,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
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var started = false;
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var boundItem = this.track.binding;
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if (localTime > clip.start + clip.duration + 0.001 && clip.endBehaviour === ItemEndBehavior.destroy) {
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if (VFXItem.isParticle(boundItem) && !((_boundItem_getComponent = boundItem.getComponent(ParticleSystem)) == null ? void 0 : _boundItem_getComponent.destroyed)) {
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if (VFXItem.isParticle(boundItem) && this.particleSystem && !this.particleSystem.destroyed) {
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weight = 1.0;
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} else {
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weight = 0.0;
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@@ -19544,14 +19574,41 @@ var TextComponent = /*#__PURE__*/ function(SpriteComponent) {
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return _possible_constructor_return(_this);
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}
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var options = props.options;
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_this.
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_this.textLayout = new TextLayout(options);
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_this.text = options.text;
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// Text
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_this.updateWithOptions(options);
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_this.updateTexture();
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return _this;
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}
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var _proto = TextComponent.prototype;
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_proto.update = function update(dt) {
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SpriteComponent.prototype.update.call(this, dt);
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this.updateTexture();
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};
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_proto.fromData = function fromData(data) {
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SpriteComponent.prototype.fromData.call(this, data);
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var options = data.options;
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this.updateWithOptions(options);
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// Text
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this.updateTexture();
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};
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_proto.updateWithOptions = function updateWithOptions(options) {
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// OVERRIDE by mixins
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};
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_proto.updateTexture = function updateTexture(flipY) {
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// OVERRIDE by mixins
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};
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return TextComponent;
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}(SpriteComponent);
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TextComponent = __decorate([
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effectsClass(DataType.TextComponent)
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], TextComponent);
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var TextComponentBase = /*#__PURE__*/ function() {
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function TextComponentBase() {}
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var _proto = TextComponentBase.prototype;
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_proto.updateWithOptions = function updateWithOptions(options) {
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this.textStyle = new TextStyle(options);
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this.textLayout = new TextLayout(options);
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this.text = options.text;
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};
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/**
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* 设置字号大小
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* @param value - 字号
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this.textStyle.fontScale = value;
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this.isDirty = true;
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};
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_proto.update = function update(dt) {
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};
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/**
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*/ _proto.updateTexture = function updateTexture() {
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*/ _proto.updateTexture = function updateTexture(flipY) {
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if (flipY === void 0) flipY = true;
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if (!this.isDirty || !this.context || !this.canvas) {
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return;
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}
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context.clearRect(0, 0, width, this.canvas.height);
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// fix bug 1/255
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context.fillStyle = "rgba(255, 255, 255, 0.0039)";
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if (!flipY) {
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context.translate(0, height);
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context.scale(1, -1);
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}
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context.fillRect(0, 0, width, this.canvas.height);
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style.fontDesc = this.getFontDesc();
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context.font = style.fontDesc;
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// 文本颜色
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context.fillStyle = "rgba(" + style.textColor[0] + ", " + style.textColor[1] + ", " + style.textColor[2] + ", " + style.textColor[3] + ")";
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var charsInfo = [];
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// /3
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// /3 是为了和编辑器行为保持一致
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var offsetY = (lineHeight - fontSize) / 3;
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var x = 0;
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var y = layout.getOffsetY(style) + offsetY;
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width: imageData.width,
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height: imageData.height
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}, {
