@galacean/effects-specification 2.0.0-alpha.5 → 2.0.0-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
1
- import type { BaseItem, Composition, CompressedImage, Image, JSONScene, ParticleItem, RenderLevel, SpriteItem, TemplateImage, FilterItem } from '../src';
1
+ import type { BaseItem, Composition, CompressedImage, Image, JSONScene, ParticleItem, RenderLevel, SpriteItem, TemplateImage } from '../src';
2
2
  export * from './utils';
3
3
  export declare function getStandardJSON(json: any): JSONScene;
4
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  export declare function getStandardImage(image: any, index: number, imageTags: RenderLevel[]): TemplateImage | Image | CompressedImage;
@@ -9,4 +9,4 @@ export declare function getStandardComposition(composition: any, opt?: {
9
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  export declare function getStandardItem(item: any, opt?: {
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  plugins?: string[];
11
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  requires?: string[];
12
- }): SpriteItem | ParticleItem | BaseItem | FilterItem;
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+ }): SpriteItem | ParticleItem | BaseItem;
package/dist/fallback.js CHANGED
@@ -2,7 +2,7 @@
2
2
  * Name: @galacean/effects-specification
3
3
  * Description: Galacean Effects JSON Specification
4
4
  * Author: Ant Group CO., Ltd.
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- * Version: v2.0.0-alpha.5
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+ * Version: v2.0.0-alpha.7
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  */
7
7
 
8
8
  'use strict';
@@ -378,10 +378,6 @@ var ItemType;
378
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  * 预合成元素
379
379
  */
380
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  ItemType["composition"] = "7";
381
- /**
382
- * 滤镜图层
383
- */
384
- ItemType["filter"] = "8";
385
381
  /**
386
382
  * Spine 元素
387
383
  */
@@ -530,7 +526,7 @@ var CompositionEndBehavior;
530
526
 
531
527
  /**
532
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  * 动态换图类型
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- * @since 1.3.0
529
+ * @since 1.1.0
534
530
  */
535
531
  var BackgroundType;
536
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  (function (BackgroundType) {
@@ -1222,14 +1218,6 @@ function getStandardParticleContent(particle) {
1222
1218
  ret.options.startRotationX = ensureNumberExpression(options.startRotationX);
1223
1219
  ret.options.startRotationY = ensureNumberExpression(options.startRotationY);
1224
1220
  }
1225
- if (particle.filter) {
1226
- var filter_1 = {};
1227
- forEach(particle.filter, function (val, key) {
1228
- // @ts-expect-error
1229
- filter_1[key] = ensureValueGetter(val);
1230
- });
1231
- ret.filter = filter_1;
1232
- }
1233
1221
  if (transform && transform.path) {
1234
1222
  ret.emitterTransform = {
1235
1223
  path: ensureFixedVec3(transform.path),
@@ -1513,36 +1501,6 @@ function getStandardCameraContent(model) {
1513
1501
  return ret;
1514
1502
  }
1515
1503
 
1516
- var convertParams = [
1517
- 'strength',
1518
- 'bloomAddon',
1519
- 'colorAddon',
1520
- 'period',
1521
- 'waveMovement',
1522
- 'colorThreshold',
1523
- 'xOpacity',
1524
- 'yOpacity',
1525
- 'feather',
1526
- ];
1527
- var pathParams = [
1528
- 'path', 'position',
1529
- ];
1530
- function getStandardFilterContent(filter) {
1531
- var ret = {};
1532
- forEach(filter, function (val, key) {
1533
- if (convertParams.includes(key)) {
1534
- ret[key] = ensureFixedNumber(val);
1535
- }
1536
- else if (pathParams.includes(key)) {
1537
- ret[key] = ensureFixedVec3(val);
1538
- }
1539
- else {
1540
- ret[key] = val;
1541
- }
1542
- });
1543
- return ret;
1544
- }
1545
-
1546
1504
  /**
1547
1505
  * 2.1 以下版本数据适配(mars-player@2.4.0 及以上版本支持 2.1 以下数据的适配)
1548
1506
  */
@@ -1581,21 +1539,18 @@ function version22Migration(json) {
1581
1539
  * 3.0 以下版本数据适配(runtime 2.0及以上版本支持)
1582
1540
  */
1583
1541
  function version30Migration(json) {
1584
- var e_1, _a;
1585
- var _b, _c, _d, _e, _f, _g, _h, _j;
1542
+ var e_1, _a, e_2, _b;
1543
+ var _c, _d, _e, _f, _g, _h, _j, _k;
1586
1544
  var result = __assign(__assign({}, json), { items: [], components: [], materials: [], shaders: [], geometries: [] });
1587
1545
  // 兼容老版本数据中不存在textures的情况
1588
- (_b = result.textures) !== null && _b !== void 0 ? _b : (result.textures = []);
1546
+ (_c = result.textures) !== null && _c !== void 0 ? _c : (result.textures = []);
1589
1547
  result.textures.forEach(function (textureOptions) {
1590
- //@ts-expect-error
1591
1548
  textureOptions.id = generateGUID();
1592
- //@ts-expect-error
1593
1549
  textureOptions.dataType = DataType.Texture;
1594
1550
  });
1595
1551
  if (result.textures.length < result.images.length) {
1596
1552
  for (var i = result.textures.length; i < result.images.length; i++) {
1597
1553
  result.textures.push({
1598
- //@ts-expect-error
1599
1554
  id: generateGUID(),
1600
1555
  dataType: DataType.Texture,
1601
1556
  source: i,
@@ -1603,39 +1558,53 @@ function version30Migration(json) {
1603
1558
  });
1604
1559
  }
1605
1560
  }
1561
+ var itemGuidMap = {};
1606
1562
  var _loop_1 = function (composition) {
1607
- var e_2, _m, e_3, _o;
1563
+ var e_3, _q;
1608
1564
  // composition 的 endbehaviour 兼容
1609
1565
  if (composition.endBehavior === END_BEHAVIOR_PAUSE_AND_DESTROY || composition.endBehavior === END_BEHAVIOR_PAUSE) {
1610
1566
  composition.endBehavior = END_BEHAVIOR_FREEZE;
1611
1567
  }
1612
- var itemGuidMap = {};
1568
+ // 过滤掉滤镜元素
1569
+ composition.items = composition.items.filter(function (item) { return item.type !== '8'; });
1570
+ // 过滤掉粒子滤镜(扭曲)
1571
+ composition.items.forEach(function (item) {
1572
+ if (item.type === ItemType.particle) {
1573
+ // @ts-expect-error
1574
+ var filterData = item.content['filter'];
1575
+ if (filterData) {
1576
+ // @ts-expect-error
1577
+ delete item.content['filter'];
1578
+ }
1579
+ }
1580
+ });
1581
+ var itemGuidMap_1 = {};
1613
1582
  try {
1614
- for (var _p = (e_2 = void 0, __values(composition.items)), _q = _p.next(); !_q.done; _q = _p.next()) {
1615
- var item = _q.value;
1616
- itemGuidMap[item.id] = generateGUID();
1583
+ for (var _r = (e_3 = void 0, __values(composition.items)), _s = _r.next(); !_s.done; _s = _r.next()) {
1584
+ var item = _s.value;
1585
+ itemGuidMap_1[item.id] = generateGUID();
1617
1586
  // TODO: 编辑器测试用,上线后删除
1618
1587
  //@ts-expect-error
1619
1588
  item.oldId = item.id;
1620
- item.id = itemGuidMap[item.id];
1589
+ item.id = itemGuidMap_1[item.id];
1621
1590
  }
1622
1591
  }
1623
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
1592
+ catch (e_3_1) { e_3 = { error: e_3_1 }; }
1624
1593
  finally {
1625
1594
  try {
1626
- if (_q && !_q.done && (_m = _p.return)) _m.call(_p);
1595
+ if (_s && !_s.done && (_q = _r.return)) _q.call(_r);
1627
1596
  }
1628
- finally { if (e_2) throw e_2.error; }
1597
+ finally { if (e_3) throw e_3.error; }
1629
1598
  }
1630
1599
  composition.items.forEach(function (item, index) {
1631
1600
  if (item.parentId) {
1632
1601
  if (item.parentId.includes('^')) {
1633
1602
  var parentId = (item.parentId).split('^')[0];
1634
1603
  var nodeId = (item.parentId).split('^')[1];
1635
- item.parentId = itemGuidMap[parentId] + '^' + nodeId;
1604
+ item.parentId = itemGuidMap_1[parentId] + '^' + nodeId;
1636
1605
  }
1637
1606
  else {
1638
- item.parentId = itemGuidMap[item.parentId];
1607
+ item.parentId = itemGuidMap_1[item.parentId];
1639
1608
  }
1640
1609
  }
1641
1610
  // @ts-expect-error fix item type
@@ -1643,179 +1612,177 @@ function version30Migration(json) {
1643
1612
  // @ts-expect-error fix item type
1644
1613
  composition.items[index] = { id: item.id };
1645
1614
  });
1615
+ };
1616
+ try {
1617
+ // 更正Composition.endBehavior
1618
+ for (var _l = __values(json.compositions), _m = _l.next(); !_m.done; _m = _l.next()) {
1619
+ var composition = _m.value;
1620
+ _loop_1(composition);
1621
+ }
1622
+ }
1623
+ catch (e_1_1) { e_1 = { error: e_1_1 }; }
1624
+ finally {
1646
1625
  try {
1647
- for (var _r = (e_3 = void 0, __values(result.items)), _s = _r.next(); !_s.done; _s = _r.next()) {
1648
- var item = _s.value;
1649
- // texture 索引转为统一 guid 索引
1650
- if (item.content) {
1651
- if (item.content.renderer) {
1652
- if (item.content.renderer.texture !== undefined) {
1653
- var oldTextureId = item.content.renderer.texture;
1654
- //@ts-expect-error
1655
- item.content.renderer.texture = { id: result.textures[oldTextureId].id };
1656
- }
1657
- }
1658
- if (item.content.trails) {
1659
- if (item.content.trails.texture !== undefined) {
1660
- var oldTextureId = item.content.trails.texture;
1661
- //@ts-expect-error
1662
- item.content.trails.texture = { id: result.textures[oldTextureId].id };
1663
- }
1626
+ if (_m && !_m.done && (_a = _l.return)) _a.call(_l);
1627
+ }
1628
+ finally { if (e_1) throw e_1.error; }
1629
+ }
1630
+ try {
1631
+ for (var _o = __values(result.items), _p = _o.next(); !_p.done; _p = _o.next()) {
1632
+ var item = _p.value;
1633
+ // 原 texture 索引转为统一 guid 索引
1634
+ if (item.content) {
1635
+ if (item.content.renderer) {
1636
+ if (item.content.renderer.texture !== undefined) {
1637
+ var oldTextureId = item.content.renderer.texture;
1638
+ item.content.renderer.texture = { id: result.textures[oldTextureId].id };
1664
1639
  }
1665
1640
  }
1666
- // item 的 transform 属性由数组转为 {x:n, y:n, z:n}
1667
- if (item.transform) {
1668
- //@ts-expect-error
1669
- var position = __spreadArray([], __read((_c = item.transform.position) !== null && _c !== void 0 ? _c : [0, 0, 0]), false);
1670
- //@ts-expect-error
1671
- var rotation = __spreadArray([], __read((_d = item.transform.rotation) !== null && _d !== void 0 ? _d : [0, 0, 0]), false);
1672
- //@ts-expect-error
1673
- var scale = __spreadArray([], __read((_e = item.transform.scale) !== null && _e !== void 0 ? _e : [1, 1, 1]), false);
1674
- Object.assign(item, {
1675
- transform: {
1676
- position: { x: position[0], y: position[1], z: position[2] },
1677
- eulerHint: { x: rotation[0], y: rotation[1], z: rotation[2] },
1678
- scale: { x: scale[0], y: scale[1], z: scale[0] },
1679
- },
1680
- });
1681
- // sprite 的 scale 转为 size
1682
- if (item.type === ItemType.sprite) {
1683
- item.transform.size = { x: scale[0], y: scale[1] };
1684
- item.transform.scale = { x: 1, y: 1, z: 1 };
1685
- }
1686
- // sprite 的 anchor 修正
1687
- if (item.type === ItemType.sprite) {
1688
- var content = item.content;
1689
- if (!content.renderer) {
1690
- content.renderer = {};
1691
- }
1692
- var renderer = content.renderer;
1693
- var realAnchor = convertAnchor(renderer.anchor, renderer.particleOrigin);
1694
- var startSize = item.transform.size;
1695
- // 兼容旧JSON(anchor和particleOrigin可能同时存在)
1696
- if (!renderer.anchor && renderer.particleOrigin !== undefined) {
1697
- item.transform.position.x += -realAnchor[0] * ((_f = startSize === null || startSize === void 0 ? void 0 : startSize.x) !== null && _f !== void 0 ? _f : 1);
1698
- item.transform.position.y += -realAnchor[1] * ((_g = startSize === null || startSize === void 0 ? void 0 : startSize.y) !== null && _g !== void 0 ? _g : 1);
1699
- }
1700
- item.transform.anchor = { x: realAnchor[0] * ((_h = startSize === null || startSize === void 0 ? void 0 : startSize.x) !== null && _h !== void 0 ? _h : 1), y: realAnchor[1] * ((_j = startSize === null || startSize === void 0 ? void 0 : startSize.y) !== null && _j !== void 0 ? _j : 1) };
1641
+ if (item.content.trails) {
1642
+ if (item.content.trails.texture !== undefined) {
1643
+ var oldTextureId = item.content.trails.texture;
1644
+ item.content.trails.texture = { id: result.textures[oldTextureId].id };
1701
1645
  }
1702
1646
  }
1703
- if (item.type === ItemType.particle) {
1647
+ }
1648
+ // item 的 transform 属性由数组转为 {x:n, y:n, z:n}
1649
+ if (item.transform) {
1650
+ //@ts-expect-error
1651
+ var position = __spreadArray([], __read((_d = item.transform.position) !== null && _d !== void 0 ? _d : [0, 0, 0]), false);
1652
+ //@ts-expect-error
1653
+ var rotation = __spreadArray([], __read((_e = item.transform.rotation) !== null && _e !== void 0 ? _e : [0, 0, 0]), false);
1654
+ //@ts-expect-error
1655
+ var scale = __spreadArray([], __read((_f = item.transform.scale) !== null && _f !== void 0 ? _f : [1, 1, 1]), false);
1656
+ Object.assign(item, {
1657
+ transform: {
1658
+ position: { x: position[0], y: position[1], z: position[2] },
1659
+ eulerHint: { x: rotation[0], y: rotation[1], z: rotation[2] },
1660
+ scale: { x: scale[0], y: scale[1], z: scale[0] },
1661
+ },
1662
+ });
1663
+ // sprite 的 scale 转为 size
1664
+ if (item.type === ItemType.sprite) {
1665
+ item.transform.size = { x: scale[0], y: scale[1] };
1666
+ item.transform.scale = { x: 1, y: 1, z: 1 };
1667
+ }
1668
+ // sprite 的 anchor 修正
1669
+ if (item.type === ItemType.sprite) {
1704
1670
  var content = item.content;
1705
1671
  if (!content.renderer) {
1706
1672
  content.renderer = {};
1707
1673
  }
1708
1674
  var renderer = content.renderer;
1709
- content.renderer.anchor = convertAnchor(renderer.anchor, renderer.particleOrigin);
1675
+ var realAnchor = convertAnchor(renderer.anchor, renderer.particleOrigin);
1676
+ var startSize = item.transform.size;
1677
+ // 兼容旧JSON(anchor和particleOrigin可能同时存在)
1678
+ if (!renderer.anchor && renderer.particleOrigin !== undefined) {
1679
+ item.transform.position.x += -realAnchor[0] * ((_g = startSize === null || startSize === void 0 ? void 0 : startSize.x) !== null && _g !== void 0 ? _g : 1);
1680
+ item.transform.position.y += -realAnchor[1] * ((_h = startSize === null || startSize === void 0 ? void 0 : startSize.y) !== null && _h !== void 0 ? _h : 1);
1681
+ }
1682
+ item.transform.anchor = { x: realAnchor[0] * ((_j = startSize === null || startSize === void 0 ? void 0 : startSize.x) !== null && _j !== void 0 ? _j : 1), y: realAnchor[1] * ((_k = startSize === null || startSize === void 0 ? void 0 : startSize.y) !== null && _k !== void 0 ? _k : 1) };
1710
1683
  }
1711
- // 动画数据转化 TODO: 动画数据移到 TimelineComponentData
1712
- item.content.tracks = [];
1713
- var tracks = item.content.tracks;
1714
- if (item.type !== ItemType.particle) {
1715
- tracks.push({
1716
- clips: [
1717
- {
1718
- dataType: 'TransformAnimationPlayableAsset',
1719
- animationClip: {
1720
- sizeOverLifetime: item.content.sizeOverLifetime,
1721
- rotationOverLifetime: item.content.rotationOverLifetime,
1722
- positionOverLifetime: item.content.positionOverLifetime,
1723
- },
1724
- },
1725
- ],
1726
- });
1684
+ }
1685
+ if (item.type === ItemType.particle) {
1686
+ var content = item.content;
1687
+ if (!content.renderer) {
1688
+ content.renderer = {};
1727
1689
  }
1728
- if (item.type === ItemType.sprite) {
1729
- tracks.push({
1730
- clips: [
1731
- {
1732
- dataType: 'SpriteColorAnimationPlayableAsset',
1733
- animationClip: {
1734
- colorOverLifetime: item.content.colorOverLifetime,
1735
- startColor: item.content.options.startColor,
1736
- },
1690
+ var renderer = content.renderer;
1691
+ content.renderer.anchor = convertAnchor(renderer.anchor, renderer.particleOrigin);
1692
+ }
1693
+ // 动画数据转化 TODO: 动画数据移到 TimelineComponentData
1694
+ item.content.tracks = [];
1695
+ var tracks = item.content.tracks;
1696
+ if (item.type !== ItemType.particle) {
1697
+ tracks.push({
1698
+ clips: [
1699
+ {
1700
+ dataType: 'TransformAnimationPlayableAsset',
1701
+ animationClip: {
1702
+ sizeOverLifetime: item.content.sizeOverLifetime,
1703
+ rotationOverLifetime: item.content.rotationOverLifetime,
1704
+ positionOverLifetime: item.content.positionOverLifetime,
1737
1705
  },
1738
- ],
1739
- });
1740
- }
1741
- // gizmo 的 target id 转换为新的 item guid
1742
- if (item.content.options.target) {
1743
- item.content.options.target = itemGuidMap[item.content.options.target];
1744
- }
1745
- // item 的 content 转为 component data 加入 JSONScene.components
1746
- var uuid = generateGUID();
1747
- if (item.type === ItemType.sprite ||
1748
- item.type === ItemType.particle ||
1749
- item.type === ItemType.mesh ||
1750
- item.type === ItemType.skybox ||
1751
- item.type === ItemType.light ||
1752
- item.type === 'camera' ||
1753
- item.type === ItemType.tree ||
1754
- item.type === ItemType.interact ||
1755
- item.type === ItemType.camera ||
1756
- item.type === ItemType.text) {
1757
- item.components = [];
1758
- result.components.push(item.content);
1759
- item.content.id = uuid;
1760
- item.content.item = { id: item.id };
1761
- item.dataType = DataType.VFXItemData;
1762
- item.components.push({ id: item.content.id });
1763
- }
1764
- switch (item.type) {
1765
- case ItemType.sprite:
1766
- item.content.dataType = DataType.SpriteComponent;
1767
- break;
1768
- case ItemType.particle:
1769
- item.content.dataType = DataType.ParticleSystem;
1770
- break;
1771
- case ItemType.mesh:
1772
- item.content.dataType = DataType.MeshComponent;
1773
- break;
1774
- case ItemType.skybox:
1775
- item.content.dataType = DataType.SkyboxComponent;
1776
- break;
1777
- case ItemType.light:
1778
- item.content.dataType = DataType.LightComponent;
1779
- break;
1780
- case 'camera':
1781
- item.content.dataType = DataType.CameraComponent;
1782
- break;
1783
- case ItemType.tree:
1784
- item.content.dataType = DataType.TreeComponent;
1785
- break;
1786
- case ItemType.interact:
1787
- item.content.dataType = DataType.InteractComponent;
1788
- break;
1789
- case ItemType.camera:
1790
- item.content.dataType = DataType.CameraController;
1791
- break;
1792
- case ItemType.text:
1793
- item.content.dataType = DataType.TextComponent;
1794
- break;
1795
- }
1706
+ },
1707
+ ],
1708
+ });
1796
1709
  }
1797
- }
1798
- catch (e_3_1) { e_3 = { error: e_3_1 }; }
1799
- finally {
1800
- try {
1801
- if (_s && !_s.done && (_o = _r.return)) _o.call(_r);
1710
+ if (item.type === ItemType.sprite) {
1711
+ tracks.push({
1712
+ clips: [
1713
+ {
1714
+ dataType: 'SpriteColorAnimationPlayableAsset',
1715
+ animationClip: {
1716
+ colorOverLifetime: item.content.colorOverLifetime,
1717
+ startColor: item.content.options.startColor,
1718
+ },
1719
+ },
1720
+ ],
1721
+ });
1722
+ }
1723
+ // gizmo 的 target id 转换为新的 item guid
1724
+ if (item.content.options.target) {
1725
+ item.content.options.target = itemGuidMap[item.content.options.target];
1726
+ }
1727
+ // item 的 content 转为 component data 加入 JSONScene.components
1728
+ var uuid = generateGUID();
1729
+ if (item.type === ItemType.sprite ||
1730
+ item.type === ItemType.particle ||
1731
+ item.type === ItemType.mesh ||
1732
+ item.type === ItemType.skybox ||
1733
+ item.type === ItemType.light ||
1734
+ item.type === 'camera' ||
1735
+ item.type === ItemType.tree ||
1736
+ item.type === ItemType.interact ||
1737
+ item.type === ItemType.camera ||
1738
+ item.type === ItemType.text) {
1739
+ item.components = [];
1740
+ result.components.push(item.content);
1741
+ item.content.id = uuid;
1742
+ item.content.item = { id: item.id };
1743
+ item.dataType = DataType.VFXItemData;
1744
+ item.components.push({ id: item.content.id });
1745
+ }
1746
+ switch (item.type) {
1747
+ case ItemType.sprite:
1748
+ item.content.dataType = DataType.SpriteComponent;
1749
+ break;
1750
+ case ItemType.particle:
1751
+ item.content.dataType = DataType.ParticleSystem;
1752
+ break;
1753
+ case ItemType.mesh:
1754
+ item.content.dataType = DataType.MeshComponent;
1755
+ break;
1756
+ case ItemType.skybox:
1757
+ item.content.dataType = DataType.SkyboxComponent;
1758
+ break;
1759
+ case ItemType.light:
1760
+ item.content.dataType = DataType.LightComponent;
1761
+ break;
1762
+ case 'camera':
1763
+ item.content.dataType = DataType.CameraComponent;
1764
+ break;
1765
+ case ItemType.tree:
1766
+ item.content.dataType = DataType.TreeComponent;
1767
+ break;
1768
+ case ItemType.interact:
1769
+ item.content.dataType = DataType.InteractComponent;
1770
+ break;
1771
+ case ItemType.camera:
1772
+ item.content.dataType = DataType.CameraController;
1773
+ break;
1774
+ case ItemType.text:
1775
+ item.content.dataType = DataType.TextComponent;
1776
+ break;
1802
1777
  }
1803
- finally { if (e_3) throw e_3.error; }
1804
- }
1805
- };
1806
- try {
1807
- // 更正Composition.endBehavior
1808
- for (var _k = __values(json.compositions), _l = _k.next(); !_l.done; _l = _k.next()) {
1809
- var composition = _l.value;
1810
- _loop_1(composition);
1811
1778
  }
1812
1779
  }
1813
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
1780
+ catch (e_2_1) { e_2 = { error: e_2_1 }; }
1814
1781
  finally {
1815
1782
  try {
1816
- if (_l && !_l.done && (_a = _k.return)) _a.call(_k);
1783
+ if (_p && !_p.done && (_b = _o.return)) _b.call(_o);
1817
1784
  }
1818
- finally { if (e_1) throw e_1.error; }
1785
+ finally { if (e_2) throw e_2.error; }
1819
1786
  }
1820
1787
  result.version = '3.0';
1821
1788
  return result;
@@ -1974,14 +1941,6 @@ function getStandardItem(item, opt) {
1974
1941
  duration = item.duration;
1975
1942
  }
1976
1943
  transform = item.transform || getTransform(originContent.transform);
1977
- if (type === ItemType.filter) {
1978
- if (currentVersion < '1.1') {
1979
- currentVersion = '1.1';
1980
- }
1981
- content = getStandardSpriteContent(originContent, transform);
1982
- // @ts-expect-error
1983
- content.filter = getStandardFilterContent(originContent.filter);
1984
- }
1985
1944
  }
1986
1945
  else if (item.particle) {
1987
1946
  type = ItemType.particle;