@galacean/effects-threejs 1.3.0-alpha.1 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime threejs plugin for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v1.3.0-alpha.1
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+ * Version: v1.3.0
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  */
8
8
 
9
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  import * as THREE from 'three';
@@ -684,7 +684,7 @@ function asserts(condition, msg) {
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  * Name: @galacean/effects-specification
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  * Description: Galacean Effects JSON Specification
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  * Author: Ant Group CO., Ltd.
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- * Version: v1.1.0-alpha.1
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+ * Version: v1.1.0
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  */
689
689
 
690
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  /*********************************************/
@@ -7128,9 +7128,9 @@ var Float16ArrayWrapper = /** @class */ (function () {
7128
7128
  this.data = new Uint16Array(num);
7129
7129
  }
7130
7130
  else if (num && typeof num === 'object' && Number.isInteger(num.length)) {
7131
- var data = this.data = new Uint16Array(num.length);
7132
- for (var i = 0; i < data.length; i++) {
7133
- data[i] = toHalf(num[i]);
7131
+ var data_1 = this.data = new Uint16Array(num.length);
7132
+ for (var i = 0; i < data_1.length; i++) {
7133
+ data_1[i] = toHalf(num[i]);
7134
7134
  }
7135
7135
  }
7136
7136
  }
@@ -7503,9 +7503,9 @@ var CurveValue = /** @class */ (function (_super) {
7503
7503
  CurveValue.getAllData = function (meta, halfFloat) {
7504
7504
  var ret = new (halfFloat ? Float16ArrayWrapper : Float32Array)(meta.index * 4);
7505
7505
  for (var i = 0, cursor = 0, curves = meta.curves; i < curves.length; i++) {
7506
- var data = curves[i].toData();
7507
- ret.set(data, cursor);
7508
- cursor += data.length;
7506
+ var data_1 = curves[i].toData();
7507
+ ret.set(data_1, cursor);
7508
+ cursor += data_1.length;
7509
7509
  }
7510
7510
  return halfFloat ? ret.data : ret;
7511
7511
  };
@@ -7514,17 +7514,17 @@ var CurveValue = /** @class */ (function (_super) {
7514
7514
  var max = -Infinity;
7515
7515
  //formatted number
7516
7516
  if (Number.isFinite(props[0]) && Number.isFinite(props[1])) {
7517
- var keys = [];
7517
+ var keys_1 = [];
7518
7518
  for (var i = 2; i < props.length; i++) {
7519
7519
  // FIXME
7520
- keys.push(props[i].slice(0, 4));
7520
+ keys_1.push(props[i].slice(0, 4));
7521
7521
  }
7522
- this.keys = keys;
7522
+ this.keys = keys_1;
7523
7523
  this.min = props[0];
7524
7524
  this.dist = props[1] - props[0];
7525
7525
  }
7526
7526
  else {
7527
- var keys = props.map(function (item) {
7527
+ var keys_2 = props.map(function (item) {
7528
7528
  if (isArray(item)) {
7529
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  min = Math.min(min, item[1]);
7530
7530
  max = Math.max(max, item[1]);
@@ -7539,22 +7539,22 @@ var CurveValue = /** @class */ (function (_super) {
7539
7539
  throw new Error('invalid keyframe');
7540
7540
  });
7541
7541
  var dist = max - min;
7542
- this.keys = keys;
7542
+ this.keys = keys_2;
7543
7543
  if (dist !== 0) {
7544
- for (var i = 0; i < keys.length; i++) {
7545
- var key = keys[i];
7544
+ for (var i = 0; i < keys_2.length; i++) {
7545
+ var key = keys_2[i];
7546
7546
  key[1] = (key[1] - min) / dist;
