@galacean/effects-threejs 2.0.0-alpha.13 → 2.0.0-alpha.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.0-alpha.13
6
+ * Version: v2.0.0-alpha.14
7
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  */
8
8
 
9
9
  import * as THREE from 'three';
@@ -18507,6 +18507,9 @@ var ActivationPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
18507
18507
  };
18508
18508
  return ActivationPlayableAsset;
18509
18509
  }(PlayableAsset);
18510
+ ActivationPlayableAsset = __decorate([
18511
+ effectsClass("ActivationPlayableAsset")
18512
+ ], ActivationPlayableAsset);
18510
18513
  var AnimationClip = /*#__PURE__*/ function(EffectsObject) {
18511
18514
  _inherits(AnimationClip, EffectsObject);
18512
18515
  function AnimationClip() {
@@ -18688,6 +18691,9 @@ var TrackAsset = /*#__PURE__*/ function(PlayableAsset) {
18688
18691
  _proto.getChildTracks = function getChildTracks() {
18689
18692
  return this.children;
18690
18693
  };
18694
+ _proto.addChild = function addChild(child) {
18695
+ this.children.push(child);
18696
+ };
18691
18697
  _proto.createClip = function createClip(classConstructor, name) {
18692
18698
  var newClip = new TimelineClip();
18693
18699
  newClip.asset = new classConstructor(this.engine);
@@ -18765,9 +18771,10 @@ var RuntimeClip = /*#__PURE__*/ function() {
18765
18771
  var weight = 1.0;
18766
18772
  var ended = false;
18767
18773
  var started = false;
18774
+ var boundItem = this.track.binding;
18768
18775
  if (localTime > clip.start + clip.duration + 0.001 && clip.endBehaviour === ItemEndBehavior.destroy) {
18769
- var _this_track_binding_getComponent;
18770
- if (VFXItem.isParticle(this.track.binding) && !((_this_track_binding_getComponent = this.track.binding.getComponent(ParticleSystem)) == null ? void 0 : _this_track_binding_getComponent.destroyed)) {
18776
+ var _boundItem_getComponent;
18777
+ if (VFXItem.isParticle(boundItem) && !((_boundItem_getComponent = boundItem.getComponent(ParticleSystem)) == null ? void 0 : _boundItem_getComponent.destroyed)) {
18771
18778
  weight = 1.0;
18772
18779
  } else {
18773
18780
  weight = 0.0;
@@ -18783,7 +18790,6 @@ var RuntimeClip = /*#__PURE__*/ function() {
18783
18790
  this.playable.play();
18784
18791
  }
18785
18792
  this.parentMixer.setInputWeight(this.playable, weight);
18786
- var boundItem = this.track.binding;
18787
18793
  // 判断动画是否结束
18788
18794
  if (ended && !boundItem.ended) {
18789
18795
  boundItem.ended = true;
@@ -18820,6 +18826,64 @@ var RuntimeClip = /*#__PURE__*/ function() {
18820
18826
  return RuntimeClip;
18821
18827
  }();
18822
18828
 
18829
+ var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
18830
+ _inherits(ObjectBindingTrack, TrackAsset1);
18831
+ function ObjectBindingTrack() {
18832
+ return TrackAsset1.apply(this, arguments);
18833
+ }
18834
+ var _proto = ObjectBindingTrack.prototype;
18835
+ _proto.create = function create(timelineAsset) {
18836
+ var boundItem = this.binding;
18837
+ this.options = {
18838
+ start: boundItem.start,
18839
+ duration: boundItem.duration,
18840
+ looping: boundItem.endBehavior === ItemEndBehavior.loop,
18841
+ endBehavior: boundItem.endBehavior || ItemEndBehavior.destroy
18842
+ };
18843
+ this.name = boundItem.name;
18844
+ // 添加粒子动画 clip
18845
+ if (boundItem.getComponent(ParticleSystem)) {
18846
+ var particleTrack = timelineAsset.createTrack(TrackAsset, this, "ParticleTrack");
18847
+ particleTrack.binding = this.binding;
18848
+ var particleClip = particleTrack.createClip(ParticleBehaviourPlayableAsset);
18849
+ particleClip.start = boundItem.start;
18850
+ particleClip.duration = boundItem.duration;
18851
+ particleClip.endBehaviour = boundItem.endBehavior;
18852
+ }
18853
+ };
18854
+ _proto.toLocalTime = function toLocalTime(time) {
18855
+ var localTime = time - this.options.start;