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flipY: flipY,
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magFilter: glContext.LINEAR,
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minFilter: glContext.LINEAR,
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wrapS: glContext.CLAMP_TO_EDGE,
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}));
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this.isDirty = false;
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};
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_proto.fromData = function fromData(data) {
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var options = data.options;
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this.textStyle = new TextStyle(options);
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this.textLayout = new TextLayout(options);
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this.text = options.text;
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// Text
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this.updateTexture();
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};
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_proto.getFontDesc = function getFontDesc() {
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var
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var fontDesc = "" + (
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if (!DEFAULT_FONTS.includes(
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fontDesc += '"' +
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var _this_textStyle = this.textStyle, fontSize = _this_textStyle.fontSize, fontScale = _this_textStyle.fontScale, fontFamily = _this_textStyle.fontFamily, textWeight = _this_textStyle.textWeight, fontStyle = _this_textStyle.fontStyle;
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var fontDesc = "" + (fontSize * fontScale).toString() + "px ";
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if (!DEFAULT_FONTS.includes(fontFamily)) {
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fontDesc += '"' + fontFamily + '"';
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} else {
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fontDesc +=
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fontDesc += fontFamily;
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19839
19888
|
}
|
|
19840
|
-
if (
|
|
19841
|
-
fontDesc =
|
|
19889
|
+
if (textWeight !== TextWeight.normal) {
|
|
19890
|
+
fontDesc = textWeight + " " + fontDesc;
|
|
19842
19891
|
}
|
|
19843
|
-
if (
|
|
19844
|
-
fontDesc =
|
|
19892
|
+
if (fontStyle !== FontStyle.normal) {
|
|
19893
|
+
fontDesc = fontStyle + " " + fontDesc;
|
|
19845
19894
|
}
|
|
19846
19895
|
return fontDesc;
|
|
19847
19896
|
};
|
|
19848
19897
|
_proto.setupOutline = function setupOutline() {
|
|
19849
19898
|
var context = this.context;
|
|
19850
|
-
var
|
|
19851
|
-
|
|
19852
|
-
context
|
|
19899
|
+
var _this_textStyle = this.textStyle, outlineColor = _this_textStyle.outlineColor, outlineWidth = _this_textStyle.outlineWidth;
|
|
19900
|
+
var r = outlineColor[0], g = outlineColor[1], b = outlineColor[2], a = outlineColor[3];
|
|
19901
|
+
if (context) {
|
|
19902
|
+
context.strokeStyle = "rgba(" + r * 255 + ", " + g * 255 + ", " + b * 255 + ", " + a + ")";
|
|
19903
|
+
context.lineWidth = outlineWidth * 2;
|
|
19904
|
+
}
|
|
19853
19905
|
};
|
|
19854
19906
|
_proto.setupShadow = function setupShadow() {
|
|
19855
19907
|
var context = this.context;
|
|
19856
|
-
var
|
|
19857
|
-
|
|
19858
|
-
context
|
|
19859
|
-
|
|
19860
|
-
|
|
19908
|
+
var _this_textStyle = this.textStyle, outlineColor = _this_textStyle.outlineColor, shadowBlur = _this_textStyle.shadowBlur, shadowOffsetX = _this_textStyle.shadowOffsetX, shadowOffsetY = _this_textStyle.shadowOffsetY;
|
|
19909
|
+
var r = outlineColor[0], g = outlineColor[1], b = outlineColor[2], a = outlineColor[3];
|
|
19910
|
+
if (context) {
|
|
19911
|
+
context.shadowColor = "rgba(" + r * 255 + ", " + g * 255 + ", " + b * 255 + ", " + a + ")";
|
|
19912
|
+
context.shadowBlur = shadowBlur;
|
|
19913
|
+
context.shadowOffsetX = shadowOffsetX;
|
|
19914
|
+
context.shadowOffsetY = -shadowOffsetY;
|
|
19915
|
+
}
|
|
19861
19916
|
};
|
|
19862
|
-
return
|
|
19863
|
-
}(
|
|
19864
|
-
TextComponent
|
|
19865
|
-
|
|
19866
|
-
]
|
|
19917
|
+
return TextComponentBase;
|
|
19918
|
+
}();
|
|
19919
|
+
applyMixins(TextComponent, [
|
|
19920
|
+
TextComponentBase
|
|
19921
|
+
]);
|
|
19867
19922
|
|
|
19868
19923
|
// TODO: 注册必须用
|
|
19869
19924
|
var TextLoader = /*#__PURE__*/ function(AbstractPlugin) {
|
|
@@ -20092,8 +20147,8 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20092
20147
|
* @param classConstructor - 要添加的组件类型
|
|
20093
20148
|
*/ _proto.addComponent = function addComponent(classConstructor) {
|
|
20094
20149
|
var newComponent = new classConstructor(this.engine);
|
|
20095
|
-
newComponent.item = this;
|
|
20096
20150
|
this.components.push(newComponent);
|
|
20151
|
+
newComponent.item = this;
|
|
20097
20152
|
newComponent.onAttached();
|
|
20098
20153
|
return newComponent;
|
|
20099
20154
|
};
|
|
@@ -20348,6 +20403,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20348
20403
|
}
|
|
20349
20404
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
20350
20405
|
var component = _step.value;
|
|
20406
|
+
component.item = this;
|
|
20351
20407
|
component.onAttached();
|
|
20352
20408
|
}
|
|
20353
20409
|
// renderOrder 在 component 初始化后设置。确保能拿到 rendererComponent。
|
|
@@ -23301,12 +23357,13 @@ var seed$1 = 1;
|
|
|
23301
23357
|
];
|
|
23302
23358
|
case 8:
|
|
23303
23359
|
_ref1 = _state.sent(), loadedBins = _ref1[0], loadedImages = _ref1[1];
|
|
23304
|
-
|
|
23305
|
-
|
|
23306
|
-
|
|
23307
|
-
|
|
23308
|
-
|
|
23309
|
-
|
|
23360
|
+
if (renderer) {
|
|
23361
|
+
for(i2 = 0; i2 < images1.length; i2++){
|
|
23362
|
+
imageAsset = new ImageAsset(renderer.engine);
|
|
23363
|
+
imageAsset.data = loadedImages[i2];
|
|
23364
|
+
imageAsset.setInstanceId(images1[i2].id);
|
|
23365
|
+
renderer.engine.addInstance(imageAsset);
|
|
23366
|
+
}
|
|
23310
23367
|
}
|
|
23311
23368
|
return [
|
|
23312
23369
|
4,
|
|
@@ -25556,6 +25613,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
25556
25613
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
25557
25614
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
25558
25615
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
25616
|
+
var version$1 = "2.0.0-alpha.19";
|
|
25617
|
+
logger.info("Core version: " + version$1 + ".");
|
|
25559
25618
|
|
|
25560
25619
|
var _obj;
|
|
25561
25620
|
/**
|
|
@@ -27142,8 +27201,8 @@ setMaxSpriteMeshItemCount(8);
|
|
|
27142
27201
|
*/ Mesh.create = function(engine, props) {
|
|
27143
27202
|
return new ThreeMesh(engine, props);
|
|
27144
27203
|
};
|
|
27145
|
-
var version = "2.0.0-alpha.
|
|
27204
|
+
var version = "2.0.0-alpha.19";
|
|
27146
27205
|
logger.info("THREEJS plugin version: " + version + ".");
|
|
27147
27206
|
|
|
27148
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createVFXItem, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
|
|
27207
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createVFXItem, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
|
|
27149
27208
|
//# sourceMappingURL=index.mjs.map
|