@galacean/effects-threejs 2.0.0-alpha.14 → 2.0.0-alpha.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.0-alpha.14
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+ * Version: v2.0.0-alpha.16
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  */
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9
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  'use strict';
@@ -765,6 +765,11 @@ function noop() {}
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  */ function isObject(obj) {
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  return Object.prototype.toString.call(obj) === "[object Object]";
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  }
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+ function isCanvas(canvas) {
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+ var _canvas_tagName;
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+ // 小程序 Canvas 无法使用 instanceof HTMLCanvasElement 判断
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+ return typeof canvas === "object" && canvas !== null && ((_canvas_tagName = canvas.tagName) == null ? void 0 : _canvas_tagName.toUpperCase()) === "CANVAS";
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+ }
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  function deepClone(obj) {
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  if (isArray(obj)) {
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  return obj.map(deepClone);
@@ -792,6 +797,37 @@ function throwDestroyedError() {
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  function generateGUID() {
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  return v4().replace(/-/g, "");
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  }
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+ function base64ToFile(base64, filename, contentType) {
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+ if (filename === void 0) filename = "base64File";
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+ if (contentType === void 0) contentType = "";
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+ // 去掉 Base64 字符串的 Data URL 部分(如果存在)
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+ var base64WithoutPrefix = base64.split(",")[1] || base64;
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+ // 将 base64 编码的字符串转换为二进制字符串
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+ var byteCharacters = atob(base64WithoutPrefix);
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+ // 创建一个 8 位无符号整数值的数组,即“字节数组”
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+ var byteArrays = [];
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+ // 切割二进制字符串为多个片段,并将每个片段转换成一个字节数组
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+ for(var offset = 0; offset < byteCharacters.length; offset += 512){
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+ var slice = byteCharacters.slice(offset, offset + 512);
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+ var byteNumbers = new Array(slice.length);
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+ for(var i = 0; i < slice.length; i++){
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+ byteNumbers[i] = slice.charCodeAt(i);
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+ }
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+ var byteArray = new Uint8Array(byteNumbers);
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+ byteArrays.push(byteArray);
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+ }
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+ // 使用字节数组创建 Blob 对象
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+ var blob = new Blob(byteArrays, {
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+ type: contentType
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+ });
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+ // 创建 File 对象
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+ var file = new File([
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+ blob
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+ ], filename, {
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+ type: contentType
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+ });
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+ return file;
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+ }
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  function _defineProperties(target, props) {
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  for(var i = 0; i < props.length; i++){
@@ -13677,13 +13713,16 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
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13713
  }
13678
13714
  var _proto = SpriteColorPlayable.prototype;
13679
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  _proto.processFrame = function processFrame(context) {
13680
- var boundItem = context.output.getUserData();
13716
+ var boundObject = context.output.getUserData();
13717
+ if (!_instanceof1(boundObject, exports.VFXItem)) {
13718
+ return;
13719
+ }
13681
13720
  if (!this.spriteMaterial) {
13682
- this.spriteMaterial = boundItem.getComponent(exports.SpriteComponent).material;
13721
+ this.spriteMaterial = boundObject.getComponent(exports.SpriteComponent).material;
13683
13722
  }
13684
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  var colorInc = vecFill(tempColor, 1);
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  var colorChanged;
13686
- var life = this.time / boundItem.duration;
13725
+ var life = this.time / boundObject.duration;
13687
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  var opacityOverLifetime = this.opacityOverLifetime;
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  var colorOverLifetime = this.colorOverLifetime;
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  if (colorOverLifetime) {
@@ -13813,7 +13852,6 @@ exports.SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  renderer.drawGeometry(geo, material);
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  };
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  _proto.start = function start() {
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- this.priority = this.item.listIndex;
13817
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  this.item.getHitTestParams = this.getHitTestParams;
13818
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  };
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  _proto.update = function update(dt) {
@@ -16217,7 +16255,7 @@ function getTrailMeshShader(trails, particleMaxCount, name, env, gpuCapability)
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  }
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  var _proto = ParticleSystemRenderer.prototype;
16219
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  _proto.start = function start() {
16220
- this._priority = this.item.listIndex;
16258
+ this._priority = this.item.renderOrder;
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  this.particleMesh.gravityModifier.scaleXCoord(this.item.duration);
16222
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  for(var _iterator = _create_for_of_iterator_helper_loose(this.meshes), _step; !(_step = _iterator()).done;){
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  var mesh = _step.value;
@@ -17267,13 +17305,13 @@ function randomArrItem(arr, keepArr) {
17267
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  }
17268
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  var _proto = ParticleBehaviourPlayable.prototype;
17269
17307
  _proto.start = function start(context) {
17270
- var binding = context.output.getUserData();
17271
- if (this.particleSystem) {
17308
+ var boundObject = context.output.getUserData();
17309
+ if (this.particleSystem || !_instanceof1(boundObject, exports.VFXItem)) {
17272
17310
  return;
17273
17311
  }
17274
- this.particleSystem = binding.getComponent(exports.ParticleSystem);
17312
+ this.particleSystem = boundObject.getComponent(exports.ParticleSystem);
17275
17313
  if (this.particleSystem) {
17276
- this.particleSystem.name = binding.name;
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+ this.particleSystem.name = boundObject.name;
17277
17315
  this.particleSystem.start();
17278
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  this.particleSystem.initEmitterTransform();
17279
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  }
@@ -18431,10 +18469,13 @@ var tempPos = new Vector3();
18431
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  };
18432
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  _proto.processFrame = function processFrame(context) {
18433
18471
  if (!this.binding) {
18434
- this.binding = context.output.getUserData();
18435
- this.start();
18472
+ var boundObject = context.output.getUserData();
18473
+ if (_instanceof1(boundObject, exports.VFXItem)) {
18474
+ this.binding = boundObject;
18475
+ this.start();
18476
+ }
18436
18477
  }
18437
- if (this.binding.composition) {
18478
+ if (this.binding && this.binding.composition) {
18438
18479
  this.sampleAnimation();
18439
18480
  }
18440
18481
  };
@@ -18643,9 +18684,12 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
18643
18684
  }
18644
18685
  var _proto = AnimationClipPlayable.prototype;
18645
18686
  _proto.processFrame = function processFrame(context) {
18646
- var boundItem = context.output.getUserData();
18647
- if (boundItem.composition) {
18648
- this.clip.sampleAnimation(boundItem, this.time);
18687
+ var boundObject = context.output.getUserData();
18688
+ if (!_instanceof1(boundObject, exports.VFXItem)) {
18689
+ return;
18690
+ }
18691
+ if (boundObject.composition) {
18692
+ this.clip.sampleAnimation(boundObject, this.time);
18649
18693
  }
18650
18694
  };
18651
18695
  return AnimationClipPlayable;
@@ -18663,17 +18707,15 @@ exports.TrackAsset = /*#__PURE__*/ function(PlayableAsset) {
18663
18707
  return _this;
18664
18708
  }
18665
18709
  var _proto = TrackAsset.prototype;
18666
- _proto.initializeBinding = function initializeBinding(parentBinding) {
18667
- this.binding = parentBinding;
18710
+ /**
18711
+ * 重写该方法以获取自定义对象绑定
18712
+ */ _proto.resolveBinding = function resolveBinding(parentBinding) {
18713
+ return parentBinding;
18668
18714
  };
18669
18715
  /**
18670
- * @internal
18671
- */ _proto.initializeBindingRecursive = function initializeBindingRecursive(parentBinding) {
18672
- this.initializeBinding(parentBinding);
18673
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
18674
- var subTrack = _step.value;
18675
- subTrack.initializeBindingRecursive(this.binding);
18676
- }
18716
+ * 重写该方法以创建自定义混合器
18717
+ */ _proto.createTrackMixer = function createTrackMixer(graph) {
18718
+ return new Playable(graph);
18677
18719
  };
18678
18720
  _proto.createOutput = function createOutput() {
18679
18721
  var output = new PlayableOutput();
@@ -18704,11 +18746,6 @@ exports.TrackAsset = /*#__PURE__*/ function(PlayableAsset) {
18704
18746
  }
18705
18747
  return mixer;
18706
18748
  };
18707
- /**
18708
- * 重写该方法以创建自定义混合器
18709
- */ _proto.createTrackMixer = function createTrackMixer(graph) {
18710
- return new Playable(graph);
18711
- };
18712
18749
  _proto.createPlayable = function createPlayable(graph) {
18713
18750
  return new Playable(graph);
18714
18751
  };
@@ -18858,13 +18895,6 @@ exports.ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
18858
18895
  var _proto = ObjectBindingTrack.prototype;
18859
18896
  _proto.create = function create(timelineAsset) {
18860
18897
  var boundItem = this.binding;
18861
- this.options = {
18862
- start: boundItem.start,
18863
- duration: boundItem.duration,
18864
- looping: boundItem.endBehavior === ItemEndBehavior.loop,
18865
- endBehavior: boundItem.endBehavior || ItemEndBehavior.destroy
18866
- };
18867
- this.name = boundItem.name;
18868
18898
  // 添加粒子动画 clip
18869
18899
  if (boundItem.getComponent(exports.ParticleSystem)) {
18870
18900
  var particleTrack = timelineAsset.createTrack(exports.TrackAsset, this, "ParticleTrack");
@@ -18875,18 +18905,6 @@ exports.ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
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18905