7547
7547
  }
7548
7548
  }
7549
- var key0 = keys[0];
7549
+ var key0 = keys_2[0];
7550
7550
  if (key0[0] > 0) {
7551
7551
  key0[2] = 0;
7552
- keys.unshift([0, key0[1], 0, 0]);
7552
+ keys_2.unshift([0, key0[1], 0, 0]);
7553
7553
  }
7554
- var key1 = keys[keys.length - 1];
7554
+ var key1 = keys_2[keys_2.length - 1];
7555
7555
  if (key1[0] < 1) {
7556
7556
  key1[3] = 0;
7557
- keys.push([1, key1[1], 0, 0]);
7557
+ keys_2.push([1, key1[1], 0, 0]);
7558
7558
  }
7559
7559
  this.min = min;
7560
7560
  this.dist = dist;
@@ -7929,14 +7929,14 @@ function curveValueIntegrateByTime(t1, keyframe0, keyframe1) {
7929
7929
  function getKeyFrameMetaByRawValue(meta, value) {
7930
7930
  if (value) {
7931
7931
  var type = value[0];
7932
- var keys = value[1];
7932
+ var keys_3 = value[1];
7933
7933
  if (type === ValueType$1.CURVE) {
7934
- meta.curves.push(keys);
7935
- var keyLen = keys.length;
7936
- if (keys[0][0] > 0) {
7934
+ meta.curves.push(keys_3);
7935
+ var keyLen = keys_3.length;
7936
+ if (keys_3[0][0] > 0) {
7937
7937
  keyLen++;
7938
7938
  }
7939
- if (keys[keys.length - 1][0] < 1) {
7939
+ if (keys_3[keys_3.length - 1][0] < 1) {
7940
7940
  keyLen++;
7941
7941
  }
7942
7942
  meta.index += keyLen;
@@ -7944,19 +7944,19 @@ function getKeyFrameMetaByRawValue(meta, value) {
7944
7944
  meta.curveCount += keyLen;
7945
7945
  }
7946
7946
  else if (type === ValueType$1.LINE) {
7947
- var keyLen = keys.length;
7948
- if (keyLen === 2 && keys[0][0] === 0 && keys[1][0] === 1) {
7947
+ var keyLen = keys_3.length;
7948
+ if (keyLen === 2 && keys_3[0][0] === 0 && keys_3[1][0] === 1) {
7949
7949
  return;
7950
7950
  }
7951
- if (keys[0][0] > 0) {
7951
+ if (keys_3[0][0] > 0) {
7952
7952
  keyLen++;
7953
7953
  }
7954
- if (keys[keys.length - 1][0] < 1) {
7954
+ if (keys_3[keys_3.length - 1][0] < 1) {
7955
7955
  keyLen++;
7956
7956
  }
7957
7957
  var uniformCount = Math.ceil(keyLen / 2);
7958
7958
  meta.lineSegCount += uniformCount;
7959
- meta.curves.push(keys);
7959
+ meta.curves.push(keys_3);
7960
7960
  meta.index += uniformCount;
7961
7961
  meta.max = Math.max(meta.max, uniformCount);
7962
7962
  }
@@ -10437,9 +10437,9 @@ var KTXTexture = /** @class */ (function () {
10437
10437
  for (var level = 0; level < mipmapCount; level++) {
10438
10438
  var imageSize = new Int32Array(this.arrayBuffer, this.baseOffset + dataOffset, 1)[0]; // size per face, since not supporting array cubemaps
10439
10439
  for (var face = 0; face < this.numberOfFaces; face++) {
10440
- var data = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
10440
+ var data_1 = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
10441
10441
  mipmaps.push({
10442
- data: data,
10442
+ data: data_1,
10443
10443
  width: width,
10444
10444
  height: height,
10445
10445
  });
@@ -13268,16 +13268,16 @@ var InteractVFXItem = /** @class */ (function (_super) {
13268
13268
  var nx = position[0] - width;
13269
13269
  var ny = position[1] - height;
13270
13270
  if (options.dxRange) {
13271
- var _d = __read$3(options.dxRange, 2), min = _d[0], max = _d[1];
13272
- nx = clamp$1(nx, min, max);
13273
- if (nx !== min && nx !== max && min !== max) {
13271
+ var _d = __read$3(options.dxRange, 2), min_1 = _d[0], max_1 = _d[1];
13272
+ nx = clamp$1(nx, min_1, max_1);
13273
+ if (nx !== min_1 && nx !== max_1 && min_1 !== max_1) {
13274
13274
  (_a = event.origin) === null || _a === void 0 ? void 0 : _a.preventDefault();
13275
13275
  }
13276
13276
  }
13277
13277
  if (options.dyRange) {
13278
