@galacean/effects-threejs 1.2.2 → 1.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +24 -2
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +4 -4
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +24 -2
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Description: Galacean Effects runtime threejs plugin for the web
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
|
|
6
|
-
* Version: v1.2.
|
|
6
|
+
* Version: v1.2.3
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
import * as THREE from 'three';
|
|
@@ -23468,6 +23468,26 @@ var AssetManager = /** @class */ (function () {
|
|
|
23468
23468
|
var _a = options.timeout, timeout = _a === void 0 ? 10 : _a;
|
|
23469
23469
|
this.timeout = timeout;
|
|
23470
23470
|
};
|
|
23471
|
+
/**
|
|
23472
|
+
* 根据用户传入的参数修改场景数据
|
|
23473
|
+
*/
|
|
23474
|
+
AssetManager.prototype.updateSceneData = function (compositions) {
|
|
23475
|
+
var variables = this.options.variables;
|
|
23476
|
+
if (!variables || Object.keys(variables).length <= 0) {
|
|
23477
|
+
return compositions;
|
|
23478
|
+
}
|
|
23479
|
+
compositions.forEach(function (composition) {
|
|
23480
|
+
composition.items.forEach(function (item) {
|
|
23481
|
+
if (item.type === ItemType$1.text) {
|
|
23482
|
+
var textVariable = variables[item.name];
|
|
23483
|
+
if (textVariable) {
|
|
23484
|
+
item.content.options.text = textVariable;
|
|
23485
|
+
}
|
|
23486
|
+
}
|
|
23487
|
+
});
|
|
23488
|
+
});
|
|
23489
|
+
return compositions;
|
|
23490
|
+
};
|
|
23471
23491
|
/**
|
|
23472
23492
|
* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
|
|
23473
23493
|
* @param url - json 的 URL 链接或者 json 对象
|
|
@@ -23559,6 +23579,7 @@ var AssetManager = /** @class */ (function () {
|
|
|
23559
23579
|
for (i = 0; i < scene.images.length; i++) {
|
|
23560
23580
|
scene.textureOptions[i].image = scene.images[i];
|
|
23561
23581
|
}
|
|
23582
|
+
scene.jsonScene.compositions = this.updateSceneData(scene.jsonScene.compositions);
|
|
23562
23583
|
_e.label = 5;
|
|
23563
23584
|
case 5: return [3 /*break*/, 12];
|
|
23564
23585
|
case 6: return [4 /*yield*/, hookTimeInfo('processJSON', function () { return _this.processJSON(rawJSON); })];
|
|
@@ -23578,6 +23599,7 @@ var AssetManager = /** @class */ (function () {
|
|
|
23578
23599
|
return [4 /*yield*/, hookTimeInfo('processTextures', function () { return _this.processTextures(loadedImages_1, loadedBins_1, jsonScene_1); })];
|
|
23579
23600
|
case 10:
|
|
23580
23601
|
loadedTextures = _e.sent();
|
|
23602
|
+
jsonScene_1.compositions = this.updateSceneData(jsonScene_1.compositions);
|
|
23581
23603
|
scene = {
|
|
23582
23604
|
url: url,
|
|
23583
23605
|
renderLevel: this.options.renderLevel,
|
|
@@ -26889,7 +26911,7 @@ Geometry.create = function (engine, options) {
|
|
|
26889
26911
|
Mesh.create = function (engine, props) {
|
|
26890
26912
|
return new ThreeMesh(engine, props);
|
|
26891
26913
|
};
|
|
26892
|
-
var version = "1.2.
|
|
26914
|
+
var version = "1.2.3";
|
|
26893
26915
|
logger.info('THREEJS plugin version: ' + version);
|
|
26894
26916
|
|
|
26895
26917
|
export { AbstractPlugin, AssetManager, BYTES_TYPE_MAP, BezierSegments, COMPRESSED_TEXTURE, CONSTANT_MAP_BLEND, CONSTANT_MAP_DEPTH, CONSTANT_MAP_STENCIL_FUNC, CONSTANT_MAP_STENCIL_OP, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateItem, CalculateLoader, CalculateVFXItem, Camera, CameraController, CameraVFXItem, CameraVFXItemLoader, Composition, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, FilterSpriteVFXItem, Float16ArrayWrapper, FrameBuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractItem, InteractLoader, InteractMesh, InteractVFXItem, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleLoader, ParticleMesh, ParticleSystem, ParticleVFXItem, PassTextureCache, PathSegments, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, Shader, ShaderCompileResultStatus, ShaderType, SpriteItem, SpriteLoader, SpriteMesh, SpriteVFXItem, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TEXTURE_UNIFORM_MAP, TextItem, TextLoader, TextMesh, TextVFXItem, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, ThreeComposition, ThreeDisplayObject, ThreeMaterial, ThreeTexture, Ticker, TimelineComponent, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrameFrag, alphaMaskFrag, assertExist, asserts, blend, bloomMixVert, bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, convertAnchor, copyFrag, createCopyShader, createFilter, createFilterShaders, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delayFrag, deserializeMipmapTexture, distortionFrag, distortionVert, earcut, enlargeBuffer, ensureVec3, filters, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateHalfFloatTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isFunction, isIOS, isObject, isScene, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerFilter, registerFilters, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, setUniformValue, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version };
|