  particleClip.endBehaviour = boundItem.endBehavior;
18876
18906
  }
18877
18907
  };
18878
- _proto.toLocalTime = function toLocalTime(time) {
18879
- var localTime = time - this.options.start;
18880
- var duration = this.options.duration;
18881
- if (localTime - duration > 0.001) {
18882
- if (this.options.endBehavior === END_BEHAVIOR_RESTART) {
18883
- localTime = localTime % duration;
18884
- } else if (this.options.endBehavior === END_BEHAVIOR_FREEZE) {
18885
- localTime = Math.min(duration, localTime);
18886
- }
18887
- }
18888
- return localTime;
18889
- };
18890
18908
  _proto.fromData = function fromData(data) {
18891
18909
  TrackAsset1.prototype.fromData.call(this, data);
18892
18910
  this.data = data;
@@ -18915,13 +18933,11 @@ var ActivationMixerPlayable = /*#__PURE__*/ function(Playable) {
18915
18933
  }
18916
18934
  var _proto = ActivationMixerPlayable.prototype;
18917
18935
  _proto.processFrame = function processFrame(context) {
18918
- if (!this.bindingItem) {
18919
- this.bindingItem = context.output.getUserData();
18920
- }
18921
- if (!this.bindingItem) {
18936
+ var boundObject = context.output.getUserData();
18937
+ if (!_instanceof1(boundObject, exports.VFXItem)) {
18922
18938
  return;
18923
18939
  }
18924
- var bindingItem = this.bindingItem;
18940
+ var boundItem = boundObject;
18925
18941
  var hasInput = false;
18926
18942
  for(var i = 0; i < this.getInputCount(); i++){
18927
18943
  if (this.getInputWeight(i) > 0) {
@@ -18930,11 +18946,11 @@ var ActivationMixerPlayable = /*#__PURE__*/ function(Playable) {
18930
18946
  }
18931
18947
  }
18932
18948
  if (hasInput) {
18933
- bindingItem.transform.setValid(true);
18934
- this.showRendererComponents(bindingItem);
18949
+ boundItem.transform.setValid(true);
18950
+ this.showRendererComponents(boundItem);
18935
18951
  } else {
18936
- bindingItem.transform.setValid(false);
18937
- this.hideRendererComponents(bindingItem);
18952
+ boundItem.transform.setValid(false);
18953
+ this.hideRendererComponents(boundItem);
18938
18954
  }
18939
18955
  };
18940
18956
  _proto.hideRendererComponents = function hideRendererComponents(item) {
@@ -18962,9 +18978,6 @@ exports.ActivationTrack = /*#__PURE__*/ function(TrackAsset) {
18962
18978
  return TrackAsset.apply(this, arguments);
18963
18979
  }
18964
18980
  var _proto = ActivationTrack.prototype;
18965
- _proto.initializeBinding = function initializeBinding(parentBinding) {
18966
- this.binding = parentBinding;
18967
- };
18968
18981
  _proto.createTrackMixer = function createTrackMixer(graph) {
18969
18982
  return new ActivationMixerPlayable(graph);
18970
18983
  };
@@ -18995,7 +19008,6 @@ exports.TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
18995
19008
  }
18996
19009
  var _proto = TimelineAsset.prototype;
18997
19010
  _proto.createPlayable = function createPlayable(graph) {
18998
- this.graph = graph;
18999
19011
  var timelinePlayable = new TimelinePlayable(graph);
19000
19012
  timelinePlayable.setTraversalMode(PlayableTraversalMode.Passthrough);
19001
19013
  for(var _iterator = _create_for_of_iterator_helper_loose(this.tracks), _step; !(_step = _iterator()).done;){
@@ -19113,172 +19125,446 @@ function compareTracks(a, b) {
19113
19125
  }
19114
19126
  }
19115
19127
 
19116
- function _possible_constructor_return(self, call) {
19117
- if (call && (_type_of(call) === "object" || typeof call === "function")) return call;
19118
- return _assert_this_initialized(self);
19119
- }
19120
-
19121
- var TextLayout = /*#__PURE__*/ function() {
19122
- function TextLayout(options) {
19123
- this.width = 0;
19124
- this.height = 0;
19125
- var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, text = options.text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
19126
- var tempWidth = fontSize + letterSpace;
19127
- this.autoWidth = autoWidth;
19128
- this.maxTextWidth = text.length * tempWidth;
19129
- // if (autoWidth) {
19130
- // this.width = this.maxTextWidth + this.lineWidth;
19131
- // this.height = fontSize + this.lineHeight;
19132
- // } else {
19133
- // if (textWidth) {
19134
- // this.maxCharCount = Math.floor((textWidth - this.lineWidth) / (tempWidth));
19135
- // this.width = textWidth;
19136
- // } else {
19137
- // this.width = basicScale[0] * 100;
19138
- // }
19139
- // this.height = basicScale[1] * 100;
19140
- // }
19141
- this.width = textWidth;
19142
- this.height = textHeight;
19143
- this.letterSpace = letterSpace;
19144
- this.overFlow = textOverflow;
19145
- this.textBaseline = textBaseline;
19146
- this.textAlign = textAlign;
19147
- this.lineHeight = lineHeight;
19128
+ /**
19129
+ * @since 2.0.0
19130
+ * @internal
19131
+ */ var CompositionComponent = /*#__PURE__*/ function(ItemBehaviour) {
19132
+ _inherits(CompositionComponent, ItemBehaviour);
19133
+ function CompositionComponent() {
19134
+ var _this;
19135
+ _this = ItemBehaviour.apply(this, arguments) || this;
19136
+ _this.time = 0;
19137
+ _this.startTime = 0;
19138
+ _this.items = [] // 场景的所有元素
19139
+ ;
19140
+ _this.reusable = false;
19141
+ _this.sceneBindings = [];
19142
+ _this.graph = new PlayableGraph();
19143
+ return _this;
19148
19144
  }
19149
- var _proto = TextLayout.prototype;
19150
- _proto.getOffsetY = function getOffsetY(style) {
19151
- var offsetY = 0;
19152
- var offset = (style.fontSize + style.outlineWidth) * style.fontScale;
19153
- switch(this.textBaseline){
19154
- case TextBaseline.top:
19155
- offsetY = offset;
19156
- break;
19157
- case TextBaseline.middle:
19158
- offsetY = (this.height + offset) / 2; // fonSize;
19159
- break;
19160
- case TextBaseline.bottom:
19161
- offsetY = this.height - offset / 2;
19162
- break;
19145
+ var _proto = CompositionComponent.prototype;
19146
+ _proto.start = function start() {
19147
+ var _this_item_props = this.item.props, _this_item_props_startTime = _this_item_props.startTime, startTime = _this_item_props_startTime === void 0 ? 0 : _this_item_props_startTime;
19148
+ this.startTime = startTime;
19149
+ this.resolveBindings();
19150
+ this.timelinePlayable = this.timelineAsset.createPlayable(this.graph);
19151
+ this.timelinePlayable.play();
19152
+ // 重播不销毁元素
19153
+ if (this.item.endBehavior !== ItemEndBehavior.destroy) {
19154
+ this.setReusable(true);
19163
19155
  }
19164
- return offsetY;
19165
19156
  };
19166
- _proto.getOffsetX = function getOffsetX(style, maxWidth) {
19167
- var offsetX = 0;
19168
- switch(this.textAlign){
19169
- case TextAlignment.left:
19170
- offsetX = style.outlineWidth * style.fontScale;
19171
- break;
19172
- case TextAlignment.middle:
19173
- offsetX = (this.width * style.fontScale - maxWidth) / 2;
19174
- break;
19175
- case TextAlignment.right:
19176
- offsetX = this.width * style.fontScale - maxWidth;
19177
- break;
19157
+ _proto.setReusable = function setReusable(value) {
19158
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.timelineAsset.tracks), _step; !(_step = _iterator()).done;){
19159
+ var track = _step.value;
19160
+ var binding = track.binding;
19161
+ if (_instanceof1(binding, exports.VFXItem)) {
19162
+ if (_instanceof1(track, exports.ObjectBindingTrack)) {
19163
+ binding.reusable = value;
19164
+ }
19165
+ var subCompositionComponent = binding.getComponent(CompositionComponent);
19166
+ if (subCompositionComponent) {
19167
+ subCompositionComponent.setReusable(value);
19168
+ }
19169
+ }
19178
19170
  }
19179
- return offsetX;
19180
- };
19181
- /**
19182
- * 设置文本框的宽度和高度
19183
- * @param width 文本框宽度
19184
- * @param height 文本框高度
19185
- */ _proto.setSize = function setSize(width, height) {
19186
- this.width = width;
19187
- this.height = height;
19188
19171
  };
19189
- return TextLayout;
19190
- }();
19191
-
19192
- var TextStyle = function TextStyle(options) {
19193
- /**
19194
- * 是否有下划线(暂时无效)
19195
- */ this.isUnderline = false // ttf
19196
- ;
19197
- /**
19198
- * 下划线高度(暂时无效)
19199
- */ this.underlineHeight = 1 // ttf
19200
- ;
19201
- /**
19202
- * 是否有外描边
19203
- */ this.isOutlined = false // both // ttf & char
19204
- ;
19205
- /**
19206
- * 外描边宽度
19207
- */ this.outlineWidth = 0 // both // ttf & char
19208
- ;
19209
- /**
19210
- * 是否有阴影
19211
- */ this.hasShadow = false // ttf
19212
- ;
19213
- this.fontDesc = "" // both
19214
- ;
19215
- /**
19216
- * 字体倍数
19217
- */ this.fontScale = 2;
19218
- this.fontOffset = 0;
19219
- var _options_textColor = options.textColor, textColor = _options_textColor === void 0 ? [
19220
- 1,
19221
- 1,
19222
- 1,
19223
- 1
19224
- ] : _options_textColor, _options_fontSize = options.fontSize, fontSize = _options_fontSize === void 0 ? 40 : _options_fontSize, outline = options.outline, shadow = options.shadow, _options_fontWeight = options.fontWeight, fontWeight = _options_fontWeight === void 0 ? "normal" : _options_fontWeight, _options_fontStyle = options.fontStyle, fontStyle = _options_fontStyle === void 0 ? "normal" : _options_fontStyle, _options_fontFamily = options.fontFamily, fontFamily = _options_fontFamily === void 0 ? "sans-serif" : _options_fontFamily;
19225
- this.textColor = textColor;
19226
- //@ts-expect-error
19227
- this.textWeight = fontWeight;
19228
- //@ts-expect-error
19229
- this.fontStyle = fontStyle;
19230
- this.fontFamily = fontFamily;
19231
- this.fontSize = fontSize; // 暂时取消字号限制 Math.min(fontSize, this.maxFontSize);
19232
- if (outline) {
19233
- this.isOutlined = true;
19234
- var _outline_outlineColor;
19235
- this.outlineColor = (_outline_outlineColor = outline.outlineColor) != null ? _outline_outlineColor : [
19236
- 1,
19237
- 1,
19238
- 1,
19239
- 1
19240
- ];
19241
- var _outline_outlineWidth;
19242
- this.outlineWidth = (_outline_outlineWidth = outline.outlineWidth) != null ? _outline_outlineWidth : 1;
19243
- this.fontOffset += this.outlineWidth;
19244
- }
19245
- if (shadow) {
19246
- this.hasShadow = true;
19247
- var _shadow_shadowBlur;
19248
- this.shadowBlur = (_shadow_shadowBlur = shadow.shadowBlur) != null ? _shadow_shadowBlur : 2;
19249
- var _shadow_shadowColor;
19250
- this.shadowColor = (_shadow_shadowColor = shadow.shadowColor) != null ? _shadow_shadowColor : [
19251
- 0,
19252
- 0,
19253
- 0,
19254
- 1
19255
- ];
19256
- var _shadow_shadowOffsetX;
19257
- this.shadowOffsetX = (_shadow_shadowOffsetX = shadow.shadowOffsetX) != null ? _shadow_shadowOffsetX : 0;
19258
- var _shadow_shadowOffsetY;
19259
- this.shadowOffsetY = (_shadow_shadowOffsetY = shadow.shadowOffsetY) != null ? _shadow_shadowOffsetY : 0;
19260
- }
19261
- if (this.fontStyle !== FontStyle.normal) {
19262
- // 0.0174532925 = 3.141592653 / 180
19263
- this.fontOffset += this.fontSize * Math.tan(12 * 0.0174532925);
19264
- }
19265
- };
19266
-
19267
- var CanvasPool = /*#__PURE__*/ function() {
19268
- function CanvasPool() {
19269
- this.elements = [];
19270
- }
19271
- var _proto = CanvasPool.prototype;
19272
- _proto.dispose = function dispose() {
19273
- this.elements.forEach(function(e) {
19274
- return e.remove();
19275
- });
19276
- // clearing the array
19277
- this.elements.length = 0;
19172
+ _proto.getReusable = function getReusable() {
19173
+ return this.reusable;
19278
19174
  };
19279
- _proto.getCanvas = function getCanvas() {
19280
- if (this.elements.length !== 0) {
19281
- return this.elements.shift();
19175
+ _proto.update = function update(dt) {
19176
+ var time = this.time;
19177
+ // 主合成 rootItem 没有绑定轨道,增加结束行为判断。
19178
+ if (this.item.isEnded(this.time) && !this.item.parent) {
19179
+ this.item.ended = true;
19180
+ }
19181
+ this.timelinePlayable.setTime(time);
19182
+ this.graph.evaluate(dt);
19183
+ };
19184
+ _proto.createContent = function createContent() {
19185
+ var sceneBindings = [];
19186
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.data.sceneBindings), _step; !(_step = _iterator()).done;){
19187
+ var sceneBindingData = _step.value;
19188
+ sceneBindings.push({
19189
+ key: this.engine.assetLoader.loadGUID(sceneBindingData.key.id),
19190
+ value: this.engine.assetLoader.loadGUID(sceneBindingData.value.id)
19191
+ });
19192
+ }
19193
+ this.sceneBindings = sceneBindings;
19194
+ var timelineAsset = this.data.timelineAsset ? this.engine.assetLoader.loadGUID(this.data.timelineAsset.id) : new exports.TimelineAsset(this.engine);
19195
+ this.timelineAsset = timelineAsset;
19196
+ var items = this.items;
19197
+ this.items.length = 0;
19198
+ if (this.item.composition) {
19199
+ var assetLoader = this.item.engine.assetLoader;
19200
+ var itemProps = this.item.props.items ? this.item.props.items : [];
19201
+ for(var i = 0; i < itemProps.length; i++){
19202
+ var item = void 0;
19203
+ var itemData = itemProps[i];
19204
+ // 设置预合成作为元素时的时长、结束行为和渲染延时
19205
+ if (exports.Item.isComposition(itemData)) {
19206
+ var refId = itemData.content.options.refId;
19207
+ var props = this.item.composition.refCompositionProps.get(refId);
19208
+ if (!props) {
19209
+ throw new Error("引用的Id: " + refId + " 的预合成不存在");
19210
+ }
19211
+ // endBehaviour 类型需优化
19212
+ props.content = itemData.content;
19213
+ item = assetLoader.loadGUID(itemData.id);
19214
+ item.composition = this.item.composition;
19215
+ var compositionComponent = item.addComponent(CompositionComponent);
19216
+ compositionComponent.data = props;
19217
+ compositionComponent.refId = refId;
19218
+ item.transform.parentTransform = this.transform;
19219
+ this.item.composition.refContent.push(item);
19220
+ if (item.endBehavior === ItemEndBehavior.loop) {
19221
+ this.item.composition.autoRefTex = false;
19222
+ }
19223
+ compositionComponent.createContent();
19224
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(compositionComponent.items), _step1; !(_step1 = _iterator1()).done;){
19225
+ var vfxItem = _step1.value;
19226
+ vfxItem.setInstanceId(generateGUID());
19227
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(vfxItem.components), _step2; !(_step2 = _iterator2()).done;){
19228
+ var component = _step2.value;
19229
+ component.setInstanceId(generateGUID());
19230
+ }
19231
+ }
19232
+ } else {
19233
+ item = assetLoader.loadGUID(itemData.id);
19234
+ item.composition = this.item.composition;
19235
+ }
19236
+ item.parent = this.item;
19237
+ // 相机不跟随合成移动
19238
+ item.transform.parentTransform = itemData.type === ItemType.camera ? new Transform() : this.transform;
19239
+ if (exports.VFXItem.isExtraCamera(item)) {
19240
+ this.item.composition.extraCamera = item;
19241
+ }
19242
+ items.push(item);
19243
+ }
19244
+ }
19245
+ };
19246
+ _proto.onDestroy = function onDestroy() {
19247
+ if (this.item.composition) {
19248
+ if (this.items) {
19249
+ this.items.forEach(function(item) {
19250
+ return item.dispose();
19251
+ });
19252
+ this.items.length = 0;
19253
+ }
19254
+ }
19255
+ };
19256
+ _proto.hitTest = function hitTest(ray, x, y, regions, force, options) {
19257
+ var _this, _loop = function(i) {
19258
+ var item = _this.items[i];
19259
+ if (item.getVisible() && !item.ended && !exports.VFXItem.isComposition(item) && !skip(item)) {
19260
+ var hitParams = item.getHitTestParams(force);
19261
+ if (hitParams) {
19262
+ var success = false;
19263
+ var intersectPoint = new Vector3();
19264
+ if (hitParams.type === exports.HitTestType.triangle) {
19265
+ var triangles = hitParams.triangles, backfaceCulling = hitParams.backfaceCulling;
19266
+ for(var j = 0; j < triangles.length; j++){
19267
+ var triangle = triangles[j];
19268
+ if (ray.intersectTriangle(triangle, intersectPoint, backfaceCulling)) {
19269
+ success = true;
19270
+ hitPositions.push(intersectPoint);
19271
+ break;
19272
+ }
19273
+ }
19274
+ } else if (hitParams.type === exports.HitTestType.box) {
19275
+ var center = hitParams.center, size = hitParams.size;
19276
+ var boxMin = center.clone().addScaledVector(size, 0.5);
19277
+ var boxMax = center.clone().addScaledVector(size, -0.5);
19278
+ if (ray.intersectBox({
19279
+ min: boxMin,
19280
+ max: boxMax
19281
+ }, intersectPoint)) {
19282
+ success = true;
19283
+ hitPositions.push(intersectPoint);
19284
+ }
19285
+ } else if (hitParams.type === exports.HitTestType.sphere) {
19286
+ var center1 = hitParams.center, radius = hitParams.radius;
19287
+ if (ray.intersectSphere({
19288
+ center: center1,
19289
+ radius: radius
19290
+ }, intersectPoint)) {
19291
+ success = true;
19292
+ hitPositions.push(intersectPoint);
19293
+ }
19294
+ } else if (hitParams.type === exports.HitTestType.custom) {
19295
+ var tempPosition = hitParams.collect(ray, new Vector2(x, y));
19296
+ if (tempPosition && tempPosition.length > 0) {
19297
+ tempPosition.forEach(function(pos) {
19298
+ hitPositions.push(pos);
19299
+ });
19300
+ success = true;
19301
+ }
19302
+ }
19303
+ if (success) {
19304
+ var region = {
19305
+ compContent: _this.item,
19306
+ id: item.id,
19307
+ name: item.name,
19308
+ position: hitPositions[hitPositions.length - 1],
19309
+ parentId: item.parentId,
19310
+ hitPositions: hitPositions,
19311
+ behavior: hitParams.behavior
19312
+ };
19313
+ regions.push(region);
19314
+ if (stop(region)) {
19315
+ return {
19316
+ v: regions
19317
+ };
19318
+ }
19319
+ }
19320
+ }
19321
+ }
19322
+ };
19323
+ var hitPositions = [];
19324
+ var stop = (options == null ? void 0 : options.stop) || noop;
19325
+ var skip = (options == null ? void 0 : options.skip) || noop;
19326
+ var maxCount = (options == null ? void 0 : options.maxCount) || this.items.length;
19327
+ for(var i = 0; i < this.items.length && regions.length < maxCount; i++){
19328
+ var _ret = (_this = this, _loop(i));
19329
+ if (_type_of(_ret) === "object") return _ret.v;
19330
+ }
19331
+ return regions;
19332
+ };
19333
+ _proto.fromData = function fromData(data) {};
19334
+ _proto.resolveBindings = function resolveBindings() {
19335
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.sceneBindings), _step; !(_step = _iterator()).done;){
19336
+ var sceneBinding = _step.value;
19337
+ sceneBinding.key.binding = sceneBinding.value;
19338
+ }
19339
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(this.timelineAsset.tracks), _step1; !(_step1 = _iterator1()).done;){
19340
+ var masterTrack = _step1.value;
19341
+ this.resolveTrackBindingsWithRoot(masterTrack);
19342
+ }
19343
+ };
19344
+ _proto.resolveTrackBindingsWithRoot = function resolveTrackBindingsWithRoot(track) {
19345
+ for(var _iterator = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step; !(_step = _iterator()).done;){
19346
+ var subTrack = _step.value;
19347
+ subTrack.binding = subTrack.resolveBinding(track.binding);
19348
+ this.resolveTrackBindingsWithRoot(subTrack);
19349
+ }
19350
+ };
19351
+ return CompositionComponent;
19352
+ }(ItemBehaviour);
19353
+
19354
+ exports.SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
19355
+ _inherits(SubCompositionTrack, TrackAsset);
19356
+ function SubCompositionTrack() {
19357
+ return TrackAsset.apply(this, arguments);
19358
+ }
19359
+ var _proto = SubCompositionTrack.prototype;
19360
+ _proto.resolveBinding = function resolveBinding(parentBinding) {
19361
+ if (!_instanceof1(parentBinding, exports.VFXItem)) {
19362
+ throw new Error("SubCompositionTrack needs to be set under the VFXItem track");
19363
+ }
19364
+ return parentBinding.getComponent(CompositionComponent);
19365
+ };
19366
+ return SubCompositionTrack;
19367
+ }(exports.TrackAsset);
19368
+ exports.SubCompositionTrack = __decorate([
19369
+ effectsClass("SubCompositionTrack")
19370
+ ], exports.SubCompositionTrack);
19371
+
19372
+ var SubCompositionClipPlayable = /*#__PURE__*/ function(Playable) {
19373
+ _inherits(SubCompositionClipPlayable, Playable);
19374
+ function SubCompositionClipPlayable() {
19375
+ return Playable.apply(this, arguments);
19376
+ }
19377
+ var _proto = SubCompositionClipPlayable.prototype;
19378
+ _proto.processFrame = function processFrame(context) {
19379
+ var boundObject = context.output.getUserData();
19380
+ if (_instanceof1(boundObject, CompositionComponent)) {
19381
+ boundObject.time = this.getTime();
19382
+ }
19383
+ };
19384
+ return SubCompositionClipPlayable;
19385
+ }(Playable);
19386
+
19387
+ exports.SubCompositionPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
19388
+ _inherits(SubCompositionPlayableAsset, PlayableAsset);
19389
+ function SubCompositionPlayableAsset() {
19390
+ return PlayableAsset.apply(this, arguments);
19391
+ }
19392
+ var _proto = SubCompositionPlayableAsset.prototype;
19393
+ _proto.createPlayable = function createPlayable(graph) {
19394
+ return new SubCompositionClipPlayable(graph);
19395
+ };
19396
+ return SubCompositionPlayableAsset;
19397
+ }(PlayableAsset);
19398
+ exports.SubCompositionPlayableAsset = __decorate([
19399
+ effectsClass("SubCompositionPlayableAsset")
19400
+ ], exports.SubCompositionPlayableAsset);
19401
+
19402
+ function _possible_constructor_return(self, call) {
19403
+ if (call && (_type_of(call) === "object" || typeof call === "function")) return call;
19404
+ return _assert_this_initialized(self);
19405
+ }
19406
+
19407
+ var TextLayout = /*#__PURE__*/ function() {
19408
+ function TextLayout(options) {
19409
+ this.width = 0;
19410
+ this.height = 0;
19411
+ var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, text = options.text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
19412
+ var tempWidth = fontSize + letterSpace;
19413
+ this.autoWidth = autoWidth;
19414
+ this.maxTextWidth = text.length * tempWidth;
19415
+ // if (autoWidth) {
19416
+ // this.width = this.maxTextWidth + this.lineWidth;
19417
+ // this.height = fontSize + this.lineHeight;
19418
+ // } else {
19419
+ // if (textWidth) {
19420
+ // this.maxCharCount = Math.floor((textWidth - this.lineWidth) / (tempWidth));
19421
+ // this.width = textWidth;
19422
+ // } else {
19423
+ // this.width = basicScale[0] * 100;
19424
+ // }
19425
+ // this.height = basicScale[1] * 100;
19426
+ // }
19427
+ this.width = textWidth;
19428
+ this.height = textHeight;
19429
+ this.letterSpace = letterSpace;
19430
+ this.overFlow = textOverflow;
19431
+ this.textBaseline = textBaseline;
19432
+ this.textAlign = textAlign;
19433
+ this.lineHeight = lineHeight;
19434
+ }
19435
+ var _proto = TextLayout.prototype;
19436
+ _proto.getOffsetY = function getOffsetY(style) {
19437
+ var offsetY = 0;
19438
+ var offset = (style.fontSize + style.outlineWidth) * style.fontScale;
19439
+ switch(this.textBaseline){
19440
+ case TextBaseline.top:
19441
+ offsetY = offset;
19442
+ break;
19443
+ case TextBaseline.middle:
19444
+ offsetY = (this.height + offset) / 2; // fonSize;
19445
+ break;
19446
+ case TextBaseline.bottom:
19447
+ offsetY = this.height - offset / 2;
19448
+ break;
19449
+ }
19450
+ return offsetY;
19451
+ };
19452
+ _proto.getOffsetX = function getOffsetX(style, maxWidth) {
19453
+ var offsetX = 0;
19454
+ switch(this.textAlign){
19455
+ case TextAlignment.left:
19456
+ offsetX = style.outlineWidth * style.fontScale;
19457
+ break;
19458
+ case TextAlignment.middle:
19459
+ offsetX = (this.width * style.fontScale - maxWidth) / 2;
19460
+ break;
19461
+ case TextAlignment.right:
19462
+ offsetX = this.width * style.fontScale - maxWidth;
19463
+ break;
19464
+ }
19465
+ return offsetX;
19466
+ };
19467
+ /**
19468
+ * 设置文本框的宽度和高度
19469
+ * @param width 文本框宽度
19470
+ * @param height 文本框高度
19471
+ */ _proto.setSize = function setSize(width, height) {
19472
+ this.width = width;
19473
+ this.height = height;
19474
+ };
19475
+ return TextLayout;
19476
+ }();
19477
+
19478
+ var TextStyle = function TextStyle(options) {
19479
+ /**
19480
+ * 是否有下划线(暂时无效)
19481
+ */ this.isUnderline = false // ttf
19482
+ ;
19483
+ /**
19484
+ * 下划线高度(暂时无效)
19485
+ */ this.underlineHeight = 1 // ttf
19486
+ ;
19487
+ /**
19488
+ * 是否有外描边
19489
+ */ this.isOutlined = false // both // ttf & char
19490
+ ;
19491
+ /**
19492
+ * 外描边宽度
19493
+ */ this.outlineWidth = 0 // both // ttf & char
19494
+ ;
19495
+ /**
19496
+ * 是否有阴影
19497
+ */ this.hasShadow = false // ttf
19498
+ ;
19499
+ this.fontDesc = "" // both
19500
+ ;
19501
+ /**
19502
+ * 字体倍数
19503
+ */ this.fontScale = 2;
19504
+ this.fontOffset = 0;
19505
+ var _options_textColor = options.textColor, textColor = _options_textColor === void 0 ? [
19506
+ 1,
19507
+ 1,
19508
+ 1,
19509
+ 1
19510
+ ] : _options_textColor, _options_fontSize = options.fontSize, fontSize = _options_fontSize === void 0 ? 40 : _options_fontSize, outline = options.outline, shadow = options.shadow, _options_fontWeight = options.fontWeight, fontWeight = _options_fontWeight === void 0 ? "normal" : _options_fontWeight, _options_fontStyle = options.fontStyle, fontStyle = _options_fontStyle === void 0 ? "normal" : _options_fontStyle, _options_fontFamily = options.fontFamily, fontFamily = _options_fontFamily === void 0 ? "sans-serif" : _options_fontFamily;