18856
+ var duration = this.options.duration;
18857
+ if (localTime - duration > 0.001) {
18858
+ if (this.options.endBehavior === END_BEHAVIOR_RESTART) {
18859
+ localTime = localTime % duration;
18860
+ } else if (this.options.endBehavior === END_BEHAVIOR_FREEZE) {
18861
+ localTime = Math.min(duration, localTime);
18862
+ }
18863
+ }
18864
+ return localTime;
18865
+ };
18866
+ _proto.fromData = function fromData(data) {
18867
+ TrackAsset1.prototype.fromData.call(this, data);
18868
+ this.data = data;
18869
+ };
18870
+ return ObjectBindingTrack;
18871
+ }(TrackAsset);
18872
+ ObjectBindingTrack = __decorate([
18873
+ effectsClass("ObjectBindingTrack")
18874
+ ], ObjectBindingTrack);
18875
+
18876
+ var TransformTrack = /*#__PURE__*/ function(TrackAsset) {
18877
+ _inherits(TransformTrack, TrackAsset);
18878
+ function TransformTrack() {
18879
+ return TrackAsset.apply(this, arguments);
18880
+ }
18881
+ return TransformTrack;
18882
+ }(TrackAsset);
18883
+ TransformTrack = __decorate([
18884
+ effectsClass("TransformTrack")
18885
+ ], TransformTrack);
18886
+
18823
18887
  var ActivationMixerPlayable = /*#__PURE__*/ function(Playable) {
18824
18888
  _inherits(ActivationMixerPlayable, Playable);
18825
18889
  function ActivationMixerPlayable() {
@@ -18874,6 +18938,9 @@ var ActivationTrack = /*#__PURE__*/ function(TrackAsset) {
18874
18938
  return TrackAsset.apply(this, arguments);
18875
18939
  }
18876
18940
  var _proto = ActivationTrack.prototype;
18941
+ _proto.initializeBinding = function initializeBinding(parentBinding) {
18942
+ this.binding = parentBinding;
18943
+ };
18877
18944
  _proto.createTrackMixer = function createTrackMixer(graph) {
18878
18945
  return new ActivationMixerPlayable(graph);
18879
18946
  };
@@ -18883,85 +18950,6 @@ ActivationTrack = __decorate([
18883
18950
  effectsClass("ActivationTrack")
18884
18951
  ], ActivationTrack);
18885
18952
 
18886
- var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
18887
- _inherits(ObjectBindingTrack, TrackAsset1);
18888
- function ObjectBindingTrack() {
18889
- var _this;
18890
- _this = TrackAsset1.apply(this, arguments) || this;
18891
- _this.trackSeed = 0;
18892
- return _this;
18893
- }
18894
- var _proto = ObjectBindingTrack.prototype;
18895
- _proto.create = function create() {
18896
- this.options = {
18897
- start: this.binding.start,
18898
- duration: this.binding.duration,
18899
- looping: this.binding.endBehavior === ItemEndBehavior.loop,
18900
- endBehavior: this.binding.endBehavior || ItemEndBehavior.destroy
18901
- };
18902
- this.id = this.binding.id;
18903
- this.name = this.binding.name;
18904
- var activationTrack = this.createTrack(ActivationTrack, "ActivationTrack");
18905
- activationTrack.binding = this.binding;
18906
- activationTrack.createClip(ActivationPlayableAsset, "ActivationTimelineClip");
18907
- // 添加粒子动画 clip
18908
- if (this.binding.getComponent(ParticleSystem)) {
18909
- var particleTrack = this.createTrack(TrackAsset, "ParticleTrack");
18910
- particleTrack.binding = this.binding;
18911
- particleTrack.createClip(ParticleBehaviourPlayableAsset);
18912
- }
18913
- // TODO TimelineClip 需要传入 start 和 duration 数据
18914
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
18915
- var track = _step.value;
18916
- for(var _iterator1 = _create_for_of_iterator_helper_loose(track.getClips()), _step1; !(_step1 = _iterator1()).done;){
18917
- var clip = _step1.value;
18918
- clip.start = this.binding.start;
18919
- clip.duration = this.binding.duration;
18920
- clip.endBehaviour = this.binding.endBehavior;
18921
- }
18922
- }
18923
- };
18924
- _proto.toLocalTime = function toLocalTime(time) {
18925
- var localTime = time - this.options.start;
18926
- var duration = this.options.duration;
18927
- if (localTime - duration > 0.001) {
