@galacean/effects-threejs 1.5.2 → 1.6.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +75 -23
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +3 -3
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +75 -23
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v1.
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6
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* Version: v1.6.0-beta.1
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*/
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import * as THREE from 'three';
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@@ -10071,10 +10071,23 @@ var EventSystem = /** @class */ (function () {
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var getTouchEventValue = function (event, x, y, dx, dy) {
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if (dx === void 0) { dx = 0; }
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if (dy === void 0) { dy = 0; }
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-
var _a = _this.target, width = _a.width, height = _a.height;
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-
var ts = performance.now();
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var vx = 0;
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var vy = 0;
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var ts = performance.now();
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if (!_this.target) {
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logger.error('Trigger TouchEvent after EventSystem is disposed');
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return {
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x: x,
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y: y,
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vx: 0,
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vy: vy,
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dx: dx,
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dy: dy,
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ts: ts,
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width: 0, height: 0, origin: event,
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};
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}
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var _a = _this.target, width = _a.width, height = _a.height;
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if (lastTouch) {
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var dt = ts - lastTouch.ts;
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vx = ((dx - lastTouch.dx) / dt) || 0;
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@@ -13505,6 +13518,14 @@ var InteractVFXItem = /** @class */ (function (_super) {
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function InteractVFXItem(props, composition) {
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var _a;
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var _this = _super.call(this, props, composition) || this;
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/**
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* 拖拽的惯性衰减系数,范围[0, 1], 越大惯性越强
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*/
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_this.downgrade = 0.95;
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/**
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* 拖拽的距离映射系数,越大越容易拖动
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*/
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_this.dragRatio = [1, 1];
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_this.engine = (_a = _this.composition) === null || _a === void 0 ? void 0 : _a.getEngine();
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return _this;
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}
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@@ -13515,8 +13536,23 @@ var InteractVFXItem = /** @class */ (function (_super) {
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(InteractVFXItem.prototype, "enable", {
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get: function () {
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return this.enabled;
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},
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set: function (enable) {
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this.enabled = enable;
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if (!enable) {
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// 立刻停止惯性滑动
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this.bouncingArg = null;
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}
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},
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enumerable: false,
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configurable: true
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});
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InteractVFXItem.prototype.onConstructed = function (options) {
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this.ui = options.content;
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this.enabled = true;
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};
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InteractVFXItem.prototype.onLifetimeBegin = function (composition) {
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var _a, _b, _c;
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@@ -13535,9 +13571,8 @@ var InteractVFXItem = /** @class */ (function (_super) {
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if (!this.dragEvent || !this.bouncingArg) {
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return;
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}
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-
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-
this.bouncingArg.
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-
this.bouncingArg.vy *= downgrade;
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this.bouncingArg.vx *= this.downgrade;
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this.bouncingArg.vy *= this.downgrade;
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this.bouncingArg.dy += this.bouncingArg.vy;
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this.bouncingArg.dx += this.bouncingArg.vx;
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if (shouldIgnoreBouncing(this.bouncingArg)) {
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@@ -13573,7 +13608,7 @@ var InteractVFXItem = /** @class */ (function (_super) {
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};
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};
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InteractVFXItem.prototype.getHitTestParams = function () {
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-
if (!this.clickable) {
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if (!this.clickable || !this.canInteract()) {
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return;
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}
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var behavior = this.ui.options.behavior;
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@@ -13610,6 +13645,9 @@ var InteractVFXItem = /** @class */ (function (_super) {
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var handlerMap = {
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touchstart: function (event) {
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var _a;
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if (!_this.canInteract()) {
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return;
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}
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_this.dragEvent = null;
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_this.bouncingArg = null;
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var camera = (_a = _this.composition) === null || _a === void 0 ? void 0 : _a.camera;
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@@ -13627,6 +13665,9 @@ var InteractVFXItem = /** @class */ (function (_super) {
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_this.bouncingArg = event;
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},
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touchend: function (event) {
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if (!_this.canInteract()) {
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return;
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}
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var bouncingArg = _this.bouncingArg;
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if (!shouldIgnoreBouncing(bouncingArg, 3) && bouncingArg) {
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var speed = 5;
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@@ -13652,7 +13693,7 @@ var InteractVFXItem = /** @class */ (function (_super) {
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};
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InteractVFXItem.prototype.handleDragMove = function (evt, event) {
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var _a, _b;
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-
if (!(evt
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if (!(evt === null || evt === void 0 ? void 0 : evt.cameraParam) || !this.canInteract() || !this.composition) {
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return;
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}
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var options = this.ui.options;
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@@ -13663,8 +13704,8 @@ var InteractVFXItem = /** @class */ (function (_super) {
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var sp = Math.tan(fov * Math.PI / 180 / 2) * Math.abs(depth);
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var height = dy * sp;
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var width = dx * sp;
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-
var nx = position[0] - width;
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var ny = position[1] - height;
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var nx = position[0] - this.dragRatio[0] * width;
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var ny = position[1] - this.dragRatio[1] * height;
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if (options.dxRange) {
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var _d = __read$3(options.dxRange, 2), min = _d[0], max = _d[1];
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nx = clamp$1(nx, min, max);
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@@ -13681,6 +13722,10 @@ var InteractVFXItem = /** @class */ (function (_super) {
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}
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this.composition.camera.position = new Vector3(nx, ny, depth);
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};
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InteractVFXItem.prototype.canInteract = function () {
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var _a;
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return Boolean((_a = this.composition) === null || _a === void 0 ? void 0 : _a.interactive) && this.enabled;
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};
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return InteractVFXItem;
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}(VFXItem));
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function shouldIgnoreBouncing(arg, mul) {
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@@ -23986,27 +24031,28 @@ var AssetManager = /** @class */ (function () {
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AssetManager.prototype.loadScene = function (url, renderer, options) {
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var _a, _b, _c;
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return __awaiter(this, void 0, void 0, function () {
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-
var rawJSON, assetUrl, startTime,
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var rawJSON, assetUrl, startTime, timeInfoMessages, gpuInstance, asyncShaderCompile, compressedTexture, timeInfos, loadTimer, cancelLoading, waitPromise, hookTimeInfo, loadResourcePromise;
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var _this = this;
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return __generator(this, function (_d) {
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assetUrl = isString(url) ? url : this.id;
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startTime = performance.now();
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timeInfoMessages = [];
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gpuInstance = renderer === null || renderer === void 0 ? void 0 : renderer.engine.gpuCapability;
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asyncShaderCompile = (_b = (_a = gpuInstance === null || gpuInstance === void 0 ? void 0 : gpuInstance.detail) === null || _a === void 0 ? void 0 : _a.asyncShaderCompile) !== null && _b !== void 0 ? _b : false;
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compressedTexture = (_c = gpuInstance === null || gpuInstance === void 0 ? void 0 : gpuInstance.detail.compressedTexture) !== null && _c !== void 0 ? _c : 0;
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timeInfos = {};
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cancelLoading = false;
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waitPromise = new Promise(function (resolve, reject) {
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loadTimer = window.setTimeout(function () {
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cancelLoading = true;
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_this.removeTimer(loadTimer);
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var totalTime = performance.now() - startTime;
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reject("Load time out: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(
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reject("Load time out: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(timeInfoMessages.join(' '), ", url: ").concat(assetUrl));
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}, _this.timeout * 1000);
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_this.timers.push(loadTimer);
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});
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hookTimeInfo = function (label, func) { return __awaiter(_this, void 0, void 0, function () {
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var st, result, e_1;
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var st, result, time, e_1;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -24018,7 +24064,9 @@ var AssetManager = /** @class */ (function () {
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return [4 /*yield*/, func()];
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case 2:
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result = _a.sent();
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-
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time = performance.now() - st;
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timeInfoMessages.push("[".concat(label, ": ").concat(time.toFixed(2), "]"));
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timeInfos[label] = time;
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return [2 /*return*/, result];
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case 3:
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e_1 = _a.sent();
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@@ -24077,7 +24125,7 @@ var AssetManager = /** @class */ (function () {
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return [4 /*yield*/, Promise.all([
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hookTimeInfo('processBins', function () { return _this.processBins(bins_1); }),
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hookTimeInfo('processImages', function () { return _this.processImages(images_2, usedImages_1, compressedTexture); }),
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hookTimeInfo("".concat(asyncShaderCompile ? 'async' : 'sync', "
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hookTimeInfo("".concat(asyncShaderCompile ? 'async' : 'sync', "Compile"), function () { return _this.precompile(compositions_1, pluginSystem_1, renderer, options); }),
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])];
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case 8:
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_d = __read$3.apply(void 0, [_e.sent(), 2]), loadedBins_1 = _d[0], loadedImages_1 = _d[1];
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@@ -24089,6 +24137,7 @@ var AssetManager = /** @class */ (function () {
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loadedTextures = _e.sent();
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jsonScene_1.compositions = this.updateSceneData(jsonScene_1.compositions);
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scene = {
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timeInfos: timeInfos,
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url: url,
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renderLevel: this.options.renderLevel,
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storage: {},
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@@ -24107,11 +24156,13 @@ var AssetManager = /** @class */ (function () {
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_e.label = 12;
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case 12:
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totalTime = performance.now() - startTime;
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logger.info("Load asset: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(
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logger.info("Load asset: totalTime: ".concat(totalTime.toFixed(4), "ms ").concat(timeInfoMessages.join(' '), ", url: ").concat(assetUrl));
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window.clearTimeout(loadTimer);
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this.removeTimer(loadTimer);
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scene.totalTime = totalTime;
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scene.startTime = startTime;
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// 各部分分段时长
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scene.timeInfos = timeInfos;
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return [2 /*return*/, scene];
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}
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});
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@@ -24959,7 +25010,7 @@ var Composition = /** @class */ (function () {
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* @param props - composition 的创建参数
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*/
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function Composition(props, scene) {
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var _a;
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var _a, _b;
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/**
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* 动画播放速度
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*/
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@@ -24988,7 +25039,7 @@ var Composition = /** @class */ (function () {
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this.paused = false;
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this.lastVideoUpdateTime = 0;
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this.postLoaders = [];
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var
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var _c = props.reusable, reusable = _c === void 0 ? false : _c, _d = props.speed, speed = _d === void 0 ? 1 : _d, _e = props.baseRenderOrder, baseRenderOrder = _e === void 0 ? 0 : _e, renderer = props.renderer, onPlayerPause = props.onPlayerPause, onMessageItem = props.onMessageItem, onEnd = props.onEnd, event = props.event, width = props.width, height = props.height;
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this.compositionSourceManager = new CompositionSourceManager(scene, renderer.engine);
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scene.jsonScene.imgUsage = undefined;
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if (reusable) {
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@@ -24996,7 +25047,7 @@ var Composition = /** @class */ (function () {
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scene.textures = undefined;
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scene.consumed = true;
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}
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-
var
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+
var _f = this.compositionSourceManager, sourceContent = _f.sourceContent, pluginSystem = _f.pluginSystem, imgUsage = _f.imgUsage, totalTime = _f.totalTime, renderLevel = _f.renderLevel, refCompositionProps = _f.refCompositionProps;
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assertExist(sourceContent);
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this.refCompositionProps = refCompositionProps;
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var vfxItem = new CompVFXItem(sourceContent, this);
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@@ -25013,7 +25064,7 @@ var Composition = /** @class */ (function () {
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this.renderer = renderer;
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this.texInfo = imageUsage !== null && imageUsage !== void 0 ? imageUsage : {};
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this.event = event;
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-
this.statistic = { loadTime: totalTime !== null && totalTime !== void 0 ? totalTime : 0, loadStart: (_a = scene.startTime) !== null && _a !== void 0 ? _a : 0, firstFrameTime: 0 };
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+
this.statistic = { loadTime: totalTime !== null && totalTime !== void 0 ? totalTime : 0, loadStart: (_a = scene.startTime) !== null && _a !== void 0 ? _a : 0, firstFrameTime: 0, precompileTime: (_b = scene.timeInfos['asyncCompile']) !== null && _b !== void 0 ? _b : scene.timeInfos['syncCompile'] };
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this.reusable = reusable;
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this.speed = speed;
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this.renderLevel = renderLevel;
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@@ -25025,6 +25076,7 @@ var Composition = /** @class */ (function () {
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25076
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this.camera = new Camera(this.name, __assign$1(__assign$1({}, sourceContent === null || sourceContent === void 0 ? void 0 : sourceContent.camera), { aspect: width / height }));
|
|
25026
25077
|
this.url = scene.url;
|
|
25027
25078
|
this.assigned = true;
|
|
25079
|
+
this.interactive = true;
|
|
25028
25080
|
this.onPlayerPause = onPlayerPause;
|
|
25029
25081
|
this.onMessageItem = onMessageItem;
|
|
25030
25082
|
this.onEnd = onEnd;
|
|
@@ -25404,7 +25456,7 @@ var Composition = /** @class */ (function () {
|
|
|
25404
25456
|
* @param options - 最大求交数和求交时的回调
|
|
25405
25457
|
*/
|
|
25406
25458
|
Composition.prototype.hitTest = function (x, y, force, options) {
|
|
25407
|
-
if (this.isDestroyed) {
|
|
25459
|
+
if (this.isDestroyed || !this.interactive) {
|
|
25408
25460
|
return [];
|
|
25409
25461
|
}
|
|
25410
25462
|
var regions = [];
|
|
@@ -27402,7 +27454,7 @@ Geometry.create = function (engine, options) {
|
|
|
27402
27454
|
Mesh.create = function (engine, props) {
|
|
27403
27455
|
return new ThreeMesh(engine, props);
|
|
27404
27456
|
};
|
|
27405
|
-
var version = "1.
|
|
27457
|
+
var version = "1.6.0-beta.1";
|
|
27406
27458
|
logger.info('THREEJS plugin version: ' + version);
|
|
27407
27459
|
|
|
27408
27460
|
export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierCurve, BezierCurvePath, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeMaterial, ThreeTexture, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, decimalEqual, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isFunction, isIOS, isObject, isScene, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
|