@galacean/effects-threejs 0.0.1-alpha.2 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -17
- package/dist/index.js +14 -10
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +4 -4
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +14 -10
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
package/README.md
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@@ -1,21 +1,21 @@
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# Galacean Effects
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# Galacean Effects THREE.JS Plugin
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With this plugin, you can load and render Galacean Effects animations within the THREE.JS environment.
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##
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## Version Information
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- Three.js 
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##
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## Usage
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### 1、THREE.JS
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### 1、THREE.JS Scene Initialization
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o implement Galacean Effects in THREE.JS, you need to first create a THREE.JS scene:
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``` ts
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import * as THREE from 'three';
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//
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// Create a renderer
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const renderer = new THREE.WebGLRenderer({
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alpha: true,
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stencil: true,
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depth: true,
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premultipliedAlpha: true,
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});
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//
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// Create a scene
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const scene = new THREE.Scene();
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const container = document.getElementById('J-container');
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const { width, height } = container.getBoundingClientRect();
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//
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// Create a camera
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const camera = new THREE.PerspectiveCamera(80, width / height, 0.1, 1000);
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camera.position.set(0, 0, 8);
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container.appendChild(renderer.domElement);
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```
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### 2、ThreeDisplayObject
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### 2、ThreeDisplayObject Instantiation and Resource Loading
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``` ts
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import { ThreeDisplayObject } from '@galacean/effects-threejs';
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const displayObject = new ThreeDisplayObject(renderer.getContext(), { width, height });
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//
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// Load Galacean Effects output
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await displayObject.loadScene('./xxx.json');
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//
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// Add the rendering object to the THREE scene
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scene.add(displayObject);
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```
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### 3
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### 3、Perform THREE.JS Renderingts
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``` ts
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const { currentComposition } = displayObject;
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let lastTime = performance.now();
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function render () {
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//
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// Check if the current composition has been destroyed
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if (!currentComposition.isDestroyed) {
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displayObject.update(performance.now() - lastTime);
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}
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render();
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```
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## API
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[Galacean Effects THREE.JS API 文档](https://galacean.antgroup.com/effects/#/api/modules_galacean_effects_threejs)
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## [API Documentation](https://galacean.antgroup.com/effects/#/api/modules_galacean_effects_threejs)
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package/dist/index.js
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* Description: Galacean Effects runtime threejs plugin for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version:
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* Version: v1.0.0
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*/
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'use strict';
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for (var i = startIndex; i <= endIndex; i++) {
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var item = items[i];
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// 不可见的元素跳过 不参与合并
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if (!init && (!item.
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if (!init && (!item.started || item.lifetime < 0)) {
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continue;
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}
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if (!isSprite(item)) {
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CalculateVFXItem.prototype.setScale = function (x, y, z) {
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this.content.startSize = [x, y, z];
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};
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CalculateVFXItem.prototype.scale = function (x, y, z) {
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var startSize = this.content.startSize.slice();
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this.content.startSize = [x * startSize[0], y * startSize[1], z * startSize[2]];
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};
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CalculateVFXItem.prototype.getHitTestParams = function (force) {
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};
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CalculateVFXItem.prototype.getRenderData = function () {
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enumerable: false,
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configurable: true
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});
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/**
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* 获取合成的时长
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Composition.prototype.getDuration = function () {
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return this.content.duration;
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};
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Object.defineProperty(Composition.prototype, "isDestroyed", {
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/**
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* 获取销毁状态
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});
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/**
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* 获取合成的时长
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*/
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Composition.prototype.getDuration = function () {
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return this.content.duration;
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};
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/**
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* 重新开始合成
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*/
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Mesh.create = function (engine, props) {
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return new ThreeMesh(engine, props);
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};
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var version = "0.0
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var version = "1.0.0";
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console.info({
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content: '[Galacean Effects THREEJS] version: ' + "0.0
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content: '[Galacean Effects THREEJS] version: ' + "1.0.0",
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type: LOG_TYPE,
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});
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