@galacean/effects-specification 2.6.0-alpha.0 → 2.6.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,5 @@
1
1
  import type { ComponentData, DataPath } from './components';
2
+ import type { DataType } from './data-type';
2
3
  import type { Item } from './item';
3
4
  import type { EndBehavior } from './item/base-item';
4
5
  export declare enum CameraClipMode {
@@ -86,26 +87,21 @@ export interface Composition extends CompositionBase {
86
87
  }
87
88
  /**
88
89
  * 合成数据
89
- * @deprecated Please use CompositionBase instead
90
90
  */
91
91
  export interface CompositionData extends CompositionBase {
92
92
  /**
93
- * 元素信息
94
- */
95
- items: DataPath[];
96
- /**
97
- * 时间轴资产(TimelineAssetData)
98
- */
99
- timelineAsset: DataPath;
100
- /**
101
- * 轨道的场景绑定
93
+ * @description 组件数据
102
94
  */
103
- sceneBindings: SceneBindingData[];
95
+ components: DataPath[];
104
96
  }
105
97
  /**
106
98
  * 合成组件数据
107
99
  */
108
100
  export interface CompositionComponentData extends ComponentData {
101
+ /**
102
+ * @description 合成组件类型 - 固定为 CompositionComponent
103
+ */
104
+ dataType: DataType.CompositionComponent;
109
105
  /**
110
106
  * 元素信息
111
107
  */
package/es/data-type.d.ts CHANGED
@@ -17,6 +17,7 @@ export declare enum DataType {
17
17
  FloatPropertyTrack = "FloatPropertyTrack",
18
18
  ColorPropertyTrack = "ColorPropertyTrack",
19
19
  Vector2PropertyTrack = "Vector2PropertyTrack",
20
+ Vector3PropertyTrack = "Vector3PropertyTrack",
20
21
  Vector4PropertyTrack = "Vector4PropertyTrack",
21
22
  TransformPlayableAsset = "TransformPlayableAsset",
22
23
  SpriteColorPlayableAsset = "SpriteColorPlayableAsset",
@@ -25,6 +26,7 @@ export declare enum DataType {
25
26
  FloatPropertyPlayableAsset = "FloatPropertyPlayableAsset",
26
27
  ColorPropertyPlayableAsset = "ColorPropertyPlayableAsset",
27
28
  Vector2PropertyPlayableAsset = "Vector2PropertyPlayableAsset",
29
+ Vector3PropertyPlayableAsset = "Vector3PropertyPlayableAsset",
28
30
  Vector4PropertyPlayableAsset = "Vector4PropertyPlayableAsset",
29
31
  MeshComponent = "MeshComponent",
30
32
  SkyboxComponent = "SkyboxComponent",
package/es/data-type.js CHANGED
@@ -20,6 +20,7 @@ export var DataType;
20
20
  DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
21
21
  DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
22
22
  DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
23
+ DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
23
24
  DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
24
25
  DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
25
26
  DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
@@ -28,6 +29,7 @@ export var DataType;
28
29
  DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
29
30
  DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
30
31
  DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
32
+ DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
31
33
  DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
32
34
  // Components
33
35
  DataType["MeshComponent"] = "MeshComponent";
package/es/scene.d.ts CHANGED
@@ -153,17 +153,9 @@ export interface JSONScene {
153
153
  * 贴图信息
154
154
  */
155
155
  images: ImageSource[];
156
- /**
157
- * 根据合成 ID,每个合成用到的 image 的数组索引
158
- */
159
- imgUsage?: Record<string, number[]>;
160
- /**
161
- * 根据合成 ID,每个合成用到的 bin 的数组索引
162
- */
163
- binUsage?: Record<string, number[]>;
164
156
  /**
165
157
  * 插件类型信息
166
- * 'model@1.0'
158
+ * 'model'
167
159
  */
168
160
  plugins: string[];
169
161
  /**
package/es/texture.d.ts CHANGED
@@ -1,4 +1,5 @@
1
1
  import type { BinaryPointer } from './binary';
2
+ import type { DataPath } from './components';
2
3
  import type { DataType } from './data-type';
3
4
  export interface TextureFormatOptions {
4
5
  format?: GLenum;
@@ -30,7 +31,7 @@ export type SerializedTextureCubeMipmap = [
30
31
  export interface SerializedTexture2DImageSource extends TextureConfigOptionsBase, TextureFormatOptions {
31
32
  dataType: DataType.Texture;
32
33
  target?: WebGLRenderingContext['TEXTURE_2D'];
33
- source: number;
34
+ source: number | DataPath;
34
35
  }
35
36
  export interface SerializedTexture2DMipmapSource extends TextureConfigOptionsBase, TextureFormatOptions {
36
37
  dataType: DataType.Texture;
@@ -6,5 +6,5 @@ export interface TrackAssetData extends EffectsObjectData {
6
6
  * 子轨道数据(TrackAssetData)
7
7
  */
8
8
  children: DataPath[];
9
- clips: TimelineClipData;
9
+ clips: TimelineClipData[];
10
10
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/effects-specification",
3
- "version": "2.6.0-alpha.0",
3
+ "version": "2.6.0-alpha.1",
4
4
  "description": "Galacean Effects JSON Specification",
5
5
  "module": "./es/index.js",
6
6
  "main": "./es/index.js",