18928
- if (this.options.endBehavior === END_BEHAVIOR_RESTART) {
18929
- localTime = localTime % duration;
18930
- } else if (this.options.endBehavior === END_BEHAVIOR_FREEZE) {
18931
- localTime = Math.min(duration, localTime);
18932
- }
18933
- }
18934
- return localTime;
18935
- };
18936
- _proto.createTrack = function createTrack(classConstructor, name) {
18937
- var newTrack = new classConstructor(this.engine);
18938
- newTrack.binding = this.binding;
18939
- newTrack.id = (this.trackSeed++).toString();
18940
- newTrack.name = name ? name : "Track" + newTrack.id;
18941
- this.children.push(newTrack);
18942
- return newTrack;
18943
- };
18944
- _proto.fromData = function fromData(data) {
18945
- TrackAsset1.prototype.fromData.call(this, data);
18946
- this.data = data;
18947
- };
18948
- return ObjectBindingTrack;
18949
- }(TrackAsset);
18950
- ObjectBindingTrack = __decorate([
18951
- effectsClass("ObjectBindingTrack")
18952
- ], ObjectBindingTrack);
18953
-
18954
- var TransformTrack = /*#__PURE__*/ function(TrackAsset) {
18955
- _inherits(TransformTrack, TrackAsset);
18956
- function TransformTrack() {
18957
- return TrackAsset.apply(this, arguments);
18958
- }
18959
- return TransformTrack;
18960
- }(TrackAsset);
18961
- TransformTrack = __decorate([
18962
- effectsClass("TransformTrack")
18963
- ], TransformTrack);
18964
-
18965
18953
  var SpriteColorTrack = /*#__PURE__*/ function(TrackAsset) {
18966
18954
  _inherits(SpriteColorTrack, TrackAsset);
18967
18955
  function SpriteColorTrack() {
@@ -18986,14 +18974,27 @@ var TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
18986
18974
  this.graph = graph;
18987
18975
  var timelinePlayable = new TimelinePlayable(graph);
18988
18976
  timelinePlayable.setTraversalMode(PlayableTraversalMode.Passthrough);
18977
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.tracks), _step; !(_step = _iterator()).done;){
18978
+ var track = _step.value;
18979
+ if (_instanceof1(track, ObjectBindingTrack)) {
18980
+ track.create(this);
18981
+ }
18982
+ }
18989
18983
  timelinePlayable.compileTracks(graph, this.tracks);
18990
18984
  return timelinePlayable;
18991
18985
  };
18992
- _proto.fromData = function fromData(data) {
18993
- this.tracks = data.tracks;
18986
+ _proto.createTrack = function createTrack(classConstructor, parent, name) {
18987
+ var newTrack = new classConstructor(this.engine);
18988
+ newTrack.name = name ? name : classConstructor.name;
18989
+ parent.addChild(newTrack);
18990
+ return newTrack;
18994
18991
  };
18992
+ _proto.fromData = function fromData(data) {};
18995
18993
  return TimelineAsset;
18996
18994
  }(PlayableAsset);
18995
+ __decorate([
18996
+ serialize()
18997
+ ], TimelineAsset.prototype, "tracks", void 0);
18997
18998
  TimelineAsset = __decorate([
18998
18999
  effectsClass("TimelineAsset")
18999
19000
  ], TimelineAsset);
@@ -19003,7 +19004,6 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
19003
19004
  var _this;
19004
19005
  _this = Playable.apply(this, arguments) || this;
19005
19006
  _this.clips = [];
19006
- _this.masterTracks = [];
19007
19007
  return _this;
19008
19008
  }
19009
19009
  var _proto = TimelinePlayable.prototype;
@@ -19020,25 +19020,18 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
19020
19020
  };
19021
19021
  _proto.compileTracks = function compileTracks(graph, tracks) {
19022
19022
  this.sortTracks(tracks);
19023
- for(var _iterator = _create_for_of_iterator_helper_loose(tracks), _step; !(_step = _iterator()).done;){
19024
- var track = _step.value;
19025
- if (_instanceof1(track, ObjectBindingTrack)) {
19026
- track.create();
19027
- }
19028
- this.masterTracks.push(track);
19029
- }
19030
19023
  var outputTrack = [];
19031
- for(var _iterator1 = _create_for_of_iterator_helper_loose(tracks), _step1; !(_step1 = _iterator1()).done;){
19032
- var masterTrack = _step1.value;
19024
+ for(var _iterator = _create_for_of_iterator_helper_loose(tracks), _step; !(_step = _iterator()).done;){
19025
+ var masterTrack = _step.value;
19033
19026
  outputTrack.push(masterTrack);
19034
19027
  this.addSubTracksRecursive(masterTrack, outputTrack);
19035
19028
  }
19036
- for(var _iterator2 = _create_for_of_iterator_helper_loose(outputTrack), _step2; !(_step2 = _iterator2()).done;){
19037
- var track1 = _step2.value;
19038
- var trackMixPlayable = track1.createPlayableGraph(graph, this.clips);
19029
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(outputTrack), _step1; !(_step1 = _iterator1()).done;){
19030
+ var track = _step1.value;
19031
+ var trackMixPlayable = track.createPlayableGraph(graph, this.clips);
19039
19032
  this.addInput(trackMixPlayable, 0);
19040
- var trackOutput = track1.createOutput();
19041
- trackOutput.setUserData(track1.binding);
19033
+ var trackOutput = track.createOutput();
19034
+ trackOutput.setUserData(track.binding);
19042
19035
  graph.addOutput(trackOutput);
19043
19036
  trackOutput.setSourcePlayeble(this, this.getInputCount() - 1);
19044
19037
  }
@@ -19082,9 +19075,14 @@ function isAncestor(ancestorCandidate, descendantCandidate) {
19082
19075
  return false;
19083
19076
  }
19084
19077
  function compareTracks(a, b) {
19085
- if (isAncestor(a.track.binding, b.track.binding)) {
19078
+ var bindingA = a.track.binding;
19079
+ var bindingB = b.track.binding;
19080
+ if (!_instanceof1(bindingA, VFXItem) || !_instanceof1(bindingB, VFXItem)) {
19081
+ return a.originalIndex - b.originalIndex;
19082
+ }
19083
+ if (isAncestor(bindingA, bindingB)) {
19086
19084
  return -1;
19087
- } else if (isAncestor(b.track.binding, a.track.binding)) {
19085
+ } else if (isAncestor(bindingB, bindingA)) {
19088
19086
  return 1;
19089
19087
  } else {
19090
19088
  return a.originalIndex - b.originalIndex; // 非父子关系的元素保持原始顺序
@@ -22061,7 +22059,7 @@ function getStandardCameraContent(model) {
22061
22059
  content1.renderer.anchor = convertAnchor(renderer1.anchor, renderer1.particleOrigin);
22062
22060
  }
22063
22061
  // 修复相机K帧缺失 asMovement 参数
22064
- if (item.type === ItemType.camera) {
22062
+ if (item.type === ItemType.camera && item.content.positionOverLifetime && Object.keys(item.content.positionOverLifetime).length !== 0) {
22065
22063
  item.content.positionOverLifetime.asMovement = true;
22066
22064
  }
22067
22065
  // 动画数据转化 TODO: 动画数据移到 TimelineComponentData
@@ -22226,8 +22224,32 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22226
22224
  var itemDataPath = _step.value;
22227
22225
  var item = guidToItemMap[itemDataPath.id];
22228
22226
  var subTrackDatas = [];
22227
+ var newActivationPlayableAsset = {
22228
+ id: generateGUID(),
22229
+ dataType: "ActivationPlayableAsset"
22230
+ };
22231
+ playableAssetDatas.push(newActivationPlayableAsset);
22232
+ var newActivationTrackData = {
22233
+ id: generateGUID(),
22234
+ dataType: "ActivationTrack",
22235
+ children: [],
22236
+ clips: [
22237
+ {
22238
+ start: item.delay,
22239
+ duration: item.duration,
22240
+ endBehaviour: item.endBehavior,
22241
+ asset: {
22242
+ id: newActivationPlayableAsset.id
22243
+ }
22244
+ }
22245
+ ]
22246
+ };
22247
+ subTrackDatas.push({
22248
+ id: newActivationTrackData.id
22249
+ });
22250
+ trackDatas.push(newActivationTrackData);
22229
22251
  if (item.type !== ItemType.particle) {
22230
- var newPlayableAssetData = {
22252
+ var newTransformPlayableAssetData = {
22231
22253
  id: generateGUID(),
22232
22254
  dataType: "TransformPlayableAsset",
22233
22255
  //@ts-expect-error
@@ -22237,15 +22259,18 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22237
22259
  //@ts-expect-error
22238
22260