- var _e = __read$3(options.dyRange, 2), min = _e[0], max = _e[1];
13279
- ny = clamp$1(ny, min, max);
13280
- if (ny !== min && ny !== max && min !== max) {
13278
+ var _e = __read$3(options.dyRange, 2), min_2 = _e[0], max_2 = _e[1];
13279
+ ny = clamp$1(ny, min_2, max_2);
13280
+ if (ny !== min_2 && ny !== max_2 && min_2 !== max_2) {
13281
13281
  (_b = event.origin) === null || _b === void 0 ? void 0 : _b.preventDefault();
13282
13282
  }
13283
13283
  }
@@ -13391,11 +13391,11 @@ var SpriteMesh = /** @class */ (function () {
13391
13391
  var item = items[i];
13392
13392
  var texture = item === null || item === void 0 ? void 0 : item.renderer.texture;
13393
13393
  var textureIndex = texture ? textures.indexOf(texture) : -1;
13394
- var data = this.getItemInitData(item, i, pointCount, textureIndex);
13395
- aPointLen += data.aPoint.length;
13396
- indexLen += data.index.length;
13397
- datas.push(data);
13398
- pointCount += data.aPoint.length / 6;
13394
+ var data_1 = this.getItemInitData(item, i, pointCount, textureIndex);
13395
+ aPointLen += data_1.aPoint.length;
13396
+ indexLen += data_1.index.length;
13397
+ datas.push(data_1);
13398
+ pointCount += data_1.aPoint.length / 6;
13399
13399
  this.updateItem(item, true);
13400
13400
  }
13401
13401
  var bundle = {
@@ -13407,10 +13407,10 @@ var SpriteMesh = /** @class */ (function () {
13407
13407
  index: 0,
13408
13408
  };
13409
13409
  var _loop_1 = function (i) {
13410
- var data = datas[i];
13410
+ var data_2 = datas[i];
13411
13411
  Object.keys(bundle).forEach(function (name) {
13412
13412
  var arr = bundle[name];
13413
- var ta = data[name];
13413
+ var ta = data_2[name];
13414
13414
  arr.set(ta, cursor[name]);
13415
13415
  cursor[name] += ta.length;
13416
13416
  });
@@ -13677,14 +13677,14 @@ var SpriteMesh = /** @class */ (function () {
13677
13677
  for (var y = 0; y < row; y++) {
13678
13678
  var base = (y * 2 + x) * 4;
13679
13679
  // @ts-expect-error
13680
- var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13681
- var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13680
+ var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13681
+ var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13682
13682
  var dw = ((x + x + 1) / col - 1) / 2;
13683
13683
  var dh = ((y + y + 1) / row - 1) / 2;
13684
- var tox = split[0];
13685
- var toy = split[1];
13686
- var tsx = split[4] ? split[3] : split[2];
13687
- var tsy = split[4] ? split[2] : split[3];
13684
+ var tox = split_1[0];
13685
+ var toy = split_1[1];
13686
+ var tsx = split_1[4] ? split_1[3] : split_1[2];
13687
+ var tsy = split_1[4] ? split_1[2] : split_1[3];
13688
13688
  var origin_1 = [
13689
13689
  originData[0] / col + dw,
13690
13690
  originData[1] / row + dh,
@@ -13781,13 +13781,13 @@ function generateFeatureTexture(engine, feather) {
13781
13781
  }
13782
13782
  else {
13783
13783
  var len = 128;
13784
- var data = new Uint8Array(len);
13784
+ var data_3 = new Uint8Array(len);
13785
13785
  for (var i = 0, s = len - 1; i < len; i++) {
13786
13786
  var p = i / s;
13787
13787
  var val = feather.getValue(p);
13788
- data[i] = Math.round(val * 255);
13788
+ data_3[i] = Math.round(val * 255);
13789
13789
  }
13790
- tex = Texture.createWithData(engine, { width: len, height: 1, data: data }, {
13790
+ tex = Texture.createWithData(engine, { width: len, height: 1, data: data_3 }, {
13791
13791
  name: 'feather',
13792
13792
  format: glContext.LUMINANCE,
13793
13793
  minFilter: glContext.LINEAR,
