@galacean/effects-threejs 2.0.0-alpha.15 → 2.0.0-alpha.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +90 -67
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +90 -67
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.0-alpha.
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* Version: v2.0.0-alpha.16
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*/
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import * as THREE from 'three';
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@@ -13689,13 +13689,16 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
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}
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var _proto = SpriteColorPlayable.prototype;
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_proto.processFrame = function processFrame(context) {
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-
var
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var boundObject = context.output.getUserData();
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if (!_instanceof1(boundObject, VFXItem)) {
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return;
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}
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if (!this.spriteMaterial) {
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13694
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-
this.spriteMaterial =
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+
this.spriteMaterial = boundObject.getComponent(SpriteComponent).material;
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}
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var colorInc = vecFill(tempColor, 1);
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var colorChanged;
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-
var life = this.time /
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+
var life = this.time / boundObject.duration;
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var opacityOverLifetime = this.opacityOverLifetime;
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var colorOverLifetime = this.colorOverLifetime;
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if (colorOverLifetime) {
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@@ -13825,7 +13828,6 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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renderer.drawGeometry(geo, material);
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};
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_proto.start = function start() {
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-
this.priority = this.item.listIndex;
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this.item.getHitTestParams = this.getHitTestParams;
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};
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_proto.update = function update(dt) {
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@@ -16229,7 +16231,7 @@ function getTrailMeshShader(trails, particleMaxCount, name, env, gpuCapability)
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}
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var _proto = ParticleSystemRenderer.prototype;
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_proto.start = function start() {
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-
this._priority = this.item.
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+
this._priority = this.item.renderOrder;
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this.particleMesh.gravityModifier.scaleXCoord(this.item.duration);
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for(var _iterator = _create_for_of_iterator_helper_loose(this.meshes), _step; !(_step = _iterator()).done;){
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var mesh = _step.value;
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@@ -17279,13 +17281,13 @@ function randomArrItem(arr, keepArr) {
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}
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var _proto = ParticleBehaviourPlayable.prototype;
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_proto.start = function start(context) {
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var
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if (this.particleSystem) {
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var boundObject = context.output.getUserData();
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if (this.particleSystem || !_instanceof1(boundObject, VFXItem)) {
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return;
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}
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this.particleSystem =
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this.particleSystem = boundObject.getComponent(ParticleSystem);
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if (this.particleSystem) {
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-
this.particleSystem.name =
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this.particleSystem.name = boundObject.name;
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this.particleSystem.start();
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this.particleSystem.initEmitterTransform();
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}
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@@ -18443,10 +18445,13 @@ var tempPos = new Vector3();
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};
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_proto.processFrame = function processFrame(context) {
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if (!this.binding) {
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-
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-
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var boundObject = context.output.getUserData();
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if (_instanceof1(boundObject, VFXItem)) {
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this.binding = boundObject;
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this.start();
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}
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}
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-
if (this.binding.composition) {
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if (this.binding && this.binding.composition) {
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this.sampleAnimation();
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}
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};
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@@ -18655,9 +18660,12 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
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}
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var _proto = AnimationClipPlayable.prototype;
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_proto.processFrame = function processFrame(context) {
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var
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if (
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-
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var boundObject = context.output.getUserData();
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if (!_instanceof1(boundObject, VFXItem)) {
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return;
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}
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if (boundObject.composition) {
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this.clip.sampleAnimation(boundObject, this.time);
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}
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};
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return AnimationClipPlayable;
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@@ -18901,13 +18909,11 @@ var ActivationMixerPlayable = /*#__PURE__*/ function(Playable) {
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}
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var _proto = ActivationMixerPlayable.prototype;
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_proto.processFrame = function processFrame(context) {
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-
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-
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}
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-
if (!this.bindingItem) {
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var boundObject = context.output.getUserData();
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if (!_instanceof1(boundObject, VFXItem)) {
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return;
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}
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-
var
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+
var boundItem = boundObject;
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var hasInput = false;
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for(var i = 0; i < this.getInputCount(); i++){
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if (this.getInputWeight(i) > 0) {
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@@ -18916,11 +18922,11 @@ var ActivationMixerPlayable = /*#__PURE__*/ function(Playable) {
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}
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}
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if (hasInput) {
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-
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this.showRendererComponents(
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boundItem.transform.setValid(true);
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this.showRendererComponents(boundItem);
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} else {
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-
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-
this.hideRendererComponents(
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boundItem.transform.setValid(false);
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this.hideRendererComponents(boundItem);
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}
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};
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_proto.hideRendererComponents = function hideRendererComponents(item) {
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@@ -19347,7 +19353,9 @@ var SubCompositionClipPlayable = /*#__PURE__*/ function(Playable) {
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var _proto = SubCompositionClipPlayable.prototype;
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_proto.processFrame = function processFrame(context) {
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var boundObject = context.output.getUserData();
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-
boundObject
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if (_instanceof1(boundObject, CompositionComponent)) {
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boundObject.time = this.getTime();
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}
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};
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return SubCompositionClipPlayable;
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}(Playable);
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@@ -20374,7 +20382,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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this.parentId = parentId;
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this.duration = duration;
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this.endBehavior = endBehavior;
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-
this.
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this.renderOrder = listIndex;
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//@ts-expect-error
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this.oldId = data.oldId;
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if (!data.content) {
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@@ -20506,6 +20514,23 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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var _this_composition_reusable;
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return (_this_composition_reusable = (_this_composition = this.composition) == null ? void 0 : _this_composition.reusable) != null ? _this_composition_reusable : false;
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}
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},
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{
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key: "renderOrder",
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get: /**
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* 元素在合成中的索引
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*/ function get() {
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return this.listIndex;
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},
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set: function set(value) {
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if (this.listIndex !== value) {
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this.listIndex = value;
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for(var _iterator = _create_for_of_iterator_helper_loose(this.rendererComponents), _step; !(_step = _iterator()).done;){
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var rendererComponent = _step.value;
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rendererComponent.priority = value;
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}
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}
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}
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}
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]);
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return VFXItem;
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@@ -20954,9 +20979,8 @@ var SerializationHelper = /*#__PURE__*/ function() {
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console.error("序列化数据的内嵌对象层数大于上限");
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return;
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}
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-
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-
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-
} else if (_instanceof1(property, Array)) {
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// 加载并链接 DataPath 字段表示的 EffectsObject 引用。Class 对象 copy [key, value] 会丢失对象信息,因此只递归数组对象和普通 js Object 结构对象。
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if (_instanceof1(property, Array)) {
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var res = [];
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for(var _iterator = _create_for_of_iterator_helper_loose(property), _step; !(_step = _iterator()).done;){
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var value = _step.value;
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@@ -20966,9 +20990,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
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// TODO json 数据避免传 typedArray
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} else if (SerializationHelper.checkDataPath(property)) {
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return engine.assetLoader.loadGUID(property.id);
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-
} else if (_instanceof1(property,
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return property;
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-
} else if (_instanceof1(property, Object)) {
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} else if (_instanceof1(property, Object) && property.constructor === Object) {
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var res1;
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if (type) {
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var classConstructor = effectsClassStore[type];
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@@ -20982,6 +21004,8 @@ var SerializationHelper = /*#__PURE__*/ function() {
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res1[key] = SerializationHelper.deserializeProperty(property[key], engine, level + 1);
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}
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return res1;
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} else {
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return property;
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}
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};
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SerializationHelper.deserializePropertyAsync = function deserializePropertyAsync(property, engine, level, type) {
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@@ -20996,26 +21020,17 @@ var SerializationHelper = /*#__PURE__*/ function() {
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20996
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2
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];
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}
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20999
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-
if (!(typeof property === "number" || typeof property === "string" || typeof property === "boolean")) return [
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-
3,
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21001
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-
1
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21002
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-
];
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21003
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-
return [
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21004
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-
2,
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21005
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-
property
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-
];
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case 1:
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if (!_instanceof1(property, Array)) return [
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3,
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21010
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-
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5
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];
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res = [];
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_iterator = _create_for_of_iterator_helper_loose(property);
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21014
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-
_state.label =
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21015
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-
case
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+
_state.label = 1;
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+
case 1:
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21016
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if (!!(_step = _iterator()).done) return [
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21017
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3,
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21018
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-
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+
4
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];
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value = _step.value;
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_ = res.push;
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@@ -21023,43 +21038,38 @@ var SerializationHelper = /*#__PURE__*/ function() {
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4,
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21024
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SerializationHelper.deserializePropertyAsync(value, engine, level + 1, type)
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];
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-
case
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+
case 2:
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_.apply(res, [
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_state.sent()
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]);
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-
_state.label =
|
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21031
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-
case
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21045
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+
_state.label = 3;
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+
case 3:
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return [
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3,
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-
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+
1
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];
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-
case
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21051
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+
case 4:
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return [
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21038
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2,
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res
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];
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21041
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-
case
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+
case 5:
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if (!SerializationHelper.checkDataPath(property)) return [
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21043
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3,
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21044
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-
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21059
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+
7
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];
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21046
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return [
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21047
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4,
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21048
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engine.assetLoader.loadGUIDAsync(property.id)
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21049
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];
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21050
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-
case
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+
case 6:
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res1 = _state.sent();
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|
return [
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2,
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res1
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];
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-
case
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21057
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-
if (_instanceof1(property,
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21058
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-
return [
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21059
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-
2,
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21060
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-
property
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21061
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-
];
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|
21062
|
-
} else if (_instanceof1(property, Object)) {
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21071
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+
case 7:
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|
+
if (_instanceof1(property, Object) && property.constructor === Object) {
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if (type) {
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classConstructor = effectsClassStore[type];
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res2 = new classConstructor();
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@@ -21075,9 +21085,13 @@ var SerializationHelper = /*#__PURE__*/ function() {
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2,
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res2
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21077
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];
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+
} else {
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21089
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+
return [
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21090
|
+
2,
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21091
|
+
property
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+
];
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}
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21079
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-
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21080
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-
case 9:
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21094
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+
case 8:
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21081
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return [
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21082
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2
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21083
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];
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@@ -22971,7 +22985,17 @@ function getStandardItem(item, opt) {
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22971
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}
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22972
22986
|
|
|
22973
22987
|
var _obj$1;
|
|
22974
|
-
|
|
22988
|
+
/**
|
|
22989
|
+
* 机型和渲染等级对应表
|
|
22990
|
+
*
|
|
22991
|
+
* 机型:B-低端机、A-中端机、S-高端机
|
|
22992
|
+
* 渲染等级:B-低、A-中、S-高、A+-中高、B+-全部
|
|
22993
|
+
*
|
|
22994
|
+
* - S(高端机):高、全部、中高
|
|
22995
|
+
* - A(中端机):中、全部、中高
|
|
22996
|
+
* - B(低端机):低、全部
|
|
22997
|
+
* - undefined(全部机型)
|
|
22998
|
+
*/ var renderLevelPassSet = (_obj$1 = {}, _obj$1[RenderLevel.S] = [
|
|
22975
22999
|
RenderLevel.S,
|
|
22976
23000
|
RenderLevel.BPlus,
|
|
22977
23001
|
RenderLevel.APlus
|
|
@@ -24375,7 +24399,7 @@ var listOrder = 0;
|
|
|
24375
24399
|
scene.textures = undefined;
|
|
24376
24400
|
scene.consumed = true;
|
|
24377
24401
|
}
|
|
24378
|
-
var _this_compositionSourceManager = this.compositionSourceManager, sourceContent = _this_compositionSourceManager.sourceContent, pluginSystem = _this_compositionSourceManager.pluginSystem, imgUsage = _this_compositionSourceManager.imgUsage, totalTime = _this_compositionSourceManager.totalTime,
|
|
24402
|
+
var _this_compositionSourceManager = this.compositionSourceManager, sourceContent = _this_compositionSourceManager.sourceContent, pluginSystem = _this_compositionSourceManager.pluginSystem, imgUsage = _this_compositionSourceManager.imgUsage, totalTime = _this_compositionSourceManager.totalTime, refCompositionProps = _this_compositionSourceManager.refCompositionProps;
|
|
24379
24403
|
assertExist(sourceContent);
|
|
24380
24404
|
this.renderer = renderer;
|
|
24381
24405
|
this.refCompositionProps = refCompositionProps;
|
|
@@ -24401,7 +24425,6 @@ var listOrder = 0;
|
|
|
24401
24425
|
};
|
|
24402
24426
|
this.reusable = reusable;
|
|
24403
24427
|
this.speed = speed;
|
|
24404
|
-
this.renderLevel = renderLevel;
|
|
24405
24428
|
this.autoRefTex = !this.keepResource && imageUsage && this.rootItem.endBehavior !== ItemEndBehavior.loop;
|
|
24406
24429
|
this.name = sourceContent.name;
|
|
24407
24430
|
this.pluginSystem = pluginSystem;
|
|
@@ -27133,7 +27156,7 @@ setMaxSpriteMeshItemCount(8);
|
|
|
27133
27156
|
*/ Mesh.create = function(engine, props) {
|
|
27134
27157
|
return new ThreeMesh(engine, props);
|
|
27135
27158
|
};
|
|
27136
|
-
var version = "2.0.0-alpha.
|
|
27159
|
+
var version = "2.0.0-alpha.16";
|
|
27137
27160
|
logger.info("THREEJS plugin version: " + version);
|
|
27138
27161
|
|
|
27139
27162
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextLoader, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, decimalEqual, deepClone, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, random, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
|