  positionOverLifetime: item.content.positionOverLifetime
22239
22261
  };
22240
- playableAssetDatas.push(newPlayableAssetData);
22262
+ playableAssetDatas.push(newTransformPlayableAssetData);
22241
22263
  var newTrackData = {
22242
22264
  id: generateGUID(),
22243
22265
  dataType: "TransformTrack",
22244
22266
  children: [],
22245
22267
  clips: [
22246
22268
  {
22269
+ start: item.delay,
22270
+ duration: item.duration,
22271
+ endBehaviour: item.endBehavior,
22247
22272
  asset: {
22248
- id: newPlayableAssetData.id
22273
+ id: newTransformPlayableAssetData.id
22249
22274
  }
22250
22275
  }
22251
22276
  ]
@@ -22256,21 +22281,24 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
22256
22281
  trackDatas.push(newTrackData);
22257
22282
  }
22258
22283
  if (item.type === ItemType.sprite) {
22259
- var newPlayableAssetData1 = {
22284
+ var newSpriteColorPlayableAssetData = {
22260
22285
  id: generateGUID(),
22261
22286
  dataType: "SpriteColorPlayableAsset",
22262
22287
  colorOverLifetime: item.content.colorOverLifetime,
22263
22288
  startColor: item.content.options.startColor
22264
22289
  };
22265
- playableAssetDatas.push(newPlayableAssetData1);
22290
+ playableAssetDatas.push(newSpriteColorPlayableAssetData);
22266
22291
  var newTrackData1 = {
22267
22292
  id: generateGUID(),
22268
22293
  dataType: "SpriteColorTrack",
22269
22294
  children: [],
22270
22295
  clips: [
22271
22296
  {
22297
+ start: item.delay,
22298
+ duration: item.duration,
22299
+ endBehaviour: item.endBehavior,
22272
22300
  asset: {
22273
- id: newPlayableAssetData1.id
22301
+ id: newSpriteColorPlayableAssetData.id
22274
22302
  }
22275
22303
  }
22276
22304
  ]
@@ -23900,14 +23928,17 @@ var tmpScale = new Vector3(1, 1, 1);
23900
23928
  this.timelinePlayable.play();
23901
23929
  for(var _iterator1 = _create_for_of_iterator_helper_loose(this.timelineAsset.tracks), _step1; !(_step1 = _iterator1()).done;){
23902
23930
  var track = _step1.value;
23903
- // 重播不销毁元素
23904
- if (this.item.endBehavior !== ItemEndBehavior.destroy || this.reusable) {
23905
- if (_instanceof1(track, ObjectBindingTrack)) {
23906
- track.binding.reusable = true;
23907
- }
23908
- var subCompositionComponent = track.binding.getComponent(CompositionComponent);
23909
- if (subCompositionComponent) {
23910
- subCompositionComponent.reusable = true;
23931
+ var binding = track.binding;
23932
+ if (_instanceof1(binding, VFXItem)) {
23933
+ // 重播不销毁元素
23934
+ if (this.item.endBehavior !== ItemEndBehavior.destroy || this.reusable) {
23935
+ if (_instanceof1(track, ObjectBindingTrack)) {
23936
+ binding.reusable = true;
23937
+ }
23938
+ var subCompositionComponent = binding.getComponent(CompositionComponent);
23939
+ if (subCompositionComponent) {
23940
+ subCompositionComponent.reusable = true;
23941
+ }
23911
23942
  }
23912
23943
  }
23913
23944
  this.masterTracks.push(track);
@@ -27115,7 +27146,7 @@ setMaxSpriteMeshItemCount(8);
27115
27146
  */ Mesh.create = function(engine, props) {
27116
27147
  return new ThreeMesh(engine, props);
27117
27148
  };
27118
- var version = "2.0.0-alpha.13";
27149
+ var version = "2.0.0-alpha.14";
27119
27150
  logger.info("THREEJS plugin version: " + version);
27120
27151
 
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27152
  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextComponent, TextLoader, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeEngine, ThreeMaterial, ThreeSpriteComponent, ThreeTexture, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, assertExist, asserts, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, decimalEqual, deepClone, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isFunction, isIOS, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, random, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };