@galacean/effects-threejs 2.0.0-alpha.14 → 2.0.0-alpha.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
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  * Description: Galacean Effects runtime threejs plugin for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.0-alpha.14
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+ * Version: v2.0.0-alpha.15
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  */
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  import * as THREE from 'three';
@@ -741,6 +741,11 @@ function noop() {}
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  */ function isObject(obj) {
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  return Object.prototype.toString.call(obj) === "[object Object]";
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  }
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+ function isCanvas(canvas) {
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+ var _canvas_tagName;
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+ // 小程序 Canvas 无法使用 instanceof HTMLCanvasElement 判断
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+ return typeof canvas === "object" && canvas !== null && ((_canvas_tagName = canvas.tagName) == null ? void 0 : _canvas_tagName.toUpperCase()) === "CANVAS";
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+ }
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  function deepClone(obj) {
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  if (isArray(obj)) {
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  return obj.map(deepClone);
@@ -768,6 +773,37 @@ function throwDestroyedError() {
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  function generateGUID() {
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  return v4().replace(/-/g, "");
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  }
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+ function base64ToFile(base64, filename, contentType) {
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+ if (filename === void 0) filename = "base64File";
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+ if (contentType === void 0) contentType = "";
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+ // 去掉 Base64 字符串的 Data URL 部分(如果存在)
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+ var base64WithoutPrefix = base64.split(",")[1] || base64;
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+ // 将 base64 编码的字符串转换为二进制字符串
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+ var byteCharacters = atob(base64WithoutPrefix);
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+ // 创建一个 8 位无符号整数值的数组,即“字节数组”
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+ var byteArrays = [];
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+ // 切割二进制字符串为多个片段,并将每个片段转换成一个字节数组
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+ for(var offset = 0; offset < byteCharacters.length; offset += 512){
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+ var slice = byteCharacters.slice(offset, offset + 512);
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+ var byteNumbers = new Array(slice.length);
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+ for(var i = 0; i < slice.length; i++){
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+ byteNumbers[i] = slice.charCodeAt(i);
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+ }
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+ var byteArray = new Uint8Array(byteNumbers);
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+ byteArrays.push(byteArray);
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+ }
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+ // 使用字节数组创建 Blob 对象
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+ var blob = new Blob(byteArrays, {
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+ type: contentType
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+ });
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+ // 创建 File 对象
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+ var file = new File([
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+ blob
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+ ], filename, {
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+ type: contentType
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+ });
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+ return file;
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+ }
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  function _defineProperties(target, props) {
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  for(var i = 0; i < props.length; i++){
@@ -18639,17 +18675,15 @@ var TrackAsset = /*#__PURE__*/ function(PlayableAsset) {
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  return _this;
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  }
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  var _proto = TrackAsset.prototype;
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- _proto.initializeBinding = function initializeBinding(parentBinding) {
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- this.binding = parentBinding;
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+ /**
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+ * 重写该方法以获取自定义对象绑定
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+ */ _proto.resolveBinding = function resolveBinding(parentBinding) {
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+ return parentBinding;
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  };
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  /**
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- * @internal
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- */ _proto.initializeBindingRecursive = function initializeBindingRecursive(parentBinding) {
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- this.initializeBinding(parentBinding);
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- for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
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- var subTrack = _step.value;
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- subTrack.initializeBindingRecursive(this.binding);
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- }
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+ * 重写该方法以创建自定义混合器
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+ */ _proto.createTrackMixer = function createTrackMixer(graph) {
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+ return new Playable(graph);
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  };
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  _proto.createOutput = function createOutput() {
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  var output = new PlayableOutput();
@@ -18680,11 +18714,6 @@ var TrackAsset = /*#__PURE__*/ function(PlayableAsset) {
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  }
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  return mixer;
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  };
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- /**
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- * 重写该方法以创建自定义混合器
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- */ _proto.createTrackMixer = function createTrackMixer(graph) {
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- return new Playable(graph);
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- };
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  _proto.createPlayable = function createPlayable(graph) {
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  return new Playable(graph);
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  };
@@ -18834,13 +18863,6 @@ var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
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  var _proto = ObjectBindingTrack.prototype;
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  _proto.create = function create(timelineAsset) {
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  var boundItem = this.binding;
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- this.options = {
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- start: boundItem.start,
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- duration: boundItem.duration,
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- looping: boundItem.endBehavior === ItemEndBehavior.loop,
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- endBehavior: boundItem.endBehavior || ItemEndBehavior.destroy
18842
- };
18843
- this.name = boundItem.name;
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  // 添加粒子动画 clip
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  if (boundItem.getComponent(ParticleSystem)) {
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  var particleTrack = timelineAsset.createTrack(TrackAsset, this, "ParticleTrack");
@@ -18851,18 +18873,6 @@ var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
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  particleClip.endBehaviour = boundItem.endBehavior;
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  }
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  };
18854
- _proto.toLocalTime = function toLocalTime(time) {
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- var localTime = time - this.options.start;
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- var duration = this.options.duration;
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- if (localTime - duration > 0.001) {
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- if (this.options.endBehavior === END_BEHAVIOR_RESTART) {
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- localTime = localTime % duration;
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- } else if (this.options.endBehavior === END_BEHAVIOR_FREEZE) {
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- localTime = Math.min(duration, localTime);
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- }
18863
- }
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- return localTime;
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- };
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  _proto.fromData = function fromData(data) {
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  TrackAsset1.prototype.fromData.call(this, data);
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  this.data = data;
@@ -18938,9 +18948,6 @@ var ActivationTrack = /*#__PURE__*/ function(TrackAsset) {
18938
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  return TrackAsset.apply(this, arguments);
18939
18949
  }
18940
18950
  var _proto = ActivationTrack.prototype;
18941
- _proto.initializeBinding = function initializeBinding(parentBinding) {
18942
- this.binding = parentBinding;
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- };
18944
18951
  _proto.createTrackMixer = function createTrackMixer(graph) {
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  return new ActivationMixerPlayable(graph);
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  };
@@ -18971,7 +18978,6 @@ var TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
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  }
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  var _proto = TimelineAsset.prototype;
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  _proto.createPlayable = function createPlayable(graph) {
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- this.graph = graph;
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  var timelinePlayable = new TimelinePlayable(graph);
18976
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  timelinePlayable.setTraversalMode(PlayableTraversalMode.Passthrough);
18977
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  for(var _iterator = _create_for_of_iterator_helper_loose(this.tracks), _step; !(_step = _iterator()).done;){
@@ -19089,176 +19095,448 @@ function compareTracks(a, b) {
19089
19095
  }
19090
19096
  }
19091
19097
 
19092
- function _possible_constructor_return(self, call) {
19093
- if (call && (_type_of(call) === "object" || typeof call === "function")) return call;
19094
- return _assert_this_initialized(self);
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- }
19096
-
19097
- var TextLayout = /*#__PURE__*/ function() {
19098
- function TextLayout(options) {
19099
- this.width = 0;
19100
- this.height = 0;
19101
- var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, text = options.text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
19102
- var tempWidth = fontSize + letterSpace;
19103
- this.autoWidth = autoWidth;
19104
- this.maxTextWidth = text.length * tempWidth;
19105
- // if (autoWidth) {
19106
- // this.width = this.maxTextWidth + this.lineWidth;
19107
- // this.height = fontSize + this.lineHeight;
19108
- // } else {
19109
- // if (textWidth) {
19110
- // this.maxCharCount = Math.floor((textWidth - this.lineWidth) / (tempWidth));
19111
- // this.width = textWidth;
19112
- // } else {
19113
- // this.width = basicScale[0] * 100;
19114
- // }
19115
- // this.height = basicScale[1] * 100;
19116
- // }
19117
- this.width = textWidth;
19118
- this.height = textHeight;
19119
- this.letterSpace = letterSpace;
19120
- this.overFlow = textOverflow;
19121
- this.textBaseline = textBaseline;
19122
- this.textAlign = textAlign;
19123
- this.lineHeight = lineHeight;
19098
+ /**
19099
+ * @since 2.0.0
19100
+ * @internal
19101
+ */ var CompositionComponent = /*#__PURE__*/ function(ItemBehaviour) {
19102
+ _inherits(CompositionComponent, ItemBehaviour);
19103
+ function CompositionComponent() {
19104
+ var _this;
19105
+ _this = ItemBehaviour.apply(this, arguments) || this;
19106
+ _this.time = 0;
19107
+ _this.startTime = 0;
19108
+ _this.items = [] // 场景的所有元素
19109
+ ;
19110
+ _this.reusable = false;
19111
+ _this.sceneBindings = [];
19112
+ _this.graph = new PlayableGraph();
19113
+ return _this;
19124
19114
  }
19125
- var _proto = TextLayout.prototype;
19126
- _proto.getOffsetY = function getOffsetY(style) {
19127
- var offsetY = 0;
19128
- var offset = (style.fontSize + style.outlineWidth) * style.fontScale;
19129
- switch(this.textBaseline){
19130
- case TextBaseline.top:
19131
- offsetY = offset;
19132
- break;
19133
- case TextBaseline.middle:
19134
- offsetY = (this.height + offset) / 2; // fonSize;
19135
- break;
19136
- case TextBaseline.bottom:
19137
- offsetY = this.height - offset / 2;
19138
- break;
19115
+ var _proto = CompositionComponent.prototype;
19116
+ _proto.start = function start() {
19117
+ var _this_item_props = this.item.props, _this_item_props_startTime = _this_item_props.startTime, startTime = _this_item_props_startTime === void 0 ? 0 : _this_item_props_startTime;
19118
+ this.startTime = startTime;
19119
+ this.resolveBindings();
19120
+ this.timelinePlayable = this.timelineAsset.createPlayable(this.graph);
19121
+ this.timelinePlayable.play();
19122
+ // 重播不销毁元素
19123
+ if (this.item.endBehavior !== ItemEndBehavior.destroy) {
19124
+ this.setReusable(true);
19139
19125
  }
19140
- return offsetY;
19141
19126
  };
19142
- _proto.getOffsetX = function getOffsetX(style, maxWidth) {
19143
- var offsetX = 0;
19144
- switch(this.textAlign){
19145
- case TextAlignment.left:
19146
- offsetX = style.outlineWidth * style.fontScale;
19147
- break;
19148
- case TextAlignment.middle:
19149
- offsetX = (this.width * style.fontScale - maxWidth) / 2;
19150
- break;
19151
- case TextAlignment.right:
19152
- offsetX = this.width * style.fontScale - maxWidth;
19153
- break;
19127
+ _proto.setReusable = function setReusable(value) {
19128
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.timelineAsset.tracks), _step; !(_step = _iterator()).done;){
19129
+ var track = _step.value;
19130
+ var binding = track.binding;
19131
+ if (_instanceof1(binding, VFXItem)) {
19132
+ if (_instanceof1(track, ObjectBindingTrack)) {
19133
+ binding.reusable = value;
19134
+ }
19135
+ var subCompositionComponent = binding.getComponent(CompositionComponent);
19136
+ if (subCompositionComponent) {
19137
+ subCompositionComponent.setReusable(value);
19138
+ }
19139
+ }
19154
19140
  }
19155
- return offsetX;
19156
- };
19157
- /**
19158
- * 设置文本框的宽度和高度
19159
- * @param width 文本框宽度
19160
- * @param height 文本框高度
19161
- */ _proto.setSize = function setSize(width, height) {
19162
- this.width = width;
19163
- this.height = height;
19164
19141
  };
19165
- return TextLayout;
19166
- }();
19167
-
19168
- var TextStyle = function TextStyle(options) {
19169
- /**
19170
- * 是否有下划线(暂时无效)
19171
- */ this.isUnderline = false // ttf
19172
- ;
19173
- /**
19174
- * 下划线高度(暂时无效)
19175
- */ this.underlineHeight = 1 // ttf
19176
- ;
19177
- /**
19178
- * 是否有外描边
19179
- */ this.isOutlined = false // both // ttf & char
19180
- ;
19181
- /**
19182
- * 外描边宽度
19183
- */ this.outlineWidth = 0 // both // ttf & char
19184
- ;
19185
- /**
19186
- * 是否有阴影
19187
- */ this.hasShadow = false // ttf
19188
- ;
19189
- this.fontDesc = "" // both
19190
- ;
19191
- /**
19192
- * 字体倍数
19193
- */ this.fontScale = 2;
19194
- this.fontOffset = 0;
19195
- var _options_textColor = options.textColor, textColor = _options_textColor === void 0 ? [
19196
- 1,
19197
- 1,
19198
- 1,
19199
- 1
19200
- ] : _options_textColor, _options_fontSize = options.fontSize, fontSize = _options_fontSize === void 0 ? 40 : _options_fontSize, outline = options.outline, shadow = options.shadow, _options_fontWeight = options.fontWeight, fontWeight = _options_fontWeight === void 0 ? "normal" : _options_fontWeight, _options_fontStyle = options.fontStyle, fontStyle = _options_fontStyle === void 0 ? "normal" : _options_fontStyle, _options_fontFamily = options.fontFamily, fontFamily = _options_fontFamily === void 0 ? "sans-serif" : _options_fontFamily;
19201
- this.textColor = textColor;
19202
- //@ts-expect-error
19203
- this.textWeight = fontWeight;
19204
- //@ts-expect-error
19205
- this.fontStyle = fontStyle;
19206
- this.fontFamily = fontFamily;
19207
- this.fontSize = fontSize; // 暂时取消字号限制 Math.min(fontSize, this.maxFontSize);
19208
- if (outline) {
19209
- this.isOutlined = true;
19210
- var _outline_outlineColor;
19211
- this.outlineColor = (_outline_outlineColor = outline.outlineColor) != null ? _outline_outlineColor : [
19212
- 1,
19213
- 1,
19214
- 1,
19215
- 1
19216
- ];
19217
- var _outline_outlineWidth;
19218
- this.outlineWidth = (_outline_outlineWidth = outline.outlineWidth) != null ? _outline_outlineWidth : 1;
19219
- this.fontOffset += this.outlineWidth;
19220
- }
19221
- if (shadow) {
19222
- this.hasShadow = true;
19223
- var _shadow_shadowBlur;
19224
- this.shadowBlur = (_shadow_shadowBlur = shadow.shadowBlur) != null ? _shadow_shadowBlur : 2;
19225
- var _shadow_shadowColor;
19226
- this.shadowColor = (_shadow_shadowColor = shadow.shadowColor) != null ? _shadow_shadowColor : [
19227
- 0,
19228
- 0,
19229
- 0,
19230
- 1
19231
- ];
19232
- var _shadow_shadowOffsetX;
19233
- this.shadowOffsetX = (_shadow_shadowOffsetX = shadow.shadowOffsetX) != null ? _shadow_shadowOffsetX : 0;
19234
- var _shadow_shadowOffsetY;
19235
- this.shadowOffsetY = (_shadow_shadowOffsetY = shadow.shadowOffsetY) != null ? _shadow_shadowOffsetY : 0;
19236
- }
19237
- if (this.fontStyle !== FontStyle.normal) {
19238
- // 0.0174532925 = 3.141592653 / 180
19239
- this.fontOffset += this.fontSize * Math.tan(12 * 0.0174532925);
19240
- }
19241
- };
19242
-
19243
- var CanvasPool = /*#__PURE__*/ function() {
19244
- function CanvasPool() {
19245
- this.elements = [];
19246
- }
19247
- var _proto = CanvasPool.prototype;
19248
- _proto.dispose = function dispose() {
19249
- this.elements.forEach(function(e) {
19250
- return e.remove();
19251
- });
19252
- // clearing the array
19253
- this.elements.length = 0;
19142
+ _proto.getReusable = function getReusable() {
19143
+ return this.reusable;
19254
19144
  };
19255
- _proto.getCanvas = function getCanvas() {
19256
- if (this.elements.length !== 0) {
19257
- return this.elements.shift();
19145
+ _proto.update = function update(dt) {
19146
+ var time = this.time;
19147
+ // 主合成 rootItem 没有绑定轨道,增加结束行为判断。
19148
+ if (this.item.isEnded(this.time) && !this.item.parent) {
19149
+ this.item.ended = true;
19258
19150
  }
19259
- if (getConfig(TEMPLATE_USE_OFFSCREEN_CANVAS)) {
19260
- // @ts-expect-error
19261
- return window._createOffscreenCanvas(10, 10);
19151
+ this.timelinePlayable.setTime(time);
19152
+ this.graph.evaluate(dt);
19153
+ };
19154
+ _proto.createContent = function createContent() {
19155
+ var sceneBindings = [];
19156
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.data.sceneBindings), _step; !(_step = _iterator()).done;){
19157
+ var sceneBindingData = _step.value;
19158
+ sceneBindings.push({
19159
+ key: this.engine.assetLoader.loadGUID(sceneBindingData.key.id),
19160
+ value: this.engine.assetLoader.loadGUID(sceneBindingData.value.id)
19161
+ });
19162
+ }
19163
+ this.sceneBindings = sceneBindings;
19164
+ var timelineAsset = this.data.timelineAsset ? this.engine.assetLoader.loadGUID(this.data.timelineAsset.id) : new TimelineAsset(this.engine);
19165
+ this.timelineAsset = timelineAsset;
19166
+ var items = this.items;
19167
+ this.items.length = 0;
19168
+ if (this.item.composition) {
19169
+ var assetLoader = this.item.engine.assetLoader;
19170
+ var itemProps = this.item.props.items ? this.item.props.items : [];
19171
+ for(var i = 0; i < itemProps.length; i++){
19172
+ var item = void 0;
19173
+ var itemData = itemProps[i];
19174
+ // 设置预合成作为元素时的时长、结束行为和渲染延时
19175
+ if (Item.isComposition(itemData)) {
19176
+ var refId = itemData.content.options.refId;
19177
+ var props = this.item.composition.refCompositionProps.get(refId);
19178
+ if (!props) {
19179
+ throw new Error("引用的Id: " + refId + " 的预合成不存在");
19180
+ }
19181
+ // endBehaviour 类型需优化
19182
+ props.content = itemData.content;
19183
+ item = assetLoader.loadGUID(itemData.id);
19184
+ item.composition = this.item.composition;
19185
+ var compositionComponent = item.addComponent(CompositionComponent);
19186
+ compositionComponent.data = props;
19187
+ compositionComponent.refId = refId;
19188
+ item.transform.parentTransform = this.transform;
19189
+ this.item.composition.refContent.push(item);
19190
+ if (item.endBehavior === ItemEndBehavior.loop) {
19191
+ this.item.composition.autoRefTex = false;
19192
+ }
19193
+ compositionComponent.createContent();
19194
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(compositionComponent.items), _step1; !(_step1 = _iterator1()).done;){
19195
+ var vfxItem = _step1.value;
19196
+ vfxItem.setInstanceId(generateGUID());
19197
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(vfxItem.components), _step2; !(_step2 = _iterator2()).done;){
19198
+ var component = _step2.value;
19199
+ component.setInstanceId(generateGUID());
19200
+ }
19201
+ }
19202
+ } else {
19203
+ item = assetLoader.loadGUID(itemData.id);
19204
+ item.composition = this.item.composition;
19205
+ }
19206
+ item.parent = this.item;
19207
+ // 相机不跟随合成移动
19208
+ item.transform.parentTransform = itemData.type === ItemType.camera ? new Transform() : this.transform;
19209
+ if (VFXItem.isExtraCamera(item)) {
19210
+ this.item.composition.extraCamera = item;
19211
+ }
19212
+ items.push(item);
19213
+ }
19214
+ }
19215
+ };
19216
+ _proto.onDestroy = function onDestroy() {
19217
+ if (this.item.composition) {
19218
+ if (this.items) {
19219
+ this.items.forEach(function(item) {
19220
+ return item.dispose();
19221
+ });
19222
+ this.items.length = 0;
19223
+ }
19224
+ }
19225
+ };
19226
+ _proto.hitTest = function hitTest(ray, x, y, regions, force, options) {
19227
+ var _this, _loop = function(i) {
19228
+ var item = _this.items[i];
19229
+ if (item.getVisible() && !item.ended && !VFXItem.isComposition(item) && !skip(item)) {
19230
+ var hitParams = item.getHitTestParams(force);
19231
+ if (hitParams) {
19232
+ var success = false;
19233
+ var intersectPoint = new Vector3();
19234
+ if (hitParams.type === HitTestType.triangle) {
19235
+ var triangles = hitParams.triangles, backfaceCulling = hitParams.backfaceCulling;
19236
+ for(var j = 0; j < triangles.length; j++){
19237
+ var triangle = triangles[j];
19238
+ if (ray.intersectTriangle(triangle, intersectPoint, backfaceCulling)) {
19239
+ success = true;
19240
+ hitPositions.push(intersectPoint);
19241
+ break;
19242
+ }
19243
+ }
19244
+ } else if (hitParams.type === HitTestType.box) {
19245
+ var center = hitParams.center, size = hitParams.size;
19246
+ var boxMin = center.clone().addScaledVector(size, 0.5);
19247
+ var boxMax = center.clone().addScaledVector(size, -0.5);
19248
+ if (ray.intersectBox({
19249
+ min: boxMin,
19250
+ max: boxMax
19251
+ }, intersectPoint)) {
19252
+ success = true;
19253
+ hitPositions.push(intersectPoint);
19254
+ }
19255
+ } else if (hitParams.type === HitTestType.sphere) {
19256
+ var center1 = hitParams.center, radius = hitParams.radius;
19257
+ if (ray.intersectSphere({
19258
+ center: center1,
19259
+ radius: radius
19260
+ }, intersectPoint)) {
19261
+ success = true;
19262
+ hitPositions.push(intersectPoint);
19263
+ }
19264
+ } else if (hitParams.type === HitTestType.custom) {
19265
+ var tempPosition = hitParams.collect(ray, new Vector2(x, y));
19266
+ if (tempPosition && tempPosition.length > 0) {
19267
+ tempPosition.forEach(function(pos) {
19268
+ hitPositions.push(pos);
19269
+ });
19270
+ success = true;
19271
+ }
19272
+ }
19273
+ if (success) {
19274
+ var region = {
19275
+ compContent: _this.item,
19276
+ id: item.id,
19277
+ name: item.name,
19278
+ position: hitPositions[hitPositions.length - 1],
19279
+ parentId: item.parentId,
19280
+ hitPositions: hitPositions,
19281
+ behavior: hitParams.behavior
19282
+ };
19283
+ regions.push(region);
19284
+ if (stop(region)) {
19285
+ return {
19286
+ v: regions
19287
+ };
19288
+ }
19289
+ }
19290
+ }
19291
+ }
19292
+ };
19293
+ var hitPositions = [];
19294
+ var stop = (options == null ? void 0 : options.stop) || noop;
19295
+ var skip = (options == null ? void 0 : options.skip) || noop;
19296
+ var maxCount = (options == null ? void 0 : options.maxCount) || this.items.length;
19297
+ for(var i = 0; i < this.items.length && regions.length < maxCount; i++){
19298
+ var _ret = (_this = this, _loop(i));
19299
+ if (_type_of(_ret) === "object") return _ret.v;
19300
+ }
19301
+ return regions;
19302
+ };
19303
+ _proto.fromData = function fromData(data) {};
19304
+ _proto.resolveBindings = function resolveBindings() {
19305
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.sceneBindings), _step; !(_step = _iterator()).done;){
19306
+ var sceneBinding = _step.value;
19307
+ sceneBinding.key.binding = sceneBinding.value;
19308
+ }
19309
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(this.timelineAsset.tracks), _step1; !(_step1 = _iterator1()).done;){
19310
+ var masterTrack = _step1.value;
19311
+ this.resolveTrackBindingsWithRoot(masterTrack);
19312
+ }
19313
+ };
19314
+ _proto.resolveTrackBindingsWithRoot = function resolveTrackBindingsWithRoot(track) {
19315
+ for(var _iterator = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step; !(_step = _iterator()).done;){
19316
+ var subTrack = _step.value;
19317
+ subTrack.binding = subTrack.resolveBinding(track.binding);
19318
+ this.resolveTrackBindingsWithRoot(subTrack);
19319
+ }
19320
+ };
19321
+ return CompositionComponent;
19322
+ }(ItemBehaviour);
19323
+
19324
+ var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
19325
+ _inherits(SubCompositionTrack, TrackAsset);
19326
+ function SubCompositionTrack() {
19327
+ return TrackAsset.apply(this, arguments);
19328
+ }
19329
+ var _proto = SubCompositionTrack.prototype;
19330
+ _proto.resolveBinding = function resolveBinding(parentBinding) {
19331
+ if (!_instanceof1(parentBinding, VFXItem)) {
19332
+ throw new Error("SubCompositionTrack needs to be set under the VFXItem track");
19333
+ }
19334
+ return parentBinding.getComponent(CompositionComponent);
19335
+ };
19336
+ return SubCompositionTrack;
19337
+ }(TrackAsset);
19338
+ SubCompositionTrack = __decorate([
19339
+ effectsClass("SubCompositionTrack")
19340
+ ], SubCompositionTrack);
19341
+
19342
+ var SubCompositionClipPlayable = /*#__PURE__*/ function(Playable) {
19343
+ _inherits(SubCompositionClipPlayable, Playable);
19344
+ function SubCompositionClipPlayable() {
19345
+ return Playable.apply(this, arguments);
19346
+ }
19347
+ var _proto = SubCompositionClipPlayable.prototype;
19348
+ _proto.processFrame = function processFrame(context) {
19349
+ var boundObject = context.output.getUserData();
19350
+ boundObject.time = this.getTime();
19351
+ };
19352
+ return SubCompositionClipPlayable;
19353
+ }(Playable);
19354
+
19355
+ var SubCompositionPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
19356
+ _inherits(SubCompositionPlayableAsset, PlayableAsset);
19357
+ function SubCompositionPlayableAsset() {
19358
+ return PlayableAsset.apply(this, arguments);
19359
+ }
19360
+ var _proto = SubCompositionPlayableAsset.prototype;
19361
+ _proto.createPlayable = function createPlayable(graph) {
19362
+ return new SubCompositionClipPlayable(graph);
19363
+ };
19364
+ return SubCompositionPlayableAsset;
19365
+ }(PlayableAsset);
19366
+ SubCompositionPlayableAsset = __decorate([
19367
+ effectsClass("SubCompositionPlayableAsset")
19368
+ ], SubCompositionPlayableAsset);
19369
+
19370
+ function _possible_constructor_return(self, call) {
19371
+ if (call && (_type_of(call) === "object" || typeof call === "function")) return call;
19372
+ return _assert_this_initialized(self);
19373
+ }
19374
+
19375
+ var TextLayout = /*#__PURE__*/ function() {
19376
+ function TextLayout(options) {
19377
+ this.width = 0;
19378
+ this.height = 0;
19379
+ var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, text = options.text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
19380
+ var tempWidth = fontSize + letterSpace;
19381
+ this.autoWidth = autoWidth;
19382
+ this.maxTextWidth = text.length * tempWidth;
19383
+ // if (autoWidth) {
19384
+ // this.width = this.maxTextWidth + this.lineWidth;
19385
+ // this.height = fontSize + this.lineHeight;
19386
+ // } else {
19387
+ // if (textWidth) {
19388
+ // this.maxCharCount = Math.floor((textWidth - this.lineWidth) / (tempWidth));
19389
+ // this.width = textWidth;
19390
+ // } else {
19391
+ // this.width = basicScale[0] * 100;
19392
+ // }
19393
+ // this.height = basicScale[1] * 100;
19394
+ // }
19395
+ this.width = textWidth;
19396
+ this.height = textHeight;
19397
+ this.letterSpace = letterSpace;
19398
+ this.overFlow = textOverflow;
19399
+ this.textBaseline = textBaseline;
19400
+ this.textAlign = textAlign;
19401
+ this.lineHeight = lineHeight;
19402
+ }
19403
+ var _proto = TextLayout.prototype;
19404
+ _proto.getOffsetY = function getOffsetY(style) {
19405
+ var offsetY = 0;
19406
+ var offset = (style.fontSize + style.outlineWidth) * style.fontScale;
19407
+ switch(this.textBaseline){
19408
+ case TextBaseline.top:
19409
+ offsetY = offset;
19410
+ break;
19411
+ case TextBaseline.middle:
19412
+ offsetY = (this.height + offset) / 2; // fonSize;
19413
+ break;
19414
+ case TextBaseline.bottom:
19415
+ offsetY = this.height - offset / 2;
19416
+ break;
19417
+ }
19418
+ return offsetY;
19419
+ };
19420
+ _proto.getOffsetX = function getOffsetX(style, maxWidth) {
19421
+ var offsetX = 0;
19422
+ switch(this.textAlign){
19423
+ case TextAlignment.left:
19424
+ offsetX = style.outlineWidth * style.fontScale;
19425
+ break;
19426
+ case TextAlignment.middle:
19427
+ offsetX = (this.width * style.fontScale - maxWidth) / 2;
19428
+ break;
19429
+ case TextAlignment.right:
19430
+ offsetX = this.width * style.fontScale - maxWidth;
19431
+ break;
19432
+ }
19433
+ return offsetX;
19434
+ };
19435
+ /**
19436
+ * 设置文本框的宽度和高度
19437
+ * @param width 文本框宽度
19438
+ * @param height 文本框高度
19439
+ */ _proto.setSize = function setSize(width, height) {
19440
+ this.width = width;
19441
+ this.height = height;
19442
+ };
19443
+ return TextLayout;
19444
+ }();
19445
+
19446
+ var TextStyle = function TextStyle(options) {
19447
+ /**
19448
+ * 是否有下划线(暂时无效)
19449
+ */ this.isUnderline = false // ttf
19450
+ ;
19451
+ /**
19452
+ * 下划线高度(暂时无效)
19453
+ */ this.underlineHeight = 1 // ttf
19454
+ ;
19455
+ /**
19456
+ * 是否有外描边
19457
+ */ this.isOutlined = false // both // ttf & char
19458
+ ;
19459
+ /**
19460
+ * 外描边宽度
19461
+ */ this.outlineWidth = 0 // both // ttf & char
19462
+ ;
19463
+ /**
19464
+ * 是否有阴影
19465
+ */ this.hasShadow = false // ttf
19466
+ ;
19467
+ this.fontDesc = "" // both
19468
+ ;
19469
+ /**
19470
+ * 字体倍数
19471
+ */ this.fontScale = 2;
19472
+ this.fontOffset = 0;
19473
+ var _options_textColor = options.textColor, textColor = _options_textColor === void 0 ? [
19474
+ 1,
19475
+ 1,
19476
+ 1,
19477
+ 1
19478
+ ] : _options_textColor, _options_fontSize = options.fontSize, fontSize = _options_fontSize === void 0 ? 40 : _options_fontSize, outline = options.outline, shadow = options.shadow, _options_fontWeight = options.fontWeight, fontWeight = _options_fontWeight === void 0 ? "normal" : _options_fontWeight, _options_fontStyle = options.fontStyle, fontStyle = _options_fontStyle === void 0 ? "normal" : _options_fontStyle, _options_fontFamily = options.fontFamily, fontFamily = _options_fontFamily === void 0 ? "sans-serif" : _options_fontFamily;
19479
+ this.textColor = textColor;
19480
+ //@ts-expect-error
19481
+ this.textWeight = fontWeight;
19482
+ //@ts-expect-error
19483
+ this.fontStyle = fontStyle;
19484
+ this.fontFamily = fontFamily;
19485
+ this.fontSize = fontSize; // 暂时取消字号限制 Math.min(fontSize, this.maxFontSize);
19486
+ if (outline) {
19487
+ this.isOutlined = true;
19488
+ var _outline_outlineColor;
19489
+ this.outlineColor = (_outline_outlineColor = outline.outlineColor) != null ? _outline_outlineColor : [
19490
+ 1,
19491
+ 1,
19492
+ 1,
19493
+ 1
19494
+ ];
19495
+ var _outline_outlineWidth;
19496
+ this.outlineWidth = (_outline_outlineWidth = outline.outlineWidth) != null ? _outline_outlineWidth : 1;
19497
+ this.fontOffset += this.outlineWidth;
19498
+ }
19499
+ if (shadow) {
19500
+ this.hasShadow = true;
19501
+ var _shadow_shadowBlur;
19502
+ this.shadowBlur = (_shadow_shadowBlur = shadow.shadowBlur) != null ? _shadow_shadowBlur : 2;
19503
+ var _shadow_shadowColor;
19504
+ this.shadowColor = (_shadow_shadowColor = shadow.shadowColor) != null ? _shadow_shadowColor : [
19505
+ 0,
19506
+ 0,
19507
+ 0,
19508
+ 1
19509
+ ];
19510
+ var _shadow_shadowOffsetX;
19511
+ this.shadowOffsetX = (_shadow_shadowOffsetX = shadow.shadowOffsetX) != null ? _shadow_shadowOffsetX : 0;
19512
+ var _shadow_shadowOffsetY;
19513
+ this.shadowOffsetY = (_shadow_shadowOffsetY = shadow.shadowOffsetY) != null ? _shadow_shadowOffsetY : 0;
19514
+ }
19515
+ if (this.fontStyle !== FontStyle.normal) {
19516
+ // 0.0174532925 = 3.141592653 / 180
19517
+ this.fontOffset += this.fontSize * Math.tan(12 * 0.0174532925);
19518
+ }
19519
+ };
19520
+
19521
+ var CanvasPool = /*#__PURE__*/ function() {
19522
+ function CanvasPool() {
19523
+ this.elements = [];
19524
+ }
19525
+ var _proto = CanvasPool.prototype;
19526
+ _proto.dispose = function dispose() {
19527
+ this.elements.forEach(function(e) {
19528
+ return e.remove();
19529
+ });
19530
+ // clearing the array
19531
+ this.elements.length = 0;
19532
+ };
19533
+ _proto.getCanvas = function getCanvas() {
19534
+ if (this.elements.length !== 0) {
19535
+ return this.elements.shift();
19536
+ }
19537
+ if (getConfig(TEMPLATE_USE_OFFSCREEN_CANVAS)) {
19538
+ // @ts-expect-error
19539
+ return window._createOffscreenCanvas(10, 10);
19262
19540
  } else {
19263
19541
  // in hongmeng system, create too many canvas will case render error
19264
19542
  var defCanvas = document.createElement("canvas");
@@ -20668,6 +20946,9 @@ var SerializationHelper = /*#__PURE__*/ function() {
20668
20946
  SerializationHelper.checkGLTFNode = function checkGLTFNode(value) {
20669
20947
  return _instanceof1(value, Object) && value.nodeIndex !== undefined && value.isJoint !== undefined;
20670
20948
  };
20949
+ SerializationHelper.checkImageSource = function checkImageSource(value) {
20950
+ return isCanvas(value) || _instanceof1(value, HTMLImageElement);
20951
+ };
20671
20952
  SerializationHelper.deserializeProperty = function deserializeProperty(property, engine, level, type) {
20672
20953
  if (level > 14) {
20673
20954
  console.error("序列化数据的内嵌对象层数大于上限");
@@ -20685,7 +20966,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
20685
20966
  // TODO json 数据避免传 typedArray
20686
20967
  } else if (SerializationHelper.checkDataPath(property)) {
20687
20968
  return engine.assetLoader.loadGUID(property.id);
20688
- } else if (_instanceof1(property, EffectsObject) || SerializationHelper.checkTypedArray(property) || SerializationHelper.checkGLTFNode(property)) {
20969
+ } else if (_instanceof1(property, EffectsObject) || SerializationHelper.checkImageSource(property) || SerializationHelper.checkTypedArray(property) || SerializationHelper.checkGLTFNode(property)) {
20689
20970
  return property;
20690
20971
  } else if (_instanceof1(property, Object)) {
20691
20972
  var res1;
@@ -20773,7 +21054,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
20773
21054
  res1
20774
21055
  ];
20775
21056
  case 8:
20776
- if (_instanceof1(property, EffectsObject) || SerializationHelper.checkTypedArray(property) || SerializationHelper.checkGLTFNode(property)) {
21057
+ if (_instanceof1(property, EffectsObject) || SerializationHelper.checkImageSource(property) || SerializationHelper.checkTypedArray(property) || SerializationHelper.checkGLTFNode(property)) {
20777
21058
  return [
20778
21059
  2,
20779
21060
  property
@@ -20896,9 +21177,8 @@ var SerializationHelper = /*#__PURE__*/ function() {
20896
21177
  effectsObject = Geometry.create(this.engine);
20897
21178
  break;
20898
21179
  case DataType.Texture:
20899
- // @ts-expect-error
20900
- effectsObject = Texture.create(this.engine, effectsObjectData);
20901
- return effectsObject;
21180
+ effectsObject = Texture.create(this.engine);
21181
+ break;
20902
21182
  default:
20903
21183
  {
20904
21184
  var classConstructor = AssetLoader.getClass(effectsObjectData.dataType);
@@ -20969,12 +21249,8 @@ var SerializationHelper = /*#__PURE__*/ function() {
20969
21249
  effectsObject = Geometry.create(_this.engine);
20970
21250
  break;
20971
21251
  case DataType.Texture:
20972
- // @ts-expect-error
20973
- effectsObject = Texture.create(_this.engine, effectsObjectData);
20974
- return [
20975
- 2,
20976
- effectsObject
20977
- ];
21252
+ effectsObject = Texture.create(_this.engine);
21253
+ break;
20978
21254
  default:
20979
21255
  {
20980
21256
  classConstructor = AssetLoader.getClass(effectsObjectData.dataType);
@@ -21894,8 +22170,15 @@ function getStandardCameraContent(model) {
21894
22170
  id: item.id
21895
22171
  };
21896
22172
  });
22173
+ var compositionData = _extends({}, composition, {
22174
+ timelineAsset: {
22175
+ id: ""
22176
+ },
22177
+ sceneBindings: []
22178
+ });
22179
+ result.compositions.push(compositionData);
21897
22180
  // 生成时间轴数据
21898
- convertTimelineAsset(composition, guidToItemMap, result);
22181
+ convertTimelineAsset(compositionData, guidToItemMap, result);
21899
22182
  };
21900
22183
  var // 更正 spine 数据中的 images 属性
21901
22184
  _json_spines;
@@ -21903,6 +22186,7 @@ function getStandardCameraContent(model) {
21903
22186
  _result;
21904
22187
  var result = _extends({}, json, {
21905
22188
  items: [],
22189
+ compositions: [],
21906
22190
  components: [],
21907
22191
  materials: [],
21908
22192
  shaders: [],
@@ -22112,10 +22396,7 @@ function getStandardCameraContent(model) {
22112
22396
  item.type = "orientation-transformer";
22113
22397
  }
22114
22398
  // item 的 content 转为 component data 加入 JSONScene.components
22115
- if (item.type === ItemType.sprite || item.type === ItemType.particle || item.type === ItemType.mesh || item.type === ItemType.skybox || item.type === ItemType.light || // @ts-expect-error
22116
- item.type === "camera" || item.type === ItemType.tree || item.type === ItemType.interact || item.type === ItemType.camera || item.type === ItemType.text || item.type === ItemType.spine || // @ts-expect-error
22117
- item.type === "editor-gizmo" || // @ts-expect-error
22118
- item.type === "orientation-transformer") {
22399
+ if (item.type === ItemType.sprite || item.type === ItemType.particle || item.type === ItemType.mesh || item.type === ItemType.skybox || item.type === ItemType.light || item.type === "camera" || item.type === ItemType.tree || item.type === ItemType.interact || item.type === ItemType.camera || item.type === ItemType.text || item.type === ItemType.spine || item.type === "editor-gizmo" || item.type === "orientation-transformer") {
22119
22400
  item.components = [];
22120
22401
  result.components.push(item.content);
22121
22402
  item.content.id = generateGUID();
@@ -22147,15 +22428,12 @@ function getStandardCameraContent(model) {
22147
22428
  case ItemType.light:
22148
22429
  item.content.dataType = DataType.LightComponent;
22149
22430
  break;
22150
- // @ts-expect-error
22151
22431
  case "camera":
22152
22432
  item.content.dataType = DataType.CameraComponent;
22153
22433
  break;
22154
- // @ts-expect-error
22155
22434
  case "editor-gizmo":
22156
22435
  item.content.dataType = "GizmoComponent";
22157
22436
  break;
22158
- // @ts-expect-error
22159
22437
  case "orientation-transformer":
22160
22438
  item.content.dataType = "OrientationComponent";
22161
22439
  break;
@@ -22308,6 +22586,32 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22308
22586
  });
22309
22587
  trackDatas.push(newTrackData1);
22310
22588
  }
22589
+ if (item.type === ItemType.composition) {
22590
+ var newSubCompositionPlayableAssetData = {
22591
+ id: generateGUID(),
22592
+ dataType: "SubCompositionPlayableAsset"
22593
+ };
22594
+ playableAssetDatas.push(newSubCompositionPlayableAssetData);
22595
+ var newTrackData2 = {
22596
+ id: generateGUID(),
22597
+ dataType: "SubCompositionTrack",
22598
+ children: [],
22599
+ clips: [
22600
+ {
22601
+ start: item.delay,
22602
+ duration: item.duration,
22603
+ endBehaviour: item.endBehavior,
22604
+ asset: {
22605
+ id: newSubCompositionPlayableAssetData.id
22606
+ }
22607
+ }
22608
+ ]
22609
+ };
22610
+ subTrackDatas.push({
22611
+ id: newTrackData2.id
22612
+ });
22613
+ trackDatas.push(newTrackData2);
22614
+ }
22311
22615
  var bindingTrackData = {
22312
22616
  id: generateGUID(),
22313
22617
  dataType: "ObjectBindingTrack",
@@ -22334,11 +22638,9 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22334
22638
  id: trackData.id
22335
22639
  });
22336
22640
  }
22337
- //@ts-expect-error
22338
22641
  composition.timelineAsset = {
22339
22642
  id: timelineAssetData.id
22340
22643
  };
22341
- //@ts-expect-error
22342
22644
  composition.sceneBindings = sceneBindings;
22343
22645
  if (!jsonScene.animations) {
22344
22646
  jsonScene.animations = [];
@@ -23583,42 +23885,6 @@ function createTextureOptionsBySource(image, sourceFrom) {
23583
23885
  }
23584
23886
  throw new Error("Invalid texture options");
23585
23887
  }
23586
- function base64ToFile(base64, filename, contentType) {
23587
- if (filename === void 0) filename = "base64File";
23588
- if (contentType === void 0) contentType = "";
23589
- // 去掉 Base64 字符串的 Data URL 部分(如果存在)
23590
- var base64WithoutPrefix = base64.split(",")[1] || base64;
23591
- // 将 base64 编码的字符串转换为二进制字符串
23592
- var byteCharacters = atob(base64WithoutPrefix);
23593
- // 创建一个 8 位无符号整数值的数组,即“字节数组”
23594
- var byteArrays = [];
23595
- // 切割二进制字符串为多个片段,并将每个片段转换成一个字节数组
23596
- for(var offset = 0; offset < byteCharacters.length; offset += 512){
23597
- var slice = byteCharacters.slice(offset, offset + 512);
23598
- var byteNumbers = new Array(slice.length);
23599
- for(var i = 0; i < slice.length; i++){
23600
- byteNumbers[i] = slice.charCodeAt(i);
23601
- }
23602
- var byteArray = new Uint8Array(byteNumbers);
23603
- byteArrays.push(byteArray);
23604
- }
23605
- // 使用字节数组创建 Blob 对象
23606
- var blob = new Blob(byteArrays, {
23607
- type: contentType
23608
- });
23609
- // 创建 File 对象
23610
- var file = new File([
23611
- blob
23612
- ], filename, {
23613
- type: contentType
23614
- });
23615
- return file;
23616
- }
23617
- function isCanvas(canvas) {
23618
- var _canvas_tagName;
23619
- // 小程序 Canvas 无法使用 instanceof HTMLCanvasElement 判断
23620
- return typeof canvas === "object" && canvas !== null && ((_canvas_tagName = canvas.tagName) == null ? void 0 : _canvas_tagName.toUpperCase()) === "CANVAS";
23621
- }
23622
23888
 
23623
23889
  var tmpScale = new Vector3(1, 1, 1);
23624
23890
  /**
@@ -23896,260 +24162,213 @@ var tmpScale = new Vector3(1, 1, 1);
23896
24162
  return Camera;
23897
24163
  }();
23898
24164
 
24165
+ var listOrder = 0;
23899
24166
  /**
23900
- * @since 2.0.0
23901
- * @internal
23902
- */ var CompositionComponent = /*#__PURE__*/ function(ItemBehaviour) {
23903
- _inherits(CompositionComponent, ItemBehaviour);
23904
- function CompositionComponent() {
23905
- var _this;
23906
- _this = ItemBehaviour.apply(this, arguments) || this;
23907
- _this.time = 0;
23908
- _this.startTime = 0;
23909
- _this.items = [] // 场景的所有元素
23910
- ;
23911
- _this.reusable = false;
23912
- _this.sceneBindings = [];
23913
- _this.masterTracks = [];
23914
- _this.graph = new PlayableGraph();
23915
- return _this;
24167
+ * 合成资源管理
24168
+ */ var CompositionSourceManager = /*#__PURE__*/ function() {
24169
+ function CompositionSourceManager(scene, engine) {
24170
+ this.refCompositions = new Map();
24171
+ this.refCompositionProps = new Map();
24172
+ this.mask = 0;
24173
+ this.engine = engine;
24174
+ // 资源
24175
+ var jsonScene = scene.jsonScene, renderLevel = scene.renderLevel, textureOptions = scene.textureOptions, pluginSystem = scene.pluginSystem, totalTime = scene.totalTime;
24176
+ var compositions = jsonScene.compositions, imgUsage = jsonScene.imgUsage, compositionId = jsonScene.compositionId;
24177
+ if (!textureOptions) {
24178
+ throw new Error("scene.textures expected");
24179
+ }
24180
+ var cachedTextures = textureOptions;
24181
+ for(var _iterator = _create_for_of_iterator_helper_loose(compositions), _step; !(_step = _iterator()).done;){
24182
+ var comp = _step.value;
24183
+ if (comp.id === compositionId) {
24184
+ this.composition = comp;
24185
+ } else {
24186
+ this.refCompositions.set(comp.id, comp);
24187
+ }
24188
+ }
24189
+ if (!this.composition) {
24190
+ throw new Error("Invalid composition id: " + compositionId);
24191
+ }
24192
+ this.jsonScene = jsonScene;
24193
+ this.renderLevel = renderLevel;
24194
+ this.pluginSystem = pluginSystem;
24195
+ this.totalTime = totalTime != null ? totalTime : 0;
24196
+ this.imgUsage = imgUsage != null ? imgUsage : {};
24197
+ this.textures = cachedTextures;
24198
+ listOrder = 0;
24199
+ this.sourceContent = this.getContent(this.composition);
23916
24200
  }
23917
- var _proto = CompositionComponent.prototype;
23918
- _proto.start = function start() {
23919
- var _this_item_props = this.item.props, _this_item_props_startTime = _this_item_props.startTime, startTime = _this_item_props_startTime === void 0 ? 0 : _this_item_props_startTime;
23920
- this.startTime = startTime;
23921
- this.masterTracks = [];
23922
- for(var _iterator = _create_for_of_iterator_helper_loose(this.sceneBindings), _step; !(_step = _iterator()).done;){
23923
- var sceneBinding = _step.value;
23924
- sceneBinding.key.binding = sceneBinding.value;
24201
+ var _proto = CompositionSourceManager.prototype;
24202
+ _proto.getContent = function getContent(composition) {
24203
+ // TODO: specification 中补充 globalVolume 类型
24204
+ // @ts-expect-error
24205
+ var id = composition.id, duration = composition.duration, name = composition.name, endBehavior = composition.endBehavior, camera = composition.camera, globalVolume = composition.globalVolume, _composition_startTime = composition.startTime, startTime = _composition_startTime === void 0 ? 0 : _composition_startTime;
24206
+ var items = this.assembleItems(composition);
24207
+ return _extends({}, composition, {
24208
+ id: id,
24209
+ duration: duration,
24210
+ name: name,
24211
+ endBehavior: isNaN(endBehavior) ? END_BEHAVIOR_PAUSE : endBehavior,
24212
+ // looping,
24213
+ items: items,
24214
+ camera: camera,
24215
+ startTime: startTime,
24216
+ globalVolume: globalVolume
24217
+ });
24218
+ };
24219
+ _proto.assembleItems = function assembleItems(composition) {
24220
+ var _this = this;
24221
+ var items = [];
24222
+ this.mask++;
24223
+ var componentMap = {};
24224
+ //@ts-expect-error
24225
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.jsonScene.components), _step; !(_step = _iterator()).done;){
24226
+ var component = _step.value;
24227
+ componentMap[component.id] = component;
23925
24228
  }
23926
- this.initializeTrackBindings(this.timelineAsset.tracks);
23927
- this.timelinePlayable = this.timelineAsset.createPlayable(this.graph);
23928
- this.timelinePlayable.play();
23929
- for(var _iterator1 = _create_for_of_iterator_helper_loose(this.timelineAsset.tracks), _step1; !(_step1 = _iterator1()).done;){
23930
- var track = _step1.value;
23931
- var binding = track.binding;
23932
- if (_instanceof1(binding, VFXItem)) {
23933
- // 重播不销毁元素
23934
- if (this.item.endBehavior !== ItemEndBehavior.destroy || this.reusable) {
23935
- if (_instanceof1(track, ObjectBindingTrack)) {
23936
- binding.reusable = true;
24229
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(composition.items), _step1; !(_step1 = _iterator1()).done;){
24230
+ var itemDataPath = _step1.value;
24231
+ //@ts-expect-error
24232
+ var sourceItemData = this.engine.jsonSceneData[itemDataPath.id];
24233
+ var itemProps = sourceItemData;
24234
+ if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
24235
+ if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle) {
24236
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
24237
+ var componentPath = _step2.value;
24238
+ var componentData = componentMap[componentPath.id];
24239
+ this.preProcessItemContent(componentData);
24240
+ }
24241
+ } else {
24242
+ var renderContent = itemProps.content;
24243
+ if (renderContent) {
24244
+ this.preProcessItemContent(renderContent);
24245
+ }
24246
+ }
24247
+ itemProps.listIndex = listOrder++;
24248
+ // 处理预合成的渲染顺序
24249
+ if (itemProps.type === ItemType.composition) {
24250
+ var refId = sourceItemData.content.options.refId;
24251
+ if (!this.refCompositions.get(refId)) {
24252
+ throw new Error("Invalid Ref Composition id: " + refId);
23937
24253
  }
23938
- var subCompositionComponent = binding.getComponent(CompositionComponent);
23939
- if (subCompositionComponent) {
23940
- subCompositionComponent.reusable = true;
24254
+ var ref = this.getContent(this.refCompositions.get(refId));
24255
+ if (!this.refCompositionProps.has(refId)) {
24256
+ this.refCompositionProps.set(refId, ref);
23941
24257
  }
24258
+ ref.items.forEach(function(item) {
24259
+ _this.processMask(item.content);
24260
+ });
24261
+ itemProps.items = ref.items;
23942
24262
  }
24263
+ items.push(itemProps);
23943
24264
  }
23944
- this.masterTracks.push(track);
23945
- }
23946
- };
23947
- _proto.initializeTrackBindings = function initializeTrackBindings(masterTracks) {
23948
- for(var _iterator = _create_for_of_iterator_helper_loose(masterTracks), _step; !(_step = _iterator()).done;){
23949
- var track = _step.value;
23950
- track.initializeBindingRecursive(track.binding);
23951
24265
  }
24266
+ return items;
23952
24267
  };
23953
- _proto.update = function update(dt) {
23954
- var time = this.time;
23955
- // 主合成 rootItem 没有绑定轨道,增加结束行为判断。
23956
- if (this.item.isEnded(this.time) && !this.item.parent) {
23957
- this.item.ended = true;
23958
- }
23959
- this.timelinePlayable.setTime(time);
23960
- this.graph.evaluate(dt);
23961
- for(var i = 0; i < this.items.length; i++){
23962
- var item = this.items[i];
23963
- var subCompostionComponent = item.getComponent(CompositionComponent);
23964
- if (subCompostionComponent) {
23965
- var subCompositionTrack = this.masterTracks[i];
23966
- subCompostionComponent.time = subCompositionTrack.toLocalTime(time);
24268
+ _proto.preProcessItemContent = function preProcessItemContent(renderContent) {
24269
+ if (renderContent.renderer) {
24270
+ renderContent.renderer = this.changeTex(renderContent.renderer);
24271
+ if (!renderContent.renderer.mask) {
24272
+ this.processMask(renderContent.renderer);
24273
+ }
24274
+ var split = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
24275
+ if (Number.isInteger(renderContent.renderer.shape)) {
24276
+ var _this_jsonScene;
24277
+ // TODO: scene.shapes 类型问题?
24278
+ renderContent.renderer.shape = getGeometryByShape((_this_jsonScene = this.jsonScene) == null ? void 0 : _this_jsonScene.shapes[renderContent.renderer.shape], split);
24279
+ } else if (renderContent.renderer.shape && isObject(renderContent.renderer.shape)) {
24280
+ renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split);
23967
24281
  }
23968
24282
  }
24283
+ if (renderContent.trails) {
24284
+ renderContent.trails = this.changeTex(renderContent.trails);
24285
+ }
23969
24286
  };
23970
- /**
23971
- * 重置元素状态属性
23972
- */ _proto.resetStatus = function resetStatus() {
23973
- this.item.ended = false;
23974
- };
23975
- _proto.createContent = function createContent() {
23976
- var sceneBindings = [];
23977
- for(var _iterator = _create_for_of_iterator_helper_loose(this.data.sceneBindings), _step; !(_step = _iterator()).done;){
23978
- var sceneBindingData = _step.value;
23979
- sceneBindings.push({
23980
- key: this.engine.assetLoader.loadGUID(sceneBindingData.key.id),
23981
- value: this.engine.assetLoader.loadGUID(sceneBindingData.value.id)
23982
- });
24287
+ _proto.changeTex = function changeTex(renderer) {
24288
+ if (!renderer.texture) {
24289
+ return renderer;
23983
24290
  }
23984
- this.sceneBindings = sceneBindings;
23985
- var timelineAsset = this.data.timelineAsset ? this.engine.assetLoader.loadGUID(this.data.timelineAsset.id) : new TimelineAsset(this.engine);
23986
- this.timelineAsset = timelineAsset;
23987
- var items = this.items;
23988
- this.items.length = 0;
23989
- if (this.item.composition) {
23990
- var assetLoader = this.item.engine.assetLoader;
23991
- var itemProps = this.item.props.items ? this.item.props.items : [];
23992
- for(var i = 0; i < itemProps.length; i++){
23993
- var item = void 0;
23994
- var itemData = itemProps[i];
23995
- // 设置预合成作为元素时的时长、结束行为和渲染延时
23996
- if (Item.isComposition(itemData)) {
23997
- var refId = itemData.content.options.refId;
23998
- var props = this.item.composition.refCompositionProps.get(refId);
23999
- if (!props) {
24000
- throw new Error("引用的Id: " + refId + " 的预合成不存在");
24001
- }
24002
- // endBehaviour 类型需优化
24003
- props.content = itemData.content;
24004
- item = assetLoader.loadGUID(itemData.id);
24005
- item.composition = this.item.composition;
24006
- var compositionComponent = item.addComponent(CompositionComponent);
24007
- compositionComponent.data = props;
24008
- compositionComponent.refId = refId;
24009
- item.transform.parentTransform = this.transform;
24010
- this.item.composition.refContent.push(item);
24011
- if (item.endBehavior === ItemEndBehavior.loop) {
24012
- this.item.composition.autoRefTex = false;
24013
- }
24014
- compositionComponent.createContent();
24015
- for(var _iterator1 = _create_for_of_iterator_helper_loose(compositionComponent.items), _step1; !(_step1 = _iterator1()).done;){
24016
- var vfxItem = _step1.value;
24017
- vfxItem.setInstanceId(generateGUID());
24018
- for(var _iterator2 = _create_for_of_iterator_helper_loose(vfxItem.components), _step2; !(_step2 = _iterator2()).done;){
24019
- var component = _step2.value;
24020
- component.setInstanceId(generateGUID());
24021
- }
24022
- }
24023
- } else {
24024
- item = assetLoader.loadGUID(itemData.id);
24025
- item.composition = this.item.composition;
24026
- }
24027
- item.parent = this.item;
24028
- // 相机不跟随合成移动
24029
- item.transform.parentTransform = itemData.type === ItemType.camera ? new Transform() : this.transform;
24030
- if (VFXItem.isExtraCamera(item)) {
24031
- this.item.composition.extraCamera = item;
24032
- }
24033
- items.push(item);
24034
- }
24291
+ //@ts-expect-error
24292
+ var texIdx = renderer.texture.id;
24293
+ if (texIdx !== undefined) {
24294
+ //@ts-expect-error
24295
+ this.addTextureUsage(texIdx) || texIdx;
24035
24296
  }
24297
+ return renderer;
24036
24298
  };
24037
- _proto.onDestroy = function onDestroy() {
24038
- if (this.item.composition) {
24039
- if (this.items) {
24040
- this.items.forEach(function(item) {
24041
- return item.dispose();
24042
- });
24043
- this.items.length = 0;
24299
+ _proto.addTextureUsage = function addTextureUsage(texIdx) {
24300
+ var texId = texIdx;
24301
+ var _this_imgUsage;
24302
+ // FIXME: imageUsage 取自 scene.imgUsage,类型为 Record<string, number[]>,这里给的 number,类型对不上
24303
+ var imageUsage = (_this_imgUsage = this.imgUsage) != null ? _this_imgUsage : {};
24304
+ if (texId && imageUsage) {
24305
+ // eslint-disable-next-line no-prototype-builtins
24306
+ if (!imageUsage.hasOwnProperty(texId)) {
24307
+ imageUsage[texId] = 0;
24044
24308
  }
24309
+ imageUsage[texId]++;
24045
24310
  }
24046
24311
  };
24047
- _proto.hitTest = function hitTest(ray, x, y, regions, force, options) {
24048
- var _this, _loop = function(i) {
24049
- var item = _this.items[i];
24050
- if (item.getVisible() && !item.ended && !VFXItem.isComposition(item) && !skip(item)) {
24051
- var hitParams = item.getHitTestParams(force);
24052
- if (hitParams) {
24053
- var success = false;
24054
- var intersectPoint = new Vector3();
24055
- if (hitParams.type === HitTestType.triangle) {
24056
- var triangles = hitParams.triangles, backfaceCulling = hitParams.backfaceCulling;
24057
- for(var j = 0; j < triangles.length; j++){
24058
- var triangle = triangles[j];
24059
- if (ray.intersectTriangle(triangle, intersectPoint, backfaceCulling)) {
24060
- success = true;
24061
- hitPositions.push(intersectPoint);
24062
- break;
24063
- }
24064
- }
24065
- } else if (hitParams.type === HitTestType.box) {
24066
- var center = hitParams.center, size = hitParams.size;
24067
- var boxMin = center.clone().addScaledVector(size, 0.5);
24068
- var boxMax = center.clone().addScaledVector(size, -0.5);
24069
- if (ray.intersectBox({
24070
- min: boxMin,
24071
- max: boxMax
24072
- }, intersectPoint)) {
24073
- success = true;
24074
- hitPositions.push(intersectPoint);
24075
- }
24076
- } else if (hitParams.type === HitTestType.sphere) {
24077
- var center1 = hitParams.center, radius = hitParams.radius;
24078
- if (ray.intersectSphere({
24079
- center: center1,
24080
- radius: radius
24081
- }, intersectPoint)) {
24082
- success = true;
24083
- hitPositions.push(intersectPoint);
24084
- }
24085
- } else if (hitParams.type === HitTestType.custom) {
24086
- var tempPosition = hitParams.collect(ray, new Vector2(x, y));
24087
- if (tempPosition && tempPosition.length > 0) {
24088
- tempPosition.forEach(function(pos) {
24089
- hitPositions.push(pos);
24090
- });
24091
- success = true;
24092
- }
24093
- }
24094
- if (success) {
24095
- var region = {
24096
- compContent: _this.item,
24097
- id: item.id,
24098
- name: item.name,
24099
- position: hitPositions[hitPositions.length - 1],
24100
- parentId: item.parentId,
24101
- hitPositions: hitPositions,
24102
- behavior: hitParams.behavior
24103
- };
24104
- regions.push(region);
24105
- if (stop(region)) {
24106
- return {
24107
- v: regions
24108
- };
24109
- }
24110
- }
24111
- }
24312
+ /**
24313
+ * 处理蒙版和遮挡关系写入 stencil ref
24314
+ */ _proto.processMask = function processMask(renderer) {
24315
+ var maskMode = renderer.maskMode;
24316
+ if (maskMode === MaskMode.NONE) {
24317
+ return;
24318
+ }
24319
+ if (!renderer.mask) {
24320
+ if (maskMode === MaskMode.MASK) {
24321
+ renderer.mask = ++this.mask;
24322
+ } else if (maskMode === MaskMode.OBSCURED || maskMode === MaskMode.REVERSE_OBSCURED) {
24323
+ renderer.mask = this.mask;
24112
24324
  }
24113
- };
24114
- var hitPositions = [];
24115
- var stop = (options == null ? void 0 : options.stop) || noop;
24116
- var skip = (options == null ? void 0 : options.skip) || noop;
24117
- var maxCount = (options == null ? void 0 : options.maxCount) || this.items.length;
24118
- for(var i = 0; i < this.items.length && regions.length < maxCount; i++){
24119
- var _ret = (_this = this, _loop(i));
24120
- if (_type_of(_ret) === "object") return _ret.v;
24121
24325
  }
24122
- return regions;
24123
24326
  };
24124
- _proto.fromData = function fromData(data) {
24125
- // this.timelineAsset = data.timelineAsset;
24327
+ _proto.dispose = function dispose() {
24328
+ this.textures = [];
24329
+ this.composition = undefined;
24330
+ this.jsonScene = undefined;
24331
+ this.totalTime = 0;
24332
+ this.pluginSystem = undefined;
24333
+ this.sourceContent = undefined;
24334
+ this.refCompositions.clear();
24335
+ this.refCompositionProps.clear();
24126
24336
  };
24127
- return CompositionComponent;
24128
- }(ItemBehaviour);
24337
+ return CompositionSourceManager;
24338
+ }();
24129
24339
 
24130
24340
  /**
24131
24341
  * 合成抽象类:核心对象,通常一个场景只包含一个合成,可能会有多个合成。
24132
24342
  * 合成中包含了相关的 Item 元素,支持对 Item 元素的创建、更新和销毁。
24133
24343
  * 也负责 Item 相关的动画播放控制,和持有渲染帧数据。
24134
24344
  */ var Composition = /*#__PURE__*/ function() {
24135
- function Composition(props, scene, compositionSourceManager) {
24345
+ function Composition(props, scene) {
24136
24346
  var _this = this;
24137
- this.compositionSourceManager = compositionSourceManager;
24138
- this./**
24347
+ /**
24139
24348
  * 动画播放速度
24140
- */ speed = 1;
24141
- this.loaderData = {};
24142
- this.refContent = [];
24143
- this./**
24349
+ */ this.speed = 1;
24350
+ /**
24351
+ * 用于保存与当前合成相关的插件数据
24352
+ */ this.loaderData = {};
24353
+ /**
24354
+ * 预合成数组
24355
+ */ this.refContent = [];
24356
+ /**
24144
24357
  * 预合成的合成属性,在 content 中会被其元素属性覆盖
24145
- */ refCompositionProps = new Map();
24358
+ */ this.refCompositionProps = new Map();
24146
24359
  this.editorScaleRatio = 1.0;
24360
+ // TODO: 待优化
24147
24361
  this.assigned = false;
24148
- this.destroyed = false;
24149
- this.paused = false;
24362
+ /**
24363
+ * 销毁状态位
24364
+ */ this.destroyed = false;
24365
+ /**
24366
+ * 合成暂停/播放 标识
24367
+ */ this.paused = false;
24150
24368
  this.lastVideoUpdateTime = 0;
24151
24369
  this.postLoaders = [];
24152
24370
  var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, onPlayerPause = props.onPlayerPause, onMessageItem = props.onMessageItem, onEnd = props.onEnd, event = props.event, width = props.width, height = props.height;
24371
+ this.compositionSourceManager = new CompositionSourceManager(scene, renderer.engine);
24153
24372
  scene.jsonScene.imgUsage = undefined;
24154
24373
  if (reusable) {
24155
24374
  this.keepResource = true;
@@ -24160,19 +24379,12 @@ var tmpScale = new Vector3(1, 1, 1);
24160
24379
  assertExist(sourceContent);
24161
24380
  this.renderer = renderer;
24162
24381
  this.refCompositionProps = refCompositionProps;
24163
- var vfxItem = new VFXItem(this.getEngine(), sourceContent);
24164
- vfxItem.name = "rootItem";
24165
- // TODO 编辑器数据传入 composition type 后移除
24166
- vfxItem.type = ItemType.composition;
24167
- vfxItem.composition = this;
24168
- this.rootComposition = vfxItem.addComponent(CompositionComponent);
24382
+ this.rootItem = new VFXItem(this.getEngine(), sourceContent);
24383
+ this.rootItem.name = "rootItem";
24384
+ this.rootItem.composition = this;
24385
+ this.rootComposition = this.rootItem.addComponent(CompositionComponent);
24169
24386
  this.rootComposition.data = sourceContent;
24170
24387
  var imageUsage = !reusable && imgUsage;
24171
- this.transform = new Transform({
24172
- name: this.name
24173
- });
24174
- this.transform.engine = this.getEngine();
24175
- vfxItem.transform = this.transform;
24176
24388
  this.globalVolume = sourceContent.globalVolume;
24177
24389
  this.width = width;
24178
24390
  this.height = height;
@@ -24190,8 +24402,7 @@ var tmpScale = new Vector3(1, 1, 1);
24190
24402
  this.reusable = reusable;
24191
24403
  this.speed = speed;
24192
24404
  this.renderLevel = renderLevel;
24193
- this.autoRefTex = !this.keepResource && imageUsage && vfxItem.endBehavior !== ItemEndBehavior.loop;
24194
- this.rootItem = vfxItem;
24405
+ this.autoRefTex = !this.keepResource && imageUsage && this.rootItem.endBehavior !== ItemEndBehavior.loop;
24195
24406
  this.name = sourceContent.name;
24196
24407
  this.pluginSystem = pluginSystem;
24197
24408
  this.pluginSystem.initializeComposition(this, scene);
@@ -24224,16 +24435,8 @@ var tmpScale = new Vector3(1, 1, 1);
24224
24435
  /**
24225
24436
  * 重新开始合成
24226
24437
  */ _proto.restart = function restart() {
24227
- // const contentItems = this.rootComposition.items;
24228
- // contentItems.forEach(item => item.dispose());
24229
- // contentItems.length = 0;
24230
- this.prepareRender();
24231
24438
  this.reset();
24232
- this.transform.setValid(true);
24233
- this.rootComposition.resetStatus();
24234
24439
  this.forwardTime(this.startTime);
24235
- // this.content.onUpdate(0);
24236
- // this.loaderData.spriteGroup.onUpdate(0);
24237
24440
  };
24238
24441
  /**
24239
24442
  * 设置当前合成的渲染顺序
@@ -24361,28 +24564,9 @@ var tmpScale = new Vector3(1, 1, 1);
24361
24564
  /**
24362
24565
  * 重置状态函数
24363
24566
  */ _proto.reset = function reset() {
24364
- var _this = this;
24365
- var vfxItem = new VFXItem(this.getEngine(), this.compositionSourceManager.sourceContent);
24366
- // TODO 编辑器数据传入 composition type 后移除
24367
- vfxItem.type = ItemType.composition;
24368
- vfxItem.composition = this;
24369
- this.rootComposition = vfxItem.addComponent(CompositionComponent);
24370
- this.rootComposition.data = this.compositionSourceManager.sourceContent;
24371
- this.transform = new Transform({
24372
- name: this.name
24373
- });
24374
- this.transform.engine = this.getEngine();
24375
- vfxItem.transform = this.transform;
24376
- this.rootItem = vfxItem;
24377
24567
  this.rendererOptions = null;
24378
24568
  this.globalTime = 0;
24379
- this.rootComposition.createContent();
24380
- this.buildItemTree(this.rootItem);
24381
- this.rootItem.onEnd = function() {
24382
- window.setTimeout(function() {
24383
- _this.onEnd == null ? void 0 : _this.onEnd.call(_this, _this);
24384
- }, 0);
24385
- };
24569
+ this.rootItem.ended = false;
24386
24570
  this.pluginSystem.resetComposition(this, this.renderFrame);
24387
24571
  };
24388
24572
  _proto.prepareRender = function prepareRender() {
@@ -24428,7 +24612,6 @@ var tmpScale = new Vector3(1, 1, 1);
24428
24612
  }
24429
24613
  var _this_rootItem = this.rootItem, ended = _this_rootItem.ended, endBehavior = _this_rootItem.endBehavior;
24430
24614
  // TODO: 合成结束行为
24431
- // @ts-expect-error
24432
24615
  return ended && (!endBehavior || endBehavior === END_BEHAVIOR_PAUSE_AND_DESTROY);
24433
24616
  };
24434
24617
  /**
@@ -24524,7 +24707,7 @@ var tmpScale = new Vector3(1, 1, 1);
24524
24707
  var child = _step2.value;
24525
24708
  if (VFXItem.isComposition(child)) {
24526
24709
  if (child.ended && child.endBehavior === ItemEndBehavior.loop) {
24527
- child.getComponent(CompositionComponent).resetStatus();
24710
+ child.ended = false;
24528
24711
  // TODO K帧动画在元素重建后需要 tick ,否则会导致元素位置和 k 帧第一帧位置不一致
24529
24712
  this.callUpdate(child, 0);
24530
24713
  } else {
@@ -24931,6 +25114,14 @@ var tmpScale = new Vector3(1, 1, 1);
24931
25114
  })();
24932
25115
  };
24933
25116
  _create_class(Composition, [
25117
+ {
25118
+ key: "transform",
25119
+ get: /**
25120
+ * 所有合成 Item 的根变换
25121
+ */ function get() {
25122
+ return this.rootItem.transform;
25123
+ }
25124
+ },
24934
25125
  {
24935
25126
  key: "textures",
24936
25127
  get: /**
@@ -24976,189 +25167,6 @@ var tmpScale = new Vector3(1, 1, 1);
24976
25167
  return Composition;
24977
25168
  }();
24978
25169
 
24979
- var listOrder = 0;
24980
- /**
24981
- * 合成资源管理
24982
- */ var CompositionSourceManager = /*#__PURE__*/ function() {
24983
- function CompositionSourceManager(scene, engine) {
24984
- this.refCompositions = new Map();
24985
- this.refCompositionProps = new Map();
24986
- this.mask = 0;
24987
- this.engine = engine;
24988
- // 资源
24989
- var jsonScene = scene.jsonScene, renderLevel = scene.renderLevel, textureOptions = scene.textureOptions, pluginSystem = scene.pluginSystem, totalTime = scene.totalTime;
24990
- var compositions = jsonScene.compositions, imgUsage = jsonScene.imgUsage, compositionId = jsonScene.compositionId;
24991
- if (!textureOptions) {
24992
- throw new Error("scene.textures expected");
24993
- }
24994
- var cachedTextures = textureOptions;
24995
- for(var _iterator = _create_for_of_iterator_helper_loose(compositions), _step; !(_step = _iterator()).done;){
24996
- var comp = _step.value;
24997
- if (comp.id === compositionId) {
24998
- this.composition = comp;
24999
- } else {
25000
- this.refCompositions.set(comp.id, comp);
25001
- }
25002
- }
25003
- if (!this.composition) {
25004
- throw new Error("Invalid composition id: " + compositionId);
25005
- }
25006
- this.jsonScene = jsonScene;
25007
- this.renderLevel = renderLevel;
25008
- this.pluginSystem = pluginSystem;
25009
- this.totalTime = totalTime != null ? totalTime : 0;
25010
- this.imgUsage = imgUsage != null ? imgUsage : {};
25011
- this.textures = cachedTextures;
25012
- listOrder = 0;
25013
- this.sourceContent = this.getContent(this.composition);
25014
- }
25015
- var _proto = CompositionSourceManager.prototype;
25016
- _proto.getContent = function getContent(composition) {
25017
- // TODO: specification 中补充 globalVolume 类型
25018
- // @ts-expect-error
25019
- var id = composition.id, duration = composition.duration, name = composition.name, endBehavior = composition.endBehavior, camera = composition.camera, globalVolume = composition.globalVolume, _composition_startTime = composition.startTime, startTime = _composition_startTime === void 0 ? 0 : _composition_startTime, timelineAsset = composition.timelineAsset;
25020
- var items = this.assembleItems(composition);
25021
- //@ts-expect-error
25022
- if (!composition.sceneBindings) {
25023
- //@ts-expect-error
25024
- composition.sceneBindings = [];
25025
- }
25026
- return {
25027
- id: id,
25028
- duration: duration,
25029
- name: name,
25030
- endBehavior: isNaN(endBehavior) ? END_BEHAVIOR_PAUSE : endBehavior,
25031
- // looping,
25032
- items: items,
25033
- camera: camera,
25034
- startTime: startTime,
25035
- globalVolume: globalVolume,
25036
- timelineAsset: timelineAsset,
25037
- //@ts-expect-error
25038
- sceneBindings: composition.sceneBindings
25039
- };
25040
- };
25041
- _proto.assembleItems = function assembleItems(composition) {
25042
- var _this = this;
25043
- var items = [];
25044
- this.mask++;
25045
- var componentMap = {};
25046
- //@ts-expect-error
25047
- for(var _iterator = _create_for_of_iterator_helper_loose(this.jsonScene.components), _step; !(_step = _iterator()).done;){
25048
- var component = _step.value;
25049
- componentMap[component.id] = component;
25050
- }
25051
- for(var _iterator1 = _create_for_of_iterator_helper_loose(composition.items), _step1; !(_step1 = _iterator1()).done;){
25052
- var itemDataPath = _step1.value;
25053
- //@ts-expect-error
25054
- var sourceItemData = this.engine.jsonSceneData[itemDataPath.id];
25055
- var itemProps = sourceItemData;
25056
- if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
25057
- if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle) {
25058
- for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
25059
- var componentPath = _step2.value;
25060
- var componentData = componentMap[componentPath.id];
25061
- this.preProcessItemContent(componentData);
25062
- }
25063
- } else {
25064
- var renderContent = itemProps.content;
25065
- if (renderContent) {
25066
- this.preProcessItemContent(renderContent);
25067
- }
25068
- }
25069
- itemProps.listIndex = listOrder++;
25070
- // 处理预合成的渲染顺序
25071
- if (itemProps.type === ItemType.composition) {
25072
- var refId = sourceItemData.content.options.refId;
25073
- if (!this.refCompositions.get(refId)) {
25074
- throw new Error("Invalid Ref Composition id: " + refId);
25075
- }
25076
- var ref = this.getContent(this.refCompositions.get(refId));
25077
- if (!this.refCompositionProps.has(refId)) {
25078
- this.refCompositionProps.set(refId, ref);
25079
- }
25080
- ref.items.forEach(function(item) {
25081
- _this.processMask(item.content);
25082
- });
25083
- itemProps.items = ref.items;
25084
- }
25085
- items.push(itemProps);
25086
- }
25087
- }
25088
- return items;
25089
- };
25090
- _proto.preProcessItemContent = function preProcessItemContent(renderContent) {
25091
- if (renderContent.renderer) {
25092
- renderContent.renderer = this.changeTex(renderContent.renderer);
25093
- if (!renderContent.renderer.mask) {
25094
- this.processMask(renderContent.renderer);
25095
- }
25096
- var split = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
25097
- if (Number.isInteger(renderContent.renderer.shape)) {
25098
- var _this_jsonScene;
25099
- // TODO: scene.shapes 类型问题?
25100
- renderContent.renderer.shape = getGeometryByShape((_this_jsonScene = this.jsonScene) == null ? void 0 : _this_jsonScene.shapes[renderContent.renderer.shape], split);
25101
- } else if (renderContent.renderer.shape && isObject(renderContent.renderer.shape)) {
25102
- renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split);
25103
- }
25104
- }
25105
- if (renderContent.trails) {
25106
- renderContent.trails = this.changeTex(renderContent.trails);
25107
- }
25108
- };
25109
- _proto.changeTex = function changeTex(renderer) {
25110
- if (!renderer.texture) {
25111
- return renderer;
25112
- }
25113
- //@ts-expect-error
25114
- var texIdx = renderer.texture.id;
25115
- if (texIdx !== undefined) {
25116
- //@ts-expect-error
25117
- this.addTextureUsage(texIdx) || texIdx;
25118
- }
25119
- return renderer;
25120
- };
25121
- _proto.addTextureUsage = function addTextureUsage(texIdx) {
25122
- var texId = texIdx;
25123
- var _this_imgUsage;
25124
- // FIXME: imageUsage 取自 scene.imgUsage,类型为 Record<string, number[]>,这里给的 number,类型对不上
25125
- var imageUsage = (_this_imgUsage = this.imgUsage) != null ? _this_imgUsage : {};
25126
- if (texId && imageUsage) {
25127
- // eslint-disable-next-line no-prototype-builtins
25128
- if (!imageUsage.hasOwnProperty(texId)) {
25129
- imageUsage[texId] = 0;
25130
- }
25131
- imageUsage[texId]++;
25132
- }
25133
- };
25134
- /**
25135
- * 处理蒙版和遮挡关系写入 stencil 的 ref 值
25136
- */ _proto.processMask = function processMask(renderer) {
25137
- var maskMode = renderer.maskMode;
25138
- if (maskMode === MaskMode.NONE) {
25139
- return;
25140
- }
25141
- if (!renderer.mask) {
25142
- if (maskMode === MaskMode.MASK) {
25143
- renderer.mask = ++this.mask;
25144
- } else if (maskMode === MaskMode.OBSCURED || maskMode === MaskMode.REVERSE_OBSCURED) {
25145
- renderer.mask = this.mask;
25146
- }
25147
- }
25148
- };
25149
- _proto.dispose = function dispose() {
25150
- this.textures = [];
25151
- this.composition = undefined;
25152
- this.jsonScene = undefined;
25153
- this.totalTime = 0;
25154
- this.pluginSystem = undefined;
25155
- this.sourceContent = undefined;
25156
- this.refCompositions.clear();
25157
- this.refCompositionProps.clear();
25158
- };
25159
- return CompositionSourceManager;
25160
- }();
25161
-
25162
25170
  /**
25163
25171
  * Engine 基类,负责维护所有 GPU 资源的管理及销毁
25164
25172
  */ var Engine = /*#__PURE__*/ function() {
@@ -25199,61 +25207,46 @@ var listOrder = 0;
25199
25207
  delete this.objectInstance[id];
25200
25208
  };
25201
25209
  _proto.addPackageDatas = function addPackageDatas(scene) {
25202
- var jsonScene = scene.jsonScene;
25203
- if (jsonScene.items) {
25204
- for(var _iterator = _create_for_of_iterator_helper_loose(jsonScene.items), _step; !(_step = _iterator()).done;){
25205
- var vfxItemData = _step.value;
25206
- this.addEffectsObjectData(vfxItemData);
25207
- }
25208
- }
25209
- if (jsonScene.materials) {
25210
- for(var _iterator1 = _create_for_of_iterator_helper_loose(jsonScene.materials), _step1; !(_step1 = _iterator1()).done;){
25211
- var materialData = _step1.value;
25212
- this.addEffectsObjectData(materialData);
25213
- }
25214
- }
25215
- if (jsonScene.shaders) {
25216
- for(var _iterator2 = _create_for_of_iterator_helper_loose(jsonScene.shaders), _step2; !(_step2 = _iterator2()).done;){
25217
- var shaderData = _step2.value;
25218
- this.addEffectsObjectData(shaderData);
25219
- }
25220
- }
25221
- if (jsonScene.geometries) {
25222
- for(var _iterator3 = _create_for_of_iterator_helper_loose(jsonScene.geometries), _step3; !(_step3 = _iterator3()).done;){
25223
- var geometryData = _step3.value;
25224
- this.addEffectsObjectData(geometryData);
25225
- }
25226
- }
25227
- if (jsonScene.components) {
25228
- for(var _iterator4 = _create_for_of_iterator_helper_loose(jsonScene.components), _step4; !(_step4 = _iterator4()).done;){
25229
- var componentData = _step4.value;
25230
- this.addEffectsObjectData(componentData);
25231
- }
25232
- }
25233
- if (jsonScene.animations) {
25234
- for(var _iterator5 = _create_for_of_iterator_helper_loose(jsonScene.animations), _step5; !(_step5 = _iterator5()).done;){
25235
- var animationData = _step5.value;
25236
- this.addEffectsObjectData(animationData);
25237
- }
25238
- }
25239
- if (jsonScene.bins) {
25240
- for(var i = 0; i < jsonScene.bins.length; i++){
25241
- var binaryData = jsonScene.bins[i];
25242
- var binaryBuffer = scene.bins[i];
25243
- //@ts-expect-error
25244
- binaryData.buffer = binaryBuffer;
25210
+ var jsonScene = scene.jsonScene, _scene_textureOptions = scene.textureOptions, textureOptions = _scene_textureOptions === void 0 ? [] : _scene_textureOptions;
25211
+ var _jsonScene_items = jsonScene.items, items = _jsonScene_items === void 0 ? [] : _jsonScene_items, _jsonScene_materials = jsonScene.materials, materials = _jsonScene_materials === void 0 ? [] : _jsonScene_materials, _jsonScene_shaders = jsonScene.shaders, shaders = _jsonScene_shaders === void 0 ? [] : _jsonScene_shaders, _jsonScene_geometries = jsonScene.geometries, geometries = _jsonScene_geometries === void 0 ? [] : _jsonScene_geometries, _jsonScene_components = jsonScene.components, components = _jsonScene_components === void 0 ? [] : _jsonScene_components, _jsonScene_animations = jsonScene.animations, animations = _jsonScene_animations === void 0 ? [] : _jsonScene_animations, _jsonScene_bins = jsonScene.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins;
25212
+ for(var _iterator = _create_for_of_iterator_helper_loose(items), _step; !(_step = _iterator()).done;){
25213
+ var vfxItemData = _step.value;
25214
+ this.addEffectsObjectData(vfxItemData);
25215
+ }
25216
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(materials), _step1; !(_step1 = _iterator1()).done;){
25217
+ var materialData = _step1.value;
25218
+ this.addEffectsObjectData(materialData);
25219
+ }
25220
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(shaders), _step2; !(_step2 = _iterator2()).done;){
25221
+ var shaderData = _step2.value;
25222
+ this.addEffectsObjectData(shaderData);
25223
+ }
25224
+ for(var _iterator3 = _create_for_of_iterator_helper_loose(geometries), _step3; !(_step3 = _iterator3()).done;){
25225
+ var geometryData = _step3.value;
25226
+ this.addEffectsObjectData(geometryData);
25227
+ }
25228
+ for(var _iterator4 = _create_for_of_iterator_helper_loose(components), _step4; !(_step4 = _iterator4()).done;){
25229
+ var componentData = _step4.value;
25230
+ this.addEffectsObjectData(componentData);
25231
+ }
25232
+ for(var _iterator5 = _create_for_of_iterator_helper_loose(animations), _step5; !(_step5 = _iterator5()).done;){
25233
+ var animationData = _step5.value;
25234
+ this.addEffectsObjectData(animationData);
25235
+ }
25236
+ for(var i = 0; i < bins.length; i++){
25237
+ var binaryData = bins[i];
25238
+ var binaryBuffer = scene.bins[i];
25239
+ //@ts-expect-error
25240
+ binaryData.buffer = binaryBuffer;
25241
+ //@ts-expect-error
25242
+ if (binaryData.id) {
25245
25243
  //@ts-expect-error
25246
- if (binaryData.id) {
25247
- //@ts-expect-error
25248
- this.addEffectsObjectData(binaryData);
25249
- }
25244
+ this.addEffectsObjectData(binaryData);
25250
25245
  }
25251
25246
  }
25252
- if (scene.textureOptions) {
25253
- for(var _iterator6 = _create_for_of_iterator_helper_loose(scene.textureOptions), _step6; !(_step6 = _iterator6()).done;){
25254
- var textureData = _step6.value;
25255
- this.addEffectsObjectData(textureData);
25256
- }
25247
+ for(var _iterator6 = _create_for_of_iterator_helper_loose(textureOptions), _step6; !(_step6 = _iterator6()).done;){
25248
+ var textureData = _step6.value;
25249
+ this.addEffectsObjectData(textureData);
25257
25250
  }
25258
25251
  };
25259
25252
  _proto.createVFXItems = function createVFXItems(scene) {
@@ -25273,9 +25266,7 @@ var listOrder = 0;
25273
25266
  ];
25274
25267
  itemData = _step.value;
25275
25268
  itemType = itemData.type;
25276
- if (!// @ts-expect-error
25277
- (itemType === "ECS" || // @ts-expect-error
25278
- itemType === "camera" || itemType === ItemType.sprite || itemType === ItemType.particle || itemType === ItemType.mesh || itemType === ItemType.skybox || itemType === ItemType.light || itemType === ItemType.tree || itemType === ItemType.interact || itemType === ItemType.camera)) {
25269
+ if (!(itemType === "ECS" || itemType === "camera" || itemType === ItemType.sprite || itemType === ItemType.particle || itemType === ItemType.mesh || itemType === ItemType.skybox || itemType === ItemType.light || itemType === ItemType.tree || itemType === ItemType.interact || itemType === ItemType.camera)) {
25279
25270
  return [
25280
25271
  3,
25281
25272
  3
@@ -25392,19 +25383,19 @@ var listOrder = 0;
25392
25383
  logger.warn("Release GPU memory: " + info.join(", "));
25393
25384
  }
25394
25385
  this.renderPasses.forEach(function(pass) {
25395
- pass.dispose();
25386
+ return pass.dispose();
25396
25387
  });
25397
25388
  this.meshes.forEach(function(mesh) {
25398
- mesh.dispose();
25389
+ return mesh.dispose();
25399
25390
  });
25400
25391
  this.geometries.forEach(function(geo) {
25401
- geo.dispose();
25392
+ return geo.dispose();
25402
25393
  });
25403
25394
  this.materials.forEach(function(mat) {
25404
- mat.dispose();
25395
+ return mat.dispose();
25405
25396
  });
25406
25397
  this.textures.forEach(function(tex) {
25407
- tex.dispose();
25398
+ return tex.dispose();
25408
25399
  });
25409
25400
  this.textures = [];
25410
25401
  this.materials = [];
@@ -26717,11 +26708,8 @@ var seed = 1;
26717
26708
  * composition 抽象类的实现
26718
26709
  */ var ThreeComposition = /*#__PURE__*/ function(Composition) {
26719
26710
  _inherits(ThreeComposition, Composition);
26720
- function ThreeComposition(props, scene, compositionSourceManager) {
26721
- var _this;
26722
- _this = Composition.call(this, props, scene, compositionSourceManager) || this;
26723
- _this.rootItem.getComponent(CompositionComponent).resetStatus();
26724
- return _this;
26711
+ function ThreeComposition(props, scene) {
26712
+ return Composition.call(this, props, scene);
26725
26713
  }
26726
26714
  var _proto = ThreeComposition.prototype;
26727
26715
  /**
@@ -26913,7 +26901,7 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
26913
26901
  if (options === void 0) options = {};
26914
26902
  var _this = this;
26915
26903
  return _async_to_generator(function() {
26916
- var last, opts, source, scene, engine, i, compositionSourceManager, composition, firstFrameTime;
26904
+ var last, opts, source, scene, engine, i, composition, firstFrameTime;
26917
26905
  return __generator(this, function(_state) {
26918
26906
  switch(_state.label){
26919
26907
  case 0:
@@ -26950,7 +26938,6 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
26950
26938
  scene.textureOptions[i] = engine.assetLoader.loadGUID(scene.textureOptions[i].id);
26951
26939
  scene.textureOptions[i].initialize();
26952
26940
  }
26953
- compositionSourceManager = new CompositionSourceManager(scene, engine);
26954
26941
  if (!engine.database) return [
26955
26942
  3,
26956
26943
  3
@@ -26967,7 +26954,7 @@ var ThreeRenderer = /*#__PURE__*/ function(Renderer) {
26967
26954
  width: _this.width,
26968
26955
  height: _this.height,
26969
26956
  renderer: _this.renderer
26970
- }), scene, compositionSourceManager);
26957
+ }), scene);
26971
26958
  _this.renderer.engine.setOptions({
26972
26959
  threeCamera: _this.camera,
26973
26960
  threeGroup: _this,
@@ -27146,8 +27133,8 @@ setMaxSpriteMeshItemCount(8);
27146
27133
  */ Mesh.create = function(engine, props) {
27147
27134
  return new ThreeMesh(engine, props);
27148
27135
  };
27149
- var version = "2.0.0-alpha.14";
27136
+ var version = "2.0.0-alpha.15";
27150
27137
  logger.info("THREEJS plugin version: " + version);
27151
27138
 
27152
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextLoader, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, assertExist, asserts, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, decimalEqual, deepClone, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isFunction, isIOS, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, random, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
27139
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextLoader, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, decimalEqual, deepClone, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, random, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
27153
27140
  //# sourceMappingURL=index.mjs.map