19511
+ this.textColor = textColor;
19512
+ //@ts-expect-error
19513
+ this.textWeight = fontWeight;
19514
+ //@ts-expect-error
19515
+ this.fontStyle = fontStyle;
19516
+ this.fontFamily = fontFamily;
19517
+ this.fontSize = fontSize; // 暂时取消字号限制 Math.min(fontSize, this.maxFontSize);
19518
+ if (outline) {
19519
+ this.isOutlined = true;
19520
+ var _outline_outlineColor;
19521
+ this.outlineColor = (_outline_outlineColor = outline.outlineColor) != null ? _outline_outlineColor : [
19522
+ 1,
19523
+ 1,
19524
+ 1,
19525
+ 1
19526
+ ];
19527
+ var _outline_outlineWidth;
19528
+ this.outlineWidth = (_outline_outlineWidth = outline.outlineWidth) != null ? _outline_outlineWidth : 1;
19529
+ this.fontOffset += this.outlineWidth;
19530
+ }
19531
+ if (shadow) {
19532
+ this.hasShadow = true;
19533
+ var _shadow_shadowBlur;
19534
+ this.shadowBlur = (_shadow_shadowBlur = shadow.shadowBlur) != null ? _shadow_shadowBlur : 2;
19535
+ var _shadow_shadowColor;
19536
+ this.shadowColor = (_shadow_shadowColor = shadow.shadowColor) != null ? _shadow_shadowColor : [
19537
+ 0,
19538
+ 0,
19539
+ 0,
19540
+ 1
19541
+ ];
19542
+ var _shadow_shadowOffsetX;
19543
+ this.shadowOffsetX = (_shadow_shadowOffsetX = shadow.shadowOffsetX) != null ? _shadow_shadowOffsetX : 0;
19544
+ var _shadow_shadowOffsetY;
19545
+ this.shadowOffsetY = (_shadow_shadowOffsetY = shadow.shadowOffsetY) != null ? _shadow_shadowOffsetY : 0;
19546
+ }
19547
+ if (this.fontStyle !== FontStyle.normal) {
19548
+ // 0.0174532925 = 3.141592653 / 180
19549
+ this.fontOffset += this.fontSize * Math.tan(12 * 0.0174532925);
19550
+ }
19551
+ };
19552
+
19553
+ var CanvasPool = /*#__PURE__*/ function() {
19554
+ function CanvasPool() {
19555
+ this.elements = [];
19556
+ }
19557
+ var _proto = CanvasPool.prototype;
19558
+ _proto.dispose = function dispose() {
19559
+ this.elements.forEach(function(e) {
19560
+ return e.remove();
19561
+ });
19562
+ // clearing the array
19563
+ this.elements.length = 0;
19564
+ };
19565
+ _proto.getCanvas = function getCanvas() {
19566
+ if (this.elements.length !== 0) {
19567
+ return this.elements.shift();
19282
19568
  }
19283
19569
  if (getConfig(TEMPLATE_USE_OFFSCREEN_CANVAS)) {
19284
19570
  // @ts-expect-error
@@ -20120,7 +20406,7 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
20120
20406
  this.parentId = parentId;
20121
20407
  this.duration = duration;
20122
20408
  this.endBehavior = endBehavior;
20123
- this.listIndex = listIndex;
20409
+ this.renderOrder = listIndex;
20124
20410
  //@ts-expect-error
20125
20411
  this.oldId = data.oldId;
20126
20412
  if (!data.content) {
@@ -20252,6 +20538,23 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
20252
20538
  var _this_composition_reusable;
20253
20539
  return (_this_composition_reusable = (_this_composition = this.composition) == null ? void 0 : _this_composition.reusable) != null ? _this_composition_reusable : false;
20254
20540
  }
20541
+ },
20542
+ {
20543
+ key: "renderOrder",
20544
+ get: /**
20545
+ * 元素在合成中的索引
20546
+ */ function get() {
20547
+ return this.listIndex;
20548
+ },
20549
+ set: function set(value) {
20550
+ if (this.listIndex !== value) {
20551
+ this.listIndex = value;
20552
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.rendererComponents), _step; !(_step = _iterator()).done;){
20553
+ var rendererComponent = _step.value;
20554
+ rendererComponent.priority = value;
20555
+ }
20556
+ }
20557
+ }
20255
20558
  }
20256
20559
  ]);
20257
20560
  return VFXItem;
@@ -20692,14 +20995,16 @@ var SerializationHelper = /*#__PURE__*/ function() {
20692
20995
  SerializationHelper.checkGLTFNode = function checkGLTFNode(value) {
20693
20996
  return _instanceof1(value, Object) && value.nodeIndex !== undefined && value.isJoint !== undefined;
20694
20997
  };
20998
+ SerializationHelper.checkImageSource = function checkImageSource(value) {
20999
+ return isCanvas(value) || _instanceof1(value, HTMLImageElement);
21000
+ };
20695
21001
  SerializationHelper.deserializeProperty = function deserializeProperty(property, engine, level, type) {
20696
21002
  if (level > 14) {
20697
21003
  console.error("序列化数据的内嵌对象层数大于上限");
20698
21004
  return;
20699
21005
  }
20700
- if (typeof property === "number" || typeof property === "string" || typeof property === "boolean") {
20701
- return property;
20702
- } else if (_instanceof1(property, Array)) {
21006
+ // 加载并链接 DataPath 字段表示的 EffectsObject 引用。Class 对象 copy [key, value] 会丢失对象信息,因此只递归数组对象和普通 js Object 结构对象。
21007
+ if (_instanceof1(property, Array)) {
20703
21008
  var res = [];
20704
21009
  for(var _iterator = _create_for_of_iterator_helper_loose(property), _step; !(_step = _iterator()).done;){
20705
21010
  var value = _step.value;
@@ -20709,9 +21014,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
20709
21014
  // TODO json 数据避免传 typedArray
20710
21015
  } else if (SerializationHelper.checkDataPath(property)) {
20711
21016
  return engine.assetLoader.loadGUID(property.id);
20712
- } else if (_instanceof1(property, EffectsObject) || SerializationHelper.checkTypedArray(property) || SerializationHelper.checkGLTFNode(property)) {
20713
- return property;
20714
- } else if (_instanceof1(property, Object)) {
21017
+ } else if (_instanceof1(property, Object) && property.constructor === Object) {
20715
21018
  var res1;
20716
21019
  if (type) {
20717
21020
  var classConstructor = effectsClassStore[type];
@@ -20725,6 +21028,8 @@ var SerializationHelper = /*#__PURE__*/ function() {
20725
21028
  res1[key] = SerializationHelper.deserializeProperty(property[key], engine, level + 1);
20726
21029
  }
20727
21030
  return res1;
21031
+ } else {
21032
+ return property;
20728
21033
  }
20729
21034
  };
20730
21035
  SerializationHelper.deserializePropertyAsync = function deserializePropertyAsync(property, engine, level, type) {
@@ -20739,26 +21044,17 @@ var SerializationHelper = /*#__PURE__*/ function() {
20739
21044
  2
20740
21045
  ];
20741
21046
  }
20742
- if (!(typeof property === "number" || typeof property === "string" || typeof property === "boolean")) return [
20743
- 3,
20744
- 1
20745
- ];
20746
- return [
20747
- 2,
20748
- property
20749
- ];
20750
- case 1:
20751
21047
  if (!_instanceof1(property, Array)) return [
20752
21048
  3,
20753
- 6
21049
+ 5
20754
21050
  ];
20755
21051
  res = [];
20756
21052
  _iterator = _create_for_of_iterator_helper_loose(property);
20757
- _state.label = 2;
20758
- case 2:
21053
+ _state.label = 1;
21054
+ case 1:
20759
21055
  if (!!(_step = _iterator()).done) return [
20760
21056
  3,
20761
- 5
21057
+ 4
20762
21058
  ];
20763
21059
  value = _step.value;
20764
21060
  _ = res.push;
@@ -20766,43 +21062,38 @@ var SerializationHelper = /*#__PURE__*/ function() {
20766
21062
  4,
20767
21063
  SerializationHelper.deserializePropertyAsync(value, engine, level + 1, type)
20768
21064
  ];
20769
- case 3:
21065
+ case 2:
20770
21066
  _.apply(res, [
20771
21067
  _state.sent()
20772
21068
  ]);
20773
- _state.label = 4;
20774
- case 4:
21069
+ _state.label = 3;
21070
+ case 3:
20775
21071
  return [
20776
21072
  3,
20777
- 2
21073
+ 1
20778
21074
  ];
20779
- case 5:
21075
+ case 4:
20780
21076
  return [
20781
21077
  2,
20782
21078
  res
20783
21079
  ];
20784
- case 6:
21080
+ case 5:
20785
21081
  if (!SerializationHelper.checkDataPath(property)) return [
20786
21082
  3,
20787
- 8
21083
+ 7
20788
21084
  ];
20789
21085
  return [
20790
21086
  4,
20791
21087
  engine.assetLoader.loadGUIDAsync(property.id)
20792
21088
  ];
20793
- case 7:
21089
+ case 6:
20794
21090
  res1 = _state.sent();
20795
21091
  return [
20796
21092
  2,
20797
21093
  res1
20798
21094
  ];
20799
- case 8:
20800
- if (_instanceof1(property, EffectsObject) || SerializationHelper.checkTypedArray(property) || SerializationHelper.checkGLTFNode(property)) {
20801
- return [
20802
- 2,
20803
- property
20804
- ];
20805
- } else if (_instanceof1(property, Object)) {
21095
+ case 7:
21096
+ if (_instanceof1(property, Object) && property.constructor === Object) {
20806
21097
  if (type) {
20807
21098
  classConstructor = effectsClassStore[type];
20808
21099
  res2 = new classConstructor();
@@ -20818,9 +21109,13 @@ var SerializationHelper = /*#__PURE__*/ function() {
20818
21109
  2,
20819
21110
  res2
20820
21111
  ];
21112
+ } else {
21113
+ return [
21114
+ 2,
21115
+ property
21116
+ ];
20821
21117
  }
20822
- _state.label = 9;
20823
- case 9:
21118
+ case 8:
20824
21119
  return [
20825
21120
  2
20826
21121
  ];
@@ -20920,9 +21215,8 @@ var SerializationHelper = /*#__PURE__*/ function() {
20920
21215
  effectsObject = Geometry.create(this.engine);
20921
21216
  break;
20922
21217
  case DataType.Texture:
20923
- // @ts-expect-error
20924
- effectsObject = Texture.create(this.engine, effectsObjectData);
20925
- return effectsObject;
21218
+ effectsObject = Texture.create(this.engine);
21219
+ break;
20926
21220
  default:
20927
21221
  {
20928
21222
  var classConstructor = AssetLoader.getClass(effectsObjectData.dataType);
@@ -20993,12 +21287,8 @@ var SerializationHelper = /*#__PURE__*/ function() {
20993
21287
  effectsObject = Geometry.create(_this.engine);
20994
21288
  break;
20995
21289
  case DataType.Texture:
20996
- // @ts-expect-error
20997
- effectsObject = Texture.create(_this.engine, effectsObjectData);
20998
- return [
20999
- 2,
21000
- effectsObject
21001
- ];
21290
+ effectsObject = Texture.create(_this.engine);
21291
+ break;
21002
21292
  default:
21003
21293
  {
21004
21294
  classConstructor = AssetLoader.getClass(effectsObjectData.dataType);
@@ -21918,8 +22208,15 @@ function getStandardCameraContent(model) {
21918
22208
  id: item.id
21919
22209
  };
21920
22210
  });
22211
+ var compositionData = _extends({}, composition, {
22212
+ timelineAsset: {
22213
+ id: ""
22214
+ },
22215
+ sceneBindings: []
22216
+ });
22217
+ result.compositions.push(compositionData);
21921
22218
  // 生成时间轴数据
21922
- convertTimelineAsset(composition, guidToItemMap, result);
22219
+ convertTimelineAsset(compositionData, guidToItemMap, result);
21923
22220
  };
21924
22221
  var // 更正 spine 数据中的 images 属性
21925
22222
  _json_spines;
@@ -21927,6 +22224,7 @@ function getStandardCameraContent(model) {
21927
22224
  _result;
21928
22225
  var result = _extends({}, json, {
21929
22226
  items: [],
22227
+ compositions: [],
21930
22228
  components: [],
21931
22229
  materials: [],
21932
22230
  shaders: [],
@@ -22136,10 +22434,7 @@ function getStandardCameraContent(model) {
22136
22434
  item.type = "orientation-transformer";
22137
22435
  }
22138
22436
  // item 的 content 转为 component data 加入 JSONScene.components
22139
- if (item.type === ItemType.sprite || item.type === ItemType.particle || item.type === ItemType.mesh || item.type === ItemType.skybox || item.type === ItemType.light || // @ts-expect-error
22140
- item.type === "camera" || item.type === ItemType.tree || item.type === ItemType.interact || item.type === ItemType.camera || item.type === ItemType.text || item.type === ItemType.spine || // @ts-expect-error
22141
- item.type === "editor-gizmo" || // @ts-expect-error
22142
- item.type === "orientation-transformer") {
22437
+ if (item.type === ItemType.sprite || item.type === ItemType.particle || item.type === ItemType.mesh || item.type === ItemType.skybox || item.type === ItemType.light || item.type === "camera" || item.type === ItemType.tree || item.type === ItemType.interact || item.type === ItemType.camera || item.type === ItemType.text || item.type === ItemType.spine || item.type === "editor-gizmo" || item.type === "orientation-transformer") {
22143
22438
  item.components = [];
22144
22439
  result.components.push(item.content);
22145
22440
  item.content.id = generateGUID();
@@ -22171,15 +22466,12 @@ function getStandardCameraContent(model) {
22171
22466
  case ItemType.light:
22172
22467
  item.content.dataType = DataType.LightComponent;
22173
22468
  break;
22174
- // @ts-expect-error
22175
22469
  case "camera":
22176
22470
  item.content.dataType = DataType.CameraComponent;
22177
22471
  break;
22178
- // @ts-expect-error
22179
22472
  case "editor-gizmo":
22180
22473
  item.content.dataType = "GizmoComponent";
22181
22474
  break;
22182
- // @ts-expect-error
22183
22475
  case "orientation-transformer":
22184
22476
  item.content.dataType = "OrientationComponent";
22185
22477
  break;
@@ -22332,6 +22624,32 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22332
22624
  });
22333
22625
  trackDatas.push(newTrackData1);
22334
22626
  }
22627
+ if (item.type === ItemType.composition) {
22628
+ var newSubCompositionPlayableAssetData = {
22629
+ id: generateGUID(),
22630
+ dataType: "SubCompositionPlayableAsset"
22631
+ };
22632
+ playableAssetDatas.push(newSubCompositionPlayableAssetData);
22633
+ var newTrackData2 = {
22634
+ id: generateGUID(),
22635
+ dataType: "SubCompositionTrack",
22636
+ children: [],
22637
+ clips: [
22638
+ {
22639
+ start: item.delay,
22640
+ duration: item.duration,
22641
+ endBehaviour: item.endBehavior,
22642
+ asset: {
22643
+ id: newSubCompositionPlayableAssetData.id
22644
+ }
22645
+ }
22646
+ ]
22647
+ };
22648
+ subTrackDatas.push({
22649
+ id: newTrackData2.id
22650
+ });
22651
+ trackDatas.push(newTrackData2);
22652
+ }
22335
22653
  var bindingTrackData = {
22336
22654
  id: generateGUID(),
22337
22655
  dataType: "ObjectBindingTrack",
@@ -22358,11 +22676,9 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22358
22676
  id: trackData.id
22359
22677
  });
22360
22678
  }
22361
- //@ts-expect-error
22362
22679
  composition.timelineAsset = {
22363
22680
  id: timelineAssetData.id
22364
22681
  };
22365
- //@ts-expect-error
22366
22682
  composition.sceneBindings = sceneBindings;
22367
22683
  if (!jsonScene.animations) {
22368
22684
  jsonScene.animations = [];
@@ -22693,7 +23009,17 @@ function getStandardItem(item, opt) {
22693
23009
  }
22694
23010
 
22695
23011
  var _obj$1;
22696
- var renderLevelPassSet = (_obj$1 = {}, _obj$1[RenderLevel.S] = [
23012
+ /**
23013
+ * 机型和渲染等级对应表
23014
+ *
23015
+ * 机型:B-低端机、A-中端机、S-高端机
23016
+ * 渲染等级:B-低、A-中、S-高、A+-中高、B+-全部
23017
+ *
23018
+ * - S(高端机):高、全部、中高
23019
+ * - A(中端机):中、全部、中高
23020
+ * - B(低端机):低、全部
23021
+ * - undefined(全部机型)
23022
+ */ var renderLevelPassSet = (_obj$1 = {}, _obj$1[RenderLevel.S] = [
22697
23023
  RenderLevel.S,
22698
23024
  RenderLevel.BPlus,
22699
23025
  RenderLevel.APlus
@@ -23607,42 +23933,6 @@ function createTextureOptionsBySource(image, sourceFrom) {
23607
23933
  }
23608
23934
  throw new Error("Invalid texture options");
23609
23935
  }
23610
- function base64ToFile(base64, filename, contentType) {
23611
- if (filename === void 0) filename = "base64File";
23612
- if (contentType === void 0) contentType = "";
23613
- // 去掉 Base64 字符串的 Data URL 部分(如果存在)
23614
- var base64WithoutPrefix = base64.split(",")[1] || base64;
23615
- // 将 base64 编码的字符串转换为二进制字符串
23616
- var byteCharacters = atob(base64WithoutPrefix);
23617
- // 创建一个 8 位无符号整数值的数组,即“字节数组”
23618
- var byteArrays = [];
23619
- // 切割二进制字符串为多个片段,并将每个片段转换成一个字节数组
23620
- for(var offset = 0; offset < byteCharacters.length; offset += 512){
23621
- var slice = byteCharacters.slice(offset, offset + 512);
23622
- var byteNumbers = new Array(slice.length);
23623
- for(var i = 0; i < slice.length; i++){
23624
- byteNumbers[i] = slice.charCodeAt(i);
23625
- }
23626
- var byteArray = new Uint8Array(byteNumbers);
23627
- byteArrays.push(byteArray);
23628
- }
23629
- // 使用字节数组创建 Blob 对象
23630
- var blob = new Blob(byteArrays, {
23631
- type: contentType
23632
- });
23633
- // 创建 File 对象
23634
- var file = new File([
23635
- blob
23636
- ], filename, {
23637
- type: contentType
23638
- });
23639
- return file;
23640
- }
23641
- function isCanvas(canvas) {
23642
- var _canvas_tagName;
23643
- // 小程序 Canvas 无法使用 instanceof HTMLCanvasElement 判断
23644
- return typeof canvas === "object" && canvas !== null && ((_canvas_tagName = canvas.tagName) == null ? void 0 : _canvas_tagName.toUpperCase()) === "CANVAS";
23645
- }
23646
23936
 
23647
23937
  var tmpScale = new Vector3(1, 1, 1);
23648
23938
  /**
@@ -23920,283 +24210,229 @@ var tmpScale = new Vector3(1, 1, 1);
23920
24210
  return Camera;
23921
24211
  }();
23922
24212
 
24213
+ var listOrder = 0;
23923
24214
  /**
23924
- * @since 2.0.0
23925
- * @internal
23926
- */ var CompositionComponent = /*#__PURE__*/ function(ItemBehaviour) {
23927
- _inherits(CompositionComponent, ItemBehaviour);
23928
- function CompositionComponent() {
23929
- var _this;
23930
- _this = ItemBehaviour.apply(this, arguments) || this;
23931
- _this.time = 0;
23932
- _this.startTime = 0;
23933
- _this.items = [] // 场景的所有元素
23934
- ;
23935
- _this.reusable = false;
23936
- _this.sceneBindings = [];
23937
- _this.masterTracks = [];
23938
- _this.graph = new PlayableGraph();
23939
- return _this;
24215
+ * 合成资源管理
24216
+ */ var CompositionSourceManager = /*#__PURE__*/ function() {
24217
+ function CompositionSourceManager(scene, engine) {
24218
+ this.refCompositions = new Map();
24219
+ this.refCompositionProps = new Map();
24220
+ this.mask = 0;
24221
+ this.engine = engine;
24222
+ // 资源
24223
+ var jsonScene = scene.jsonScene, renderLevel = scene.renderLevel, textureOptions = scene.textureOptions, pluginSystem = scene.pluginSystem, totalTime = scene.totalTime;
24224
+ var compositions = jsonScene.compositions, imgUsage = jsonScene.imgUsage, compositionId = jsonScene.compositionId;
24225
+ if (!textureOptions) {
24226
+ throw new Error("scene.textures expected");
24227
+ }
24228
+ var cachedTextures = textureOptions;
24229
+ for(var _iterator = _create_for_of_iterator_helper_loose(compositions), _step; !(_step = _iterator()).done;){
24230
+ var comp = _step.value;
24231
+ if (comp.id === compositionId) {
24232
+ this.composition = comp;
24233
+ } else {
24234
+ this.refCompositions.set(comp.id, comp);
24235
+ }
24236
+ }
24237
+ if (!this.composition) {
24238
+ throw new Error("Invalid composition id: " + compositionId);
24239
+ }
24240
+ this.jsonScene = jsonScene;
24241
+ this.renderLevel = renderLevel;
24242
+ this.pluginSystem = pluginSystem;
24243
+ this.totalTime = totalTime != null ? totalTime : 0;
24244
+ this.imgUsage = imgUsage != null ? imgUsage : {};
24245
+ this.textures = cachedTextures;
24246
+ listOrder = 0;
24247
+ this.sourceContent = this.getContent(this.composition);
23940
24248
  }
23941
- var _proto = CompositionComponent.prototype;
23942
- _proto.start = function start() {
23943
- var _this_item_props = this.item.props, _this_item_props_startTime = _this_item_props.startTime, startTime = _this_item_props_startTime === void 0 ? 0 : _this_item_props_startTime;
23944
- this.startTime = startTime;
23945
- this.masterTracks = [];
23946
- for(var _iterator = _create_for_of_iterator_helper_loose(this.sceneBindings), _step; !(_step = _iterator()).done;){
23947
- var sceneBinding = _step.value;
23948
- sceneBinding.key.binding = sceneBinding.value;
24249
+ var _proto = CompositionSourceManager.prototype;
24250
+ _proto.getContent = function getContent(composition) {
24251
+ // TODO: specification 中补充 globalVolume 类型
24252
+ // @ts-expect-error
24253
+ var id = composition.id, duration = composition.duration, name = composition.name, endBehavior = composition.endBehavior, camera = composition.camera, globalVolume = composition.globalVolume, _composition_startTime = composition.startTime, startTime = _composition_startTime === void 0 ? 0 : _composition_startTime;
24254
+ var items = this.assembleItems(composition);
24255
+ return _extends({}, composition, {
24256
+ id: id,
24257
+ duration: duration,
24258
+ name: name,
24259
+ endBehavior: isNaN(endBehavior) ? END_BEHAVIOR_PAUSE : endBehavior,
24260
+ // looping,
24261
+ items: items,
24262
+ camera: camera,
24263
+ startTime: startTime,
24264
+ globalVolume: globalVolume
24265
+ });
24266
+ };
24267
+ _proto.assembleItems = function assembleItems(composition) {
24268
+ var _this = this;
24269
+ var items = [];
24270
+ this.mask++;
24271
+ var componentMap = {};
24272
+ //@ts-expect-error
24273
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.jsonScene.components), _step; !(_step = _iterator()).done;){
24274
+ var component = _step.value;
24275
+ componentMap[component.id] = component;
23949
24276
  }
23950
- this.initializeTrackBindings(this.timelineAsset.tracks);
23951
- this.timelinePlayable = this.timelineAsset.createPlayable(this.graph);
23952
- this.timelinePlayable.play();
23953
- for(var _iterator1 = _create_for_of_iterator_helper_loose(this.timelineAsset.tracks), _step1; !(_step1 = _iterator1()).done;){
23954
- var track = _step1.value;
23955
- var binding = track.binding;
23956
- if (_instanceof1(binding, exports.VFXItem)) {
23957
- // 重播不销毁元素
23958
- if (this.item.endBehavior !== ItemEndBehavior.destroy || this.reusable) {
23959
- if (_instanceof1(track, exports.ObjectBindingTrack)) {
23960
- binding.reusable = true;
24277
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(composition.items), _step1; !(_step1 = _iterator1()).done;){
24278
+ var itemDataPath = _step1.value;
24279
+ //@ts-expect-error
24280
+ var sourceItemData = this.engine.jsonSceneData[itemDataPath.id];
24281
+ var itemProps = sourceItemData;
24282
+ if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
24283
+ if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle) {
24284
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
24285
+ var componentPath = _step2.value;
24286
+ var componentData = componentMap[componentPath.id];
24287
+ this.preProcessItemContent(componentData);
24288
+ }
24289
+ } else {
24290
+ var renderContent = itemProps.content;
24291
+ if (renderContent) {
24292
+ this.preProcessItemContent(renderContent);
24293
+ }
24294
+ }
24295
+ itemProps.listIndex = listOrder++;
24296
+ // 处理预合成的渲染顺序
24297
+ if (itemProps.type === ItemType.composition) {
24298
+ var refId = sourceItemData.content.options.refId;
24299
+ if (!this.refCompositions.get(refId)) {
24300
+ throw new Error("Invalid Ref Composition id: " + refId);
23961
24301
  }
23962
- var subCompositionComponent = binding.getComponent(CompositionComponent);
23963
- if (subCompositionComponent) {
23964
- subCompositionComponent.reusable = true;
24302
+ var ref = this.getContent(this.refCompositions.get(refId));
24303
+ if (!this.refCompositionProps.has(refId)) {
24304
+ this.refCompositionProps.set(refId, ref);
23965
24305
  }
24306
+ ref.items.forEach(function(item) {
24307
+ _this.processMask(item.content);
24308
+ });
24309
+ itemProps.items = ref.items;
23966
24310
  }
24311
+ items.push(itemProps);
23967
24312
  }
23968
- this.masterTracks.push(track);
23969
- }
23970
- };
23971
- _proto.initializeTrackBindings = function initializeTrackBindings(masterTracks) {
23972
- for(var _iterator = _create_for_of_iterator_helper_loose(masterTracks), _step; !(_step = _iterator()).done;){
23973
- var track = _step.value;
23974
- track.initializeBindingRecursive(track.binding);
23975
24313
  }
24314
+ return items;
23976
24315
  };
23977
- _proto.update = function update(dt) {
23978
- var time = this.time;
23979
- // 主合成 rootItem 没有绑定轨道,增加结束行为判断。
23980
- if (this.item.isEnded(this.time) && !this.item.parent) {
23981
- this.item.ended = true;
23982
- }
23983
- this.timelinePlayable.setTime(time);
23984
- this.graph.evaluate(dt);
23985
- for(var i = 0; i < this.items.length; i++){
23986
- var item = this.items[i];
23987
- var subCompostionComponent = item.getComponent(CompositionComponent);
23988
- if (subCompostionComponent) {
23989
- var subCompositionTrack = this.masterTracks[i];
23990
- subCompostionComponent.time = subCompositionTrack.toLocalTime(time);
24316
+ _proto.preProcessItemContent = function preProcessItemContent(renderContent) {
24317
+ if (renderContent.renderer) {
24318
+ renderContent.renderer = this.changeTex(renderContent.renderer);
24319
+ if (!renderContent.renderer.mask) {
24320
+ this.processMask(renderContent.renderer);
24321
+ }
24322
+ var split = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
24323
+ if (Number.isInteger(renderContent.renderer.shape)) {
24324
+ var _this_jsonScene;
24325
+ // TODO: scene.shapes 类型问题?
24326
+ renderContent.renderer.shape = getGeometryByShape((_this_jsonScene = this.jsonScene) == null ? void 0 : _this_jsonScene.shapes[renderContent.renderer.shape], split);
24327
+ } else if (renderContent.renderer.shape && isObject(renderContent.renderer.shape)) {
24328
+ renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split);
23991
24329
  }
23992
24330
  }
24331
+ if (renderContent.trails) {
24332
+ renderContent.trails = this.changeTex(renderContent.trails);
24333
+ }
23993
24334
  };
23994
- /**
23995
- * 重置元素状态属性
23996
- */ _proto.resetStatus = function resetStatus() {
23997
- this.item.ended = false;
23998
- };
23999
- _proto.createContent = function createContent() {
24000
- var sceneBindings = [];
24001
- for(var _iterator = _create_for_of_iterator_helper_loose(this.data.sceneBindings), _step; !(_step = _iterator()).done;){
24002
- var sceneBindingData = _step.value;
24003
- sceneBindings.push({
24004
- key: this.engine.assetLoader.loadGUID(sceneBindingData.key.id),
24005
- value: this.engine.assetLoader.loadGUID(sceneBindingData.value.id)
24006
- });
24335
+ _proto.changeTex = function changeTex(renderer) {
24336
+ if (!renderer.texture) {
24337
+ return renderer;
24007
24338
  }
24008
- this.sceneBindings = sceneBindings;
24009
- var timelineAsset = this.data.timelineAsset ? this.engine.assetLoader.loadGUID(this.data.timelineAsset.id) : new exports.TimelineAsset(this.engine);
24010
- this.timelineAsset = timelineAsset;
24011
- var items = this.items;
24012
- this.items.length = 0;
24013
- if (this.item.composition) {
24014
- var assetLoader = this.item.engine.assetLoader;
24015
- var itemProps = this.item.props.items ? this.item.props.items : [];
24016
- for(var i = 0; i < itemProps.length; i++){
24017
- var item = void 0;
24018
- var itemData = itemProps[i];
24019
- // 设置预合成作为元素时的时长、结束行为和渲染延时
24020
- if (exports.Item.isComposition(itemData)) {
24021
- var refId = itemData.content.options.refId;
24022
- var props = this.item.composition.refCompositionProps.get(refId);
24023
- if (!props) {
24024
- throw new Error("引用的Id: " + refId + " 的预合成不存在");
24025
- }
24026
- // endBehaviour 类型需优化
24027
- props.content = itemData.content;
24028
- item = assetLoader.loadGUID(itemData.id);
24029
- item.composition = this.item.composition;
24030
- var compositionComponent = item.addComponent(CompositionComponent);
24031
- compositionComponent.data = props;
24032
- compositionComponent.refId = refId;
24033
- item.transform.parentTransform = this.transform;
24034
- this.item.composition.refContent.push(item);
24035
- if (item.endBehavior === ItemEndBehavior.loop) {
24036
- this.item.composition.autoRefTex = false;
24037
- }
24038
- compositionComponent.createContent();
24039
- for(var _iterator1 = _create_for_of_iterator_helper_loose(compositionComponent.items), _step1; !(_step1 = _iterator1()).done;){
24040
- var vfxItem = _step1.value;
24041
- vfxItem.setInstanceId(generateGUID());
24042
- for(var _iterator2 = _create_for_of_iterator_helper_loose(vfxItem.components), _step2; !(_step2 = _iterator2()).done;){
24043
- var component = _step2.value;
24044
- component.setInstanceId(generateGUID());
24045
- }
24046
- }
24047
- } else {
24048
- item = assetLoader.loadGUID(itemData.id);
24049
- item.composition = this.item.composition;
24050
- }
24051
- item.parent = this.item;
24052
- // 相机不跟随合成移动
24053
- item.transform.parentTransform = itemData.type === ItemType.camera ? new Transform() : this.transform;
24054
- if (exports.VFXItem.isExtraCamera(item)) {
24055
- this.item.composition.extraCamera = item;
24056
- }
24057
- items.push(item);
24058
- }
24339
+ //@ts-expect-error
24340
+ var texIdx = renderer.texture.id;
24341
+ if (texIdx !== undefined) {
24342
+ //@ts-expect-error
24343
+ this.addTextureUsage(texIdx) || texIdx;
24059
24344
  }
24345
+ return renderer;
24060
24346
  };
24061
- _proto.onDestroy = function onDestroy() {
24062
- if (this.item.composition) {
24063
- if (this.items) {
24064
- this.items.forEach(function(item) {
24065
- return item.dispose();
24066
- });
24067
- this.items.length = 0;
24347
+ _proto.addTextureUsage = function addTextureUsage(texIdx) {
24348
+ var texId = texIdx;
24349
+ var _this_imgUsage;
24350
+ // FIXME: imageUsage 取自 scene.imgUsage,类型为 Record<string, number[]>,这里给的 number,类型对不上
24351
+ var imageUsage = (_this_imgUsage = this.imgUsage) != null ? _this_imgUsage : {};
24352
+ if (texId && imageUsage) {
24353
+ // eslint-disable-next-line no-prototype-builtins
24354
+ if (!imageUsage.hasOwnProperty(texId)) {
24355
+ imageUsage[texId] = 0;
24068
24356
  }
24357
+ imageUsage[texId]++;
24069
24358
  }
24070
24359
  };
24071
- _proto.hitTest = function hitTest(ray, x, y, regions, force, options) {
24072
- var _this, _loop = function(i) {
24073
- var item = _this.items[i];
24074
- if (item.getVisible() && !item.ended && !exports.VFXItem.isComposition(item) && !skip(item)) {
24075
- var hitParams = item.getHitTestParams(force);
24076
- if (hitParams) {
24077
- var success = false;
24078
- var intersectPoint = new Vector3();
24079
- if (hitParams.type === exports.HitTestType.triangle) {
24080
- var triangles = hitParams.triangles, backfaceCulling = hitParams.backfaceCulling;
24081
- for(var j = 0; j < triangles.length; j++){
24082
- var triangle = triangles[j];
24083
- if (ray.intersectTriangle(triangle, intersectPoint, backfaceCulling)) {
24084
- success = true;
24085
- hitPositions.push(intersectPoint);
24086
- break;
24087
- }
24088
- }
24089
- } else if (hitParams.type === exports.HitTestType.box) {
24090
- var center = hitParams.center, size = hitParams.size;
24091
- var boxMin = center.clone().addScaledVector(size, 0.5);
24092
- var boxMax = center.clone().addScaledVector(size, -0.5);
24093
- if (ray.intersectBox({
24094
- min: boxMin,
24095
- max: boxMax
24096
- }, intersectPoint)) {
24097
- success = true;
24098
- hitPositions.push(intersectPoint);
24099
- }
24100
- } else if (hitParams.type === exports.HitTestType.sphere) {
24101
- var center1 = hitParams.center, radius = hitParams.radius;
24102
- if (ray.intersectSphere({
24103
- center: center1,
24104
- radius: radius
24105
- }, intersectPoint)) {
24106
- success = true;
24107
- hitPositions.push(intersectPoint);
24108
- }
24109
- } else if (hitParams.type === exports.HitTestType.custom) {
24110
- var tempPosition = hitParams.collect(ray, new Vector2(x, y));
24111
- if (tempPosition && tempPosition.length > 0) {
24112
- tempPosition.forEach(function(pos) {
24113
- hitPositions.push(pos);
24114
- });
24115
- success = true;
24116
- }
24117
- }
24118
- if (success) {
24119
- var region = {
24120
- compContent: _this.item,
24121
- id: item.id,
24122
- name: item.name,
24123
- position: hitPositions[hitPositions.length - 1],
24124
- parentId: item.parentId,
24125
- hitPositions: hitPositions,
24126
- behavior: hitParams.behavior
24127
- };
24128
- regions.push(region);
24129
- if (stop(region)) {
24130
- return {
24131
- v: regions
24132
- };
24133
- }
24134
- }
24135
- }
24360
+ /**
24361
+ * 处理蒙版和遮挡关系写入 stencil ref
24362
+ */ _proto.processMask = function processMask(renderer) {
24363
+ var maskMode = renderer.maskMode;
24364
+ if (maskMode === MaskMode.NONE) {
24365
+ return;
24366
+ }
24367
+ if (!renderer.mask) {
24368
+ if (maskMode === MaskMode.MASK) {
24369
+ renderer.mask = ++this.mask;
24370
+ } else if (maskMode === MaskMode.OBSCURED || maskMode === MaskMode.REVERSE_OBSCURED) {
24371
+ renderer.mask = this.mask;
24136
24372
  }
24137
- };
24138
- var hitPositions = [];
24139
- var stop = (options == null ? void 0 : options.stop) || noop;
24140
- var skip = (options == null ? void 0 : options.skip) || noop;
24141
- var maxCount = (options == null ? void 0 : options.maxCount) || this.items.length;
24142
- for(var i = 0; i < this.items.length && regions.length < maxCount; i++){
24143
- var _ret = (_this = this, _loop(i));
24144
- if (_type_of(_ret) === "object") return _ret.v;
24145
24373
  }
24146
- return regions;
24147
24374
  };
24148
- _proto.fromData = function fromData(data) {
24149
- // this.timelineAsset = data.timelineAsset;
24375
+ _proto.dispose = function dispose() {
24376
+ this.textures = [];
24377
+ this.composition = undefined;
24378
+ this.jsonScene = undefined;
24379
+ this.totalTime = 0;
24380
+ this.pluginSystem = undefined;
24381
+ this.sourceContent = undefined;
24382
+ this.refCompositions.clear();
24383
+ this.refCompositionProps.clear();
24150
24384
  };
24151
- return CompositionComponent;
24152
- }(ItemBehaviour);
24385
+ return CompositionSourceManager;
24386
+ }();
24153
24387
 
24154
24388
  /**
24155
24389
  * 合成抽象类:核心对象,通常一个场景只包含一个合成,可能会有多个合成。
24156
24390
  * 合成中包含了相关的 Item 元素,支持对 Item 元素的创建、更新和销毁。
24157
24391
  * 也负责 Item 相关的动画播放控制,和持有渲染帧数据。
24158
24392
  */ var Composition = /*#__PURE__*/ function() {
24159
- function Composition(props, scene, compositionSourceManager) {
24393
+ function Composition(props, scene) {
24160
24394
  var _this = this;
24161
- this.compositionSourceManager = compositionSourceManager;
24162
- this./**
24395
+ /**
24163
24396
  * 动画播放速度
24164
- */ speed = 1;
24165
- this.loaderData = {};
24166
- this.refContent = [];
24167
- this./**
24397
+ */ this.speed = 1;
24398
+ /**
24399
+ * 用于保存与当前合成相关的插件数据
24400
+ */ this.loaderData = {};
24401
+ /**
24402
+ * 预合成数组
24403
+ */ this.refContent = [];
24404
+ /**
24168
24405
  * 预合成的合成属性,在 content 中会被其元素属性覆盖
24169
- */ refCompositionProps = new Map();
24406
+ */ this.refCompositionProps = new Map();
24170
24407
  this.editorScaleRatio = 1.0;
24408
+ // TODO: 待优化
24171
24409
  this.assigned = false;
24172
- this.destroyed = false;
24173
- this.paused = false;
24410
+ /**
24411
+ * 销毁状态位
24412
+ */ this.destroyed = false;
24413
+ /**
24414
+ * 合成暂停/播放 标识
24415
+ */ this.paused = false;
24174
24416
  this.lastVideoUpdateTime = 0;
24175
24417
  this.postLoaders = [];
24176
24418
  var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, onPlayerPause = props.onPlayerPause, onMessageItem = props.onMessageItem, onEnd = props.onEnd, event = props.event, width = props.width, height = props.height;
24419
+ this.compositionSourceManager = new CompositionSourceManager(scene, renderer.engine);
24177
24420
  scene.jsonScene.imgUsage = undefined;
24178
24421
  if (reusable) {
24179
24422
  this.keepResource = true;
24180
24423
  scene.textures = undefined;
24181
24424
  scene.consumed = true;
24182
24425
  }
24183
- var _this_compositionSourceManager = this.compositionSourceManager, sourceContent = _this_compositionSourceManager.sourceContent, pluginSystem = _this_compositionSourceManager.pluginSystem, imgUsage = _this_compositionSourceManager.imgUsage, totalTime = _this_compositionSourceManager.totalTime, renderLevel = _this_compositionSourceManager.renderLevel, refCompositionProps = _this_compositionSourceManager.refCompositionProps;
24426
+ var _this_compositionSourceManager = this.compositionSourceManager, sourceContent = _this_compositionSourceManager.sourceContent, pluginSystem = _this_compositionSourceManager.pluginSystem, imgUsage = _this_compositionSourceManager.imgUsage, totalTime = _this_compositionSourceManager.totalTime, refCompositionProps = _this_compositionSourceManager.refCompositionProps;
24184
24427
  assertExist(sourceContent);
24185
24428
  this.renderer = renderer;
24186
24429
  this.refCompositionProps = refCompositionProps;
24187
- var vfxItem = new exports.VFXItem(this.getEngine(), sourceContent);
24188
- vfxItem.name = "rootItem";
24189
- // TODO 编辑器数据传入 composition type 后移除
24190
- vfxItem.type = ItemType.composition;
24191
- vfxItem.composition = this;
24192
- this.rootComposition = vfxItem.addComponent(CompositionComponent);
24430
+ this.rootItem = new exports.VFXItem(this.getEngine(), sourceContent);
24431
+ this.rootItem.name = "rootItem";
24432
+ this.rootItem.composition = this;
24433
+ this.rootComposition = this.rootItem.addComponent(CompositionComponent);
24193
24434
  this.rootComposition.data = sourceContent;
24194
24435
  var imageUsage = !reusable && imgUsage;
24195
- this.transform = new Transform({
24196
- name: this.name
24197
- });
24198
- this.transform.engine = this.getEngine();
24199
- vfxItem.transform = this.transform;
24200
24436
  this.globalVolume = sourceContent.globalVolume;
24201
24437
  this.width = width;
24202
24438
  this.height = height;
@@ -24213,9 +24449,7 @@ var tmpScale = new Vector3(1, 1, 1);
24213
24449
  };
24214
24450
  this.reusable = reusable;
24215
24451
  this.speed = speed;
24216
- this.renderLevel = renderLevel;
24217
- this.autoRefTex = !this.keepResource && imageUsage && vfxItem.endBehavior !== ItemEndBehavior.loop;
24218
- this.rootItem = vfxItem;
24452
+ this.autoRefTex = !this.keepResource && imageUsage && this.rootItem.endBehavior !== ItemEndBehavior.loop;
24219
24453
  this.name = sourceContent.name;
24220
24454
  this.pluginSystem = pluginSystem;
24221
24455
  this.pluginSystem.initializeComposition(this, scene);
@@ -24248,16 +24482,8 @@ var tmpScale = new Vector3(1, 1, 1);
24248
24482
  /**
24249
24483
  * 重新开始合成
24250
24484
  */ _proto.restart = function restart() {
24251
- // const contentItems = this.rootComposition.items;
24252
- // contentItems.forEach(item => item.dispose());
24253
- // contentItems.length = 0;
24254
- this.prepareRender();
24255
24485
  this.reset();
24256
- this.transform.setValid(true);
24257
- this.rootComposition.resetStatus();
24258
24486
  this.forwardTime(this.startTime);
24259
- // this.content.onUpdate(0);
24260
- // this.loaderData.spriteGroup.onUpdate(0);
24261
24487
  };
24262
24488
  /**
24263
24489
  * 设置当前合成的渲染顺序
@@ -24385,28 +24611,9 @@ var tmpScale = new Vector3(1, 1, 1);
24385
24611
  /**
24386
24612
  * 重置状态函数
24387
24613
  */ _proto.reset = function reset() {
24388
- var _this = this;
24389
- var vfxItem = new exports.VFXItem(this.getEngine(), this.compositionSourceManager.sourceContent);
24390
- // TODO 编辑器数据传入 composition type 后移除
24391
- vfxItem.type = ItemType.composition;
24392
- vfxItem.composition = this;
24393
- this.rootComposition = vfxItem.addComponent(CompositionComponent);
24394
- this.rootComposition.data = this.compositionSourceManager.sourceContent;
24395
- this.transform = new Transform({
24396
- name: this.name
24397
- });
24398
- this.transform.engine = this.getEngine();
24399
- vfxItem.transform = this.transform;
24400
- this.rootItem = vfxItem;
24401
24614
  this.rendererOptions = null;
24402
24615
  this.globalTime = 0;
24403
- this.rootComposition.createContent();
24404
- this.buildItemTree(this.rootItem);
24405
- this.rootItem.onEnd = function() {
24406
- window.setTimeout(function() {
24407
- _this.onEnd == null ? void 0 : _this.onEnd.call(_this, _this);
24408
- }, 0);
24409
- };
24616
+ this.rootItem.ended = false;
24410
24617
  this.pluginSystem.resetComposition(this, this.renderFrame);
24411
24618
  };
24412
24619
  _proto.prepareRender = function prepareRender() {
@@ -24452,7 +24659,6 @@ var tmpScale = new Vector3(1, 1, 1);
24452
24659
  }
24453
24660
  var _this_rootItem = this.rootItem, ended = _this_rootItem.ended, endBehavior = _this_rootItem.endBehavior;
24454
24661
  // TODO: 合成结束行为
24455
- // @ts-expect-error
24456
24662
  return ended && (!endBehavior || endBehavior === END_BEHAVIOR_PAUSE_AND_DESTROY);
24457
24663
  };
24458
24664
  /**
@@ -24548,7 +24754,7 @@ var tmpScale = new Vector3(1, 1, 1);
24548
24754
  var child = _step2.value;
24549
24755
  if (exports.VFXItem.isComposition(child)) {
24550
24756
  if (child.ended && child.endBehavior === ItemEndBehavior.loop) {
24551
- child.getComponent(CompositionComponent).resetStatus();
24757
+ child.ended = false;
24552
24758
  // TODO K帧动画在元素重建后需要 tick ,否则会导致元素位置和 k 帧第一帧位置不一致
24553
24759
  this.callUpdate(child, 0);
24554
24760
  } else {
@@ -24955,6 +25161,14 @@ var tmpScale = new Vector3(1, 1, 1);
24955
25161
  })();
24956
25162
  };
24957
25163
  _create_class(Composition, [
25164
+ {
25165
+ key: "transform",
25166
+ get: /**
25167
+ * 所有合成 Item 的根变换
25168
+ */ function get() {
25169
+ return this.rootItem.transform;
25170
+ }
25171
+ },
24958
25172
  {
24959
25173
  key: "textures",
24960
25174
  get: /**
@@ -25000,189 +25214,6 @@ var tmpScale = new Vector3(1, 1, 1);
25000
25214
  return Composition;
25001
25215
  }();
25002
25216
 
25003
- var listOrder = 0;
25004
- /**
25005
- * 合成资源管理
25006
- */ var CompositionSourceManager = /*#__PURE__*/ function() {
25007
- function CompositionSourceManager(scene, engine) {
25008
- this.refCompositions = new Map();
25009
- this.refCompositionProps = new Map();
25010
- this.mask = 0;
25011
- this.engine = engine;
25012
- // 资源
25013
- var jsonScene = scene.jsonScene, renderLevel = scene.renderLevel, textureOptions = scene.textureOptions, pluginSystem = scene.pluginSystem, totalTime = scene.totalTime;
25014
- var compositions = jsonScene.compositions, imgUsage = jsonScene.imgUsage, compositionId = jsonScene.compositionId;
25015
- if (!textureOptions) {
25016
- throw new Error("scene.textures expected");
25017
- }
25018
- var cachedTextures = textureOptions;
25019
- for(var _iterator = _create_for_of_iterator_helper_loose(compositions), _step; !(_step = _iterator()).done;){
25020
- var comp = _step.value;
25021
- if (comp.id === compositionId) {
25022
- this.composition = comp;
25023
- } else {
25024
- this.refCompositions.set(comp.id, comp);
25025
- }
25026
- }
25027
- if (!this.composition) {
25028
- throw new Error("Invalid composition id: " + compositionId);
25029
- }
25030
- this.jsonScene = jsonScene;
25031
- this.renderLevel = renderLevel;
25032
- this.pluginSystem = pluginSystem;
25033
- this.totalTime = totalTime != null ? totalTime : 0;
25034
- this.imgUsage = imgUsage != null ? imgUsage : {};
25035
- this.textures = cachedTextures;
25036
- listOrder = 0;
25037
- this.sourceContent = this.getContent(this.composition);
25038
- }
25039
- var _proto = CompositionSourceManager.prototype;
25040
- _proto.getContent = function getContent(composition) {
25041
- // TODO: specification 中补充 globalVolume 类型
25042
- // @ts-expect-error
25043
- var id = composition.id, duration = composition.duration, name = composition.name, endBehavior = composition.endBehavior, camera = composition.camera, globalVolume = composition.globalVolume, _composition_startTime = composition.startTime, startTime = _composition_startTime === void 0 ? 0 : _composition_startTime, timelineAsset = composition.timelineAsset;
25044
- var items = this.assembleItems(composition);
25045
- //@ts-expect-error
25046
- if (!composition.sceneBindings) {
25047
- //@ts-expect-error
25048
- composition.sceneBindings = [];
25049
- }
25050
- return {
25051
- id: id,
25052
- duration: duration,
25053
- name: name,
25054
- endBehavior: isNaN(endBehavior) ? END_BEHAVIOR_PAUSE : endBehavior,
25055
- // looping,
25056
- items: items,
25057
- camera: camera,
25058
- startTime: startTime,
25059
- globalVolume: globalVolume,
25060
- timelineAsset: timelineAsset,
25061
- //@ts-expect-error
25062
- sceneBindings: composition.sceneBindings
25063
- };
25064
- };
25065
- _proto.assembleItems = function assembleItems(composition) {
25066
- var _this = this;
25067
- var items = [];
25068
- this.mask++;
25069
- var componentMap = {};
25070
- //@ts-expect-error
25071
- for(var _iterator = _create_for_of_iterator_helper_loose(this.jsonScene.components), _step; !(_step = _iterator()).done;){
25072
- var component = _step.value;
25073
- componentMap[component.id] = component;
25074
- }
25075
- for(var _iterator1 = _create_for_of_iterator_helper_loose(composition.items), _step1; !(_step1 = _iterator1()).done;){
25076
- var itemDataPath = _step1.value;
25077
- //@ts-expect-error
25078
- var sourceItemData = this.engine.jsonSceneData[itemDataPath.id];
25079
- var itemProps = sourceItemData;
25080
- if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
25081
- if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle) {
25082
- for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
25083
- var componentPath = _step2.value;
25084
- var componentData = componentMap[componentPath.id];
25085
- this.preProcessItemContent(componentData);
25086
- }
25087
- } else {
25088
- var renderContent = itemProps.content;
25089
- if (renderContent) {
25090
- this.preProcessItemContent(renderContent);
25091
- }
25092
- }
25093
- itemProps.listIndex = listOrder++;
25094
- // 处理预合成的渲染顺序
25095
- if (itemProps.type === ItemType.composition) {
25096
- var refId = sourceItemData.content.options.refId;
25097
- if (!this.refCompositions.get(refId)) {
25098
- throw new Error("Invalid Ref Composition id: " + refId);
25099
- }
25100
- var ref = this.getContent(this.refCompositions.get(refId));
25101
- if (!this.refCompositionProps.has(refId)) {
25102
- this.refCompositionProps.set(refId, ref);
25103
- }
25104
- ref.items.forEach(function(item) {
25105
- _this.processMask(item.content);
25106
- });
25107
- itemProps.items = ref.items;
25108
- }
25109
- items.push(itemProps);
25110
- }
25111
- }
25112
- return items;
25113
- };
25114
- _proto.preProcessItemContent = function preProcessItemContent(renderContent) {
25115
- if (renderContent.renderer) {
25116
- renderContent.renderer = this.changeTex(renderContent.renderer);
25117
- if (!renderContent.renderer.mask) {
25118
- this.processMask(renderContent.renderer);
25119
- }
25120
- var split = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
25121
- if (Number.isInteger(renderContent.renderer.shape)) {
25122
- var _this_jsonScene;
25123
- // TODO: scene.shapes 类型问题?
25124
- renderContent.renderer.shape = getGeometryByShape((_this_jsonScene = this.jsonScene) == null ? void 0 : _this_jsonScene.shapes[renderContent.renderer.shape], split);
25125
- } else if (renderContent.renderer.shape && isObject(renderContent.renderer.shape)) {
25126
- renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split);
25127
- }
25128
- }
25129
- if (renderContent.trails) {
25130
- renderContent.trails = this.changeTex(renderContent.trails);
25131
- }
25132
- };
25133
- _proto.changeTex = function changeTex(renderer) {
25134
- if (!renderer.texture) {
25135
- return renderer;
25136
- }
25137
- //@ts-expect-error
25138
- var texIdx = renderer.texture.id;
25139
- if (texIdx !== undefined) {
25140
- //@ts-expect-error
25141
- this.addTextureUsage(texIdx) || texIdx;
25142
- }
25143
- return renderer;
25144
- };
25145
- _proto.addTextureUsage = function addTextureUsage(texIdx) {
25146
- var texId = texIdx;
25147
- var _this_imgUsage;
25148
- // FIXME: imageUsage 取自 scene.imgUsage,类型为 Record<string, number[]>,这里给的 number,类型对不上
25149
- var imageUsage = (_this_imgUsage = this.imgUsage) != null ? _this_imgUsage : {};
25150
- if (texId && imageUsage) {
25151
- // eslint-disable-next-line no-prototype-builtins
25152
- if (!imageUsage.hasOwnProperty(texId)) {
25153
- imageUsage[texId] = 0;
25154
- }
25155
- imageUsage[texId]++;
25156
- }
25157
- };
25158
- /**
25159
- * 处理蒙版和遮挡关系写入 stencil 的 ref 值
25160
- */ _proto.processMask = function processMask(renderer) {
25161
- var maskMode = renderer.maskMode;
25162
- if (maskMode === MaskMode.NONE) {
25163
- return;
25164
- }
25165
- if (!renderer.mask) {
25166
- if (maskMode === MaskMode.MASK) {
25167
- renderer.mask = ++this.mask;
25168
- } else if (maskMode === MaskMode.OBSCURED || maskMode === MaskMode.REVERSE_OBSCURED) {
25169
- renderer.mask = this.mask;
25170
- }
25171
- }
25172
- };
25173
- _proto.dispose = function dispose() {
25174
- this.textures = [];
25175
- this.composition = undefined;
25176
- this.jsonScene = undefined;
25177
- this.totalTime = 0;
25178
- this.pluginSystem = undefined;
25179
- this.sourceContent = undefined;
25180
- this.refCompositions.clear();
25181
- this.refCompositionProps.clear();
25182
- };
25183
- return CompositionSourceManager;
25184
- }();
25185
-
25186
25217
  /**
25187
25218
  * Engine 基类,负责维护所有 GPU 资源的管理及销毁
25188
25219
  */ var Engine = /*#__PURE__*/ function() {
@@ -25223,61 +25254,46 @@ var listOrder = 0;
25223
25254
  delete this.objectInstance[id];
25224
25255
  };
25225
25256
  _proto.addPackageDatas = function addPackageDatas(scene) {
25226
- var jsonScene = scene.jsonScene;
25227
- if (jsonScene.items) {
25228
- for(var _iterator = _create_for_of_iterator_helper_loose(jsonScene.items), _step; !(_step = _iterator()).done;){
25229
- var vfxItemData = _step.value;
25230
- this.addEffectsObjectData(vfxItemData);
25231
- }
25232
- }
25233
- if (jsonScene.materials) {
25234
- for(var _iterator1 = _create_for_of_iterator_helper_loose(jsonScene.materials), _step1; !(_step1 = _iterator1()).done;){
25235
- var materialData = _step1.value;
25236
- this.addEffectsObjectData(materialData);
25237
- }
25238
- }
25239
- if (jsonScene.shaders) {
25240
- for(var _iterator2 = _create_for_of_iterator_helper_loose(jsonScene.shaders), _step2; !(_step2 = _iterator2()).done;){
25241
- var shaderData = _step2.value;
25242
- this.addEffectsObjectData(shaderData);
25243
- }
25244
- }
25245
- if (jsonScene.geometries) {
25246
- for(var _iterator3 = _create_for_of_iterator_helper_loose(jsonScene.geometries), _step3; !(_step3 = _iterator3()).done;){
25247
- var geometryData = _step3.value;
25248
- this.addEffectsObjectData(geometryData);
25249
- }
25250
- }
25251
- if (jsonScene.components) {
25252
- for(var _iterator4 = _create_for_of_iterator_helper_loose(jsonScene.components), _step4; !(_step4 = _iterator4()).done;){
25253
- var componentData = _step4.value;
25254
- this.addEffectsObjectData(componentData);
25255
- }
25256
- }
25257
- if (jsonScene.animations) {
25258
- for(var _iterator5 = _create_for_of_iterator_helper_loose(jsonScene.animations), _step5; !(_step5 = _iterator5()).done;){
25259
- var animationData = _step5.value;
25260
- this.addEffectsObjectData(animationData);
25261
- }
25262
- }
25263
- if (jsonScene.bins) {
25264
- for(var i = 0; i < jsonScene.bins.length; i++){
25265
- var binaryData = jsonScene.bins[i];
25266
- var binaryBuffer = scene.bins[i];
25267
- //@ts-expect-error
25268
- binaryData.buffer = binaryBuffer;
25257
+ var jsonScene = scene.jsonScene, _scene_textureOptions = scene.textureOptions, textureOptions = _scene_textureOptions === void 0 ? [] : _scene_textureOptions;
25258
+ var _jsonScene_items = jsonScene.items, items = _jsonScene_items === void 0 ? [] : _jsonScene_items, _jsonScene_materials = jsonScene.materials, materials = _jsonScene_materials === void 0 ? [] : _jsonScene_materials, _jsonScene_shaders = jsonScene.shaders, shaders = _jsonScene_shaders === void 0 ? [] : _jsonScene_shaders, _jsonScene_geometries = jsonScene.geometries, geometries = _jsonScene_geometries === void 0 ? [] : _jsonScene_geometries, _jsonScene_components = jsonScene.components, components = _jsonScene_components === void 0 ? [] : _jsonScene_components, _jsonScene_animations = jsonScene.animations, animations = _jsonScene_animations === void 0 ? [] : _jsonScene_animations, _jsonScene_bins = jsonScene.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins;
25259
+ for(var _iterator = _create_for_of_iterator_helper_loose(items), _step; !(_step = _iterator()).done;){
25260
+ var vfxItemData = _step.value;
25261
+ this.addEffectsObjectData(vfxItemData);
25262
+ }
25263
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(materials), _step1; !(_step1 = _iterator1()).done;){
25264
+ var materialData = _step1.value;
25265
+ this.addEffectsObjectData(materialData);
25266
+ }
25267
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(shaders), _step2; !(_step2 = _iterator2()).done;){
25268
+ var shaderData = _step2.value;
25269
+ this.addEffectsObjectData(shaderData);
25270
+ }
25271
+ for(var _iterator3 = _create_for_of_iterator_helper_loose(geometries), _step3; !(_step3 = _iterator3()).done;){
25272
+ var geometryData = _step3.value;
25273
+ this.addEffectsObjectData(geometryData);
25274
+ }
25275
+ for(var _iterator4 = _create_for_of_iterator_helper_loose(components), _step4; !(_step4 = _iterator4()).done;){
25276
+ var componentData = _step4.value;
25277
+ this.addEffectsObjectData(componentData);
25278
+ }
25279
+ for(var _iterator5 = _create_for_of_iterator_helper_loose(animations), _step5; !(_step5 = _iterator5()).done;){
25280
+ var animationData = _step5.value;
25281
+ this.addEffectsObjectData(animationData);
25282
+ }
25283
+ for(var i = 0; i < bins.length; i++){
25284
+ var binaryData = bins[i];
25285
+ var binaryBuffer = scene.bins[i];
25286
+ //@ts-expect-error
25287
+ binaryData.buffer = binaryBuffer;
25288
+ //@ts-expect-error
25289
+ if (binaryData.id) {
25269
25290
  //@ts-expect-error
25270
- if (binaryData.id) {
25271
- //@ts-expect-error
25272
- this.addEffectsObjectData(binaryData);
25273
- }
25291
+ this.addEffectsObjectData(binaryData);
25274
25292
  }
25275
25293
  }
25276
- if (scene.textureOptions) {
25277
- for(var _iterator6 = _create_for_of_iterator_helper_loose(scene.textureOptions), _step6; !(_step6 = _iterator6()).done;){
25278
- var textureData = _step6.value;
25279
- this.addEffectsObjectData(textureData);
25280
- }
25294
+ for(var _iterator6 = _create_for_of_iterator_helper_loose(textureOptions), _step6; !(_step6 = _iterator6()).done;){
25295
+ var textureData = _step6.value;
25296
+ this.addEffectsObjectData(textureData);
25281
25297
  }
25282
25298
  };
25283
25299
  _proto.createVFXItems = function createVFXItems(scene) {
@@ -25297,9 +25313,7 @@ var listOrder = 0;
25297
25313
  ];
25298
25314
  itemData = _step.value;
25299
25315
  itemType = itemData.type;
25300
- if (!// @ts-expect-error
25301
- (itemType === "ECS" || // @ts-expect-error
25302
- itemType === "camera" || itemType === ItemType.sprite || itemType === ItemType.particle || itemType === ItemType.mesh || itemType === ItemType.skybox || itemType === ItemType.light || itemType === ItemType.tree || itemType === ItemType.interact || itemType === ItemType.camera)) {
25316
+ if (!(itemType === "ECS" || itemType === "camera" || itemType === ItemType.sprite || itemType === ItemType.particle || itemType === ItemType.mesh || itemType === ItemType.skybox || itemType === ItemType.light || itemType === ItemType.tree || itemType === ItemType.interact || itemType === ItemType.camera)) {
25303
25317
  return [
25304
25318
  3,
25305
25319
  3
@@ -25416,19 +25430,19 @@ var listOrder = 0;
25416
25430
  logger.warn("Release GPU memory: " + info.join(", "));
25417
25431
  }
25418
25432
  this.renderPasses.forEach(function(pass) {
25419
- pass.dispose();
25433
+ return pass.dispose();
25420
25434
  });
25421
25435
  this.meshes.forEach(function(mesh) {
25422
- mesh.dispose();
25436
+ return mesh.dispose();
25423
25437
  });
25424
25438
  this.geometries.forEach(function(geo) {
25425
- geo.dispose();
25439
+ return geo.dispose();
25426
25440
  });
25427
25441
  this.materials.forEach(function(mat) {
25428
- mat.dispose();
25442
+ return mat.dispose();
25429
25443
  });
25430
25444
  this.textures.forEach(function(tex) {
25431
- tex.dispose();
25445
+ return tex.dispose();
25432
25446
  });
25433
25447
  this.textures = [];
25434
25448
  this.materials = [];
@@ -26741,11 +26755,8 @@ var seed = 1;
26741
26755
  * composition 抽象类的实现
26742
26756
  */ var ThreeComposition = /*#__PURE__*/ function(Composition) {
26743
26757
  _inherits(ThreeComposition, Composition);
26744
- function ThreeComposition(props, scene, compositionSourceManager) {
26745
- var _this;
26746
- _this = Composition.call(this, props, scene, compositionSourceManager) || this;
26747
- _this.rootItem.getComponent(CompositionComponent).resetStatus();
26748
- return _this;
26758
+ function ThreeComposition(props, scene) {
26759
+ return Composition.call(this, props, scene);
26749
26760
  }
26750
26761
  var _proto = ThreeComposition.prototype;
26751
26762
  /**
@@ -26937,7 +26948,7 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
26937
26948
  if (options === void 0) options = {};
26938
26949
  var _this = this;
26939
26950
  return _async_to_generator(function() {
26940
- var last, opts, source, scene, engine, i, compositionSourceManager, composition, firstFrameTime;
26951
+ var last, opts, source, scene, engine, i, composition, firstFrameTime;
26941
26952
  return __generator(this, function(_state) {
26942
26953
  switch(_state.label){
26943
26954
  case 0:
@@ -26974,7 +26985,6 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
26974
26985
  scene.textureOptions[i] = engine.assetLoader.loadGUID(scene.textureOptions[i].id);
26975
26986
  scene.textureOptions[i].initialize();
26976
26987
  }
26977
- compositionSourceManager = new CompositionSourceManager(scene, engine);
26978
26988
  if (!engine.database) return [
26979
26989
  3,
26980
26990
  3
@@ -26991,7 +27001,7 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
26991
27001
  width: _this.width,
26992
27002
  height: _this.height,
26993
27003
  renderer: _this.renderer
26994
- }), scene, compositionSourceManager);
27004
+ }), scene);
26995
27005
  _this.renderer.engine.setOptions({
26996
27006
  threeCamera: _this.camera,
26997
27007
  threeGroup: _this,
@@ -27170,7 +27180,7 @@ setMaxSpriteMeshItemCount(8);
27170
27180
  */ Mesh.create = function(engine, props) {
27171
27181
  return new ThreeMesh(engine, props);
27172
27182
  };
27173
- var version = "2.0.0-alpha.14";
27183
+ var version = "2.0.0-alpha.16";
27174
27184
  logger.info("THREEJS plugin version: " + version);
27175
27185
 
27176
27186
  exports.AbstractPlugin = AbstractPlugin;
@@ -27282,6 +27292,7 @@ exports.addItem = addItem;
27282
27292
  exports.addItemWithOrder = addItemWithOrder;
27283
27293
  exports.assertExist = assertExist;
27284
27294
  exports.asserts = asserts;
27295
+ exports.base64ToFile = base64ToFile;
27285
27296
  exports.blend = blend;
27286
27297
  exports.calculateTranslation = calculateTranslation;
27287
27298
  exports.canvasPool = canvasPool;
@@ -27350,6 +27361,7 @@ exports.interpolateColor = interpolateColor;
27350
27361
  exports.isAlipayMiniApp = isAlipayMiniApp;
27351
27362
  exports.isAndroid = isAndroid;
27352
27363
  exports.isArray = isArray;
27364
+ exports.isCanvas = isCanvas;
27353
27365
  exports.isFunction = isFunction;
27354
27366
  exports.isIOS = isIOS;
27355
27367
  exports.isObject = isObject;