@@ -13945,22 +13945,22 @@ var SpriteGroup = /** @class */ (function () {
13945
13945
  * 需要则添加到meshToModify数组
13946
13946
  */
13947
13947
  for (var i = 0; i < splits.length; i++) {
13948
- var split = splits[i];
13948
+ var split_1 = splits[i];
13949
13949
  // @ts-expect-error
13950
- var spriteMesh = split.spriteMesh;
13951
- if (split.items.length === 0) {
13950
+ var spriteMesh = split_1.spriteMesh;
13951
+ if (split_1.items.length === 0) {
13952
13952
  throw new Error('split not combined');
13953
13953
  }
13954
- if (split.dirty) {
13955
- var priority = split.indexStart;
13954
+ if (split_1.dirty) {
13955
+ var priority = split_1.indexStart;
13956
13956
  if (spriteMesh.mesh.priority !== priority) {
13957
13957
  spriteMesh.mesh.priority = priority;
13958
13958
  meshToModify.push(spriteMesh.mesh);
13959
13959
  }
13960
- spriteMesh.setItems(split.items.map(function (item) { return item.content; }));
13960
+ spriteMesh.setItems(split_1.items.map(function (item) { return item.content; }));
13961
13961
  }
13962
13962
  spriteMesh.applyChange();
13963
- split.dirty = false;
13963
+ split_1.dirty = false;
13964
13964
  }
13965
13965
  /**
13966
13966
  * 有需要移除的meshSplit 则废弃对应的mesh 保留material
@@ -13968,8 +13968,8 @@ var SpriteGroup = /** @class */ (function () {
13968
13968
  */
13969
13969
  if (splitsToRemove.length) {
13970
13970
  for (var i = 0; i < splitsToRemove.length; i++) {
13971
- var split = splitsToRemove[i];
13972
- var sp = split.spriteMesh;
13971
+ var split_2 = splitsToRemove[i];
13972
+ var sp = split_2.spriteMesh;
13973
13973
  // @ts-expect-error
13974
13974
  var mesh = sp.mesh;
13975
13975
  mesh.dispose({ material: { textures: DestroyOptions.keep } });
@@ -14086,7 +14086,7 @@ var SpriteGroup = /** @class */ (function () {
14086
14086
  addItemWithOrder(items, item, itemSortProperty);
14087
14087
  if (isSprite(item)) {
14088
14088
  var content = item.createContent();
14089
- var split = {
14089
+ var split_4 = {
14090
14090
  indexStart: item.listIndex,
14091
14091
  indexEnd: item.listIndex,
14092
14092
  items: [item],
@@ -14094,21 +14094,21 @@ var SpriteGroup = /** @class */ (function () {
14094
14094
  cacheId: content.renderInfo.cacheId,
14095
14095
  textures: [item.content.renderer.texture],
14096
14096
  };
14097
- splits.unshift(split);
14098
- return [split];
14097
+ splits.unshift(split_4);
14098
+ return [split_4];
14099
14099
  }
14100
14100
  return [];
14101
14101
  }
14102
14102
  var _loop_2 = function (i) {
14103
- var split = splits[i];
14103
+ var split_5 = splits[i];
14104
14104
  var listIndex = item.listIndex;
14105
14105
  if (isSprite(item)) {
14106
14106
  // @ts-expect-error
14107
- if (listIndex <= split.indexEnd) {
14107
+ if (listIndex <= split_5.indexEnd) {
14108
14108
  addItemWithOrder(items, item, itemSortProperty);
14109
14109
  var itemIndex_1 = items.indexOf(item);
14110
- var indexStart = Math.min(itemIndex_1, items.indexOf(split.items[0]));
14111
- var indexEnd = Math.max(itemIndex_1, items.indexOf(split.items[split.items.length - 1]));
14110
+ var indexStart = Math.min(itemIndex_1, items.indexOf(split_5.items[0]));
14111
+ var indexEnd = Math.max(itemIndex_1, items.indexOf(split_5.items[split_5.items.length - 1]));
14112
14112
  var neoSplits_1 = this_2.getMeshSplits(items, indexStart, indexEnd);
14113
14113
  var neoSplitIndex_1 = neoSplits_1.findIndex(function (split) { return split.items.includes(item); });
14114
14114
  if (neoSplits_1.length === 2) {
@@ -14116,14 +14116,14 @@ var SpriteGroup = /** @class */ (function () {
14116
14116
  //1 or 0
14117
14117
  Object.keys(neoSplits_1[1 - neoSplitIndex_1]).forEach(function (key) {
14118
14118
  // @ts-expect-error
14119
- split[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14119
+ split_5[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14120
14120
  });
14121
14121
  return { value: [neoSplits_1[neoSplitIndex_1]] };
14122
14122
  }
14123
14123
  else if (neoSplits_1.length === 3) {
14124
14124
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14125
14125
  // @ts-expect-error
14126
- split[key] = neoSplits_1[0][key];
14126
+ split_5[key] = neoSplits_1[0][key];
14127
14127
  });
14128
14128
  splits.splice(i + 1, 0, neoSplits_1[1], neoSplits_1[2]);
14129
14129
  if (neoSplitIndex_1 !== 1) {
@@ -14137,25 +14137,25 @@ var SpriteGroup = /** @class */ (function () {
14137
14137
  //todo add case
14138
14138
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14139
14139
  // @ts-expect-error
14140
- split[key] = neoSplits_1[0][key];
14140
+ split_5[key] = neoSplits_1[0][key];
14141
14141
  });
14142
14142
  return { value: [] };
14143
14143
  }
14144
14144
  }
14145
14145
  else {
14146
- if (listIndex < split.indexStart || listIndex === split.indexEnd) {
14146
+ if (listIndex < split_5.indexStart || listIndex === split_5.indexEnd) {
14147
14147
  addItemWithOrder(items, item, itemSortProperty);
14148
14148
  return { value: [] };
14149
14149
  // @ts-expect-error
14150
14150
  }
14151
- else if (listIndex < split.indexEnd) {
14151
+ else if (listIndex < split_5.indexEnd) {
14152
14152
  addItemWithOrder(items, item, itemSortProperty);
14153
- var lastItem = split.items[split.items.length - 1];
14153
+ var lastItem = split_5.items[split_5.items.length - 1];
14154
14154
  var endIndex = items.indexOf(lastItem);
14155
- var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split.items[0]), endIndex);
14155
+ var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split_5.items[0]), endIndex);
14156
14156
  Object.keys(neoSplits_2[0]).forEach(function (key) {
14157
14157
  // @ts-expect-error
14158
- split[key] = neoSplits_2[0][key];
14158
+ split_5[key] = neoSplits_2[0][key];
14159
14159
  });
14160
14160
  if (neoSplits_2.length === 2) {
14161
14161
  splits.splice(i + 1, 0, neoSplits_2[1]);
@@ -14216,10 +14216,10 @@ var SpriteGroup = /** @class */ (function () {
14216
14216
  * 遍历this.meshSplits,找到元素的listIndex在split的indexStart和indexEnd范围内的第一个meshSplit
14217
14217
  */
14218
14218
  for (var i = 0; i < splits.length; i++) {
14219
- var split = splits[i];
14219
+ var split_6 = splits[i];
14220
14220
  // @ts-expect-error
14221
- if (split.indexStart <= item.listIndex && split.indexEnd >= item.listIndex) {
14222
- targetSplit = split;
14221
+ if (split_6.indexStart <= item.listIndex && split_6.indexEnd >= item.listIndex) {
14222
+ targetSplit = split_6;
14223
14223
  targetSplitIndex = i;
14224
14224
  break;
14225
14225
  }
@@ -14329,8 +14329,8 @@ var SpriteGroup = /** @class */ (function () {
14329
14329
  // FIXME: 可选性
14330
14330
  var targetSplitIndex = void 0;
14331
14331
  for (var i = 0; i < splits.length; i++) {
14332
- var split = splits[i];
14333
- if (split.items.includes(item)) {
14332
+ var split_7 = splits[i];
14333
+ if (split_7.items.includes(item)) {
14334
14334
  targetSplitIndex = i;
14335
14335
  break;
14336
14336
  }
@@ -15481,10 +15481,10 @@ var ParticleMesh = /** @class */ (function () {
15481
15481
  var index = geometry.getIndexData();
15482
15482
  for (var i = 0; i < names.length; i++) {
15483
15483
  var name_1 = names[i];
15484
- var data = geometry.getAttributeData(name_1);
15485
- if (data) {
15484
+ var data_1 = geometry.getAttributeData(name_1);
15485
+ if (data_1) {
15486
15486
  // @ts-expect-error
15487
- geometry.setAttributeData(name_1, new data.constructor(0));
15487
+ geometry.setAttributeData(name_1, new data_1.constructor(0));
15488
15488
  }
15489
15489
  }
15490
15490
  // @ts-expect-error
@@ -16859,10 +16859,10 @@ function getGeometryTriangles(geometry, options) {
16859
16859
  var segment = segments[i];
16860
16860
  var p0 = points[i];
16861
16861
  var p1 = points[i + 1] || points[0];
16862
- var keys = segment;
16862
+ var keys_1 = segment;
16863
16863
  var point = [0, 0];
16864
- for (var j = 0; j < keys.length - 1; j++) {
16865
- var key = keys[j];
16864
+ for (var j = 0; j < keys_1.length - 1; j++) {
16865
+ var key = keys_1[j];
16866
16866
  getBezier2DValue(point, key, p0, p1, p0[4], p0[5], p1[2], p1[3]);
16867
16867
  setPoint(point[0], point[1]);
16868
16868
  }
@@ -16921,11 +16921,11 @@ function getGeometryByShape(shape, uvTransform) {
16921
16921
  var index = 0;
16922
16922
  for (var i = 0; i < geometries.length; i++) {
16923
16923
  var geometry = geometries[i];
16924
- var data = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16925
- indexBase += data.aPoint.length / 5;
16926
- datas.push(data);
16927
- aPoint += data.aPoint.length;
16928
- index += data.index.length;
16924
+ var data_1 = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16925
+ indexBase += data_1.aPoint.length / 5;
16926
+ datas.push(data_1);
16927
+ aPoint += data_1.aPoint.length;
16928
+ index += data_1.index.length;
16929
16929
  }
16930
16930
  if (datas.length === 1) {
16931
16931
  return datas[0];
@@ -16934,11 +16934,11 @@ function getGeometryByShape(shape, uvTransform) {
16934
16934
  var indexData = new Uint16Array(index);
16935
16935
  // @ts-expect-error
16936
16936
  for (var i = 0, pointIndex = 0, idx = 0; i < datas[i]; i++) {
16937
- var data = datas[i];
16938
- aPointData.set(data.aPoint, pointIndex);
16939
- pointIndex += data.aPoint.length;
16940
- indexData.set(data.index, idx);
16941
- idx += data.index.length;
16937
+ var data_2 = datas[i];
16938
+ aPointData.set(data_2.aPoint, pointIndex);
16939
+ pointIndex += data_2.aPoint.length;
16940
+ indexData.set(data_2.index, idx);
16941
+ idx += data_2.index.length;
16942
16942
  }
16943
16943
  return {
16944
16944
  aPoint: aPointData,
@@ -17249,10 +17249,10 @@ var TrailMesh = /** @class */ (function () {
17249
17249
  var pointCountPerTrail = this.pointCountPerTrail;
17250
17250
  if (index >= 0 && index < pointCountPerTrail) {
17251
17251
  var startIndex = (trail * pointCountPerTrail + index) * 24 + 8;
17252
- var data = this.geometry.getAttributeData('aColor');
17253
- out.x = data[startIndex];
17254
- out.y = data[1 + startIndex];
17255
- out.z = data[2 + startIndex];
17252
+ var data_1 = this.geometry.getAttributeData('aColor');
17253
+ out.x = data_1[startIndex];
17254
+ out.y = data_1[1 + startIndex];
17255
+ out.z = data_1[2 + startIndex];
17256
17256
  return out;
17257
17257
  }
17258
17258
  };
@@ -18658,14 +18658,14 @@ var TextMesh = /** @class */ (function (_super) {
18658
18658
  for (var y_1 = 0; y_1 < row; y_1++) {
18659
18659
  var base = (y_1 * 2 + x_1) * 4;
18660
18660
  // @ts-expect-error
18661
- var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18662
- var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18661
+ var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18662
+ var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18663
18663
  var dw = ((x_1 + x_1 + 1) / col - 1) / 2;
18664
18664
  var dh = ((y_1 + y_1 + 1) / row - 1) / 2;
18665
- var tox = split[0];
18666
- var toy = split[1];
18667
- var tsx = split[4] ? split[3] : split[2];
18668
- var tsy = split[4] ? split[2] : split[3];
18665
+ var tox = split_1[0];
18666
+ var toy = split_1[1];
18667
+ var tsx = split_1[4] ? split_1[3] : split_1[2];
18668
+ var tsy = split_1[4] ? split_1[2] : split_1[3];
18669
18669
  var origin_1 = [
18670
18670
  originData[0] / col + dw,
18671
18671
  originData[1] / row + dh,
@@ -21575,7 +21575,7 @@ var filters = {
21575
21575
  * Name: @galacean/effects-specification
21576
21576
  * Description: Galacean Effects JSON Specification
21577
21577
  * Author: Ant Group CO., Ltd.
21578
- * Version: v1.1.0-alpha.1
21578
+ * Version: v1.1.0
21579
21579
  */
21580
21580
 
21581
21581
  /*********************************************/
@@ -23345,13 +23345,13 @@ var CompositionSourceManager = /** @class */ (function () {
23345
23345
  if (renderContent.renderer) {
23346
23346
  renderContent.renderer = _this.changeTex(renderContent.renderer);
23347
23347
  _this.processMask(renderContent.renderer);
23348
- var split = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23348
+ var split_1 = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23349
23349
  if (Number.isInteger(renderContent.renderer.shape)) {
23350
23350
  // TODO: scene.shapes 类型问题?
23351
- renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split);
23351
+ renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split_1);
23352
23352
  }
23353
23353
  else if (renderContent.renderer.shape && isObject(renderContent.renderer.shape)) {
23354
- renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split);
23354
+ renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split_1);
23355
23355
  }
23356
23356
  }
23357
23357
  else {
@@ -23363,14 +23363,14 @@ var CompositionSourceManager = /** @class */ (function () {
23363
23363
  if (renderContent.filter) {
23364
23364
  renderContent.filter = __assign$1({}, renderContent.filter);
23365
23365
  }
23366
- var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23366
+ var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id_1 = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23367
23367
  // FIXME: specification 下定义的 Item 不存在 refCount 类型定义
23368
23368
  // @ts-expect-error
23369
23369
  var refCount = item.refCount;
23370
23370
  var _c = _this.jsonScene.plugins, plugins = _c === void 0 ? [] : _c;
23371
23371
  option.name = name_1;
23372
23372
  option.delay = delay;
23373
- option.id = id;
23373
+ option.id = id_1;
23374
23374
  if (parentId) {
23375
23375
  option.parentId = parentId;
23376
23376
  }
@@ -23981,14 +23981,14 @@ var AssetManager = /** @class */ (function () {
23981
23981
  }());
23982
23982
  function fixOldImageUsage(usedImages, compositions, imgUsage, images, renderLevel) {
23983
23983
  for (var i = 0; i < compositions.length; i++) {
23984
- var id = compositions[i].id;
23985
- var ids = imgUsage[id];
23984
+ var id_1 = compositions[i].id;
23985
+ var ids = imgUsage[id_1];
23986
23986
  if (ids) {
23987
23987
  for (var j = 0; j < ids.length; j++) {
23988
- var id_1 = ids[j];
23989
- var tag = images[id_1].renderLevel;
23988
+ var id_2 = ids[j];
23989
+ var tag = images[id_2].renderLevel;
23990
23990
  if (passRenderLevel(tag, renderLevel)) {
23991
- usedImages[id_1] = true;
23991
+ usedImages[id_2] = true;
23992
23992
  }
23993
23993
  }
23994
23994
  }
@@ -26269,10 +26269,10 @@ var ThreeTexture = /** @class */ (function (_super) {
26269
26269
  var texture = undefined;
26270
26270
  this.sourceType = sourceType;
26271
26271
  if (sourceType === TextureSourceType.data) {
26272
- var data = options.data;
26273
- texture = new THREE.DataTexture(data.data, data.width, data.height, format, type, mapping, wrapS, wrapT, magFilter, minFilter);
26274
- this.width = data.width;
26275
- this.height = data.height;
26272
+ var data_1 = options.data;
26273
+ texture = new THREE.DataTexture(data_1.data, data_1.width, data_1.height, format, type, mapping, wrapS, wrapT, magFilter, minFilter);
26274
+ this.width = data_1.width;
26275
+ this.height = data_1.height;
26276
26276
  }
26277
26277
  else if (sourceType === TextureSourceType.image) {
26278
26278
  var image = options.image;
@@ -26304,10 +26304,10 @@ var ThreeTexture = /** @class */ (function (_super) {
26304
26304
  texture = new THREE.VideoTexture(options.video, mapping, wrapS, wrapT, magFilter, minFilter, format, type);
26305
26305
  }
26306
26306
  else if (sourceType === TextureSourceType.framebuffer) {
26307
- var data = options.data;
26308
- if (data) {
26309
- var width = (_a = data.width) !== null && _a !== void 0 ? _a : 0;
26310
- var height = (_b = data.height) !== null && _b !== void 0 ? _b : 0;
26307
+ var data_2 = options.data;
26308
+ if (data_2) {
26309
+ var width = (_a = data_2.width) !== null && _a !== void 0 ? _a : 0;
26310
+ var height = (_b = data_2.height) !== null && _b !== void 0 ? _b : 0;
26311
26311
  texture = new THREE.FramebufferTexture(width, height, format);
26312
26312
  this.width = width;
26313
26313
  this.height = height;
@@ -26443,11 +26443,11 @@ var ThreeGeometry = /** @class */ (function (_super) {
26443
26443
  if (attributes[dataSource] === undefined) {
26444
26444
  _this.setAttributeType(dataSource, attr, geometry, attributes, props.maxVertex);
26445
26445
  }
26446
- var size = attr.size, offset = attr.offset, normalize = attr.normalize;
26446
+ var size = attr.size, offset = attr.offset, normalize_1 = attr.normalize;
26447
26447
  var dataSourceAttribute = attributes[dataSource];
26448
26448
  var buffer = dataSourceAttribute.buffer;
26449
26449
  var dataLength = dataSourceAttribute.dataLength;
26450
- var attribute = new THREE.InterleavedBufferAttribute(buffer, size, (offset !== null && offset !== void 0 ? offset : 0) / dataLength, normalize);
26450
+ var attribute = new THREE.InterleavedBufferAttribute(buffer, size, (offset !== null && offset !== void 0 ? offset : 0) / dataLength, normalize_1);
26451
26451
  geometry.setAttribute(name, attribute);
26452
26452
  attributes[name] = {
26453
26453
  buffer: buffer,
@@ -26938,7 +26938,7 @@ Geometry.create = function (engine, options) {
26938
26938
  Mesh.create = function (engine, props) {
26939
26939
  return new ThreeMesh(engine, props);
26940
26940
  };
26941
- var version = "1.3.0-alpha.1";
26941
+ var version = "1.3.0";
26942
26942
  logger.info('THREEJS plugin version: ' + version);
26943
26943
 
26944
26944
  export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierSegments, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, PathSegments, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeMaterial, ThreeTexture, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isFunction, isIOS, isObject, isScene, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };